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- if vspeed_ < 0 sprite_index = sprSquidSwim else sprite_index = sprSquidFall
- image_speed = 0
- image_index = 0
- if round(image_index + image_speed * sprite_get_speed(sprite_index)) < image_number {
- image_index += [ANIMATION SPEED; just mess with this a bit until it looks right; should be <= 1]
- } else {
- image_index = image_number
- }
- draw_self()
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