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- ESX = nil
- local HasAlreadyEnteredMarker = false
- local LastZone = nil
- local CurrentAction = nil
- local CurrentActionMsg = ''
- local CurrentActionData = {}
- Citizen.CreateThread(function()
- while ESX == nil do
- TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
- Citizen.Wait(0)
- end
- end)
- AddEventHandler('onClientMapStart', function()
- ESX.TriggerServerCallback('esx_shop:requestDBItems', function(ShopItems)
- for k,v in pairs(ShopItems) do
- Config.Zones[k].Items = v
- end
- end)
- end)
- function OpenShopMenu(zone)
- local elements = {}
- for i=1, #Config.Zones[zone].Items, 1 do
- local item = Config.Zones[zone].Items[i]
- table.insert(elements, {
- label = item.label .. ' - <span style="color: green;">' .. item.price .. '$</span>',
- realLabel = item.label,
- value = item.name,
- price = item.price
- })
- end
- ESX.UI.Menu.CloseAll()
- ESX.UI.Menu.Open(
- 'default', GetCurrentResourceName(), 'shop',
- {
- title = _U('shop'),
- align = 'bottom-right',
- elements = elements
- },
- function(data, menu)
- TriggerServerEvent('esx_shop:buyItem', data.current.value, data.current.price)
- end,
- function(data, menu)
- menu.close()
- CurrentAction = 'shop_menu'
- CurrentActionMsg = _U('press_menu')
- CurrentActionData = {zone = zone}
- end
- )
- end
- AddEventHandler('esx_shop:hasEnteredMarker', function(zone)
- CurrentAction = 'shop_menu'
- CurrentActionMsg = _U('press_menu')
- CurrentActionData = {zone = zone}
- end)
- AddEventHandler('esx_shop:hasExitedMarker', function(zone)
- CurrentAction = nil
- ESX.UI.Menu.CloseAll()
- end)
- -- Create Blips
- Citizen.CreateThread(function()
- for k,v in pairs(Config.Zones) do
- for i = 1, #v.Pos, 1 do
- local blip = AddBlipForCoord(v.Pos[i].x, v.Pos[i].y, v.Pos[i].z)
- SetBlipSprite (blip, 52)
- SetBlipDisplay(blip, 4)
- SetBlipScale (blip, 0.1)
- SetBlipColour (blip, 2)
- SetBlipAsShortRange(blip, true)
- BeginTextCommandSetBlipName("STRING")
- EndTextCommandSetBlipName(blip)
- end
- end
- end)
- -- Display markers
- Citizen.CreateThread(function()
- while true do
- Citizen.Wait(10)
- local coords = GetEntityCoords(GetPlayerPed(-1))
- for k,v in pairs(Config.Zones) do
- for i = 1, #v.Pos, 1 do
- if(Config.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, true) < Config.DrawDistance) then
- DrawMarker(Config.Type, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.Size.x, Config.Size.y, Config.Size.z, Config.Color.r, Config.Color.g, Config.Color.b, 100, false, true, 2, false, false, false, false)
- end
- end
- end
- end
- end)
- -- Enter / Exit marker events
- Citizen.CreateThread(function()
- while true do
- Citizen.Wait(10)
- local coords = GetEntityCoords(GetPlayerPed(-1))
- local isInMarker = false
- local currentZone = nil
- for k,v in pairs(Config.Zones) do
- for i = 1, #v.Pos, 1 do
- if(GetDistanceBetweenCoords(coords, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, true) < Config.Size.x) then
- isInMarker = true
- ShopItems = v.Items
- currentZone = k
- LastZone = k
- end
- end
- end
- if isInMarker and not HasAlreadyEnteredMarker then
- HasAlreadyEnteredMarker = true
- TriggerEvent('esx_shop:hasEnteredMarker', currentZone)
- end
- if not isInMarker and HasAlreadyEnteredMarker then
- HasAlreadyEnteredMarker = false
- TriggerEvent('esx_shop:hasExitedMarker', LastZone)
- end
- end
- end)
- -- Key Controls
- Citizen.CreateThread(function()
- while true do
- Citizen.Wait(10)
- if CurrentAction ~= nil then
- SetTextComponentFormat('STRING')
- AddTextComponentString(CurrentActionMsg)
- DisplayHelpTextFromStringLabel(0, 0, 1, -1)
- if IsControlJustReleased(0, 38) then
- if CurrentAction == 'shop_menu' then
- OpenShopMenu(CurrentActionData.zone)
- end
- CurrentAction = nil
- end
- end
- end
- end)
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