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Apr 26th, 2017
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  1. class CfgPatches
  2. {
  3.     class NZDF_Core
  4.     {
  5.         unit[] = {}; //Array: should define any custom units you've created in this cfgVehicles (including Vehicles)
  6.         weapons[] = {}; //Array: should define any custom weapons you've created in this cfgWeapons (including)
  7.         requiredAddons[] = {}; //Array: Specify any required mods (CFGPatches)
  8.         version = 0.9;
  9.         author = "$STR_NZDF_Author";
  10.     };
  11. };
  12.  
  13. class cfgMods
  14. {
  15.     class NZDF_Mods
  16.     {
  17.         //picture = "NZDF\nzdf_core\data\placeholder.paa";
  18.         //logo = "NZDF\nzdf_core\data\placeholder.paa";
  19.         //logoOver = "NZDF\nzdf_core\data\placeholder.paa";
  20.         tooltipOwned = "Tuatara: NZDF";
  21.         //action = "http://citadeldefence.org/NZDF";
  22.         //actionName = "Website";
  23.         //dlcColor[] = {0.31,0.78,0.78,1};
  24.         overview = "Tuatara: NZDF is a modification that aims at portraying, in a realistic manner, the current New Zealand Defence Force.";
  25.         hideName = 1;
  26.         hidePicture = 0;
  27.         name = "Tuatara: NZDF";
  28.         dir = "NZDF";
  29.         author = "$STR_NZDF_AUTHOR";
  30.     };
  31. };
  32.  
  33. class CfgEditorCategories //Replacement for Factions
  34. {
  35.     class NZDF_Faction // Faction name, please make it somewhat unique
  36.     {
  37.         displayName = "New Zealand Defence Force"; // Name visible in the list
  38.         Priority = 6; //How far down it appears in the menu
  39.         side = 1; //0 = Opfor, 1 = Blufor, 2 = Independent, 3 = Civillian
  40.     };
  41.  
  42.     class NZDF_SAS
  43.     {
  44.         displayName = "New Zealand Special Air Service";
  45.         Priority = 7;
  46.         side = 1;
  47.     };
  48. };
  49.  
  50. /*class CfgEditorSubCatergoies
  51. {
  52.     class NZDF_Placeholder
  53.     {
  54.         displayName = "Vehicles (SF)";
  55.     };
  56. };*/
  57.  
  58. class CfgVehicles
  59. {
  60.  
  61.     class rhsusf_socom_uniform_base;
  62.  
  63.     class NZDF_Soldier_Base : rhsusf_socom_uniform_base
  64.     {
  65.         scope = 1;
  66.         editorCatergory = "NZDF_Faction";
  67.         editorSubCatergory = "EdSubcat_Personnel";
  68.         displayName = "Crye Gen 3 NZ MCU";
  69.         author = "$STR_NZDF_Author";
  70.         dlc = "NZDF_Mod";
  71.         //backpack = "";
  72.         weapons[] = {};
  73.         respawnWeapons[] = {};
  74.         magazines[] = {};
  75.         respawnMagazines[] = {};
  76.         linkedItems[] = {"ItemMaps", "ItemCompass","ItemWatch","ItemRadio","NVGoggles"};
  77.         respawnLinkedItems[] = {"ItemMaps", "ItemCompass","ItemWatch","ItemRadio","NVGoggles"};
  78.         nakedUniform = "U_BasicBody";
  79.         uniformClass = "NZDF_Crye_G3_MCU";
  80.         hiddenSelections[] = {"Camo", "Gloves"};
  81.         hiddenSelectionsTextures[] =
  82.         {
  83.             "nzdf\nzdf_uniform\data\gen3\NZDF_G3_MCU_co.paa",
  84.             "rhsusf\addons\rhsusf_infantry2\data\Mechanix_black_co.paa",
  85.             "rhsusf\addons\rhsusf_infantry2\data\merrells_co.paa"
  86.         };
  87.     };
  88. };
  89.  
  90. class cfgWeapons
  91. {
  92.     class Uniform_Base;
  93.     class UniformItem;
  94.    
  95.     class NZDF_Crye_G3_MCU : Uniform_Base
  96.     {
  97.         scope = 2;
  98.         displayName = "CryGen 3 NZ MCU";
  99.         author = "$STR_NZDF_Author";
  100.         dlc = "NZDF_Mod";
  101.         picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa";
  102.         model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
  103.        
  104.         class ItemInfo : UniformItem {
  105.             uniformModel = "-";
  106.             uniformClass = "NZDF_Soldier_Base";
  107.             containerClass = "Supply20";
  108.             mass = 70;
  109.         };
  110.     };
  111. };
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