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Jun 18th, 2019
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  1. package io.pandar.kotl.game.items;
  2.  
  3. import io.pandar.kotl.util.Cooldown;
  4. import io.pandar.spigot.Item;
  5. import org.bukkit.Material;
  6. import org.bukkit.event.player.PlayerInteractEvent;
  7. import org.bukkit.inventory.ItemStack;
  8. import org.bukkit.potion.PotionEffect;
  9. import org.bukkit.potion.PotionEffectType;
  10.  
  11. import java.util.concurrent.TimeUnit;
  12.  
  13. import static io.pandar.kotl.util.Lang.msg;
  14.  
  15. public class StrengthSpecialItem extends SpecialItem {
  16. static {
  17. register(new StrengthSpecialItem());
  18. }
  19.  
  20. public StrengthSpecialItem() {
  21. super(true, new Cooldown<>(5L, TimeUnit.SECONDS));
  22. }
  23.  
  24. @Override
  25. protected ItemStack generateItem() {
  26. return new Item(Material.INK_SACK).data(1).name(msg("kotl.specialitem.strength", "Stärke")).amount(3).toStack();
  27. }
  28.  
  29. @Override
  30. public void use(PlayerInteractEvent event) {
  31. event.getPlayer().addPotionEffect(new PotionEffect(PotionEffectType.INCREASE_DAMAGE, 20 * 5, 1));
  32. }
  33. }
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