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- MVGA
- Make Vanilla Great Again
- Changes for both Marines and Aliens:
- Removed floating health bars on players for anyone other than commander and spectators.
- Pregame damage only occurs when touching enemy chair/hive
- Marines
- • Medpack tech added
- o Medpacks 1 and Medpacks 2: Researchable techs on the command station that buff medpacks (changes instant heal/heal over time).
- o Medpacks 1: make medpacks heal 30/20 and Medpacks 2: make meds heal 40/10.
- o Medpacks 1: require armory, are on the command station, cost 10 res, and take 1 minute to research.
- o Medpacks 2: require advanced armory, are on the command station, cost 20 res, and take 1.5 minutes to research.
- • Obs: build time 7 seconds (down from 15)
- • Robo: build time 15 seconds (up from 7)
- • Macs: Build ratio 50% of a marine (up from 33%)
- • Advanced Armory: research cost 25 TRes (up from 20)
- • Machine Gun: research cost 1 TRes (down from 20)
- • Mines: Pres cost changed to 6 (was 5). Effective HP changed to 70 (was 30)
- • Grenades: Research time changed to 30 seconds (was 45)
- o Cluster grenades now have fire effect
- • Exosuits: railgun exo charge time changed to 1.5 seconds (was 2 seconds). Structural damage increased by 25%. Player damage unchanged.
- Marine Supply Changes:
- • Obs 25 supply (up from 0)
- • 1 sentry turret 10 supply (same as before, 10)
- • 1 sentry battery 20 supply (up from 0)
- • arcs 15 supply (up from 10)
- • macs 10 supply (same as before, 10)
- • armory 10 (up from 5)
- • robo 10 (up from 5)
- Aliens:
- General Changes
- • Starting P-Res for Aliens increased to 16 from 12.
- • Cyst max hp changed to 250 – every cyst has the same health.
- • Cysts will take damage while unconnected
- • Cyst maturation rate reduced to 20 from 45
- • Focus removed
- • Neurotoxin added to replace focus, adds a stacking DoT to your primary attack. Deals damage per second per stack (8 for fade, 6 for onos and skulk, 4 for lerk, and 5 for gorge).
- • Silence removed
- • Adrenaline reverted to previous version
- • Soft cap on all alien healing over 16% per second, reducing effectiveness by 80%
- • Reduced Mature HP of Whips, Crags, Shades, and Shifts by 15%
- • Nutrient Mist changes:
- o Can only be deployed on infestation.
- o No longer prevents off-infestation structures from taking damage.
- • Biomass Changes:
- o Biomass 1 cost increased to 20 (from 15)
- o Biomass 2 cost increased to 25 (from 20)
- o Biomass 4 removed
- • Contaminate Changes:
- o Changed to bio 9 (from 10)
- o Costs 30 Tres to research, takes as much time as Xenocide to research.
- o Doesn’t bile everything around it.
- • Hive HP changes.
- o Mature Hive hp changed from 6000HP, 1400A (8800 ehp) to 5000HP 500A (6000 eHP)
- o Hive HP also depends on biomass level
- Bio 1 adds 600 ehp (400 HP 200A)
- Bio 2 adds 1200 ehp (600 HP 300A
- Final, mature hive ehp is 8000 (6000HP + 1000A)
- Alien Supply changes:
- • Aliens have 100 (was 200) supply on 1 hive, 150 (was 200) on 2 hives, and 200 on 3 hives.
- • Drifter supply cost increased to 15 (from 10)
- • Whip supply cost increased to 15 (from 5)
- • Shift, shade, crag supply costs increased to 10 (from 5)
- Gorge:
- • Tunnel cost increased to 5 (from 3)
- • Hydras cost reduced to 2 (from 3)
- • Babbler change: removed damage taken cap and made their hp 11. In vanilla, babblers take a max of 5 damage from any one source, so they block 2 rifle bullets. With this change, once you get w1 they'll only block 1 bullet each.
- • Clog HP Reduced 10%
- • Clog build cooldown increased by 50%
- Lerk:
- • Lerk P-Res cost increased to 25 from 21
- • Umbra moved to biomass 4 (from 5)
- • Spores moved to biomass 6 (from 4)
- Fade:
- • Fade P-Res Cost changed to 41 from 37
- Onos:
- • Onos P-Res cost changed to 66 from 62
- • Onos Charge now only minorly knocks back marines, does not knock back exo
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