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Overhaul bug?

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Jul 18th, 2019
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  1. Silently Caught Exception: Index was outside the bounds of the array. at Terraria.Collision.CanHit(Vector2 Position1, Int32 Width1, Int32 Height1, Vector2 Position2, Int32 Width2, Int32 Height2) at Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
  2. at Terraria.Collision.CanHit(Vector2 Position1, Int32 Width1, Int32 Height1, Vector2 Position2, Int32 Width2, Int32 Height2)
  3. at DMD<DMD<Trampoline:Native<0000000016413468>?35029209>?15113232::Trampoline:Native<0000000016413468>?35029209>(Vector2 , Int32 , Int32 , Vector2 , Int32 , Int32 )
  4. at TerrariaOverhaul.WorldResizeSystem.Collision_CanHit(Vector2 posA, Int32 widthA, Int32 heightA, Vector2 posB, Int32 widthB, Int32 heightB) in D:\Steam\steamapps\common\Terraria\ModLoader\Mod Sources\TerrariaOverhaul\Content\Entities\BloodDust.cs:line 21
  5. at Terraria.Projectile.AI_026()
  6. at Terraria.Projectile.VanillaAI()
  7. at Terraria.ModLoader.ProjectileLoader.ProjectileAI(Projectile projectile)
  8. at Terraria.Projectile.Update(Int32 i)
  9. at Terraria.Main.DoUpdate(GameTime gameTime)
  10. at Terraria.Main.Update(GameTime gameTime)
  11. at Microsoft.Xna.Framework.Game.Tick()
  12. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  13. at Microsoft.Xna.Framework.GameHost.OnIdle()
  14. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  15. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  16. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  17. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  18. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  19. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  20. at System.Windows.Forms.Application.Run(Form mainForm)
  21. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  22. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  23. at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
  24. at Terraria.WindowsLaunch.Main(String[] args)
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