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- public OnPlayerRegister(playerid, password[])
- {
- if(IsPlayerConnected(playerid))
- {
- new string3[32];
- new playername3[MAX_PLAYER_NAME];
- GetPlayerName(playerid, playername3, sizeof(playername3));
- format(string3, sizeof(string3), "%s.ini", playername3);
- new File: hFile = fopen(string3, io_write);
- if(hFile)
- {
- new var[32];
- strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 255);
- format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
- format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
- format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
- format(var, 32, "VipTokens=%d\n",PlayerInfo[playerid][pVipTokens]);fwrite(hFile, var);
- format(var, 32, "Band=%d\n",PlayerInfo[playerid][pBand]);fwrite(hFile, var);
- format(var, 32, "PermBand=%d\n",PlayerInfo[playerid][pPermBand]);fwrite(hFile, var);
- format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
- format(var, 32, "Disabled=%d\n",PlayerInfo[playerid][pDisabled]);fwrite(hFile, var);
- format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
- format(var, 32, "BanAppealer=%d\n",PlayerInfo[playerid][pBanAppealer]);fwrite(hFile, var);
- format(var, 32, "GangMod=%d\n",PlayerInfo[playerid][pGangMod]);fwrite(hFile, var);
- format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
- format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
- format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
- format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
- format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
- format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
- format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
- format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
- format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
- format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
- format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
- format(var, 32, "Accent=%s\n",Accent[playerid]);fwrite(hFile, var);
- format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
- format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
- format(var, 32, "CHits=%d\n",PlayerInfo[playerid][pCHits]);fwrite(hFile, var);
- format(var, 32, "FHits=%d\n",PlayerInfo[playerid][pFHits]);fwrite(hFile, var);
- format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
- format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
- format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
- format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
- format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
- format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
- format(var, 32, "Job2=%d\n",PlayerInfo[playerid][pJob2]);fwrite(hFile, var);
- format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
- format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
- format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
- format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
- format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
- format(var, 32, "Pot=%d\n",PlayerInfo[playerid][pPot]);fwrite(hFile, var);
- format(var, 32, "Crack=%d\n",PlayerInfo[playerid][pCrack]);fwrite(hFile, var);
- format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
- format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
- format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
- format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
- format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
- format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
- format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
- format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
- format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
- format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
- format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
- format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
- format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
- format(var, 32, "ArmsSkill=%d\n",PlayerInfo[playerid][pArmsSkill]);fwrite(hFile, var);
- // format(var, 32, "TrashSkill=%d\n",PlayerInfo[playerid][pTrashSkill]);fwrite(hFile, var); // Trashman
- format(var, 32, "SmugglerSkill=%d\n",PlayerInfo[playerid][pSmugglerSkill]);fwrite(hFile, var);
- format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
- format(var, 32, "FightingStyle=%d\n",PlayerInfo[playerid][pFightingStyle]);fwrite(hFile, var);
- format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
- format(var, 32, "pArmor=%.1f\n",PlayerInfo[playerid][pArmor]);fwrite(hFile, var);
- format(var, 32, "pSHealth=%d\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
- format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
- format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
- format(var, 32, "VirtualWorld=%d\n",PlayerInfo[playerid][pVirtualWorld]);fwrite(hFile, var);
- format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
- format(var, 32, "Clothes=%d\n",PlayerInfo[playerid][pClothes]);fwrite(hFile, var);
- format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
- format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pBizKey]);fwrite(hFile, var);
- format(var, 32, "House=%d\n",PlayerInfo[playerid][pHouseKey]);fwrite(hFile, var);
- format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
- format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
- format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
- format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
- format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);
- format(var, 32, "Gun0=%d\n",PlayerInfo[playerid][pGun0]);fwrite(hFile, var);
- format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
- format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
- format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
- format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
- format(var, 32, "Gun5=%d\n",PlayerInfo[playerid][pGun5]);fwrite(hFile, var);
- format(var, 32, "Gun6=%d\n",PlayerInfo[playerid][pGun6]);fwrite(hFile, var);
- format(var, 32, "Gun7=%d\n",PlayerInfo[playerid][pGun7]);fwrite(hFile, var);
- format(var, 32, "Gun8=%d\n",PlayerInfo[playerid][pGun8]);fwrite(hFile, var);
- format(var, 32, "Gun9=%d\n",PlayerInfo[playerid][pGun9]);fwrite(hFile, var);
- format(var, 32, "Gun10=%d\n",PlayerInfo[playerid][pGun10]);fwrite(hFile, var);
- format(var, 32, "Gun11=%d\n",PlayerInfo[playerid][pGun11]);fwrite(hFile, var);
- format(var, 32, "Gun12=%d\n",PlayerInfo[playerid][pGun12]);fwrite(hFile, var);
- ////////////////CAR1
- format(var, 32, "PlayerVehicleModel1=%d\n",PlayerInfo[playerid][PlayerVehicleModel1]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicleFacing1=%.1f\n",PlayerInfo[playerid][PlayerVehicleFacing1]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle1Color=%d\n",PlayerInfo[playerid][pPlayerVehicle1Color]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle1Color2=%d\n",PlayerInfo[playerid][pPlayerVehicle1Color2]);fwrite(hFile, var);
- format(var, 32, "PlayerVehiclePosX1=%.1f\n",PlayerInfo[playerid][PlayerVehiclePosX1]);fwrite(hFile, var);
- format(var, 32, "PlayerVehiclePosY1=%.1f\n",PlayerInfo[playerid][PlayerVehiclePosY1]);fwrite(hFile, var);
- format(var, 32, "PlayerVehiclePosZ1=%.1f\n",PlayerInfo[playerid][PlayerVehiclePosZ1]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle1PaintJob=%d\n",PlayerInfo[playerid][PlayerVehicle1PaintJob]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle1Nos=%d\n",PlayerInfo[playerid][PlayerVehicle1Nos]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle1ModSlot0=%d\n",PlayerInfo[playerid][PlayerVehicle1ModSlot0]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle1ModSlot1=%d\n",PlayerInfo[playerid][PlayerVehicle1ModSlot1]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle1ModSlot2=%d\n",PlayerInfo[playerid][PlayerVehicle1ModSlot2]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle1ModSlot3=%d\n",PlayerInfo[playerid][PlayerVehicle1ModSlot3]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle1ModSlot4=%d\n",PlayerInfo[playerid][PlayerVehicle1ModSlot4]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle1ModSlot5=%d\n",PlayerInfo[playerid][PlayerVehicle1ModSlot5]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle1ModSlot6=%d\n",PlayerInfo[playerid][PlayerVehicle1ModSlot6]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle1ModSlot7=%d\n",PlayerInfo[playerid][PlayerVehicle1ModSlot7]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle1ModSlot8=%d\n",PlayerInfo[playerid][PlayerVehicle1ModSlot8]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle1ModSlot9=%d\n",PlayerInfo[playerid][PlayerVehicle1ModSlot9]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle1ModSlot10=%d\n",PlayerInfo[playerid][PlayerVehicle1ModSlot10]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle1ModSlot11=%d\n",PlayerInfo[playerid][PlayerVehicle1ModSlot11]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle1ModSlot12=%d\n",PlayerInfo[playerid][PlayerVehicle1ModSlot12]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle1ModSlot13=%d\n",PlayerInfo[playerid][PlayerVehicle1ModSlot13]);fwrite(hFile, var);
- format(var, 32, "VehLock1=%d\n",PlayerInfo[playerid][pVehLock1]);fwrite(hFile, var);
- format(var, 32, "VehLocked1=%d\n",PlayerInfo[playerid][pVehLocked1]);fwrite(hFile, var);
- ////////////////CAR2
- format(var, 32, "PlayerVehicleModel2=%d\n",PlayerInfo[playerid][PlayerVehicleModel2]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicleFacing2=%.1f\n",PlayerInfo[playerid][PlayerVehicleFacing2]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle2Color=%d\n",PlayerInfo[playerid][pPlayerVehicle2Color]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle2Color2=%d\n",PlayerInfo[playerid][pPlayerVehicle2Color2]);fwrite(hFile, var);
- format(var, 32, "PlayerVehiclePosX2=%.1f\n",PlayerInfo[playerid][PlayerVehiclePosX2]);fwrite(hFile, var);
- format(var, 32, "PlayerVehiclePosY2=%.1f\n",PlayerInfo[playerid][PlayerVehiclePosY2]);fwrite(hFile, var);
- format(var, 32, "PlayerVehiclePosZ2=%.1f\n",PlayerInfo[playerid][PlayerVehiclePosZ2]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle2PaintJob=%d\n",PlayerInfo[playerid][PlayerVehicle2PaintJob]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle2Nos=%d\n",PlayerInfo[playerid][PlayerVehicle2Nos]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle2ModSlot0=%d\n",PlayerInfo[playerid][PlayerVehicle2ModSlot0]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle2ModSlot1=%d\n",PlayerInfo[playerid][PlayerVehicle2ModSlot1]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle2ModSlot2=%d\n",PlayerInfo[playerid][PlayerVehicle2ModSlot2]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle2ModSlot3=%d\n",PlayerInfo[playerid][PlayerVehicle2ModSlot3]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle2ModSlot4=%d\n",PlayerInfo[playerid][PlayerVehicle2ModSlot4]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle2ModSlot5=%d\n",PlayerInfo[playerid][PlayerVehicle2ModSlot5]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle2ModSlot6=%d\n",PlayerInfo[playerid][PlayerVehicle2ModSlot6]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle2ModSlot7=%d\n",PlayerInfo[playerid][PlayerVehicle2ModSlot7]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle2ModSlot8=%d\n",PlayerInfo[playerid][PlayerVehicle2ModSlot8]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle2ModSlot9=%d\n",PlayerInfo[playerid][PlayerVehicle2ModSlot9]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle2ModSlot10=%d\n",PlayerInfo[playerid][PlayerVehicle2ModSlot10]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle2ModSlot11=%d\n",PlayerInfo[playerid][PlayerVehicle2ModSlot11]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle2ModSlot12=%d\n",PlayerInfo[playerid][PlayerVehicle2ModSlot12]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle2ModSlot13=%d\n",PlayerInfo[playerid][PlayerVehicle2ModSlot13]);fwrite(hFile, var);
- format(var, 32, "VehLock2=%d\n",PlayerInfo[playerid][pVehLock2]);fwrite(hFile, var);
- format(var, 32, "VehLocked2=%d\n",PlayerInfo[playerid][pVehLocked2]);fwrite(hFile, var);
- ////////////////CAR3
- format(var, 32, "PlayerVehicleModel3=%d\n",PlayerInfo[playerid][PlayerVehicleModel3]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicleFacing3=%.1f\n",PlayerInfo[playerid][PlayerVehicleFacing3]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle3Color=%d\n",PlayerInfo[playerid][pPlayerVehicle3Color]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle3Color2=%d\n",PlayerInfo[playerid][pPlayerVehicle3Color2]);fwrite(hFile, var);
- format(var, 32, "PlayerVehiclePosX3=%.1f\n",PlayerInfo[playerid][PlayerVehiclePosX3]);fwrite(hFile, var);
- format(var, 32, "PlayerVehiclePosY3=%.1f\n",PlayerInfo[playerid][PlayerVehiclePosY3]);fwrite(hFile, var);
- format(var, 32, "PlayerVehiclePosZ3=%.1f\n",PlayerInfo[playerid][PlayerVehiclePosZ3]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle3PaintJob=%d\n",PlayerInfo[playerid][PlayerVehicle3PaintJob]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle3Nos=%d\n",PlayerInfo[playerid][PlayerVehicle3Nos]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle3ModSlot0=%d\n",PlayerInfo[playerid][PlayerVehicle3ModSlot0]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle3ModSlot1=%d\n",PlayerInfo[playerid][PlayerVehicle3ModSlot1]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle3ModSlot2=%d\n",PlayerInfo[playerid][PlayerVehicle3ModSlot2]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle3ModSlot3=%d\n",PlayerInfo[playerid][PlayerVehicle3ModSlot3]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle3ModSlot4=%d\n",PlayerInfo[playerid][PlayerVehicle3ModSlot4]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle3ModSlot5=%d\n",PlayerInfo[playerid][PlayerVehicle3ModSlot5]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle3ModSlot6=%d\n",PlayerInfo[playerid][PlayerVehicle3ModSlot6]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle3ModSlot7=%d\n",PlayerInfo[playerid][PlayerVehicle3ModSlot7]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle3ModSlot8=%d\n",PlayerInfo[playerid][PlayerVehicle3ModSlot8]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle3ModSlot9=%d\n",PlayerInfo[playerid][PlayerVehicle3ModSlot9]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle3ModSlot10=%d\n",PlayerInfo[playerid][PlayerVehicle3ModSlot10]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle3ModSlot11=%d\n",PlayerInfo[playerid][PlayerVehicle3ModSlot11]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle3ModSlot12=%d\n",PlayerInfo[playerid][PlayerVehicle3ModSlot12]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle3ModSlot13=%d\n",PlayerInfo[playerid][PlayerVehicle3ModSlot13]);fwrite(hFile, var);
- format(var, 32, "VehLock3=%d\n",PlayerInfo[playerid][pVehLock3]);fwrite(hFile, var);
- format(var, 32, "VehLocked3=%d\n",PlayerInfo[playerid][pVehLocked3]);fwrite(hFile, var);
- ////////////////CAR4
- format(var, 32, "PlayerVehicleModel4=%d\n",PlayerInfo[playerid][PlayerVehicleModel4]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicleFacing4=%.1f\n",PlayerInfo[playerid][PlayerVehicleFacing4]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle4Color=%d\n",PlayerInfo[playerid][pPlayerVehicle4Color]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle4Color2=%d\n",PlayerInfo[playerid][pPlayerVehicle4Color2]);fwrite(hFile, var);
- format(var, 32, "PlayerVehiclePosX4=%.1f\n",PlayerInfo[playerid][PlayerVehiclePosX4]);fwrite(hFile, var);
- format(var, 32, "PlayerVehiclePosY4=%.1f\n",PlayerInfo[playerid][PlayerVehiclePosY4]);fwrite(hFile, var);
- format(var, 32, "PlayerVehiclePosZ4=%.1f\n",PlayerInfo[playerid][PlayerVehiclePosZ4]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle4PaintJob=%d\n",PlayerInfo[playerid][PlayerVehicle4PaintJob]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle4Nos=%d\n",PlayerInfo[playerid][PlayerVehicle4Nos]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle4ModSlot0=%d\n",PlayerInfo[playerid][PlayerVehicle4ModSlot0]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle4ModSlot1=%d\n",PlayerInfo[playerid][PlayerVehicle4ModSlot1]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle4ModSlot2=%d\n",PlayerInfo[playerid][PlayerVehicle4ModSlot2]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle4ModSlot3=%d\n",PlayerInfo[playerid][PlayerVehicle4ModSlot3]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle4ModSlot4=%d\n",PlayerInfo[playerid][PlayerVehicle4ModSlot4]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle4ModSlot5=%d\n",PlayerInfo[playerid][PlayerVehicle4ModSlot5]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle4ModSlot6=%d\n",PlayerInfo[playerid][PlayerVehicle4ModSlot6]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle4ModSlot7=%d\n",PlayerInfo[playerid][PlayerVehicle4ModSlot7]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle4ModSlot8=%d\n",PlayerInfo[playerid][PlayerVehicle4ModSlot8]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle4ModSlot9=%d\n",PlayerInfo[playerid][PlayerVehicle4ModSlot9]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle4ModSlot10=%d\n",PlayerInfo[playerid][PlayerVehicle4ModSlot10]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle4ModSlot11=%d\n",PlayerInfo[playerid][PlayerVehicle4ModSlot11]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle4ModSlot12=%d\n",PlayerInfo[playerid][PlayerVehicle4ModSlot12]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle4ModSlot13=%d\n",PlayerInfo[playerid][PlayerVehicle4ModSlot13]);fwrite(hFile, var);
- format(var, 32, "VehLock4=%d\n",PlayerInfo[playerid][pVehLock4]);fwrite(hFile, var);
- format(var, 32, "VehLocked4=%d\n",PlayerInfo[playerid][pVehLocked4]);fwrite(hFile, var);
- ////////////////CAR5
- format(var, 32, "PlayerVehicleModel5=%d\n",PlayerInfo[playerid][PlayerVehicleModel5]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicleFacing5=%.1f\n",PlayerInfo[playerid][PlayerVehicleFacing5]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle5Color=%d\n",PlayerInfo[playerid][pPlayerVehicle5Color]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle5Color2=%d\n",PlayerInfo[playerid][pPlayerVehicle5Color2]);fwrite(hFile, var);
- format(var, 32, "PlayerVehiclePosX5=%.1f\n",PlayerInfo[playerid][PlayerVehiclePosX5]);fwrite(hFile, var);
- format(var, 32, "PlayerVehiclePosY5=%.1f\n",PlayerInfo[playerid][PlayerVehiclePosY5]);fwrite(hFile, var);
- format(var, 32, "PlayerVehiclePosZ5=%.1f\n",PlayerInfo[playerid][PlayerVehiclePosZ5]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle5PaintJob=%d\n",PlayerInfo[playerid][PlayerVehicle5PaintJob]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle5Nos=%d\n",PlayerInfo[playerid][PlayerVehicle5Nos]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle5ModSlot0=%d\n",PlayerInfo[playerid][PlayerVehicle5ModSlot0]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle5ModSlot1=%d\n",PlayerInfo[playerid][PlayerVehicle5ModSlot1]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle5ModSlot2=%d\n",PlayerInfo[playerid][PlayerVehicle5ModSlot2]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle5ModSlot3=%d\n",PlayerInfo[playerid][PlayerVehicle5ModSlot3]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle5ModSlot4=%d\n",PlayerInfo[playerid][PlayerVehicle5ModSlot4]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle5ModSlot5=%d\n",PlayerInfo[playerid][PlayerVehicle5ModSlot5]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle5ModSlot6=%d\n",PlayerInfo[playerid][PlayerVehicle5ModSlot6]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle5ModSlot7=%d\n",PlayerInfo[playerid][PlayerVehicle5ModSlot7]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle5ModSlot8=%d\n",PlayerInfo[playerid][PlayerVehicle5ModSlot8]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle5ModSlot9=%d\n",PlayerInfo[playerid][PlayerVehicle5ModSlot9]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle5ModSlot10=%d\n",PlayerInfo[playerid][PlayerVehicle5ModSlot10]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle5ModSlot11=%d\n",PlayerInfo[playerid][PlayerVehicle5ModSlot11]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle5ModSlot12=%d\n",PlayerInfo[playerid][PlayerVehicle5ModSlot12]);fwrite(hFile, var);
- format(var, 32, "PlayerVehicle5ModSlot13=%d\n",PlayerInfo[playerid][PlayerVehicle5ModSlot13]);fwrite(hFile, var);
- format(var, 32, "VehLock5=%d\n",PlayerInfo[playerid][pVehLock5]);fwrite(hFile, var);
- format(var, 32, "VehLocked5=%d\n",PlayerInfo[playerid][pVehLocked5]);fwrite(hFile, var);
- /////////////////
- format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
- format(var, 32, "DrugsTime=%d\n",PlayerInfo[playerid][pDrugsTime]);fwrite(hFile, var);
- format(var, 32, "LawyerTime=%d\n",PlayerInfo[playerid][pLawyerTime]);fwrite(hFile, var);
- format(var, 32, "LawyerFreeTime=%d\n",PlayerInfo[playerid][pLawyerFreeTime]);fwrite(hFile, var);
- format(var, 32, "MechTime=%d\n",PlayerInfo[playerid][pMechTime]);fwrite(hFile, var);
- format(var, 32, "SexTime=%d\n",PlayerInfo[playerid][pSexTime]);fwrite(hFile, var);
- format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
- format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
- format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
- format(var, 32, "Dice=%d\n",PlayerInfo[playerid][pDice]);fwrite(hFile, var);
- format(var, 32, "Spraycan=%d\n",PlayerInfo[playerid][pSpraycan]);fwrite(hFile, var);
- format(var, 32, "Screw=%d\n",PlayerInfo[playerid][pScrew]);fwrite(hFile, var);
- format(var, 32, "Rope=%d\n",PlayerInfo[playerid][pRope]);fwrite(hFile, var);
- format(var, 32, "Cigars=%d\n",PlayerInfo[playerid][pCigars]);fwrite(hFile, var);
- format(var, 32, "Sprunk=%d\n",PlayerInfo[playerid][pSprunk]);fwrite(hFile, var);
- format(var, 32, "Cookies=%d\n",PlayerInfo[playerid][pCookies]);fwrite(hFile, var);
- format(var, 32, "WT=%d\n",PlayerInfo[playerid][pWT]);fwrite(hFile, var);
- format(var, 32, "WTc=%d\n",PlayerInfo[playerid][pWTc]);fwrite(hFile, var);
- format(var, 32, "Bombs=%d\n",PlayerInfo[playerid][pBombs]);fwrite(hFile, var);
- format(var, 32, "Scope=%d\n",PlayerInfo[playerid][pScope]);fwrite(hFile, var);
- format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
- format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
- format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
- format(var, 32, "OnDuty=%d\n",PlayerInfo[playerid][pOnDuty]);fwrite(hFile, var);
- format(var, 32, "Hospital=%d\n",PlayerInfo[playerid][pHospital]);fwrite(hFile, var);
- format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);
- format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
- format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
- format(var, 32, "ContractBy=%s\n",PlayerInfo[playerid][pContractBy]);fwrite(hFile, var);
- format(var, 32, "IP=%s\n",PlayerInfo[playerid][pIP]);fwrite(hFile, var);
- format(var, 32, "WantedLevel=%d\n",PlayerInfo[playerid][pWantedLevel]);fwrite(hFile, var);
- format(var, 32, "NewbieMuted=%d\n",PlayerInfo[playerid][pNewbieMuted]);fwrite(hFile, var);
- format(var, 32, "AdvertiseMuted=%d\n",PlayerInfo[playerid][pAdvertiseMuted]);fwrite(hFile, var);
- format(var, 32, "SafeSpawn=%d\n",PlayerInfo[playerid][pSafeSpawn]);fwrite(hFile, var);
- format(var, 32, "SPos_x=%.1f\n",PlayerInfo[playerid][pSPos_x]);fwrite(hFile, var);
- format(var, 32, "SPos_y=%.1f\n",PlayerInfo[playerid][pSPos_y]);fwrite(hFile, var);
- format(var, 32, "SPos_z=%.1f\n",PlayerInfo[playerid][pSPos_z]);fwrite(hFile, var);
- format(var, 32, "SPos_r=%.1f\n",PlayerInfo[playerid][pSPos_r]);fwrite(hFile, var);
- format(var, 32, "HelperLevel=%d\n",PlayerInfo[playerid][pHelper]);fwrite(hFile, var);
- format(var, 32, "Mask=%d\n",HasBoughtMask[playerid]);fwrite(hFile, var);
- format(var, 32, "Blindfolds=%d\n",PlayerInfo[playerid][pBlindfolds]);fwrite(hFile, var);
- format(var, 32, "Speedo=%d\n",gSpeedo[playerid]);fwrite(hFile, var);
- format(var, 32, "Seeds=%d\n",PlayerInfo[playerid][pSeeds]);fwrite(hFile, var);
- format(var, 32, "AidKit=%d\n",PlayerInfo[playerid][pAidKit]);fwrite(hFile, var);
- format(var, 32, "AtBizz=%d\n",PlayerInfo[playerid][pAtBizz]);fwrite(hFile, var);
- format(var, 32, "AtEntrance=%d\n",PlayerInfo[playerid][pAtEntrance]);fwrite(hFile, var);
- format(var, 32, "AtHouse=%d\n",PlayerInfo[playerid][pAtHouse]);fwrite(hFile, var);
- format(var, 32, "RentKey=%d\n",PlayerInfo[playerid][pRentKey]);fwrite(hFile, var);
- format(var, 32, "Developer=%d\n",PlayerInfo[playerid][pDeveloper]);fwrite(hFile, var);
- fclose(hFile);
- }
- }
- return 1;
- }
- public OnPlayerLogin(playerid,password[])
- {
- new tmp2[256];
- new string2[128];
- format(string2, sizeof(string2), "%s.ini", PlayerName(playerid));
- new File: UserFile = fopen(string2, io_read);
- if ( UserFile )
- {
- new PassData[128];
- new keytmp[256], valtmp[256];
- fread( UserFile , PassData , sizeof( PassData ) );
- keytmp = ini_GetKey( PassData );
- if( strcmp( keytmp , "Key" , true ) == 0 )
- {
- valtmp = ini_GetValue( PassData );
- strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);
- }
- if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )
- {
- new key[ 256 ] , val[ 256 ];
- new Data[ 256 ];
- while ( fread( UserFile , Data , sizeof( Data ) ) )
- {
- key = ini_GetKey( Data );
- if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strvalEx( val ); }
- if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strvalEx( val ); }
- if( strcmp( key , "VipTokens" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVipTokens] = strvalEx( val ); }
- if( strcmp( key , "Band" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBand] = strvalEx( val ); }
- if( strcmp( key , "PermaBand" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPermBand] = strvalEx( val ); }
- if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strvalEx( val ); }
- if( strcmp( key , "Disabled" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDisabled] = strvalEx( val ); }
- if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonateRank] = strvalEx( val ); }
- if( strcmp( key , "BanAppealer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBanAppealer] = strvalEx( val ); }
- if( strcmp( key , "GangMod" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGangMod] = strvalEx( val ); }
- if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strvalEx( val ); }
- if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strvalEx( val ); }
- if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strvalEx( val ); }
- if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strvalEx( val ); }
- if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAge] = strvalEx( val ); }
- if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strvalEx( val ); }
- if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strvalEx( val ); }
- if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strvalEx( val ); }
- if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strvalEx( val ); }
- if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strvalEx( val ); }
- if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strvalEx( val ); }
- if( strcmp( key , "Accent" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(Accent[playerid], val, 0, strlen(val)-1, 255); }
- if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strvalEx( val ); }
- if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strvalEx( val ); }
- if( strcmp( key , "CHits" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCHits] = strvalEx( val ); }
- if( strcmp( key , "FHits" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFHits] = strvalEx( val ); }
- if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strvalEx( val ); }
- if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strvalEx( val ); }
- if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strvalEx( val ); }
- if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strvalEx( val ); }
- if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strvalEx( val ); }
- if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strvalEx( val ); }
- if( strcmp( key , "Job2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob2] = strvalEx( val ); }
- if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strvalEx( val ); }
- if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strvalEx( val ); }
- if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strvalEx( val ); }
- if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strvalEx( val ); }
- if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strvalEx( val ); }
- if( strcmp( key , "Pot" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPot] = strvalEx( val ); }
- if( strcmp( key , "Crack" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrack] = strvalEx( val ); }
- if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strvalEx( val ); }
- if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strvalEx( val ); }
- if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strvalEx( val ); }
- if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strvalEx( val ); }
- if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strvalEx( val ); }
- if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strvalEx( val ); }
- if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strvalEx( val ); }
- if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strvalEx( val ); }
- if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strvalEx( val ); }
- if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strvalEx( val ); }
- if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strvalEx( val ); }
- if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strvalEx( val ); }
- if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strvalEx( val ); }
- if( strcmp( key , "ArmsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArmsSkill] = strvalEx( val ); }
- // if( strcmp( key , "TrashSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTrashSkill] = strvalEx( val ); } // Trashman
- if( strcmp( key , "SmugglerSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSmugglerSkill] = strvalEx( val ); }
- if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strvalEx( val ); }
- if( strcmp( key , "FightingStyle" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFightingStyle] = strvalEx( val ); }
- if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); }
- if( strcmp( key , "pArmor" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArmor] = floatstr( val ); }
- if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = strvalEx( val ); }
- if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strvalEx( val ); }
- if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strvalEx( val ); }
- if( strcmp( key , "VirtualWorld" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVirtualWorld] = strvalEx( val ); }
- if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strvalEx( val ); }
- if( strcmp( key , "Clothes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pClothes] = strvalEx( val ); }
- if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strvalEx( val ); }
- if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBizKey] = strvalEx( val ); }
- if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHouseKey] = strvalEx( val ); }
- if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strvalEx( val ); }
- if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strvalEx( val ); }
- if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strvalEx( val ); }
- if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strvalEx( val ); }
- if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strvalEx( val ); }
- if( strcmp( key , "Gun0" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun0] = strvalEx( val ); }
- if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strvalEx( val ); }
- if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strvalEx( val ); }
- if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strvalEx( val ); }
- if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strvalEx( val ); }
- if( strcmp( key , "Gun5" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun5] = strvalEx( val ); }
- if( strcmp( key , "Gun6" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun6] = strvalEx( val ); }
- if( strcmp( key , "Gun7" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun7] = strvalEx( val ); }
- if( strcmp( key , "Gun8" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun8] = strvalEx( val ); }
- if( strcmp( key , "Gun9" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun9] = strvalEx( val ); }
- if( strcmp( key , "Gun10" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun10] = strvalEx( val ); }
- if( strcmp( key , "Gun11" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun11] = strvalEx( val ); }
- if( strcmp( key , "Gun12" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun12] = strvalEx( val ); }
- ////////////////Vehicle 1
- if( strcmp( key , "PlayerVehicleModel1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicleModel1] = strval( val ); }
- if( strcmp( key , "PlayerVehicleFacing1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicleFacing1] = floatstr( val ); }
- if( strcmp( key , "PlayerVehicle1Color" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPlayerVehicle1Color] = strval( val ); }
- if( strcmp( key , "PlayerVehicle1Color2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPlayerVehicle1Color2] = strval( val ); }
- if( strcmp( key , "PlayerVehiclePosX1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehiclePosX1] = floatstr( val ); }
- if( strcmp( key , "PlayerVehiclePosY1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehiclePosY1] = floatstr( val ); }
- if( strcmp( key , "PlayerVehiclePosZ1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehiclePosZ1] = floatstr( val ); }
- if( strcmp( key , "PlayerVehicle1PaintJob" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle1PaintJob] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle1Nos" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle1Nos] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle1ModSlot0" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle1ModSlot0] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle1ModSlot1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle1ModSlot1] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle1ModSlot2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle1ModSlot2] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle1ModSlot3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle1ModSlot3] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle1ModSlot4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle1ModSlot4] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle1ModSlot5" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle1ModSlot5] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle1ModSlot6" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle1ModSlot6] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle1ModSlot7" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle1ModSlot7] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle1ModSlot8" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle1ModSlot8] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle1ModSlot9" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle1ModSlot9] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle1ModSlot10" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle1ModSlot10] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle1ModSlot11" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle1ModSlot11] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle1ModSlot12" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle1ModSlot12] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle1ModSlot13" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle1ModSlot13] = strvalEx( val ); }
- if( strcmp( key , "VehLock1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVehLock1] = strvalEx( val ); }
- if( strcmp( key , "VehLocked1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVehLocked1] = strvalEx( val ); }
- ///////////////Vehicle 2
- if( strcmp( key , "PlayerVehicleModel2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicleModel2] = strval( val ); }
- if( strcmp( key , "PlayerVehicleFacing2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicleFacing2] = floatstr( val ); }
- if( strcmp( key , "PlayerVehicle2Color" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPlayerVehicle2Color] = strval( val ); }
- if( strcmp( key , "PlayerVehicle2Color2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPlayerVehicle2Color2] = strval( val ); }
- if( strcmp( key , "PlayerVehiclePosX2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehiclePosX2] = floatstr( val ); }
- if( strcmp( key , "PlayerVehiclePosY2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehiclePosY2] = floatstr( val ); }
- if( strcmp( key , "PlayerVehiclePosZ2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehiclePosZ2] = floatstr( val ); }
- if( strcmp( key , "PlayerVehicle2PaintJob" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle2PaintJob] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle2Nos" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle2Nos] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle2ModSlot0" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle2ModSlot0] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle2ModSlot1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle2ModSlot1] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle2ModSlot2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle2ModSlot2] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle2ModSlot3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle2ModSlot3] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle2ModSlot4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle2ModSlot4] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle2ModSlot5" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle2ModSlot5] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle2ModSlot6" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle2ModSlot6] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle2ModSlot7" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle2ModSlot7] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle2ModSlot8" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle2ModSlot8] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle2ModSlot9" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle2ModSlot9] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle2ModSlot10" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle2ModSlot10] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle2ModSlot11" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle2ModSlot11] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle2ModSlot12" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle2ModSlot12] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle2ModSlot13" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle2ModSlot13] = strvalEx( val ); }
- if( strcmp( key , "VehLock2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVehLock2] = strvalEx( val ); }
- if( strcmp( key , "VehLocked2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVehLocked2] = strvalEx( val ); }
- ///////////////Vehicle 3
- if( strcmp( key , "PlayerVehicleModel3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicleModel3] = strval( val ); }
- if( strcmp( key , "PlayerVehicleFacing3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicleFacing3] = floatstr( val ); }
- if( strcmp( key , "PlayerVehicle3Color" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPlayerVehicle3Color] = strval( val ); }
- if( strcmp( key , "PlayerVehicle3Color2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPlayerVehicle3Color2] = strval( val ); }
- if( strcmp( key , "PlayerVehiclePosX3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehiclePosX3] = floatstr( val ); }
- if( strcmp( key , "PlayerVehiclePosY3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehiclePosY3] = floatstr( val ); }
- if( strcmp( key , "PlayerVehiclePosZ3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehiclePosZ3] = floatstr( val ); }
- if( strcmp( key , "PlayerVehicle3PaintJob" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle3PaintJob] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle3Nos" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle3Nos] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle3ModSlot0" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle3ModSlot0] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle3ModSlot1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle3ModSlot1] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle3ModSlot2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle3ModSlot2] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle3ModSlot3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle3ModSlot3] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle3ModSlot4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle3ModSlot4] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle3ModSlot5" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle3ModSlot5] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle3ModSlot6" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle3ModSlot6] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle3ModSlot7" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle3ModSlot7] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle3ModSlot8" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle3ModSlot8] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle3ModSlot9" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle3ModSlot9] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle3ModSlot10" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle3ModSlot10] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle3ModSlot11" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle3ModSlot11] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle3ModSlot12" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle3ModSlot12] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle3ModSlot13" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle3ModSlot13] = strvalEx( val ); }
- if( strcmp( key , "VehLock3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVehLock3] = strvalEx( val ); }
- if( strcmp( key , "VehLocked3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVehLocked3] = strvalEx( val ); }
- ///////////////Vehicle 4
- if( strcmp( key , "PlayerVehicleModel4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicleModel4] = strval( val ); }
- if( strcmp( key , "PlayerVehicleFacing4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicleFacing4] = floatstr( val ); }
- if( strcmp( key , "PlayerVehicle4Color" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPlayerVehicle4Color] = strval( val ); }
- if( strcmp( key , "PlayerVehicle4Color2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPlayerVehicle4Color2] = strval( val ); }
- if( strcmp( key , "PlayerVehiclePosX4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehiclePosX4] = floatstr( val ); }
- if( strcmp( key , "PlayerVehiclePosY4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehiclePosY4] = floatstr( val ); }
- if( strcmp( key , "PlayerVehiclePosZ4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehiclePosZ4] = floatstr( val ); }
- if( strcmp( key , "PlayerVehicle4PaintJob" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle4PaintJob] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle4Nos" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle4Nos] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle4ModSlot0" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle4ModSlot0] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle4ModSlot1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle4ModSlot1] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle4ModSlot2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle4ModSlot2] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle4ModSlot3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle4ModSlot3] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle4ModSlot4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle4ModSlot4] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle4ModSlot5" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle4ModSlot5] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle4ModSlot6" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle4ModSlot6] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle4ModSlot7" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle4ModSlot7] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle4ModSlot8" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle4ModSlot8] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle4ModSlot9" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle4ModSlot9] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle4ModSlot10" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle4ModSlot10] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle4ModSlot11" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle4ModSlot11] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle4ModSlot12" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle4ModSlot12] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle4ModSlot13" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle4ModSlot13] = strvalEx( val ); }
- if( strcmp( key , "VehLock4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVehLock4] = strvalEx( val ); }
- if( strcmp( key , "VehLocked4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVehLocked4] = strvalEx( val ); }
- ///////////////Vehicle 5
- if( strcmp( key , "PlayerVehicleModel5" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicleModel5] = strval( val ); }
- if( strcmp( key , "PlayerVehicleFacing5" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicleFacing5] = floatstr( val ); }
- if( strcmp( key , "PlayerVehicle5Color" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPlayerVehicle5Color] = strval( val ); }
- if( strcmp( key , "PlayerVehicle5Color2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPlayerVehicle5Color2] = strval( val ); }
- if( strcmp( key , "PlayerVehiclePosX5" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehiclePosX5] = floatstr( val ); }
- if( strcmp( key , "PlayerVehiclePosY5" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehiclePosY5] = floatstr( val ); }
- if( strcmp( key , "PlayerVehiclePosZ5" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehiclePosZ5] = floatstr( val ); }
- if( strcmp( key , "PlayerVehicle5PaintJob" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle5PaintJob] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle5Nos" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle5Nos] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle5ModSlot0" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle5ModSlot0] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle5ModSlot1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle5ModSlot1] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle5ModSlot2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle5ModSlot2] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle5ModSlot3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle5ModSlot3] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle5ModSlot4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle5ModSlot4] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle5ModSlot5" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle5ModSlot5] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle5ModSlot6" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle5ModSlot6] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle5ModSlot7" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle5ModSlot7] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle5ModSlot8" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle5ModSlot8] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle5ModSlot9" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle5ModSlot9] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle5ModSlot10" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle5ModSlot10] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle5ModSlot11" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle5ModSlot11] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle5ModSlot12" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle5ModSlot12] = strvalEx( val ); }
- if( strcmp( key , "PlayerVehicle5ModSlot13" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][PlayerVehicle5ModSlot13] = strvalEx( val ); }
- if( strcmp( key , "VehLock5" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVehLock5] = strvalEx( val ); }
- if( strcmp( key , "VehLocked5" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVehLocked5] = strvalEx( val ); }
- ///////////////
- if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strvalEx( val ); }
- if( strcmp( key , "DrugsTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsTime] = strvalEx( val ); }
- if( strcmp( key , "LawyerTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawyerTime] = strvalEx( val ); }
- if( strcmp( key , "LawyerFreeTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawyerFreeTime] = strvalEx( val ); }
- if( strcmp( key , "MechTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechTime] = strvalEx( val ); }
- if( strcmp( key , "SexTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexTime] = strvalEx( val ); }
- if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strvalEx( val ); }
- if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strvalEx( val ); }
- if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCDPlayer] = strvalEx( val ); }
- if( strcmp( key , "Dice" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDice] = strvalEx( val ); }
- if( strcmp( key , "Spraycan" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSpraycan] = strvalEx( val ); }
- if( strcmp( key , "Screw" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pScrew] = strvalEx( val ); }
- if( strcmp( key , "Rope" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRope] = strvalEx( val ); }
- if( strcmp( key , "Cigars" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCigars] = strvalEx( val ); }
- if( strcmp( key , "Sprunk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSprunk] = strvalEx( val ); }
- if( strcmp( key , "Cookies" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookies] = strvalEx( val ); }
- if( strcmp( key , "WT" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWT] = strvalEx( val ); }
- if( strcmp( key , "WTc" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWTc] = strvalEx( val ); }
- if( strcmp( key , "Bombs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBombs] = strvalEx( val ); }
- if( strcmp( key , "Scope" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pScope] = strvalEx( val ); }
- if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strvalEx( val ); }
- if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strvalEx( val ); }
- if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strvalEx( val ); }
- if( strcmp( key , "OnDuty" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOnDuty] = strvalEx( val ); }
- if( strcmp( key , "Hospital" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHospital] = strvalEx( val ); }
- if( strcmp( key , "Adjustable" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdjustable] = strvalEx( val ); }
- if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strvalEx( val ); }
- if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }
- if( strcmp( key , "ContractBy" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pContractBy], val, 0, strlen(val)-1, 255); }
- if( strcmp( key , "IP" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pIP], val, 0, strlen(val)-1, 255); }
- if( strcmp( key , "WantedLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedLevel] = strvalEx( val ); }
- if( strcmp( key , "NewbieMuted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewbieMuted] = strvalEx( val ); }
- if( strcmp( key , "AdvertiseMuted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdvertiseMuted] = strvalEx( val ); }
- if( strcmp( key , "SafeSpawn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSafeSpawn] = strvalEx( val ); }
- if( strcmp( key , "SPos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSPos_x] = floatstr( val ); }
- if( strcmp( key , "SPos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSPos_y] = floatstr( val ); }
- if( strcmp( key , "SPos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSPos_z] = floatstr( val ); }
- if( strcmp( key , "SPos_r" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSPos_r] = floatstr( val ); }
- if( strcmp( key , "HelperLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHelper] = strval( val ); }
- if( strcmp( key , "Mask" , true ) == 0 ) { val = ini_GetValue( Data ); HasBoughtMask[playerid] = strvalEx( val ); }
- if( strcmp( key , "Blindfolds" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBlindfolds] = strvalEx( val ); }
- if( strcmp( key , "Speedo" , true ) == 0 ) { val = ini_GetValue( Data ); gSpeedo[playerid] = strvalEx( val ); }
- if( strcmp( key , "Seeds" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSeeds] = strvalEx( val ); }
- if( strcmp( key , "AidKit" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAidKit] = strvalEx( val ); }
- if( strcmp( key , "AtBizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAtBizz] = strvalEx( val ); }
- if( strcmp( key , "AtEntrance" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAtEntrance] = strvalEx( val ); }
- if( strcmp( key , "AtHouse" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAtHouse] = strvalEx( val ); }
- if( strcmp( key , "RentKey" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRentKey] = strvalEx( val ); }
- if( strcmp( key , "Developer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeveloper] = strvalEx( val ); }
- }
- fclose(UserFile);
- }
- else
- {
- SendClientMessage(playerid, COLOR_WHITE, "SERVER: Password does not match your name.");
- Kick(playerid);
- return 1;
- }
- if(PlayerInfo[playerid][pPermBand] == 1)
- {
- new banstring[256];
- format(banstring,sizeof(banstring),"AdmCmd: %s has been banned, reason: Attempting to log into a perma-banned account.",PlayerName(playerid));
- SendClientMessageToAll(COLOR_LIGHTRED,banstring);
- }
- if(PlayerInfo[playerid][pBand] == 3)
- {
- new banstring[256];
- format(banstring,sizeof(banstring),"AdmCmd: %s has been banned, reason: Attempting to log into a banned account.",PlayerName(playerid));
- SendClientMessageToAll(COLOR_LIGHTRED,banstring);
- }
- if(PlayerInfo[playerid][pDisabled] == 1) //account disabled
- {
- SendClientMessage(playerid, COLOR_RED, "SERVER: Your account has been disabled.");
- Kick(playerid);
- }
- if(PlayerInfo[playerid][pReg] == 0)
- {
- PlayerInfo[playerid][pLevel] = 1;
- PlayerInfo[playerid][pAccount] = 20000;
- PlayerInfo[playerid][pReg] = 1;
- }
- new stringno2[256];
- strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 128);
- format(tmp2, sizeof(tmp2), "SERVER: Welcome to Rebellion Roleplay Gaming %s.", PlayerName(playerid));
- SendClientMessage(playerid, COLOR_WHITE, tmp2);
- for(new i = 0; i < sizeof(CounterInfo); i++)
- {
- CounterInfo[i][Logins] = CounterInfo[i][Logins]+1;
- format(stringno2,sizeof(stringno2),"Including you we have %d Logins, %d Registers And Server Reached %d Players At %s",CounterInfo[i][Logins],CounterInfo[i][Registers],CounterInfo[i][PlayersCount],CounterInfo[i][PlayersCountDate]);
- SendClientMessage(playerid, COLOR_WHITE, stringno2);
- }
- OnCounterUpdate();
- format(tmp2, sizeof(tmp2), "~w~Welcome ~n~~y~ %s", PlayerName(playerid));
- GameTextForPlayer(playerid, tmp2, 5000, 1);
- SendClientMessage(playerid, COLOR_YELLOW, motd);
- if(PlayerInfo[playerid][pAdmin] > 0)
- {
- if(PlayerInfo[playerid][pAdmin] == 1)
- {
- format(tmp2, sizeof(tmp2), "SERVER: You are logged in as Level 1 Admin",PlayerInfo[playerid][pAdmin]);
- SendClientMessage(playerid, COLOR_WHITE,tmp2);
- }
- else
- {
- format(tmp2, sizeof(tmp2), "SERVER: You are logged in as a Level %d Admin.",PlayerInfo[playerid][pAdmin]);
- SendClientMessage(playerid, COLOR_WHITE,tmp2);
- }
- }
- if(PlayerInfo[playerid][pFMember] < 255)
- {
- format(tmp2, sizeof(tmp2), "Family MOTD: %s", FamilyInfo[PlayerInfo[playerid][pFMember]][FamilyMOTD]);
- SendClientMessage(playerid, COLOR_YELLOW, tmp2);
- }
- if(PlayerInfo[playerid][PlayerVehicleModel1] != 0)
- {
- //vehicle
- CreatePlayerVehicle(playerid,1);
- }
- if(PlayerInfo[playerid][PlayerVehicleModel2] != 0)
- {
- //vehicle
- CreatePlayerVehicle(playerid,2);
- }
- if(PlayerInfo[playerid][PlayerVehicleModel3] != 0)
- {
- //vehicle
- CreatePlayerVehicle(playerid,3);
- }
- if(PlayerInfo[playerid][PlayerVehicleModel4] != 0)
- {
- //vehicle
- CreatePlayerVehicle(playerid,4);
- }
- if(PlayerInfo[playerid][PlayerVehicleModel5] != 0)
- {
- //vehicle
- CreatePlayerVehicle(playerid,5);
- }
- ResetPlayerMoney(playerid);
- GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);
- SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pVirtualWorld]);
- SetPlayerFightingStyle(playerid, PlayerInfo[playerid][pFightingStyle]);
- TogglePlayerSpectating(playerid, 0);
- new plrIP[16];
- GetPlayerIp(playerid, plrIP, sizeof(plrIP));
- strmid(PlayerInfo[playerid][pIP], plrIP, 0, strlen(plrIP), 255);
- PlayerInfo[playerid][pAdjustable] = 0;
- InitLockDoors(playerid);
- gPlayerLogged[playerid] = 1;
- SpawnPlayer(playerid); // Spawn Player
- }
- return 1;
- }
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