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- dur = outPoint - inPoint;
- fadeTime = 0.6; // Total Seconds
- fadeIn = linear(time,inPoint,inPoint+fadeTime,0, 100);
- fadeOut = linear(time,outPoint-fadeTime,outPoint-thisComp.frameDuration,100, 0);
- (time < (dur/2+inPoint))? fadeIn : fadeOut
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