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- # PremiumVanish v1.6.0 - Configuration
- ##################################################
- ############# Invisibility Features ##############
- ##################################################
- InvisibilityFeatures:
- # Should invisible players get night vision? (client-side; Requires ProtocolLib)
- NightVisionEffect: true
- # Should PV disable damage for invisible players?
- DisableDamage: true
- # Should PV disable hunger for invisible players?
- DisableHunger: true
- # Should PV prevent mobs from targeting invisible players?
- DisableMobTarget: true
- # Should invisible players not be able to stop the placement of blocks at their location?
- # While this stops other players from reveiling invisible players by spamming blocks around them
- # it can also be abused since it allows placing blocks at impossible locations
- DisablePreventBlockPlacement: true
- # Should invisible players only be able to send chat messages if the message ends with the following character?
- # You can set this to 'deny' to cancel the message in any case.
- # Please leave this empty if you'd like to disable the feature.
- RequireChatMessageSuffix: "/"
- # Should invisible players open chests without the chest animation and sound?
- OpenChestsSilently: true
- # Should invisible players be able to open a player's inventory by right-clicking the player?
- # Permission: pv.openplayerinv
- OpenPlayerInventoryOnRightClick: true
- # Should invisible players be able to edit inventories (including their own) even if they're in spectator mode?
- # Permission: pv.spectatoreditinv
- AllowSpectatorInventoryEdit: true
- # Should invisible players not be able to trigger pressure plates and tripwire?
- # If this feature is enabled invisible players can't trigger pressure plates and tripwire.
- DisablePressurePlates: true
- # Should invisible players not be able to push other players or be able to be pushed?
- # Uses the scoreboard and may conflict with other plugins; Ignored in 1.8 or below
- DisablePush: true
- # Should invisible players be hidden in the tablist?
- # Note: Not every player hider supports showing invisible players
- # in the tablist, please use the ProtocolLib hider to be able to turn this off
- # (see the INVISIBILITY METHOD section below)
- HideInTablist: true
- # The commands to execute when a player vanishs (online or offline)
- # These commands are ran by console by default, you can use %p to get the player's name.
- # You can also prefix the command with [P] to make the player run the command
- # instead of the console (player online only)
- # You can remove the brackets and make it a list if you'd like to enable this
- VanishCommands: []
- # The commands to execute when a player reappears (online or offline)
- # These commands are ran by console by default, you can use %p to get the player's name.
- # You can also prefix the command with [P] to make the player run the command
- # instead of the console (player online only)
- # You can remove the brackets and make it a list if you'd like to enable this
- ReappearCommands: [/vlogin]
- # For how many seconds should players not be able to take environmental damage after they reappear?
- # e.g. fall damage or lava damage; Set to 0 to disable it
- DisableEnvironmentalDamageAfterReappear: 5
- ##################################################
- ############# Vanish State Features ##############
- ##################################################
- VanishStateFeatures:
- # Should players with the permission 'pv.joinvanished' join vanished all the time?
- AutoVanishOnJoin: false
- # Should invisible players reappear automatically when they change their world?
- ReappearOnWorldChange: false
- # Should invisible players reappear automatically when they leave the server?
- ReappearOnQuit: false
- # Should invisible players reappear automatically
- # when they change their world and don't have the permission 'pv.use' anymore?
- CheckPermissionOnWorldChange: false
- # Should invisible players reappear automatically
- # when they leave the server and don't have the permission 'pv.use' anymore?
- CheckPermissionOnQuit: false
- ##################################################
- ############## Indication Features ###############
- ##################################################
- IndicationFeatures:
- # Should players with the permission 'pv.see' be able to see invisible players in the tablist & in-game?
- EnableSeePermission: true
- # Should invisible players have a prefix in the tablist and on their nametag?
- # (shows up for players with the permission 'pv.see' if it is enabled)
- # You can use placeholders here; please make sure the prefix is never longer than 16 characters
- TabPrefix: ""
- # Should invisible players have a suffix in the tablist and on their nametag?
- # (shows up for players with the permission 'pv.see' if it is enabled)
- # You can use placeholders here; please make sure the suffix is never longer than 16 characters
- TabSuffix: " &a[HIDDEN]"
- ##################################################
- ########### Survival Friendly Features ###########
- ##################################################
- SurvivalFriendlyFeatures:
- Fly:
- # Should invisible players be able to fly even if they aren't in creative/spectator mode?
- Enable: true
- # Should invisible players WITHOUT the permission 'pv.fly' lose the ability to fly on reappear?
- DisableOnReappear: true
- GameMode:
- # The gamemode which players will get when they vanish
- # 'Default' applies for every world which isn't mentioned below
- # !! Warning: World names are case-sensitive !!
- # Available gamemodes: SURVIVAL, ADVENTURE, CREATIVE, SPECTATOR, KEEP
- # KEEP won't change the gamemode in any way
- ChangeToOnVanish:
- Default: CREATIVE
- ExampleWorld123: SPECTATOR
- # The gamemode which players will get when they reappear
- # 'Default' applies for every world which isn't mentioned below
- # Available gamemodes: SURVIVAL, ADVENTURE, CREATIVE, SPECTATOR, KEEP, PREVIOUS
- # KEEP won't change the gamemode in any way
- # PREVIOUS will try to change the gamemode back to the gamemode the player vanished in
- ChangeToOnReappear:
- Default: SURVIVAL
- AnotherExampleWorld2: SURVIVAL
- # Should PV update the gamemode 1 tick after a player joins/changes their world?
- # The new gamemode will depend on the player's new world, as defined above
- # Helpful if you want to force players to be in a gamemode in a specific world
- # or if another plugin interferes with PV.
- ReApplyGameModeChangeOnWorldChange: true
- ReApplyGameModeChangeOnJoin: true
- # Should the gamemode change when you join vanished *because of* your pv.joinvanished permission?
- # Ignores the two settings above.
- AlwaysApplyOnJoinVanished: true
- ##################################################
- ################ Message Options #################
- ##################################################
- MessageOptions:
- FakeJoinQuitMessages:
- # Should PV broadcast a fake quit message when a player vanishs?
- # You can change this message in the messages.yml file.
- BroadcastFakeQuitOnVanish: true
- # Should PV broadcast a fake join message when a player reappears?
- # You can change this message in the messages.yml file.
- BroadcastFakeJoinOnReappear: true
- # Should players with the permission 'pv.see' get a different message when a player vanishs/reappears?
- # You can change this message in the messages.yml file.
- AnnounceVanishReappearToAdmins: true
- # Should only players with the permission 'pv.see' receive fake join/quit messages?
- SendMessageOnlyToAdmins: false
- # Should only players without the permission 'pv.see' receive fake join/quit messages?
- SendMessageOnlyToUsers: false
- # Should PV hide the real join/leave messages of invisible players?
- HideRealJoinQuitMessages: true
- # Should PV hide leave messages for invisible players if 'VanishStateFeatures->ReappearOnQuit' is turned on?
- # Overrides 'HideRealJoinQuitMessages'
- ReappearOnQuitHideLeaveMsg: true
- # If the setting above is turned on, should players with the permission 'pv.see' get
- # a message when an invisible player joins/quits?
- AnnounceRealJoinQuitToAdmins: true
- # Should PV remind players who join the server vanished of being invisible (in chat)?
- # You can change the message in the messages.yml file.
- RemindVanishedOnJoin: true
- # Should invisible players have an action bar which tells them that they're invisible?
- # You can change the action bar in the messages.yml file.
- DisplayActionBar: true
- ##################################################
- ############## Restrictive Options ###############
- ##################################################
- RestrictiveOptions:
- # Should invisible players not be able to break blocks?
- # Bypass permission: pv.breakblocks
- PreventBlockBreaking: false
- # Should invisible players not be able to place blocks?
- # Bypass permission: pv.placeblocks
- PreventBlockPlacing: false
- # Should invisible players not be able to interact with doors, levers, buttons, note blocks, etc?
- # Doesn't prevent opening containers
- # Bypass permission: pv.useblocks
- PreventBlockUse: false
- # Should invisible players not be able to interact with anything
- # (blocks, buttons, pressure plates, chests, block breaking/placing, noteblocks, doors, ...)
- # This setting overrides the three settings above
- # Bypass permission: pv.interact
- PreventInteract: false
- # Should invisible players not be able to damage players or mobs?
- # Bypass permission: pv.damage
- PreventHittingEntities: false
- # Should invisible players not be able to drop items?
- # Bypass permission: pv.dropitems
- PreventDroppingItems: false
- # Should invisible players not be able to tp to other players using the spectator menu?
- # Bypass permission: pv.spectatortp
- PreventSpectatorTeleporting: false
- # Should invisible players in creative mode not be able to cheat items?
- # Bypass permission: pv.creativeitems
- PreventCreativeItemGrab: false
- # Should invisible players not be able to view their coordinates? (client-side; Requires ProtocolLib)
- # Bypass permission: pv.viewcoords
- HiddenCoordinates: false
- Commands:
- # Which commands should vanished players not be able to use?
- # This blocks the 'plugin:command' syntax too but not aliases
- # Bypass permission: pv.bypasscmd
- VanishedCommandBlacklist:
- - examplecommand123test
- # Should vanished players only be able to use the commands listed above instead?
- UseAsWhitelist: false
- ##################################################
- ############# External Invisibility ##############
- ##################################################
- ExternalInvisibility:
- ServerList:
- # The following features require ProtocolLib.
- # Please use PremiumVanish's bungeecord configuration instead if you use Bungeecord.
- #
- # Should this plugin adjust the amount of players in the serverlist? (-1 per invisible player)
- AdjustAmountOfOnlinePlayers: true
- # Should this plugin hide invisible players in the list of logged in players?
- # You can view this list when your mouse hovers over the amount of online players.
- AdjustListOfLoggedInPlayers: true
- ##################################################
- ############### Scoreboard Options ###############
- ##################################################
- ScoreboardOptions:
- # Disable this if you don't need PremiumVanish's scoreboard features (The scoreboard is MC1.8 or higher ONLY)
- Enable: true
- Sidebar:
- # The header/title of the scoreboard, you can use color codes here, default: '&6> PremiumVanish <'
- # The length cannot be longer than 32 characters(including color codes) but will cause flickering
- # if it isn't longer than the things below it
- ScoreboardHeader: "&6> PremiumVanish <"
- # Should the scoreboard show the ping of the targeted player?
- ShowPing: true
- # Should the scoreboard show the TPS(ticks per second, aka server lag) of the server?
- ShowTPS: true
- # Should the scoreboard show the current time and date?
- # This uses the timezone of the server.
- ShowTimeAndDate: true
- # The format for the time and date if the setting above is enabled
- # An explanation of what each alphabetic character means is here:
- # http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html
- # You cannot use color codes here, the default syntax is: hh:mma | yyyy/MM/dd
- TimeAndDateFormat: "hh:mma | yyyy/MM/dd"
- # The interval between each update of the info on the scoreboard
- # in ticks, decreasing this might decrease performance slightly
- # 20 ticks equals to 1 second, default: 5
- InfoUpdateInterval: 5
- Targeting:
- # Should the scoreboard show information about the closest player automatically?
- # If you're spectating, this option would always show the info of the player you're currently spectating.
- AutoTargetClosestPlayer: true
- # Should you target players when you right-click them?
- # If both this option and 'OpenInventoryOnRightclick' is enabled then you
- # are still able to lock a player by sneaking and right-clicking the player.
- # (In spectator mode you can press space and shift at the same time for the same effect)
- # If 'AutoTargetClosestPlayer' is enabled then it will stop targeting the closest player when
- # you right-click a player until you type '/pv rs', same for /pv target <player> even if this option is disabled
- TargetOnRightClick: true
- ##################################################
- ################## Hook Options ##################
- ##################################################
- HookOptions:
- # Should PV hide invisible players in /who, /list, /online, /near, etc?
- # Note: Players with the permission essentials.vanish.interact can still see invisible players in these commands
- # Important: You have to reload both PV and Essentials if you change this setting (reload PV first)
- EnableEssentialsHook: true
- # Should PV hide invisible players on your dynamic map and broadcast join/leave messages if you use Dynmap?
- EnableDynmapHook: true
- # Should PV send fake join/leave messages in dynmap's web-chat?
- DynmapSendJoinLeaveMessages: true
- # Should PV prevent players from being invisible and disguised at the same time? (LibsDisguises commands)
- # It's recommended to keep this turned on to prevent incompatibility.
- EnableLibsDisguisesHook: true
- # Should PV prevent players from being invisible and disguised at the same time? (DisguiseCraft commands)
- # It's recommended to keep this turned on to prevent incompatibility.
- EnableDisguiseCraftHook: true
- # Should PV hook into TrailGUI and disable trails while you're vanished?
- EnableTrailGUIHook: true
- # Should PV hook into SuperTrails and disable trails while you're vanished?
- EnableSuperTrailsHook: true
- # Should PV hook into PlaceholderAPI and add tons of new placeholders + register its own ones for other plugins?
- # Own ones: isvanished, hiddenplayers
- EnablePlaceholderAPIHook: true
- # Should PV stop NPCs from greeting or talking about hidden players?
- EnableCitizensHook: true
- # Should PV hide invisible players on Enjin's website?
- EnableEnjinMinecraftPluginHook: true
- # Should PV hook into CustomParticleEffects and disable particles while you're vanished?
- EnableCustomParticleEffectsHook: true
- ##################################################
- ############## Invisibility Method ###############
- ##################################################
- InvisibilityMethod:
- # The method of hiding players; Available methods: Bukkit, ProtocolLib, Combined
- # 'Bukkit': Uses Bukkit's API to hide players, this is an extremely reliable method if other plugins don't break it.
- # This method ALWAYS hides invisible players in the tablist for players that can't see them.
- # The chance that another plugin breaks this method is medium depending on the amount and type of plugins.
- # > Recommended if you don't want to/can not use ProtocolLib; other plugins can break this method though
- # (Accuracy: 95%) (Plugin compatibility: 90%)
- # 'ProtocolLib': Uses ProtocolLib to hide players. Takes the whole packet stuff into its own hands to cancel every
- # single packet of hidden players.
- # This method CAN show invisible players in the tablist for players who can't see them if that's enabled.
- # Hard to break, however, other plugins might not provide direct support for this hider. (1.8, 1.9 only)
- # > Obviously requires ProtocolLib; Recommended if you want to show invisible players in the tablist
- # (Accuracy: 90%) (Plugin compatibility: 90%)
- # 'Combined: Uses both ProtocolLib and Bukkit's API to hide players, this method does NOT support showing players
- # in the tablist but it contains two layers of security and is therefore an extremely effective method.
- # The chance that another plugin breaks this method is extremly small. (1.8, 1.9 only)
- # > Requires ProtocolLib; Default hider; Recommended if you don't want to show invisible players in the tablist
- # (Accuracy: 100%) (Plugin compatibility: 100%) - DEFAULT
- PlayerHider: "Combined"
- # Note: Even 'Combined' can't stop players from figuring out whether an invisible player is online if another
- # plugin tells the player but they will never be able to see them at all or figure out their location
- # (Essentials is 100% compatible)
- ##################################################
- ############# Compatibility Options ##############
- ##################################################
- CompatibilityOptions:
- # This section is for advanced users only!
- # The event priority which PremiumVanish should use for the specific event.
- # Allowed values are LOWEST, LOW, NORMAL, HIGH, HIGHEST and MONITOR
- # Higher priorities might override other plugins while lower ones might not
- # The priority for removing the join message
- PlayerJoinEventPriority: HIGH # <- keep HIGH if you use Essentials to modify join/quit messages !!
- # The priority for removing the quit message
- PlayerQuitEventPriority: HIGH
- # The priority for cancelling chat messages
- AsyncPlayerChatEventPriority: HIGH
- # The priority for cancelling commands
- PlayerCommandPreprocessEventPriority: HIGH
- ##################################################
- ############# Miscellaneous Options ##############
- ##################################################
- MiscellaneousOptions:
- Bungeecord:
- # Should PremiumVanish store its data in a MySQL-Database and enable Bungeecord support?
- # >> You have to install and configure PremiumVanish on your Bungeecord and your Bukkit servers to make this work <<
- # PremiumVanish will be disabled if this is enabled and the connection to the database failed.
- Enable: false
- # The ip of your database server
- Ip: ""
- # The port of your database, usually 3306; just leave it empty if there is no specific port
- Port: "3306"
- # The name of your database user
- User: ""
- # The password of your database user
- # WARNING: Make sure only people who are allowed to know the password can access this file
- Password: ""
- # The name of the database which PremiumVanish should create its tables in
- # Note: PremiumVanish won't create this database, it must be pre-created using eg. phpMyAdmin
- Database: ""
- AntiSpam:
- # Should PV prevent spamming commands which can cause lag or spam the console?
- # ("/pv list" (if mysql is enabled), "/pv [on|off] <Player>" (mysql), "/pv reload" (+5secs), "/pv printstacktrace")
- AntiSpamCheck: true
- # If so, how many seconds should players have to wait before running such a command again?
- AntiSpamDelay: 2
- Command:
- # What should be premiumvanish's main command?
- Name: "pv"
- # A list of possible aliases
- Aliases:
- - "premiumvanish"
- # Replaces Essentials' standard vanish commands, you can still use them by doing /ev or /evanish
- - "v"
- - "vanish"
- # Used as an alias for /pv list
- - "vlist"
- # Should the aliases defined above override ANY commands of other plugins instead of just other aliases?
- ForceOverrideForAliases: true
- UpdateChecker:
- # Should PV check for updates on spigot regularly?
- Enable: true
- # Should players with the permission 'pv.notify' get notified if the current version of PV is outdated?
- NotifyAdmins: true
- ##################################################
- ################# Do Not Touch ###################
- ##################################################
- ConfigVersion: 1.6.0
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