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KingMurdoc

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Jun 14th, 2019
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  1. noriko refactor v1: (4 points to still be distributed)
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  3. Physical: 8 - Noriko's talents in physical enhancement and strikes are her primary ones, granting her an impressive ability to fight at both melee and range using her Regalia and Requiem in tandem, as well as deliver punishing hand-to-hand strikes if needed (though using her weaponry will generally be more effective. The primary weakness of this enhancement is that it has not made her especially durable (though she is still moreso than the average person.) Her Regalia takes the form of a magically durable dress and a set of (currently) three spears.
  4. Skill: 8 - Noriko's Requiem combined with a natural aptitude and the progress she's made as a Godslayer have made all of her attacks accurate, and she has a strong ability to target weak points and hit evasive targets. Her Awakening has also granted her an enhanced parallel processing ability, allowing her to fight multiple combatants at once (or act as such using her Requiem.) While striking with her spear personally tends to be more damaging than with her Requiem, not doing so does not cause her accuracy to suffer.
  5. Mobility: 11 - Noriko is incredibly agile in the air; she doesn't have the highest top speed under normal condition compared to some that might be her competitors (though she is still quite fast), and she lacks the short-range bursts inherent in flash-steps or teleports, but nevertheless proves to be an incredibly difficult target to hit - especially as she has full flight using her winds, and has had much practice in moving about with such.
  6. Magic: 6 - The newest of her talents, Noriko's magic tends to be strong, but lacking in finesse or elaborate effects. Outside of her natural mastery of wind, she has only learned a few basic elemental spells, and relies on a talent for enhancement and modifying them on the fly to turn them into workable tools.
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  8. Requiem: Noriko has an extra sense of the air around her as well as incredible precision while controlling it, allowing her to, among other things, wield her spears as if she were holding them, and letting her maneuver more effectively while carrying herself on said winds.
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  10. Hypers:
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  12. Vasavi Shakti [3]: Noriko's spear(s) grow in size, and then crashes down on the opponent at high speed. (1 Turn Duration)
  13. Agneyastra [3]: Summons a spell-eating flame that Noriko may hold in reserve. Once released, it will consume magical effects and convert them into more mundane fire until it runs out of fuel.
  14. Manavastra [4]: A high-speed dashing attack combining elements of ranged and melee assault. It creates a corridor of wind that carries Noriko forward, and her weapon can be tossed forward ahead of her without ill effects (for her, at least).
  15. Sudarshana [4]: Noriko treats one of her allies as one of her spears temporarily, allowing her to move them about as if they were one of her weapons. This can be used to assist their attacks or simply to shift them out of the way of attacks, among other things. (3 Turn Duration)
  16. Hyper storage (to be named) [4]: All hypers used after this one will instead be stored until they are released, at which point they will all rapidly be used in sequence.
  17. Varunapasha [5]: A strike that knocks up a grounded target, and then dashes at them three times in succession, juggling them in midair and knocking them higher with each hit. Hits four times on airborne targets without the initial knockup. Afterward, can follow up with a strong downward strike.
  18. Brahmashirsha Astra [5]: Noriko projects a spear from her palm after it's placed on a target, dealing severe armor-piercing damage at melee range.
  19. Vayvayastra [6]: A violent gust of wind pressed into razors that blows over and slices at everything in a wide cone in front of Noriko. However, this also "expends" her winds, temporarily disabling her Requiem and grounding her. (Disable is for 2 Turns)
  20. Dragoon Dive (placeholder) [6]: Noriko leaps upward to gain momentum, then crashes down on a target, striking for heavy damage with her spear on a single target as well as producing a shockwave that can knock other enemies nearby off-balance. This attack is powerful, but travels in a fairly predictable arc, and leaves Noriko vulnerable for a moment after landing.
  21. Sauparna [R]: Noriko draws on hidden reserves of strength, massively boosting her own speed for a moderate duration, as well as applying smaller boosts to her ability to deliver and withstand impacts. (3 Turn Duration)
  22. Narayanastra [R]: Noriko summons additional spears in proportion to the resistance of the enemies arrayed against her in battle, and bombards them. They persist for a short time after use, allowing them to deliver additional strikes or simply pin enemies to the ground. (Just over 1 Turn Duration)
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