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Sep 25th, 2017
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C++ 0.51 KB | None | 0 0
  1. float SavePostion[3] = {0, 0, 0};
  2.  
  3. if(GetAsyncKeyState(VK_DELETE)& 0x8000)
  4. {
  5.     DWORD dwPlayerPtr = *(DWORD*)PPointer;
  6.     if(dwPlayerPtr != 0)
  7.     {
  8.         SavePostion[0] = *(float*)(dwPlayerPtr + 0x102E4);
  9.         SavePostion[1] = *(float*)(dwPlayerPtr + 0x102EC);
  10.         SavePostion[2] = *(float*)(dwPlayerPtr + 0x102F4);
  11.     }
  12. }
  13.  
  14. for(int i = 4; i <32; i++)
  15. {
  16.     CPlayer* pPlayerA = g_pBase->player[i];
  17.     if(pPlayerA)
  18.     {
  19.         pPlayerA->pX = SavePostion[0];
  20.         pPlayerA->pY = SavePostion[1];
  21.         pPlayerA->pZ = SavePostion[2];
  22.     }
  23. }
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