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iiZade Apr 16th, 2018 (edited) 92 Never
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  1. Player = game.Players.LocalPlayer
  2.     Character = Player.Character
  3.     local txt = Instance.new("BillboardGui", Character)
  4.     txt.Adornee = Character.Head
  5.     txt.Name = "_status"
  6.     txt.Size = UDim2.new(2, 0, 1.2, 0)
  7.     txt.StudsOffset = Vector3.new(-9, 8, 0)
  8.     local text = Instance.new("TextLabel", txt)
  9.     text.Size = UDim2.new(10, 0, 7, 0)
  10.     text.FontSize = "Size24"
  11.     text.TextScaled = true
  12.     text.TextTransparency = 0
  13.     text.BackgroundTransparency = 1
  14.     text.TextTransparency = 0
  15.     text.TextStrokeTransparency = 0
  16.     text.Font = "Arcade"
  17.     text.TextStrokeColor3 = Color3.new(170,0,0)
  18.         text.Text = "Evil Fighter"
  19.  
  20.  
  21. --//====================================================\\--
  22. --||               CREATED BY SHACKLUSTER
  23. --\\====================================================//--
  24.  
  25.  
  26.  
  27. wait(0.2)
  28.  
  29.  
  30.  
  31. Player = game:GetService("Players").LocalPlayer
  32. PlayerGui = Player.PlayerGui
  33. Cam = workspace.CurrentCamera
  34. Backpack = Player.Backpack
  35. Character = Player.Character
  36. Humanoid = Character.Humanoid
  37. Mouse = Player:GetMouse()
  38. RootPart = Character["HumanoidRootPart"]
  39. Torso = Character["Torso"]
  40. Head = Character["Head"]
  41. RightArm = Character["Right Arm"]
  42. LeftArm = Character["Left Arm"]
  43. RightLeg = Character["Right Leg"]
  44. LeftLeg = Character["Left Leg"]
  45. RootJoint = RootPart["RootJoint"]
  46. Neck = Torso["Neck"]
  47. RightShoulder = Torso["Right Shoulder"]
  48. LeftShoulder = Torso["Left Shoulder"]
  49. RightHip = Torso["Right Hip"]
  50. LeftHip = Torso["Left Hip"]
  51. local sick = Instance.new("Sound",Character)
  52. sick.SoundId = "rbxassetid://1073360199"
  53. sick.Looped = true
  54. sick.Pitch = 1
  55. sick.Volume = 3
  56. sick:Play()
  57. Character.Head.face.Texture = "rbxassetid://1567795912"
  58.  
  59. IT = Instance.new
  60. CF = CFrame.new
  61. VT = Vector3.new
  62. RAD = math.rad
  63. C3 = Color3.new
  64. UD2 = UDim2.new
  65. BRICKC = BrickColor.new
  66. ANGLES = CFrame.Angles
  67. EULER = CFrame.fromEulerAnglesXYZ
  68. COS = math.cos
  69. ACOS = math.acos
  70. SIN = math.sin
  71. ASIN = math.asin
  72. ABS = math.abs
  73. MRANDOM = math.random
  74. FLOOR = math.floor
  75.  
  76. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  77.     local NEWMESH = IT(MESH)
  78.     if MESH == "SpecialMesh" then
  79.         NEWMESH.MeshType = MESHTYPE
  80.         if MESHID ~= "nil" and MESHID ~= "" then
  81.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  82.         end
  83.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  84.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  85.         end
  86.     end
  87.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  88.     NEWMESH.Scale = SCALE
  89.     NEWMESH.Parent = PARENT
  90.     return NEWMESH
  91. end
  92.  
  93. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  94.     local NEWPART = IT("Part")
  95.     NEWPART.formFactor = FORMFACTOR
  96.     NEWPART.Reflectance = REFLECTANCE
  97.     NEWPART.Transparency = TRANSPARENCY
  98.     NEWPART.CanCollide = false
  99.     NEWPART.Locked = true
  100.     NEWPART.Anchored = true
  101.     if ANCHOR == false then
  102.         NEWPART.Anchored = false
  103.     end
  104.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  105.     NEWPART.Name = NAME
  106.     NEWPART.Size = SIZE
  107.     NEWPART.Position = Torso.Position
  108.     NEWPART.Material = MATERIAL
  109.     NEWPART:BreakJoints()
  110.     NEWPART.Parent = PARENT
  111.     return NEWPART
  112. end
  113.  
  114. --//=================================\\
  115. --||          CUSTOMIZATION
  116. --\\=================================//
  117.  
  118. Player_Size = 1 --Size of the player.
  119. Animation_Speed = 3
  120. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  121.  
  122. local Speed = 50
  123. local Effects2 = {}
  124.  
  125. ---//=================================\\
  126. --||      END OF CUSTOMIZATION
  127. --\\=================================//
  128.  
  129.     local function weldBetween(a, b)
  130.         local weldd = Instance.new("ManualWeld")
  131.         weldd.Part0 = a
  132.         weldd.Part1 = b
  133.         weldd.C0 = CFrame.new()
  134.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  135.         weldd.Parent = a
  136.         return weldd
  137.     end
  138.  
  139. --//=================================\\
  140. --||          USEFUL VALUES
  141. --\\=================================//
  142.  
  143. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  144. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  145. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  146. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  147. local CHANGEDEFENSE = 0
  148. local CHANGEDAMAGE = 0
  149. local CHANGEMOVEMENT = 0
  150. local ANIM = "Idle"
  151. local ATTACK = false
  152. local EQUIPPED = false
  153. local HOLD = false
  154. local COMBO = 1
  155. local Rooted = false
  156. local SINE = 0
  157. local KEYHOLD = false
  158. local CHANGE = 2 / Animation_Speed
  159. local WALKINGANIM = false
  160. local WALK = 0
  161. local VALUE1 = false
  162. local VALUE2 = false
  163. local ROBLOXIDLEANIMATION = IT("Animation")
  164. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  165. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  166. --ROBLOXIDLEANIMATION.Parent = Humanoid
  167. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  168. WEAPONGUI.Name = "Weapon GUI"
  169. local Weapon = IT("Model")
  170. Weapon.Name = "Adds"
  171. local HITFLOOR = nil
  172. local Effects = IT("Folder", Weapon)
  173. Effects.Name = "Effects"
  174. local ANIMATOR = Humanoid.Animator
  175. local ANIMATE = Character.Animate
  176. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  177. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  178. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  179. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  180. local UNANCHOR = true
  181.  
  182. local SKILLTEXTCOLOR = C3(0,255/255,0)
  183.  
  184. --//=================================\\
  185. --\\=================================//
  186.  
  187.  
  188. --//=================================\\
  189. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  190. --\\=================================//
  191.  
  192. ArtificialHB = Instance.new("BindableEvent", script)
  193. ArtificialHB.Name = "ArtificialHB"
  194.  
  195. script:WaitForChild("ArtificialHB")
  196.  
  197. frame = Frame_Speed
  198. tf = 0
  199. allowframeloss = false
  200. tossremainder = false
  201. lastframe = tick()
  202. script.ArtificialHB:Fire()
  203.  
  204. game:GetService("RunService").Heartbeat:connect(function(s, p)
  205.     tf = tf + s
  206.     if tf >= frame then
  207.         if allowframeloss then
  208.             script.ArtificialHB:Fire()
  209.             lastframe = tick()
  210.         else
  211.             for i = 1, math.floor(tf / frame) do
  212.                 script.ArtificialHB:Fire()
  213.             end
  214.         lastframe = tick()
  215.         end
  216.         if tossremainder then
  217.             tf = 0
  218.         else
  219.             tf = tf - frame * math.floor(tf / frame)
  220.         end
  221.     end
  222. end)
  223.  
  224. --//=================================\\
  225. --\\=================================//
  226.  
  227.  
  228.  
  229.  
  230.  
  231. --//=================================\\
  232. --||          SOME FUNCTIONS
  233. --\\=================================//
  234.  
  235. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  236.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  237. end
  238.  
  239. function PositiveAngle(NUMBER)
  240.     if NUMBER >= 0 then
  241.         NUMBER = 0
  242.     end
  243.     return NUMBER
  244. end
  245.  
  246. function NegativeAngle(NUMBER)
  247.     if NUMBER <= 0 then
  248.         NUMBER = 0
  249.     end
  250.     return NUMBER
  251. end
  252.  
  253. function Swait(NUMBER)
  254.     if NUMBER == 0 or NUMBER == nil then
  255.         ArtificialHB.Event:wait()
  256.     else
  257.         for i = 1, NUMBER do
  258.             ArtificialHB.Event:wait()
  259.         end
  260.     end
  261. end
  262.  
  263. function QuaternionFromCFrame(cf)
  264.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  265.     local trace = m00 + m11 + m22
  266.     if trace > 0 then
  267.         local s = math.sqrt(1 + trace)
  268.         local recip = 0.5 / s
  269.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  270.     else
  271.         local i = 0
  272.         if m11 > m00 then
  273.             i = 1
  274.         end
  275.         if m22 > (i == 0 and m00 or m11) then
  276.             i = 2
  277.         end
  278.         if i == 0 then
  279.             local s = math.sqrt(m00 - m11 - m22 + 1)
  280.             local recip = 0.5 / s
  281.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  282.         elseif i == 1 then
  283.             local s = math.sqrt(m11 - m22 - m00 + 1)
  284.             local recip = 0.5 / s
  285.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  286.         elseif i == 2 then
  287.             local s = math.sqrt(m22 - m00 - m11 + 1)
  288.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  289.         end
  290.     end
  291. end
  292.  
  293. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  294.     local xs, ys, zs = x + x, y + y, z + z
  295.     local wx, wy, wz = w * xs, w * ys, w * zs
  296.     local xx = x * xs
  297.     local xy = x * ys
  298.     local xz = x * zs
  299.     local yy = y * ys
  300.     local yz = y * zs
  301.     local zz = z * zs
  302.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  303. end
  304.  
  305. function QuaternionSlerp(a, b, t)
  306.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  307.     local startInterp, finishInterp;
  308.     if cosTheta >= 0.0001 then
  309.         if (1 - cosTheta) > 0.0001 then
  310.             local theta = ACOS(cosTheta)
  311.             local invSinTheta = 1 / SIN(theta)
  312.             startInterp = SIN((1 - t) * theta) * invSinTheta
  313.             finishInterp = SIN(t * theta) * invSinTheta
  314.         else
  315.             startInterp = 1 - t
  316.             finishInterp = t
  317.         end
  318.     else
  319.         if (1 + cosTheta) > 0.0001 then
  320.             local theta = ACOS(-cosTheta)
  321.             local invSinTheta = 1 / SIN(theta)
  322.             startInterp = SIN((t - 1) * theta) * invSinTheta
  323.             finishInterp = SIN(t * theta) * invSinTheta
  324.         else
  325.             startInterp = t - 1
  326.             finishInterp = t
  327.         end
  328.     end
  329.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  330. end
  331.  
  332. function Clerp(a, b, t)
  333.     local qa = {QuaternionFromCFrame(a)}
  334.     local qb = {QuaternionFromCFrame(b)}
  335.     local ax, ay, az = a.x, a.y, a.z
  336.     local bx, by, bz = b.x, b.y, b.z
  337.     local _t = 1 - t
  338.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  339. end
  340.  
  341. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  342.     local frame = IT("Frame")
  343.     frame.BackgroundTransparency = TRANSPARENCY
  344.     frame.BorderSizePixel = BORDERSIZEPIXEL
  345.     frame.Position = POSITION
  346.     frame.Size = SIZE
  347.     frame.BackgroundColor3 = COLOR
  348.     frame.BorderColor3 = BORDERCOLOR
  349.     frame.Name = NAME
  350.     frame.Parent = PARENT
  351.     return frame
  352. end
  353.  
  354. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  355.     local label = IT("TextLabel")
  356.     label.BackgroundTransparency = 1
  357.     label.Size = UD2(1, 0, 1, 0)
  358.     label.Position = UD2(0, 0, 0, 0)
  359.     label.TextColor3 = TEXTCOLOR
  360.     label.TextStrokeTransparency = STROKETRANSPARENCY
  361.     label.TextTransparency = TRANSPARENCY
  362.     label.FontSize = TEXTFONTSIZE
  363.     label.Font = TEXTFONT
  364.     label.BorderSizePixel = BORDERSIZEPIXEL
  365.     label.TextScaled = false
  366.     label.Text = TEXT
  367.     label.Name = NAME
  368.     label.Parent = PARENT
  369.     return label
  370. end
  371.  
  372. function NoOutlines(PART)
  373.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  374. end
  375.  
  376.  
  377. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  378.     local NEWWELD = IT(TYPE)
  379.     NEWWELD.Part0 = PART0
  380.     NEWWELD.Part1 = PART1
  381.     NEWWELD.C0 = C0
  382.     NEWWELD.C1 = C1
  383.     NEWWELD.Parent = PARENT
  384.     return NEWWELD
  385. end
  386.  
  387. function CreateSound(ID, PARENT, VOLUME, PITCH)
  388.     local NEWSOUND = nil
  389.     coroutine.resume(coroutine.create(function()
  390.         NEWSOUND = IT("Sound", PARENT)
  391.         NEWSOUND.Volume = VOLUME
  392.         NEWSOUND.Pitch = PITCH
  393.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  394.         Swait()
  395.         NEWSOUND:play()
  396.         game:GetService("Debris"):AddItem(NEWSOUND, 10)
  397.     end))
  398.     return NEWSOUND
  399. end
  400.  
  401. function CFrameFromTopBack(at, top, back)
  402.     local right = top:Cross(back)
  403.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  404. end
  405.  
  406. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  407.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
  408.     local mesh = IT("SpecialMesh",wave)
  409.     mesh.MeshType = "FileMesh"
  410.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  411.     mesh.Scale = SIZE
  412.     mesh.Offset = VT(0,0,-SIZE.X/8)
  413.     wave.CFrame = CFRAME
  414.     coroutine.resume(coroutine.create(function(PART)
  415.         for i = 1, WAIT do
  416.             Swait()
  417.             mesh.Scale = mesh.Scale + GROW
  418.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  419.             if DOESROT == true then
  420.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  421.             end
  422.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  423.             if wave.Transparency > 0.99 then
  424.                 wave:remove()
  425.             end
  426.         end
  427.     end))
  428. end
  429.  
  430. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  431.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
  432.     local mesh = IT("SpecialMesh",wave)
  433.     mesh.MeshType = "FileMesh"
  434.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  435.     mesh.Scale = SIZE
  436.     --mesh.Offset = VT(0,0,-SIZE.X/8)
  437.     wave.CFrame = CFRAME
  438.     coroutine.resume(coroutine.create(function(PART)
  439.         for i = 1, WAIT do
  440.             Swait()
  441.             mesh.Scale = mesh.Scale + GROW
  442.             --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  443.             if DOESROT == true then
  444.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  445.             end
  446.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  447.             if wave.Transparency > 0.99 then
  448.                 wave:remove()
  449.             end
  450.         end
  451.     end))
  452. end
  453.  
  454. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  455.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
  456.     local mesh = IT("SpecialMesh",wave)
  457.     mesh.MeshType = "FileMesh"
  458.     mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  459.     mesh.Scale = SIZE
  460.     wave.CFrame = CFRAME
  461.     coroutine.resume(coroutine.create(function(PART)
  462.         for i = 1, WAIT do
  463.             Swait()
  464.             mesh.Scale = mesh.Scale + GROW
  465.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  466.             if DOESROT == true then
  467.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  468.             end
  469.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  470.             if wave.Transparency > 0.99 then
  471.                 wave:remove()
  472.             end
  473.         end
  474.     end))
  475. end
  476.  
  477.  
  478. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  479.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  480.     local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  481.     wave.CFrame = CFRAME
  482.     coroutine.resume(coroutine.create(function(PART)
  483.         for i = 1, WAIT do
  484.             Swait()
  485.             mesh.Scale = mesh.Scale * GROW
  486.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  487.             if wave.Transparency > 0.99 then
  488.                 wave:remove()
  489.             end
  490.         end
  491.     end))
  492. end
  493.  
  494. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  495.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  496.     local mesh = IT("SpecialMesh",wave)
  497.     mesh.MeshType = "Sphere"
  498.     mesh.Scale = SIZE
  499.     mesh.Offset = VT(0,0,0)
  500.     wave.CFrame = CFRAME
  501.     coroutine.resume(coroutine.create(function(PART)
  502.         for i = 1, WAIT do
  503.             Swait()
  504.             mesh.Scale = mesh.Scale + GROW
  505.             wave.Transparency = wave.Transparency + (1/WAIT)
  506.             if wave.Transparency > 0.99 then
  507.                 wave:remove()
  508.             end
  509.         end
  510.     end))
  511. end
  512.  
  513. function MakeForm(PART,TYPE)
  514.     if TYPE == "Cyl" then
  515.         local MSH = IT("CylinderMesh",PART)
  516.     elseif TYPE == "Ball" then
  517.         local MSH = IT("SpecialMesh",PART)
  518.         MSH.MeshType = "Sphere"
  519.     elseif TYPE == "Wedge" then
  520.         local MSH = IT("SpecialMesh",PART)
  521.         MSH.MeshType = "Wedge"
  522.     end
  523. end
  524.  
  525. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  526.     if FLOOR ~= nil then
  527.         coroutine.resume(coroutine.create(function()
  528.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  529.             PART.CFrame = CF(POSITION)
  530.             for i = 1, 45 do
  531.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  532.                 RingPiece.Material = FLOOR.Material
  533.                 RingPiece.Color = FLOOR.Color
  534.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  535.                 Debris:AddItem(RingPiece,SWAIT/100)
  536.             end
  537.             PART:remove()
  538.         end))
  539.     end
  540. end
  541.  
  542. function CheckTableForString(Table, String)
  543.     for i, v in pairs(Table) do
  544.         if string.find(string.lower(String), string.lower(v)) then
  545.             return true
  546.         end
  547.     end
  548.     return false
  549. end
  550.  
  551. function CheckIntangible(Hit)
  552.     local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  553.     if Hit and Hit.Parent then
  554.         if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  555.             return true
  556.         end
  557.     end
  558.     return false
  559. end
  560.  
  561. Debris = game:GetService("Debris")
  562.  
  563. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  564.     local Direction = CFrame.new(StartPos, Vec).lookVector
  565.     local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  566.     local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  567.     if RayHit and CheckIntangible(RayHit) then
  568.         if DelayIfHit then
  569.             wait()
  570.         end
  571.         RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  572.     end
  573.     return RayHit, RayPos, RayNormal
  574. end
  575.  
  576. function turnto(position)
  577.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  578. end
  579.  
  580. --//=================================\\
  581. --||         WEAPON CREATION
  582. --\\=================================//
  583.  
  584. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  585. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  586. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  587. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  588.  
  589. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  590. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  591. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  592. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  593. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  594. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  595. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  596. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  597.  
  598. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  599. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  600. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  601. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  602. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  603. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  604. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  605. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  606. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  607. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  608.  
  609.  
  610. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  611. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  612. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  613. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  614.  
  615. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  616. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  617. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  618. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  619. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  620. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  621. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  622. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  623.  
  624. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  625. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  626. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  627. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  628. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  629. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  630. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  631. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  632. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  633. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  634.  
  635. for _, c in pairs(Weapon:GetChildren()) do
  636.     if c.ClassName == "Part" then
  637.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  638.     end
  639. end
  640.  
  641. Weapon.Parent = Character
  642.  
  643. Humanoid.Died:connect(function()
  644.     ATTACK = true
  645. end)
  646.  
  647. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  648. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  649. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  650. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  651.  
  652. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Death's Agreement", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  653. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Grab Time", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  654. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Max Speed", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  655. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Evil Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  656.  
  657. --//=================================\\
  658. --||         DAMAGE FUNCTIONS
  659. --\\=================================//
  660.  
  661. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  662.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  663.     STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  664.     local BODYGYRO = IT("BodyGyro", STATPART)
  665.     local BODYPOSITION = IT("BodyPosition", STATPART)
  666.     BODYPOSITION.P = 2000
  667.     BODYPOSITION.D = 100
  668.     BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  669.     BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  670.     game:GetService("Debris"):AddItem(STATPART ,5)
  671.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  672.     BILLBOARDGUI.Adornee = STATPART
  673.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  674.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  675.     BILLBOARDGUI.AlwaysOnTop = false
  676.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  677.     TEXTLABEL.BackgroundTransparency = 1
  678.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  679.     TEXTLABEL.Text = TEXT
  680.     TEXTLABEL.Font = "SciFi"
  681.     TEXTLABEL.FontSize="Size42"
  682.     TEXTLABEL.TextColor3 = COLOR
  683.     TEXTLABEL.TextStrokeTransparency = 1
  684.     TEXTLABEL.TextScaled = true
  685.     TEXTLABEL.TextWrapped = true
  686.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  687.         if LABELTYPE == "Normal" then
  688.             for i = 1, 30 do
  689.                 Swait()
  690.                 STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  691.                 TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  692.             end
  693.         elseif LABELTYPE == "Debuff" then
  694.             for i = 1, 30 do
  695.                 Swait()
  696.                 STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  697.                 TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  698.             end
  699.         elseif LABELTYPE == "Shock" then
  700.             local ORIGIN = STATPART.Position
  701.             for i = 1, 30 do
  702.                 Swait()
  703.                 STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  704.                 TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  705.             end
  706.         end
  707.         THEPART.Parent = nil
  708.     end),STATPART, BODYPOSITION, TEXTLABEL)
  709. end
  710.  
  711. --//=================================\\
  712. --||            DAMAGING
  713. --\\=================================//
  714.  
  715. function killnearest(position,range,maxstrength,direction)
  716.     for i,v in ipairs(workspace:GetChildren()) do
  717.     local body = v:GetChildren()
  718.         for part = 1, #body do
  719.             if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  720.                 if(body[part].Position - position).Magnitude < range then
  721.                     if v.ClassName == "Model" then
  722.                         --v:BreakJoints()
  723.                     end
  724.                     local POS = position
  725.                     coroutine.resume(coroutine.create(function()
  726.                         body[part].Anchored = true
  727.                         body[part].Parent = Effects
  728.                         body[part].CanCollide = true
  729.                         local SIZE = body[part].Size
  730.                         body[part].Material = "Neon"
  731.                         CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  732.                         for i = 1, 75 do
  733.                             Swait()
  734.                             body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  735.                             body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  736.                         end
  737.                         coroutine.resume(coroutine.create(function()
  738.                             while true do
  739.                                 Swait()
  740.                                 body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  741.                                 body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  742.                             end
  743.                         end))
  744.                         body[part].Anchored = false
  745.                         body[part].Velocity = direction.lookVector*maxstrength
  746.                     end))
  747.                 end
  748.             end
  749.         end
  750.         if v.ClassName == "Part" then
  751.             if v.Anchored == false and (v.Position - position).Magnitude < range then
  752.                 local POS = position
  753.                 coroutine.resume(coroutine.create(function()
  754.                     v.Anchored = true
  755.                     v.Parent = Effects
  756.                     local SIZE = v.Size
  757.                     v.Material = "Neon"
  758.                     CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  759.                     for i = 1, 75 do
  760.                         Swait()
  761.                         v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  762.                         v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  763.                     end
  764.                     coroutine.resume(coroutine.create(function()
  765.                         while true do
  766.                             Swait()
  767.                             v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  768.                             v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  769.                         end
  770.                     end))
  771.                     v.Anchored = false
  772.                     v.Velocity = direction.lookVector*maxstrength
  773.                 end))
  774.             end
  775.         end
  776.     end
  777. end
  778.  
  779. --//=================================\\
  780. --||    ATTACK FUNCTIONS AND STUFF
  781. --\\=================================//
  782.  
  783. function AttackTemplate()
  784.     ATTACK = true
  785.     Rooted = false
  786.     for i=0, 1, 0.1 / Animation_Speed do
  787.         Swait()
  788.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  789.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  790.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  791.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  792.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  793.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  794.     end
  795.     ATTACK = false
  796.     Rooted = false
  797. end
  798.  
  799. function DeathAgreement()
  800.     ATTACK = true
  801.     Rooted = false
  802.     local SPEED = Speed
  803.     Speed = 10
  804.     CreateSound("357202141", RightArm, 10, 1.1)
  805.     for i=0, 0, 0.1 / Animation_Speed do
  806.         Swait()
  807.         turnto(Mouse.Hit.p)
  808.         MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really red",VT(-1/15,-1/15,-1/15))
  809.         MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really red",VT(-2/15,-2/15,-2/15))
  810.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  811.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  812.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  813.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  814.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  815.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  816.     end
  817.     for i=0, 0.15, 0.1 / Animation_Speed do
  818.         Swait()
  819.         turnto(Mouse.Hit.p)
  820.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  821.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  822.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  823.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  824.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  825.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  826.     end
  827.     local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really red", "Punch", VT(50,50,50),false)
  828.     PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  829.     PART.Shape = "Ball"
  830.     local bv = Instance.new("BodyVelocity")
  831.     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  832.     bv.velocity = RootPart.CFrame.lookVector*600
  833.     bv.Parent = PART
  834.     bv.Name = "PROJECTILEVELOCITY"
  835.     CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5))
  836.     CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3))
  837.     CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2))
  838.     CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(2.2,0.6,2.2))
  839.     CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  840.     coroutine.resume(coroutine.create(function()
  841.         for i = 1, 10 do
  842.             Swait()
  843.             PART.Transparency = PART.Transparency + 0.2/10
  844.             PART.Size = PART.Size + VT(5,5,5)
  845.             killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  846.         end
  847.         PART:Destroy()
  848.     end))
  849.     for i=0, 1, 0.1 / Animation_Speed do
  850.         Swait()
  851.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  852.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  853.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  854.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  855.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  856.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  857.     end
  858.     Speed = SPEED
  859.     ATTACK = false
  860.     Rooted = false
  861. end
  862.  
  863. function GrabTime()
  864.     ATTACK = true
  865.     Rooted = false
  866.     local HASGRABBED = false
  867.     local WELD = nil
  868.     local TORS = nil
  869.     local hitting = FIST.Touched:connect(function(hit)
  870.         if hit.Parent:FindFirstChild("Humanoid") then
  871.             if hit.Parent.Humanoid.Health ~= 0 then
  872.                 UNANCHOR = false
  873.                 TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  874.                 TORS.Anchored = true
  875.                 TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  876.                 WELD = weldBetween(RightArm,TORS)
  877.                 HASGRABBED = true
  878.                 Rooted = true
  879.             end
  880.         end
  881.     end)
  882.     for i=0, 1, 0.1 / Animation_Speed do
  883.         Swait()
  884.         if HASGRABBED == true then
  885.             break
  886.         end
  887.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  888.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  889.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  890.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  891.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  892.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  893.     end
  894.     hitting:disconnect()
  895.     if HASGRABBED == true then
  896.         TORS.Anchored = false
  897.         RootPart.Anchored = true
  898.         for i=0, 2, 0.1 / Animation_Speed do
  899.             Swait()
  900.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  901.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  902.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  903.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  904.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  905.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  906.         end
  907.         CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  908.         CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  909.         local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  910.         SOUNDPART.CFrame = RootPart.CFrame
  911.         Debris:AddItem(SOUNDPART,5)
  912.         CreateSound("357202073", SOUNDPART, 2, 1)
  913.         for i = 1, 15 do
  914.             Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  915.         end
  916.         for i=0, 2, 0.1 / Animation_Speed do
  917.             Swait()
  918.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  919.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  920.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  921.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  922.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  923.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  924.         end
  925.         for i=0, 0.25, 0.1 / Animation_Speed do
  926.             Swait()
  927.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  928.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  929.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  930.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  931.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  932.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  933.         end
  934.         if HITFLOOR ~= nil then
  935.             CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  936.         end
  937.         CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  938.         WELD:remove()
  939.         for i = 1, 25 do
  940.             Swait()
  941.             killnearest(RootPart.Position,45,100,Torso.CFrame)
  942.             CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  943.             CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really red",VT(1,0.4,1))
  944.             CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Really red",VT(2.3,0.3,2.3))
  945.             Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  946.             Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Really red", 1 + MRANDOM(1,30)/15)
  947.         end
  948.     end
  949.     UNANCHOR = true
  950.     ATTACK = false
  951.     Rooted = false
  952. end
  953.  
  954. function MaxSpeed()
  955.     local ORIGIN = RootPart.Position
  956.     CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  957.     CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  958.     local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  959.     SOUNDPART.CFrame = RootPart.CFrame
  960.     Debris:AddItem(SOUNDPART,5)
  961.     CreateSound("357202032", SOUNDPART, 2, 1)
  962.     RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  963.     Swait()
  964.     CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  965.     CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  966.     local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  967.     SOUNDPART.CFrame = RootPart.CFrame
  968.     Debris:AddItem(SOUNDPART,5)
  969.     CreateSound("1295446488", SOUNDPART, 2, 1)
  970.     if MRANDOM(1,8) == 1 then
  971.         ATTACK = true
  972.         Rooted = true
  973.         local FRUITSTABLE = {
  974.             {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
  975.             {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
  976.             {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
  977.         }
  978.         local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  979.         local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  980.         CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  981.         FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  982.         weldBetween(RightArm,FRUITMODEL)
  983.         for i=0, 4, 0.1 / Animation_Speed do
  984.             Swait()
  985.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  986.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  987.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  988.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  989.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  990.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  991.         end
  992.         CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  993.         FRUITMODEL:remove()
  994.         for i = 1, 15 do
  995.             Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  996.         end
  997.         for i=0, 0.5, 0.1 / Animation_Speed do
  998.             Swait()
  999.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1000.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1001.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1002.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1003.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1004.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1005.         end
  1006.         ATTACK = false
  1007.         Rooted = false
  1008.     end
  1009. end
  1010.  
  1011. function EvilUltimate()
  1012.     ATTACK = true
  1013.     Rooted = true
  1014.     CreateSound("358080470", RightArm, 10, 0.8)
  1015.     for i=0, 8, 0.1 / Animation_Speed do
  1016.         Swait()
  1017.         turnto(Mouse.Hit.p)
  1018.         CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.2,0,0.2))
  1019.         Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1.1)
  1020.         MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  1021.         MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Really red",VT(0.001,0.001,2),0)
  1022.         MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really red",VT(-1/15,-1/15,-1/15))
  1023.         MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really red",VT(-2/15,-2/15,-2/15))
  1024.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1025.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1026.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1027.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1028.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1029.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1030.     end
  1031.     for i=0, 0.15, 0.1 / Animation_Speed do
  1032.         Swait()
  1033.         turnto(Mouse.Hit.p)
  1034.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1035.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1036.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1037.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1038.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1039.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1040.     end
  1041.     MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Really red",VT(-0.04,-0.04,-0.04))
  1042.     MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  1043.     coroutine.resume(coroutine.create(function()
  1044.         Swait(100)
  1045.         for i = 1, 5 do
  1046.             MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Really red",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1047.             CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(4.5*i,0.2,4.5*i))
  1048.             CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(5*i,0.2,5*i))
  1049.             CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(4*i,0.6,4*i))
  1050.             CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(5.2*i,0.6,5.2*i))
  1051.         end
  1052.         killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1053.         for i = 1, 5 do
  1054.             CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1055.             CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1056.         end
  1057.         coroutine.resume(coroutine.create(function()
  1058.             for i = 1, 50 do
  1059.                 Swait()
  1060.                 for i = 1, 1 do
  1061.                     Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1062.                 end
  1063.                 for i = 1, 2 do
  1064.                     Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1 + MRANDOM(1,30)/3)
  1065.                 end
  1066.             end
  1067.         end))
  1068.     end))
  1069.     for i=0, 4, 0.1 / Animation_Speed do
  1070.         Swait()
  1071.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1072.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1073.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1074.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1075.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1076.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1077.     end
  1078.     ATTACK = false
  1079.     Rooted = false
  1080. end
  1081.  
  1082. --//=================================\\
  1083. --||      ASSIGN THINGS TO KEYS
  1084. --\\=================================//
  1085.  
  1086. function MouseDown(Mouse)
  1087.     if ATTACK == false then
  1088.     end
  1089. end
  1090.  
  1091. function MouseUp(Mouse)
  1092. HOLD = false
  1093. end
  1094.  
  1095. function KeyDown(Key)
  1096.     KEYHOLD = true
  1097.     if Key == "z" and ATTACK == false then
  1098.         DeathAgreement()
  1099.     end
  1100.  
  1101.     if Key == "b" and ATTACK == false then
  1102.         GrabTime()
  1103.     end
  1104.  
  1105.     if Key == "c" and ATTACK == false then
  1106.         MaxSpeed()
  1107.     end
  1108.  
  1109.     if Key == "x" and ATTACK == false then
  1110.         EvilUltimate()
  1111.     end
  1112.  
  1113.     if Key == "p" and ATTACK == false then
  1114.         if Speed == 16 then
  1115.             Speed = 150
  1116.         elseif Speed == 150 then
  1117.             Speed = 16
  1118.         end
  1119.     end
  1120. end
  1121.  
  1122. function KeyUp(Key)
  1123.     KEYHOLD = false
  1124. end
  1125.  
  1126.     Mouse.Button1Down:connect(function(NEWKEY)
  1127.         MouseDown(NEWKEY)
  1128.     end)
  1129.     Mouse.Button1Up:connect(function(NEWKEY)
  1130.         MouseUp(NEWKEY)
  1131.     end)
  1132.     Mouse.KeyDown:connect(function(NEWKEY)
  1133.         KeyDown(NEWKEY)
  1134.     end)
  1135.     Mouse.KeyUp:connect(function(NEWKEY)
  1136.         KeyUp(NEWKEY)
  1137.     end)
  1138.  
  1139. --//=================================\\
  1140. --\\=================================//
  1141.  
  1142.  
  1143. function unanchor()
  1144.     if UNANCHOR == true then
  1145.         g = Character:GetChildren()
  1146.         for i = 1, #g do
  1147.             if g[i].ClassName == "Part" then
  1148.                 g[i].Anchored = false
  1149.             end
  1150.         end
  1151.     end
  1152. end
  1153.  
  1154.  
  1155. --//=================================\\
  1156. --||    WRAP THE WHOLE SCRIPT UP
  1157. --\\=================================//
  1158.  
  1159. Humanoid.Changed:connect(function(Jump)
  1160.     if Jump == "Jump" and (Disable_Jump == true) then
  1161.         Humanoid.Jump = false
  1162.     end
  1163. end)
  1164.  
  1165. while true do
  1166.     Swait()
  1167.     ANIMATE.Parent = nil
  1168.     local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1169.     IDLEANIMATION:Play()
  1170.     SINE = SINE + CHANGE
  1171.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1172.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1173.     local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1174.     HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1175.     local WALKSPEEDVALUE = 0
  1176.     if Speed < 35 then
  1177.         WALKSPEEDVALUE = 6
  1178.     else
  1179.         WALKSPEEDVALUE = 3
  1180.     end
  1181.     if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1182.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1183.         Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1184.         if Speed < 35 then
  1185.             RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1186.             LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1187.         else
  1188.             RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1189.             LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1190.         end
  1191.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1192.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1193.         Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1194.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1195.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1196.     end
  1197.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1198.         ANIM = "Jump"
  1199.         if ATTACK == false then
  1200.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1201.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1202.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1203.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1204.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1205.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1206.         end
  1207.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1208.         ANIM = "Fall"
  1209.         if ATTACK == false then
  1210.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1211.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1212.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1213.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1214.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1215.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1216.         end
  1217.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1218.         ANIM = "Idle"
  1219.         if ATTACK == false then
  1220.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1221.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1222.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1223.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1224.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1225.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1226.         end
  1227.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1228.         ANIM = "Walk"
  1229.         WALK = WALK + 1 / Animation_Speed
  1230.         if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1231.             WALK = 0
  1232.             if WALKINGANIM == true then
  1233.                 WALKINGANIM = false
  1234.             elseif WALKINGANIM == false then
  1235.                 WALKINGANIM = true
  1236.             end
  1237.         end
  1238.         --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1239.         --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1240.         if ATTACK == false then
  1241.             if Speed < 35 then
  1242.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1243.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1244.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1245.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1246.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1247.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1248.             else
  1249.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1250.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1251.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1252.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1253.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1254.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1255.             end
  1256.         end
  1257.     end
  1258.     unanchor()
  1259.     Humanoid.MaxHealth = "inf"
  1260.     Humanoid.Health = "inf"
  1261.     if Rooted == false then
  1262.         Disable_Jump = false
  1263.         Humanoid.WalkSpeed = Speed
  1264.     elseif Rooted == true then
  1265.         Disable_Jump = true
  1266.         Humanoid.WalkSpeed = 0
  1267.     end
  1268.     local MATHS = {"0","1"}
  1269.     Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1270.     Humanoid.PlatformStand = false
  1271. end
  1272.  
  1273. --//=================================\\
  1274. --\\=================================//
  1275.  
  1276.  
  1277.  
  1278.  
  1279.  
  1280. --//====================================================\\--
  1281. --||                     END OF SCRIPT
  1282. --\\====================================================//--
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