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Part 2 Comprehensive Walkthrough

gregeggyson Sep 5th, 2017 (edited) 26,956 Never
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  1. Part 2 Walkthrough
  2.  
  3.  
  4. Part 1 Guide: https://pastebin.com/zaNGkJF2
  5.  
  6. Table of contents
  7. __________________________________________________________________________________________________________________________________________
  8. ctrl f
  9. [Downloads]
  10. [FAQ]
  11. [Machine Translation]
  12. [Walkthrough]  
  13. [Side-Quests]
  14. [Characters]
  15. [Licenses]
  16.  
  17.  
  18. __________________________________________________________________________________________________________________________________________
  19. [Downloads]
  20.  
  21.  
  22. Paradox 2.11 : https://mega.nz/#!TkMkkSib!7rVvTvNpuLZF_WrbbB2Tf_yGP6BniWkw7N_AzDqhJe0
  23. Partially Translated Paradox 2.11 : https://mega.nz/#!Qp4BnAxb!wzrampkm0ymd-b8XGx9163uV1Z-tKtUPpsPTNRNDyCA
  24. Note: Always use an untranslated version when applying updates and Translation patches.
  25.  
  26.  
  27. __________________________________________________________________________________________________________________________________________
  28. [FAQ]
  29.  
  30. >Do I need Part 1?
  31.  
  32. You only need the Pictures folder from the part 1 Graphics folder in order to view scenes from Part 1 characters. Other than that and your save folder, Part 1 content is contained in Part 2.
  33.  
  34. >What are the differences between Alice's and Ilias's route?
  35.  
  36. Unlike in Part 1, there are significant differences between the paths such as exclusive characters, bosses, and a slightly different ending.
  37.  
  38. Alice: Encounters Gnosis in Esta. Avoids fighting Queen Ant in Grangold and Granberia in Salamander's volcano. Recruits Alicetroemeria, Lilith & Lilim, Morrigan, and unlocks Nuruko as a fairy. Fights Sonya Mazda.
  39.  
  40. Ilias: Encounters Zion in Esta. Avoids fighting Eden in the Snow Shrine. Recruits Heinrich, Eden, Micaela-chan, and Lucifina-chan. Fights Sonya Mainyu.
  41.  
  42. >What difficulty should I play on?
  43.  
  44. The difficulty applies a modifier to enemy stats, as follows:
  45.  
  46. Very Easy = 50% HP, 50% Attack, 50% Defense, 50% Agility
  47. Easy = 75% HP, 75% Attack, 75% Defense, 75% Agility
  48. Normal = 100% HP, 100% Attack, 100% Defense, 100% Agility
  49. Hard = 125% HP, 125% Attack, 125% Agility, 115% Defense, 75% Death Resistance
  50. Very Hard = 150% HP, 150% Attack, 110% Defense, 125% Agility, 50% Death Resistance
  51. Hell = 200% HP, 200% Attack, 125% Defense, 150% Agility, 25% Death Resistance
  52. Paradox = 300% HP, 500% Attack, 150% Defense, 200% Agility, 10% Death Resistance
  53.  
  54. Slime Mountain during the intro was also adjusted on the harder difficulties:
  55. Hell (Slime Mountain) = 175% HP, Attack, 110% Defense, 125% Agility, 50% Death Resistance
  56. Paradox (Slime Mountain) = 175% HP, Attack, 110% Defense, 125% Agility, 10% Death Resistance
  57.  
  58. In practice, you can easily win fights on Normal and below just by selecting the auto attack option. Hard and Very Hard require more strategy and proper party set ups and ability point allocation. Hell and Paradox require that as well as grinding out better jobs and races and synthesizing better weapons.
  59.  
  60. >What classes and races are good? How do I unlock this ability?
  61.  
  62. http://monstergirlquest.wikia.com/wiki/Paradox/Basic_Jobs
  63. http://monstergirlquest.wikia.com/wiki/Paradox/Basic_Races
  64.  
  65. http://monstergirlquest.wikia.com/wiki/Paradox/Intermediate_Jobs
  66. http://monstergirlquest.wikia.com/wiki/Paradox/Intermediate_Races
  67.  
  68. http://monstergirlquest.wikia.com/wiki/Paradox/Advanced_Jobs
  69. http://monstergirlquest.wikia.com/wiki/Paradox/Advanced_Races
  70.  
  71. In general, races that have high stats/resistances tend to fare better in combat compared to more niche/specialized races. That is just a general rule however, you can keep using your favorite characters if you're willing to adapt them.
  72.  
  73. Note: Keep in mind when allocating ability points that certain bonuses do not stack. For example, if a race has an innate 15% critical chance and you add a +30% Critical Chance ability, only the 30% bonus will be applied instead of 45%. Similarly, the game only applies the highest recruitment rate bonus from one character regardless of how many characters have the bonus. Item drops and Gold drops are unaffected however.
  74.  
  75. >Why isn't this quest starting?
  76.  
  77. Have you done the previous quests in part 1? If you're on a New Game +, the quests are reset and you have to do them again. For example, Kraken's quest wont proceed because Meia's quest has to be done first to trigger the event, despite you having the orb to travel underwater. This also goes for sidequests, Promestein's wont trigger unless you've done her quest in Hild's lab and changed Bunni into a beast in Port Natalia. The rewards for finding Amira and beating all the battlefuckers are also dependent on you having done all of them in part 1. Consult the Part 1 Guide for instructions.
  78.  
  79. If you've skipped large portions of the main quest, you wont be able to proceed either. Sara is required to see the Grand Noah Queen, and she isn't recruitable unless you've done the San Ilia quest to recruit the king.
  80.  
  81. >I'm lost out in the sea! How do I know where I am?
  82.  
  83. Press Q to bring up a global map while sailing.
  84.  
  85. >When do I get the advanced job/races?
  86.  
  87. Very late in part 2, follow the walkthrough and you'll collect them all naturally. Skip to the [Licenses] section to see the specifics.
  88.  
  89. >The Elf Princess isn't appearing in Yamatai?
  90.  
  91. You need to have completed all the shrine tasks and receive the reward from the Mayor for the Elf Princess to appear. See the Yamatai section of the walkthrough for the solutions.  
  92.  
  93. >How do I get Promestein to switch races for party members?
  94.  
  95. Post-game, you need to have completed her (2) lab quests, Bunni's Quest, and Vanilla's part 2 quest-line. Promestein will then be able to change human characters into vampires in exchange for synthesis materials as well as slimes into beasts. Completing Gigi's and Lucia's side-quest will also allow her to unlock the Fairy race for mermaid characters.
  96.  
  97. >Am I missing someone? Where/how do I recruit this character?
  98.  
  99. Check the [Characters] section. Keep in mind that the (Alt) Iliasville Angels, the Tanuki, Shirohebi (blue), and the elf princess aren't recruitable.
  100.  
  101. >Some races and jobs are still greyed out, how do I unlock them?
  102.  
  103. Some jobs and races are still locked, and will presumably be shown in part 3. Certain characters have exclusive access to jobs and races.
  104.  
  105. Cosmic Magus, Demonoid, Archfiend - Nero
  106. Magus King - Grangold King
  107. Sphinx - Sphinx
  108. Queen Succubus - Lilith & Lilim, Alma Elma
  109. Queen Vampire - Fatima
  110. Queen Mermaid - Laura
  111. Queen Fairy - Airy
  112. Queen Lamia - Aria Lamia
  113. Queen Scylla - Zenovia
  114. Queen Harpy - Lucretia, Refletsia
  115. Queen Insect - Spider Princess / Antine Ann (Mutually exclusive, decided during Spider Princess's recruitment quest)
  116. Queen Alraune - Alrauna, Priestess (requires Alraune Queen's recruitment quest to be completed).
  117. Fallen Angel - Lucifina-chan, Nero
  118. Seraph - Eden, Micaela-chan
  119.  
  120. >How do I pick the right option for race matches in the Coliseum?
  121. Page 1 options:
  122. >Yoma
  123. >Demi-human
  124. >Succubus
  125. >Vampire
  126. >Mermaid
  127. >Elf
  128. >Fairy
  129. >Slime
  130. >Beast
  131. Page 2 options:
  132. >Kitsune
  133. >Lamia
  134. >Scylla
  135. >Harpy
  136. >Dragon
  137. >Land-Dweller
  138. >Sea-Dweller
  139. >Insect
  140. >Alraune
  141. Page 3 options:
  142. >Zombie
  143. >Ghost
  144. >Doll
  145. >Chimera
  146. >Angel
  147. >Human
  148. >Apoptosis
  149.  
  150. >What's the new meta?
  151.  
  152. Too many to count. Grangold King's magic stat can be boosted over 10k with the right equipment and abilities, and using his spells with an 1400% modifier on top of buffs can hit in the millions. Monster Swordsman grants the mana drain ability, which damages mana based on normal attack, depending on your damage you can effectively prevent all enemies from casting spells, even Black Alice. Building Yamato No Orochi as a Hi-Berserker upon boosting her snake skills has her attack for tens-hundreds of thousands of damage 6 times in a single turn. Advanced Scylla races can stack tentacle repeat skills along with a maid ability to act twice, allowing them to attack up to 32 times in a single turn.
  153.  
  154. __________________________________________________________________________________________________________________________________________
  155. How to use [Machine Translation]
  156.  
  157. Get ITHVNR
  158. http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/tools-and-tutorials/411001-ithvnr-ith-with-the-vnr-engine
  159. Get Translator Aggregator
  160. http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/tools-and-tutorials/68499-translation-aggregator/page100#post4548026
  161.  
  162. Extract both and put them in the same folder. Start ITH and press the option button, check autocopy to clipboard. Open Translation Aggregator, get rid of all the windows except Original Text, Google, and Atlas, and hit the automatic clipboard translation option on all of them.
  163.  
  164. Start your paradox game. Go to ITH and click process, click on the paradox game process and attach it. After waiting for the game to finish loading, Click the "Console Output" dropdown menu and select the third "GetGlyphOutlineW" option. Upon scanning japanese words, ITH will paste the japanese text into the TA window, keep the game and TA side by side while playing.
  165.  
  166. Note: Be careful when quickly closing menus, it may cause the game to crash.
  167.  
  168.  
  169. [Walkthrough]
  170. __________________________________________________________________________________________________________________________________________
  171. Start
  172.  
  173.  
  174. After exiting the administrative tower or entering the overworld, Alice/Ilias will ask for a team meeting that essentially recaps every plot point in Part 1, you can accept or decline. In either case, they'll tell you to go to Port Marle. Take a Harpy feather to Luddite Village and enter the previously blocked  northern cave.
  175.  
  176. Monsters: Novistador girl, Mushroom Girl, Urscylla, Fusuma
  177.  
  178. There are a few chests spread around the southern and eastern parts of the cavern. Climb the rope on the northern part of the cave to the exit when you've finished exploring and recruiting.
  179.  
  180. The surrounding area of Port Marle has the same enemies as the cavern.
  181. __________________________________________________________________________________________________________________________________________
  182. Port Marle
  183.  
  184. There are a lot of seahorses here! After talking to the first one you see, head directly to your right and up the alley to find Amira. On the southside of town is the battlefucker. Restock on items/ingredients if necessary and check all barrels and pots for free element stones and seeds. Once you're ready to proceed, talk to the sailor with the boat on the far eastern side of town and then the seahorse busy at the crate. The sailor will then take you to the Navy Headquarters.
  185.  
  186. __________________________________________________________________________________________________________________________________________
  187. Navy HQ
  188.  
  189. Head down and to the right into the main building. There are several shops and an Inn on the first floor as well as a battlefucker in the northwest corner, head to the second after you've finished exploring. Head down into the office room and talk to the Admiral, the blue leviathan. She will agree to provide you a ship to sail to Grand Noah if you help her get rid of the fish pirates. After you've finished talking to her, leave the building. Immediately you will be accosted by a dog girl who will ask you to follow her to the right side dock of the island. A pirate will then take you to meet with Captain Bonnie of the fish pirates.
  190.  
  191. Leaving the HQ to see the surrounding island has the same monsters as the Port Marle region.
  192. ___________________________________________________________________________________________________________________
  193. S.S. Fish
  194.  
  195. First Mate Ashel will talk to you about the Marines offer and make a counterproposal. She then makes you go see Captain Bonnie in the office on the lowest floor of the ship. Going there and talking to the Nekomata on the chair causes Ashel to remark that Bonnie is probably eating again. Go to the second floor and talk to the mermaid in the food stores to meet Captain Bonnie who then offers her boat as recompense if you help her find Roza's treasure before the Marines.
  196.  
  197. She will then drop you off at the Marine HQ to make your decision. If you go to the western rightmost dock and talk to the sea slug marine, you will side with the Marines and recruit their sailors.
  198.  
  199. If you talk to the pirate mermaid to return to the S.S. Fish, you will side with the Pirates and recruit Bonnie and Ashel.
  200. ________________________________________________________________________________________________________________________________________
  201. Rosa's Cave (Pirates)
  202.  
  203. Bonnie and Ashel will join your party and increase it's size by 2 so you don't lose anyone. You will then have to go spelunking in the cave for the treasure.
  204.  
  205. Monsters: Seahorse Sailor / Sea Slug Sailor (Not Recruitable), Will-o-Wisp Girl, Boxed Girl (Mimic), Dagon
  206.  
  207. The cave is pretty linear, but be sure to explore before climbing up a floor, there are chests. Mimics will appear at this point so be prepared. At the very peak, you will find a chest containing Rosa's treasure: a Dark Saber rapier. A pleased Bonnie then asks you to assault the Navy HQ in order to steal a pirate flag and naval job license.
  208.  
  209. _______________________________________________________________________________________________________________________________________
  210. Navy HQ (Pirates)
  211.  
  212. Monsters: Seahorse Sailor / Sea Slug Sailor
  213.  
  214. You are now hostile to the navy and random encounters of sailor monsters will occur. Talking to most of the roaming Seahorses will also initiate a battle. Enter the HQ and defeat the Sea Slug Sailors in your way to get to the second floor. Bonnie and Alice/Ilias will warn you to not pick a fight with the Admiral once you've made it.
  215.  
  216. Go to the room directly in front of the staircase and examine the crate to get the flag and naval job license and Bonnie will rejoice at the infamy of her pirates. You can then leave or farm the rest of the Seahorse NPC's at your leisure, or try to fight the Admiral. Be warned, she is a superboss.
  217.  
  218. Superboss: Admiral (HP:520,000)
  219. The easiest of the part 2 superbosses, however she is no joke. She has an annoying array of autohit skills, both single target (Ice Fangs, hits twice) and All-target (Maelstrom, Poseidon's Lightning - Paralysis) as well as a deadly coil and a bind that's a death sentence for Luka. She is also unsurprisingly immune to water and ice attacks, yet has a weakness to lightning.
  220.  
  221. However, she is one of the few superbosses not immune to time magic. Casting Stop or slow has a decent chance of success and will allow you to stack buffs with ease; ultimately making this fight a race of being able to stun her long enough before she can kill your party. A Miko Lamia with a dragon pulse dance is also extremely useful to mitigate her nature based attacks.
  222.  
  223. Even if you beat the Admiral, she refuses to join you. Well, at the moment at least.
  224. __________________________________________________________________________________________________________________________________
  225. S.S. Fish (Navy)
  226.  
  227. Tatsuko and Stacy immediately join your party. Work your way down to the bottom of the ship while fighting off the pirates and talk to the nekomata in the captain's chair. Then you will be transported to Rosa's cave and progress through it the same as if you would've on the pirate's side. At the end, Bonnie and Ashel are waiting.
  228.  
  229. Boss: Captain Bonnie, Ashel
  230. While they seemed hilariously incompetent before, Bonnie and Ashel are no pushovers in the raw physical damage they can produce, not to mention pleasure attacks and sonic damage. Focus on Ashel first as she's the fastest, and keep using fire skills to rack up the damage.
  231.  
  232. Upon their defeat, you are transported to the Naval headquarters where the Admiral awards you the oceanic business permit and gives you the S.S. Fish to sail as you please.
  233.  
  234. ____________________________________________________________________________________________________________________________
  235. (Un)Open Sea
  236.  
  237. Monsters: Pirate Mermaid, Mermaid, Mermaid Merchant, Bolt of Cotton Girls (A,B,C)
  238.  
  239. You are now able to freeroam the surrounding ocean with the S.S. Fish, remember that Q brings up the map if you get lost. However, all streams leading outside of the region you're in are obstructed so it's impossible to sequence break. There are two islands available to explore, one with a large tree in between Port Marle and the Navy HQ and a small strip with a cave north of the oceanic tartarus pit. However, you will be unable to progress beyond the first area of these islands without the relevant quests. Once you're done exploring, head to the sandy coasts north of the Navy HQ and dock to enter the Grand Noah region.
  240. _____________________________________________________________________________________________________________________________________
  241. Grand Noah Region
  242.  
  243. Monsters: Frog Girls (A,B,C), Centaur, Alraune
  244.  
  245. There's nothing to see here in this area except for the small town of Finoa north of the beach. Stock up on items and rest up at the Inn if necessary. The battlefucker is on the west side of the village with 3 bodies laying around it and Amira is hiding right behind it.
  246.  
  247. After you're done there, head up the road until you come across a fork and a sign that explains that Grand Noah is to the left and Yamatai is through the cave. There's no reason to go to Yamatai at this point other than recruiting monsters and getting better equipment, but its a significant difficulty spike compared to this region.
  248.  
  249. Head left and a campfire scene will trigger.
  250.  
  251. Afterwards, Grand Noah is just beyond the forests. But first, head to the mine south of the city.
  252. ___________________________________________________________________________________________________________________________________
  253. Fossil Mine
  254.  
  255. Monsters: Spirit Girl, Gokiku
  256.  
  257. There are a lot of chests here, open at your own leisure. Once you are done, head down the hole on the southwestern part of the map. On the lower floor, there are even more chests. After you've finished exploring, take the Dragon Scale chunk from the bones on the northwestern side of the cavern. After you're done, head to Grand Noah.
  258.  
  259. ____________________________________________________________________________________________________________________________________
  260. Grand Noah
  261.  
  262. After listening to some exposition, head right and up the alley to find Amira. Keep heading right and enter the house with three people passed out (and an Earthworm girl) to challenge the battlefucker. Afterwards, you can go to the blacksmith and have him forge your dragonscale equipment and synthesize your weapons. Rest at the inn and restock on items/ingredients. Once you are ready, proceed to the castle and Sara will allow you to enter. If you have her in the party, Grand Noah Queen will dismiss herself. There's nothing on the first floor besides various NPC's you'll fight later in the colosseum, so head upstairs and talk to the Grand Noah Queen once you're done. Sara will convince the Queen to allow Luka to investigate the Tartarus by Esta, however the Queen's advisor Mephisto objects. Mephisto coerces the party into winning the Colosseum in order to get the Queen's permission.
  263.  
  264. After you're done in the castle, head west from the town square in order to enter the Colosseum.
  265. ____________________________________________________________________________________________________________________________________
  266. Colosseum
  267.  
  268. To the left is an item merchant, to the right are weapon and armor merchants. Feel free to chat with the NPC's for prebattle banter. Entering the room at the end of the hall leads to an encounter with Alice/Ilias. Sign up with the man in order to participate in the Queen's Cup. After some more exposition, you will be in the waiting room before the final rounds with all the merchants and the blacksmith. There's also a job/race change book if you need it. After you've prepared and examined the dresser for a seed, head out the exit to start the fight.
  269.  
  270. Round 1: Dark Elf Regiment
  271. These monsters haven't significantly improved since part 1, so they're easily crushed.
  272. Boss: Dullahan
  273. This Dullahan is more an annoyance than an actual challenge, with her thunder thrust allowing her to attack before you and her pleasure attacks seducing Luka. However, she's a paper tiger and goes down easily enough.
  274.  
  275. Round 2: Beast Girl Regiment
  276. Still hasn't changed either. This is just a warmup before Cerberus.
  277. Boss: Cerberus
  278. Also a pushover, except with only physical attacks. The only real danger in this fight is her bind, however Sylph and Gnome mitigate that issue easily.
  279.  
  280. Before the third round, Mephisto appears to talk shit and reveal that she's using Luka and co to draw out a certain person as it happened in the VN.
  281.  
  282. Round 3: Alma Elma
  283. Boasting more health than both the Dullahan and Cerberus combined, Alma Elma will take more effort to beat, something that wont be easy as she seduces and climaxes your party members. Cast some evasion buffs beforehand and concentrate on none-wind/pleasure attacks and she'll go down. After the "fight", Alice/Ilias comment that Alma Elma was barely fazed and only using 6% of her power. Before she gets serious, Mephisto appears and confronts Alma for being a traitor. She also brought Granberia as backup, causing Alma Elma to team up with Luka.
  284.  
  285. Boss: Granberia
  286. Unlike the previous fights, Granberia is no gimmicky boss. Her sword skills can oneshot any party member, and her multihit attacks are a partykiller. However, Alma Elma is a party member in this fight to even the odds. Alma's dark martial arts skills or pleasure attacks do massive damage, enough for you to finish her off.
  287.  
  288. After the fight, Mephisto and Granberia retreat while Alma Elma leaves. Luka and co win the Queen's Cup. Grand Noah Queen will then give Luka permission to go investigate Esta, but also investigate Mephisto's Magic Academy. Leaving the room will have both the Dullahan and Cerberus hold you up.
  289.  
  290. The Dullahan will ask you to investigate disturbances at the shrines in Yamatai, and will join your party. Cerberus will ask you to investigate the disappearance of 40 minotaurs in the area, and will join your party. Accept both quests, Alice/Ilias strongly suggest doing them before going to the Magic Academy.
  291.  
  292. While you're in town, head to the pub in the alley before the Colosseum and talk to the guy at the table and then talk to the Minotaur at the Blacksmith's for Cereberus's quest. Then head eastwards and into the cave to Yamatai.
  293. __________________________________________________________________________________________________________________________________________
  294. Yamatai Caves
  295.  
  296. Monsters: Yuki-onna, Samurai Elf, Kunoichi Elf, Nure-onna
  297.  
  298. Take the opportunity to explore all the sidepaths and caves, there's an abundance of treasure chests (One is a mimic). After you've finished treasure hunting, head to the tunnel south of the nekomata and down the stairs to the exit. Another tunnel with a demihuman and then you've made it outside.
  299.  
  300. __________________________________________________________________________________________________________________________________________
  301. Yamatai Region
  302.  
  303. Monsters: Nekomata, Akaname, Kappa, Futakuchi Girl
  304.  
  305. In this part of the continent, you will see 3 overworld locations. The snowy montains is Mt. Horai, however trying to enter will just teleport you back to the beginning of the area. It is inaccessible in part two as of now. The cave leads to Yamato No Orochi's lair, however there's no need to go there yet. Head to Yamatai Village for the dullahan's quest.
  306.  
  307. After listening to Sonya's racist comments, head right across the bridge and up the road to the house with 3 bodies passed out to challenge the battlefuckers, both of the women are battlefuckers. Then go back to the entrance and follow the road up until you reach a house with a sign next to it, the mayor's house. Before you enter, head to the alley left of it to find Amira.
  308.  
  309. Talk to the old guy standing by himself to advance the dullahan's quest.The mayor will explain that there are disturbances at the four shrines: Shirohebi(red) is gathering an army to attack the village, the tanuki is missing, nobody can tell which cat is supposed to be in the shrine, and Tamamo is sad. Leave the house and follow the road northwards in order to enter the shrine part of town. Talk to the woman by the gate and she'll teleport you to each of the shrines. In order:
  310.  
  311. Cat Shrine: Not these cats, they're not monsters. Head into the shack with Amira and you'll be able to recruit Garfunkel, who's also kind enough to unlock the Nekomata race for you. Head left to the actual shrine. There are a fuckton of nekomata here, and talking to the shrine maiden has her asking you to find the right one. Whether you want to talk to all of them or exit and enter repeatedly in order to spot the nonrandomized one is up to you, but Sonya will point out the right one when you find it. Talking to the shrine maiden again will cause you to forget which one is the real cat god and the shrine maiden just picks a random nekomata as the new cat god. Mission accomplished.
  312.  
  313. Fox Shrine: Head left and past the two kitsune guards and talk to the shrine maiden who will tell you Tamamo is inside. Nero is also there, unfazed by the surrounding foxes, go talk to him first. Talking to him again causes a humorous scene where more and more foxes swarm him until he has to leave, but not before giving you 5 fluffy tails. Enter the longhouse and have a very somber conversation with Tamamo, who's suffering a crisis of faith in serving her old masters or defending her peaceful way of life. After the conversation, the dullahan will consider the incident as resolved and ask you to move onto the next shrine.
  314.  
  315. Raccoon Shrine: Head past the gate and talk to the crying spatsune who will admit that the tanuki is missing because she dared her to find treasure in Orochi's cave. You know where to head next.
  316.  
  317. Snake Shrine: Head past the gate and talk to Shirohebi(blue), whose the only opposition to her evil sister's rebellion. As soon as she brings up Black Alice, there's an explosion that you have to investigate in the building up north. Heading inside, you'll find that all of the monsters were one-shotted by Neris on the second floor, who's currently threatening Shirohebi(red). Alice/Ilias confronts Neris who explains that Shirohebi(red) was supposed to join Black Alice and be defeated by Luka in the true history. When pressed for more information, Neris runs away. Shirohebi(red) is undeterred however, and must be put down. She's a suprisingly tanky boss, so don't let your guard down. After the fight, the dullahan will accept that the disturbances have been resolved and order you to report back to the mayor. But first, head back inside the building and talk to Shirohebi(red) and she'll join you if you found the beckoning cat statue from the Orochi cave.
  318.  
  319. Talking to the mayor awards you with the eastern book of secrets, which unlocks the taoist, samurai, and ninja jobs. The dullahan will also permanently join your party. Now that the business in Yamatai is concluded, head west of Grand Noah and through the cave for Cerberus's quest.
  320.  
  321. __________________________________________________________________________________________________________________________________________
  322. Cave of Orochi
  323.  
  324. Monsters: Miko Lamia, Miko Arachne, Kejourou
  325.  
  326. Head up the tunnel and take the left path first as it will lead to some decent treasure. Open the chests and hop on the platforms westward. Its really simple to maneuver around all these platforms so take your time in opening all the chests before climbing the rope downwards and entering the waterfall from the right. This part of the cave has some notable armor and weapons and the Cat statue required to recruit Shirohebi. After you're done, head back to the entrance and take the right path. Ignore the old guy and go behind the waterfall, the Tanuki will be on the opposite end of the room. Talking to the Tanuki will teleport you back to the racoon shrine after a brief dialogue, so first take the northern door into the Yamato No Orochi's lair. There are quite a few chests in the room, including one that contains a legendary sword behind Orochi, so open them.
  327.  
  328. You can choose to fight her but be warned that she's much more difficult than the Admiral.
  329.  
  330. Superboss: Yamato No Orochi (HP:500,000)
  331. An extremely frustrating enemy, Yamato No Orochi spams attacks that target everyone in the party, and she acts twice in a single turn. Her main attack is her tail lash that hits everyone once, which is thankfully evadable. She also possesses an autohit firebreath move, and a paralysis breath. Her sacrifice tasting usually hit 8 times and is often a death sentence for anyone who's unprepared, a bind specifically for Luka, and a normal attack once she's exhausted her moveset. Orochi doesn't have the weakness to time magic that the Admiral had, and she can only be afflicted with blind. She is also extremely fire resistant, so heroism skills and firebased magic aren't as effective.
  332.  
  333. Orochi has a pattern to her attacks: she will use her tail spam and sacrifice tasting for a few turns before using her autohit firebreath skill before just using normal attacks and repeating the process.
  334.  
  335. Even with multiple endures, nullified hits, and revive stacking, Orochi will wear you out before you can kill her. Instead of beginning the battle with your main DPS party, put your reserve members in the front lines to tank the first cycle of her pattern. After her autohit attack, switch out your main party and use every evasion boosting skill you have to get as close to 100% evasion (Mini is the ideal harpy for this fight, as she is immune to fire damage) and stacking offensive damage. Using  Sylph in tandem with Harpy dance makes Luka untouchable to her normal attacks, at which point her only troubling moves are the paralysis and fire breath. Try and land a blind on her to worsen her accuracy and you will mostly be safe from her physical attacks. It may take multiple attempts for you to defeat her, but you can always return later with an improved party to try again. Recruiting the admiral beforehand will make this significantly easier.
  336.  
  337. If you beat Yamato no Orochi, she will join your party as a level 55 Nightmare Lamia.
  338. __________________________________________________________________________________________________________________________________________
  339. Labyrinth Cave
  340.  
  341. Monsters: Spirit Girl, Nure-onna, Gokiku
  342.  
  343. Take your time exploring the cave opening chests. When you're done, head down by the southern path with the minotaur by the exit. Talking to the minotaur will let you know that you will need 10 sukiyaki for the coming event. Exit the cave and travel north east towards the destroyed castle. A nekomanma minotaur will ask for the invitation, give it to her.
  344. __________________________________________________________________________________________________________________________________________
  345. Labyrinth of Minotaurs
  346.  
  347. Monsters: High Minotauros, Misstauros, Genitauros, Minotaur Girl
  348.  
  349. The sukiyaki party was real after all. Stepping off the red carpet will trigger random encounters. Go and explore the corners of the room and open chests while avoiding the poison marshes. Heading up the various stairs will also lead to dead ends with more chests. Head north up through the right side and come up to a staircase with an NPC in front of it to trigger a cutscene. Son Wukong, one of the revived ancient monsters apart of Black Alice's army, is involved in the gathering of the minotaurs, and decides to fight after letting her allegiances slip. After the fight, Son Wukong explains that the Minotaur Queen was amassing an army for unknown purposes and that she was to recruit her. However, feeling nauseous from eating too much meat, she just walks away and leaves Luka and the gang to their own devices.
  350.  
  351. Head up the stairs and open all the chests you see. Take any of the staircases to the final floor and finish your treasure hunting and preparations before confronting the minotaur queen. If you're having trouble recruiting or farming sukiyaki drops, feel free to abuse the healing circle for free heals.
  352.  
  353. Boss: Minotaur Queen
  354. She's a big girl. And a tanky one too. She likes to rampage and use megaton press alot, so boost your evasion to avoid her attacks, and pile on the pleasure/beastkiller attacks and this fight wont be too much of a hassle.
  355.  
  356. After the fight, Son Wukong will return and try to entreat the Minotaur Queen, but is told to fuck off when she reveals she ate all the sukiyaki. Then the Minotaur Queen kicks everyone else out, resolving the issue of the missing minotaurs. Cerberus will be pleased, and join your party permanently. The Minotaur Queen will also give you the job change item to unlock the Berserker class. Going back to the minotaur in the Labyrinth Cave and giving her 10 Sukiyaki will also give you a proof of friendship, allowing you to recruit the Minotaur Queen. Now that the disturbance has been resolved, leave through the Labyrinth Cave and head north of the small lake to the Magic Academy.
  357. __________________________________________________________________________________________________________________________________________
  358. Magic Academy
  359.  
  360. Monsters: Lower students (Magical Butterfly, Magical Ladybug, Magical Fly), Magistrates (Magical Pixie, Magical Elf, Magical Succubus)
  361.  
  362. Upon entering, Alice/Ilias question Mephisto's motives before being confronted by three ordinary students. They are quickly called out as not human, initiating a fight after growing insect limbs and wings. After the fight, you are free to roam about the halls of the Academy, and talking to students wont trigger a fight. Random encounters will still occur however. Head to the room with the demon statues and magic seal that's immediately left of the entrance to challenge the battlefucker. After opening all the chests in the area, head over to the right side staircase and talk to the poorly disguised Alma Elma. She will tell you that Mephisto is currently talking to the real culprit behind the disturbance, so head upstairs and go into the central office.
  363.  
  364. Mephisto and Lilith are working together, also in alliance with Alice XV. Upon being confronted, Lilith will block off the exit prepare to fight, interrupted by Alma Elma forcing her out of the building. Mephisto transforms (read: takes off her hat and robe) into her true form and challenges Luka and co.
  365.  
  366. Boss: Mephisto
  367. Despite her snake like appearance, Mephisto is a spellcaster and will take every opportunity to throw partyhitting fire, ice, and lightning spells. Spell reflect and magic evasion are good stats to raise here, as well as trying to silence her. Her defense is quite poor so rip her to shreds in the meantime.
  368.  
  369. After the fight, Mephisto agrees to be taken to Grand Noah to explain herself. Meanwhile, Alma Elma fights for her life against Lilith. At Grand Noah, Mephisto admits to have been under the allegiance to Alice XV, but that her role as Grand Noah's advisor was genuine; Her orders were to assist Grand Noah to the best of her ability.
  370.  
  371. Mephisto also confirms that the Lilith sisters and Alice XV are working towards the same goal, and that they are behind the conquest of Grangold as well. Grand Noah Queen prepares to execute Mephisto, but pardons her with the concession that she still works as her advisor. The Queen will then give you permission to investigate Esta, and Mephisto will also request you investigate a disturbance in Plansect Village. Follow the road west of Grand Noah over the bridge until you see a sign explaining that north is Undine's Spring, west (into the forest) is Plansect, and south is Esta. Let's get Plansect over with.
  372. __________________________________________________________________________________________________________________________________________
  373. Plansect Forest
  374.  
  375. Monsters: Alra Girls (Vore, Parasol, Prison, Mush), Plant Twins (Alra Arum, Alra Rooty)
  376.  
  377. Entering the big tree to Plansect Village, and you will immediately be attacked by Alra Arum and Alra Rooty. Random encounters are disabled in the area by the pond where all the NPC's are at, so heal up. Talk to the Alra Rooty by the mermaid merchant for synthesis upgrades, even one for Luka's Holy Custom. The mermaid merchant sells items, weapons, and accessories so stock up. Talk to the Alra Priestess to find out what's going on.
  378.  
  379. Apparently, Quetzalcoatl and Tezcatlipoca claimed the land for themselves and reignited the war by picking a fight with one another. The Priestess, following Tezcatlipoca, asks you to join them in eradicating the insects at their mountain. Choose the first option to agree, or the third to back out of the conflict.
  380.  
  381. Alice/Ilias will then suggest hearing the insects side of the story. But first, go south of the pond and head right to find Amira. There are a lot of hidden paths containing chests, be sure to explore thoroughly before leaving. After exiting the village, head directly south to the rocky mountains and head eastward to Mount Ledo, the insect stronghold.
  382. __________________________________________________________________________________________________________________________________________
  383. Mount Ledo
  384.  
  385. Monsters: Hornet girl, Insect Girls (Moth, Mosquito, Catterpillar), Mantis Girl, Silkworm Girl
  386.  
  387. This is the battleground between Plants and Insects and it shows. You will see multiple Alraune wandering around, unable to proceed any further. The path up the mountain is linear, but don't hesitate to go and explore the other areas to find chests, there are a lot. Upon climbing the peak of the mountain, you'll find the Queen Bee. Taking the first option is fighting her in favor of the plants, reconciliation will be impossible and there's a chance to back out if that's not what you wanted.
  388.  
  389. The second option is to join her. The third is to inquire further on what happened, and is the option to resolve the conflict.
  390.  
  391. Queen Bee explains even after being forced out of the forest and into the mountains, the plants are still attempting to exterminate them. She is willing to stay on the mountain if hostilities cease. At this point, you have the same options as before. To broker peace, back out and talk to Alra Priestess, and choose the second option where Queen Bee offers a truce. Alra Priestess agrees, but Tezcatlipoca appears and angrily declares that her orders are not to be disobeyed. Alra Priestess calls the Canaan sisters for aid, but Tezcatlipoca swats them away as if they were flies. Before she can dethrone Alra Priestess, Luka gets in her way.
  392.  
  393. Boss: Tezcatlipoca
  394. An annoying boss, she prefers dealing status effects when not hitting everyone for massive damage. Keep your evasion high and swap out any party members that she paralyzes/seals and keep up the damage as usual.
  395.  
  396. Immediately after the fight, Tezcatlipoca runs away while blaming Quetzalcoatl for tiring her out beforehand. Alra Priestess will then join the party while reminding everyone that Quetzalcoatl is still at large, and the party is immediately transported to Mount Ledo in front of the Queen Bee. Talk to her to initiate the fight with Quetzalcoatl.
  397.  
  398. Boss: Quetzalcoatl
  399. Also an annoying boss with a weaker version of Orochi's fire breath as well as spamming dances to seduce or boost her agility. However, this also makes harpykiller skills viable in this fight. She is immune to fire damage.
  400.  
  401. After the fight, everyone returns to Plansect and peace is brokered for all. After the cutscene, head back inside Plansect and talk to the Alra Priestess to recruit her. talk to the Canaan sisters and they'll offer their services as mercenaries for 10,000 G. Refuse and they'll throw in a small medal. Refuse again and they'll cut the price in half. They cannot go any lower so accept it, and all 3 of them will join your party individually. Return to Mt. Ledo and talk to Queen Bee to recruit her as well. Now that's done, head west along the road to the town of Esta.
  402. __________________________________________________________________________________________________________________________________________
  403. Esta
  404.  
  405. Upon entering, Luka is transported to another dimension, the Angel world. Upon climbing or descending any of the stairs, the church bells will chime and you must go through the doors to proceed. Luka enters another space where he is confronted by Archangel Rafaela about his views on the angel controlled town, and following options range from enthusiastic to doubtful. Ancestor Saja will then appear and proceed to debate with Rafaela about the perils of free will and whether independence is worth the possibility of misery. They will then ask Luka which view he agrees with, and then the vision will end.
  406.  
  407. Luka wakes up in Esta and discusses with the party about the involvement of other worlds, and resolve to investigate the nearby tartarus pit. Take the rowboat on the dock on the eastern part of town to the edge of the tartarus pit. There's no way to safely enter from a boat, so Luka retreats but not before being confronted. Gnosis will appear for Alice, Zion will appear for Ilias
  408.  
  409. Boss: Gnosis / Zion
  410. More of a pushover compared to the earlier bosses, but don't take them lightly.
  411. Gnosis: Uses makina and holy skills to attack and  is weak to pleasure, lightning, water and darkness attacks.
  412. Zion: Much faster and stronger than Gnosis, uses elemental unarmed skills and pleasure attacks. Only weakness is darkness and pleasure skills but has less defense than Gnosis.
  413.  
  414. Afterwards, Gnosis / Zion will become enraged and prepare to annihilate Luka, but his mention of the world he saw causes her to back down. Gnosis/Zion retreats and Alice/Ilias decide to go to Undine's spring before returning to Grand Noah. Follow the road West of Esta up north, there is an explorable mountain along the way but it is mostly inaccessible for noW. Undine's spring is the pond off the side of the road.
  415. __________________________________________________________________________________________________________________________________________
  416. Undine's Spring
  417.  
  418. Monsters: Slime Girls (Red, Blue, Green, Purple), Blob Girl, Jelly Girl
  419.  
  420. Talking to the nearby slime will give you the advice that slimes are weak to elemental attacks more so than physical attacks, so rev up that red lotus flame dance. Explore the northern and eastern side of the cavern for chests before working your way to the opposite side. Past the waterfall is Undine, rest at the healing circle before confronting her. Talking to her will cause Sylph and Gnome to initiate a fight with her.
  421.  
  422. Boss: Undine
  423. Will take every opportunity to spam autohit slime skills, so ready your nullhit skills. Don't dwell on this fight for too long, it's only a prelude. After winning, Undine prepares to contract with Luka only for Erubetie to appear. Erubetie was ordered to stop Luka from contracting Undine, and wont back down even when Undine joins your party.
  424.  
  425. Boss: Erubetie
  426. Not as annoying as Undine, but will use debuffs. That in tandem with her melt storm can wipe out your front lines. She will also bind Luka and other party members so boost evasion immediately. She has a massive healthpool so play it safe and set up buffs for massive damage.
  427.  
  428. After the fight Erubetie will reveal how conflicted she is about following Alice XV and retreats, allowing Undine to form the contract with Luka and granting her skill. She will also join the party permanently. After all's said and done, head back to Grand Noah and talk to the queen to begin the assault on Grangold.
  429.  
  430. After a lengthy cutscene explaining that Luka and co are to sneak into Grangold and assassinate the Ant Queen, Mephisto will tell you to meet her informant in the destroyed town of Lima. Head back to Undine's spring and head further west and up the bridge into the decayed town in the forest.
  431. __________________________________________________________________________________________________________________________________________
  432. Lima
  433.  
  434. Monsters: Automata Girl, Ant Girls, Paizuri Doll
  435.  
  436. Other than a few chests scattered around, there's nothing to explore or collect. A very familias succubus is waiting on the northeast side of town, go talk to her. Alma Elma will give the signal to start the attack and will then teleport the party to Yamatai. Alma Elma tries to convince Tamamo to join them, but she refuses.
  437.  
  438. Eventually Luka and Alma leave. After a brief cutscene showing the armies mobilizing, Alma Elma joins your party temporarily as a level 60 devilish prostitute. Head west of Lima across the bridge to Goldfort to begin the mission.
  439. __________________________________________________________________________________________________________________________________________
  440. Goldfort
  441.  
  442. After dragging the guard to the bushes and raping him, Alma Elma solos the rest of the castles guards by herself. Search all chests on this side of the room before moving upstairs and doing the same. After checking both sides after descending the stairs, head out through the back exit and watch a cutscene. Alma Elma leaves the party. Head up north to the town of Goddard to meet with the contact.
  443.  
  444. __________________________________________________________________________________________________________________________________________
  445. Goddard
  446.  
  447. Monsters: Scylla, Medusa, Butterfly girl
  448.  
  449. Nearly everyone in the town is bewitched by someone. As if to make up for the lack of items in other towns, there's an abundance of items in pots and dressers here.
  450.  
  451. When you're done exploring, head to the bar and watch the cutscene with the guard. Go inside and talk to the old bartender and pick the second option. Then head up the stairs. Say hello to the spy. After some small talk, he will tell you to go to the hill to the northeast to get to Grangold and give you a talisman. But first, head to the giant poison lake.
  452. __________________________________________________________________________________________________________________________________________
  453. Poison Marsh
  454.  
  455. Monsters: Brom Girl, Warmer, Ghouls (A,B,C)
  456.  
  457. There are a lot of chests spread around the various corners of the marsh, but you'll have to risk a whopping 1HP per tile damage to get them. After you're done head to central island to talk to Mephisto and she will join your party. Leave, ignore the place on the beach for now and head to the hills on the opposite side of the poison swamp.
  458. __________________________________________________________________________________________________________________________________________
  459. Military Hill
  460.  
  461. Monsters: Harpy Knight, Mud Golem Girl, Wing Harpy, Flower Mantis Girl
  462.  
  463. That's a lot of Earth Golems, but thankfully Mephisto disintegrates them. This tedious labyrinth is 12 levels long so avoid needless fights if you're frustrated. At the end, there's a healing pot before a Rock Golem. Mephisto conveniently runs out of her golem killing spell, so this will have to be done the old-fashioned way.
  464.  
  465. Boss: Golem Girl
  466. A pushover compared to the fights before and after. The only thing notable about this enemy is her large healthpool, so spare no buff when fighting. After the fight, a cutscene will play of the Grangold King on the battlefield. After it's over, heading towards the bridge to Grangold will cause a campfire scene. Afterwards, head into Grangold.
  467. __________________________________________________________________________________________________________________________________________
  468. Grangold
  469.  
  470. After the cutscene, gor right and up into the bar to meet the final operative. Lazarus is very surprised to see you. After the cutscene, talk to Elka to receive 3 seduction checks and then take the second option with Lazarus to proceed. Enter the sewer after Lazarus bombs the city.
  471.  
  472. Monsters: Black Golem
  473. Note: Its a good idea to recruit these monsters now as this area wont be accessible until late in part 2.
  474.  
  475. Inside the drainage tunnel will be a guy who sells items and can chang your job/party as well as heal you so use him however you want. Proceed along the tunnels until you reach a ladder, at which point Grangold King himself will confront you. Lazarus and Merlin will leave the party at this point to hold him off. After climbing the ladder, the guy from the beginning will appear here too.
  476.  
  477. Monsters: Three-Tailed Kunoichi, Feral Kitsune, Four-Tailed Samurai
  478. Note: Its a good idea to recruit these monsters now as this area wont be accessible until late in part 2.
  479.  
  480. Open the chests in the cells and climb the stairs on the left side of the hallway. The Queen Ant will talk to you from her cell, if your partner is Ilias a fight will occur. Move on down the hall and down the stairs and you will also encounter Alma Elma. After that, head left and make whatever final preparations you must before heading up the stairs.
  481.  
  482. Superboss: Tamamo no Mae (HP:630,000)
  483. Much like the Armored Berserker in Part 1, this is a fight you're not meant to win. Tamamo's earth skills are autohit, her feral rampage will strike enough to invalidate any null hits and endures, her moonlight cannon hits the entire party for 8k damage at least, and her disruptive wave will prevent any attempts to stack more than a few buffs. At this point, you can only throw your strongest attacks at her and swap out party members as necessary in the hope that her health runs out before your revives do. If you've managed to recruit Yamato no Orochi, this becomes feasible if you spam her snake lash.
  484.  
  485. Regardless if you've won or not, Paradox Tamamo will appear and heal your party before unsealing and fighting her counterpart. Then the last Lilith sister will challenge you.
  486.  
  487. Boss: Lilith
  488. A much easier fight, Lilith buffs her agility and uses multihit rush and pleasure attacks, however she mostly targets a single person. Her most dangerous skill is instantly climaxing anyone afflicted with the horny status so keep delove potions on hand.
  489.  
  490. After the fight, Lilith will consider incorporating Luka into their plan before disappearing. Tamamo becomes desperate in her fight as her time is running out only for Nero and Neris to appear to give her aid. They transform and smite Ancestor Tamamo along with the castle. With her gone, the citizens of Grangold are free from her mind control. And then everyone rejoices as a feast ensues. Talk to whomever, then leave. The Monster Lord will appear and declare war.
  491.  
  492. After regaining control in Grand Noah, head back to Grangold. Talking to the researcher by the Golem girl will start a fetch quest that will allow you to recruit her and change dolls into golems if you bring him a Magical gear, yamatai wine, and chipapa. Go to the brick warehouse on the northeast side of town and talk to Slenderm-, Grangold King who will give you permission to go to Salamander's Volcano. He also asks you to resolve the disputes in Succubus and Lady's Village.
  493.  
  494. Before leaving head west of the entrance to the house with the passed out bodies to challenge the battlefucker and then head down the stairs to find Amira. At this point, if you've found all the Amira's in Part 1, she will give you the Hide-and-Seek Trophy. Head up into the weapons shop and talk to the vampire for the next upgrade for Luka's custom.
  495.  
  496. Head West and through the gate, ignore Salamander's volcano and Goldport for now. Head Northwest until you see the green plains. Enter Succubus village.
  497. __________________________________________________________________________________________________________________________________________
  498. Succubus Village
  499.  
  500. Monsters: Meiccubus, Succubi (A,B,C,D), Maccubus, Mincubus, Lencubus
  501.  
  502. The village is undergoing a civil war. After the cutscene is finished, Talk to the succubus bullying the men in the animal pen.Then head right of the entrance and talk to the succubi bullying the boy in front of the building. After the fight, talk to the meiccubus's tormenting the unconscious boy. Then go inside the pub and talk to the succubus there. Then head into the house next to the well after fighting the succubus there. After that annoying fight, take care of the meccubus bullying the boy north of the well and the succubi on the bridge. Enter the Mayor's house, descend the stairs and prepare for a boss fight.
  503.  
  504. Natasha and the Mayor are fighting over the life of a Luddite Village survivor. The Mayor has offered him citizenship and is defending him in order to punish him in a more just method. Natasha reveals that she was a Luddite village survivor and that the man was her worst abuser, and feels that she cannot move on until he is dead.
  505.  
  506. After the explanation is over, you are free to pick a side. Whoever you sided with in Witchhunt village will comment, Lucia will be in favor of the Mayor and Lily will support Natasha. Keep in mind to get the optimal ending for this quest, one who sided with Lucia will need to side with the mayor and vice versa.
  507.  
  508. Boss: Natasha/Mayor
  509. Silence her immediately to prevent her from using wind spells and then spam holy and succubus killer skills. They have an annoying habit of draining and absorbing health so be prepared for the long haul.
  510.  
  511. After the fight, the fate of the man is decided. If you side with the Mayor, the man is exiled to live in isolation for decades. If you sided with Natasha, she decides to spare him after seeing him grovel for his life. Afterwards, talk to the one you sided with again to have them join you. Head upstairs in the mayor's house to challenge the battlefucker. Then head to the house left of the Mayor's to recruit Maccubus, then the pen to recruit Mincubus, and the red roofed house to recruit Lencubus. Amira is hiding behind the tree next to the pub. Now that business has been taken care of, head northeast to Lady Village.
  512. __________________________________________________________________________________________________________________________________________
  513. Lady's Village
  514.  
  515. Unlike Succubus Village, nobody in this village is hostile. Go to the house behind the inn to challenge the battlefucker. After restocking at shops, head north to  Cassandra's house and talk to Maid Scylla at the door. She will immediately sperg out and initiate a fight. Afterwards, Cassandra will let you in. Head into the room and turn left to see Cassandra and Emily's miserable appearance. She explains that after Neris defeated her, a powerful monster named Candy stole her and Emily's power and took the more violent monsters with her to a nearby mountain. The Maid Scylla will join you. Go to the alley to the right of Cassandra's house to find Amira and then head east to the scenic mountain.
  516.  
  517. Monsters: Madame Insect, Lady Umbrella, Aradia
  518.  
  519. There are alot of chests here, none of which are mimics so waste no time getting them. Work your way north and eastward and you'll find Candy on the peak of the mountain across the bridge.
  520.  
  521. Boss: Candy
  522. An easy boss, just keep up the yoma killer skills and boost your evasion to avoid her giant attacks.
  523.  
  524. After the fight, she will give you Cassandra's energy back but its half eaten. Talking to her again will cause a fetch quest where you need to give her chocolate, cake, pudding, parfait. Talking to her again will cause her to join you. Head back to Cassandra, she and Emily will revert to their loli appearances and head off to Goddard to participate in the Magical Girl selection. Now that both tasks  the Grangold King asked you to complete are finished, head back to him for a reward, a spear and the Genji gloves. Since we're in the neighborhood, go to Goddard for the Magical Girl quest.
  525. __________________________________________________________________________________________________________________________________________
  526. Magical Girl Adventures
  527.  
  528. Go left and up the road into the house with the red flowers around it to talk to Mari, the magical girl. She will explain that the ritul must be completed or some bad juju shit will start happening. The selection takes place in the poison swamp you recruited Mephisto from, head there and confront Cassandra and Emily.
  529.  
  530. Boss: Cassandra, Emily
  531. The most annoying duo boss in part 2, doing significant damage to either will cause the other to heal them for the damage dealt and then some. Cassandra will dispel your positive effects and hite everyone with slime attacks as Emily will attack single targets multiple times with her scylla skills. Focus on Cassandra first as she's more support than Emily, and swap out your party as needed.
  532.  
  533. After the fight, Emily and Cassandra will ask to join your party. Go to the spot where you recruited Mephisto to confront the final challenger.
  534.  
  535. Boss: Succubus Witch
  536. Her most dangerous skill is Minium Phantasm, hope you stocked up on mallets. She's also fond of seducing and inflicting horny on your party, so this isn't going to be fun.
  537.  
  538. After the fight, Luka is selected to be the Magical Girl. Granberia shows up. Hilarity ensues. Afterwards, the Succubus Witch will join your party along with giving you the Magical Girl license. Mari-chan will now be available as a battlefucker. Now to take care of the final business before Salamander, head to Goldport. But first head to the Lava Mining Tunnels to the west of Goldport.
  539. __________________________________________________________________________________________________________________________________________
  540. Lava Mining Tunnels
  541.  
  542. Monsters: Demon Lamia, Demon Scylla, Lava Girl
  543.  
  544. There are a lot of chests in this pseudolabyrinth of a cave, once you've finished exploring climb down the rope into the pit to reach the bottom floor. The floor is literally lava now, but its only as damaging as the poison tiles so don't be alarmed. Open the chest on the lava and rescue the boxed girl, she'll give you three medals and tell you of Mimic Island, found east of the Ilias continent. After you've finished exploring, travel to the southeastern corner of the map to find the next smith upgrade, Orichalcum.
  545. __________________________________________________________________________________________________________________________________________
  546. Goldport
  547.  
  548. Immediately after you enter, Selene will accost you and invite you to her house. Decline for now, go to the northwest side of town to challenge the battlefucker. Then head into the alley between the Inn and Pub to find Amira. Enter the pub and talk to Lazarus and Merlin. They'll join your party and upgrade the casino in the Pocket Castle, which enables you to earn the job license for the advanced merchant and oracle, killer earrings, and a legendary shield. Now go to the weapon shop and talk to the dragon to smith Orichalcum equipment. Finally, go to the house closest to the entrance to talk to Selene, and she'll start her quest. Then go to the leftmost dock on the northside of Goldport to board her boat.
  549.  
  550. __________________________________________________________________________________________________________________________________________
  551. Ghost Ship
  552.  
  553. Monsters: Coral Girl, Starfish Girl, Siren
  554.  
  555. Like Chrome's haunted mansion but more linear. Open all the chests on the deck and then enter the ship cabin. Descend into the hull, and explore the left side first. You are unable to enter the treasure room or Selene's office because you don't have the key. Go to the right side and descend the stairs. After you explore that floor, go up the other set of stairs and open the last chest on the deck to find the key. Examining the barrel also yields an elixir. Head back to Selene's office and enter. The Beelzebubs are waiting by on Selene's chair, but you can open the chests on either side of them before confronting them.
  556.  
  557. Boss: Beelzebubs
  558. Not as difficult as they were in the VN, the beelzebubs aren't particularly strong individually but their coordination can pose a problem. Beelzebub C will cast enhance guard spells while Beelzebub B can cast magical explosions that target everyone in the party, and all of them will use pleasure attacks and binds on Luka. However, none of their skills are autohit, so a harpy capable of using insectkiller attacks and Sky Dance is ideal for this fight. Focus on C, then B, and A and this fight is easily winnable. Since there are three of them, they drop a lot items.
  559.  
  560. After the fight, the Beelzebubs will disappear. Head to the hidden entrance to the right and follow the corridor to find Selene's vault key. Opening her vault will give you an assortment of legendary treasures and the purple orb. Leave by the ladder and watch a cutscene. Go to Selene's house and she'll reveal that the Beelzebubs aren't dead, and join your party. Meanwhile, the Beelzebubs appear in Grangold. Rather than being greeted with terror, everyone is unperturbed by their presence. They then teleport to Yamatai, only to get the same reaction. Go to Yamatai and talk to them, and they will blame Luka for the changing times. They will then force their way into the party. Selene will be pleased and also permanently join the party.
  561.  
  562. At this point, the dried squid Kraken all the way back from Meia's quest will chime in and ask you to restore her by talking to Poseidoness. Head to the beach east of the Great Poison Marsh where the Magical Girl quest was held.
  563.  
  564. If you've defeated the Admiral, you can recruit her now that Selene has joined the party. She joins as a level 55 Leviathan with access to the third tier of naval and spearman jobs.
  565. __________________________________________________________________________________________________________________________________________
  566. Gold Coast / Northern Sea Temple
  567.  
  568. Monsters: Fake Jelly
  569.  
  570. If you are on a New Game Plus, make sure you've done Meia's quest first so that you have the ball of guidance to travel underwater. Head and explore the plain and beach to the right for chests. When you're done, head to the glowing point on the water to go to the Northern Sea temple.
  571.  
  572. Monsters: Elder Scylla, Arch Jelly, Sea Anemone Girl
  573.  
  574. You can walk across water channels her, don't let it deter you from getting chests. Unlike Kraken's temple, this one has 3 floors so skip unnecessary battles. On the second level, there's the dragon forge hammer needed for Papi's quest. At the end of the third level is where Poseidoness awaits. Talking to her will yield the options of restoring Poseidoness or asking for the silver orb. In either case, Poseidoness will interpret the request as hostile and initiate a fight.
  575.  
  576. Boss: Poseidoness
  577. An average boss, her most worrisome attacks are her tentacle whip that hits everyone once and her lightning which is autohit and WILL inflict paralysis unless you have a guard on. She also has a dark mist skill that targets everyone. However, keeping a high evasion and spell reflect can mitigate both those attacks, and she wont be a threat.
  578.  
  579. After the fight, Poseidoness reveals that Queen Mermaid is the only one who knows how to restore Kraken and that she'd been missing for a while. However, she gives you the silver orb as a consolation. Now that waste of time is over, its finally time to go to Salamander's Volcano west of Grangold.
  580. __________________________________________________________________________________________________________________________________________
  581. Salamander's Volcano
  582.  
  583. Monsters: Basilisk, Dragon Girl
  584.  
  585. Nearly every tile here will damage you, and it will rack up pretty quickly if you're not paying attention. Remember to heal every so often. If you're trying to recruit, just hang by the entrance. After you've explored and opened all the chests, Salamander will be near the middle of the volcano on the southern side. Abuse the heal circle before challenging her.
  586.  
  587. Boss: Salamander
  588. A straightforward unarmed fighter, Salamander will buff her attack and supplement with firebreathing spells or dispelling your positive effects. Any mermaids, fairies capable of using nature/ocean attacks are extremely effective in this fight. Taoist skills to weaken Salamander to water attacks are even better.
  589.  
  590. After the fight, Salamander will contract with Luka and grant him her power. Immediately afterwards, Granberia will appear.
  591.  
  592. Boss: Granberia
  593. Barely stronger than her showing in the Coliseum but by now you should have developed your own party now. Her attacks are mostly the same as before and she still retains her weakness to pleasure attacks and immunity to fire. Using Talismans to weaken her as well as exploting pleasure skills is an effective way to whittle her down. Beating her with brute force alone should also be possible now.
  594.  
  595. If your partner is Alice, she will reason with Granberia and get her to stand down. If your partner is Ilias, Salamander will convince Granberia to leave instead of fighting seriously. In either case, Salamander will then join the party.
  596.  
  597. Now that all spirits have been contracted, it's finally time to go to the Tartarus pit. Teleport to Lady Village and enter the desert to the west.
  598. __________________________________________________________________________________________________________________________________________
  599. Wilderness Nightmare
  600.  
  601. Monsters: Gelatinous Cube Girl, Youki, Tiger Girl, Vampire
  602.  
  603. Going into the hut at the beginning of this area will give you a free stay at the inn, and you're going to be using it a lot. The enemies of this area hit hard and are sturdy enough that you likely wont emerge unscathed from an encounter even with an ambush. It's only 3 levels long however. After you emerge on the other side, you will see a destroyed tower to the north and a desolate town to the south. The tower is the Garuda shrine, go there to have it as a fast travel location but there's no need to explore it just yet. The town is not to be entered yet. Loop around south of the river and enter the Tartarus pit. Salamander will undo the flame gate and White Rabbit will appear to congratulate you before running away from Nero and Marcellus.
  604. __________________________________________________________________________________________________________________________________________
  605. Tartarus CW 117136
  606.  
  607. Monsters: Twinkel, Jeillala, Libo-Libo, Amphil
  608.  
  609. There is only one layer to this place but it is expansive, make sure to explore thoroughly, there's a makina in the green chest. The enemies here are also very annoying and will also act before you do typically. Heading past the silver door will lead you to an extremely distorted version of Remina, and also causing encounters to decrease significantly. There's a locked door with a silver chest in this area, remember it because we will return for it later. Leave through Hades and brace yourself for the next world.
  610. __________________________________________________________________________________________________________________________________________
  611. (alt) Succubus Village
  612.  
  613. Wow, it's fucking nothing. The monsters are all the same. Anyway, head east towards Succubus village. Alice/Ilias will then realize you're 500 years in the past, suddenly a yoma attack. Head north to talk to the knight before the house, there's also a priest who can organize your party if you're interested. Select the first option to impersonate Heinrich, and the knight will let you into the house. Descend the ladder of what is most certainly the future Succubus Mayor's home and confront the succubi waiting there.
  614.  
  615. Boss: Lilith and Lilim
  616. Infamously hard in the VN, Lilith and Lilim prove to be just as frustrating here. They are immune to wind and pleasure damage, will drain your health (twice in one turn) often, and will try to seduce your party at every opportunity. They also have a significant amount of HP, so get ready for a long fight. Keep up a constant barrage of holy and earth/fire based attacks, and try to lower their agility and defense to negate their speed advantage. Have seduction guards to negate their status effects.
  617.  
  618. After the fight, the Lilim will run away. Then Heinrich and Black Ali- Alicetroemeria will congratulate you and invite you to the inn with them. Go to the inn and talk to Heinrich upstairs. Luka will spill his spaghetti at talking to his childhood hero, but Mephisto will sense a disturbance in the force: invasions of Sabasa, Grand Noah, and Grangold. Luka will then teleport away to Grand Noah, but not without picking up a straggler. If your partner is Ilias, it will be Heinrich; If it is Alice, it will be Alicetroemeria
  619. __________________________________________________________________________________________________________________________________________
  620. Grand Noah [Invasion]
  621.  
  622. Monsters: Elf Amazoness, Trick Fairy, Carbuncle Girl, Gigantic Girl
  623.  
  624. Much like in Succubus Village, you have to go around town fighting monsters off of the citizens before you can proceed. I advise you take care of all the regular encounters before taking on the Giant by the fountain, as she's fairly more difficult than the rest of the monsters. After they've all been mopped up, confront Queen Fairy in front of the castle gates.
  625.  
  626. Boss: Queen Fairy
  627. All the frustrating things about fairies culminated into one enemy, the highly evasive Queen Fairy will constantly use autohit nature spells that target everyone in the party while also dealing status effects with dances, especially mini. Worse yet, she will certainly act first unless you abuse time spells. Its paramount that you have nature resistant equipment on, otherwise her attacks will wear you down before you can win, as she has an absurd amount of health. Giant characters are also immune to mini, so consider bringing them along.
  628.  
  629. After the Queen is defeated, the invasion is repelled, but the rest are still going on simultaneously. Fast travel to San Ilia next.
  630. __________________________________________________________________________________________________________________________________________
  631. San Ilia [Invasion]
  632.  
  633. Monsters: Mermaid Knight, Mermaid General, Lorelai
  634.  
  635. Same process as before, talk to the attacking monsters to fight them and work your way across the city to stop them. Confront the Lorelai in the town square when you're done, and after the fight, El will retreat from the army and you can challenge her.
  636.  
  637. Boss: El
  638. Not nearly as difficult as Queen Fairy, El will use ocean attacks and sing to inflict confusion and seduction. However, she's not particularly sturdy or evasive so this fight can be managed easily.
  639.  
  640. Once El retreats, fast travel to Sabasa.
  641. __________________________________________________________________________________________________________________________________________
  642. Sabasa [Invasion]
  643.  
  644. Monsters: Conquista, Vendetta, Elder Vampire
  645.  
  646. If Sara is in your party, she will leave. Like in the other capitals, defeat the attacking monsters and move on. Eventually, you will come across Carmilla and Elisabeth at the staircase. Elisabeth will teleport away, so breathe easier for this fight.
  647.  
  648. Boss: Carmilla
  649. The hardiness of a warrior with the pleasure skills of a succubus, Carmilla has a diverse range of attacks. She will use Cyclone blade to act before you, Death Sword Chaos Star to hit multiple times, can reflect magic spells, and can seduce and sleep your party with demon arts skills. However, being a vampire has a crippling lack of defense to holy and fire skills, as well as sonic. Using Daisy Bell along with Red Lotus Flame dance is a good strategy.
  650.  
  651. After the fight, continue on to the castle and you'll see Sara being cornered by Elisabeth and the vampires. Sara will transform into her succubus form and bat the vampires away, and join your party in the fight against Elisabeth.
  652.  
  653. Boss: Elisabeth
  654. Like Carmilla but more reliant upon wind skills and inflicting status effects, use the same strategy as before. She has slightly less health than Carmilla, but is considerably stronger and faster.
  655.  
  656. Upon defeating Elisabeth, the vampire invasion will be quelled. Fast travel to Grangold to stop the last invasion.
  657. __________________________________________________________________________________________________________________________________________
  658. Grangold [Invasion]
  659.  
  660. Monsters: Arachne (A,B,C)
  661.  
  662. You know the drill, mop up spiders on sight. Make your preparations wisely as you're in for a bunch of consecutive battles. Approaching the castle will cause Tsuchigomo to challenge you.
  663.  
  664. Boss: Tsuchigomo
  665. Boost your evasion, as she will use her eight legged strike often. Finish this fight quickly as you will have no chance to heal before the next. After she is defeated, the Arachne Lord will run to provide backup. The both of them are much weaker than Tsuchigomo but will still end you if your party is too exhausted from the previous fight.
  666.  
  667. After the Arachne Lord is defeated, Grangold King will wake up from his nap and purge the remaining spiders, and Spider Princess will fight him herself. The Atlach-Nacha will then attack.
  668.  
  669. Boss: Atlach-Nacha
  670. A spellcaster with a massive healthpool, she will use time skills to quick herself and give her the initative. Swap out the incapacitated party members from the previous fights, and try to silence her and dispel her positive effects. Along with boosting your evasion, she becomes easily manageable.
  671.  
  672. After the fight, Spider Princess will announce a retreat. King Gold is FUCKING PISSED and joins your party to help exterminate the rest of the spiders. Now that the invasions have been taken care of, Grand Noah Queen will contact you and invite you to a meeting in her castle. After a long cutscene where everyone discusses the motives of Alice XV, the kings and queens will task you with subjugating the various monster queens: Queen Elf, Queen Mermaid, Queen Vampire, and Spider Princess. The San Ilia king will also inform you of Rainbow ore that can be found on Queen Elf's Island that will lead to the next tier of equipment.
  673.  
  674. After the cutscene, the gate on the Naval base island will be opened; exploration of the outer ocean is available now. First thing's first, lets get that Rainbow ore from Queen Elf's island.
  675. __________________________________________________________________________________________________________________________________________
  676. Fairy's Island [Elf Queen]
  677.  
  678. Monsters: Sea Dragon Girl, Narwhal Girl, Manta Ray Girl
  679.  
  680. It seems like you will have to sail all the way around the Ilias continent to get to the small island off the coast of Sabasa but that's not the case. Simply sail east and you will eventually end up on the other side of the world. If you read Bonnie's request on the noticeboard, a ship may appear East of the naval base, containing a group of pirate battlefuckers. Head south to the archipelago and land on the beach. The smaller island with the tree on it is the World Tree, which has the item necessary to recruit the Harpy Queen, but you cannot enter yet. Go to the tree in the middle of the forest.
  681.  
  682. The monsters here are the same from the Grand Noah invasion. This area is a labyrinth with many hidden chests worth discovering if you explore. Take the left or right paths to advance. In the middle of the southern side of the room, there is a ladder going down to Queen Elf. Be sure to prepare.
  683.  
  684. Boss: Queen Elf
  685. Not a particaularly difficult boss, she has a vast array of pleasure attacks and seduction skills as well as being able to dispel positive effects. She will also heal herself when near death, so understand that this fight can take a while.
  686.  
  687. After the fight, Queen Elf is lectured on her mistakes and stands down. But the real instigators of the conflict, Walraune and Dryad appear to taunt everyone and reveal that they were playing into Black Alice's hands the whole time.
  688.  
  689. Miniboss: Walraune
  690. The only real danger in this fight is if you were mostly exhausted from the Queen Elf fight. Keep on the fire attacks and she'll go down quickly.
  691.  
  692. After Walraune is defeated, Dryad will retreat to the world tree. This part of the quest to subjugate the queens is considered completed and Grand Noah Queen will reward you with a job license for advanced cooking/maid jobs. Also, the elf and fairy to the left of you will smith and sell you accessories now. The elf in particular has the next upgrade to Luka's custom.
  693. __________________________________________________________________________________________________________________________________________
  694. World Tree
  695.  
  696. Monsters: Forest Alraune Girl, Forest Dryad, Green Dryad, Blue Dryad, Walraune
  697.  
  698. Beat the Walraune at the door, and prepare yourself for a labyrinth even more tedious than the last as there are multiple vines leading to secluded areas. The rainbow ore is also in this dungeon, found by taking a vine in the corridor south of Queen Alraune into a walled room on the second floor. Take your time exploring, it's worth opening every chest here. Once you're done, confront Queen Alraune on the third level.
  699.  
  700. Boss: Queen Alraune
  701. Boost your evasion, this plant loves to use whip skills and paralyze your party members. But obviously, she also has a crippling weakness to fire so rev up that Red Lotus Flame dance and go to town. After the fight, the real puppetmaster appears. Azhidaka, one of Black Alice's minions, was the one posessing Queen Alraune.
  702.  
  703. Boss: Azhidaka
  704. A powerful lamia, she is resistant to fire and ice attacks and is capable of breathing an unavoidable fire attack as well as various multihit skills. However, she is weak to pleasure.
  705.  
  706. After Azhidaka is defeated, talk to Queen Alraune again. She wont join you yet, but she will tell you to come back later for the fruit needed to recruit Queen Harpy. She will also give you the license for tier 3 dancing and singing jobs. Head back to the center of Fairy's Island to smith the rainbow equipment and get the reward from Queen Elf. After the business on this island has been concluded, fast travel to Esta and head to the western mountains.
  707. __________________________________________________________________________________________________________________________________________
  708. Lila's Otaki [Mermaid Queen]
  709.  
  710. The chest is a mimic. Head over to the cave and fight the mermaid general standing guard. The monsters inside the cavern are the same from the San Ilia invasion. Other than the chests, El is in each room, talk to her. In the last room, use the healing circle before confronting Mermaid queen on the mossy platform.
  711.  
  712. Boss: Mermaid Queen
  713. Undine is extremely helpful in this fight to nullify her water attacks, Salamander is also effective at bosting heroism skills. She's fast, but not particularly fond of casting multitarget attacks. Compared to the previous fights, this is much more manageable.
  714.  
  715. After the fight, El will appear and guilt her mother into surrendering. Queen Mermaid will formally surrender and let El join your party, telling you to speak with the San Ilia king. Head to the church in San Ilia and talk to the fake pope, and the real one will reward you with the license that unlocks the advanced thief jobs. Going to the research lab and talking to the head scientist will also give you the license for the advanced engineer jobs. Going back to Queen Mermaid and talking to her repeatedly will cause her to unseal Kraken finally, who will join your party. Go to the Northern Sea Temple with Kraken in your party and Poseidoness will join as well.
  716.  
  717. Now that half of the Queens have been placated, travel to Goldport and take the boat north to the island west of Hellgondo, with the poison pits and castle. Enter the castle.
  718. __________________________________________________________________________________________________________________________________________
  719. Vampire's Magic Castle [Vampire Queen]
  720.  
  721. The monsters in this castle are the same as the ones in the Sabasa invasion. Open all the chests on this floor, talking to the vampires wont result in a fight. Do not go upstairs yet, you need to go down the stairs on the northwest corner of the room. Open up the chests on this floor and open the coffin on the norhernmost passage to face a familiar foe.
  722.  
  723. Boss: Carmilla
  724. Compared to the previous fight, Carmilla is less hesitant to absorb your health and use high damage sword and pleasure skills. However, she still keeps her weakness to fire, confusion, and sleep. Succubus Sara is also easily capable of seducing her, further mitigating her as a credible threat.
  725.  
  726. After the fight, Carmilla will drop vampire tears which deactivates the traps in the castle. With that, go to the second floor. After going down the unusually long hallway, heal up before challenging Elisabeth.
  727.  
  728. Boss: Elisabeth
  729. Also more unforgiving than the previous encounter but suffering the same weaknesses as Carmilla, confuse/seduce her and bring on the heat. After the fight, heal up and confront Queen Vampire
  730.  
  731. Boss: Queen Vampire
  732. Much more powerful than Carmilla or Elisabeth, the Queen Vampire has both their hardhitting spells and seductive pleasure attacks as well as a powerful health drain.  That, and a very large healthpool makes for a long fight, even if you exploit her weaknesses as a vampire.
  733.  
  734. Afterwards, the Queen will immediately comply and swear Carmilla and Elisabeth to follow you as a sign of trust. Even if Sara is in the party, you must go to Sabasa Castle and talk to Sara on the throne to receive the reward: the job license for advanced club/flail classes. Now for the final Queen, travel to Port Marle and take the boat west to the Tartarus pit to the island on the north side.
  735. __________________________________________________________________________________________________________________________________________
  736. Land of Solitude [Spider Princess]
  737.  
  738. Monsters: Arachne Lord, Atlach-Nacha, Tsuchigomo
  739.  
  740. Follow the path to the cave and defeat the Arachne Lord at the entrance. This cavern is fairly long and is filled with dead ends, and lacks much treasure so run through it as fast as possible. On the second level, there's a slightly hidden hole you need to enter through to get past the river. After an inexcusable amount of tunnels, you will eventually make it to Spider Princess's chamber.
  741.  
  742. Boss: Spider Princess
  743. A proficient spellcaster and fighter, she will attempt to bind and slow your party when she's not using 8 legged strike or an autohit web attack. She is also capable of taoism to weaken your party to certain elements, in which case her following attack is devastating. The first priority is to seal her magic skills, any person with a multihit skill and a silence effect will do the trick. Unlike the other Queens, Spider Princess does not have a natural weakness to anything, so buff yourself to make up for that.
  744.  
  745. After the fight, she will propose to Luka and withdraw her army. Head back to the warehouse in Grangold to talk to the king for the reward: the license for the advanced magic jobs. Then the Kings and Queen will hold a meeting on counterattacking Alice XV. The only method of getting to Hellgondo is the Garuda, which requires the 6 orbs to awaken. Of these you have 3, Purple from Selene's Ship, Silver from Poseidoness, and the Green orb from the Queen's Cup.
  746.  
  747. To get the yellow orb, you need to talk to Sphinx. Head to her pyramid and talk to the scorpion to be immediately be sent to her. Talking to her again will also yield the choice of recruiting her, provided you beat her in battle, pick the second option. If you already beat her in Part One, she will join without a fight.
  748.  
  749. To get the red orb, you need to negotiate with the Elf Princess.
  750.  
  751. To get the blue orb, you need to go back to (alt) Succubus Village and take it from Black Alice's castle.
  752.  
  753. At the end of this cutscene, the party limit will increase by two again, for a total of 12 party members.
  754. __________________________________________________________________________________________________________________________________________
  755. Red Orb / Miscellaneous Quests
  756.  
  757. Note: For this part to proceed, you need to have completed the Dullahan's quest. If you don't have access to the Samurai, Ninja, and Taoist classes, you need to check the shrines for the tasks you missed or talk to the mayor to complete the quest.
  758.  
  759. Fast travel to Fairy's Island and talk to the Elf Queen. After a short cutscene, she will tell you that the princess is waiting at the snake shrine in Yamatai. Talk to the Elf Queen again and she'll offer to join you if you have two trophies from the Coliseum. Queen Fairy will also join you if you have the Hide-and-Seek Trophy from finding 2 dozen Amiras. Head over to the World tree and Queen Alraune will give you a Yggardsil fruit to recruit Queen Harpy. Queen Alraune will join you if you take Alraune Priestess to Gold Coast (by the poison marsh) and find a seed on the beach.
  760.  
  761. Follow the Elf Princess to the mansion you fought Shirohebi in, and she'll give the red orb, a unique katana, the license for advanced hunting jobs, and a whole bunch of other stuff. Her two elf assistants will also stay as a shopkeeper and blacksmith respectively, so make use of them.
  762.  
  763. This quest was available earlier, but if you haven't talked to the 4 men gathered in front of the Mayor's house, talk to them. Then go find each of them in Port Natalia (near Meia's house), Forest of Spirits (northeast of the entrance, by the blue chest), Harpy Village (inn), and Succubus Village (bar) before talking to the mayor. He will give you the fairy nectar, which will make Ant Queen join your party if you talk to her.
  764.  
  765. At this point, the coliseum matches shouldn't be that difficult, complete all the normal matches. Completing the third (championship) tier will unlock the license for advanced martial arts classes. The race matches can also be attempted depending on your party, the reward is the silver trophy. Try to get 10 rounds in the survival mode to get the gold trophy. Be warned that the rules from the Labyrinth of Chaos apply: Apoptosis have physical reflect, Fairies have spell reflect. Once you get both trophies, Queen Elf is recruitable.
  766.  
  767. Talking to Spider Princess again to recruit her will start a quest where you must talk to Queen Bee and Queen ant on who will be the insect queen. When talking to Queen Bee, she will remind Spider Princess that she was deposed due to her preference of using violence. Spider Princess will call upon Luka as a character witness.
  768.  
  769. Regardless of your choice, Queen Ant appears and sides with Queen Bee; you have the option of siding with Spider Princess to make her the Queen, or Queen Ant who will become Queen, you will have to fight the opposing side. If you side with Spider Princess, she immediately joins your party. If you side with Queen Ant, you have to go back to the land of solitude to recruit Spider Princess.
  770.  
  771. Read El's notice in the pocket castle and talk to her in the ship and on the deck then go talk to Queen Alraune. Then go to the beach by Port Natalia and plant the herbs in the grass. Watch the cutscene, fuck up the mini crab girl, and after the cutscene is finished go to Mermaid Queen with El to recruit her.
  772.  
  773. Read Grangold King's notice and talk to him in the pocket castle, then add him to the party and travel to Goddard. Sonya will draw on his face and you will have to talk to every person in town (they run away). Then a blonde little girl will appear, talking to her will cause a cutscene. After it's over, the quest is completed and Gold will receive powerful magic abilities.
  774.  
  775. After that's all been taken care of, teleport to (Alt) Succubus Village
  776. __________________________________________________________________________________________________________________________________________
  777. Blue Orb
  778.  
  779. Head north to the house with the maid in front and talk to the mayor inside. The mayor will refuse to give you the boat until Heinrich assures her or Alicetromeria intimidates her. Get on the boat and sail north to Hellgondo and enter the cave.
  780.  
  781. Monsters: Enera, Kirin, Master Shadow, Jakotsu Girl
  782.  
  783. The cave has a fair amount of treasure, so take your time exploring before exiting. Once you leave, the party decides to head east past the poison marshes to the town of Remina.
  784.  
  785. Monsters: Behemoth, Kyoryuu, Wyvern
  786.  
  787. Once in Remina head to the right and into the alley to the market. Go to the item shop and take the second option to challenge the battlefucker. Then go back into the main square and head to the building where a bunch of people are gathered in front of, its the research lab. Talk to the guy by the bookcase and Promestein will enroll and pass the entrance exam in 17 minutes, earning you the job license for science jobs. Then exit the building and head up to the castle into the throne room in order to receive the license for advanced warrior jobs, the most coveted classes in part 2. Going into the church will allow you to choose your classes and party, so take advantage of it before we go to the Monster Lord's Castle.
  788.  
  789. Go back West back to the cave entrance but keep going to the shrine in the valley behind it. Inside is a priest who will offer you a full heal and a chance to reorganize/change jobs and races. On an Alice route, the exit will be blocked by the Lillim, so talk to them. Alicetroemeria will order them to stand down and ask them to join your party. They will not appear on an Ilias route.
  790.  
  791. Go back to Remina and take the northwestern path through the marsh. This valley leads straight to the Monster Lord's castle with no detours, but the encounter rate is extremely high here. Once you arrive, Alice/Ilias will stress that you do NOT challenge Black Alice. Alicetroemeria will agree.
  792.  
  793. Monsters: Succubus Monk, Guivre Girl, Scylla Servant, Demon Monk
  794.  
  795. Heading left will go to a spring that will restore your health and mana. Talking to the various monsters wont result in a fight, they will tell you that the Blue Orb is in the treasure room, but they're forbidden to tell you where it is. There are a few elixirs and useful items spread around in chests, so make sure to open them all. Head down the stairs on the northeast side to go into the basement. Down there is a chest which contains the unique Aegis shield. Go back upstairs and take the northern stairs to the second floor, where there's more treasure to be had. Up the northwestern staircase leads to the tower containing the Blue Orb, but it is guarded.
  796.  
  797. Boss: Three Black Takashi
  798. While not impressive in appearance, these monsters are still a threat. The succubus in the middle is a very capable martial artist and wind user, who will almost always act before you. The Vampire mage on the right has powerful sexcraft and magic spells, and is the second fastest out of all of them. The Lamia has some annoying spear techniques, but she has the most health out of all of them. The first priority should be to confuse the Lamia and kill the succubus first befor focusing on the mage. Earth/Holy/Fire skills are effective in this circumstance.
  799.  
  800. Opening the chests in the room will reveal a plethora of unique weapons, examining the red case will give you the Blue Orb. Now that the final orb is in your possession, its time to return to the Bird God's Shrine north of the Wilderness Nightmare. But while we're here...
  801.  
  802. Go back to the second floor and take the southernmost staircase upwards. If Alicetroemeria is in the party, she will leave for some reason. If Heinrich is in the party, Black Alice will not appear. The chests next to Black Alice contain a unique Katana and a mini ribbon. There are also chests in the left passage. Alice/Ilias will freak out if you decide to challenge her, and with good reason as Black Alice is the most challenging superboss in the game other than Tamamo No Mae. It's not worth even attempting unless you have the advanced jobs mastered and a solid party.
  803.  
  804. Superboss: Black Alice (HP: 550,0000 / 780,000 / 1,000,000)
  805. Unlike the Tamamo No Mae fight where its possible to win by throwing out your strongest attacks before she wore you down, Black Alice has multiple consecutive forms and getting too exhausted in one will doom you in the next. This fight is a marathon, not a sprint. Have your best holy damage characters on hand for this fight.
  806.  
  807. In her first form, Black Alice will use her advanced element spells and binds to target the party and Luka respectively. Sky Dance should be your first move, along with talismans to weaken her to the elements. She will rarely cast Monster Lord's Cruelty. Defeating this form will give you the Seven Crow Mirror.
  808.  
  809. In her second form, she's now capable of dispelling your buffs while using multihit tentacle attacks. Boost your evasion as before, use holy attacks (preferably with a talisman) to damage her. She will cast MLC much sooner. Defeating this form will give you the Empress Dress.
  810.  
  811. Her third form is as capable as the second, but now prefers using autohit spells, including MLC. Defeating this form will give you the Hekaton Claws.
  812.  
  813. If you've beaten her, pat yourself on the back for winning against the most challenging boss in Part 2.
  814. __________________________________________________________________________________________________________________________________________
  815. Bird God Shrine
  816.  
  817. Put the orbs on their places on the pillar to summon the Garuda. However, the bird will not appear. Nero will show up and explain that the presence of the snow continent is distorting the mana flow, so the Garuda can't be summoned. As a solution, he proposes blowing it up. But on a more serious note, he explains that you must get rid of the anomaly on the snow continent to proceed. After the cutscene is over, fast travel to Gold Port and take the ship further west and land on a shore of the Snow continent. Enter the cave.
  818. __________________________________________________________________________________________________________________________________________
  819. Snow Continent
  820.  
  821. Follow the path north and confront the White Rabbit. She will explain that a certain person is behind the distortion, and that killing them will resolve it. She then presents a choice: Follow her, or don't proceed.
  822.  
  823. Monsters: Angel Soldiers (A - E), Ice Witch, Polar Bear Girl
  824.  
  825. Take care of the Angel Soldier guards and proceed onward along the path, be on the lookout for sidepaths leading to chests. Eventually, you will vome across a village full of Polar Bear Girls. Talk to the one in front of the house to get a free inn stay. After opening all the chests here, take the northern exit and head down to the cave. Keep going and eventually you will leave the trail. Head down south to enter Snow Haven.
  826.  
  827. The Angel Soldier at the gate will tell you to talk to their leader, Ranael in the northeastern most house, but first go to the northen house to challenge the last battlefucker. Check the weapon shop as well for the blacksmith who has the final upgrade for Luka's custom. Afterwards head to Ranael's house, it's the one with the Angel Soldier by the door. Talking to Ranael will reveal that the source of the distortion is in the Ilias Temple, and the only one who can unlock it is her commander. Leave the town and head south east to the shrine to find her.
  828.  
  829. Monsters: Uranus, Elliciel, Trinity
  830. __________________________________________________________________________________________________________________________________________
  831. Shrine of Snow
  832.  
  833. Monsters: Valkyrie, Cupid
  834.  
  835. Follow the path to the cave and descend the stairs. Examine the statue, then head  further back into the room and examine the mural, then head to the back of the room. Go up the stairs and you will meet the Angel Chief. If your partner is Ilias, the fight is avoided.
  836.  
  837. Boss: Eden
  838. Supremely weakened from her position as strongest in heaven after Ilias, Eden is a difficult fight. She uses her autohit holy and lightning skills to great effect, and while they may not be the most damaging, they can inflict ascension and instantly kill your party members. She also has a massive healthpool, as much as a superboss. Bringing an ascension guard and someone capable of casting magic curtain is highly recommended. Her weakness is dark element, so Alicetroemeria is especially effective here.
  839.  
  840. Eden will realize that Luka is Lucifina's son and give him the power to enter the temple. On an Ilias route, Eden immediately joins and is convinced by Ilias to recreate Lucifina and Michaela. However, they must go to the House of Creation.
  841.  
  842. After your business is done here, head back to Snow Haven. It time to enter Ilias Temple, the final area, but first go to the building directly south of Snow Haven
  843. __________________________________________________________________________________________________________________________________________
  844. House of Creation
  845.  
  846. A labyrinth filled with chests, make your way to the 3rd floor with the giant sigil. Ilias and Eden will receate Lucifina and Michaela, however they fall short due to their weakened states. As a result, Lucifina and Michaela are children and have their personalities before the events of the series happened. They join your party.
  847.  
  848. After that's done, head west over the mountains and down the bridge to trigger the last camp scene in Part 2. Then head further south and west into Ilias Temple.
  849. __________________________________________________________________________________________________________________________________________
  850. Ilias Temple Ruins
  851.  
  852. Monsters: Chimera Beast, A-3, S-2, Q-5
  853.  
  854. Talk to White Rabbit. She will explain that now that Eden has allowed you to break the barrier, the chaos will spread and consume the world unless you stop the person responsible. The area will then distort like the inside of a Tartarus pit, and you will have to follow through the area to proceed the story. Open all the chests along the way and proceed into the next level.
  855.  
  856. Monsters: Heliel, AD-5, Alciel
  857.  
  858. Keep exploring in this level, there's a silver chest that contains the much long awaited beam scythe makina. Talking to white Rabbit in the church gives you a free heal, but also causes the shit to hit the fan as all the elements are dying. White Rabbit explains that the reason everyone is so interested in the Paradox world is that it is the first parallel universe to be created, and it will greatly influence the rest of them. Follow White Rabbit to the third level. She will then explain that the cumulative damage of the resets Luka had when losing in the VN was a significant factor to the damaged timestream, but the real paradox is in the temple. She will then teleport to the staircase, Alice/Ilias will comment that going upstairs will surely lead to a battle so prepare. The best katanas in part 2 can be found in the silver chests here, explore around the paths to open them. Once you're prepared, head up the stairs.
  859.  
  860. White Rabbit will point out the Paradox, only to be disintegrated by lightning. Proceed onward and talk to Ilias. She will explain that the death of Ilias in the VN was what destabilized the Paradox universe. White Rabbit will then take you back in time to the Remina experiment, and talking to the scientists here will reveal that they were attempting to use Heinrich's sword as a conduit of Holy and Dark energy and speak with his ghost. After proceeding along the corridor, the head researcher will drop the Remina Keycard, returning to Tartarus CW 117136 to unlock the door with the silver chest will unlock a race change item for Apoptosis monsters. Enter the lab room to start the cutscene.
  861.  
  862. As the experiment starts, the chaos energy reacts with the blood of Black Alice on Heinrich's sword, causing Black Alice (after her defeat in the VN) to appear. Black Alice realizes her power as a god of both light and darkness and distorts remina while filling it with Apoptosis. The resulting distortion was so great that it destroyed heaven and mortally wounded Ilias as well as punched holes in spacetime that would become the Tartarus pits. Her power is great enough that she was able to see the Angel and Monster worlds at a glance, and even notice Luka and White Rabbit watching the flashback. White Rabbit promptly ends the scene, not having expected this.
  863.  
  864. Returning to Ilias, White Rabbit is immediately killed again. If Ilias is your partner, Paradox Ilias will explain that the companion Ilias is the fragment of Ilias in the VN; her preternatural knowledge of the true was because she was part of true history. Ilias explains that the constant creation of new parallel universes is breaking the space time continuum under its own weight, and that the Seraphim and Lillith sisters are trying to implement their own solutions. As if on cue, the Lillith sisters appear and kill Ilias to end the Paradox. If Alice is your partner, they will explain their goal is to unify worlds using the soul return system to transfer people to their universe, which involves mass death; Alice XV couldn't involve her daughter in the plan due to her conscience. The Seraphim appear, including Eden from the Angel world.
  865.  
  866. A fight to the death between the two factions ensues, causing Sonya to act strange. She interrupts the fight, citing a crossworld contact of the third kind, and activate as a XX-2 Apoptosis. If your partner is Alice, Sonya will grab Gnosis and absorb her energy; If it is Ilias, it will be Morrigan instead, Both of them cut their own arm off to escape. Sonia will then transform. If she grabbed Gnosis, she will become Sonya Mazda. If she grabbed Morrigan, she will be Sonya Mainyu. Luka and his party have no choice but to fight against his childhood friend.
  867.  
  868. Boss: Sonya Mazda / Mainyu
  869. Mazda: This form of Sonya specializes in white magic and holy attacks, she will constantly dispel your buffs while casting her own. Not to mention, she's fairly resistant to almost all kinds of attacks. However, as an angel, she's extremely vulnerable to pleasure and darkness attacks. She's immune to status effects so don't even bother, use your strongest skills.
  870.  
  871. Mainyu: This form of Sonya specializes in black magic and pleasure attacks, she will constantly dispel your buffs while seducing or climaxing your party. She's also resistant to most forms of attacks, obviously immune to pleasure. However, as a succubus, she's extremely weak to holy and earth attacks. She's immune to status effects as well, so use talisman skills to stack up the damage. Mainyu has slightly more health than Mazda.
  872.  
  873. After the fight, Sonya will immediately call for backup. She will grab the other person she would've grabbed first on the opposite route and absorb their energy. Adramalech will appear as a monstrous knight, forcing the Seraphim and Lillith sisters to work together to defeat her. Meanwhile, Sonya transforms again with the power of both holy and dark energy. Two XX class Apoptosis are so volatile that the world will be erased in minutes if they aren't defeated.
  874.  
  875. Final Boss: Sonya Chaos
  876. The strengths of the previous forms with none of the weaknesses, Sonya Chaos has no weak point and is resistant to all forms of attack besides physical and pleasure. She is capable of using both holy and dark skills, the only defense is raising your defense; however she will use Zero shift to cancel your buffs often. Landing a status effect or debuff on her almost never works, you're better off just attacking. There is no easy way to win this fight other than how prepared your characters are, and how you've built Luka.
  877.  
  878.  
  879. At this point, the endings diverge based on your partner. In both cases, Sonya unlocks the apoptosis race.
  880.  
  881. Alice: The Lilith sisters and the Seraphim defeat Adramalech, but she instantly returns even stronger than before. The Seraphim promptly retreat to their own universe and advise Luka to do the same. The Lillith sisters stay behind to fight to the end. Nuruko will then absorb the chaos energy in the area and transform, revealing herself as a spirit not unlike Sylph, Gnome, Undine, and Salamander. Nuruko undoes the surrounding erosion before banishing Adramalech and restoring Sonya as her human self. Nuruko reverts back to her normal form, but the fairy race is unlocked for her now. Lillith will congratulate Luka, and ask him to accept Morrigan as a companion. Whether you accept or refuse, she joins the party. Sonya will wake up, but has no memory of what happened after Ilias was killed, nobody tells her about it despite Morrigan's reservations about her as a timebomb. Luka's party resolves themselves to siege the Monster Lord's Castle, but Morrigan receives a message from her sisters: Marcellus has killed Alice XV. Roll Credits.
  882.  
  883. Ilias: The Lilith sisters and the Seraphim defeat Adramalech, but she instantly returns even stronger than before. The Lilith sisters promptly flee while the Seraphim stay behind to contain the damage. Sonya briefly comes to her senses and remembers Luka, driving her to fight and kill Adramalech. Sonya, having no way to return to her former life, cut and pastes a version of her from another universe 15 minutes before the world was ending. She then says goodbye to Luka before erasing everyone's memory of what just happened, and disappears. The Seraphim lament the death of Ilias, but they remind Luka of his role to play and remind him of Esta. As the copypasted Sonya talks to Luka, he feels an indescribable sadness and subconciously remembers Sonya Chaos saying goodbye. He vows to find a way to save Sonya, no matter what. Roll Credits
  884. __________________________________________________________________________________________________________________________________________
  885. Epilogue / Land of Ruin
  886.  
  887. Even though the game is officially done at this point, there's one sequel hook left to explore. Fast travel to the Bird God Shrine, and head south to the desolate village. The chimera here were too difficult to fight before, but now its worth exploring. Go to the house with a door on the northeast side of town, and use the Remina Keycard (third option) to unlock the door. Go downstairs to get the best boomerang and harp in Part 2. Make your way up to the third floor and enter the room to meet two familiar necromancers.
  888.  
  889. La Croix and Kagetsumugi are on good terms with one another, the arrival of Luka causes Kagetsumugi to leave. Before she does, La Croix asks Kagetsumugi why she would serve Black Alice even though it would mean the end of everything. Kagetsumugi cryptically replies that she knows and that life is short. Chrome speaks to La Croix, recognizing her as her sister despite La Croix's denials. The Cirque Du Croix is summoned, La Croix is not in the mood to talk.
  890.  
  891. Superboss: Cirque Du Croix (1)
  892. Fernandez, Queen Lamia, Titania, all extremely dangerous in their own right but together they make a devastating boss. Fernandez is of course a powerful swordsman who will certainly act before you with thunder thrust, Queen Lamia is a demon arts master who will land any status effect your not immune to, Titania is an extremely agile fairy with certain death nature skills. However, their weakness is stll apparent in their races. Fernandez, an elf, is susceptible to pleasure attacks; Queen Lamia is vulnerable to lightning attacks, and Titania is also easily distracted and stunned. As undead, they're all weak to Holy damage so Grangold King is extremely effective here.
  893.  
  894. Superboss: Cirque Du Croix (2)
  895. Queen Scylla, Former Queen Harpy, and Pirate King Rosa. Queen Harpy is the fastest and most physically powerful of them, Queen Scylla has an annoying array of party hitting slime and tentacle attacks, and Rosa will sing constantly to seduce your party. Same as before, undead are weak to holy and fire damage so keep using the same strategy as before.
  896.  
  897. If you win, La Croix will confess how proud she is of Chrome. She will then admit that there is no hope, the world is doomed by the encroaching chaos. Chrome gives her sister the notes from her alternate universe counterpart and explains how they were obtained. Examining them, La Croix now sees a potential solution to prevent chaos from destroying the world. She then pledges the Cirque Du Croix to Luka, and teleports away after affirming her love for her sister. After the cutscene is over, head over to the desk on the right side to collect the license for advanced Necromancer jobs. Talking to the Cirque Du Croix members will have them join your party.
  898.  
  899. __________________________________________________________________________________________________________________________________________
  900. [Side-Quests]
  901.  
  902. Amira: Find her in the various towns. She appears: Port Marle, Finoa, Grand Noah, Yamatai, Plansect, Grangold, Goldport, Succubus Village, Lady's Village. Finding Amira 2 dozen times yields the Hide and Seek trophy, which enables you to recruit Queen Fairy.
  903.  
  904. Lucia: Take her to Undine's cave to where you fought Undine and she learns new nature attacks. Take her to where you fought Salamander in her Volcano and she'll give you the Worm Summoners contract, allowing human characters to turn into worm summoners. Lucia will gain the fairy race upon successfully completing her experiment.
  905.  
  906. Gigi: Take her to Undine's cave to where you fought Undine and she learns new nature attacks. Take her to where you fought Salamander in her Volcano and she'll learn another attack. If Promestein and Lucia's quest is also completed, they will turn her into a fairy. Promestein will now be able to turn mermaid monsters into fairies.
  907.  
  908. Grand Noah Queen: After all the elf queen negotiates her truce to the Queen of Grand Noah, read her notice and talk to her in the pocket castle. Then go to the grave to the left of the Mayor's house in Iliasville to awaken the ghost of the medal king. You can then exchange medals here for stat seeds, Heinrich's equipment, or the best magic sword in part 2. The options are as follows:
  909. >HP seed: 2 Medals
  910. >MP seed: 2 Medals
  911. >Power seed: 2 Medals
  912. >Defense seed: 2 Medals
  913. >Magic seed: 2 Medals
  914. >Willpower seed: 2 Medals
  915. >Agility seed: 2 Medals
  916. >Dexterity seed: 2 Medals
  917. >Heinrich's sword: 30 Medals
  918. >Heinrich's shield: 30 Medals
  919. >Heinrich's helmet: 40 Medals
  920. >Heinrich's chest-plate: 40 Medals
  921. >Etmen'aki: 50 Medals
  922.  
  923. Eden: Talk to Micaela-chan and Lucifina-chan during the last campfire scene, afterwards take them and Eden to the sparkling points in Mount St. Amos, Poseidoness's temple, and the oasis in Sabasa.
  924.  
  925. Lucifina-chan: Go to Snowhaven with both Lucifina and Eden in the party. Lucifina-chan will destroy an empty house causing Eden to rebuke her. Eden then remembers the time where she destroyed a house while trying to convince Lucifina to return to heaven, only for Lucifina to hit her for not caring about the effort that went into making the house. Eden remarks to herself that she understands what she meant then, causing Lucifina-chan to cryptically reply "Do you understand now?" before rebuilding the house. She will gain powerful magic abilities as a reward.
  926.  
  927. El: Read El's notice in the pocket castle and talk to her in the ship and on the deck then go talk to Queen Alraune. Then go to the beach by Port Natalia and plant the herbs in the grass. Watch the cutscene, fuck up the mini crab girl, and after the cutscene is finished go to Mermaid Queen with El to recruit her.
  928.  
  929. Grangold King: After the queens are pacified, talk to him in the pocket castle and go to Goddard with him in the party. Talk to everyone in town and watch a cutscene. Upon completion, the king receives magic boosting abilities.
  930.  
  931. Alra Priestess: Take her to the Alraune Queen and then go west of Goddard to the beach. Find the seed on the grassy plain and watch the cutscene. Priestess will become the new Alraune Queen and the previous Alraune Queen will join the party.
  932.  
  933. Papi: Go to the blacksmith in Grand Noah and bring him the Dragon Scale from the southern mine. Have Papi in the party when you ask him how to make Dragon equipment and he'll ask for a fighters badge, the prize for the beginner matches in the coliseum. Talk to him again with the badge and he'll teach Papi how to make Dragon equipment. Get the orichalcum ore from the lava mining tunnels and talk to the Dragon smith in Goldport, she will ask for a Dragon Forge hammer which is found in Poseidoness's temple. Afterwards, go to Fairy's Island and talk to the smith, she will immediately teach Papi how to make prism equipment.
  934.  
  935. Vanilla: Buy something from the shop in Grand Noah and add her to the party, then go to Sphinx's pyramid and talk to the Scorpion, and talk to Page 65537. Buy something from Vanilla's shop and then go to the mermaid merchant in Plansect Village. check Vanilla's shop again and buy from the merchant in Grangold then talk to the witch in the warehouse with Grangold King. Check Vanilla's shop and then go to the item merchant in Succubus Village. Check Vanilla's shop and go to the elf merchant in the snake shrine of Yamatai, they will ask for the silver statue from Black Alice's castle. Give it to them, check Vanilla's shop again and go to Snow Heaven's Item shop; the merchant will ask for some spirit powder from the house of Creation. Its in a chest on the bottom floor when you take the stairs right of the entrance, get it and return to the merchant. Checking Vanilla's shop will have her decide to open an international business. Go to the Vampire Queen and try to recruit her, then go to the Assassin's house in Sabasa (the one with an old lady in front of it). Then go to the sheep island west of the Naval headquarters and take the first option talking to the sheep at the house. Then talk to Lazarus in the pocket castle. Go back to the vampire pub and talk to the Queen, she will join your party.
  936.  
  937. Promestein: Take her to Hild's capsule and she'll find a mention of a "Laplace Protocol". If Vanilla's quest is completed and you did Bunni's quest to turn her into a beast, she will ask for samples of Vampire blood at the vampire pub, talk to the vampire bartender. She will then inject vampire extract into Luka, turning him into a vampire. She will then stand at the statue by the entrance to the pocket castle providing the option to change humans into vampires and slimes into beasts. Completing Gigi and Lucia's quests will also allow mermaids to be turned into fairies.
  938.  
  939. Morrigan: Take her to Hild's capsule in the Ancient Laboratory in Luddite Village. Morrigan will go on a lengthy explanation on how the Lilith sisters traveled across worlds (They effectively "died" in their world and used the reincarnation system to take over their Paradox universe counterparts) and their goal (killing everyone to send their souls back to their world). She also explains that the Seraphim can freely travel across worlds due to the reincarnation system, whereas the Lilith sisters are stuck unless Luka opens the door for them. Alma Elma appears to kill Morrigan, but Luka stands in her way.
  940.  
  941. Superboss: Alma Elma (HP: 800,000)
  942. Everything about Alma Elma's coliseum fight, but made far deadlier. Do not bring anyone weak to wind, pleasure, or status effects to this fight as Alma will make short work of them. She is also immune to status effects, so there's little to do but fight. She's weak to earth and holy attacks which can be compounded further by taoist spells, though she is capable of dancing to restore hundreds of thousands of HP. This fight wont be easy if you haven't mastered your advanced jobs. Alma Elma joins the party upon defeat.
  943.  
  944. Note: Morrigan will still be in the lab if you didn't recruit her, so challenging Alma Elma is available in both routes.
  945.  
  946. Bonnie: After the Queens have all been subjugated, sail east from the Navy HQ to find the pirate ship. Defeat all the battlefuckers and recruit the captain to get the Pirate King Proof.
  947.  
  948. Scat Captain: Add Scat Captain to the party, go to his house in Pornof to recruit Kakyoin.
  949. __________________________________________________________________________________________________________________________________________
  950. [Characters]
  951.  
  952. Alice Route:
  953.  
  954. Alicetroemeria - Joins your party after talking to her and Heinrich in (alt) Remina after defeating Lilith & Lilim.
  955. Lilith & Lilim - Joins your party after being confronted in the shrine in Hellgondo, Alicetroemeria must also be recruited.
  956. Morrigan - Joins during the ending.
  957.  
  958.  
  959. Ilias Route:
  960.  
  961. Heinrich - Joins your party after talking to him and Alicetroemeria in (alt) Remina after defeating Lilith & Lilim.
  962. Eden - Joins your party after being confronted in the shrine of snow.
  963. Micaela-chan - Joins your party after Eden and Ilias recreate her in the House of Creation.
  964. Lucifina-chan - Joins your party after Eden and Ilias recreate her in the House of Creation.
  965.  
  966. Humans:
  967.  
  968. Lazarus - Talk to him in the Goldport pub and he'll join the party.
  969. Merlin - Talk to him in the Goldport pub and he'll join the party.
  970. Grangold King - Joins when the spider invasion is successfully suppressed.
  971. Selene - Defeat the Beelzebubs in her quest and then go to her house and talk to her. Teleport to Yamatai and recruit the Beelzebubs and she'll join the party.
  972. Kakyoin - Go to Scat Captain's house with him in the party to recruit him.
  973.  
  974.  
  975. Battlefuckers:
  976.  
  977. Gina - Port Marle ; Deals 998 damage.
  978. Milio - Naval Headquarters ; Deals 1,101 damage.
  979. Lara - Finoa ; Deals 1,189 damage.
  980. Julia - Grand Noah ; Deals 1,299 damage.
  981. Satsuki - Yamatai ; Deals 1,399 damage.
  982. Yayoi - Yamatai ; Deals 1,499 damage.
  983. Rufa - Magic Academy ; Deals 1,711 damage.
  984. Magical Mari-Chan - Goddard (requires completion of the Magical Girl quest) ; Deals 1,903 damage.
  985. Augusta - Grangold ; Deals 2,084 damage.
  986. Magda - Goldport ; Deals 2,273 damage.
  987. Alleria - Succubus Village ; Deals 2,619 damage.
  988. Ophylia - Lady's Village ; Deals 2,529 damage.
  989. Aurora - (alt) Remina ; Deals 2,712 damage.
  990. Ariadne - Pirate Ship (east of Naval Headquarters) ; Deals 3,022 damage.
  991. Cresta - Pirate Ship (east of Naval Headquarters) ; Deals 3,492 damage.
  992. Gloria - Pirate Ship (east of Naval Headquarters) ; Deals 4,494 damage.
  993. Shoki - Snow Haven ; Deals 5,004 damage.
  994.  
  995. Monsters:
  996.  
  997. Mushroom Girl (Widow) - Random encounter in the cave to Port Marle and the surrounding region.
  998.  
  999. Novistador Girl (Noobi) - Random encounter in the cave to Port Marle and the surrounding region.
  1000.  
  1001. Urscylla (Frill) - Random encounter in the cave to Port Marle and the surrounding region.
  1002.  
  1003. Fusuma (Urara) - Random encounter in the Port Marle region and Naval Headquarters island.
  1004.  
  1005. Mermaid (Maine) - Random encounter in the sea within the Sentora Continent.
  1006.  
  1007. Mermaid Merchant (Mink) - Random encounter in the sea within the Sentora Continent.
  1008.  
  1009. Pirate Mermaid (Lolitta) - Random encounter in the sea within the Sentora Continent.
  1010.  
  1011. Bolt of Cotton Girl A/B/C (Cotton) - Random encounter in the sea within the Sentora Continent.
  1012.  
  1013. Dagon (Seraphy) - Random encounter within Rosa's Cave. If you forgot where it is, just teleport to Saloon and sail to the island to the west.
  1014.  
  1015. Will-o-wisp Girl (Fear) - Random encounter within Rosa's Cave. If you forgot where it is, just teleport to Saloon and sail to the island to the west.
  1016.  
  1017. Sea Horse Sailor (Tatsuko) - Immediately joins your party if you go to the Sea Slug Sailor instead of Bonnie's ship during the decision of aiding the navy or the pirates.
  1018.  
  1019. Sea Slug Sailor (Stacy) - Immediately joins your party if you go to the Sea Slug Sailor instead of Bonnie's ship during the decision of aiding the navy or the pirates.
  1020.  
  1021. Ashel - Immediately joins your party if you go to to Bonnie's ship instead of the Sea Slug Sailor during the decision of aiding the navy or the pirates.
  1022.  
  1023. Bonnie - Immediately joins your party if you go to to Bonnie's ship instead of the Sea Slug Sailor during the decision of aiding the navy or the pirates.
  1024.  
  1025. Leviathan Admiral (Levi) - After defeating her in battle, talk to her with Selene in the party and she will join.
  1026.  
  1027. Frog Girl A/B/C (Keroron & Kururu) - Random encounter in the Finoa/Grand Noah Region.
  1028.  
  1029. Centaur Girl (Pony) - Random encounter in the Finoa/Grand Noah Region.
  1030.  
  1031. Alraune (Flora) - Random encounter in the Finoa/Grand Noah Region.
  1032.  
  1033. Gokiku? (Nanoha) - Random encounter in the Dragon Scale Tunnels.
  1034.  
  1035. Spirit Girl (Botan) - Random encounter in the Dragon Scale Tunnels.
  1036.  
  1037. Boxed Girl (Stefanie) - Mimic, encountered frequently in most dungeons. Can
  1038.  
  1039. Dullahan (Arthur) - After winning the Queen's cup, she will ambush you outside of the Grand Noah Queen's throne room. She will temporarily join the party, complete the Yamatai Shrine quest for her to permanently join.
  1040.  
  1041. Cerberus (Caesar) - After winning the Queen's cup, she will ambush you outside of the Grand Noah Queen's throne room. She will temporarily join the party, complete the minotaur disappearance quest to unlock her.
  1042.  
  1043. Nure-onna (Shiranami) - Rare encounter in the Yamatai Caves, random encounter in the minotaur labyrinth.
  1044.  
  1045. High Minotauros (Carol) - Random Encounter in the minotaur fortress.
  1046.  
  1047. Misstauros (Odette) - Random Encounter in the minotaur fortress.
  1048.  
  1049. Genitauros (Toora) - Random Encounter in the minotaur fortress.
  1050.  
  1051. Demon Cow Queen (Monster Cow Lord) - Bring 10 sukiyaki (drops from the minotaur in the fortress) to the Minotaur that was waiting in the previous cave. Then bring the proof of friendship back to the Minotaur Queen to recruit her.
  1052.  
  1053. Kunoichi Elf (Kasumi) - Random encounter in the Yamatai Caves.
  1054.  
  1055. Samurai Elf (Gekka) - Random encounter in the Yamatai Caves.
  1056.  
  1057. Yuki-Onna (Oyuki) - Random encounter in the Yamatai Caves.
  1058.  
  1059. Nekomata (Tama) - Random encounter in the Yamatai region.
  1060.  
  1061. Akaname (Kaname) - Random encounter in the Yamatai region.
  1062.  
  1063. Kappa (Kawako) - Random encounter in the Yamatai region.
  1064.  
  1065. Futakuchi Girl (Sakura) - Random encounter in the Yamatai region.
  1066.  
  1067. Shirohebi - After completing the shrine quest, go back to her dojo and talk to her. She will join your party if you find the cat statue from Orochi's cave.
  1068.  
  1069. Miko Lamia (Midzuki) - Random encounter in Yamato No Orochi's cave.
  1070.  
  1071. Miko Arachne (Maya) - Random encounter in Yamato No Orochi's cave.
  1072.  
  1073. Kejourou (Tsubaki) - Random encounter in Yamato No Orochi's cave.
  1074.  
  1075. Yamato No Orochi - Defeat her in battle and she will join your party.
  1076.  
  1077. Santos: Bring Amira to her in the cat shrine and she'll join.
  1078.  
  1079. Magical Butterfly / Magical Fly / Magical Ladybug (Bugstaves) - Random encounter in the magic academy.
  1080.  
  1081. Magical Pixie / Magical Elf / Magical Succubus (Magi Staens) - Random encounter in the magic academy.
  1082.  
  1083. Mephisto - Once you meet with the spy in Goddard, head to the poison marsh west of the town and find her on the central island. She will then join the party.
  1084.  
  1085. Mantis Girl (Matis) - Random encounter in the Plansect/Esta region.
  1086.  
  1087. Silkworm girl (Silk) - Random encounter in the Plansect/Esta region.
  1088.  
  1089. Alra Alum / Alra Rooty (Plantwins) - Random encounter in the forest of Plansect Village.
  1090.  
  1091. Alra Vore / Alra Parasol / Alra Prison / Alra Shroom (Alplants) - Random encounter in the forest of Plansect Village.
  1092.  
  1093. Dorothy Canaan - After peace has been negotiated or Queen Bee has been killed, pay their hiring fee for them to join.
  1094.  
  1095. Raffi Canaan - After peace has been negotiated or Queen Bee has been killed, pay their hiring fee for them to join.
  1096.  
  1097. Deana Canaan - After peace has been negotiated or Queen Bee has been killed, pay their hiring fee for them to join.
  1098.  
  1099. Alra Priestess (Priestess) - After peace has been negotiated or Queen Bee has been killed, ask her to join the party.
  1100.  
  1101. Moth Girl / Mosquito Girl / Caterpillar Girl (Insects) - Random encounter on Mt. Ledo
  1102.  
  1103. Hornet Girl (Bii) - Random encounter on Mt. Ledo
  1104.  
  1105. Queen Bee (Miria) - After peace has been negotiated or Alra Priestess has been killed, ask her to join the party.
  1106.  
  1107. Jelly Girl (Jellil) - Random encounter in Undine's cave.
  1108.  
  1109. Blob Girl (Blob) - Random encounter in Undine's cave.
  1110.  
  1111. Green Slime / Red Slime / Blue Slime / Purple Slime (Slimies) - Random encounter in Undine's cave.
  1112.  
  1113. Undine - Joins your party after you defeat her and Erubetie.
  1114.  
  1115. Ant Girls (Ants) - Random encounter in Lima, Goldfort, Military Hill.
  1116.  
  1117. Automata Girl (Coppelia) -  Random encounter in Lima, Goldfort, Military Hill.
  1118.  
  1119. Paizuri Doll (Pian) -  Random encounter in Lima, Goldfort, Military Hill.
  1120.  
  1121. Scylla (Cylla) - Random encounter in Goddard region.
  1122.  
  1123. Medusa (Diusa) -  Random encounter in Goddard region.
  1124.  
  1125. Butterfly Girl (Papilio) - Random encounter in Goddard region.
  1126.  
  1127. Brom Girl (Bloom) - Random encounter in Great Poison Marsh west of Goddard.
  1128.  
  1129. Warmer (Elma) - Random encounter in Great Poison Marsh west of Goddard.
  1130.  
  1131. Ghoul A/B/C (Ghouls) - Random encounter in Great Poison Marsh west of Goddard.
  1132.  
  1133. Fake Slime (Arne) - Random encounter in Great Poison Marsh west of Goddard, Gold coast.
  1134.  
  1135. Harpy Knight (Chris) - Random encounter in Military Hill, Grangold Region.
  1136.  
  1137. Wing Harpy (Wings) - Random encounter in Military Hill, Grangold Region.
  1138.  
  1139. Mud Golem Girl (Knog) - Random encounter in Military Hill, Grangold Region.
  1140.  
  1141. Golem Girl (Emeth) - After the war with Grangold is over, talk to the researcher by the entrance and bring a Magical gear, yamatai wine, and chipapa. The Golem will then join your party.
  1142.  
  1143. Flower Mantis Girl (Poppy) - Random encounter in Grangold Region.
  1144.  
  1145. Black Golem (Maiss) - Encountered in Grangold Sewers. If you don't recruit her during the main quest, the area will reopen after you've started searching for the orbs.
  1146.  
  1147. Feral Kitsune (Haruka) - Encountered in Grangold Castle. If you don't recruit her during the main quest, the area will reopen after you've started searching for the orbs.
  1148.  
  1149. Three-tailed Kunoichi (Minamo) - Encountered in Grangold Castle. If you don't recruit her during the main quest, the area will reopen after you've started searching for the orbs.
  1150.  
  1151. Four-tailed Samurai (Izuna) - Encountered in Grangold Castle. If you don't recruit her during the main quest, the area will reopen after you've started searching for the orbs.
  1152.  
  1153. Queen Ant (Antine Ann) - Talk to the 4 men gathered in front of the Mayor's house in Yamatai. Then go find each of them in Port Natalia (near Meia's house), Forest of Spirits (northeast of the entrance, by the blue chest), Harpy Village (inn), and Succubus Village (bar) before talking to the mayor. He will give you the fairy nectar, which will make Ant Queen join your party if you talk to her.
  1154.  
  1155. Lava Girl (Romi) - Random encounter in Lava mining tunnels, Salamander's Volcano.
  1156.  
  1157. Demon Lamia (Albina) - Random encounter in Lava mining tunnels.
  1158.  
  1159. Demon Scylla (Miriam) - Random encounter in Lava mining tunnels.
  1160.  
  1161. Siren (Leene) - Random encounter on the ghost ship, open sea.
  1162.  
  1163. Coral Girl (Coral) - Random encounter on the ghost ship, Poseidoness's temple.
  1164.  
  1165. Starfish Girl (Asta) - Random encounter on the ghost ship.
  1166.  
  1167. Beelzebub A (Barbarella) - After beating them and getting Selene's treasure, go to Selene's house in Goldport and watch a cutscene. Go to Yamatai and talk to them and they'll join the party.
  1168.  
  1169. Beelzebub B (Striga) - After beating them and getting Selene's treasure, go to Selene's house in Goldport and watch a cutscene. Go to Yamatai and talk to them and they'll join the party.
  1170.  
  1171. Beelzebub C (Media) - After beating them and getting Selene's treasure, go to Selene's house in Goldport and watch a cutscene. Go to Yamatai and talk to them and they'll join the party.
  1172.  
  1173. Arch Jelly (Samansa) - Random encounter in Poseidoness's temple, open sea.
  1174.  
  1175. Elder Scylla (Ooma) - Random encounter in Poseidoness's temple.
  1176.  
  1177. Poseidoness - Have Kraken restored to her true form by Queen Mermaid. Then go talk to Poseidoness with Kraken in the party.
  1178.  
  1179. Succubus A/B/C/D (Harem) - Random encounter in the Succubus Village civil war, can be encountered afterwards on the path leading left (with an old man passed out on the ground)beyond the bridge in Succubus Village.
  1180.  
  1181. Meiccubus (Mei) - Random encounter in the Succubus Village civil war,  can be encountered afterwards on the path leading left (with an old man passed out on the ground)beyond the bridge in Succubus Village.
  1182.  
  1183. Maccubus (Melissa) - After defeating her during the Succubus Village civil war, talk to her in her house and she'll join.
  1184.  
  1185. Mincubus (Seyra) - After defeating her during the Succubus Village civil war, talk to her in her house and she'll join.
  1186.  
  1187. Lencubus (Nina) - After defeating her during the Succubus Village civil war, talk to her in her house and she'll join.
  1188.  
  1189. Natasha - If you sided with Lily during the Magistea Village quest, side with her and she'll join the party afterwards if you talk to her on the 2nd floor of the mayor's house.
  1190.  
  1191. Succubus Mayor (Succubus) - If you sided with Lucia during the Magistea Village quest, side with her and she'll join the party afterwards if you talk to her in the dining room of the mayor's house.
  1192.  
  1193. Scylla Maid (Ran) - She will join you as a part of Emily and Cassandra's quest in Lady's Village.
  1194.  
  1195. Madame Insect (Sylvia) - Random encounter in the scenic mountain west of Lady's Village.
  1196.  
  1197. Madame Umbrella (Sharon) - Random encounter in the scenic mountain west of Lady's Village.
  1198.  
  1199. Aradia (Aldia) -Random encounter in the scenic mountain west of Lady's Village.
  1200.  
  1201. Candy - Defeat her during Cassandra's quest. Talking to her again will cause a fetch quest where you need to give her chocolate, cake, pudding, parfait. Talking to her again will cause her to join you.
  1202.  
  1203. Emily - Defeat her during the Magical Girl Quest and she'll join the party.
  1204.  
  1205. Cassandra - Defeat her during the Magical Girl Quest and she'll join the party.
  1206.  
  1207. Basilisk (Basilin) - Random encounter in Salamander's Volcano.
  1208.  
  1209. Dragon Girl (Grande) - Rare encounter in Salamander's Volcano.
  1210.  
  1211. Salamander - Joins your party after you beat her and Granberia.
  1212.  
  1213. Gelatinous Cube Girl (Marge) - Random encounter in the Wilderness Nightmare.
  1214.  
  1215. Youki (Kureha) - Random encounter in the Wilderness Nightmare, Grangold Desert Region.
  1216.  
  1217. Tiger Girl (Konan) - Random encounter in the Wilderness Nightmare, Grangold Desert Region.
  1218.  
  1219. Vampire (Wilhemina) -Random encounter in the Grangold Desert Region, Vampire Castle.
  1220.  
  1221. Jellaila (Jehlaila) - Random encounter in Grangold Tartarus pit.
  1222.  
  1223. Libo-Libo - Random encounter in Grangold Tartarus pit.
  1224.  
  1225. Amphil - Random encounter in Grangold Tartarus pit.
  1226.  
  1227. Twinkell - Random encounter in Grangold Tartarus pit.
  1228.  
  1229. Succubus Witch (Witch) - Joins at the end of the Magical Girl quest.
  1230.  
  1231. Sea Anemone Girl (Anemo) - Random encounter at sea.
  1232.  
  1233. Sea Dragon Girl (Mio) - Random encounter at sea.
  1234.  
  1235. Manta Girl (Ocean) - Extremely rare encounter on the edges of the ocean.
  1236.  
  1237. Narwhal Girl (Horn) - Rare encounter on the edges of the ocean.
  1238.  
  1239. Trick Fairy (Sicily) - Random encounter during Grand Noah invasion, Fairy's Island.
  1240.  
  1241. Elf Amazoness (San) - Random encounter during Grand Noah invasion, Fairy's Island.
  1242.  
  1243. Carbuncle Girl (Carcana) - Random encounter during Grand Noah invasion, Fairy's Island.
  1244.  
  1245. Gigantic Girl (Jame) - Grand Noah Miniboss, rare encounter in Fairy's Island.
  1246.  
  1247. Queen Fairy (Airy) - Becomes recruitable after Azhi Dhaka is defeated. Requires the Hide and Seek Trophy from finding Amira 24 times.
  1248.  
  1249. Queen Elf (Freya) - Becomes recruitable during the orb hunt, requires a silver and gold trophy from the survival and race matches in the coliseum. If you have trouble with finding the right option for race matches, check the [FAQ].
  1250.  
  1251. Forest Alraune (Aria) - Random encounter in the World tree.
  1252.  
  1253. Forest Dryad (Ragel) - Random encounter in the World tree.
  1254.  
  1255. Walraune (Belladonna) - Random encounter in the World tree.
  1256.  
  1257. Dryad [Green] (Dolia) - Random encounter in the World tree. Shares the same affection as the other dryad, but is recruited separately.
  1258.  
  1259. Dryad [Blue] (Dolie) - Random encounter in the World tree. Shares the same affection as the other dryad, but is recruited separately.
  1260.  
  1261. Queen Alraune (Alrauna) - Joins upon making Alra Priestess the next Alraune Queen. Recruitable during the orb hunt.
  1262.  
  1263. Queen Harpy (Lucretia) - Alraune Queen will give you the fruit needed to cure her during the Orb hunt.
  1264.  
  1265. Mermaid Knight (Meryl) - Random encounter during the San Ilia Invasion, Lila's Otaki.
  1266.  
  1267. Mermaid General (Jessie) - Random encounter during the San Ilia Invasion, Lila's Otaki.
  1268.  
  1269. Lorelei (Heine) - San Ilia Miniboss, rare encounter in Lila's Otaki.
  1270.  
  1271. El - Defeat Mermaid Queen and she'll join the party.
  1272.  
  1273. Queen Mermaid (Laura) - Complete El's sidequest and she'll join the party.
  1274.  
  1275. Kraken - After receiving the reward from the San Ilia King, go back to Queen Mermaid and she'll restore Kraken.
  1276.  
  1277. Arachne A/B/C (Arachnes) - Random encounter during Grangold invasion, land of solitude.
  1278.  
  1279. Tsuchigumo (Mizuki) - Random encounter in Land of Solitude.
  1280.  
  1281. Arachne Lord (Aranje) - Random encounter in Land of Solitude.
  1282.  
  1283. Atlach-Nacha (Nacha) - Rare encounter in Land of Solitude.
  1284.  
  1285. Spider Princess - During the orb hunt, talk to her to start her recruitment quest. You do not have to side with her over Queen Ant to recruit her, you just need to return to the land of Solitude to talk to her again.
  1286.  
  1287. Conquista (Evita) - Random encounter in Sabasa Invasion, Vampire Castle.
  1288.  
  1289. Vendetta (Angela) - Random encounter in Sabasa Invasion, Vampire Castle.
  1290.  
  1291. Elder Vampire (Valhert) - Miniboss in Sabasa Invasion, rare encounter in Vampire Castle.
  1292.  
  1293. Carmilla - Recruited upon defeating Queen Vampire
  1294.  
  1295. Elisabeth - Recruited upon defeating Queen Vampire.
  1296.  
  1297. Queen Vampire (Fatima) - Recruited after finishing Vanilla's quest.
  1298.  
  1299. Sphinx - Recruited after defeating her for the Red Orb.
  1300.  
  1301. Master Shadow (Esmeralda) - Random encounter in the tunnels of (alt) Hellgondo.
  1302.  
  1303. Enera (Mist) - Random encounter in the tunnels of (alt) Hellgondo.
  1304.  
  1305. Kirin - Random encounter in the tunnels/plains of (alt) Hellgondo.
  1306.  
  1307. Jakotsu Girl (Jakotsu) - Random encounter in the tunnels/plains of (alt) Hellgondo
  1308.  
  1309. Behemoth (Beheena) - Random encounter in the plains of (alt) Hellgondo.
  1310.  
  1311. Wyvern (Warvein) - Random encounter in (alt) Hellgondo, Monster Lord's Castle.
  1312.  
  1313. Kyoryuu (Giga) - Random encounter in the plains of (alt) Hellgondo.
  1314.  
  1315. Succubus Monk (Elza) - Random encounter in (alt) Monster Lord's Castle.
  1316.  
  1317. Demon Monk (Annie) - Random encounter in (alt) Monster Lord's Castle.
  1318.  
  1319. Scylla Servant (Cecile) -Random encounter in (alt) Monster Lord's Castle.
  1320.  
  1321. Guivre Girl (Vivi) - Random encounter in (alt) Monster Lord's Castle.
  1322.  
  1323. Ice Witch (Irma) - Random encounter in the first half of the Snow Continent.
  1324.  
  1325. Polar Bear Girl (Knoot) - Random encounter in the first half of the Snow Continent.
  1326.  
  1327. Angel Soldier A/B/C/D/E (Angels) - Random encounter in the first half of the Snow Continent.
  1328.  
  1329. Trinity A/B/C (Trinity) - Random encounter in the Snow Haven region.
  1330.  
  1331. Uranus - Random encounter in the Snow Haven region.
  1332.  
  1333. Eliciel - Random encounter in the Snow Haven region.
  1334.  
  1335. Cupid (Cupi) - Random encounter in the Snow Haven region, Shrine of Snow.
  1336.  
  1337. Valkyrie (Victoria) - Random encounter in the Snow Haven region, Shrine of Snow.
  1338.  
  1339. Heliel - Rare encounter in the Ilias Temple Ruins.
  1340.  
  1341. Alciel - Rare encounter in the Ilias Temple Ruins.
  1342.  
  1343. Chimera Beast (Gabby) - Random encounter in the Ilias Temple Ruins, Land of Ruin.
  1344.  
  1345. S-2 (Awawa) - Random encounter in the Ilias Temple Ruins, Land of Ruin.
  1346.  
  1347. A-3 (Flappy) - Random encounter in the Ilias Temple Ruins, Land of Ruin.
  1348.  
  1349. AD-5 (Wrappy) - Random encounter in the Ilias Temple Ruins, Land of Ruin.
  1350.  
  1351. Q-5 (Grrr) - Random encounter in the Ilias Temple Ruins, Land of Ruin.
  1352.  
  1353. Fernandez - Defeat the Cirque Du Croix and talk to her to recruit her.
  1354.  
  1355. Titania - Defeat the Cirque Du Croix and talk to her to recruit her.
  1356.  
  1357. Rosa - Defeat the Cirque Du Croix and talk to her to recruit her.
  1358.  
  1359. Queen Lamia (Aria Lamia) - Defeat the Cirque Du Croix and talk to her to recruit her.
  1360.  
  1361. Queen Harpy (Refletsia) - Defeat the Cirque Du Croix and talk to her to recruit her.
  1362.  
  1363. Queen Scylla (Zenovia) - Defeat the Cirque Du Croix and talk to her to recruit her.
  1364.  
  1365. Alma Elma - Do Morrigan's/Promestein's quest in Hild's Laboratory and defeat her in combat.
  1366.  
  1367. __________________________________________________________________________________________________________________________________________
  1368. [Licenses]
  1369.  
  1370. Oceanic Business Permit - Grants access to the Pirate/Marine jobs. Obtained in the Naval Headquarters after obtaining Rosa's treasure/Capturing Bonnie and Ashel.
  1371.  
  1372. Eastern Book of Secrets - Grants access to Taoism/Ninja/Samurai jobs. Reward from the Yamatai Mayor upon completion of the Dullahan's quest.
  1373.  
  1374. Gallian Tribe Teachings - Grants access to the Savage Warrior / Berserker job ; Allows Beast monsters to change their race to Minotaur. Obtained upon completion of Cerberus's quest.
  1375.  
  1376. Beckoning Cat - Grants access to the Nekomata race for beast monsters. Granted upon recruiting Garfunkel/Santos (have Amira in the party).
  1377.  
  1378. Golem's Seal - Grants access to the Golem race for doll monsters. Reward for bringing a Magical gear, yamatai wine, and chipapa to the researcher next to the golem in Grangold.
  1379.  
  1380. Lily's Research - Grants access to the Worm Summoner race for human characters. Reward for completing Lucia's quest.
  1381.  
  1382. Magical Girl's Contract - Grants access to the Magical Girl job. Reward upon completing the Magical Girl quest.
  1383.  
  1384. Underworld's License - Grants access to the advanced merchant/oracle jobs. Available in the Pocket Castle's casino upon recruiting Lazarus and Merlin.
  1385.  
  1386. Star Spirit - Grants access to the advanced singing/dancing jobs. Obtained from Queen Alraune upon defeating Azhidaka.
  1387.  
  1388. Proof of the Pirate King - Grants access to the advanced Pirate King / Admiral job. Obtained from the Pirate Captain Battlefucker after recruiting her.
  1389.  
  1390. Warrior God's Soul - Grants access to the advanced warrior job/races. Obtained from the king in (alt) Remina.
  1391.  
  1392. Fist God's Soul - Grants access to the advanced martial arts job/races. Obtained from completing the championship rank of normal coliseum matches.
  1393.  
  1394. Savage God's Soul - Grants access to the advanced power fighter job/races. Reward from Sara after pacifying the Vampire Queen.
  1395.  
  1396. Swift God's Soul - Grants access to the advanced thief job/races. Reward from San Ilia King after pacifying Queen Mermaid.
  1397.  
  1398. Magic God's Soul - Grants access to the advanced black/white magic jobs. Reward from Grangold King after pacifying Spider Princess.
  1399.  
  1400. Hunter God's Soul - Grants access to the advanced bow/gun jobs. Collected from Elf Princess along with the Red Orb.
  1401.  
  1402. Lewd God's Soul - Grants access to the advanced sexcraft jobs. Obtained after beating 35 Battlefuckers in part 1 and 2. The Part 2 Battlefuckers can be found in: Port Marle, Navy Headquarters, Finoa, Grand Noah, Yamatai (2), Goddard, Grangold, Goldport, Succubus Village, Lady's Village, Pirate Ship (east of Naval Headquarters), Snow Heaven.
  1403.  
  1404. Worker God's Soul - Grants access to the advance maid/chef/doctor jobs. Reward from Grand Noah Queen after pacifying Queen Elf.
  1405.  
  1406. Makina Extremes - Grants access to the advanced engineer jobs and doll races. Reward from researcher in San Ilia's laboratory after receiving the Swift God's Soul from the San Ilia King.
  1407.  
  1408. Scientific Extremes - Grants access to the advanced magic science jobs. Earned in the research building in Remina and talking to the director with Promestein in the party.
  1409.  
  1410. Dark Arts Grimoire - Grants access to the advanced necromancer jobs. Found on a desk in La Croix's hideout after you confront the Cirque Du Croix.
  1411.  
  1412. Apoptosis Dogma - Grants access to the major chaos race for Apoptosis characters, also unlocks the apoptosis races for dolls. Found in the Grangold Tartarus Remina behind a keycard locked door in a silver chest. Return there after completing the game to unlock it.
RAW Paste Data
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