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Battlemans

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May 23rd, 2018
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  1. • No Season Pass
  2.  
  3. • Launch locations are France, Norway and Rottedam and North Africa desert
  4.  
  5. • Coop Mode called Combined Arms
  6.  
  7. • Single player War Stories return
  8.  
  9. • Fortifications are things like sand bags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything.
  10.  
  11. • Predetermined areas to build such as at flags, can rebuild destroyed buildings
  12.  
  13. • Attrition system - health bar is in stages, only regen up to closet stage not to 100 anymore
  14.  
  15. • Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing)
  16.  
  17. • No more HUD/map spotting, spotting is based on movement/changes around you
  18.  
  19. • Attrition system - much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions)
  20.  
  21. • Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete
  22.  
  23. • Ragdolls are server side, can now drag a downed player's body elsewhere
  24.  
  25. • Any class can do a squad revive, takes longer than a medic revive, does not give full health points
  26.  
  27. • Can call for help when down such as in the trailer
  28.  
  29. • Ragdolls (player bodies) effect the environment, push down grass etc.
  30.  
  31. • Gunplay completely changed
  32.  
  33. • No more visual recoil
  34.  
  35. • Each gun has a unique recoil pattern that can be learned and mastered
  36.  
  37. • Bipods easier to use and setup
  38.  
  39. • Bullet penetration through thin wood, sheet metal, walls
  40.  
  41. • Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system
  42.  
  43. • Diving has a delay to prevent dolphin diving
  44.  
  45. • Crouch sprinting is in the game
  46.  
  47. • Can burst out of widows and commando roll, no destroying windows first
  48.  
  49. • Can catch, throwback or shoot grenades
  50.  
  51. • Less grenades because less ammo
  52.  
  53. • Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle
  54.  
  55. • For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line
  56.  
  57. • Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards.
  58.  
  59. • Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant
  60.  
  61. • Heavily focused on squad play, instant placed in squad when joining a game
  62.  
  63. • New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen
  64.  
  65. • Since squad spawning/deploying is faster than tactical map, squad wipes are serious
  66.  
  67. • Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in
  68.  
  69. • Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger
  70.  
  71. • Elite classes are gone
  72.  
  73. • Behemoths are gone
  74.  
  75. • Large, non-fatal explosions can knock a player over
  76.  
  77. • Four classes are back: assault, medic, scout, support
  78.  
  79. • Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype
  80.  
  81. • Class archetypes highly customizable
  82.  
  83. • Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc.
  84.  
  85. • Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives
  86.  
  87. • Can change and add specialization trees such as agility, flak armor, suppressive resistance
  88.  
  89. • The more you play a class more you get more specializations/archtypes within said class
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