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Oct 16th, 2019
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  1. dur = outPoint - inPoint;
  2. fadeTime = 0.6; // Total Seconds
  3. fadeIn = linear(time,inPoint,inPoint+fadeTime,0, 100);
  4. fadeOut = linear(time,outPoint-fadeTime,outPoint-thisComp.frameDuration,100, 0);
  5.  
  6. (time < (dur/2+inPoint))? fadeIn : fadeOut
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