Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- float SavePostion[3] = {0, 0, 0};
- if(GetAsyncKeyState(VK_DELETE)& 0x8000)
- {
- DWORD dwPlayerPtr = *(DWORD*)PPointer;
- if(dwPlayerPtr != 0)
- {
- SavePostion[0] = *(float*)(dwPlayerPtr + 0x102E4);
- SavePostion[1] = *(float*)(dwPlayerPtr + 0x102EC);
- SavePostion[2] = *(float*)(dwPlayerPtr + 0x102F4);
- }
- }
- for(int i = 4; i <32; i++)
- {
- CPlayer* pPlayerA = g_pBase->player[i];
- if(pPlayerA)
- {
- pPlayerA->pX = SavePostion[0];
- pPlayerA->pY = SavePostion[1];
- pPlayerA->pZ = SavePostion[2];
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement