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- [12:52:43] [Server Hang Watchdog/ERROR] [tML]: Server hung for more than 10 seconds:
- at HEROsMod.HEROsMod.HijackGetData(Byte& messageType, BinaryReader& reader, Int32 playerNumber) in HEROsMod.cs:line 201
- at Terraria.ModLoader.ModNet.HijackGetData(Byte& messageType, BinaryReader& reader, Int32 playerNumber)
- at Terraria.MessageBuffer.GetData(Int32 start, Int32 length, Int32& messageType)
- at Terraria.NetMessage.CheckBytes(Int32 bufferIndex)
- at Terraria.Netplay.<>c.<ServerLoop>b__46_2()
- at System.Threading.Tasks.Task.InnerInvoke()
- at System.Threading.Tasks.Task.Execute()
- at System.Threading.Tasks.Task.ExecutionContextCallback(Object obj)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
- at System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
- at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline(Task task, Boolean taskWasPreviouslyQueued)
- at System.Threading.Tasks.TaskScheduler.TryRunInline(Task task, Boolean taskWasPreviouslyQueued)
- at System.Threading.Tasks.Task.InternalRunSynchronously(TaskScheduler scheduler, Boolean waitForCompletion)
- at Terraria.Netplay.OnUpdate()
- at DMD<Terraria.Main::DoUpdate>(Main this, GameTime gameTime)
- at DMD<DMD<Trampoline<Terraria.Main::DoUpdate>?29192704>?40235071::Trampoline<Terraria.Main::DoUpdate>?29192704>(Main , GameTime )
- at BaseLibrary.Hooking.<>c.<Load>b__1_0(orig_DoUpdate orig, Main self, GameTime gameTime) in BaseLibrary\Hooking\Hooking.cs:line 21
- at DMD<DMD<Hook<Terraria.Main::DoUpdate>?28630766>?56350302::Hook<Terraria.Main::DoUpdate>?28630766>(Main , GameTime )
- at Terraria.Main.Update(GameTime gameTime)
- at Terraria.Main.DedServ()
- at Terraria.Program.LaunchGame_()
- at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
- at Terraria.WindowsLaunch.Main(String[] args)
- [12:52:43] [1/ERROR] [Terraria]: System.Threading.ThreadAbortException: Thread was being aborted.
- at System.Threading.Thread.GetThreadStateNative()
- at System.Threading.Tasks.Task.FinishContinuations()
- at System.Threading.Tasks.Task.FinishStageThree()
- at System.Threading.Tasks.Task.FinishStageTwo()
- at System.Threading.Tasks.Task.Finish(Boolean bUserDelegateExecuted)
- at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
- at System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
- at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline(Task task, Boolean taskWasPreviouslyQueued)
- at System.Threading.Tasks.TaskScheduler.TryRunInline(Task task, Boolean taskWasPreviouslyQueued)
- at System.Threading.Tasks.Task.InternalRunSynchronously(TaskScheduler scheduler, Boolean waitForCompletion)
- at Terraria.Netplay.OnUpdate()
- at DMD<Terraria.Main::DoUpdate>(Main this, GameTime gameTime)
- at DMD<DMD<Trampoline<Terraria.Main::DoUpdate>?29192704>?40235071::Trampoline<Terraria.Main::DoUpdate>?29192704>(Main , GameTime )
- at BaseLibrary.Hooking.<>c.<Load>b__1_0(orig_DoUpdate orig, Main self, GameTime gameTime) in BaseLibrary\Hooking\Hooking.cs:line 21
- at DMD<DMD<Hook<Terraria.Main::DoUpdate>?28630766>?56350302::Hook<Terraria.Main::DoUpdate>?28630766>(Main , GameTime )
- at Terraria.Main.Update(GameTime gameTime)
- [12:52:43] [1/FATAL] [Terraria]: Main engine crash
- System.Threading.ThreadAbortException: Thread was being aborted.
- at System.Threading.Monitor.ReliableEnterTimeout(Object obj, Int32 timeout, Boolean& lockTaken)
- at Terraria.Social.Steam.CoreSocialModule.PulseSteamTick()
- at System.Action.Invoke()
- at Terraria.Main.DedServ()
- at Terraria.Program.LaunchGame_()
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