sillen06

hat spin

Jul 1st, 2019
93
0
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  1. local obese = game:GetService('Players')
  2. for i,v in pairs(obese.LocalPlayer.Character:GetChildren()) do
  3. if v.ClassName == "Accessory" then
  4. local stg = v.Handle:FindFirstChildOfClass("BodyForce")
  5. if stg == nil then
  6. local a = Instance.new("BodyPosition")
  7. local b = Instance.new("BodyAngularVelocity")
  8. a.Parent = v.Handle
  9. b.Parent = v.Handle
  10. v.Handle.AccessoryWeld:Destroy()
  11. b.AngularVelocity = Vector3.new(0,100,0)
  12. b.MaxTorque = Vector3.new(0,200,0)
  13. a.P = 30000
  14. a.D = 50
  15. game:GetService('RunService').Stepped:connect(function()
  16. a.Position = obese.LocalPlayer.Character.Head.Position
  17. end)
  18. end
  19. end
  20. end
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