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  1. [12:52:43] [Server Hang Watchdog/ERROR] [tML]: Server hung for more than 10 seconds:
  2. at HEROsMod.HEROsMod.HijackGetData(Byte& messageType, BinaryReader& reader, Int32 playerNumber) in HEROsMod.cs:line 201
  3. at Terraria.ModLoader.ModNet.HijackGetData(Byte& messageType, BinaryReader& reader, Int32 playerNumber)
  4. at Terraria.MessageBuffer.GetData(Int32 start, Int32 length, Int32& messageType)
  5. at Terraria.NetMessage.CheckBytes(Int32 bufferIndex)
  6. at Terraria.Netplay.<>c.<ServerLoop>b__46_2()
  7. at System.Threading.Tasks.Task.InnerInvoke()
  8. at System.Threading.Tasks.Task.Execute()
  9. at System.Threading.Tasks.Task.ExecutionContextCallback(Object obj)
  10. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  11. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  12. at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
  13. at System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
  14. at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline(Task task, Boolean taskWasPreviouslyQueued)
  15. at System.Threading.Tasks.TaskScheduler.TryRunInline(Task task, Boolean taskWasPreviouslyQueued)
  16. at System.Threading.Tasks.Task.InternalRunSynchronously(TaskScheduler scheduler, Boolean waitForCompletion)
  17. at Terraria.Netplay.OnUpdate()
  18. at DMD<Terraria.Main::DoUpdate>(Main this, GameTime gameTime)
  19. at DMD<DMD<Trampoline<Terraria.Main::DoUpdate>?29192704>?40235071::Trampoline<Terraria.Main::DoUpdate>?29192704>(Main , GameTime )
  20. at BaseLibrary.Hooking.<>c.<Load>b__1_0(orig_DoUpdate orig, Main self, GameTime gameTime) in BaseLibrary\Hooking\Hooking.cs:line 21
  21. at DMD<DMD<Hook<Terraria.Main::DoUpdate>?28630766>?56350302::Hook<Terraria.Main::DoUpdate>?28630766>(Main , GameTime )
  22. at Terraria.Main.Update(GameTime gameTime)
  23. at Terraria.Main.DedServ()
  24. at Terraria.Program.LaunchGame_()
  25. at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
  26. at Terraria.WindowsLaunch.Main(String[] args)
  27.  
  28. [12:52:43] [1/ERROR] [Terraria]: System.Threading.ThreadAbortException: Thread was being aborted.
  29. at System.Threading.Thread.GetThreadStateNative()
  30. at System.Threading.Tasks.Task.FinishContinuations()
  31. at System.Threading.Tasks.Task.FinishStageThree()
  32. at System.Threading.Tasks.Task.FinishStageTwo()
  33. at System.Threading.Tasks.Task.Finish(Boolean bUserDelegateExecuted)
  34. at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
  35. at System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
  36. at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline(Task task, Boolean taskWasPreviouslyQueued)
  37. at System.Threading.Tasks.TaskScheduler.TryRunInline(Task task, Boolean taskWasPreviouslyQueued)
  38. at System.Threading.Tasks.Task.InternalRunSynchronously(TaskScheduler scheduler, Boolean waitForCompletion)
  39. at Terraria.Netplay.OnUpdate()
  40. at DMD<Terraria.Main::DoUpdate>(Main this, GameTime gameTime)
  41. at DMD<DMD<Trampoline<Terraria.Main::DoUpdate>?29192704>?40235071::Trampoline<Terraria.Main::DoUpdate>?29192704>(Main , GameTime )
  42. at BaseLibrary.Hooking.<>c.<Load>b__1_0(orig_DoUpdate orig, Main self, GameTime gameTime) in BaseLibrary\Hooking\Hooking.cs:line 21
  43. at DMD<DMD<Hook<Terraria.Main::DoUpdate>?28630766>?56350302::Hook<Terraria.Main::DoUpdate>?28630766>(Main , GameTime )
  44. at Terraria.Main.Update(GameTime gameTime)
  45. [12:52:43] [1/FATAL] [Terraria]: Main engine crash
  46. System.Threading.ThreadAbortException: Thread was being aborted.
  47. at System.Threading.Monitor.ReliableEnterTimeout(Object obj, Int32 timeout, Boolean& lockTaken)
  48. at Terraria.Social.Steam.CoreSocialModule.PulseSteamTick()
  49. at System.Action.Invoke()
  50. at Terraria.Main.DedServ()
  51. at Terraria.Program.LaunchGame_()
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