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- ############################################################
- # +------------------------------------------------------+ #
- # | EssentialsChat | #
- # +------------------------------------------------------+ #
- ############################################################
- # This section requires the EssentialsChat.jar to work.
- chat:
- # If EssentialsChat is installed, this will define how far a player's voice travels, in blocks. Set to 0 to make all chat global.
- # Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting.
- # Users with essentials.chat.shout can override this by prefixing text with an exclamation mark (!)
- # Users with essentials.chat.question can override this by prefixing text with a question mark (?)
- # You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section."
- radius: 0
- # Chat formatting can be done in two ways, you can either define a standard format for all chat.
- # Or you can give a group specific chat format, to give some extra variation.
- # For more information of chat formatting, check out the wiki: http://wiki.ess3.net/wiki/Chat_Formatting
- # For EssentialsX changes, take a look at the EssentialsX wiki: https://github.com/EssentialsX/Essentials/wiki
- #format: '<{DISPLAYNAME}> {MESSAGE}'
- #format: '&7[{GROUP}]&r {DISPLAYNAME}&7:&r {MESSAGE}'
- format: '{DISPLAYNAME}&r &8&l>>&r &7{MESSAGE}'
- #format: '{PREFIX}&r {DISPLAYNAME}&r {SUFFIX}&r &8&l>> &7{MESSAGE}'
- group-formats:
- # Owner: '{DISPLAYNAME} &8&l>>&r &c{MESSAGE}'
- # Head-Admin: '{DISPLAYNAME} &8&l>>&r &c{MESSAGE}'
- # Admin: '{DISPLAYNAME} &8&l>>&r &c{MESSAGE}'
- # Developer: '{DISPLAYNAME} &8&l>>&r &6{MESSAGE}'
- # Moderator: '{DISPLAYNAME} &8&l>>&r &b{MESSAGE}'
- # Helper: '{DISPLAYNAME} &8&l>>&r &f{MESSAGE}'
- # Builder: '{DISPLAYNAME} &8&l>>&r &f{MESSAGE}'
- # OG: '{DISPLAYNAME} &8&l>>&r &6{MESSAGE}'
- # Default: '{DISPLAYNAME} &8&l>>&r &7{MESSAGE}'
- # If you are using group formats make sure to remove the '#' to allow the setting to be read.
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