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- Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks or OnValidate. You must use Destroy instead.
- 0x00000001417BFC7B (Unity) StackWalker::GetCurrentCallstack
- 0x00000001417C192F (Unity) StackWalker::ShowCallstack
- 0x000000014179BD50 (Unity) GetStacktrace
- 0x0000000140D4D1DB (Unity) DebugStringToFile
- 0x0000000140D4D9BC (Unity) DebugStringToFile
- 0x0000000140D7D691 (Unity) DestroyObjectHighLevel
- 0x000000014106772C (Unity) Scripting::DestroyObjectFromScriptingImmediate
- 0x0000000043950E4D (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:DestroyImmediate (UnityEngine.Object,bool)
- 0x0000000043950D58 (Mono JIT Code) [UnityEngineObjectBindings.gen.cs:93] UnityEngine.Object:DestroyImmediate (UnityEngine.Object)
- 0x0000000043988BA6 (Mono JIT Code) [PuppetMasterHierarchyAPI.cs:143] RootMotion.Dynamics.PuppetMaster:RemoveMuscleRecursive (UnityEngine.ConfigurableJoint,bool,bool,RootMotion.Dynamics.MuscleRemoveMode)
- 0x0000000043988365 (Mono JIT Code) [JointBreakBroadcaster.cs:18] RootMotion.Dynamics.JointBreakBroadcaster:OnJointBreak ()
- 0x000000000B6373F2 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
- 0x000007FED2625CD3 (mono) [mini.c:4937] mono_jit_runtime_invoke
- 0x000007FED2578495 (mono) [object.c:2623] mono_runtime_invoke
- 0x0000000141077AC5 (Unity) scripting_method_invoke
- 0x000000014106D101 (Unity) ScriptingInvocation::Invoke
- 0x00000001414B6219 (Unity) MonoBehaviour::HandleNotifications
- 0x00000001409106C0 (Unity) GameObject::SendMessageAny
- 0x0000000140A97C7A (Unity) PhysicsManager::ProcessJointBreaks
- 0x0000000140AA3B09 (Unity) PhysicsManager::ProcessRecordedReports
- 0x0000000140AA6A9B (Unity) PhysicsManager::FixedUpdate
- 0x0000000140AA74CF (Unity) PhysicsManager::Transfer<JSONRead>
- 0x0000000140D8190E (Unity) PlayerLoop
- 0x000000014173B8CE (Unity) Application::UpdateScene
- 0x000000014173BD86 (Unity) Application::EnterPlayMode
- 0x0000000141744EAC (Unity) Application::SetIsPlaying
- 0x0000000141745A12 (Unity) Application::TickTimer
- 0x00000001418117AC (Unity) CrashCallback
- 0x0000000141813334 (Unity) WinMain
- 0x0000000141AF8CDC (Unity) strnlen
- 0x0000000076B459CD (kernel32) BaseThreadInitThunk
- 0x0000000076D7A561 (ntdll) RtlUserThreadStart
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