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  1. KeyMode1=0,0,0,0
  2. KeyAdaptiveFog=0,0,0,0
  3. KeyBloomAndLensFlares=0,0,0,0
  4. KeyGlitchB=0,0,0,0
  5. KeyAdaptiveSharpen=0,0,0,0
  6. KeyAmbientLight=0,0,0,0
  7. KeyLumaSharpen=0,0,0,0
  8. KeyNostalgia=0,0,0,0
  9. KeyDaltonize=0,0,0,0
  10. KeyClarity=0,0,0,0
  11. KeyGP65CJ042DOF=0,0,0,0
  12. KeyDeband=0,0,0,0
  13. KeyColourfulness=0,0,0,0
  14. KeyMode3=0,0,0,0
  15. KeyCA=0,0,0,0
  16. KeyTechnicolor2=0,0,0,0
  17. KeySMAA=0,0,0,0
  18. KeyColorMatrix=0,0,0,0
  19. KeyMotionBlur=0,0,0,0
  20. KeyMode2=0,0,0,0
  21. KeyFXAA=0,0,0,0
  22. KeyGaussianBlur=0,0,0,0
  23. KeyVibrance=0,0,0,0
  24. KeyHDR=0,0,0,0
  25. KeyLUT=0,0,0,0
  26. KeyLightDoF_Near=0,0,0,0
  27. KeyTechnicolor=0,0,0,0
  28. KeyNightvision=0,0,0,0
  29. KeyKNearestNeighbors=0,0,0,0
  30. KeyNonLocalMeans=0,0,0,0
  31. KeyDepthHaze=0,0,0,0
  32. KeyDisplayDepth=0,0,0,0
  33. KeyRingDOF=0,0,0,0
  34. KeyMagicDOF=0,0,0,0
  35. KeyFilmGrain2=0,0,0,0
  36. KeyMXAO=0,0,0,0
  37. KeyFilmGrain=0,0,0,0
  38. KeyMatsoDOF=0,0,0,0
  39. KeyMartyMcFlyDOF=0,0,0,0
  40. KeyEmphasize=0,0,0,0
  41. KeyDPX=0,0,0,0
  42. KeyFilmicPass=0,0,0,0
  43. KeyHighPassSharp=0,0,0,0
  44. KeyLevels=0,0,0,0
  45. KeyHQ4X=0,0,0,0
  46. KeyLiftGammaGain=0,0,0,0
  47. KeyLightDoF_AutoFocus=0,0,0,0
  48. KeyLightDoF_Far=0,0,0,0
  49. KeyTonemap=0,0,0,0
  50. KeyCartoon=0,0,0,0
  51. KeyBorder=0,0,0,0
  52. KeyMagicBloom=0,0,0,0
  53. KeyReflectiveBumpmapping=0,0,0,0
  54. KeyMonochrome=0,0,0,0
  55. KeyTiltShift=0,0,0,0
  56. KeyTint=0,0,0,0
  57. KeySurfaceBlur=0,0,0,0
  58. KeyAdvancedCRT=0,0,0,0
  59. KeyCurves=0,0,0,0
  60. KeyUIMask_Top=0,0,0,0
  61. KeyUIMask_Bottom=0,0,0,0
  62. KeyVignette=0,0,0,0
  63. KeyMultiLUT=0,0,0,0
  64. KeyASCII=0,0,0,0
  65. KeyEGAfilter=0,0,0,0
  66. KeyLeiFx_Tech=0,0,0,0
  67. Techniques=Clarity,Colourfulness,FXAA,LumaSharpen,SMAA,Vibrance,Levels
  68. TechniqueSorting=AdaptiveFog,AdaptiveSharpen,AmbientLight,BloomAndLensFlares,CA,Clarity,ColorMatrix,Colourfulness,Mode1,Mode2,Mode3,FXAA,HDR,LumaSharpen,LUT,SMAA,Technicolor,Technicolor2,Vibrance,Nightvision,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,Emphasize,FilmGrain2,FilmicPass,GaussianBlur,HighPassSharp,HQ4X,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,FilmGrain,Border,MagicBloom,Monochrome,MotionBlur,MXAO,ReflectiveBumpmapping,Tint,Cartoon,SurfaceBlur,AdvancedCRT,Curves,Daltonize,Tonemap,UIMask_Top,UIMask_Bottom,Deband,Vignette,TiltShift,GlitchB,MultiLUT,Nostalgia,ASCII,EGAfilter,LeiFx_Tech
  69.  
  70. [CRT.fx]
  71. Resolution=1.150000
  72. Curvature=0.000000
  73. Gamma=2.400000
  74. Brightness=0.900000
  75. MonitorGamma=2.200000
  76. ScanlineIntensity=2.000000
  77. CornerSize=0.010000
  78. ScanlineGaussian=1.000000
  79. CurvatureRadius=1.500000
  80. ViewerDistance=2.000000
  81. Angle=0.000000,0.000000
  82. Overscan=1.010000
  83. Oversample=1.000000
  84.  
  85. [Bloom.fx]
  86. bGodrayEnable=0.000000
  87. iBloomMixmode=2.000000
  88. fBloomSaturation=0.800000
  89. bAnamFlareEnable=0.000000
  90. fBloomThreshold=0.800000
  91. fLensdirtSaturation=2.000000
  92. fBloomAmount=0.800000
  93. fLensdirtIntensity=0.400000
  94. fBloomTint=0.700000,0.800000,1.000000
  95. fFlareLuminance=0.095000
  96. bLensdirtEnable=0.000000
  97. iLensdirtMixmode=1.000000
  98. bLenzEnable=0.000000
  99. fLensdirtTint=1.000000,1.000000,1.000000
  100. fAnamFlareThreshold=0.900000
  101. fAnamFlareWideness=2.400000
  102. fAnamFlareAmount=14.500000
  103. fAnamFlareCurve=1.200000
  104. fAnamFlareColor=0.012000,0.313000,0.588000
  105. fLenzIntensity=1.000000
  106. fLenzThreshold=0.800000
  107. bChapFlareEnable=0.000000
  108. fChapFlareTreshold=0.900000
  109. iChapFlareCount=15.000000
  110. fChapFlareDispersal=0.250000
  111. fFlareIntensity=2.070000
  112. fChapFlareSize=0.450000
  113. fChapFlareCA=0.000000,0.010000,0.020000
  114. fChapFlareIntensity=100.000000
  115. fGodrayDecay=0.990000
  116. fGodrayExposure=1.000000
  117. fGodrayWeight=1.250000
  118. fGodrayDensity=1.000000
  119. fGodrayThreshold=0.900000
  120. iGodraySamples=128.000000
  121. fFlareBlur=200.000000
  122. fFlareTint=0.137000,0.216000,1.000000
  123.  
  124. [3DFX.fx]
  125. DITHERAMOUNT=0.500000
  126. LEIFX_PIXELWIDTH=1.500000
  127. DITHERBIAS=-1.000000
  128. LEIFX_LINES=1.000000
  129. GAMMA_LEVEL=1.000000
  130.  
  131. [AmbientLight.fx]
  132. alAdaptBaseMult=1.000000
  133. alDebug=0.000000
  134. AL_DirtTex=0.000000
  135. alInt=10.150000
  136. alThreshold=15.000000
  137. AL_Adaptation=1.000000
  138. AL_Dirt=1.000000
  139. alAdapt=0.700000
  140. alLensThresh=0.500000
  141. alAdaptBaseBlackLvL=2.000000
  142. AL_Vibrance=0.000000
  143. AL_Adaptive=0.000000
  144. alDirtInt=1.000000
  145. alLensInt=2.000000
  146. alDirtOVInt=1.000000
  147. AL_Lens=0.000000
  148.  
  149. [AdaptiveFog.fx]
  150. FogCurve=0.000000
  151. FogColor=0.900000,0.900000,0.900000
  152. MaxFogFactor=1.000000
  153. BloomPower=10.000000
  154. FogStart=0.050000
  155. BloomThreshold=10.250000
  156. BloomWidth=0.200000
  157.  
  158. [HQ4X.fx]
  159. k=-1.100000
  160. s=0.496000
  161. mx=1.000000
  162. max_w=0.750000
  163. lum_add=0.330000
  164. min_w=0.030000
  165.  
  166. [AdaptiveSharpen.fx]
  167. D_compr_low=0.253000
  168. L_compr_low=0.169000
  169. curve_height=0.100000
  170. curveslope=0.400000
  171. D_overshoot=0.009000
  172. L_overshoot=0.003000
  173. D_compr_high=0.504000
  174. L_compr_high=0.337000
  175. scale_lim=0.100000
  176. scale_cs=0.056000
  177. pm_p=0.750000
  178.  
  179. [ASCII.fx]
  180. Ascii_font_g=255.000000
  181. Ascii_spacing=0.000000
  182. Ascii_back_g=0.000000
  183. Ascii_font=1.000000
  184. Ascii_font_b=255.000000
  185. Ascii_font_r=255.000000
  186. Ascii_back_b=0.000000
  187. Ascii_back_r=0.000000
  188. Ascii_swap_colors=0.000000
  189. Ascii_invert_brightness=0.000000
  190. Ascii_dithering_temporal=0.000000
  191. Ascii_font_color_mode=1.000000
  192.  
  193. [Border.fx]
  194. border_width=0.000000,1.000000
  195. border_ratio=2.350000
  196. border_color=0.700000,0.000000,0.000000
  197.  
  198. [Sepia.fx]
  199. Tint=0.550000,0.430000,0.420000
  200. Strength=0.580000
  201.  
  202. [Cartoon.fx]
  203. Power=1.500000
  204. EdgeSlope=1.500000
  205.  
  206. [FilmicPass.fx]
  207. Linearization=0.500000
  208. Strength=0.850000
  209. Contrast=1.000000
  210. Fade=0.400000
  211. Bleach=0.000000
  212. Saturation=-0.150000
  213. GreenCurve=1.000000
  214. RedCurve=1.000000
  215. BlueCurve=1.000000
  216. BaseCurve=1.500000
  217. BaseGamma=1.000000
  218. EffectGamma=0.650000
  219. EffectGammaR=1.000000
  220. EffectGammaG=1.000000
  221. EffectGammaB=1.000000
  222. LumCoeff=0.212656,0.715158,0.072186
  223.  
  224. [ChromaticAberration.fx]
  225. Shift=2.500000,-0.500000
  226. Strength=0.500000
  227.  
  228. [Clarity.fx]
  229. ClarityBlendMode=0.000000
  230. ClarityRadius=2.000000
  231. ClarityOffset=5.000000
  232. ClarityDarkIntensity=0.400000
  233. ClarityBlendIfDark=50.000000
  234. ClarityBlendIfLight=205.000000
  235. ClarityStrength=1.000000
  236. ClarityViewBlendIfMask=0.000000
  237. ClarityLightIntensity=0.400000
  238. ClarityViewMask=0.000000
  239.  
  240. [ColorMatrix.fx]
  241. ColorMatrix_Red=0.780000,0.183000,0.000000
  242. ColorMatrix_Green=0.333000,0.667000,0.000000
  243. ColorMatrix_Blue=0.000000,0.125000,0.875000
  244. Strength=1.000000
  245.  
  246. [MultiLUT.fx]
  247. fLUT_LutSelector=0.000000
  248. fLUT_AmountChroma=1.000000
  249. fLUT_AmountLuma=1.000000
  250.  
  251. [Colourfulness.fx]
  252. lim_luma=1.000000
  253. colourfulness=0.200000
  254.  
  255. [SurfaceBlur.fx]
  256. BlurRadius=1.000000
  257. DebugMode=0.000000
  258. BlurOffset=1.000000
  259. BlurEdge=0.500000
  260. BlurStrength=1.000000
  261.  
  262. [Curves.fx]
  263. Mode=0.000000
  264. Formula=0.000000
  265. Contrast=-0.280000
  266.  
  267. [UIMask.fx]
  268. fMask_Intensity=1.000000
  269. bDisplayMask=0.000000
  270.  
  271. [Daltonize.fx]
  272. Type=0.000000
  273.  
  274. [Deband.fx]
  275. Threshold=0.000000
  276. Range=1.000000
  277. Iterations=1.000000
  278. Grain=0.000000
  279.  
  280. [Denoise.fx]
  281. LerpCoefficeint=0.800000
  282. NoiseLevel=0.150000
  283. WeightThreshold=0.030000
  284. CounterThreshold=0.050000
  285. GaussianSigma=50.000000
  286.  
  287. [DepthHaze.fx]
  288. FogStart=0.200000
  289. EffectStrength=0.900000
  290. FogColor=0.800000,0.800000,0.800000
  291. FogFactor=0.200000
  292.  
  293. [DOF.fx]
  294. DOF_FARBLURCURVE=2.000000
  295. fADOF_ShapeCurvatureAmount=0.300000
  296. DOF_AUTOFOCUS=1.000000
  297. DOF_MOUSEDRIVEN_AF=0.000000
  298. fGPDOFChromaAmount=0.150000
  299. DOF_INFINITEFOCUS=1.000000
  300. fGPDOFBiasCurve=2.000000
  301. DOF_FOCUSPOINT=0.500000,0.500000
  302. bADOF_ShapeApertureEnable=0.000000
  303. DOF_FOCUSSAMPLES=6.000000
  304. DOF_MANUALFOCUSDEPTH=0.020000
  305. DOF_NEARBLURCURVE=1.600000
  306. fGPDOFBrightnessMultiplier=2.000000
  307. bGPDOFPolygonalBokeh=1.000000
  308. fRingDOFFringe=0.500000
  309. DOF_FOCUSRADIUS=0.050000
  310. DOF_BLURRADIUS=15.000000
  311. fADOF_BokehCurve=4.000000
  312. iRingDOFSamples=6.000000
  313. iRingDOFRings=4.000000
  314. fGPDOFBrightnessThreshold=0.500000
  315. fRingDOFThreshold=0.700000
  316. bADOF_ShapeCurvatureEnable=0.000000
  317. fRingDOFGain=27.000000
  318. fRingDOFBias=0.000000
  319. bADOF_ImageChromaEnable=0.000000
  320. iMagicDOFBlurQuality=8.000000
  321. fMagicDOFColorCurve=4.000000
  322. iGPDOFQuality=6.000000
  323. fADOF_ShapeChromaAmount=0.125000
  324. fADOF_ShapeRotation=0.000000
  325. iGPDOFPolygonCount=5.000000
  326. fGPDOFBias=10.000000
  327. fADOF_SmootheningAmount=1.000000
  328. bMatsoDOFChromaEnable=1.000000
  329. fMatsoDOFChromaPow=1.400000
  330. fMatsoDOFBokehCurve=8.000000
  331. iADOF_ShapeQuality=17.000000
  332. iMatsoDOFBokehQuality=2.000000
  333. fMatsoDOFBokehAngle=0.000000
  334. bADOF_RotAnimationEnable=0.000000
  335. fADOF_RotAnimationSpeed=2.000000
  336. fADOF_ShapeWeightAmount=1.000000
  337. fADOF_ShapeApertureAmount=0.010000
  338. bADOF_ShapeAnamorphEnable=0.000000
  339. fADOF_ShapeAnamorphRatio=0.200000
  340. bADOF_ShapeDistortEnable=0.000000
  341. bADOF_ShapeChromaEnable=0.000000
  342. fADOF_ShapeWeightCurve=4.000000
  343. fADOF_ShapeDistortAmount=0.200000
  344. bADOF_ShapeDiffusionEnable=0.000000
  345. fADOF_ShapeDiffusionAmount=0.100000
  346. bADOF_ShapeWeightEnable=0.000000
  347. iADOF_ImageChromaHues=5.000000
  348. iADOF_ShapeChromaMode=3.000000
  349. fADOF_ImageChromaCurve=1.000000
  350. fADOF_ImageChromaAmount=3.000000
  351.  
  352. [Vignette.fx]
  353. Type=0.000000
  354. Center=1.000000,0.000000
  355. Ratio=1.027000
  356. Radius=3.000000
  357. Amount=-1.100000
  358. Slope=9.000000
  359.  
  360. [DPX.fx]
  361. Strength=0.200000
  362. RGB_Curve=8.000000,8.000000,8.000000
  363. RGB_C=0.360000,0.360000,0.340000
  364. Contrast=0.100000
  365. Saturation=3.000000
  366. Colorfulness=2.500000
  367.  
  368. [Emphasize.fx]
  369. ManualFocusDepth=0.026000
  370. FocusRangeDepth=0.010000
  371. EffectFactor=0.900000
  372. BlendColor=0.000000,0.000000,0.000000
  373. FocusEdgeDepth=0.050000
  374. BlendFactor=0.000000
  375.  
  376. [FakeHDR.fx]
  377. HDRPower=1.300000
  378. radius1=0.793000
  379. radius2=0.870000
  380.  
  381. [SMAA.fx]
  382. EdgeDetectionType=1.000000
  383. EdgeDetectionThreshold=0.090000
  384. MaxSearchSteps=112.000000
  385. MaxSearchStepsDiagonal=0.000000
  386. CornerRounding=100.000000
  387. DebugOutput=0.000000
  388.  
  389. [MagicBloom.fx]
  390. f2Adapt_Clip=0.000000,1.000000
  391. fBloom_Intensity=1.000000
  392. fBloom_Threshold=2.000000
  393. fDirt_Intensity=0.000000
  394. fExposure=0.500000
  395. fAdapt_Sensitivity=1.000000
  396. fAdapt_Speed=0.100000
  397. iDebug=0.000000
  398. iAdapt_Precision=1076677888.000000
  399.  
  400. [FineSharp.fx]
  401. cstr=0.900000
  402. sstr=2.000000
  403. pstr=1.272000
  404. xstr=0.190000
  405. lstr=1.490000
  406. xrep=0.250000
  407.  
  408. [FakeMotionBlur.fx]
  409. mbRecall=0.400000
  410. mbSoftness=1.000000
  411.  
  412. [FilmGrain.fx]
  413. Intensity=0.500000
  414. Variance=0.400000
  415. Mean=0.500000
  416. SignalToNoiseRatio=6.000000
  417.  
  418. [Glitch.fx]
  419. Amount=1.000000
  420. bUseUV=0.000000
  421.  
  422. [FilmGrain2.fx]
  423. grainamount=0.050000
  424. coloramount=0.600000
  425. lumamount=1.000000
  426. grainsize=1.600000
  427.  
  428. [FXAA.fx]
  429. Subpix=0.400000
  430. EdgeThreshold=0.100000
  431. EdgeThresholdMin=0.100000
  432.  
  433. [GaussianBlur.fx]
  434. GaussianBlurRadius=1.000000
  435. GaussianBlurOffset=1.000000
  436. GaussianBlurStrength=0.300000
  437.  
  438. [HighPassSharpen.fx]
  439. HighPassSharpRadius=1.000000
  440. HighPassViewBlendIfMask=0.000000
  441. HighPassSharpOffset=1.000000
  442. HighPassBlendMode=1.000000
  443. HighPassBlendIfLight=255.000000
  444. HighPassBlendIfDark=0.000000
  445. HighPassLightIntensity=1.000000
  446. HighPassDarkIntensity=1.000000
  447. HighPassSharpStrength=0.400000
  448. HighPassViewSharpMask=0.000000
  449.  
  450. [ReflectiveBumpMapping.fx]
  451. iRBM_SampleCount=32.000000
  452. fRBM_LowerThreshold=0.100000
  453. fRBM_BlurWidthPixels=100.000000
  454. fRBM_ColorMask_Orange=1.000000
  455. fRBM_ReliefHeight=0.300000
  456. fRBM_FresnelMult=0.500000
  457. fRBM_FresnelReflectance=0.300000
  458. fRBM_UpperThreshold=0.200000
  459. fRBM_ColorMask_Red=1.000000
  460. fRBM_ColorMask_Yellow=1.000000
  461. fRBM_ColorMask_Green=1.000000
  462. fRBM_ColorMask_Cyan=1.000000
  463. fRBM_ColorMask_Blue=1.000000
  464. fRBM_ColorMask_Magenta=1.000000
  465.  
  466. [LUT.fx]
  467. fLUT_AmountChroma=1.000000
  468. fLUT_AmountLuma=1.000000
  469.  
  470. [Levels.fx]
  471. BlackPoint=3.000000
  472. WhitePoint=246.000000
  473. HighlightClipping=0.000000
  474.  
  475. [TiltShift.fx]
  476. BlurMultiplier=10.000000
  477. Line=0.000000
  478. Axis=0.000000
  479. Offset=0.000000
  480. BlurCurve=1.000000
  481.  
  482. [LiftGammaGain.fx]
  483. RGB_Lift=0.940000,0.920000,1.000000
  484. RGB_Gamma=0.860000,1.000000,0.980000
  485. RGB_Gain=1.080000,0.980000,1.000000
  486.  
  487. [MXAO.fx]
  488. bMXAOSmoothNormalsEnable=0.000000
  489. fMXAOAmbientOcclusionAmount=2.000000
  490. fMXAONormalBias=0.200000
  491. fMXAOFadeoutStart=0.200000
  492. iMXAOBayerDitherLevel=3.000000
  493. fMXAOIndirectLightingAmount=4.000000
  494. iMXAOSampleCount=24.000000
  495. fMXAOIndirectLightingSaturation=1.000000
  496. fMXAOSampleRadius=2.500000
  497. fMXAOBlurSharpness=2.000000
  498. fMXAOBlurSteps=2.000000
  499. bMXAODebugViewEnable=0.000000
  500. fMXAOFadeoutEnd=0.400000
  501.  
  502. [LightDoF.fx]
  503. fLightDoF_Width=24.760000
  504. f2LightDoF_CA=0.000000,1.000000
  505. f2Bokeh_AutoFocusCenter=1.000000,1.000000
  506. fLightDoF_Amount=0.000000
  507. bLightDoF_UseCA=-1.000000
  508. bLightDoF_AutoFocus=1.000000
  509. fLightDoF_ManualFocus=0.000000
  510. bLightDoF_UseMouseFocus=-1.000000
  511. fLightDoF_AutoFocusSpeed=0.100000
  512.  
  513. [LumaSharpen.fx]
  514. pattern=1.000000
  515. sharp_strength=0.477000
  516. sharp_clamp=0.035000
  517. offset_bias=1.000000
  518. show_sharpen=0.000000
  519.  
  520. [Monochrome.fx]
  521. Coefficients=0.210000,0.720000,0.070000
  522. ColorSaturation=0.000000
  523.  
  524. [Technicolor2.fx]
  525. Saturation=1.000000
  526. ColorStrength=0.200000,0.200000,0.200000
  527. Brightness=1.000000
  528. Strength=1.000000
  529.  
  530. [Technicolor.fx]
  531. Power=4.000000
  532. RGBNegativeAmount=0.880000,0.880000,0.880000
  533. Strength=0.400000
  534.  
  535. [Tonemap.fx]
  536. Defog=0.000000
  537. Bleach=0.000000
  538. Gamma=1.000000
  539. Exposure=0.000000
  540. Saturation=0.000000
  541. FogColor=0.000000,0.000000,1.000000
  542.  
  543. [Vibrance.fx]
  544. Vibrance=0.200000
  545. VibranceRGBBalance=1.000000,1.000000,1.000000
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