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- using UnityEngine;
- using System.Collections;
- public static class LayerMaskExtensions {
- public static bool LayerInMask(this LayerMask layerMask, int layer) {
- return (layerMask & (1 << layer)) > 0;
- }
- public static bool LayerInMask(this LayerMask layerMask, GameObject gameObject) {
- return (layerMask & (1 << gameObject.layer)) > 0;
- }
- }
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