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Jun 22nd, 2018
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  1. class Lega_xPhone_usablesMain
  2. {
  3. overuseFood = true;//if you want a player to become stuffed when they eat too much food, and lose stamina
  4. staminaLossStuffed = 50;
  5. };
  6. class Lega_xPhone_UsableItems
  7. {
  8. class boltcutter
  9. {
  10. call = "[] call life_fnc_hudUpdate;[cursorObject] spawn life_fnc_boltcutter;";
  11. };
  12. class blastingcharge
  13. {
  14. call = "[] call life_fnc_hudUpdate;player reveal fed_bank;(group player) reveal fed_bank;[cursorObject] spawn life_fnc_blastingCharge;";
  15. };
  16. class defusekit
  17. {
  18. call = "[] call life_fnc_hudUpdate;[cursorObject] spawn life_fnc_defuseKit;";
  19. };
  20. class storagesmall
  21. {
  22. call = "[] call life_fnc_hudUpdate;[false] call life_fnc_storageBox;";
  23. };
  24. class storagebig
  25. {
  26. call = "[] call life_fnc_hudUpdate;[true] call life_fnc_storageBox;";
  27. };
  28. class spikeStrip
  29. {
  30. call = "[] call life_fnc_hudUpdate;[] spawn life_fnc_spikeStrip;";
  31. };
  32. class fuelFull
  33. {
  34. call = "[] call life_fnc_hudUpdate;[] spawn life_fnc_jerryRefuel;";
  35. };
  36. class fuelEmpty
  37. {
  38. call = "[] call life_fnc_hudUpdate;[] spawn life_fnc_jerryCanRefuel;";
  39. };
  40. class lockpick
  41. {
  42. call = "[] call life_fnc_hudUpdate;[] spawn life_fnc_lockpick;";
  43. };
  44. class mobile_cctv
  45. {
  46. call = "[] call life_fnc_hudUpdate;[] spawn ASN_InitmobileCCTV;";
  47. };
  48. };
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