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Dec 18th, 2018
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  1. MVGA
  2. Make Vanilla Great Again
  3. Changes for both Marines and Aliens:
  4. Removed floating health bars on players for anyone other than commander and spectators.
  5. Pregame damage only occurs when touching enemy chair/hive
  6. Marines
  7. • Medpack tech added
  8. o Medpacks 1 and Medpacks 2: Researchable techs on the command station that buff medpacks (changes instant heal/heal over time).
  9. o Medpacks 1: make medpacks heal 30/20 and Medpacks 2: make meds heal 40/10.
  10. o Medpacks 1: require armory, are on the command station, cost 10 res, and take 1 minute to research.
  11. o Medpacks 2: require advanced armory, are on the command station, cost 20 res, and take 1.5 minutes to research.
  12. • Obs: build time 7 seconds (down from 15)
  13. • Robo: build time 15 seconds (up from 7)
  14. • Macs: Build ratio 50% of a marine (up from 33%)
  15. • Advanced Armory: research cost 25 TRes (up from 20)
  16. • Machine Gun: research cost 1 TRes (down from 20)
  17. • Mines: Pres cost changed to 6 (was 5). Effective HP changed to 70 (was 30)
  18. • Grenades: Research time changed to 30 seconds (was 45)
  19. o Cluster grenades now have fire effect
  20. • Exosuits: railgun exo charge time changed to 1.5 seconds (was 2 seconds). Structural damage increased by 25%. Player damage unchanged.
  21. Marine Supply Changes:
  22. • Obs 25 supply (up from 0)
  23. • 1 sentry turret 10 supply (same as before, 10)
  24. • 1 sentry battery 20 supply (up from 0)
  25. • arcs 15 supply (up from 10)
  26. • macs 10 supply (same as before, 10)
  27. • armory 10 (up from 5)
  28. • robo 10 (up from 5)
  29. Aliens:
  30. General Changes
  31. • Starting P-Res for Aliens increased to 16 from 12.
  32. • Cyst max hp changed to 250 – every cyst has the same health.
  33. • Cysts will take damage while unconnected
  34. • Cyst maturation rate reduced to 20 from 45
  35. • Focus removed
  36. • Neurotoxin added to replace focus, adds a stacking DoT to your primary attack. Deals damage per second per stack (8 for fade, 6 for onos and skulk, 4 for lerk, and 5 for gorge).
  37. • Silence removed
  38. • Adrenaline reverted to previous version
  39. • Soft cap on all alien healing over 16% per second, reducing effectiveness by 80%
  40. • Reduced Mature HP of Whips, Crags, Shades, and Shifts by 15%
  41. • Nutrient Mist changes:
  42. o Can only be deployed on infestation.
  43. o No longer prevents off-infestation structures from taking damage.
  44. • Biomass Changes:
  45. o Biomass 1 cost increased to 20 (from 15)
  46. o Biomass 2 cost increased to 25 (from 20)
  47. o Biomass 4 removed
  48. • Contaminate Changes:
  49. o Changed to bio 9 (from 10)
  50. o Costs 30 Tres to research, takes as much time as Xenocide to research.
  51. o Doesn’t bile everything around it.
  52. • Hive HP changes.
  53. o Mature Hive hp changed from 6000HP, 1400A (8800 ehp) to 5000HP 500A (6000 eHP)
  54. o Hive HP also depends on biomass level
  55.  Bio 1 adds 600 ehp (400 HP 200A)
  56.  Bio 2 adds 1200 ehp (600 HP 300A
  57.  Final, mature hive ehp is 8000 (6000HP + 1000A)
  58. Alien Supply changes:
  59. • Aliens have 100 (was 200) supply on 1 hive, 150 (was 200) on 2 hives, and 200 on 3 hives.
  60. • Drifter supply cost increased to 15 (from 10)
  61. • Whip supply cost increased to 15 (from 5)
  62. • Shift, shade, crag supply costs increased to 10 (from 5)
  63. Gorge:
  64. • Tunnel cost increased to 5 (from 3)
  65. • Hydras cost reduced to 2 (from 3)
  66. • Babbler change: removed damage taken cap and made their hp 11. In vanilla, babblers take a max of 5 damage from any one source, so they block 2 rifle bullets. With this change, once you get w1 they'll only block 1 bullet each.
  67. • Clog HP Reduced 10%
  68. • Clog build cooldown increased by 50%
  69. Lerk:
  70. • Lerk P-Res cost increased to 25 from 21
  71. • Umbra moved to biomass 4 (from 5)
  72. • Spores moved to biomass 6 (from 4)
  73. Fade:
  74. • Fade P-Res Cost changed to 41 from 37
  75. Onos:
  76. • Onos P-Res cost changed to 66 from 62
  77. • Onos Charge now only minorly knocks back marines, does not knock back exo
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