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Jan 19th, 2018
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  1. interface IFringe<Element>
  2. {
  3. void Push(Element item);
  4. bool IsEmpty { get; }
  5. Element Pop();
  6. }
  7. interface IProblem<State>
  8. {
  9. State InitialState { get; }
  10. bool IsGoal(State s);
  11. IList<State> Expand(State s);
  12.  
  13. }
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