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fx trace (current - 22-01-18)

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  1. .
  2. 02:36:02 [FxTrace] Resetting modifier map for Rifter
  3. 02:36:02 [FxTrace] Resetting modifier map for allan
  4. 02:36:02 [FxTrace] Resetting modifier map for Shield Operation
  5. 02:36:02 [FxTrace] Resetting modifier map for Gunnery
  6. 02:36:02 [FxTrace] Resetting modifier map for Small Projectile Turret
  7. 02:36:02 [FxTrace] Resetting modifier map for Missile Launcher Operation
  8. 02:36:02 [FxTrace] Resetting modifier map for Rockets
  9. 02:36:02 [FxTrace] Resetting modifier map for Standard Missiles
  10. 02:36:02 [FxTrace] Resetting modifier map for Spaceship Command
  11. 02:36:02 [FxTrace] Resetting modifier map for Minmatar Frigate
  12. 02:36:02 [FxTrace] Resetting modifier map for Leadership
  13. 02:36:02 [FxTrace] Resetting modifier map for Industry
  14. 02:36:02 [FxTrace] Resetting modifier map for Refining
  15. 02:36:02 [FxTrace] Resetting modifier map for Mining
  16. 02:36:02 [FxTrace] Resetting modifier map for Mass Production
  17. 02:36:02 [FxTrace] Resetting modifier map for Mechanics
  18. 02:36:02 [FxTrace] Resetting modifier map for Repair Systems
  19. 02:36:02 [FxTrace] Resetting modifier map for Hull Upgrades
  20. 02:36:02 [FxTrace] Resetting modifier map for Science
  21. 02:36:02 [FxTrace] Resetting modifier map for Research
  22. 02:36:02 [FxTrace] Resetting modifier map for Laboratory Operation
  23. 02:36:02 [FxTrace] Resetting modifier map for Engineering
  24. 02:36:02 [FxTrace] Resetting modifier map for Electronics
  25. 02:36:02 [FxTrace] Resetting modifier map for Trade
  26. 02:36:02 [FxTrace] Resetting modifier map for Navigation
  27. 02:36:02 [FxTrace] Resetting modifier map for Mining Foreman
  28. 02:36:02 [FxTrace] Resetting modifier map for Social
  29. 02:36:02 [FxTrace] Resetting modifier map for Corporation Management
  30. 02:36:02 [FxTrace] Resetting modifier map for Shield Management
  31. 02:36:02 [FxTrace] ShipItem::ProcessEffects() - Processing Char Effects
  32. 02:36:02 [FxTrace] Character::ParseExpression():  Beginning Character Effects Processing.
  33. 02:36:02 [FxTrace] ShipItem::ProcessEffects() - Applying Char Effects
  34. 02:36:02 [FxMsg] FxProc::ApplyEffects(1): Shield Operation(140000019) - src(Skill:280) 3.000 <PreMul> targ(Self:338) set targ from 0.010 to 0.030.
  35. 02:36:02 [FxMsg] FxProc::ApplyEffects(1): Gunnery(140000000) - src(Skill:280) 4.000 <PreMul> targ(Self:441) set targ from 0.010 to 0.040.
  36. 02:36:02 [FxMsg] FxProc::ApplyEffects(1): Small Projectile Turret(140000001) - src(Skill:280) 2.000 <PreMul> targ(Self:292) set targ from 5.000 to 10.000.
  37. 02:36:02 [FxMsg] FxProc::ApplyEffects(1): Missile Launcher Operation(140000002) - src(Skill:280) 2.000 <PreMul> targ(Self:293) set targ from 0.010 to 0.020.
  38. 02:36:02 [FxMsg] FxProc::ApplyEffects(1): Rockets(140000003) - src(Skill:280) 1.000 <PreMul> targ(Self:292) set targ from 5.000 to 5.000.
  39. 02:36:02 [FxMsg] FxProc::ApplyEffects(1): Standard Missiles(140000004) - src(Skill:280) 2.000 <PreMul> targ(Self:292) set targ from 5.000 to 10.000.
  40. 02:36:02 [FxMsg] FxProc::ApplyEffects(1): Spaceship Command(140000005) - src(Skill:280) 4.000 <PreMul> targ(Self:151) set targ from 0.010 to 0.040.
  41. 02:36:02 [FxMsg] FxProc::ApplyEffects(1): Minmatar Frigate(140000006) - src(Skill:280) 4.000 <PreMul> targ(Ship:587) set targ from 10.000 to 40.000.
  42. 02:36:02 [FxMsg] FxProc::ApplyEffects(1): Minmatar Frigate(140000006) - src(Skill:280) 4.000 <PreMul> targ(Ship:460) set targ from 5.000 to 20.000.
  43. 02:36:02 [FxMsg] FxProc::ApplyEffects(1): Leadership(140000007) - src(Skill:280) 3.000 <PreMul> targ(Self:566) set targ from 2.000 to 6.000.
  44. 02:36:02 [FxMsg] FxProc::ApplyEffects(1): Industry(140000008) - src(Skill:280) 4.000 <PreMul> targ(Self:440) set targ from 0.010 to 0.040.
  45. 02:36:02 [FxMsg] FxProc::ApplyEffects(1): Refining(140000009) - src(Skill:280) 4.000 <PreMul> targ(Self:379) set targ from 3.000 to 12.000.
  46. 02:36:02 [FxMsg] FxProc::ApplyEffects(1): Mining(140000010) - src(Skill:280) 5.000 <PreMul> targ(Self:434) set targ from 5.000 to 25.000.
  47. 02:36:02 [FxMsg] FxProc::ApplyEffects(1): Mechanics(140000012) - src(Skill:280) 3.000 <PreMul> targ(Self:327) set targ from 5.000 to 15.000.
  48. 02:36:02 [FxMsg] FxProc::ApplyEffects(1): Repair Systems(140000013) - src(Skill:280) 3.000 <PreMul> targ(Self:312) set targ from 0.010 to 0.030.
  49. 02:36:02 [FxMsg] FxProc::ApplyEffects(1): Hull Upgrades(140000014) - src(Skill:280) 4.000 <PreMul> targ(Self:335) set targ from 5.000 to 20.000.
  50. 02:36:02 [FxMsg] FxProc::ApplyEffects(1): Science(140000015) - src(Skill:280) 5.000 <PreMul> targ(Self:452) set targ from 0.010 to 0.050.
  51. 02:36:02 [FxMsg] FxProc::ApplyEffects(1): Research(140000016) - src(Skill:280) 3.000 <PreMul> targ(Self:453) set targ from 0.010 to 0.030.
  52. 02:36:02 [FxMsg] FxProc::ApplyEffects(1): Engineering(140000018) - src(Skill:280) 5.000 <PreMul> targ(Self:313) set targ from 5.000 to 25.000.
  53. 02:36:02 [FxMsg] FxProc::ApplyEffects(1): Electronics(140000020) - src(Skill:280) 4.000 <PreMul> targ(Self:424) set targ from 5.000 to 20.000.
  54. 02:36:02 [FxMsg] FxProc::ApplyEffects(1): Trade(140000021) - src(Skill:280) 1.000 <PreMul> targ(Self:446) set targ from 0.010 to 0.010.
  55. 02:36:02 [FxMsg] FxProc::ApplyEffects(1): Navigation(140000022) - src(Skill:280) 2.000 <PreMul> targ(Self:315) set targ from 5.000 to 10.000.
  56. 02:36:02 [FxMsg] FxProc::ApplyEffects(1): Mining Foreman(140000023) - src(Skill:280) 1.000 <PreMul> targ(Self:434) set targ from 2.000 to 2.000.
  57. 02:36:02 [FxMsg] FxProc::ApplyEffects(1): Social(140000030) - src(Skill:280) 3.000 <PreMul> targ(Self:438) set targ from 5.000 to 15.000.
  58. 02:36:02 [FxMsg] FxProc::ApplyEffects(1): Corporation Management(140000031) - src(Skill:280) 2.000 <PreMul> targ(Self:191) set targ from 20.000 to 40.000.
  59. 02:36:02 [FxMsg] FxProc::ApplyEffects(1): Shield Management(140000069) - src(Skill:280) 2.000 <PreMul> targ(Self:337) set targ from 5.000 to 10.000.
  60. 02:36:02 [FxMsg] FxProc::ApplyEffects(7): Shield Operation(140000019) - src(Skill:338) 0.030 <PostPercent> targ(Other:479) set targ from 625000.000 to 625187.500.
  61. 02:36:02 [FxMsg] FxProc::ApplyEffects(7): Gunnery(140000000) - src(Skill:441) 0.040 <PostPercent> targ(Ship:51) set targ from 3750.000 to 3751.500.
  62. 02:36:02 [FxMsg] FxProc::ApplyEffects(7): Gunnery(140000000) - src(Skill:441) 0.040 <PostPercent> targ(Ship:51) set targ from 3750.000 to 3751.500.
  63. 02:36:02 [FxMsg] FxProc::ApplyEffects(7): Gunnery(140000000) - src(Skill:441) 0.040 <PostPercent> targ(Ship:51) set targ from 3750.000 to 3751.500.
  64. 02:36:02 [FxMsg] FxProc::ApplyEffects(7): Small Projectile Turret(140000001) - src(Skill:292) 10.000 <PostPercent> targ(Ship:64) set targ from 3.033 to 3.336.
  65. 02:36:02 [FxMsg] FxProc::ApplyEffects(7): Small Projectile Turret(140000001) - src(Skill:292) 10.000 <PostPercent> targ(Ship:64) set targ from 3.033 to 3.336.
  66. 02:36:02 [FxMsg] FxProc::ApplyEffects(7): Small Projectile Turret(140000001) - src(Skill:292) 10.000 <PostPercent> targ(Ship:64) set targ from 3.033 to 3.336.
  67. 02:36:02 [FxMsg] FxProc::ApplyEffects(7): Spaceship Command(140000005) - src(Skill:151) 0.040 <PostPercent> targ(Ship:70) set targ from 3.200 to 3.201.
  68. 02:36:02 [FxMsg] FxProc::ApplyEffects(7): Mechanics(140000012) - src(Skill:327) 15.000 <PostPercent> targ(Other:9) set targ from 350.000 to 402.500.
  69. 02:36:02 [FxMsg] FxProc::ApplyEffects(7): Hull Upgrades(140000014) - src(Skill:335) 20.000 <PostPercent> targ(Other:265) set targ from 450.000 to 540.000.
  70. 02:36:02 [FxMsg] FxProc::ApplyEffects(7): Engineering(140000018) - src(Skill:313) 25.000 <PostPercent> targ(Other:11) set targ from 38.000 to 47.500.
  71. 02:36:02 [FxMsg] FxProc::ApplyEffects(7): Electronics(140000020) - src(Skill:424) 20.000 <PostPercent> targ(Other:48) set targ from 125.000 to 150.000.
  72. 02:36:02 [FxMsg] FxProc::ApplyEffects(7): Navigation(140000022) - src(Skill:315) 10.000 <PostPercent> targ(Other:37) set targ from 365.000 to 401.500.
  73. 02:36:02 [FxMsg] FxProc::ApplyEffects(7): Shield Management(140000069) - src(Skill:337) 10.000 <PostPercent> targ(Other:263) set targ from 450.000 to 495.000.
  74. 02:36:02 [FxTrace] ShipItem::ProcessEffects():  Processing Ship Effects Processing.
  75. 02:36:02 [FxTrace] Applying Ship Effects
  76. 02:36:02 [FxMsg] FxProc::ApplyEffects(7): Rifter(140000058) - src(Skill:460) 20.000 <PostPercent> targ(Ship:64) set targ from 3.336 to 4.003.
  77. 02:36:02 [FxMsg] FxProc::ApplyEffects(7): Rifter(140000058) - src(Skill:460) 20.000 <PostPercent> targ(Ship:64) set targ from 3.336 to 4.003.
  78. 02:36:02 [FxMsg] FxProc::ApplyEffects(7): Rifter(140000058) - src(Skill:460) 20.000 <PostPercent> targ(Ship:64) set targ from 3.336 to 4.003.
  79. 02:36:02 [FxMsg] FxProc::ApplyEffects(7): Rifter(140000058) - src(Skill:587) 40.000 <PostPercent> targ(Ship:158) set targ from 4800.000 to 6720.000.
  80. 02:36:02 [FxMsg] FxProc::ApplyEffects(7): Rifter(140000058) - src(Skill:587) 40.000 <PostPercent> targ(Ship:158) set targ from 4800.000 to 6720.000.
  81. 02:36:02 [FxMsg] FxProc::ApplyEffects(7): Rifter(140000058) - src(Skill:587) 40.000 <PostPercent> targ(Ship:158) set targ from 4800.000 to 6720.000.
  82. 02:36:02 M ModuleManager::UpdateModules(): Needs to be tested
  83. 02:36:02 [FxTrace] GenericModule::ProcessEffects() called for 200mm Light Carbine Repeating Cannon I. effects: 4, state: Passive, online: true
  84. 02:36:02 [FxTrace] GenericModule::ProcessEffects() called for 200mm Light Carbine Repeating Cannon I. effects: 0, state: Online, online: true
  85. 02:36:02 [FxMsg] FxProc::ApplyEffects(0): 200mm Light Carbine Repeating Cannon I(140000066) - src(Self:64) 4.003 <PreAssignment> targ(Self:326) set targ from 3.033 to 4.003.
  86. 02:36:02 [FxMsg] FxProc::ApplyEffects(0): 200mm Light Carbine Repeating Cannon I(140000066) - src(Self:158) 6720.000 <PreAssignment> targ(Self:328) set targ from 4800.000 to 6720.000.
  87. 02:36:02 [FxMsg] FxProc::ApplyEffects(7): 200mm Light Carbine Repeating Cannon I(140000066) - src(Self:324) 0.000 <PostPercent> targ(Self:326) set targ from 4.003 to 4.003.
  88. 02:36:02 [FxMsg] FxProc::ApplyEffects(7): 200mm Light Carbine Repeating Cannon I(140000066) - src(Self:325) 0.000 <PostPercent> targ(Self:328) set targ from 6720.000 to 6720.000.
  89. 02:36:02 [FxTrace] Resetting modifier map for Carbonized Lead S
  90. 02:36:02 [FxMsg] FxProc::ApplyEffects(1): Carbonized Lead S(140000046) - src(Self:120) 1.600 <PreMul> targ(Other:54) set targ from 1680.000 to 2688.000.
  91. 02:36:02 [FxMsg] FxProc::ApplyEffects(5): Carbonized Lead S(140000046) - src(Self:244) 1.050 <PostMul> targ(Other:160) set targ from 0.331 to 0.347.
  92. 02:36:02 [FxTrace] GenericModule::ProcessEffects() called for 200mm Light Carbine Repeating Cannon I. effects: 4, state: Passive, online: true
  93. 02:36:02 [FxTrace] GenericModule::ProcessEffects() called for 200mm Light Carbine Repeating Cannon I. effects: 0, state: Online, online: true
  94. 02:36:02 [FxMsg] FxProc::ApplyEffects(0): 200mm Light Carbine Repeating Cannon I(140000063) - src(Self:64) 4.003 <PreAssignment> targ(Self:326) set targ from 3.033 to 4.003.
  95. 02:36:02 [FxMsg] FxProc::ApplyEffects(0): 200mm Light Carbine Repeating Cannon I(140000063) - src(Self:158) 6720.000 <PreAssignment> targ(Self:328) set targ from 4800.000 to 6720.000.
  96. 02:36:02 [FxMsg] FxProc::ApplyEffects(7): 200mm Light Carbine Repeating Cannon I(140000063) - src(Self:324) 0.000 <PostPercent> targ(Self:326) set targ from 4.003 to 4.003.
  97. 02:36:02 [FxMsg] FxProc::ApplyEffects(7): 200mm Light Carbine Repeating Cannon I(140000063) - src(Self:325) 0.000 <PostPercent> targ(Self:328) set targ from 6720.000 to 6720.000.
  98. 02:36:02 [FxTrace] Resetting modifier map for Titanium Sabot S
  99. 02:36:02 [FxMsg] FxProc::ApplyEffects(1): Titanium Sabot S(140000065) - src(Self:120) 1.000 <PreMul> targ(Other:54) set targ from 1050.000 to 1050.000.
  100. 02:36:02 [FxMsg] FxProc::ApplyEffects(1): Titanium Sabot S(140000065) - src(Self:779) 0.875 <PreMul> targ(Other:416) set targ from 1.143 to 1.000.
  101. 02:36:02 [FxMsg] FxProc::ApplyEffects(5): Titanium Sabot S(140000065) - src(Self:244) 1.200 <PostMul> targ(Other:160) set targ from 0.262 to 0.315.
  102. 02:36:02 [FxTrace] GenericModule::ProcessEffects() called for 200mm Light Carbine Repeating Cannon I. effects: 4, state: Passive, online: true
  103. 02:36:02 [FxTrace] GenericModule::ProcessEffects() called for 200mm Light Carbine Repeating Cannon I. effects: 0, state: Online, online: true
  104. 02:36:02 [FxMsg] FxProc::ApplyEffects(0): 200mm Light Carbine Repeating Cannon I(140000062) - src(Self:64) 4.003 <PreAssignment> targ(Self:326) set targ from 3.033 to 4.003.
  105. 02:36:02 [FxMsg] FxProc::ApplyEffects(0): 200mm Light Carbine Repeating Cannon I(140000062) - src(Self:158) 6720.000 <PreAssignment> targ(Self:328) set targ from 4800.000 to 6720.000.
  106. 02:36:02 [FxMsg] FxProc::ApplyEffects(7): 200mm Light Carbine Repeating Cannon I(140000062) - src(Self:324) 0.000 <PostPercent> targ(Self:326) set targ from 4.003 to 4.003.
  107. 02:36:02 [FxMsg] FxProc::ApplyEffects(7): 200mm Light Carbine Repeating Cannon I(140000062) - src(Self:325) 0.000 <PostPercent> targ(Self:328) set targ from 6720.000 to 6720.000.
  108. 02:36:02 [FxTrace] Resetting modifier map for Titanium Sabot S
  109. 02:36:02 [FxMsg] FxProc::ApplyEffects(1): Titanium Sabot S(140000064) - src(Self:120) 1.000 <PreMul> targ(Other:54) set targ from 1050.000 to 1050.000.
  110. 02:36:02 [FxMsg] FxProc::ApplyEffects(1): Titanium Sabot S(140000064) - src(Self:779) 0.875 <PreMul> targ(Other:416) set targ from 1.143 to 1.000.
  111. 02:36:02 [FxMsg] FxProc::ApplyEffects(5): Titanium Sabot S(140000064) - src(Self:244) 1.200 <PostMul> targ(Other:160) set targ from 0.262 to 0.315.
  112. 02:36:02 [FxTrace] GenericModule::ProcessEffects() called for Small C5-L Emergency Shield Overload I. effects: 1, state: Passive, online: true
  113. 02:36:02 [FxTrace] GenericModule::ProcessEffects() called for Small C5-L Emergency Shield Overload I. effects: 0, state: Online, online: true
  114. 02:36:02 [FxTrace] GenericModule::ProcessEffects() called for Shield Boost Amplifier I. effects: 2, state: Passive, online: true
  115. 02:36:02 [FxTrace] GenericModule::ProcessEffects() called for Shield Boost Amplifier I. effects: 1, state: Online, online: true
  116. 02:36:02 [FxMsg] FxProc::ApplyEffects(7): Shield Boost Amplifier I(140000070) - src(Skill:1213) 100.000 <PostPercent> targ(Ship:1211) set targ from 0.800 to 1.600.
  117. 02:36:02 [FxMsg] FxProc::ApplyEffects(7): Shield Boost Amplifier I(140000070) - src(Skill:548) 30.000 <PostPercent> targ(Ship:68) set targ from 31.000 to 40.300.
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