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Oct 29th, 2016
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  1. Sonic 3C 408.
  2. Each entry represents the required value in d6. This is in increments of 4
  3.  
  4. $000 - clear $FE1E (time update flag) and do the same as $004 does
  5. $004 - set delay and add score
  6. $008 - Set line 1 entry 1 of palette to black or white alternating
  7. $00C - Wait for delay, delete the object when delay over and set $F7AA (boss flag(?))
  8. $010 - Points to what seems to be data
  9. $014 - Points to what seems to be data
  10. $018 - Points to what seems to be data
  11. $01C - Points to what seems to be data
  12. $03C - Make object fall, Check if is onscreen, display if so, delete if not (checks also vertically)
  13. $050 - Check if object is onscreen, display if so, delete if not and set as not spawned
  14. $054 - Basically the above
  15. $05C - Check if object is onscreen, display if so, delete if not
  16. $060 - Check if 2P object is onscreen, display if so, delete if not and set as not spawned
  17. $064 - Basically the above
  18. $06C - Check if 2P object is onscreen, display if so, delete if not
  19. $070 - Check if object is onscreen, display if so, delete if not and set as not spawned and handle rss
  20. $074 - above
  21. $088 - Set x-flip according to d0
  22. $08C - Set x-flip according to x-velocity
  23. $0B4 - Set x-flip according to parent's x-flip
  24. $0E4 - Handle object RSS
  25. $10C - Something about doing stuff with some objects I thinks
  26. $150 - add number of rings in d0
  27. $1B4 - Play this zone's music afet delay
  28. $1B8 - Play this zone's music
  29. $1E8 - Play music ID after delay
  30. $1F4 - Play sfx only every 16 frames
  31. $214 - Load palette line 1 with data on a1
  32. $228 - load object DPLC
  33. $22C - load flicky and explosion art
  34. $230 - load flicky art
  35. $240 - Get zone ID from d0 and restart level
  36. $244 - Delete object and handle RSS
  37. $260 - make object fall and move
  38. $264 - make object move
  39. $278 - Display object, and after delay is over delete it
  40. $27C - Display object, make it fall and after delay is over delete it
  41. $280 - Display object, make it move and after delay is over delete it
  42. $284 - Display object 2P, make it fall slower and after delay is over delete it
  43. $2AC - Set object as despawned, delete it and handle RSS
  44. $2B0 - load player DPLC
  45. $34C - run speed function to $30 and $34
  46. $350 - do something strange with X and Y coordinates, from values from above to $10 and $14
  47. $354 - spaghetti code, fuck you not deciphering this
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