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Jun 4th, 2015
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  1. upstream @6b7fb59 upstream @HEAD
  2. no patches with your PR
  3. RAM [*], fps, view range RAM [*], fps, range
  4. ----------------------------------------------------------------------
  5. no shaders 10 GB, 36 fps, 105.6m 10 GB, 35 fps, 104.3m
  6. no aniso/mip
  7.  
  8. shaders only 9.9 GB, 30 fps, 98.9m 10 GB, 28 fps, 98.1m
  9. (no aniso,
  10. no mipmap,
  11. no bumps,
  12. no para)
  13.  
  14. shaders 8.3GB, 30 fps, 114m 8.3 GB, 34 fps, 84.6m
  15. +aniso
  16. +mipmap
  17.  
  18. shaders 13 GB, 32 fps, 90.6m 14 GB, 28 fps, 93.0m
  19. +bumpmaps
  20.  
  21. shaders 12 GB, 17 fps, 35m 12 GB, 28 fps, 35m
  22. +bumpmaps
  23. +parallax
  24. +aniso
  25. +mipmap
  26.  
  27. shaders 14 GB, 30 fps, 89.7m 14 GB, 26 fps, 89.5m
  28. +bumpmaps
  29. +parallax
  30. +parallax_
  31. occlusion_
  32. iterations
  33. = default
  34.  
  35. shaders N/A 14 GB, 39 fps, 74.7m
  36. +bumpmaps
  37. +parallax
  38. +parallax_
  39. occlusion_
  40. iterations=1
  41.  
  42. FPS and view range values taken at their apparent best values.
  43.  
  44. Using smooth lighting, particles enabled, 3d clouds, fancy trees,
  45. connected glass. All other settings turned off or set to "no"
  46.  
  47. No mipmap or anisotropic or other filtering was used in any test.
  48.  
  49. maximized window at 1600x1200 on one of my two screens,
  50. AMD R9 280x video with fglrx driver
  51. Using Dreambuilder, on my usual test map.
  52. HDX 512px texture pack with normalmaps, total of 5113 texture files
  53.  
  54. To ensure each test is accurate and records the chosen modes,
  55. Minetest was closed completely after changing settings and then
  56. restarted to measure.
  57.  
  58. Only the map in front of me and perhaps 30 degrees to each side was ever made
  59. visible.
  60.  
  61. Screenshot of the area under test, taken with all-view-range turned on only
  62. for the several seconds needed to take it, so one can see ALL of the terrain
  63. that could theoretically appear:
  64.  
  65. http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/random/Screenshot%20-%2006032015%20-%2003%3a17%3a22%20PM.png
  66.  
  67.  
  68. Map was allowed to load and settle for perhaps 30 seconds on each run before
  69. adding the figures to the chart.
  70.  
  71.  
  72. [*] RAM values measured with top(1), from the resident/"RES" column.
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