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output log subnautica

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  1. Initialize engine version: 5.4.3f1 (01f4c123905a)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4.     Version:  Direct3D 11.0 [level 11.0]
  5.     Renderer: NVIDIA GeForce GTX 960M (ID=0x139b)
  6.     Vendor:   NVIDIA
  7.     VRAM:     4064 MB
  8. Begin MonoManager ReloadAssembly
  9. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll (this message is harmless)
  10. Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll into Unity Child Domain
  11. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  12. Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  13. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  14. Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  15. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  16. Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  17. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  18. Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  19. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  20. Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  21. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  22. Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  23. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
  24. Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
  25. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll (this message is harmless)
  26. Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll into Unity Child Domain
  27. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll (this message is harmless)
  28. Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll into Unity Child Domain
  29. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll (this message is harmless)
  30. Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll into Unity Child Domain
  31. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll (this message is harmless)
  32. Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll into Unity Child Domain
  33. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll (this message is harmless)
  34. Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll into Unity Child Domain
  35. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\protobuf-net.dll (this message is harmless)
  36. Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\protobuf-net.dll into Unity Child Domain
  37. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\ConsoleUtilsImport.dll (this message is harmless)
  38. Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\ConsoleUtilsImport.dll into Unity Child Domain
  39. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\HardwareVideoImport.dll (this message is harmless)
  40. Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\HardwareVideoImport.dll into Unity Child Domain
  41. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\StorageImport.dll (this message is harmless)
  42. Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\StorageImport.dll into Unity Child Domain
  43. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\TextSystemsImport.dll (this message is harmless)
  44. Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\TextSystemsImport.dll into Unity Child Domain
  45. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityPluginLogImport.dll (this message is harmless)
  46. Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityPluginLogImport.dll into Unity Child Domain
  47. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UsersImport.dll (this message is harmless)
  48. Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UsersImport.dll into Unity Child Domain
  49. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\XboxOneCommonImport.dll (this message is harmless)
  50. Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\XboxOneCommonImport.dll into Unity Child Domain
  51. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
  52. Loading D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
  53. - Completed reload, in  0.261 seconds
  54. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\System.Core.dll (this message is harmless)
  55. Platform assembly: D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\System.dll (this message is harmless)
  56. OnLevelWasLoaded was found on RoomLoader
  57. This message has been deprecated and will be removed in a later version of Unity.
  58. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  59.  
  60. (Filename:  Line: 375)
  61.  
  62. OnLevelWasLoaded was found on uGUI
  63. This message has been deprecated and will be removed in a later version of Unity.
  64. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  65.  
  66. (Filename:  Line: 375)
  67.  
  68. OnLevelWasLoaded was found on uGUI_FeedbackCollector
  69. This message has been deprecated and will be removed in a later version of Unity.
  70. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  71.  
  72. (Filename:  Line: 375)
  73.  
  74. OnLevelWasLoaded was found on uGUI_PopupMessage
  75. This message has been deprecated and will be removed in a later version of Unity.
  76. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  77.  
  78. (Filename:  Line: 375)
  79.  
  80. OnLevelWasLoaded was found on Sky
  81. This message has been deprecated and will be removed in a later version of Unity.
  82. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  83.  
  84. (Filename:  Line: 375)
  85.  
  86. OnLevelWasLoaded was found on OVRScreenFade
  87. This message has been deprecated and will be removed in a later version of Unity.
  88. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  89.  
  90. (Filename:  Line: 375)
  91.  
  92. OnLevelWasLoaded was found on Player
  93. This message has been deprecated and will be removed in a later version of Unity.
  94. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  95.  
  96. (Filename:  Line: 375)
  97.  
  98. OnLevelWasLoaded was found on JSONLevelLoader
  99. This message has been deprecated and will be removed in a later version of Unity.
  100. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  101.  
  102. (Filename:  Line: 375)
  103.  
  104. OnLevelWasLoaded was found on VRConsoleCommand
  105. This message has been deprecated and will be removed in a later version of Unity.
  106. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  107.  
  108. (Filename:  Line: 375)
  109.  
  110. OnLevelWasLoaded was found on LevelLoader
  111. This message has been deprecated and will be removed in a later version of Unity.
  112. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  113.  
  114. (Filename:  Line: 375)
  115.  
  116. OnLevelWasLoaded was found on uGUI_PopupNotification
  117. This message has been deprecated and will be removed in a later version of Unity.
  118. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  119.  
  120. (Filename:  Line: 375)
  121.  
  122. Shader 'Marmoset/Building/Self Illum Bumped Specular IBL': fallback shader 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' not found
  123. <RI> Initializing input.
  124.  
  125. <RI> Input initialized.
  126.  
  127. desktop: 3840x2160 60Hz; virtual: 3840x2160 at 0,0
  128. <RI> Initialized touch support.
  129.  
  130. UnloadTime: 3.264787 ms
  131. FMOD Studio: Creating runtime system instance
  132.  
  133. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  134.  
  135. Loading game settings
  136.  
  137. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  138.  
  139. The referenced script on this Behaviour (Game Object 'GamePerformanceMonitoring') is missing!
  140.  
  141. (Filename:  Line: 1656)
  142.  
  143. Steamworks: Initialised and ready for use.
  144.  
  145. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  146.  
  147. Process name: Subnautica
  148.  
  149. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  150.  
  151. changeset 42313, QualityLevel = 0
  152.  
  153. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  154.  
  155. OK Running Win64
  156.  
  157. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  158.  
  159. SystemInfo:
  160.  deviceModel = Inspiron 7559 (Dell Inc.)
  161.  deviceName = DESKTOP-ACOP93Q
  162.  deviceType = Desktop
  163.  deviceUniqueIdentifier = 644a7a9657bfaeb4196082253ae24569d22d8680
  164.  graphicsDeviceID = 5019
  165.  graphicsDeviceName = NVIDIA GeForce GTX 960M
  166.  graphicsDeviceType = Direct3D11
  167.  graphicsDeviceVendor = NVIDIA
  168.  graphicsDeviceVendorID = 4318
  169.  graphicsDeviceVersion = Direct3D 11.0 [level 11.0]
  170.  graphicsMemorySize = 4064
  171.  graphicsShaderLevel = 50
  172.  npotSupport = Full
  173.  maxTextureSize = 16384
  174.  operatingSystem = Windows 10  (10.0.0) 64bit
  175.  processorCount = 8
  176.  processorFrequency = 2592
  177.  processorType = Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
  178.  supportedRenderTargetCount = 8
  179.  supports3DTextures = True
  180.  supportsAccelerometer = False
  181.  supportsComputeShaders = True
  182.  supportsGyroscope = False
  183.  supportsImageEffects = True
  184.  supportsInstancing = True
  185.  supportsLocationService = False
  186.  supportsRawShadowDepthSampling = True
  187.  supportsRenderTextures = True
  188.  supportsRenderToCubemap = True
  189.  supportsShadows = True
  190.  supportsSparseTextures = True
  191.  supportsStencil = 1
  192.  supportsVibration = False
  193.  systemMemorySize = 16257
  194.  
  195.  
  196. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  197.  
  198. Steamworks: Received stats and achievements from Steam
  199.  
  200. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  201.  
  202. Save / Load: Less than 5 save games detected. Hiding load panel scroll bar.
  203.  
  204. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  205.  
  206. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  207. UnloadTime: 15.686307 ms
  208. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  209.  
  210. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  211.  
  212. L0: EstimateCompactOctreeBytes total ms: 1.5308 self ms: 1.5328
  213.  
  214. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  215.  
  216. Heartbeat CSV, time s,26.24, GC.GetTotalMemory MB,7.957031, OctNodes MB,7.247925, CompactOctrees MB,0, CellManager MB,0, ClipMapManager MB,-9.536743E-07, GCCount,20, PlayerPos,2.078138,3.397397,-0.686676, WorkingSet MB,0
  217.  
  218. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  219.  
  220.  
  221. Unloading 1860 unused Assets to reduce memory usage. Loaded Objects now: 9569.
  222. Total: 289.147034 ms (FindLiveObjects: 1.352295 ms CreateObjectMapping: 1.652541 ms MarkObjects: 282.743469 ms  DeleteObjects: 3.396738 ms)
  223.  
  224. WARNING: Did not receive valid response from session request. Response text:
  225.  
  226. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  227.  
  228. PrefabListSpawner: Spawning prefab UnitTests
  229.  
  230. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  231.  
  232. PrefabListSpawner: Spawning prefab ConsoleCommands
  233.  
  234. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  235.  
  236. PrefabListSpawner: Spawning prefab TechTree
  237.  
  238. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  239.  
  240. PrefabListSpawner: Spawning prefab EcoManager
  241.  
  242. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  243.  
  244. PrefabListSpawner: Spawning prefab FPSCounter
  245.  
  246. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  247.  
  248. PrefabListSpawner: Spawning prefab IngameMenu
  249.  
  250. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  251.  
  252. PrefabListSpawner: Spawning prefab WorldArrowManager
  253.  
  254. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  255.  
  256. PrefabListSpawner: Spawning prefab GoogleAnalyticsHelper
  257.  
  258. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  259.  
  260. PrefabListSpawner: Spawning prefab x_Clouds
  261.  
  262. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  263.  
  264. PrefabListSpawner: Spawning prefab MonitorLauncher
  265.  
  266. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  267.  
  268. PrefabListSpawner: Spawning prefab DNADatabase
  269.  
  270. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  271.  
  272. PrefabListSpawner: Spawning prefab Exploder
  273.  
  274. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  275.  
  276. PrefabListSpawner: Spawning prefab GUI
  277.  
  278. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  279.  
  280. PrefabListSpawner: Spawning prefab LootSpawner
  281.  
  282. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  283.  
  284. PrefabListSpawner: Spawning prefab TelemetryManager
  285.  
  286. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  287.  
  288. PrefabListSpawner: Spawning prefab SteamEconomy
  289.  
  290. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  291.  
  292. PrefabListSpawner: Spawning prefab RandomStart
  293.  
  294. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  295.  
  296. PrefabListSpawner: Spawning prefab SchoolFishManager
  297.  
  298. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  299.  
  300. PrefabListSpawner: Spawning prefab VFXSurfaceTypeManager
  301.  
  302. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  303.  
  304. PrefabListSpawner: Spawning prefab WaterTemperatureSimulation
  305.  
  306. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  307.  
  308. PrefabListSpawner: Spawning prefab PrisonManager
  309.  
  310. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  311.  
  312. PrefabListSpawner: Spawning prefab TeleporterManager
  313.  
  314. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  315.  
  316. PrefabListSpawner: Spawning prefab VFXStoryEventsManager
  317.  
  318. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  319.  
  320. Shader 'Marmoset/Constructing/Self Illum Bumped Specular IBL': fallback shader 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' not found
  321. Cyclops::Awake frame 928
  322.  
  323. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  324.  
  325. L0: Loading lightmapped prefab scene Cyclops total ms: 8317.112 self ms: 8317.113
  326.  
  327. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  328.  
  329. Tried to stop event without a valid instance: {cdb87689-5582-499e-8539-8ec54dd577c0} (event:/sub/cyclops/siren)
  330.  
  331. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  332.  
  333. Streamer not ready for __LIGHTMAPPED_PREFAB__
  334.  
  335. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  336.  
  337. Caching tech types for 2639 prefabs
  338.  
  339. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  340.  
  341. Loaded lightmapped prefab Cyclops frame 928
  342.  
  343. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  344.  
  345. Shader 'Marmoset/Fabricating/Bumped Specular IBL': fallback shader 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' not found
  346. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  347.  
  348. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  349.  
  350. L0: Loading lightmapped prefab scene EscapePod total ms: 3604.521 self ms: 3604.522
  351.  
  352. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  353.  
  354. Loaded lightmapped prefab EscapePod frame 1018
  355.  
  356. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  357.  
  358. L0: Loading lightmapped prefab scene Aurora total ms: 11601.44 self ms: 11601.44
  359.  
  360. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  361.  
  362. Streamer not ready for Aurora
  363.  
  364. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  365.  
  366. Loaded lightmapped prefab Aurora frame 1318
  367.  
  368. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  369.  
  370. PAXTerrainController::Initialize called - frame = 1318
  371.  
  372. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  373.  
  374. PAXTerrainController::MountWorld frame 1348
  375.  
  376. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  377.  
  378. builders ready, building world..
  379.  
  380. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  381.  
  382. loading static world at 'SNUnmanagedData\Build18'.
  383.  
  384. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  385.  
  386. World in SNUnmanagedData\Build18 is from version 39
  387.  
  388. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  389.  
  390. LargeWorld: Loading world. Frame 1350.
  391.  
  392. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  393.  
  394. LargeWorld land 'Voxeland (Voxeland)'
  395.  
  396. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  397.  
  398. LargeWorldStreamer::Deinitialize called, frame 1350
  399.  
  400. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  401.  
  402. LargeWorldStreamer::Initialize frame 1350
  403.  
  404. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  405.  
  406. Read streaming settings:
  407. max frame ms 10, skip ents False, budget 200
  408.  
  409. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  410.  
  411. LargeWorldStreamer allocated space for 26,20,26 octree batches
  412.  
  413. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  414.  
  415. LargeWorldStreamer is disabling grass! Either override disable is on, or this is a standalone build
  416.  
  417. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  418.  
  419. Calling LoadPrefabDatabase frame 1350
  420.  
  421. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  422.  
  423. L1: Initialize prefab database (WorldEntities) total ms: 9.5154 self ms: 9.5158
  424.  
  425. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  426.  
  427. L1: Initialize protobuf serializer total ms: 0.0221 self ms: 0.0221
  428.  
  429. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  430.  
  431. L1: SaveLoadManager.Initialize total ms: 2.1941 self ms: 2.1941
  432.  
  433. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  434.  
  435. L1: Create octree compiler total ms: 28.0928 self ms: 28.0928
  436.  
  437. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  438.  
  439. L1: Create batch thread total ms: 2.3731 self ms: 2.3731
  440.  
  441. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  442.  
  443. L0: Streamer initialize total ms: 609.9594 self ms: 556.3294
  444.  
  445. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  446.  
  447. Read clip map settings from SNUnmanagedData\clipmaps-minimum.json:
  448. {"chunkMeshRes":16,"maxWorkspaces":8,"levels":[{"chunksPerSide":5,"chunksVertically":5,"colliders":true,"downsamples":0,"maxBlockTypes":8,"visual":{"simplify":{"maxError":0.01,"antiSliverWeight":0.005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"ignoreMeshes":false,"grass":true,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":true},{"chunksPerSide":7,"chunksVertically":7,"colliders":false,"downsamples":1,"maxBlockTypes":4,"visual":{"simplify":{"maxError":0.1,"antiSliverWeight":0.001,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"ignoreMeshes":false,"grass":false,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":false},{"chunksPerSide":5,"chunksVertically":5,"colliders":false,"downsamples":2,"maxBlockTypes":1,"visual":{"simplify":{"maxError":1.0,"antiSliverWeight":0.0005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"ignoreMeshes":false,"grass":false,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":false},{"chunksPerSide":8,"chunksVertically":4,"colliders":false,"downsamples":3,"maxBlockTypes":1,"visual":{"simplify":{"maxError":1.0,"antiSliverWeight":0.0005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"ignoreMeshes":true,"grass":false,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":false}],"maxMeshQueue":20,"maxThreads":2,"debugSingleBlockType":false,"vertexBucketStride":300,"triangleBucketStride":175}
  449.  
  450. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  451.  
  452. Prewarming all workspaces for res = 16
  453.  
  454. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  455.  
  456. Growing ChunkWorkspace to meshRes = 16
  457.  
  458. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  459.  
  460. Growing ChunkWorkspace to meshRes = 16
  461.  
  462. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  463.  
  464. ClipMapManager initialize done
  465.  
  466. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  467.  
  468. initializing first time explosion
  469.  
  470. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  471.  
  472. L0: cellManager.ResetEntityDistributions total ms: 57.7481 self ms: 57.7485
  473.  
  474. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  475.  
  476. Tried to play event without a valid instance: {2efe76e6-53fe-4cb8-b87f-18e5c812a649} (event:/sub/pod/radio/radio_new_msg_loop)
  477.  
  478. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  479.  
  480. L0: LoadSceneObjects total ms: 1679.294 self ms: 1679.295
  481.  
  482. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  483.  
  484. Cyclops::Awake frame 1353
  485.  
  486. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  487.  
  488. Adding missing component 'GrownPlant' (#0) to 'farming_plant_03(Clone)'
  489.  
  490. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  491.  
  492. Adding missing component 'GrownPlant' (#0) to 'land_plant_middle_01(Clone)'
  493.  
  494. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  495.  
  496. Adding missing component 'GrownPlant' (#0) to 'farming_plant_02(Clone)'
  497.  
  498. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  499.  
  500. Adding missing component 'GrownPlant' (#0) to 'farming_plant_03(Clone)'
  501.  
  502. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  503.  
  504. Adding missing component 'GrownPlant' (#0) to 'farming_plant_03(Clone)'
  505.  
  506. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  507.  
  508. Adding missing component 'GrownPlant' (#0) to 'farming_plant_03(Clone)'
  509.  
  510. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  511.  
  512. Adding missing component 'GrownPlant' (#0) to 'farming_plant_03(Clone)'
  513.  
  514. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  515.  
  516. Adding missing component 'GrownPlant' (#0) to 'farming_plant_02(Clone)'
  517.  
  518. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  519.  
  520. Adding missing component 'GrownPlant' (#0) to 'farming_plant_02(Clone)'
  521.  
  522. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  523.  
  524. Adding missing component 'GrownPlant' (#0) to 'farming_plant_02(Clone)'
  525.  
  526. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  527.  
  528. Adding missing component 'GrownPlant' (#0) to 'farming_plant_02(Clone)'
  529.  
  530. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  531.  
  532. Adding missing component 'GrownPlant' (#0) to 'farming_plant_02(Clone)'
  533.  
  534. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  535.  
  536. Adding missing component 'GrownPlant' (#0) to 'farming_plant_02(Clone)'
  537.  
  538. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  539.  
  540. Adding missing component 'GrownPlant' (#0) to 'farming_plant_02(Clone)'
  541.  
  542. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  543.  
  544. Adding missing component 'GrownPlant' (#0) to 'farming_plant_02(Clone)'
  545.  
  546. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  547.  
  548. Cyclops::Awake frame 1353
  549.  
  550. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  551.  
  552. L0: LoadGlobalRoot total ms: 8847.654 self ms: 8847.654
  553.  
  554. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  555.  
  556. Tried to stop event without a valid instance: {0bc72015-377f-4734-8100-776ade651ba4} (event:/sub/base/base_background)
  557.  
  558. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  559.  
  560. Unregistering child entity SolarPanel(Clone)
  561.  
  562. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  563.  
  564. Unregistering child entity Spotlight(Clone)
  565.  
  566. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  567.  
  568. Unregistering child entity Spotlight(Clone)
  569.  
  570. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  571.  
  572. Unregistering child entity tech_light(Clone)
  573.  
  574. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  575.  
  576. Unregistering child entity SolarPanel(Clone)
  577.  
  578. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  579.  
  580. Tried to stop event without a valid instance: {0bc72015-377f-4734-8100-776ade651ba4} (event:/sub/base/base_background)
  581.  
  582. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  583.  
  584. Unregistering child entity farming_plant_01_01(Clone)
  585.  
  586. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  587.  
  588. FMOD: enable event event:/sub/cyclops/leak_loop
  589.  
  590. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  591.  
  592. FMOD: disable event event:/sub/cyclops/leak_loop
  593.  
  594. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  595.  
  596. FMOD: enable event event:/sub/cyclops/leak_loop
  597.  
  598. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  599.  
  600. FMOD: disable event event:/sub/cyclops/leak_loop
  601.  
  602. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  603.  
  604. FMOD: enable event event:/sub/cyclops/leak_loop
  605.  
  606. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  607.  
  608. FMOD: disable event event:/sub/cyclops/leak_loop
  609.  
  610. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  611.  
  612. FMOD: enable event event:/sub/cyclops/leak_loop
  613.  
  614. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  615.  
  616. FMOD: disable event event:/sub/cyclops/leak_loop
  617.  
  618. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  619.  
  620. L0: RefreshExistingBatchesForPlayMode total ms: 1210.446 self ms: 1210.447
  621.  
  622. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  623.  
  624. loading palette for LargeWorld at 'BlockPrefabs'.
  625.  
  626. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  627.  
  628. L0: Loading palette total ms: 4862.022 self ms: 4862.022
  629.  
  630. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  631.  
  632. L0: Loading heightmap total ms: 442.2906 self ms: 442.2906
  633.  
  634. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  635.  
  636. biome map downsample factor: 4
  637.  
  638. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  639.  
  640. L0: Loading biome map total ms: 58.1918 self ms: 58.1922
  641.  
  642. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  643.  
  644. LargeWorld: calling land.Rebuild frame 1358
  645.  
  646. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  647.  
  648. L0: Rebuilding land total ms: 43.5145 self ms: 43.5148
  649.  
  650. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  651.  
  652. L0: Refresh signal database total ms: 5.743 self ms: 5.743
  653.  
  654. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  655.  
  656. OK world mounted: SNUnmanagedData\Build18
  657.  
  658. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  659.  
  660. Entity Aurora-MainPrefab/Aurora was spawned in batch 17,18,11, block 2812,2969,1909, wspos (764.4, -70.2, -138.6), but the batch was not loaded. Shouldn't really happen.
  661.  
  662. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  663.  
  664. The referenced script on this Behaviour is missing!
  665.  
  666. (Filename:  Line: 1510)
  667.  
  668. The referenced script on this Behaviour (Game Object '<null>') is missing!
  669.  
  670. (Filename:  Line: 1656)
  671.  
  672. A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 19484 bytes)
  673. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  674.  
  675. (Filename:  Line: 1764)
  676.  
  677. The referenced script on this Behaviour is missing!
  678.  
  679. (Filename:  Line: 1510)
  680.  
  681. The referenced script on this Behaviour (Game Object '<null>') is missing!
  682.  
  683. (Filename:  Line: 1656)
  684.  
  685. A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 12832 bytes)
  686. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  687.  
  688. (Filename:  Line: 1764)
  689.  
  690. The referenced script on this Behaviour is missing!
  691.  
  692. (Filename:  Line: 1510)
  693.  
  694. The referenced script on this Behaviour (Game Object '<null>') is missing!
  695.  
  696. (Filename:  Line: 1656)
  697.  
  698. A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 15636 bytes)
  699. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  700.  
  701. (Filename:  Line: 1764)
  702.  
  703. LOADING FINISHED
  704.  
  705. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  706.  
  707. LightmappedPrefabs all loaded, maybe starting intro vignette frame 1720
  708.  
  709. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  710.  
  711. BoxColliders does not support negative scale or size.
  712. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  713. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EscapePod/escapepod_collision/Cube"
  714.  
  715. (Filename:  Line: 0)
  716.  
  717. BoxColliders does not support negative scale or size.
  718. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  719. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EscapePod/escapepod_collision/Cube"
  720.  
  721. (Filename:  Line: 0)
  722.  
  723. The referenced script on this Behaviour is missing!
  724.  
  725. (Filename:  Line: 1510)
  726.  
  727. The referenced script on this Behaviour (Game Object '<null>') is missing!
  728.  
  729. (Filename:  Line: 1656)
  730.  
  731. A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 20288 bytes)
  732. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  733.  
  734. (Filename:  Line: 1764)
  735.  
  736. EntitySlot was disabled but not due to self-destruct!
  737.  
  738. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  739.  
  740. EntitySlot was disabled but not due to self-destruct!
  741.  
  742. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  743.  
  744. Unregistering child entity tech_light(Clone)
  745.  
  746. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  747.  
  748. Unregistering child entity tech_light(Clone)
  749.  
  750. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  751.  
  752. Unregistering child entity tech_light(Clone)
  753.  
  754. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  755.  
  756. Unregistering child entity tech_light(Clone)
  757.  
  758. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  759.  
  760. Unregistering child entity tech_light(Clone)
  761.  
  762. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  763.  
  764. Unregistering child entity tech_light(Clone)
  765.  
  766. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  767.  
  768. Unregistering child entity tech_light(Clone)
  769.  
  770. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  771.  
  772. Unregistering child entity tech_light(Clone)
  773.  
  774. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  775.  
  776. Unregistering child entity tech_light(Clone)
  777.  
  778. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  779.  
  780. Unregistering child entity tech_light(Clone)
  781.  
  782. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  783.  
  784. Unregistering child entity tech_light(Clone)
  785.  
  786. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  787.  
  788. Unregistering child entity tech_light(Clone)
  789.  
  790. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  791.  
  792. Saving 91 batches to D:\SteamLibrary\steamapps\common\Subnautica\SNAppData\SavedGames\slot0000
  793.  
  794. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  795.  
  796. Failed assert: see log
  797. UWE.Utils:Assert(Boolean, String, Object)
  798. Utils:Assert(Boolean, String, Object)
  799. EntityCell:GetSerialData(ProtobufSerializer)
  800. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  801. CellManager:SaveCacheBatchCells(BatchCells)
  802. CellManager:SaveAllBatchCells()
  803. <Save>c__Iterator28:MoveNext()
  804. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  805. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  806. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  807. SaveLoadManager:SaveAsync()
  808. <SaveRoutine>c__Iterator6E:MoveNext()
  809. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  810.  
  811.  
  812. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  813.  
  814. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 12,17,13, state QueuedForAwake)
  815.  
  816. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  817.  
  818. Failed assert: see log
  819. UWE.Utils:Assert(Boolean, String, Object)
  820. Utils:Assert(Boolean, String, Object)
  821. EntityCell:GetSerialData(ProtobufSerializer)
  822. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  823. CellManager:SaveCacheBatchCells(BatchCells)
  824. CellManager:SaveAllBatchCells()
  825. <Save>c__Iterator28:MoveNext()
  826. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  827. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  828. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  829. SaveLoadManager:SaveAsync()
  830. <SaveRoutine>c__Iterator6E:MoveNext()
  831. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  832.  
  833.  
  834. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  835.  
  836. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 3, batch 12,17,13, state QueuedForAwake)
  837.  
  838. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  839.  
  840. Failed assert: see log
  841. UWE.Utils:Assert(Boolean, String, Object)
  842. Utils:Assert(Boolean, String, Object)
  843. EntityCell:GetSerialData(ProtobufSerializer)
  844. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  845. CellManager:SaveCacheBatchCells(BatchCells)
  846. CellManager:SaveAllBatchCells()
  847. <Save>c__Iterator28:MoveNext()
  848. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  849. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  850. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  851. SaveLoadManager:SaveAsync()
  852. <SaveRoutine>c__Iterator6E:MoveNext()
  853. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  854.  
  855.  
  856. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  857.  
  858. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 12,17,13, state QueuedForAwake)
  859.  
  860. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  861.  
  862. Failed assert: see log
  863. UWE.Utils:Assert(Boolean, String, Object)
  864. Utils:Assert(Boolean, String, Object)
  865. EntityCell:GetSerialData(ProtobufSerializer)
  866. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  867. CellManager:SaveCacheBatchCells(BatchCells)
  868. CellManager:SaveAllBatchCells()
  869. <Save>c__Iterator28:MoveNext()
  870. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  871. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  872. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  873. SaveLoadManager:SaveAsync()
  874. <SaveRoutine>c__Iterator6E:MoveNext()
  875. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  876.  
  877.  
  878. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  879.  
  880. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 3, batch 12,17,13, state QueuedForAwake)
  881.  
  882. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  883.  
  884. Failed assert: see log
  885. UWE.Utils:Assert(Boolean, String, Object)
  886. Utils:Assert(Boolean, String, Object)
  887. EntityCell:GetSerialData(ProtobufSerializer)
  888. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  889. CellManager:SaveCacheBatchCells(BatchCells)
  890. CellManager:SaveAllBatchCells()
  891. <Save>c__Iterator28:MoveNext()
  892. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  893. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  894. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  895. SaveLoadManager:SaveAsync()
  896. <SaveRoutine>c__Iterator6E:MoveNext()
  897. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  898.  
  899.  
  900. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  901.  
  902. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 2, batch 14,18,14, state QueuedForAwake)
  903.  
  904. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  905.  
  906. Failed assert: see log
  907. UWE.Utils:Assert(Boolean, String, Object)
  908. Utils:Assert(Boolean, String, Object)
  909. EntityCell:GetSerialData(ProtobufSerializer)
  910. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  911. CellManager:SaveCacheBatchCells(BatchCells)
  912. CellManager:SaveAllBatchCells()
  913. <Save>c__Iterator28:MoveNext()
  914. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  915. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  916. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  917. SaveLoadManager:SaveAsync()
  918. <SaveRoutine>c__Iterator6E:MoveNext()
  919. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  920.  
  921.  
  922. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  923.  
  924. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 2, batch 14,18,14, state QueuedForAwake)
  925.  
  926. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  927.  
  928. Failed assert: see log
  929. UWE.Utils:Assert(Boolean, String, Object)
  930. Utils:Assert(Boolean, String, Object)
  931. EntityCell:GetSerialData(ProtobufSerializer)
  932. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  933. CellManager:SaveCacheBatchCells(BatchCells)
  934. CellManager:SaveAllBatchCells()
  935. <Save>c__Iterator28:MoveNext()
  936. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  937. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  938. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  939. SaveLoadManager:SaveAsync()
  940. <SaveRoutine>c__Iterator6E:MoveNext()
  941. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  942.  
  943.  
  944. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  945.  
  946. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,0 (level 2, batch 14,18,14, state QueuedForAwake)
  947.  
  948. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  949.  
  950. Failed assert: see log
  951. UWE.Utils:Assert(Boolean, String, Object)
  952. Utils:Assert(Boolean, String, Object)
  953. EntityCell:GetSerialData(ProtobufSerializer)
  954. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  955. CellManager:SaveCacheBatchCells(BatchCells)
  956. CellManager:SaveAllBatchCells()
  957. <Save>c__Iterator28:MoveNext()
  958. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  959. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  960. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  961. SaveLoadManager:SaveAsync()
  962. <SaveRoutine>c__Iterator6E:MoveNext()
  963. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  964.  
  965.  
  966. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  967.  
  968. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,1 (level 2, batch 14,18,15, state QueuedForSleep)
  969.  
  970. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  971.  
  972. Failed assert: see log
  973. UWE.Utils:Assert(Boolean, String, Object)
  974. Utils:Assert(Boolean, String, Object)
  975. EntityCell:GetSerialData(ProtobufSerializer)
  976. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  977. CellManager:SaveCacheBatchCells(BatchCells)
  978. CellManager:SaveAllBatchCells()
  979. <Save>c__Iterator28:MoveNext()
  980. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  981. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  982. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  983. SaveLoadManager:SaveAsync()
  984. <SaveRoutine>c__Iterator6E:MoveNext()
  985. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  986.  
  987.  
  988. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  989.  
  990. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,2 (level 2, batch 14,18,15, state QueuedForSleep)
  991.  
  992. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  993.  
  994. Failed assert: see log
  995. UWE.Utils:Assert(Boolean, String, Object)
  996. Utils:Assert(Boolean, String, Object)
  997. EntityCell:GetSerialData(ProtobufSerializer)
  998. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  999. CellManager:SaveCacheBatchCells(BatchCells)
  1000. CellManager:SaveAllBatchCells()
  1001. <Save>c__Iterator28:MoveNext()
  1002. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1003. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1004. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1005. SaveLoadManager:SaveAsync()
  1006. <SaveRoutine>c__Iterator6E:MoveNext()
  1007. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1008.  
  1009.  
  1010. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1011.  
  1012. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,1 (level 2, batch 14,18,15, state QueuedForSleep)
  1013.  
  1014. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1015.  
  1016. Failed assert: see log
  1017. UWE.Utils:Assert(Boolean, String, Object)
  1018. Utils:Assert(Boolean, String, Object)
  1019. EntityCell:GetSerialData(ProtobufSerializer)
  1020. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1021. CellManager:SaveCacheBatchCells(BatchCells)
  1022. CellManager:SaveAllBatchCells()
  1023. <Save>c__Iterator28:MoveNext()
  1024. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1025. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1026. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1027. SaveLoadManager:SaveAsync()
  1028. <SaveRoutine>c__Iterator6E:MoveNext()
  1029. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1030.  
  1031.  
  1032. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1033.  
  1034. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,2 (level 2, batch 14,18,15, state QueuedForSleep)
  1035.  
  1036. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1037.  
  1038. Failed assert: see log
  1039. UWE.Utils:Assert(Boolean, String, Object)
  1040. Utils:Assert(Boolean, String, Object)
  1041. EntityCell:GetSerialData(ProtobufSerializer)
  1042. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1043. CellManager:SaveCacheBatchCells(BatchCells)
  1044. CellManager:SaveAllBatchCells()
  1045. <Save>c__Iterator28:MoveNext()
  1046. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1047. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1048. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1049. SaveLoadManager:SaveAsync()
  1050. <SaveRoutine>c__Iterator6E:MoveNext()
  1051. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1052.  
  1053.  
  1054. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1055.  
  1056. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,2,1 (level 2, batch 14,18,15, state QueuedForSleep)
  1057.  
  1058. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1059.  
  1060. Failed assert: see log
  1061. UWE.Utils:Assert(Boolean, String, Object)
  1062. Utils:Assert(Boolean, String, Object)
  1063. EntityCell:GetSerialData(ProtobufSerializer)
  1064. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1065. CellManager:SaveCacheBatchCells(BatchCells)
  1066. CellManager:SaveAllBatchCells()
  1067. <Save>c__Iterator28:MoveNext()
  1068. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1069. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1070. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1071. SaveLoadManager:SaveAsync()
  1072. <SaveRoutine>c__Iterator6E:MoveNext()
  1073. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1074.  
  1075.  
  1076. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1077.  
  1078. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,2,2 (level 2, batch 14,18,15, state QueuedForSleep)
  1079.  
  1080. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1081.  
  1082. Failed assert: see log
  1083. UWE.Utils:Assert(Boolean, String, Object)
  1084. Utils:Assert(Boolean, String, Object)
  1085. EntityCell:GetSerialData(ProtobufSerializer)
  1086. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1087. CellManager:SaveCacheBatchCells(BatchCells)
  1088. CellManager:SaveAllBatchCells()
  1089. <Save>c__Iterator28:MoveNext()
  1090. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1091. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1092. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1093. SaveLoadManager:SaveAsync()
  1094. <SaveRoutine>c__Iterator6E:MoveNext()
  1095. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1096.  
  1097.  
  1098. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1099.  
  1100. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 12,19,13, state QueuedForAwake)
  1101.  
  1102. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1103.  
  1104. Failed assert: see log
  1105. UWE.Utils:Assert(Boolean, String, Object)
  1106. Utils:Assert(Boolean, String, Object)
  1107. EntityCell:GetSerialData(ProtobufSerializer)
  1108. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1109. CellManager:SaveCacheBatchCells(BatchCells)
  1110. CellManager:SaveAllBatchCells()
  1111. <Save>c__Iterator28:MoveNext()
  1112. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1113. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1114. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1115. SaveLoadManager:SaveAsync()
  1116. <SaveRoutine>c__Iterator6E:MoveNext()
  1117. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1118.  
  1119.  
  1120. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1121.  
  1122. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 3, batch 12,19,13, state QueuedForAwake)
  1123.  
  1124. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1125.  
  1126. Failed assert: see log
  1127. UWE.Utils:Assert(Boolean, String, Object)
  1128. Utils:Assert(Boolean, String, Object)
  1129. EntityCell:GetSerialData(ProtobufSerializer)
  1130. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1131. CellManager:SaveCacheBatchCells(BatchCells)
  1132. CellManager:SaveAllBatchCells()
  1133. <Save>c__Iterator28:MoveNext()
  1134. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1135. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1136. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1137. SaveLoadManager:SaveAsync()
  1138. <SaveRoutine>c__Iterator6E:MoveNext()
  1139. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1140.  
  1141.  
  1142. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1143.  
  1144. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 12,19,13, state QueuedForAwake)
  1145.  
  1146. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1147.  
  1148. Failed assert: see log
  1149. UWE.Utils:Assert(Boolean, String, Object)
  1150. Utils:Assert(Boolean, String, Object)
  1151. EntityCell:GetSerialData(ProtobufSerializer)
  1152. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1153. CellManager:SaveCacheBatchCells(BatchCells)
  1154. CellManager:SaveAllBatchCells()
  1155. <Save>c__Iterator28:MoveNext()
  1156. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1157. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1158. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1159. SaveLoadManager:SaveAsync()
  1160. <SaveRoutine>c__Iterator6E:MoveNext()
  1161. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1162.  
  1163.  
  1164. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1165.  
  1166. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 3, batch 12,19,13, state QueuedForAwake)
  1167.  
  1168. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1169.  
  1170. Failed assert: see log
  1171. UWE.Utils:Assert(Boolean, String, Object)
  1172. Utils:Assert(Boolean, String, Object)
  1173. EntityCell:GetSerialData(ProtobufSerializer)
  1174. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1175. CellManager:SaveCacheBatchCells(BatchCells)
  1176. CellManager:SaveAllBatchCells()
  1177. <Save>c__Iterator28:MoveNext()
  1178. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1179. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1180. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1181. SaveLoadManager:SaveAsync()
  1182. <SaveRoutine>c__Iterator6E:MoveNext()
  1183. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1184.  
  1185.  
  1186. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1187.  
  1188. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 12,19,13, state QueuedForAwake)
  1189.  
  1190. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1191.  
  1192. Failed assert: see log
  1193. UWE.Utils:Assert(Boolean, String, Object)
  1194. Utils:Assert(Boolean, String, Object)
  1195. EntityCell:GetSerialData(ProtobufSerializer)
  1196. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1197. CellManager:SaveCacheBatchCells(BatchCells)
  1198. CellManager:SaveAllBatchCells()
  1199. <Save>c__Iterator28:MoveNext()
  1200. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1201. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1202. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1203. SaveLoadManager:SaveAsync()
  1204. <SaveRoutine>c__Iterator6E:MoveNext()
  1205. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1206.  
  1207.  
  1208. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1209.  
  1210. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,2 (level 2, batch 12,19,13, state QueuedForAwake)
  1211.  
  1212. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1213.  
  1214. Failed assert: see log
  1215. UWE.Utils:Assert(Boolean, String, Object)
  1216. Utils:Assert(Boolean, String, Object)
  1217. EntityCell:GetSerialData(ProtobufSerializer)
  1218. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1219. CellManager:SaveCacheBatchCells(BatchCells)
  1220. CellManager:SaveAllBatchCells()
  1221. <Save>c__Iterator28:MoveNext()
  1222. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1223. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1224. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1225. SaveLoadManager:SaveAsync()
  1226. <SaveRoutine>c__Iterator6E:MoveNext()
  1227. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1228.  
  1229.  
  1230. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1231.  
  1232. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 12,19,13, state QueuedForAwake)
  1233.  
  1234. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1235.  
  1236. Failed assert: see log
  1237. UWE.Utils:Assert(Boolean, String, Object)
  1238. Utils:Assert(Boolean, String, Object)
  1239. EntityCell:GetSerialData(ProtobufSerializer)
  1240. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1241. CellManager:SaveCacheBatchCells(BatchCells)
  1242. CellManager:SaveAllBatchCells()
  1243. <Save>c__Iterator28:MoveNext()
  1244. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1245. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1246. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1247. SaveLoadManager:SaveAsync()
  1248. <SaveRoutine>c__Iterator6E:MoveNext()
  1249. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1250.  
  1251.  
  1252. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1253.  
  1254. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,2 (level 2, batch 12,19,13, state QueuedForAwake)
  1255.  
  1256. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1257.  
  1258. Failed assert: see log
  1259. UWE.Utils:Assert(Boolean, String, Object)
  1260. Utils:Assert(Boolean, String, Object)
  1261. EntityCell:GetSerialData(ProtobufSerializer)
  1262. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1263. CellManager:SaveCacheBatchCells(BatchCells)
  1264. CellManager:SaveAllBatchCells()
  1265. <Save>c__Iterator28:MoveNext()
  1266. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1267. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1268. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1269. SaveLoadManager:SaveAsync()
  1270. <SaveRoutine>c__Iterator6E:MoveNext()
  1271. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1272.  
  1273.  
  1274. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1275.  
  1276. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 12,19,13, state QueuedForAwake)
  1277.  
  1278. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1279.  
  1280. Failed assert: see log
  1281. UWE.Utils:Assert(Boolean, String, Object)
  1282. Utils:Assert(Boolean, String, Object)
  1283. EntityCell:GetSerialData(ProtobufSerializer)
  1284. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1285. CellManager:SaveCacheBatchCells(BatchCells)
  1286. CellManager:SaveAllBatchCells()
  1287. <Save>c__Iterator28:MoveNext()
  1288. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1289. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1290. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1291. SaveLoadManager:SaveAsync()
  1292. <SaveRoutine>c__Iterator6E:MoveNext()
  1293. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1294.  
  1295.  
  1296. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1297.  
  1298. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,2 (level 2, batch 12,19,13, state QueuedForAwake)
  1299.  
  1300. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1301.  
  1302. Failed assert: see log
  1303. UWE.Utils:Assert(Boolean, String, Object)
  1304. Utils:Assert(Boolean, String, Object)
  1305. EntityCell:GetSerialData(ProtobufSerializer)
  1306. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1307. CellManager:SaveCacheBatchCells(BatchCells)
  1308. CellManager:SaveAllBatchCells()
  1309. <Save>c__Iterator28:MoveNext()
  1310. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1311. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1312. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1313. SaveLoadManager:SaveAsync()
  1314. <SaveRoutine>c__Iterator6E:MoveNext()
  1315. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1316.  
  1317.  
  1318. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1319.  
  1320. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,1 (level 2, batch 12,19,13, state QueuedForAwake)
  1321.  
  1322. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1323.  
  1324. Failed assert: see log
  1325. UWE.Utils:Assert(Boolean, String, Object)
  1326. Utils:Assert(Boolean, String, Object)
  1327. EntityCell:GetSerialData(ProtobufSerializer)
  1328. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1329. CellManager:SaveCacheBatchCells(BatchCells)
  1330. CellManager:SaveAllBatchCells()
  1331. <Save>c__Iterator28:MoveNext()
  1332. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1333. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1334. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1335. SaveLoadManager:SaveAsync()
  1336. <SaveRoutine>c__Iterator6E:MoveNext()
  1337. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1338.  
  1339.  
  1340. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1341.  
  1342. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,2 (level 2, batch 12,19,13, state QueuedForAwake)
  1343.  
  1344. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1345.  
  1346. Failed assert: see log
  1347. UWE.Utils:Assert(Boolean, String, Object)
  1348. Utils:Assert(Boolean, String, Object)
  1349. EntityCell:GetSerialData(ProtobufSerializer)
  1350. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1351. CellManager:SaveCacheBatchCells(BatchCells)
  1352. CellManager:SaveAllBatchCells()
  1353. <Save>c__Iterator28:MoveNext()
  1354. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1355. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1356. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1357. SaveLoadManager:SaveAsync()
  1358. <SaveRoutine>c__Iterator6E:MoveNext()
  1359. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1360.  
  1361.  
  1362. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1363.  
  1364. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,1 (level 2, batch 12,19,13, state QueuedForAwake)
  1365.  
  1366. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1367.  
  1368. Failed assert: see log
  1369. UWE.Utils:Assert(Boolean, String, Object)
  1370. Utils:Assert(Boolean, String, Object)
  1371. EntityCell:GetSerialData(ProtobufSerializer)
  1372. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1373. CellManager:SaveCacheBatchCells(BatchCells)
  1374. CellManager:SaveAllBatchCells()
  1375. <Save>c__Iterator28:MoveNext()
  1376. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1377. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1378. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1379. SaveLoadManager:SaveAsync()
  1380. <SaveRoutine>c__Iterator6E:MoveNext()
  1381. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1382.  
  1383.  
  1384. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1385.  
  1386. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,2 (level 2, batch 12,19,13, state QueuedForAwake)
  1387.  
  1388. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1389.  
  1390. Failed assert: see log
  1391. UWE.Utils:Assert(Boolean, String, Object)
  1392. Utils:Assert(Boolean, String, Object)
  1393. EntityCell:GetSerialData(ProtobufSerializer)
  1394. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1395. CellManager:SaveCacheBatchCells(BatchCells)
  1396. CellManager:SaveAllBatchCells()
  1397. <Save>c__Iterator28:MoveNext()
  1398. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1399. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1400. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1401. SaveLoadManager:SaveAsync()
  1402. <SaveRoutine>c__Iterator6E:MoveNext()
  1403. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1404.  
  1405.  
  1406. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1407.  
  1408. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,1 (level 2, batch 12,19,13, state QueuedForAwake)
  1409.  
  1410. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1411.  
  1412. Failed assert: see log
  1413. UWE.Utils:Assert(Boolean, String, Object)
  1414. Utils:Assert(Boolean, String, Object)
  1415. EntityCell:GetSerialData(ProtobufSerializer)
  1416. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1417. CellManager:SaveCacheBatchCells(BatchCells)
  1418. CellManager:SaveAllBatchCells()
  1419. <Save>c__Iterator28:MoveNext()
  1420. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1421. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1422. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1423. SaveLoadManager:SaveAsync()
  1424. <SaveRoutine>c__Iterator6E:MoveNext()
  1425. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1426.  
  1427.  
  1428. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1429.  
  1430. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,2 (level 2, batch 12,19,13, state QueuedForAwake)
  1431.  
  1432. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1433.  
  1434. Failed assert: see log
  1435. UWE.Utils:Assert(Boolean, String, Object)
  1436. Utils:Assert(Boolean, String, Object)
  1437. EntityCell:GetSerialData(ProtobufSerializer)
  1438. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1439. CellManager:SaveCacheBatchCells(BatchCells)
  1440. CellManager:SaveAllBatchCells()
  1441. <Save>c__Iterator28:MoveNext()
  1442. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1443. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1444. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1445. SaveLoadManager:SaveAsync()
  1446. <SaveRoutine>c__Iterator6E:MoveNext()
  1447. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1448.  
  1449.  
  1450. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1451.  
  1452. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,0 (level 3, batch 14,18,17, state QueuedForSleep)
  1453.  
  1454. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1455.  
  1456. Failed assert: see log
  1457. UWE.Utils:Assert(Boolean, String, Object)
  1458. Utils:Assert(Boolean, String, Object)
  1459. EntityCell:GetSerialData(ProtobufSerializer)
  1460. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1461. CellManager:SaveCacheBatchCells(BatchCells)
  1462. CellManager:SaveAllBatchCells()
  1463. <Save>c__Iterator28:MoveNext()
  1464. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1465. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1466. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1467. SaveLoadManager:SaveAsync()
  1468. <SaveRoutine>c__Iterator6E:MoveNext()
  1469. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1470.  
  1471.  
  1472. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1473.  
  1474. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,1 (level 3, batch 14,18,17, state QueuedForSleep)
  1475.  
  1476. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1477.  
  1478. Failed assert: see log
  1479. UWE.Utils:Assert(Boolean, String, Object)
  1480. Utils:Assert(Boolean, String, Object)
  1481. EntityCell:GetSerialData(ProtobufSerializer)
  1482. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1483. CellManager:SaveCacheBatchCells(BatchCells)
  1484. CellManager:SaveAllBatchCells()
  1485. <Save>c__Iterator28:MoveNext()
  1486. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1487. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1488. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1489. SaveLoadManager:SaveAsync()
  1490. <SaveRoutine>c__Iterator6E:MoveNext()
  1491. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1492.  
  1493.  
  1494. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1495.  
  1496. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,0 (level 3, batch 14,18,17, state QueuedForSleep)
  1497.  
  1498. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1499.  
  1500. Failed assert: see log
  1501. UWE.Utils:Assert(Boolean, String, Object)
  1502. Utils:Assert(Boolean, String, Object)
  1503. EntityCell:GetSerialData(ProtobufSerializer)
  1504. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1505. CellManager:SaveCacheBatchCells(BatchCells)
  1506. CellManager:SaveAllBatchCells()
  1507. <Save>c__Iterator28:MoveNext()
  1508. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1509. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1510. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1511. SaveLoadManager:SaveAsync()
  1512. <SaveRoutine>c__Iterator6E:MoveNext()
  1513. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1514.  
  1515.  
  1516. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1517.  
  1518. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,1 (level 3, batch 14,18,17, state QueuedForSleep)
  1519.  
  1520. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1521.  
  1522. Failed assert: see log
  1523. UWE.Utils:Assert(Boolean, String, Object)
  1524. Utils:Assert(Boolean, String, Object)
  1525. EntityCell:GetSerialData(ProtobufSerializer)
  1526. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1527. CellManager:SaveCacheBatchCells(BatchCells)
  1528. CellManager:SaveAllBatchCells()
  1529. <Save>c__Iterator28:MoveNext()
  1530. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1531. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1532. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1533. SaveLoadManager:SaveAsync()
  1534. <SaveRoutine>c__Iterator6E:MoveNext()
  1535. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1536.  
  1537.  
  1538. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1539.  
  1540. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,0,0 (level 3, batch 14,18,17, state QueuedForSleep)
  1541.  
  1542. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1543.  
  1544. Failed assert: see log
  1545. UWE.Utils:Assert(Boolean, String, Object)
  1546. Utils:Assert(Boolean, String, Object)
  1547. EntityCell:GetSerialData(ProtobufSerializer)
  1548. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1549. CellManager:SaveCacheBatchCells(BatchCells)
  1550. CellManager:SaveAllBatchCells()
  1551. <Save>c__Iterator28:MoveNext()
  1552. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1553. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1554. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1555. SaveLoadManager:SaveAsync()
  1556. <SaveRoutine>c__Iterator6E:MoveNext()
  1557. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1558.  
  1559.  
  1560. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1561.  
  1562. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,0,1 (level 3, batch 14,18,17, state QueuedForSleep)
  1563.  
  1564. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1565.  
  1566. Failed assert: see log
  1567. UWE.Utils:Assert(Boolean, String, Object)
  1568. Utils:Assert(Boolean, String, Object)
  1569. EntityCell:GetSerialData(ProtobufSerializer)
  1570. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1571. CellManager:SaveCacheBatchCells(BatchCells)
  1572. CellManager:SaveAllBatchCells()
  1573. <Save>c__Iterator28:MoveNext()
  1574. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1575. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1576. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1577. SaveLoadManager:SaveAsync()
  1578. <SaveRoutine>c__Iterator6E:MoveNext()
  1579. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1580.  
  1581.  
  1582. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1583.  
  1584. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,1,0 (level 3, batch 14,18,17, state QueuedForSleep)
  1585.  
  1586. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1587.  
  1588. Failed assert: see log
  1589. UWE.Utils:Assert(Boolean, String, Object)
  1590. Utils:Assert(Boolean, String, Object)
  1591. EntityCell:GetSerialData(ProtobufSerializer)
  1592. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1593. CellManager:SaveCacheBatchCells(BatchCells)
  1594. CellManager:SaveAllBatchCells()
  1595. <Save>c__Iterator28:MoveNext()
  1596. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1597. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1598. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1599. SaveLoadManager:SaveAsync()
  1600. <SaveRoutine>c__Iterator6E:MoveNext()
  1601. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1602.  
  1603.  
  1604. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1605.  
  1606. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,1,1 (level 3, batch 14,18,17, state QueuedForSleep)
  1607.  
  1608. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1609.  
  1610. Failed assert: see log
  1611. UWE.Utils:Assert(Boolean, String, Object)
  1612. Utils:Assert(Boolean, String, Object)
  1613. EntityCell:GetSerialData(ProtobufSerializer)
  1614. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1615. CellManager:SaveCacheBatchCells(BatchCells)
  1616. CellManager:SaveAllBatchCells()
  1617. <Save>c__Iterator28:MoveNext()
  1618. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1619. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1620. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1621. SaveLoadManager:SaveAsync()
  1622. <SaveRoutine>c__Iterator6E:MoveNext()
  1623. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1624.  
  1625.  
  1626. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1627.  
  1628. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 14,18,13, state QueuedForAwake)
  1629.  
  1630. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1631.  
  1632. Failed assert: see log
  1633. UWE.Utils:Assert(Boolean, String, Object)
  1634. Utils:Assert(Boolean, String, Object)
  1635. EntityCell:GetSerialData(ProtobufSerializer)
  1636. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1637. CellManager:SaveCacheBatchCells(BatchCells)
  1638. CellManager:SaveAllBatchCells()
  1639. <Save>c__Iterator28:MoveNext()
  1640. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1641. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1642. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1643. SaveLoadManager:SaveAsync()
  1644. <SaveRoutine>c__Iterator6E:MoveNext()
  1645. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1646.  
  1647.  
  1648. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1649.  
  1650. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 3, batch 14,18,13, state QueuedForAwake)
  1651.  
  1652. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1653.  
  1654. Failed assert: see log
  1655. UWE.Utils:Assert(Boolean, String, Object)
  1656. Utils:Assert(Boolean, String, Object)
  1657. EntityCell:GetSerialData(ProtobufSerializer)
  1658. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1659. CellManager:SaveCacheBatchCells(BatchCells)
  1660. CellManager:SaveAllBatchCells()
  1661. <Save>c__Iterator28:MoveNext()
  1662. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1663. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1664. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1665. SaveLoadManager:SaveAsync()
  1666. <SaveRoutine>c__Iterator6E:MoveNext()
  1667. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1668.  
  1669.  
  1670. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1671.  
  1672. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 14,18,13, state QueuedForAwake)
  1673.  
  1674. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1675.  
  1676. Failed assert: see log
  1677. UWE.Utils:Assert(Boolean, String, Object)
  1678. Utils:Assert(Boolean, String, Object)
  1679. EntityCell:GetSerialData(ProtobufSerializer)
  1680. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1681. CellManager:SaveCacheBatchCells(BatchCells)
  1682. CellManager:SaveAllBatchCells()
  1683. <Save>c__Iterator28:MoveNext()
  1684. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1685. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1686. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1687. SaveLoadManager:SaveAsync()
  1688. <SaveRoutine>c__Iterator6E:MoveNext()
  1689. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1690.  
  1691.  
  1692. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1693.  
  1694. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 3, batch 14,18,13, state QueuedForAwake)
  1695.  
  1696. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1697.  
  1698. Failed assert: see log
  1699. UWE.Utils:Assert(Boolean, String, Object)
  1700. Utils:Assert(Boolean, String, Object)
  1701. EntityCell:GetSerialData(ProtobufSerializer)
  1702. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1703. CellManager:SaveCacheBatchCells(BatchCells)
  1704. CellManager:SaveAllBatchCells()
  1705. <Save>c__Iterator28:MoveNext()
  1706. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1707. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1708. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1709. SaveLoadManager:SaveAsync()
  1710. <SaveRoutine>c__Iterator6E:MoveNext()
  1711. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1712.  
  1713.  
  1714. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1715.  
  1716. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 2, batch 14,18,13, state QueuedForAwake)
  1717.  
  1718. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1719.  
  1720. Failed assert: see log
  1721. UWE.Utils:Assert(Boolean, String, Object)
  1722. Utils:Assert(Boolean, String, Object)
  1723. EntityCell:GetSerialData(ProtobufSerializer)
  1724. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1725. CellManager:SaveCacheBatchCells(BatchCells)
  1726. CellManager:SaveAllBatchCells()
  1727. <Save>c__Iterator28:MoveNext()
  1728. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1729. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1730. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1731. SaveLoadManager:SaveAsync()
  1732. <SaveRoutine>c__Iterator6E:MoveNext()
  1733. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1734.  
  1735.  
  1736. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1737.  
  1738. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,2 (level 2, batch 14,18,13, state QueuedForAwake)
  1739.  
  1740. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1741.  
  1742. Failed assert: see log
  1743. UWE.Utils:Assert(Boolean, String, Object)
  1744. Utils:Assert(Boolean, String, Object)
  1745. EntityCell:GetSerialData(ProtobufSerializer)
  1746. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1747. CellManager:SaveCacheBatchCells(BatchCells)
  1748. CellManager:SaveAllBatchCells()
  1749. <Save>c__Iterator28:MoveNext()
  1750. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1751. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1752. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1753. SaveLoadManager:SaveAsync()
  1754. <SaveRoutine>c__Iterator6E:MoveNext()
  1755. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1756.  
  1757.  
  1758. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1759.  
  1760. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 2, batch 14,18,13, state QueuedForAwake)
  1761.  
  1762. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1763.  
  1764. Failed assert: see log
  1765. UWE.Utils:Assert(Boolean, String, Object)
  1766. Utils:Assert(Boolean, String, Object)
  1767. EntityCell:GetSerialData(ProtobufSerializer)
  1768. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1769. CellManager:SaveCacheBatchCells(BatchCells)
  1770. CellManager:SaveAllBatchCells()
  1771. <Save>c__Iterator28:MoveNext()
  1772. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1773. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1774. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1775. SaveLoadManager:SaveAsync()
  1776. <SaveRoutine>c__Iterator6E:MoveNext()
  1777. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1778.  
  1779.  
  1780. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1781.  
  1782. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,2 (level 2, batch 14,18,13, state QueuedForAwake)
  1783.  
  1784. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1785.  
  1786. Failed assert: see log
  1787. UWE.Utils:Assert(Boolean, String, Object)
  1788. Utils:Assert(Boolean, String, Object)
  1789. EntityCell:GetSerialData(ProtobufSerializer)
  1790. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1791. CellManager:SaveCacheBatchCells(BatchCells)
  1792. CellManager:SaveAllBatchCells()
  1793. <Save>c__Iterator28:MoveNext()
  1794. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1795. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1796. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1797. SaveLoadManager:SaveAsync()
  1798. <SaveRoutine>c__Iterator6E:MoveNext()
  1799. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1800.  
  1801.  
  1802. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1803.  
  1804. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,1 (level 2, batch 14,18,13, state QueuedForAwake)
  1805.  
  1806. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1807.  
  1808. Failed assert: see log
  1809. UWE.Utils:Assert(Boolean, String, Object)
  1810. Utils:Assert(Boolean, String, Object)
  1811. EntityCell:GetSerialData(ProtobufSerializer)
  1812. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1813. CellManager:SaveCacheBatchCells(BatchCells)
  1814. CellManager:SaveAllBatchCells()
  1815. <Save>c__Iterator28:MoveNext()
  1816. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1817. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1818. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1819. SaveLoadManager:SaveAsync()
  1820. <SaveRoutine>c__Iterator6E:MoveNext()
  1821. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1822.  
  1823.  
  1824. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1825.  
  1826. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,2 (level 2, batch 14,18,13, state QueuedForAwake)
  1827.  
  1828. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1829.  
  1830. Failed assert: see log
  1831. UWE.Utils:Assert(Boolean, String, Object)
  1832. Utils:Assert(Boolean, String, Object)
  1833. EntityCell:GetSerialData(ProtobufSerializer)
  1834. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1835. CellManager:SaveCacheBatchCells(BatchCells)
  1836. CellManager:SaveAllBatchCells()
  1837. <Save>c__Iterator28:MoveNext()
  1838. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1839. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1840. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1841. SaveLoadManager:SaveAsync()
  1842. <SaveRoutine>c__Iterator6E:MoveNext()
  1843. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1844.  
  1845.  
  1846. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1847.  
  1848. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,0 (level 3, batch 14,19,17, state QueuedForSleep)
  1849.  
  1850. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1851.  
  1852. Failed assert: see log
  1853. UWE.Utils:Assert(Boolean, String, Object)
  1854. Utils:Assert(Boolean, String, Object)
  1855. EntityCell:GetSerialData(ProtobufSerializer)
  1856. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1857. CellManager:SaveCacheBatchCells(BatchCells)
  1858. CellManager:SaveAllBatchCells()
  1859. <Save>c__Iterator28:MoveNext()
  1860. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1861. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1862. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1863. SaveLoadManager:SaveAsync()
  1864. <SaveRoutine>c__Iterator6E:MoveNext()
  1865. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1866.  
  1867.  
  1868. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1869.  
  1870. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,1 (level 3, batch 14,19,17, state QueuedForSleep)
  1871.  
  1872. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1873.  
  1874. Failed assert: see log
  1875. UWE.Utils:Assert(Boolean, String, Object)
  1876. Utils:Assert(Boolean, String, Object)
  1877. EntityCell:GetSerialData(ProtobufSerializer)
  1878. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1879. CellManager:SaveCacheBatchCells(BatchCells)
  1880. CellManager:SaveAllBatchCells()
  1881. <Save>c__Iterator28:MoveNext()
  1882. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1883. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1884. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1885. SaveLoadManager:SaveAsync()
  1886. <SaveRoutine>c__Iterator6E:MoveNext()
  1887. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1888.  
  1889.  
  1890. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1891.  
  1892. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,0 (level 3, batch 14,19,17, state QueuedForSleep)
  1893.  
  1894. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1895.  
  1896. Failed assert: see log
  1897. UWE.Utils:Assert(Boolean, String, Object)
  1898. Utils:Assert(Boolean, String, Object)
  1899. EntityCell:GetSerialData(ProtobufSerializer)
  1900. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1901. CellManager:SaveCacheBatchCells(BatchCells)
  1902. CellManager:SaveAllBatchCells()
  1903. <Save>c__Iterator28:MoveNext()
  1904. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1905. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1906. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1907. SaveLoadManager:SaveAsync()
  1908. <SaveRoutine>c__Iterator6E:MoveNext()
  1909. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1910.  
  1911.  
  1912. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1913.  
  1914. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,1 (level 3, batch 14,19,17, state QueuedForSleep)
  1915.  
  1916. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1917.  
  1918. Failed assert: see log
  1919. UWE.Utils:Assert(Boolean, String, Object)
  1920. Utils:Assert(Boolean, String, Object)
  1921. EntityCell:GetSerialData(ProtobufSerializer)
  1922. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1923. CellManager:SaveCacheBatchCells(BatchCells)
  1924. CellManager:SaveAllBatchCells()
  1925. <Save>c__Iterator28:MoveNext()
  1926. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1927. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1928. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1929. SaveLoadManager:SaveAsync()
  1930. <SaveRoutine>c__Iterator6E:MoveNext()
  1931. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1932.  
  1933.  
  1934. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1935.  
  1936. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,0,0 (level 3, batch 14,19,17, state QueuedForSleep)
  1937.  
  1938. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1939.  
  1940. Failed assert: see log
  1941. UWE.Utils:Assert(Boolean, String, Object)
  1942. Utils:Assert(Boolean, String, Object)
  1943. EntityCell:GetSerialData(ProtobufSerializer)
  1944. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1945. CellManager:SaveCacheBatchCells(BatchCells)
  1946. CellManager:SaveAllBatchCells()
  1947. <Save>c__Iterator28:MoveNext()
  1948. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1949. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1950. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1951. SaveLoadManager:SaveAsync()
  1952. <SaveRoutine>c__Iterator6E:MoveNext()
  1953. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1954.  
  1955.  
  1956. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1957.  
  1958. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,0,1 (level 3, batch 14,19,17, state QueuedForSleep)
  1959.  
  1960. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1961.  
  1962. Failed assert: see log
  1963. UWE.Utils:Assert(Boolean, String, Object)
  1964. Utils:Assert(Boolean, String, Object)
  1965. EntityCell:GetSerialData(ProtobufSerializer)
  1966. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1967. CellManager:SaveCacheBatchCells(BatchCells)
  1968. CellManager:SaveAllBatchCells()
  1969. <Save>c__Iterator28:MoveNext()
  1970. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1971. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1972. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1973. SaveLoadManager:SaveAsync()
  1974. <SaveRoutine>c__Iterator6E:MoveNext()
  1975. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1976.  
  1977.  
  1978. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1979.  
  1980. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,1,0 (level 3, batch 14,19,17, state QueuedForSleep)
  1981.  
  1982. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  1983.  
  1984. Failed assert: see log
  1985. UWE.Utils:Assert(Boolean, String, Object)
  1986. Utils:Assert(Boolean, String, Object)
  1987. EntityCell:GetSerialData(ProtobufSerializer)
  1988. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  1989. CellManager:SaveCacheBatchCells(BatchCells)
  1990. CellManager:SaveAllBatchCells()
  1991. <Save>c__Iterator28:MoveNext()
  1992. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1993. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  1994. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  1995. SaveLoadManager:SaveAsync()
  1996. <SaveRoutine>c__Iterator6E:MoveNext()
  1997. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1998.  
  1999.  
  2000. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2001.  
  2002. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,1,1 (level 3, batch 14,19,17, state QueuedForSleep)
  2003.  
  2004. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2005.  
  2006. Failed assert: see log
  2007. UWE.Utils:Assert(Boolean, String, Object)
  2008. Utils:Assert(Boolean, String, Object)
  2009. EntityCell:GetSerialData(ProtobufSerializer)
  2010. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2011. CellManager:SaveCacheBatchCells(BatchCells)
  2012. CellManager:SaveAllBatchCells()
  2013. <Save>c__Iterator28:MoveNext()
  2014. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2015. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2016. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2017. SaveLoadManager:SaveAsync()
  2018. <SaveRoutine>c__Iterator6E:MoveNext()
  2019. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2020.  
  2021.  
  2022. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2023.  
  2024. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 2, batch 13,18,14, state QueuedForAwake)
  2025.  
  2026. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2027.  
  2028. Failed assert: see log
  2029. UWE.Utils:Assert(Boolean, String, Object)
  2030. Utils:Assert(Boolean, String, Object)
  2031. EntityCell:GetSerialData(ProtobufSerializer)
  2032. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2033. CellManager:SaveCacheBatchCells(BatchCells)
  2034. CellManager:SaveAllBatchCells()
  2035. <Save>c__Iterator28:MoveNext()
  2036. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2037. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2038. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2039. SaveLoadManager:SaveAsync()
  2040. <SaveRoutine>c__Iterator6E:MoveNext()
  2041. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2042.  
  2043.  
  2044. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2045.  
  2046. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 2, batch 13,18,14, state QueuedForAwake)
  2047.  
  2048. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2049.  
  2050. Failed assert: see log
  2051. UWE.Utils:Assert(Boolean, String, Object)
  2052. Utils:Assert(Boolean, String, Object)
  2053. EntityCell:GetSerialData(ProtobufSerializer)
  2054. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2055. CellManager:SaveCacheBatchCells(BatchCells)
  2056. CellManager:SaveAllBatchCells()
  2057. <Save>c__Iterator28:MoveNext()
  2058. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2059. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2060. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2061. SaveLoadManager:SaveAsync()
  2062. <SaveRoutine>c__Iterator6E:MoveNext()
  2063. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2064.  
  2065.  
  2066. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2067.  
  2068. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,0 (level 2, batch 13,18,14, state QueuedForAwake)
  2069.  
  2070. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2071.  
  2072. Failed assert: see log
  2073. UWE.Utils:Assert(Boolean, String, Object)
  2074. Utils:Assert(Boolean, String, Object)
  2075. EntityCell:GetSerialData(ProtobufSerializer)
  2076. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2077. CellManager:SaveCacheBatchCells(BatchCells)
  2078. CellManager:SaveAllBatchCells()
  2079. <Save>c__Iterator28:MoveNext()
  2080. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2081. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2082. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2083. SaveLoadManager:SaveAsync()
  2084. <SaveRoutine>c__Iterator6E:MoveNext()
  2085. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2086.  
  2087.  
  2088. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2089.  
  2090. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,0 (level 2, batch 13,18,14, state QueuedForAwake)
  2091.  
  2092. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2093.  
  2094. Failed assert: see log
  2095. UWE.Utils:Assert(Boolean, String, Object)
  2096. Utils:Assert(Boolean, String, Object)
  2097. EntityCell:GetSerialData(ProtobufSerializer)
  2098. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2099. CellManager:SaveCacheBatchCells(BatchCells)
  2100. CellManager:SaveAllBatchCells()
  2101. <Save>c__Iterator28:MoveNext()
  2102. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2103. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2104. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2105. SaveLoadManager:SaveAsync()
  2106. <SaveRoutine>c__Iterator6E:MoveNext()
  2107. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2108.  
  2109.  
  2110. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2111.  
  2112. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,0 (level 2, batch 13,18,14, state QueuedForAwake)
  2113.  
  2114. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2115.  
  2116. Failed assert: see log
  2117. UWE.Utils:Assert(Boolean, String, Object)
  2118. Utils:Assert(Boolean, String, Object)
  2119. EntityCell:GetSerialData(ProtobufSerializer)
  2120. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2121. CellManager:SaveCacheBatchCells(BatchCells)
  2122. CellManager:SaveAllBatchCells()
  2123. <Save>c__Iterator28:MoveNext()
  2124. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2125. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2126. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2127. SaveLoadManager:SaveAsync()
  2128. <SaveRoutine>c__Iterator6E:MoveNext()
  2129. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2130.  
  2131.  
  2132. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2133.  
  2134. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,0 (level 1, batch 13,18,14, state QueuedForAwake)
  2135.  
  2136. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2137.  
  2138. Failed assert: see log
  2139. UWE.Utils:Assert(Boolean, String, Object)
  2140. Utils:Assert(Boolean, String, Object)
  2141. EntityCell:GetSerialData(ProtobufSerializer)
  2142. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2143. CellManager:SaveCacheBatchCells(BatchCells)
  2144. CellManager:SaveAllBatchCells()
  2145. <Save>c__Iterator28:MoveNext()
  2146. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2147. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2148. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2149. SaveLoadManager:SaveAsync()
  2150. <SaveRoutine>c__Iterator6E:MoveNext()
  2151. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2152.  
  2153.  
  2154. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2155.  
  2156. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,3,0 (level 1, batch 13,18,14, state QueuedForAwake)
  2157.  
  2158. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2159.  
  2160. Failed assert: see log
  2161. UWE.Utils:Assert(Boolean, String, Object)
  2162. Utils:Assert(Boolean, String, Object)
  2163. EntityCell:GetSerialData(ProtobufSerializer)
  2164. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2165. CellManager:SaveCacheBatchCells(BatchCells)
  2166. CellManager:SaveAllBatchCells()
  2167. <Save>c__Iterator28:MoveNext()
  2168. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2169. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2170. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2171. SaveLoadManager:SaveAsync()
  2172. <SaveRoutine>c__Iterator6E:MoveNext()
  2173. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2174.  
  2175.  
  2176. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2177.  
  2178. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,4,0 (level 1, batch 13,18,14, state QueuedForAwake)
  2179.  
  2180. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2181.  
  2182. Failed assert: see log
  2183. UWE.Utils:Assert(Boolean, String, Object)
  2184. Utils:Assert(Boolean, String, Object)
  2185. EntityCell:GetSerialData(ProtobufSerializer)
  2186. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2187. CellManager:SaveCacheBatchCells(BatchCells)
  2188. CellManager:SaveAllBatchCells()
  2189. <Save>c__Iterator28:MoveNext()
  2190. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2191. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2192. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2193. SaveLoadManager:SaveAsync()
  2194. <SaveRoutine>c__Iterator6E:MoveNext()
  2195. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2196.  
  2197.  
  2198. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2199.  
  2200. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 1, batch 13,18,14, state QueuedForAwake)
  2201.  
  2202. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2203.  
  2204. Failed assert: see log
  2205. UWE.Utils:Assert(Boolean, String, Object)
  2206. Utils:Assert(Boolean, String, Object)
  2207. EntityCell:GetSerialData(ProtobufSerializer)
  2208. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2209. CellManager:SaveCacheBatchCells(BatchCells)
  2210. CellManager:SaveAllBatchCells()
  2211. <Save>c__Iterator28:MoveNext()
  2212. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2213. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2214. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2215. SaveLoadManager:SaveAsync()
  2216. <SaveRoutine>c__Iterator6E:MoveNext()
  2217. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2218.  
  2219.  
  2220. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2221.  
  2222. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 1, batch 13,18,14, state QueuedForAwake)
  2223.  
  2224. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2225.  
  2226. Failed assert: see log
  2227. UWE.Utils:Assert(Boolean, String, Object)
  2228. Utils:Assert(Boolean, String, Object)
  2229. EntityCell:GetSerialData(ProtobufSerializer)
  2230. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2231. CellManager:SaveCacheBatchCells(BatchCells)
  2232. CellManager:SaveAllBatchCells()
  2233. <Save>c__Iterator28:MoveNext()
  2234. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2235. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2236. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2237. SaveLoadManager:SaveAsync()
  2238. <SaveRoutine>c__Iterator6E:MoveNext()
  2239. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2240.  
  2241.  
  2242. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2243.  
  2244. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,3,0 (level 1, batch 13,18,14, state QueuedForAwake)
  2245.  
  2246. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2247.  
  2248. Failed assert: see log
  2249. UWE.Utils:Assert(Boolean, String, Object)
  2250. Utils:Assert(Boolean, String, Object)
  2251. EntityCell:GetSerialData(ProtobufSerializer)
  2252. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2253. CellManager:SaveCacheBatchCells(BatchCells)
  2254. CellManager:SaveAllBatchCells()
  2255. <Save>c__Iterator28:MoveNext()
  2256. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2257. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2258. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2259. SaveLoadManager:SaveAsync()
  2260. <SaveRoutine>c__Iterator6E:MoveNext()
  2261. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2262.  
  2263.  
  2264. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2265.  
  2266. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,3,1 (level 1, batch 13,18,14, state QueuedForAwake)
  2267.  
  2268. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2269.  
  2270. Failed assert: see log
  2271. UWE.Utils:Assert(Boolean, String, Object)
  2272. Utils:Assert(Boolean, String, Object)
  2273. EntityCell:GetSerialData(ProtobufSerializer)
  2274. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2275. CellManager:SaveCacheBatchCells(BatchCells)
  2276. CellManager:SaveAllBatchCells()
  2277. <Save>c__Iterator28:MoveNext()
  2278. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2279. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2280. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2281. SaveLoadManager:SaveAsync()
  2282. <SaveRoutine>c__Iterator6E:MoveNext()
  2283. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2284.  
  2285.  
  2286. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2287.  
  2288. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,4,0 (level 1, batch 13,18,14, state QueuedForAwake)
  2289.  
  2290. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2291.  
  2292. Failed assert: see log
  2293. UWE.Utils:Assert(Boolean, String, Object)
  2294. Utils:Assert(Boolean, String, Object)
  2295. EntityCell:GetSerialData(ProtobufSerializer)
  2296. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2297. CellManager:SaveCacheBatchCells(BatchCells)
  2298. CellManager:SaveAllBatchCells()
  2299. <Save>c__Iterator28:MoveNext()
  2300. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2301. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2302. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2303. SaveLoadManager:SaveAsync()
  2304. <SaveRoutine>c__Iterator6E:MoveNext()
  2305. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2306.  
  2307.  
  2308. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2309.  
  2310. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,4,1 (level 1, batch 13,18,14, state QueuedForAwake)
  2311.  
  2312. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2313.  
  2314. Failed assert: see log
  2315. UWE.Utils:Assert(Boolean, String, Object)
  2316. Utils:Assert(Boolean, String, Object)
  2317. EntityCell:GetSerialData(ProtobufSerializer)
  2318. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2319. CellManager:SaveCacheBatchCells(BatchCells)
  2320. CellManager:SaveAllBatchCells()
  2321. <Save>c__Iterator28:MoveNext()
  2322. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2323. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2324. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2325. SaveLoadManager:SaveAsync()
  2326. <SaveRoutine>c__Iterator6E:MoveNext()
  2327. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2328.  
  2329.  
  2330. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2331.  
  2332. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,0 (level 1, batch 13,18,14, state QueuedForAwake)
  2333.  
  2334. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2335.  
  2336. Failed assert: see log
  2337. UWE.Utils:Assert(Boolean, String, Object)
  2338. Utils:Assert(Boolean, String, Object)
  2339. EntityCell:GetSerialData(ProtobufSerializer)
  2340. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2341. CellManager:SaveCacheBatchCells(BatchCells)
  2342. CellManager:SaveAllBatchCells()
  2343. <Save>c__Iterator28:MoveNext()
  2344. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2345. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2346. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2347. SaveLoadManager:SaveAsync()
  2348. <SaveRoutine>c__Iterator6E:MoveNext()
  2349. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2350.  
  2351.  
  2352. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2353.  
  2354. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,1 (level 1, batch 13,18,14, state QueuedForAwake)
  2355.  
  2356. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2357.  
  2358. Failed assert: see log
  2359. UWE.Utils:Assert(Boolean, String, Object)
  2360. Utils:Assert(Boolean, String, Object)
  2361. EntityCell:GetSerialData(ProtobufSerializer)
  2362. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2363. CellManager:SaveCacheBatchCells(BatchCells)
  2364. CellManager:SaveAllBatchCells()
  2365. <Save>c__Iterator28:MoveNext()
  2366. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2367. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2368. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2369. SaveLoadManager:SaveAsync()
  2370. <SaveRoutine>c__Iterator6E:MoveNext()
  2371. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2372.  
  2373.  
  2374. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2375.  
  2376. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,3,0 (level 1, batch 13,18,14, state QueuedForAwake)
  2377.  
  2378. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2379.  
  2380. Failed assert: see log
  2381. UWE.Utils:Assert(Boolean, String, Object)
  2382. Utils:Assert(Boolean, String, Object)
  2383. EntityCell:GetSerialData(ProtobufSerializer)
  2384. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2385. CellManager:SaveCacheBatchCells(BatchCells)
  2386. CellManager:SaveAllBatchCells()
  2387. <Save>c__Iterator28:MoveNext()
  2388. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2389. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2390. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2391. SaveLoadManager:SaveAsync()
  2392. <SaveRoutine>c__Iterator6E:MoveNext()
  2393. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2394.  
  2395.  
  2396. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2397.  
  2398. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,3,1 (level 1, batch 13,18,14, state QueuedForAwake)
  2399.  
  2400. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2401.  
  2402. Failed assert: see log
  2403. UWE.Utils:Assert(Boolean, String, Object)
  2404. Utils:Assert(Boolean, String, Object)
  2405. EntityCell:GetSerialData(ProtobufSerializer)
  2406. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2407. CellManager:SaveCacheBatchCells(BatchCells)
  2408. CellManager:SaveAllBatchCells()
  2409. <Save>c__Iterator28:MoveNext()
  2410. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2411. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2412. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2413. SaveLoadManager:SaveAsync()
  2414. <SaveRoutine>c__Iterator6E:MoveNext()
  2415. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2416.  
  2417.  
  2418. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2419.  
  2420. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,4,0 (level 1, batch 13,18,14, state QueuedForAwake)
  2421.  
  2422. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2423.  
  2424. Failed assert: see log
  2425. UWE.Utils:Assert(Boolean, String, Object)
  2426. Utils:Assert(Boolean, String, Object)
  2427. EntityCell:GetSerialData(ProtobufSerializer)
  2428. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2429. CellManager:SaveCacheBatchCells(BatchCells)
  2430. CellManager:SaveAllBatchCells()
  2431. <Save>c__Iterator28:MoveNext()
  2432. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2433. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2434. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2435. SaveLoadManager:SaveAsync()
  2436. <SaveRoutine>c__Iterator6E:MoveNext()
  2437. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2438.  
  2439.  
  2440. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2441.  
  2442. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,4,1 (level 1, batch 13,18,14, state QueuedForAwake)
  2443.  
  2444. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2445.  
  2446. Failed assert: see log
  2447. UWE.Utils:Assert(Boolean, String, Object)
  2448. Utils:Assert(Boolean, String, Object)
  2449. EntityCell:GetSerialData(ProtobufSerializer)
  2450. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2451. CellManager:SaveCacheBatchCells(BatchCells)
  2452. CellManager:SaveAllBatchCells()
  2453. <Save>c__Iterator28:MoveNext()
  2454. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2455. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2456. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2457. SaveLoadManager:SaveAsync()
  2458. <SaveRoutine>c__Iterator6E:MoveNext()
  2459. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2460.  
  2461.  
  2462. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2463.  
  2464. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,2,0 (level 1, batch 13,18,14, state QueuedForAwake)
  2465.  
  2466. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2467.  
  2468. Failed assert: see log
  2469. UWE.Utils:Assert(Boolean, String, Object)
  2470. Utils:Assert(Boolean, String, Object)
  2471. EntityCell:GetSerialData(ProtobufSerializer)
  2472. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2473. CellManager:SaveCacheBatchCells(BatchCells)
  2474. CellManager:SaveAllBatchCells()
  2475. <Save>c__Iterator28:MoveNext()
  2476. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2477. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2478. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2479. SaveLoadManager:SaveAsync()
  2480. <SaveRoutine>c__Iterator6E:MoveNext()
  2481. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2482.  
  2483.  
  2484. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2485.  
  2486. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,3,0 (level 1, batch 13,18,14, state QueuedForAwake)
  2487.  
  2488. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2489.  
  2490. Failed assert: see log
  2491. UWE.Utils:Assert(Boolean, String, Object)
  2492. Utils:Assert(Boolean, String, Object)
  2493. EntityCell:GetSerialData(ProtobufSerializer)
  2494. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2495. CellManager:SaveCacheBatchCells(BatchCells)
  2496. CellManager:SaveAllBatchCells()
  2497. <Save>c__Iterator28:MoveNext()
  2498. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2499. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2500. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2501. SaveLoadManager:SaveAsync()
  2502. <SaveRoutine>c__Iterator6E:MoveNext()
  2503. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2504.  
  2505.  
  2506. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2507.  
  2508. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,4,0 (level 1, batch 13,18,14, state QueuedForAwake)
  2509.  
  2510. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2511.  
  2512. Failed assert: see log
  2513. UWE.Utils:Assert(Boolean, String, Object)
  2514. Utils:Assert(Boolean, String, Object)
  2515. EntityCell:GetSerialData(ProtobufSerializer)
  2516. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2517. CellManager:SaveCacheBatchCells(BatchCells)
  2518. CellManager:SaveAllBatchCells()
  2519. <Save>c__Iterator28:MoveNext()
  2520. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2521. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2522. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2523. SaveLoadManager:SaveAsync()
  2524. <SaveRoutine>c__Iterator6E:MoveNext()
  2525. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2526.  
  2527.  
  2528. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2529.  
  2530. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,2,0 (level 1, batch 13,18,14, state QueuedForAwake)
  2531.  
  2532. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2533.  
  2534. Failed assert: see log
  2535. UWE.Utils:Assert(Boolean, String, Object)
  2536. Utils:Assert(Boolean, String, Object)
  2537. EntityCell:GetSerialData(ProtobufSerializer)
  2538. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2539. CellManager:SaveCacheBatchCells(BatchCells)
  2540. CellManager:SaveAllBatchCells()
  2541. <Save>c__Iterator28:MoveNext()
  2542. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2543. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2544. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2545. SaveLoadManager:SaveAsync()
  2546. <SaveRoutine>c__Iterator6E:MoveNext()
  2547. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2548.  
  2549.  
  2550. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2551.  
  2552. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,3,0 (level 1, batch 13,18,14, state QueuedForAwake)
  2553.  
  2554. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2555.  
  2556. Failed assert: see log
  2557. UWE.Utils:Assert(Boolean, String, Object)
  2558. Utils:Assert(Boolean, String, Object)
  2559. EntityCell:GetSerialData(ProtobufSerializer)
  2560. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2561. CellManager:SaveCacheBatchCells(BatchCells)
  2562. CellManager:SaveAllBatchCells()
  2563. <Save>c__Iterator28:MoveNext()
  2564. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2565. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2566. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2567. SaveLoadManager:SaveAsync()
  2568. <SaveRoutine>c__Iterator6E:MoveNext()
  2569. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2570.  
  2571.  
  2572. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2573.  
  2574. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,4,0 (level 1, batch 13,18,14, state QueuedForAwake)
  2575.  
  2576. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2577.  
  2578. Failed assert: see log
  2579. UWE.Utils:Assert(Boolean, String, Object)
  2580. Utils:Assert(Boolean, String, Object)
  2581. EntityCell:GetSerialData(ProtobufSerializer)
  2582. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2583. CellManager:SaveCacheBatchCells(BatchCells)
  2584. CellManager:SaveAllBatchCells()
  2585. <Save>c__Iterator28:MoveNext()
  2586. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2587. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2588. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2589. SaveLoadManager:SaveAsync()
  2590. <SaveRoutine>c__Iterator6E:MoveNext()
  2591. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2592.  
  2593.  
  2594. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2595.  
  2596. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,6,4 (level 0, batch 13,18,14, state QueuedForAwake)
  2597.  
  2598. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2599.  
  2600. Failed assert: see log
  2601. UWE.Utils:Assert(Boolean, String, Object)
  2602. Utils:Assert(Boolean, String, Object)
  2603. EntityCell:GetSerialData(ProtobufSerializer)
  2604. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2605. CellManager:SaveCacheBatchCells(BatchCells)
  2606. CellManager:SaveAllBatchCells()
  2607. <Save>c__Iterator28:MoveNext()
  2608. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2609. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2610. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2611. SaveLoadManager:SaveAsync()
  2612. <SaveRoutine>c__Iterator6E:MoveNext()
  2613. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2614.  
  2615.  
  2616. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2617.  
  2618. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,6,5 (level 0, batch 13,18,14, state QueuedForAwake)
  2619.  
  2620. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2621.  
  2622. Failed assert: see log
  2623. UWE.Utils:Assert(Boolean, String, Object)
  2624. Utils:Assert(Boolean, String, Object)
  2625. EntityCell:GetSerialData(ProtobufSerializer)
  2626. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2627. CellManager:SaveCacheBatchCells(BatchCells)
  2628. CellManager:SaveAllBatchCells()
  2629. <Save>c__Iterator28:MoveNext()
  2630. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2631. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2632. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2633. SaveLoadManager:SaveAsync()
  2634. <SaveRoutine>c__Iterator6E:MoveNext()
  2635. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2636.  
  2637.  
  2638. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2639.  
  2640. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,6,6 (level 0, batch 13,18,14, state QueuedForAwake)
  2641.  
  2642. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2643.  
  2644. Failed assert: see log
  2645. UWE.Utils:Assert(Boolean, String, Object)
  2646. Utils:Assert(Boolean, String, Object)
  2647. EntityCell:GetSerialData(ProtobufSerializer)
  2648. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2649. CellManager:SaveCacheBatchCells(BatchCells)
  2650. CellManager:SaveAllBatchCells()
  2651. <Save>c__Iterator28:MoveNext()
  2652. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2653. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2654. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2655. SaveLoadManager:SaveAsync()
  2656. <SaveRoutine>c__Iterator6E:MoveNext()
  2657. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2658.  
  2659.  
  2660. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2661.  
  2662. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,6,7 (level 0, batch 13,18,14, state QueuedForAwake)
  2663.  
  2664. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2665.  
  2666. Failed assert: see log
  2667. UWE.Utils:Assert(Boolean, String, Object)
  2668. Utils:Assert(Boolean, String, Object)
  2669. EntityCell:GetSerialData(ProtobufSerializer)
  2670. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2671. CellManager:SaveCacheBatchCells(BatchCells)
  2672. CellManager:SaveAllBatchCells()
  2673. <Save>c__Iterator28:MoveNext()
  2674. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2675. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2676. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2677. SaveLoadManager:SaveAsync()
  2678. <SaveRoutine>c__Iterator6E:MoveNext()
  2679. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2680.  
  2681.  
  2682. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2683.  
  2684. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,7,4 (level 0, batch 13,18,14, state QueuedForAwake)
  2685.  
  2686. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2687.  
  2688. Failed assert: see log
  2689. UWE.Utils:Assert(Boolean, String, Object)
  2690. Utils:Assert(Boolean, String, Object)
  2691. EntityCell:GetSerialData(ProtobufSerializer)
  2692. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2693. CellManager:SaveCacheBatchCells(BatchCells)
  2694. CellManager:SaveAllBatchCells()
  2695. <Save>c__Iterator28:MoveNext()
  2696. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2697. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2698. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2699. SaveLoadManager:SaveAsync()
  2700. <SaveRoutine>c__Iterator6E:MoveNext()
  2701. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2702.  
  2703.  
  2704. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2705.  
  2706. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,7,5 (level 0, batch 13,18,14, state QueuedForAwake)
  2707.  
  2708. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2709.  
  2710. Failed assert: see log
  2711. UWE.Utils:Assert(Boolean, String, Object)
  2712. Utils:Assert(Boolean, String, Object)
  2713. EntityCell:GetSerialData(ProtobufSerializer)
  2714. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2715. CellManager:SaveCacheBatchCells(BatchCells)
  2716. CellManager:SaveAllBatchCells()
  2717. <Save>c__Iterator28:MoveNext()
  2718. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2719. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2720. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2721. SaveLoadManager:SaveAsync()
  2722. <SaveRoutine>c__Iterator6E:MoveNext()
  2723. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2724.  
  2725.  
  2726. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2727.  
  2728. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,7,6 (level 0, batch 13,18,14, state QueuedForAwake)
  2729.  
  2730. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2731.  
  2732. Failed assert: see log
  2733. UWE.Utils:Assert(Boolean, String, Object)
  2734. Utils:Assert(Boolean, String, Object)
  2735. EntityCell:GetSerialData(ProtobufSerializer)
  2736. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2737. CellManager:SaveCacheBatchCells(BatchCells)
  2738. CellManager:SaveAllBatchCells()
  2739. <Save>c__Iterator28:MoveNext()
  2740. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2741. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2742. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2743. SaveLoadManager:SaveAsync()
  2744. <SaveRoutine>c__Iterator6E:MoveNext()
  2745. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2746.  
  2747.  
  2748. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2749.  
  2750. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,7,7 (level 0, batch 13,18,14, state QueuedForAwake)
  2751.  
  2752. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2753.  
  2754. Failed assert: see log
  2755. UWE.Utils:Assert(Boolean, String, Object)
  2756. Utils:Assert(Boolean, String, Object)
  2757. EntityCell:GetSerialData(ProtobufSerializer)
  2758. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2759. CellManager:SaveCacheBatchCells(BatchCells)
  2760. CellManager:SaveAllBatchCells()
  2761. <Save>c__Iterator28:MoveNext()
  2762. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2763. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2764. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2765. SaveLoadManager:SaveAsync()
  2766. <SaveRoutine>c__Iterator6E:MoveNext()
  2767. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2768.  
  2769.  
  2770. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2771.  
  2772. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,8,4 (level 0, batch 13,18,14, state QueuedForAwake)
  2773.  
  2774. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2775.  
  2776. Failed assert: see log
  2777. UWE.Utils:Assert(Boolean, String, Object)
  2778. Utils:Assert(Boolean, String, Object)
  2779. EntityCell:GetSerialData(ProtobufSerializer)
  2780. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2781. CellManager:SaveCacheBatchCells(BatchCells)
  2782. CellManager:SaveAllBatchCells()
  2783. <Save>c__Iterator28:MoveNext()
  2784. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2785. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2786. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2787. SaveLoadManager:SaveAsync()
  2788. <SaveRoutine>c__Iterator6E:MoveNext()
  2789. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2790.  
  2791.  
  2792. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2793.  
  2794. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,8,5 (level 0, batch 13,18,14, state QueuedForAwake)
  2795.  
  2796. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2797.  
  2798. Failed assert: see log
  2799. UWE.Utils:Assert(Boolean, String, Object)
  2800. Utils:Assert(Boolean, String, Object)
  2801. EntityCell:GetSerialData(ProtobufSerializer)
  2802. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2803. CellManager:SaveCacheBatchCells(BatchCells)
  2804. CellManager:SaveAllBatchCells()
  2805. <Save>c__Iterator28:MoveNext()
  2806. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2807. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2808. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2809. SaveLoadManager:SaveAsync()
  2810. <SaveRoutine>c__Iterator6E:MoveNext()
  2811. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2812.  
  2813.  
  2814. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2815.  
  2816. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,8,6 (level 0, batch 13,18,14, state QueuedForAwake)
  2817.  
  2818. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2819.  
  2820. Failed assert: see log
  2821. UWE.Utils:Assert(Boolean, String, Object)
  2822. Utils:Assert(Boolean, String, Object)
  2823. EntityCell:GetSerialData(ProtobufSerializer)
  2824. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2825. CellManager:SaveCacheBatchCells(BatchCells)
  2826. CellManager:SaveAllBatchCells()
  2827. <Save>c__Iterator28:MoveNext()
  2828. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2829. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2830. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2831. SaveLoadManager:SaveAsync()
  2832. <SaveRoutine>c__Iterator6E:MoveNext()
  2833. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2834.  
  2835.  
  2836. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2837.  
  2838. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,8,7 (level 0, batch 13,18,14, state QueuedForAwake)
  2839.  
  2840. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2841.  
  2842. Failed assert: see log
  2843. UWE.Utils:Assert(Boolean, String, Object)
  2844. Utils:Assert(Boolean, String, Object)
  2845. EntityCell:GetSerialData(ProtobufSerializer)
  2846. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2847. CellManager:SaveCacheBatchCells(BatchCells)
  2848. CellManager:SaveAllBatchCells()
  2849. <Save>c__Iterator28:MoveNext()
  2850. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2851. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2852. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2853. SaveLoadManager:SaveAsync()
  2854. <SaveRoutine>c__Iterator6E:MoveNext()
  2855. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2856.  
  2857.  
  2858. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2859.  
  2860. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,9,4 (level 0, batch 13,18,14, state QueuedForAwake)
  2861.  
  2862. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2863.  
  2864. Failed assert: see log
  2865. UWE.Utils:Assert(Boolean, String, Object)
  2866. Utils:Assert(Boolean, String, Object)
  2867. EntityCell:GetSerialData(ProtobufSerializer)
  2868. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2869. CellManager:SaveCacheBatchCells(BatchCells)
  2870. CellManager:SaveAllBatchCells()
  2871. <Save>c__Iterator28:MoveNext()
  2872. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2873. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2874. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2875. SaveLoadManager:SaveAsync()
  2876. <SaveRoutine>c__Iterator6E:MoveNext()
  2877. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2878.  
  2879.  
  2880. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2881.  
  2882. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,9,5 (level 0, batch 13,18,14, state QueuedForAwake)
  2883.  
  2884. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2885.  
  2886. Failed assert: see log
  2887. UWE.Utils:Assert(Boolean, String, Object)
  2888. Utils:Assert(Boolean, String, Object)
  2889. EntityCell:GetSerialData(ProtobufSerializer)
  2890. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2891. CellManager:SaveCacheBatchCells(BatchCells)
  2892. CellManager:SaveAllBatchCells()
  2893. <Save>c__Iterator28:MoveNext()
  2894. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2895. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2896. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2897. SaveLoadManager:SaveAsync()
  2898. <SaveRoutine>c__Iterator6E:MoveNext()
  2899. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2900.  
  2901.  
  2902. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2903.  
  2904. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,9,6 (level 0, batch 13,18,14, state QueuedForAwake)
  2905.  
  2906. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2907.  
  2908. Failed assert: see log
  2909. UWE.Utils:Assert(Boolean, String, Object)
  2910. Utils:Assert(Boolean, String, Object)
  2911. EntityCell:GetSerialData(ProtobufSerializer)
  2912. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2913. CellManager:SaveCacheBatchCells(BatchCells)
  2914. CellManager:SaveAllBatchCells()
  2915. <Save>c__Iterator28:MoveNext()
  2916. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2917. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2918. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2919. SaveLoadManager:SaveAsync()
  2920. <SaveRoutine>c__Iterator6E:MoveNext()
  2921. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2922.  
  2923.  
  2924. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2925.  
  2926. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,9,7 (level 0, batch 13,18,14, state QueuedForAwake)
  2927.  
  2928. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2929.  
  2930. Failed assert: see log
  2931. UWE.Utils:Assert(Boolean, String, Object)
  2932. Utils:Assert(Boolean, String, Object)
  2933. EntityCell:GetSerialData(ProtobufSerializer)
  2934. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2935. CellManager:SaveCacheBatchCells(BatchCells)
  2936. CellManager:SaveAllBatchCells()
  2937. <Save>c__Iterator28:MoveNext()
  2938. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2939. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2940. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2941. SaveLoadManager:SaveAsync()
  2942. <SaveRoutine>c__Iterator6E:MoveNext()
  2943. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2944.  
  2945.  
  2946. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2947.  
  2948. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,6,4 (level 0, batch 13,18,14, state QueuedForAwake)
  2949.  
  2950. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2951.  
  2952. Failed assert: see log
  2953. UWE.Utils:Assert(Boolean, String, Object)
  2954. Utils:Assert(Boolean, String, Object)
  2955. EntityCell:GetSerialData(ProtobufSerializer)
  2956. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2957. CellManager:SaveCacheBatchCells(BatchCells)
  2958. CellManager:SaveAllBatchCells()
  2959. <Save>c__Iterator28:MoveNext()
  2960. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2961. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2962. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2963. SaveLoadManager:SaveAsync()
  2964. <SaveRoutine>c__Iterator6E:MoveNext()
  2965. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2966.  
  2967.  
  2968. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2969.  
  2970. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,6,5 (level 0, batch 13,18,14, state QueuedForAwake)
  2971.  
  2972. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2973.  
  2974. Failed assert: see log
  2975. UWE.Utils:Assert(Boolean, String, Object)
  2976. Utils:Assert(Boolean, String, Object)
  2977. EntityCell:GetSerialData(ProtobufSerializer)
  2978. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  2979. CellManager:SaveCacheBatchCells(BatchCells)
  2980. CellManager:SaveAllBatchCells()
  2981. <Save>c__Iterator28:MoveNext()
  2982. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2983. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  2984. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  2985. SaveLoadManager:SaveAsync()
  2986. <SaveRoutine>c__Iterator6E:MoveNext()
  2987. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2988.  
  2989.  
  2990. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2991.  
  2992. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,6,6 (level 0, batch 13,18,14, state QueuedForAwake)
  2993.  
  2994. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  2995.  
  2996. Failed assert: see log
  2997. UWE.Utils:Assert(Boolean, String, Object)
  2998. Utils:Assert(Boolean, String, Object)
  2999. EntityCell:GetSerialData(ProtobufSerializer)
  3000. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3001. CellManager:SaveCacheBatchCells(BatchCells)
  3002. CellManager:SaveAllBatchCells()
  3003. <Save>c__Iterator28:MoveNext()
  3004. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3005. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3006. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3007. SaveLoadManager:SaveAsync()
  3008. <SaveRoutine>c__Iterator6E:MoveNext()
  3009. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3010.  
  3011.  
  3012. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3013.  
  3014. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,6,7 (level 0, batch 13,18,14, state QueuedForAwake)
  3015.  
  3016. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3017.  
  3018. Failed assert: see log
  3019. UWE.Utils:Assert(Boolean, String, Object)
  3020. Utils:Assert(Boolean, String, Object)
  3021. EntityCell:GetSerialData(ProtobufSerializer)
  3022. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3023. CellManager:SaveCacheBatchCells(BatchCells)
  3024. CellManager:SaveAllBatchCells()
  3025. <Save>c__Iterator28:MoveNext()
  3026. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3027. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3028. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3029. SaveLoadManager:SaveAsync()
  3030. <SaveRoutine>c__Iterator6E:MoveNext()
  3031. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3032.  
  3033.  
  3034. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3035.  
  3036. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,7,4 (level 0, batch 13,18,14, state QueuedForAwake)
  3037.  
  3038. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3039.  
  3040. Failed assert: see log
  3041. UWE.Utils:Assert(Boolean, String, Object)
  3042. Utils:Assert(Boolean, String, Object)
  3043. EntityCell:GetSerialData(ProtobufSerializer)
  3044. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3045. CellManager:SaveCacheBatchCells(BatchCells)
  3046. CellManager:SaveAllBatchCells()
  3047. <Save>c__Iterator28:MoveNext()
  3048. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3049. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3050. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3051. SaveLoadManager:SaveAsync()
  3052. <SaveRoutine>c__Iterator6E:MoveNext()
  3053. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3054.  
  3055.  
  3056. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3057.  
  3058. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,7,5 (level 0, batch 13,18,14, state QueuedForAwake)
  3059.  
  3060. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3061.  
  3062. Failed assert: see log
  3063. UWE.Utils:Assert(Boolean, String, Object)
  3064. Utils:Assert(Boolean, String, Object)
  3065. EntityCell:GetSerialData(ProtobufSerializer)
  3066. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3067. CellManager:SaveCacheBatchCells(BatchCells)
  3068. CellManager:SaveAllBatchCells()
  3069. <Save>c__Iterator28:MoveNext()
  3070. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3071. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3072. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3073. SaveLoadManager:SaveAsync()
  3074. <SaveRoutine>c__Iterator6E:MoveNext()
  3075. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3076.  
  3077.  
  3078. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3079.  
  3080. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,7,6 (level 0, batch 13,18,14, state QueuedForAwake)
  3081.  
  3082. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3083.  
  3084. Failed assert: see log
  3085. UWE.Utils:Assert(Boolean, String, Object)
  3086. Utils:Assert(Boolean, String, Object)
  3087. EntityCell:GetSerialData(ProtobufSerializer)
  3088. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3089. CellManager:SaveCacheBatchCells(BatchCells)
  3090. CellManager:SaveAllBatchCells()
  3091. <Save>c__Iterator28:MoveNext()
  3092. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3093. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3094. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3095. SaveLoadManager:SaveAsync()
  3096. <SaveRoutine>c__Iterator6E:MoveNext()
  3097. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3098.  
  3099.  
  3100. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3101.  
  3102. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,7,7 (level 0, batch 13,18,14, state QueuedForAwake)
  3103.  
  3104. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3105.  
  3106. Failed assert: see log
  3107. UWE.Utils:Assert(Boolean, String, Object)
  3108. Utils:Assert(Boolean, String, Object)
  3109. EntityCell:GetSerialData(ProtobufSerializer)
  3110. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3111. CellManager:SaveCacheBatchCells(BatchCells)
  3112. CellManager:SaveAllBatchCells()
  3113. <Save>c__Iterator28:MoveNext()
  3114. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3115. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3116. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3117. SaveLoadManager:SaveAsync()
  3118. <SaveRoutine>c__Iterator6E:MoveNext()
  3119. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3120.  
  3121.  
  3122. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3123.  
  3124. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,8,4 (level 0, batch 13,18,14, state QueuedForAwake)
  3125.  
  3126. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3127.  
  3128. Failed assert: see log
  3129. UWE.Utils:Assert(Boolean, String, Object)
  3130. Utils:Assert(Boolean, String, Object)
  3131. EntityCell:GetSerialData(ProtobufSerializer)
  3132. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3133. CellManager:SaveCacheBatchCells(BatchCells)
  3134. CellManager:SaveAllBatchCells()
  3135. <Save>c__Iterator28:MoveNext()
  3136. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3137. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3138. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3139. SaveLoadManager:SaveAsync()
  3140. <SaveRoutine>c__Iterator6E:MoveNext()
  3141. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3142.  
  3143.  
  3144. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3145.  
  3146. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,8,5 (level 0, batch 13,18,14, state QueuedForAwake)
  3147.  
  3148. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3149.  
  3150. Failed assert: see log
  3151. UWE.Utils:Assert(Boolean, String, Object)
  3152. Utils:Assert(Boolean, String, Object)
  3153. EntityCell:GetSerialData(ProtobufSerializer)
  3154. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3155. CellManager:SaveCacheBatchCells(BatchCells)
  3156. CellManager:SaveAllBatchCells()
  3157. <Save>c__Iterator28:MoveNext()
  3158. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3159. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3160. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3161. SaveLoadManager:SaveAsync()
  3162. <SaveRoutine>c__Iterator6E:MoveNext()
  3163. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3164.  
  3165.  
  3166. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3167.  
  3168. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,8,6 (level 0, batch 13,18,14, state QueuedForAwake)
  3169.  
  3170. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3171.  
  3172. Failed assert: see log
  3173. UWE.Utils:Assert(Boolean, String, Object)
  3174. Utils:Assert(Boolean, String, Object)
  3175. EntityCell:GetSerialData(ProtobufSerializer)
  3176. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3177. CellManager:SaveCacheBatchCells(BatchCells)
  3178. CellManager:SaveAllBatchCells()
  3179. <Save>c__Iterator28:MoveNext()
  3180. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3181. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3182. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3183. SaveLoadManager:SaveAsync()
  3184. <SaveRoutine>c__Iterator6E:MoveNext()
  3185. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3186.  
  3187.  
  3188. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3189.  
  3190. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,8,7 (level 0, batch 13,18,14, state QueuedForAwake)
  3191.  
  3192. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3193.  
  3194. Failed assert: see log
  3195. UWE.Utils:Assert(Boolean, String, Object)
  3196. Utils:Assert(Boolean, String, Object)
  3197. EntityCell:GetSerialData(ProtobufSerializer)
  3198. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3199. CellManager:SaveCacheBatchCells(BatchCells)
  3200. CellManager:SaveAllBatchCells()
  3201. <Save>c__Iterator28:MoveNext()
  3202. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3203. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3204. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3205. SaveLoadManager:SaveAsync()
  3206. <SaveRoutine>c__Iterator6E:MoveNext()
  3207. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3208.  
  3209.  
  3210. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3211.  
  3212. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,9,4 (level 0, batch 13,18,14, state QueuedForAwake)
  3213.  
  3214. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3215.  
  3216. Failed assert: see log
  3217. UWE.Utils:Assert(Boolean, String, Object)
  3218. Utils:Assert(Boolean, String, Object)
  3219. EntityCell:GetSerialData(ProtobufSerializer)
  3220. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3221. CellManager:SaveCacheBatchCells(BatchCells)
  3222. CellManager:SaveAllBatchCells()
  3223. <Save>c__Iterator28:MoveNext()
  3224. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3225. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3226. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3227. SaveLoadManager:SaveAsync()
  3228. <SaveRoutine>c__Iterator6E:MoveNext()
  3229. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3230.  
  3231.  
  3232. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3233.  
  3234. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,9,5 (level 0, batch 13,18,14, state QueuedForAwake)
  3235.  
  3236. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3237.  
  3238. Failed assert: see log
  3239. UWE.Utils:Assert(Boolean, String, Object)
  3240. Utils:Assert(Boolean, String, Object)
  3241. EntityCell:GetSerialData(ProtobufSerializer)
  3242. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3243. CellManager:SaveCacheBatchCells(BatchCells)
  3244. CellManager:SaveAllBatchCells()
  3245. <Save>c__Iterator28:MoveNext()
  3246. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3247. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3248. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3249. SaveLoadManager:SaveAsync()
  3250. <SaveRoutine>c__Iterator6E:MoveNext()
  3251. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3252.  
  3253.  
  3254. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3255.  
  3256. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,9,6 (level 0, batch 13,18,14, state QueuedForAwake)
  3257.  
  3258. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3259.  
  3260. Failed assert: see log
  3261. UWE.Utils:Assert(Boolean, String, Object)
  3262. Utils:Assert(Boolean, String, Object)
  3263. EntityCell:GetSerialData(ProtobufSerializer)
  3264. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3265. CellManager:SaveCacheBatchCells(BatchCells)
  3266. CellManager:SaveAllBatchCells()
  3267. <Save>c__Iterator28:MoveNext()
  3268. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3269. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3270. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3271. SaveLoadManager:SaveAsync()
  3272. <SaveRoutine>c__Iterator6E:MoveNext()
  3273. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3274.  
  3275.  
  3276. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3277.  
  3278. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,9,7 (level 0, batch 13,18,14, state QueuedForAwake)
  3279.  
  3280. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3281.  
  3282. Failed assert: see log
  3283. UWE.Utils:Assert(Boolean, String, Object)
  3284. Utils:Assert(Boolean, String, Object)
  3285. EntityCell:GetSerialData(ProtobufSerializer)
  3286. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3287. CellManager:SaveCacheBatchCells(BatchCells)
  3288. CellManager:SaveAllBatchCells()
  3289. <Save>c__Iterator28:MoveNext()
  3290. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3291. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3292. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3293. SaveLoadManager:SaveAsync()
  3294. <SaveRoutine>c__Iterator6E:MoveNext()
  3295. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3296.  
  3297.  
  3298. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3299.  
  3300. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,6,4 (level 0, batch 13,18,14, state QueuedForAwake)
  3301.  
  3302. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3303.  
  3304. Failed assert: see log
  3305. UWE.Utils:Assert(Boolean, String, Object)
  3306. Utils:Assert(Boolean, String, Object)
  3307. EntityCell:GetSerialData(ProtobufSerializer)
  3308. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3309. CellManager:SaveCacheBatchCells(BatchCells)
  3310. CellManager:SaveAllBatchCells()
  3311. <Save>c__Iterator28:MoveNext()
  3312. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3313. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3314. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3315. SaveLoadManager:SaveAsync()
  3316. <SaveRoutine>c__Iterator6E:MoveNext()
  3317. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3318.  
  3319.  
  3320. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3321.  
  3322. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,6,5 (level 0, batch 13,18,14, state QueuedForAwake)
  3323.  
  3324. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3325.  
  3326. Failed assert: see log
  3327. UWE.Utils:Assert(Boolean, String, Object)
  3328. Utils:Assert(Boolean, String, Object)
  3329. EntityCell:GetSerialData(ProtobufSerializer)
  3330. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3331. CellManager:SaveCacheBatchCells(BatchCells)
  3332. CellManager:SaveAllBatchCells()
  3333. <Save>c__Iterator28:MoveNext()
  3334. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3335. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3336. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3337. SaveLoadManager:SaveAsync()
  3338. <SaveRoutine>c__Iterator6E:MoveNext()
  3339. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3340.  
  3341.  
  3342. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3343.  
  3344. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,7,4 (level 0, batch 13,18,14, state QueuedForAwake)
  3345.  
  3346. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3347.  
  3348. Failed assert: see log
  3349. UWE.Utils:Assert(Boolean, String, Object)
  3350. Utils:Assert(Boolean, String, Object)
  3351. EntityCell:GetSerialData(ProtobufSerializer)
  3352. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3353. CellManager:SaveCacheBatchCells(BatchCells)
  3354. CellManager:SaveAllBatchCells()
  3355. <Save>c__Iterator28:MoveNext()
  3356. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3357. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3358. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3359. SaveLoadManager:SaveAsync()
  3360. <SaveRoutine>c__Iterator6E:MoveNext()
  3361. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3362.  
  3363.  
  3364. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3365.  
  3366. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,7,5 (level 0, batch 13,18,14, state QueuedForAwake)
  3367.  
  3368. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3369.  
  3370. Failed assert: see log
  3371. UWE.Utils:Assert(Boolean, String, Object)
  3372. Utils:Assert(Boolean, String, Object)
  3373. EntityCell:GetSerialData(ProtobufSerializer)
  3374. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3375. CellManager:SaveCacheBatchCells(BatchCells)
  3376. CellManager:SaveAllBatchCells()
  3377. <Save>c__Iterator28:MoveNext()
  3378. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3379. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3380. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3381. SaveLoadManager:SaveAsync()
  3382. <SaveRoutine>c__Iterator6E:MoveNext()
  3383. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3384.  
  3385.  
  3386. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3387.  
  3388. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,8,4 (level 0, batch 13,18,14, state QueuedForAwake)
  3389.  
  3390. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3391.  
  3392. Failed assert: see log
  3393. UWE.Utils:Assert(Boolean, String, Object)
  3394. Utils:Assert(Boolean, String, Object)
  3395. EntityCell:GetSerialData(ProtobufSerializer)
  3396. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3397. CellManager:SaveCacheBatchCells(BatchCells)
  3398. CellManager:SaveAllBatchCells()
  3399. <Save>c__Iterator28:MoveNext()
  3400. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3401. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3402. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3403. SaveLoadManager:SaveAsync()
  3404. <SaveRoutine>c__Iterator6E:MoveNext()
  3405. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3406.  
  3407.  
  3408. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3409.  
  3410. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,8,5 (level 0, batch 13,18,14, state QueuedForAwake)
  3411.  
  3412. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3413.  
  3414. Failed assert: see log
  3415. UWE.Utils:Assert(Boolean, String, Object)
  3416. Utils:Assert(Boolean, String, Object)
  3417. EntityCell:GetSerialData(ProtobufSerializer)
  3418. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3419. CellManager:SaveCacheBatchCells(BatchCells)
  3420. CellManager:SaveAllBatchCells()
  3421. <Save>c__Iterator28:MoveNext()
  3422. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3423. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3424. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3425. SaveLoadManager:SaveAsync()
  3426. <SaveRoutine>c__Iterator6E:MoveNext()
  3427. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3428.  
  3429.  
  3430. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3431.  
  3432. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,9,4 (level 0, batch 13,18,14, state QueuedForAwake)
  3433.  
  3434. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3435.  
  3436. Failed assert: see log
  3437. UWE.Utils:Assert(Boolean, String, Object)
  3438. Utils:Assert(Boolean, String, Object)
  3439. EntityCell:GetSerialData(ProtobufSerializer)
  3440. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3441. CellManager:SaveCacheBatchCells(BatchCells)
  3442. CellManager:SaveAllBatchCells()
  3443. <Save>c__Iterator28:MoveNext()
  3444. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3445. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3446. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3447. SaveLoadManager:SaveAsync()
  3448. <SaveRoutine>c__Iterator6E:MoveNext()
  3449. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3450.  
  3451.  
  3452. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3453.  
  3454. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,9,5 (level 0, batch 13,18,14, state QueuedForAwake)
  3455.  
  3456. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3457.  
  3458. Failed assert: see log
  3459. UWE.Utils:Assert(Boolean, String, Object)
  3460. Utils:Assert(Boolean, String, Object)
  3461. EntityCell:GetSerialData(ProtobufSerializer)
  3462. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3463. CellManager:SaveCacheBatchCells(BatchCells)
  3464. CellManager:SaveAllBatchCells()
  3465. <Save>c__Iterator28:MoveNext()
  3466. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3467. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3468. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3469. SaveLoadManager:SaveAsync()
  3470. <SaveRoutine>c__Iterator6E:MoveNext()
  3471. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3472.  
  3473.  
  3474. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3475.  
  3476. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,6,4 (level 0, batch 13,18,14, state QueuedForAwake)
  3477.  
  3478. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3479.  
  3480. Failed assert: see log
  3481. UWE.Utils:Assert(Boolean, String, Object)
  3482. Utils:Assert(Boolean, String, Object)
  3483. EntityCell:GetSerialData(ProtobufSerializer)
  3484. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3485. CellManager:SaveCacheBatchCells(BatchCells)
  3486. CellManager:SaveAllBatchCells()
  3487. <Save>c__Iterator28:MoveNext()
  3488. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3489. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3490. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3491. SaveLoadManager:SaveAsync()
  3492. <SaveRoutine>c__Iterator6E:MoveNext()
  3493. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3494.  
  3495.  
  3496. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3497.  
  3498. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,6,5 (level 0, batch 13,18,14, state QueuedForAwake)
  3499.  
  3500. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3501.  
  3502. Failed assert: see log
  3503. UWE.Utils:Assert(Boolean, String, Object)
  3504. Utils:Assert(Boolean, String, Object)
  3505. EntityCell:GetSerialData(ProtobufSerializer)
  3506. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3507. CellManager:SaveCacheBatchCells(BatchCells)
  3508. CellManager:SaveAllBatchCells()
  3509. <Save>c__Iterator28:MoveNext()
  3510. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3511. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3512. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3513. SaveLoadManager:SaveAsync()
  3514. <SaveRoutine>c__Iterator6E:MoveNext()
  3515. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3516.  
  3517.  
  3518. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3519.  
  3520. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,7,4 (level 0, batch 13,18,14, state QueuedForAwake)
  3521.  
  3522. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3523.  
  3524. Failed assert: see log
  3525. UWE.Utils:Assert(Boolean, String, Object)
  3526. Utils:Assert(Boolean, String, Object)
  3527. EntityCell:GetSerialData(ProtobufSerializer)
  3528. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3529. CellManager:SaveCacheBatchCells(BatchCells)
  3530. CellManager:SaveAllBatchCells()
  3531. <Save>c__Iterator28:MoveNext()
  3532. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3533. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3534. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3535. SaveLoadManager:SaveAsync()
  3536. <SaveRoutine>c__Iterator6E:MoveNext()
  3537. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3538.  
  3539.  
  3540. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3541.  
  3542. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,7,5 (level 0, batch 13,18,14, state QueuedForAwake)
  3543.  
  3544. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3545.  
  3546. Failed assert: see log
  3547. UWE.Utils:Assert(Boolean, String, Object)
  3548. Utils:Assert(Boolean, String, Object)
  3549. EntityCell:GetSerialData(ProtobufSerializer)
  3550. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3551. CellManager:SaveCacheBatchCells(BatchCells)
  3552. CellManager:SaveAllBatchCells()
  3553. <Save>c__Iterator28:MoveNext()
  3554. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3555. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3556. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3557. SaveLoadManager:SaveAsync()
  3558. <SaveRoutine>c__Iterator6E:MoveNext()
  3559. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3560.  
  3561.  
  3562. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3563.  
  3564. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,8,4 (level 0, batch 13,18,14, state QueuedForAwake)
  3565.  
  3566. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3567.  
  3568. Failed assert: see log
  3569. UWE.Utils:Assert(Boolean, String, Object)
  3570. Utils:Assert(Boolean, String, Object)
  3571. EntityCell:GetSerialData(ProtobufSerializer)
  3572. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3573. CellManager:SaveCacheBatchCells(BatchCells)
  3574. CellManager:SaveAllBatchCells()
  3575. <Save>c__Iterator28:MoveNext()
  3576. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3577. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3578. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3579. SaveLoadManager:SaveAsync()
  3580. <SaveRoutine>c__Iterator6E:MoveNext()
  3581. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3582.  
  3583.  
  3584. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3585.  
  3586. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,8,5 (level 0, batch 13,18,14, state QueuedForAwake)
  3587.  
  3588. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3589.  
  3590. Failed assert: see log
  3591. UWE.Utils:Assert(Boolean, String, Object)
  3592. Utils:Assert(Boolean, String, Object)
  3593. EntityCell:GetSerialData(ProtobufSerializer)
  3594. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3595. CellManager:SaveCacheBatchCells(BatchCells)
  3596. CellManager:SaveAllBatchCells()
  3597. <Save>c__Iterator28:MoveNext()
  3598. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3599. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3600. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3601. SaveLoadManager:SaveAsync()
  3602. <SaveRoutine>c__Iterator6E:MoveNext()
  3603. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3604.  
  3605.  
  3606. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3607.  
  3608. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,9,4 (level 0, batch 13,18,14, state QueuedForAwake)
  3609.  
  3610. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3611.  
  3612. Failed assert: see log
  3613. UWE.Utils:Assert(Boolean, String, Object)
  3614. Utils:Assert(Boolean, String, Object)
  3615. EntityCell:GetSerialData(ProtobufSerializer)
  3616. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3617. CellManager:SaveCacheBatchCells(BatchCells)
  3618. CellManager:SaveAllBatchCells()
  3619. <Save>c__Iterator28:MoveNext()
  3620. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3621. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3622. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3623. SaveLoadManager:SaveAsync()
  3624. <SaveRoutine>c__Iterator6E:MoveNext()
  3625. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3626.  
  3627.  
  3628. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3629.  
  3630. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,9,5 (level 0, batch 13,18,14, state QueuedForAwake)
  3631.  
  3632. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3633.  
  3634. Failed assert: see log
  3635. UWE.Utils:Assert(Boolean, String, Object)
  3636. Utils:Assert(Boolean, String, Object)
  3637. EntityCell:GetSerialData(ProtobufSerializer)
  3638. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3639. CellManager:SaveCacheBatchCells(BatchCells)
  3640. CellManager:SaveAllBatchCells()
  3641. <Save>c__Iterator28:MoveNext()
  3642. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3643. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3644. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3645. SaveLoadManager:SaveAsync()
  3646. <SaveRoutine>c__Iterator6E:MoveNext()
  3647. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3648.  
  3649.  
  3650. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3651.  
  3652. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 4,6,8 (level 0, batch 13,18,14, state QueuedForSleep)
  3653.  
  3654. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3655.  
  3656. Failed assert: see log
  3657. UWE.Utils:Assert(Boolean, String, Object)
  3658. Utils:Assert(Boolean, String, Object)
  3659. EntityCell:GetSerialData(ProtobufSerializer)
  3660. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3661. CellManager:SaveCacheBatchCells(BatchCells)
  3662. CellManager:SaveAllBatchCells()
  3663. <Save>c__Iterator28:MoveNext()
  3664. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3665. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3666. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3667. SaveLoadManager:SaveAsync()
  3668. <SaveRoutine>c__Iterator6E:MoveNext()
  3669. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3670.  
  3671.  
  3672. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3673.  
  3674. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 4,6,9 (level 0, batch 13,18,14, state QueuedForSleep)
  3675.  
  3676. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3677.  
  3678. Failed assert: see log
  3679. UWE.Utils:Assert(Boolean, String, Object)
  3680. Utils:Assert(Boolean, String, Object)
  3681. EntityCell:GetSerialData(ProtobufSerializer)
  3682. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3683. CellManager:SaveCacheBatchCells(BatchCells)
  3684. CellManager:SaveAllBatchCells()
  3685. <Save>c__Iterator28:MoveNext()
  3686. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3687. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3688. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3689. SaveLoadManager:SaveAsync()
  3690. <SaveRoutine>c__Iterator6E:MoveNext()
  3691. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3692.  
  3693.  
  3694. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3695.  
  3696. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 4,7,8 (level 0, batch 13,18,14, state QueuedForSleep)
  3697.  
  3698. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3699.  
  3700. Failed assert: see log
  3701. UWE.Utils:Assert(Boolean, String, Object)
  3702. Utils:Assert(Boolean, String, Object)
  3703. EntityCell:GetSerialData(ProtobufSerializer)
  3704. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3705. CellManager:SaveCacheBatchCells(BatchCells)
  3706. CellManager:SaveAllBatchCells()
  3707. <Save>c__Iterator28:MoveNext()
  3708. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3709. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3710. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3711. SaveLoadManager:SaveAsync()
  3712. <SaveRoutine>c__Iterator6E:MoveNext()
  3713. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3714.  
  3715.  
  3716. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3717.  
  3718. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 4,7,9 (level 0, batch 13,18,14, state QueuedForSleep)
  3719.  
  3720. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3721.  
  3722. Failed assert: see log
  3723. UWE.Utils:Assert(Boolean, String, Object)
  3724. Utils:Assert(Boolean, String, Object)
  3725. EntityCell:GetSerialData(ProtobufSerializer)
  3726. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3727. CellManager:SaveCacheBatchCells(BatchCells)
  3728. CellManager:SaveAllBatchCells()
  3729. <Save>c__Iterator28:MoveNext()
  3730. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3731. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3732. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3733. SaveLoadManager:SaveAsync()
  3734. <SaveRoutine>c__Iterator6E:MoveNext()
  3735. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3736.  
  3737.  
  3738. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3739.  
  3740. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 4,8,8 (level 0, batch 13,18,14, state QueuedForSleep)
  3741.  
  3742. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3743.  
  3744. Failed assert: see log
  3745. UWE.Utils:Assert(Boolean, String, Object)
  3746. Utils:Assert(Boolean, String, Object)
  3747. EntityCell:GetSerialData(ProtobufSerializer)
  3748. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3749. CellManager:SaveCacheBatchCells(BatchCells)
  3750. CellManager:SaveAllBatchCells()
  3751. <Save>c__Iterator28:MoveNext()
  3752. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3753. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3754. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3755. SaveLoadManager:SaveAsync()
  3756. <SaveRoutine>c__Iterator6E:MoveNext()
  3757. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3758.  
  3759.  
  3760. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3761.  
  3762. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 4,8,9 (level 0, batch 13,18,14, state QueuedForSleep)
  3763.  
  3764. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3765.  
  3766. Failed assert: see log
  3767. UWE.Utils:Assert(Boolean, String, Object)
  3768. Utils:Assert(Boolean, String, Object)
  3769. EntityCell:GetSerialData(ProtobufSerializer)
  3770. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3771. CellManager:SaveCacheBatchCells(BatchCells)
  3772. CellManager:SaveAllBatchCells()
  3773. <Save>c__Iterator28:MoveNext()
  3774. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3775. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3776. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3777. SaveLoadManager:SaveAsync()
  3778. <SaveRoutine>c__Iterator6E:MoveNext()
  3779. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3780.  
  3781.  
  3782. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3783.  
  3784. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 4,9,8 (level 0, batch 13,18,14, state QueuedForSleep)
  3785.  
  3786. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3787.  
  3788. Failed assert: see log
  3789. UWE.Utils:Assert(Boolean, String, Object)
  3790. Utils:Assert(Boolean, String, Object)
  3791. EntityCell:GetSerialData(ProtobufSerializer)
  3792. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3793. CellManager:SaveCacheBatchCells(BatchCells)
  3794. CellManager:SaveAllBatchCells()
  3795. <Save>c__Iterator28:MoveNext()
  3796. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3797. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3798. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3799. SaveLoadManager:SaveAsync()
  3800. <SaveRoutine>c__Iterator6E:MoveNext()
  3801. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3802.  
  3803.  
  3804. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3805.  
  3806. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 4,9,9 (level 0, batch 13,18,14, state QueuedForSleep)
  3807.  
  3808. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3809.  
  3810. Failed assert: see log
  3811. UWE.Utils:Assert(Boolean, String, Object)
  3812. Utils:Assert(Boolean, String, Object)
  3813. EntityCell:GetSerialData(ProtobufSerializer)
  3814. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3815. CellManager:SaveCacheBatchCells(BatchCells)
  3816. CellManager:SaveAllBatchCells()
  3817. <Save>c__Iterator28:MoveNext()
  3818. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3819. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3820. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3821. SaveLoadManager:SaveAsync()
  3822. <SaveRoutine>c__Iterator6E:MoveNext()
  3823. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3824.  
  3825.  
  3826. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3827.  
  3828. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 5,6,8 (level 0, batch 13,18,14, state QueuedForSleep)
  3829.  
  3830. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3831.  
  3832. Failed assert: see log
  3833. UWE.Utils:Assert(Boolean, String, Object)
  3834. Utils:Assert(Boolean, String, Object)
  3835. EntityCell:GetSerialData(ProtobufSerializer)
  3836. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3837. CellManager:SaveCacheBatchCells(BatchCells)
  3838. CellManager:SaveAllBatchCells()
  3839. <Save>c__Iterator28:MoveNext()
  3840. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3841. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3842. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3843. SaveLoadManager:SaveAsync()
  3844. <SaveRoutine>c__Iterator6E:MoveNext()
  3845. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3846.  
  3847.  
  3848. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3849.  
  3850. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 5,6,9 (level 0, batch 13,18,14, state QueuedForSleep)
  3851.  
  3852. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3853.  
  3854. Failed assert: see log
  3855. UWE.Utils:Assert(Boolean, String, Object)
  3856. Utils:Assert(Boolean, String, Object)
  3857. EntityCell:GetSerialData(ProtobufSerializer)
  3858. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3859. CellManager:SaveCacheBatchCells(BatchCells)
  3860. CellManager:SaveAllBatchCells()
  3861. <Save>c__Iterator28:MoveNext()
  3862. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3863. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3864. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3865. SaveLoadManager:SaveAsync()
  3866. <SaveRoutine>c__Iterator6E:MoveNext()
  3867. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3868.  
  3869.  
  3870. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3871.  
  3872. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 5,7,8 (level 0, batch 13,18,14, state QueuedForSleep)
  3873.  
  3874. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3875.  
  3876. Failed assert: see log
  3877. UWE.Utils:Assert(Boolean, String, Object)
  3878. Utils:Assert(Boolean, String, Object)
  3879. EntityCell:GetSerialData(ProtobufSerializer)
  3880. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3881. CellManager:SaveCacheBatchCells(BatchCells)
  3882. CellManager:SaveAllBatchCells()
  3883. <Save>c__Iterator28:MoveNext()
  3884. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3885. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3886. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3887. SaveLoadManager:SaveAsync()
  3888. <SaveRoutine>c__Iterator6E:MoveNext()
  3889. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3890.  
  3891.  
  3892. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3893.  
  3894. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 5,7,9 (level 0, batch 13,18,14, state QueuedForSleep)
  3895.  
  3896. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3897.  
  3898. Failed assert: see log
  3899. UWE.Utils:Assert(Boolean, String, Object)
  3900. Utils:Assert(Boolean, String, Object)
  3901. EntityCell:GetSerialData(ProtobufSerializer)
  3902. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3903. CellManager:SaveCacheBatchCells(BatchCells)
  3904. CellManager:SaveAllBatchCells()
  3905. <Save>c__Iterator28:MoveNext()
  3906. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3907. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3908. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3909. SaveLoadManager:SaveAsync()
  3910. <SaveRoutine>c__Iterator6E:MoveNext()
  3911. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3912.  
  3913.  
  3914. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3915.  
  3916. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 5,8,8 (level 0, batch 13,18,14, state QueuedForSleep)
  3917.  
  3918. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3919.  
  3920. Failed assert: see log
  3921. UWE.Utils:Assert(Boolean, String, Object)
  3922. Utils:Assert(Boolean, String, Object)
  3923. EntityCell:GetSerialData(ProtobufSerializer)
  3924. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3925. CellManager:SaveCacheBatchCells(BatchCells)
  3926. CellManager:SaveAllBatchCells()
  3927. <Save>c__Iterator28:MoveNext()
  3928. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3929. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3930. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3931. SaveLoadManager:SaveAsync()
  3932. <SaveRoutine>c__Iterator6E:MoveNext()
  3933. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3934.  
  3935.  
  3936. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3937.  
  3938. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 5,8,9 (level 0, batch 13,18,14, state QueuedForSleep)
  3939.  
  3940. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3941.  
  3942. Failed assert: see log
  3943. UWE.Utils:Assert(Boolean, String, Object)
  3944. Utils:Assert(Boolean, String, Object)
  3945. EntityCell:GetSerialData(ProtobufSerializer)
  3946. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3947. CellManager:SaveCacheBatchCells(BatchCells)
  3948. CellManager:SaveAllBatchCells()
  3949. <Save>c__Iterator28:MoveNext()
  3950. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3951. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3952. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3953. SaveLoadManager:SaveAsync()
  3954. <SaveRoutine>c__Iterator6E:MoveNext()
  3955. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3956.  
  3957.  
  3958. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3959.  
  3960. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 5,9,8 (level 0, batch 13,18,14, state QueuedForSleep)
  3961.  
  3962. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3963.  
  3964. Failed assert: see log
  3965. UWE.Utils:Assert(Boolean, String, Object)
  3966. Utils:Assert(Boolean, String, Object)
  3967. EntityCell:GetSerialData(ProtobufSerializer)
  3968. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3969. CellManager:SaveCacheBatchCells(BatchCells)
  3970. CellManager:SaveAllBatchCells()
  3971. <Save>c__Iterator28:MoveNext()
  3972. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3973. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3974. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3975. SaveLoadManager:SaveAsync()
  3976. <SaveRoutine>c__Iterator6E:MoveNext()
  3977. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3978.  
  3979.  
  3980. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3981.  
  3982. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 5,9,9 (level 0, batch 13,18,14, state QueuedForSleep)
  3983.  
  3984. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  3985.  
  3986. Failed assert: see log
  3987. UWE.Utils:Assert(Boolean, String, Object)
  3988. Utils:Assert(Boolean, String, Object)
  3989. EntityCell:GetSerialData(ProtobufSerializer)
  3990. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  3991. CellManager:SaveCacheBatchCells(BatchCells)
  3992. CellManager:SaveAllBatchCells()
  3993. <Save>c__Iterator28:MoveNext()
  3994. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3995. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  3996. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  3997. SaveLoadManager:SaveAsync()
  3998. <SaveRoutine>c__Iterator6E:MoveNext()
  3999. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4000.  
  4001.  
  4002. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4003.  
  4004. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,0,1 (level 2, batch 12,18,15, state QueuedForSleep)
  4005.  
  4006. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4007.  
  4008. Failed assert: see log
  4009. UWE.Utils:Assert(Boolean, String, Object)
  4010. Utils:Assert(Boolean, String, Object)
  4011. EntityCell:GetSerialData(ProtobufSerializer)
  4012. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4013. CellManager:SaveCacheBatchCells(BatchCells)
  4014. CellManager:SaveAllBatchCells()
  4015. <Save>c__Iterator28:MoveNext()
  4016. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4017. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4018. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4019. SaveLoadManager:SaveAsync()
  4020. <SaveRoutine>c__Iterator6E:MoveNext()
  4021. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4022.  
  4023.  
  4024. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4025.  
  4026. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,0,2 (level 2, batch 12,18,15, state QueuedForSleep)
  4027.  
  4028. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4029.  
  4030. Failed assert: see log
  4031. UWE.Utils:Assert(Boolean, String, Object)
  4032. Utils:Assert(Boolean, String, Object)
  4033. EntityCell:GetSerialData(ProtobufSerializer)
  4034. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4035. CellManager:SaveCacheBatchCells(BatchCells)
  4036. CellManager:SaveAllBatchCells()
  4037. <Save>c__Iterator28:MoveNext()
  4038. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4039. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4040. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4041. SaveLoadManager:SaveAsync()
  4042. <SaveRoutine>c__Iterator6E:MoveNext()
  4043. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4044.  
  4045.  
  4046. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4047.  
  4048. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,1,1 (level 2, batch 12,18,15, state QueuedForSleep)
  4049.  
  4050. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4051.  
  4052. Failed assert: see log
  4053. UWE.Utils:Assert(Boolean, String, Object)
  4054. Utils:Assert(Boolean, String, Object)
  4055. EntityCell:GetSerialData(ProtobufSerializer)
  4056. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4057. CellManager:SaveCacheBatchCells(BatchCells)
  4058. CellManager:SaveAllBatchCells()
  4059. <Save>c__Iterator28:MoveNext()
  4060. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4061. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4062. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4063. SaveLoadManager:SaveAsync()
  4064. <SaveRoutine>c__Iterator6E:MoveNext()
  4065. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4066.  
  4067.  
  4068. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4069.  
  4070. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,1,2 (level 2, batch 12,18,15, state QueuedForSleep)
  4071.  
  4072. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4073.  
  4074. Failed assert: see log
  4075. UWE.Utils:Assert(Boolean, String, Object)
  4076. Utils:Assert(Boolean, String, Object)
  4077. EntityCell:GetSerialData(ProtobufSerializer)
  4078. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4079. CellManager:SaveCacheBatchCells(BatchCells)
  4080. CellManager:SaveAllBatchCells()
  4081. <Save>c__Iterator28:MoveNext()
  4082. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4083. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4084. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4085. SaveLoadManager:SaveAsync()
  4086. <SaveRoutine>c__Iterator6E:MoveNext()
  4087. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4088.  
  4089.  
  4090. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4091.  
  4092. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,2,1 (level 2, batch 12,18,15, state QueuedForSleep)
  4093.  
  4094. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4095.  
  4096. Failed assert: see log
  4097. UWE.Utils:Assert(Boolean, String, Object)
  4098. Utils:Assert(Boolean, String, Object)
  4099. EntityCell:GetSerialData(ProtobufSerializer)
  4100. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4101. CellManager:SaveCacheBatchCells(BatchCells)
  4102. CellManager:SaveAllBatchCells()
  4103. <Save>c__Iterator28:MoveNext()
  4104. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4105. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4106. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4107. SaveLoadManager:SaveAsync()
  4108. <SaveRoutine>c__Iterator6E:MoveNext()
  4109. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4110.  
  4111.  
  4112. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4113.  
  4114. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,2,2 (level 2, batch 12,18,15, state QueuedForSleep)
  4115.  
  4116. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4117.  
  4118. Failed assert: see log
  4119. UWE.Utils:Assert(Boolean, String, Object)
  4120. Utils:Assert(Boolean, String, Object)
  4121. EntityCell:GetSerialData(ProtobufSerializer)
  4122. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4123. CellManager:SaveCacheBatchCells(BatchCells)
  4124. CellManager:SaveAllBatchCells()
  4125. <Save>c__Iterator28:MoveNext()
  4126. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4127. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4128. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4129. SaveLoadManager:SaveAsync()
  4130. <SaveRoutine>c__Iterator6E:MoveNext()
  4131. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4132.  
  4133.  
  4134. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4135.  
  4136. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 2, batch 12,18,14, state QueuedForAwake)
  4137.  
  4138. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4139.  
  4140. Failed assert: see log
  4141. UWE.Utils:Assert(Boolean, String, Object)
  4142. Utils:Assert(Boolean, String, Object)
  4143. EntityCell:GetSerialData(ProtobufSerializer)
  4144. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4145. CellManager:SaveCacheBatchCells(BatchCells)
  4146. CellManager:SaveAllBatchCells()
  4147. <Save>c__Iterator28:MoveNext()
  4148. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4149. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4150. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4151. SaveLoadManager:SaveAsync()
  4152. <SaveRoutine>c__Iterator6E:MoveNext()
  4153. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4154.  
  4155.  
  4156. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4157.  
  4158. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 2, batch 12,18,14, state QueuedForAwake)
  4159.  
  4160. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4161.  
  4162. Failed assert: see log
  4163. UWE.Utils:Assert(Boolean, String, Object)
  4164. Utils:Assert(Boolean, String, Object)
  4165. EntityCell:GetSerialData(ProtobufSerializer)
  4166. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4167. CellManager:SaveCacheBatchCells(BatchCells)
  4168. CellManager:SaveAllBatchCells()
  4169. <Save>c__Iterator28:MoveNext()
  4170. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4171. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4172. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4173. SaveLoadManager:SaveAsync()
  4174. <SaveRoutine>c__Iterator6E:MoveNext()
  4175. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4176.  
  4177.  
  4178. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4179.  
  4180. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 2, batch 12,18,14, state QueuedForAwake)
  4181.  
  4182. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4183.  
  4184. Failed assert: see log
  4185. UWE.Utils:Assert(Boolean, String, Object)
  4186. Utils:Assert(Boolean, String, Object)
  4187. EntityCell:GetSerialData(ProtobufSerializer)
  4188. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4189. CellManager:SaveCacheBatchCells(BatchCells)
  4190. CellManager:SaveAllBatchCells()
  4191. <Save>c__Iterator28:MoveNext()
  4192. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4193. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4194. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4195. SaveLoadManager:SaveAsync()
  4196. <SaveRoutine>c__Iterator6E:MoveNext()
  4197. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4198.  
  4199.  
  4200. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4201.  
  4202. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,0 (level 2, batch 12,18,14, state QueuedForAwake)
  4203.  
  4204. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4205.  
  4206. Failed assert: see log
  4207. UWE.Utils:Assert(Boolean, String, Object)
  4208. Utils:Assert(Boolean, String, Object)
  4209. EntityCell:GetSerialData(ProtobufSerializer)
  4210. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4211. CellManager:SaveCacheBatchCells(BatchCells)
  4212. CellManager:SaveAllBatchCells()
  4213. <Save>c__Iterator28:MoveNext()
  4214. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4215. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4216. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4217. SaveLoadManager:SaveAsync()
  4218. <SaveRoutine>c__Iterator6E:MoveNext()
  4219. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4220.  
  4221.  
  4222. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4223.  
  4224. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,0 (level 2, batch 12,18,14, state QueuedForAwake)
  4225.  
  4226. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4227.  
  4228. Failed assert: see log
  4229. UWE.Utils:Assert(Boolean, String, Object)
  4230. Utils:Assert(Boolean, String, Object)
  4231. EntityCell:GetSerialData(ProtobufSerializer)
  4232. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4233. CellManager:SaveCacheBatchCells(BatchCells)
  4234. CellManager:SaveAllBatchCells()
  4235. <Save>c__Iterator28:MoveNext()
  4236. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4237. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4238. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4239. SaveLoadManager:SaveAsync()
  4240. <SaveRoutine>c__Iterator6E:MoveNext()
  4241. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4242.  
  4243.  
  4244. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4245.  
  4246. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,0 (level 2, batch 12,18,14, state QueuedForAwake)
  4247.  
  4248. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4249.  
  4250. Failed assert: see log
  4251. UWE.Utils:Assert(Boolean, String, Object)
  4252. Utils:Assert(Boolean, String, Object)
  4253. EntityCell:GetSerialData(ProtobufSerializer)
  4254. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4255. CellManager:SaveCacheBatchCells(BatchCells)
  4256. CellManager:SaveAllBatchCells()
  4257. <Save>c__Iterator28:MoveNext()
  4258. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4259. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4260. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4261. SaveLoadManager:SaveAsync()
  4262. <SaveRoutine>c__Iterator6E:MoveNext()
  4263. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4264.  
  4265.  
  4266. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4267.  
  4268. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,2,0 (level 1, batch 12,18,14, state QueuedForAwake)
  4269.  
  4270. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4271.  
  4272. Failed assert: see log
  4273. UWE.Utils:Assert(Boolean, String, Object)
  4274. Utils:Assert(Boolean, String, Object)
  4275. EntityCell:GetSerialData(ProtobufSerializer)
  4276. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4277. CellManager:SaveCacheBatchCells(BatchCells)
  4278. CellManager:SaveAllBatchCells()
  4279. <Save>c__Iterator28:MoveNext()
  4280. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4281. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4282. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4283. SaveLoadManager:SaveAsync()
  4284. <SaveRoutine>c__Iterator6E:MoveNext()
  4285. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4286.  
  4287.  
  4288. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4289.  
  4290. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,3,0 (level 1, batch 12,18,14, state QueuedForAwake)
  4291.  
  4292. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4293.  
  4294. Failed assert: see log
  4295. UWE.Utils:Assert(Boolean, String, Object)
  4296. Utils:Assert(Boolean, String, Object)
  4297. EntityCell:GetSerialData(ProtobufSerializer)
  4298. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4299. CellManager:SaveCacheBatchCells(BatchCells)
  4300. CellManager:SaveAllBatchCells()
  4301. <Save>c__Iterator28:MoveNext()
  4302. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4303. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4304. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4305. SaveLoadManager:SaveAsync()
  4306. <SaveRoutine>c__Iterator6E:MoveNext()
  4307. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4308.  
  4309.  
  4310. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4311.  
  4312. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,4,0 (level 1, batch 12,18,14, state QueuedForAwake)
  4313.  
  4314. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4315.  
  4316. Failed assert: see log
  4317. UWE.Utils:Assert(Boolean, String, Object)
  4318. Utils:Assert(Boolean, String, Object)
  4319. EntityCell:GetSerialData(ProtobufSerializer)
  4320. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4321. CellManager:SaveCacheBatchCells(BatchCells)
  4322. CellManager:SaveAllBatchCells()
  4323. <Save>c__Iterator28:MoveNext()
  4324. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4325. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4326. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4327. SaveLoadManager:SaveAsync()
  4328. <SaveRoutine>c__Iterator6E:MoveNext()
  4329. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4330.  
  4331.  
  4332. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4333.  
  4334. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,0 (level 3, batch 15,18,17, state QueuedForSleep)
  4335.  
  4336. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4337.  
  4338. Failed assert: see log
  4339. UWE.Utils:Assert(Boolean, String, Object)
  4340. Utils:Assert(Boolean, String, Object)
  4341. EntityCell:GetSerialData(ProtobufSerializer)
  4342. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4343. CellManager:SaveCacheBatchCells(BatchCells)
  4344. CellManager:SaveAllBatchCells()
  4345. <Save>c__Iterator28:MoveNext()
  4346. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4347. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4348. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4349. SaveLoadManager:SaveAsync()
  4350. <SaveRoutine>c__Iterator6E:MoveNext()
  4351. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4352.  
  4353.  
  4354. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4355.  
  4356. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,1 (level 3, batch 15,18,17, state QueuedForSleep)
  4357.  
  4358. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4359.  
  4360. Failed assert: see log
  4361. UWE.Utils:Assert(Boolean, String, Object)
  4362. Utils:Assert(Boolean, String, Object)
  4363. EntityCell:GetSerialData(ProtobufSerializer)
  4364. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4365. CellManager:SaveCacheBatchCells(BatchCells)
  4366. CellManager:SaveAllBatchCells()
  4367. <Save>c__Iterator28:MoveNext()
  4368. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4369. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4370. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4371. SaveLoadManager:SaveAsync()
  4372. <SaveRoutine>c__Iterator6E:MoveNext()
  4373. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4374.  
  4375.  
  4376. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4377.  
  4378. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,0 (level 3, batch 15,18,17, state QueuedForSleep)
  4379.  
  4380. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4381.  
  4382. Failed assert: see log
  4383. UWE.Utils:Assert(Boolean, String, Object)
  4384. Utils:Assert(Boolean, String, Object)
  4385. EntityCell:GetSerialData(ProtobufSerializer)
  4386. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4387. CellManager:SaveCacheBatchCells(BatchCells)
  4388. CellManager:SaveAllBatchCells()
  4389. <Save>c__Iterator28:MoveNext()
  4390. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4391. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4392. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4393. SaveLoadManager:SaveAsync()
  4394. <SaveRoutine>c__Iterator6E:MoveNext()
  4395. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4396.  
  4397.  
  4398. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4399.  
  4400. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,1 (level 3, batch 15,18,17, state QueuedForSleep)
  4401.  
  4402. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4403.  
  4404. Failed assert: see log
  4405. UWE.Utils:Assert(Boolean, String, Object)
  4406. Utils:Assert(Boolean, String, Object)
  4407. EntityCell:GetSerialData(ProtobufSerializer)
  4408. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4409. CellManager:SaveCacheBatchCells(BatchCells)
  4410. CellManager:SaveAllBatchCells()
  4411. <Save>c__Iterator28:MoveNext()
  4412. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4413. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4414. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4415. SaveLoadManager:SaveAsync()
  4416. <SaveRoutine>c__Iterator6E:MoveNext()
  4417. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4418.  
  4419.  
  4420. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4421.  
  4422. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,0,0 (level 3, batch 15,18,17, state QueuedForSleep)
  4423.  
  4424. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4425.  
  4426. Failed assert: see log
  4427. UWE.Utils:Assert(Boolean, String, Object)
  4428. Utils:Assert(Boolean, String, Object)
  4429. EntityCell:GetSerialData(ProtobufSerializer)
  4430. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4431. CellManager:SaveCacheBatchCells(BatchCells)
  4432. CellManager:SaveAllBatchCells()
  4433. <Save>c__Iterator28:MoveNext()
  4434. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4435. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4436. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4437. SaveLoadManager:SaveAsync()
  4438. <SaveRoutine>c__Iterator6E:MoveNext()
  4439. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4440.  
  4441.  
  4442. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4443.  
  4444. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,0,1 (level 3, batch 15,18,17, state QueuedForSleep)
  4445.  
  4446. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4447.  
  4448. Failed assert: see log
  4449. UWE.Utils:Assert(Boolean, String, Object)
  4450. Utils:Assert(Boolean, String, Object)
  4451. EntityCell:GetSerialData(ProtobufSerializer)
  4452. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4453. CellManager:SaveCacheBatchCells(BatchCells)
  4454. CellManager:SaveAllBatchCells()
  4455. <Save>c__Iterator28:MoveNext()
  4456. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4457. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4458. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4459. SaveLoadManager:SaveAsync()
  4460. <SaveRoutine>c__Iterator6E:MoveNext()
  4461. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4462.  
  4463.  
  4464. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4465.  
  4466. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,1,0 (level 3, batch 15,18,17, state QueuedForSleep)
  4467.  
  4468. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4469.  
  4470. Failed assert: see log
  4471. UWE.Utils:Assert(Boolean, String, Object)
  4472. Utils:Assert(Boolean, String, Object)
  4473. EntityCell:GetSerialData(ProtobufSerializer)
  4474. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4475. CellManager:SaveCacheBatchCells(BatchCells)
  4476. CellManager:SaveAllBatchCells()
  4477. <Save>c__Iterator28:MoveNext()
  4478. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4479. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4480. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4481. SaveLoadManager:SaveAsync()
  4482. <SaveRoutine>c__Iterator6E:MoveNext()
  4483. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4484.  
  4485.  
  4486. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4487.  
  4488. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,1,1 (level 3, batch 15,18,17, state QueuedForSleep)
  4489.  
  4490. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4491.  
  4492. Failed assert: see log
  4493. UWE.Utils:Assert(Boolean, String, Object)
  4494. Utils:Assert(Boolean, String, Object)
  4495. EntityCell:GetSerialData(ProtobufSerializer)
  4496. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4497. CellManager:SaveCacheBatchCells(BatchCells)
  4498. CellManager:SaveAllBatchCells()
  4499. <Save>c__Iterator28:MoveNext()
  4500. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4501. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4502. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4503. SaveLoadManager:SaveAsync()
  4504. <SaveRoutine>c__Iterator6E:MoveNext()
  4505. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4506.  
  4507.  
  4508. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4509.  
  4510. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 2, batch 12,19,14, state QueuedForAwake)
  4511.  
  4512. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4513.  
  4514. Failed assert: see log
  4515. UWE.Utils:Assert(Boolean, String, Object)
  4516. Utils:Assert(Boolean, String, Object)
  4517. EntityCell:GetSerialData(ProtobufSerializer)
  4518. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4519. CellManager:SaveCacheBatchCells(BatchCells)
  4520. CellManager:SaveAllBatchCells()
  4521. <Save>c__Iterator28:MoveNext()
  4522. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4523. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4524. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4525. SaveLoadManager:SaveAsync()
  4526. <SaveRoutine>c__Iterator6E:MoveNext()
  4527. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4528.  
  4529.  
  4530. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4531.  
  4532. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 2, batch 12,19,14, state QueuedForAwake)
  4533.  
  4534. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4535.  
  4536. Failed assert: see log
  4537. UWE.Utils:Assert(Boolean, String, Object)
  4538. Utils:Assert(Boolean, String, Object)
  4539. EntityCell:GetSerialData(ProtobufSerializer)
  4540. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4541. CellManager:SaveCacheBatchCells(BatchCells)
  4542. CellManager:SaveAllBatchCells()
  4543. <Save>c__Iterator28:MoveNext()
  4544. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4545. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4546. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4547. SaveLoadManager:SaveAsync()
  4548. <SaveRoutine>c__Iterator6E:MoveNext()
  4549. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4550.  
  4551.  
  4552. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4553.  
  4554. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 2, batch 12,19,14, state QueuedForAwake)
  4555.  
  4556. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4557.  
  4558. Failed assert: see log
  4559. UWE.Utils:Assert(Boolean, String, Object)
  4560. Utils:Assert(Boolean, String, Object)
  4561. EntityCell:GetSerialData(ProtobufSerializer)
  4562. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4563. CellManager:SaveCacheBatchCells(BatchCells)
  4564. CellManager:SaveAllBatchCells()
  4565. <Save>c__Iterator28:MoveNext()
  4566. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4567. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4568. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4569. SaveLoadManager:SaveAsync()
  4570. <SaveRoutine>c__Iterator6E:MoveNext()
  4571. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4572.  
  4573.  
  4574. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4575.  
  4576. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,0 (level 2, batch 12,19,14, state QueuedForAwake)
  4577.  
  4578. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4579.  
  4580. Failed assert: see log
  4581. UWE.Utils:Assert(Boolean, String, Object)
  4582. Utils:Assert(Boolean, String, Object)
  4583. EntityCell:GetSerialData(ProtobufSerializer)
  4584. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4585. CellManager:SaveCacheBatchCells(BatchCells)
  4586. CellManager:SaveAllBatchCells()
  4587. <Save>c__Iterator28:MoveNext()
  4588. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4589. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4590. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4591. SaveLoadManager:SaveAsync()
  4592. <SaveRoutine>c__Iterator6E:MoveNext()
  4593. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4594.  
  4595.  
  4596. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4597.  
  4598. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,0 (level 2, batch 12,19,14, state QueuedForAwake)
  4599.  
  4600. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4601.  
  4602. Failed assert: see log
  4603. UWE.Utils:Assert(Boolean, String, Object)
  4604. Utils:Assert(Boolean, String, Object)
  4605. EntityCell:GetSerialData(ProtobufSerializer)
  4606. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4607. CellManager:SaveCacheBatchCells(BatchCells)
  4608. CellManager:SaveAllBatchCells()
  4609. <Save>c__Iterator28:MoveNext()
  4610. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4611. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4612. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4613. SaveLoadManager:SaveAsync()
  4614. <SaveRoutine>c__Iterator6E:MoveNext()
  4615. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4616.  
  4617.  
  4618. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4619.  
  4620. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,0 (level 2, batch 12,19,14, state QueuedForAwake)
  4621.  
  4622. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4623.  
  4624. Failed assert: see log
  4625. UWE.Utils:Assert(Boolean, String, Object)
  4626. Utils:Assert(Boolean, String, Object)
  4627. EntityCell:GetSerialData(ProtobufSerializer)
  4628. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4629. CellManager:SaveCacheBatchCells(BatchCells)
  4630. CellManager:SaveAllBatchCells()
  4631. <Save>c__Iterator28:MoveNext()
  4632. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4633. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4634. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4635. SaveLoadManager:SaveAsync()
  4636. <SaveRoutine>c__Iterator6E:MoveNext()
  4637. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4638.  
  4639.  
  4640. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4641.  
  4642. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,0,0 (level 1, batch 12,19,14, state QueuedForAwake)
  4643.  
  4644. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4645.  
  4646. Failed assert: see log
  4647. UWE.Utils:Assert(Boolean, String, Object)
  4648. Utils:Assert(Boolean, String, Object)
  4649. EntityCell:GetSerialData(ProtobufSerializer)
  4650. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4651. CellManager:SaveCacheBatchCells(BatchCells)
  4652. CellManager:SaveAllBatchCells()
  4653. <Save>c__Iterator28:MoveNext()
  4654. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4655. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4656. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4657. SaveLoadManager:SaveAsync()
  4658. <SaveRoutine>c__Iterator6E:MoveNext()
  4659. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4660.  
  4661.  
  4662. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4663.  
  4664. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,0 (level 3, batch 15,19,17, state QueuedForSleep)
  4665.  
  4666. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4667.  
  4668. Failed assert: see log
  4669. UWE.Utils:Assert(Boolean, String, Object)
  4670. Utils:Assert(Boolean, String, Object)
  4671. EntityCell:GetSerialData(ProtobufSerializer)
  4672. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4673. CellManager:SaveCacheBatchCells(BatchCells)
  4674. CellManager:SaveAllBatchCells()
  4675. <Save>c__Iterator28:MoveNext()
  4676. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4677. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4678. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4679. SaveLoadManager:SaveAsync()
  4680. <SaveRoutine>c__Iterator6E:MoveNext()
  4681. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4682.  
  4683.  
  4684. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4685.  
  4686. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,1 (level 3, batch 15,19,17, state QueuedForSleep)
  4687.  
  4688. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4689.  
  4690. Failed assert: see log
  4691. UWE.Utils:Assert(Boolean, String, Object)
  4692. Utils:Assert(Boolean, String, Object)
  4693. EntityCell:GetSerialData(ProtobufSerializer)
  4694. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4695. CellManager:SaveCacheBatchCells(BatchCells)
  4696. CellManager:SaveAllBatchCells()
  4697. <Save>c__Iterator28:MoveNext()
  4698. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4699. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4700. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4701. SaveLoadManager:SaveAsync()
  4702. <SaveRoutine>c__Iterator6E:MoveNext()
  4703. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4704.  
  4705.  
  4706. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4707.  
  4708. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,0 (level 3, batch 15,19,17, state QueuedForSleep)
  4709.  
  4710. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4711.  
  4712. Failed assert: see log
  4713. UWE.Utils:Assert(Boolean, String, Object)
  4714. Utils:Assert(Boolean, String, Object)
  4715. EntityCell:GetSerialData(ProtobufSerializer)
  4716. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4717. CellManager:SaveCacheBatchCells(BatchCells)
  4718. CellManager:SaveAllBatchCells()
  4719. <Save>c__Iterator28:MoveNext()
  4720. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4721. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4722. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4723. SaveLoadManager:SaveAsync()
  4724. <SaveRoutine>c__Iterator6E:MoveNext()
  4725. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4726.  
  4727.  
  4728. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4729.  
  4730. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,1 (level 3, batch 15,19,17, state QueuedForSleep)
  4731.  
  4732. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4733.  
  4734. Failed assert: see log
  4735. UWE.Utils:Assert(Boolean, String, Object)
  4736. Utils:Assert(Boolean, String, Object)
  4737. EntityCell:GetSerialData(ProtobufSerializer)
  4738. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4739. CellManager:SaveCacheBatchCells(BatchCells)
  4740. CellManager:SaveAllBatchCells()
  4741. <Save>c__Iterator28:MoveNext()
  4742. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4743. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4744. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4745. SaveLoadManager:SaveAsync()
  4746. <SaveRoutine>c__Iterator6E:MoveNext()
  4747. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4748.  
  4749.  
  4750. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4751.  
  4752. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,0,0 (level 3, batch 15,19,17, state QueuedForSleep)
  4753.  
  4754. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4755.  
  4756. Failed assert: see log
  4757. UWE.Utils:Assert(Boolean, String, Object)
  4758. Utils:Assert(Boolean, String, Object)
  4759. EntityCell:GetSerialData(ProtobufSerializer)
  4760. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4761. CellManager:SaveCacheBatchCells(BatchCells)
  4762. CellManager:SaveAllBatchCells()
  4763. <Save>c__Iterator28:MoveNext()
  4764. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4765. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4766. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4767. SaveLoadManager:SaveAsync()
  4768. <SaveRoutine>c__Iterator6E:MoveNext()
  4769. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4770.  
  4771.  
  4772. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4773.  
  4774. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,0,1 (level 3, batch 15,19,17, state QueuedForSleep)
  4775.  
  4776. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4777.  
  4778. Failed assert: see log
  4779. UWE.Utils:Assert(Boolean, String, Object)
  4780. Utils:Assert(Boolean, String, Object)
  4781. EntityCell:GetSerialData(ProtobufSerializer)
  4782. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4783. CellManager:SaveCacheBatchCells(BatchCells)
  4784. CellManager:SaveAllBatchCells()
  4785. <Save>c__Iterator28:MoveNext()
  4786. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4787. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4788. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4789. SaveLoadManager:SaveAsync()
  4790. <SaveRoutine>c__Iterator6E:MoveNext()
  4791. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4792.  
  4793.  
  4794. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4795.  
  4796. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,1,0 (level 3, batch 15,19,17, state QueuedForSleep)
  4797.  
  4798. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4799.  
  4800. Failed assert: see log
  4801. UWE.Utils:Assert(Boolean, String, Object)
  4802. Utils:Assert(Boolean, String, Object)
  4803. EntityCell:GetSerialData(ProtobufSerializer)
  4804. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4805. CellManager:SaveCacheBatchCells(BatchCells)
  4806. CellManager:SaveAllBatchCells()
  4807. <Save>c__Iterator28:MoveNext()
  4808. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4809. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4810. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4811. SaveLoadManager:SaveAsync()
  4812. <SaveRoutine>c__Iterator6E:MoveNext()
  4813. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4814.  
  4815.  
  4816. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4817.  
  4818. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,1,1 (level 3, batch 15,19,17, state QueuedForSleep)
  4819.  
  4820. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4821.  
  4822. Failed assert: see log
  4823. UWE.Utils:Assert(Boolean, String, Object)
  4824. Utils:Assert(Boolean, String, Object)
  4825. EntityCell:GetSerialData(ProtobufSerializer)
  4826. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4827. CellManager:SaveCacheBatchCells(BatchCells)
  4828. CellManager:SaveAllBatchCells()
  4829. <Save>c__Iterator28:MoveNext()
  4830. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4831. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4832. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4833. SaveLoadManager:SaveAsync()
  4834. <SaveRoutine>c__Iterator6E:MoveNext()
  4835. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4836.  
  4837.  
  4838. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4839.  
  4840. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,1 (level 2, batch 13,18,15, state QueuedForSleep)
  4841.  
  4842. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4843.  
  4844. Failed assert: see log
  4845. UWE.Utils:Assert(Boolean, String, Object)
  4846. Utils:Assert(Boolean, String, Object)
  4847. EntityCell:GetSerialData(ProtobufSerializer)
  4848. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4849. CellManager:SaveCacheBatchCells(BatchCells)
  4850. CellManager:SaveAllBatchCells()
  4851. <Save>c__Iterator28:MoveNext()
  4852. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4853. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4854. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4855. SaveLoadManager:SaveAsync()
  4856. <SaveRoutine>c__Iterator6E:MoveNext()
  4857. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4858.  
  4859.  
  4860. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4861.  
  4862. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,2 (level 2, batch 13,18,15, state QueuedForSleep)
  4863.  
  4864. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4865.  
  4866. Failed assert: see log
  4867. UWE.Utils:Assert(Boolean, String, Object)
  4868. Utils:Assert(Boolean, String, Object)
  4869. EntityCell:GetSerialData(ProtobufSerializer)
  4870. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4871. CellManager:SaveCacheBatchCells(BatchCells)
  4872. CellManager:SaveAllBatchCells()
  4873. <Save>c__Iterator28:MoveNext()
  4874. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4875. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4876. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4877. SaveLoadManager:SaveAsync()
  4878. <SaveRoutine>c__Iterator6E:MoveNext()
  4879. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4880.  
  4881.  
  4882. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4883.  
  4884. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,1 (level 2, batch 13,18,15, state QueuedForSleep)
  4885.  
  4886. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4887.  
  4888. Failed assert: see log
  4889. UWE.Utils:Assert(Boolean, String, Object)
  4890. Utils:Assert(Boolean, String, Object)
  4891. EntityCell:GetSerialData(ProtobufSerializer)
  4892. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4893. CellManager:SaveCacheBatchCells(BatchCells)
  4894. CellManager:SaveAllBatchCells()
  4895. <Save>c__Iterator28:MoveNext()
  4896. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4897. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4898. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4899. SaveLoadManager:SaveAsync()
  4900. <SaveRoutine>c__Iterator6E:MoveNext()
  4901. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4902.  
  4903.  
  4904. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4905.  
  4906. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,2 (level 2, batch 13,18,15, state QueuedForSleep)
  4907.  
  4908. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4909.  
  4910. Failed assert: see log
  4911. UWE.Utils:Assert(Boolean, String, Object)
  4912. Utils:Assert(Boolean, String, Object)
  4913. EntityCell:GetSerialData(ProtobufSerializer)
  4914. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4915. CellManager:SaveCacheBatchCells(BatchCells)
  4916. CellManager:SaveAllBatchCells()
  4917. <Save>c__Iterator28:MoveNext()
  4918. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4919. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4920. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4921. SaveLoadManager:SaveAsync()
  4922. <SaveRoutine>c__Iterator6E:MoveNext()
  4923. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4924.  
  4925.  
  4926. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4927.  
  4928. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,2,1 (level 2, batch 13,18,15, state QueuedForSleep)
  4929.  
  4930. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4931.  
  4932. Failed assert: see log
  4933. UWE.Utils:Assert(Boolean, String, Object)
  4934. Utils:Assert(Boolean, String, Object)
  4935. EntityCell:GetSerialData(ProtobufSerializer)
  4936. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4937. CellManager:SaveCacheBatchCells(BatchCells)
  4938. CellManager:SaveAllBatchCells()
  4939. <Save>c__Iterator28:MoveNext()
  4940. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4941. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4942. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4943. SaveLoadManager:SaveAsync()
  4944. <SaveRoutine>c__Iterator6E:MoveNext()
  4945. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4946.  
  4947.  
  4948. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4949.  
  4950. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,2,2 (level 2, batch 13,18,15, state QueuedForSleep)
  4951.  
  4952. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4953.  
  4954. Failed assert: see log
  4955. UWE.Utils:Assert(Boolean, String, Object)
  4956. Utils:Assert(Boolean, String, Object)
  4957. EntityCell:GetSerialData(ProtobufSerializer)
  4958. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4959. CellManager:SaveCacheBatchCells(BatchCells)
  4960. CellManager:SaveAllBatchCells()
  4961. <Save>c__Iterator28:MoveNext()
  4962. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4963. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4964. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4965. SaveLoadManager:SaveAsync()
  4966. <SaveRoutine>c__Iterator6E:MoveNext()
  4967. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4968.  
  4969.  
  4970. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4971.  
  4972. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,0,1 (level 2, batch 13,18,15, state QueuedForSleep)
  4973.  
  4974. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4975.  
  4976. Failed assert: see log
  4977. UWE.Utils:Assert(Boolean, String, Object)
  4978. Utils:Assert(Boolean, String, Object)
  4979. EntityCell:GetSerialData(ProtobufSerializer)
  4980. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  4981. CellManager:SaveCacheBatchCells(BatchCells)
  4982. CellManager:SaveAllBatchCells()
  4983. <Save>c__Iterator28:MoveNext()
  4984. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4985. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  4986. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  4987. SaveLoadManager:SaveAsync()
  4988. <SaveRoutine>c__Iterator6E:MoveNext()
  4989. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4990.  
  4991.  
  4992. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4993.  
  4994. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,0,2 (level 2, batch 13,18,15, state QueuedForSleep)
  4995.  
  4996. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  4997.  
  4998. Failed assert: see log
  4999. UWE.Utils:Assert(Boolean, String, Object)
  5000. Utils:Assert(Boolean, String, Object)
  5001. EntityCell:GetSerialData(ProtobufSerializer)
  5002. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5003. CellManager:SaveCacheBatchCells(BatchCells)
  5004. CellManager:SaveAllBatchCells()
  5005. <Save>c__Iterator28:MoveNext()
  5006. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5007. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5008. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5009. SaveLoadManager:SaveAsync()
  5010. <SaveRoutine>c__Iterator6E:MoveNext()
  5011. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5012.  
  5013.  
  5014. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5015.  
  5016. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,1,1 (level 2, batch 13,18,15, state QueuedForSleep)
  5017.  
  5018. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5019.  
  5020. Failed assert: see log
  5021. UWE.Utils:Assert(Boolean, String, Object)
  5022. Utils:Assert(Boolean, String, Object)
  5023. EntityCell:GetSerialData(ProtobufSerializer)
  5024. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5025. CellManager:SaveCacheBatchCells(BatchCells)
  5026. CellManager:SaveAllBatchCells()
  5027. <Save>c__Iterator28:MoveNext()
  5028. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5029. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5030. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5031. SaveLoadManager:SaveAsync()
  5032. <SaveRoutine>c__Iterator6E:MoveNext()
  5033. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5034.  
  5035.  
  5036. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5037.  
  5038. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,1,2 (level 2, batch 13,18,15, state QueuedForSleep)
  5039.  
  5040. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5041.  
  5042. Failed assert: see log
  5043. UWE.Utils:Assert(Boolean, String, Object)
  5044. Utils:Assert(Boolean, String, Object)
  5045. EntityCell:GetSerialData(ProtobufSerializer)
  5046. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5047. CellManager:SaveCacheBatchCells(BatchCells)
  5048. CellManager:SaveAllBatchCells()
  5049. <Save>c__Iterator28:MoveNext()
  5050. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5051. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5052. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5053. SaveLoadManager:SaveAsync()
  5054. <SaveRoutine>c__Iterator6E:MoveNext()
  5055. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5056.  
  5057.  
  5058. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5059.  
  5060. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,2,1 (level 2, batch 13,18,15, state QueuedForSleep)
  5061.  
  5062. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5063.  
  5064. Failed assert: see log
  5065. UWE.Utils:Assert(Boolean, String, Object)
  5066. Utils:Assert(Boolean, String, Object)
  5067. EntityCell:GetSerialData(ProtobufSerializer)
  5068. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5069. CellManager:SaveCacheBatchCells(BatchCells)
  5070. CellManager:SaveAllBatchCells()
  5071. <Save>c__Iterator28:MoveNext()
  5072. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5073. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5074. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5075. SaveLoadManager:SaveAsync()
  5076. <SaveRoutine>c__Iterator6E:MoveNext()
  5077. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5078.  
  5079.  
  5080. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5081.  
  5082. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,2,2 (level 2, batch 13,18,15, state QueuedForSleep)
  5083.  
  5084. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5085.  
  5086. Failed assert: see log
  5087. UWE.Utils:Assert(Boolean, String, Object)
  5088. Utils:Assert(Boolean, String, Object)
  5089. EntityCell:GetSerialData(ProtobufSerializer)
  5090. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5091. CellManager:SaveCacheBatchCells(BatchCells)
  5092. CellManager:SaveAllBatchCells()
  5093. <Save>c__Iterator28:MoveNext()
  5094. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5095. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5096. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5097. SaveLoadManager:SaveAsync()
  5098. <SaveRoutine>c__Iterator6E:MoveNext()
  5099. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5100.  
  5101.  
  5102. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5103.  
  5104. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,0,1 (level 2, batch 13,18,15, state QueuedForSleep)
  5105.  
  5106. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5107.  
  5108. Failed assert: see log
  5109. UWE.Utils:Assert(Boolean, String, Object)
  5110. Utils:Assert(Boolean, String, Object)
  5111. EntityCell:GetSerialData(ProtobufSerializer)
  5112. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5113. CellManager:SaveCacheBatchCells(BatchCells)
  5114. CellManager:SaveAllBatchCells()
  5115. <Save>c__Iterator28:MoveNext()
  5116. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5117. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5118. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5119. SaveLoadManager:SaveAsync()
  5120. <SaveRoutine>c__Iterator6E:MoveNext()
  5121. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5122.  
  5123.  
  5124. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5125.  
  5126. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,0,2 (level 2, batch 13,18,15, state QueuedForSleep)
  5127.  
  5128. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5129.  
  5130. Failed assert: see log
  5131. UWE.Utils:Assert(Boolean, String, Object)
  5132. Utils:Assert(Boolean, String, Object)
  5133. EntityCell:GetSerialData(ProtobufSerializer)
  5134. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5135. CellManager:SaveCacheBatchCells(BatchCells)
  5136. CellManager:SaveAllBatchCells()
  5137. <Save>c__Iterator28:MoveNext()
  5138. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5139. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5140. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5141. SaveLoadManager:SaveAsync()
  5142. <SaveRoutine>c__Iterator6E:MoveNext()
  5143. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5144.  
  5145.  
  5146. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5147.  
  5148. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,1,1 (level 2, batch 13,18,15, state QueuedForSleep)
  5149.  
  5150. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5151.  
  5152. Failed assert: see log
  5153. UWE.Utils:Assert(Boolean, String, Object)
  5154. Utils:Assert(Boolean, String, Object)
  5155. EntityCell:GetSerialData(ProtobufSerializer)
  5156. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5157. CellManager:SaveCacheBatchCells(BatchCells)
  5158. CellManager:SaveAllBatchCells()
  5159. <Save>c__Iterator28:MoveNext()
  5160. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5161. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5162. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5163. SaveLoadManager:SaveAsync()
  5164. <SaveRoutine>c__Iterator6E:MoveNext()
  5165. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5166.  
  5167.  
  5168. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5169.  
  5170. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,1,2 (level 2, batch 13,18,15, state QueuedForSleep)
  5171.  
  5172. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5173.  
  5174. Failed assert: see log
  5175. UWE.Utils:Assert(Boolean, String, Object)
  5176. Utils:Assert(Boolean, String, Object)
  5177. EntityCell:GetSerialData(ProtobufSerializer)
  5178. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5179. CellManager:SaveCacheBatchCells(BatchCells)
  5180. CellManager:SaveAllBatchCells()
  5181. <Save>c__Iterator28:MoveNext()
  5182. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5183. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5184. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5185. SaveLoadManager:SaveAsync()
  5186. <SaveRoutine>c__Iterator6E:MoveNext()
  5187. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5188.  
  5189.  
  5190. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5191.  
  5192. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,2,1 (level 2, batch 13,18,15, state QueuedForSleep)
  5193.  
  5194. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5195.  
  5196. Failed assert: see log
  5197. UWE.Utils:Assert(Boolean, String, Object)
  5198. Utils:Assert(Boolean, String, Object)
  5199. EntityCell:GetSerialData(ProtobufSerializer)
  5200. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5201. CellManager:SaveCacheBatchCells(BatchCells)
  5202. CellManager:SaveAllBatchCells()
  5203. <Save>c__Iterator28:MoveNext()
  5204. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5205. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5206. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5207. SaveLoadManager:SaveAsync()
  5208. <SaveRoutine>c__Iterator6E:MoveNext()
  5209. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5210.  
  5211.  
  5212. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5213.  
  5214. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,2,2 (level 2, batch 13,18,15, state QueuedForSleep)
  5215.  
  5216. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5217.  
  5218. Failed assert: see log
  5219. UWE.Utils:Assert(Boolean, String, Object)
  5220. Utils:Assert(Boolean, String, Object)
  5221. EntityCell:GetSerialData(ProtobufSerializer)
  5222. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5223. CellManager:SaveCacheBatchCells(BatchCells)
  5224. CellManager:SaveAllBatchCells()
  5225. <Save>c__Iterator28:MoveNext()
  5226. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5227. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5228. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5229. SaveLoadManager:SaveAsync()
  5230. <SaveRoutine>c__Iterator6E:MoveNext()
  5231. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5232.  
  5233.  
  5234. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5235.  
  5236. Failed assert: see log
  5237. UWE.Utils:Assert(Boolean, String, Object)
  5238. Utils:Assert(Boolean, String, Object)
  5239. EntityCell:GetSerialData(ProtobufSerializer)
  5240. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5241. CellManager:SaveCacheBatchCells(BatchCells)
  5242. CellManager:SaveAllBatchCells()
  5243. <Save>c__Iterator28:MoveNext()
  5244. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5245. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5246. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5247. SaveLoadManager:SaveAsync()
  5248. <SaveRoutine>c__Iterator6E:MoveNext()
  5249. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5250.  
  5251.  
  5252. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5253.  
  5254. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,3,1 (level 1, batch 13,18,15, state QueuedForSleep)
  5255.  
  5256. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5257.  
  5258. Failed assert: see log
  5259. UWE.Utils:Assert(Boolean, String, Object)
  5260. Utils:Assert(Boolean, String, Object)
  5261. EntityCell:GetSerialData(ProtobufSerializer)
  5262. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5263. CellManager:SaveCacheBatchCells(BatchCells)
  5264. CellManager:SaveAllBatchCells()
  5265. <Save>c__Iterator28:MoveNext()
  5266. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5267. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5268. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5269. SaveLoadManager:SaveAsync()
  5270. <SaveRoutine>c__Iterator6E:MoveNext()
  5271. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5272.  
  5273.  
  5274. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5275.  
  5276. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,4,1 (level 1, batch 13,18,15, state QueuedForSleep)
  5277.  
  5278. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5279.  
  5280. Failed assert: see log
  5281. UWE.Utils:Assert(Boolean, String, Object)
  5282. Utils:Assert(Boolean, String, Object)
  5283. EntityCell:GetSerialData(ProtobufSerializer)
  5284. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5285. CellManager:SaveCacheBatchCells(BatchCells)
  5286. CellManager:SaveAllBatchCells()
  5287. <Save>c__Iterator28:MoveNext()
  5288. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5289. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5290. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5291. SaveLoadManager:SaveAsync()
  5292. <SaveRoutine>c__Iterator6E:MoveNext()
  5293. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5294.  
  5295.  
  5296. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5297.  
  5298. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,2,1 (level 1, batch 13,18,15, state QueuedForSleep)
  5299.  
  5300. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5301.  
  5302. Failed assert: see log
  5303. UWE.Utils:Assert(Boolean, String, Object)
  5304. Utils:Assert(Boolean, String, Object)
  5305. EntityCell:GetSerialData(ProtobufSerializer)
  5306. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5307. CellManager:SaveCacheBatchCells(BatchCells)
  5308. CellManager:SaveAllBatchCells()
  5309. <Save>c__Iterator28:MoveNext()
  5310. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5311. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5312. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5313. SaveLoadManager:SaveAsync()
  5314. <SaveRoutine>c__Iterator6E:MoveNext()
  5315. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5316.  
  5317.  
  5318. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5319.  
  5320. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,3,1 (level 1, batch 13,18,15, state QueuedForSleep)
  5321.  
  5322. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5323.  
  5324. Failed assert: see log
  5325. UWE.Utils:Assert(Boolean, String, Object)
  5326. Utils:Assert(Boolean, String, Object)
  5327. EntityCell:GetSerialData(ProtobufSerializer)
  5328. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5329. CellManager:SaveCacheBatchCells(BatchCells)
  5330. CellManager:SaveAllBatchCells()
  5331. <Save>c__Iterator28:MoveNext()
  5332. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5333. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5334. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5335. SaveLoadManager:SaveAsync()
  5336. <SaveRoutine>c__Iterator6E:MoveNext()
  5337. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5338.  
  5339.  
  5340. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5341.  
  5342. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,4,1 (level 1, batch 13,18,15, state QueuedForSleep)
  5343.  
  5344. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5345.  
  5346. Failed assert: see log
  5347. UWE.Utils:Assert(Boolean, String, Object)
  5348. Utils:Assert(Boolean, String, Object)
  5349. EntityCell:GetSerialData(ProtobufSerializer)
  5350. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5351. CellManager:SaveCacheBatchCells(BatchCells)
  5352. CellManager:SaveAllBatchCells()
  5353. <Save>c__Iterator28:MoveNext()
  5354. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5355. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5356. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5357. SaveLoadManager:SaveAsync()
  5358. <SaveRoutine>c__Iterator6E:MoveNext()
  5359. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5360.  
  5361.  
  5362. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5363.  
  5364. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 4,2,1 (level 1, batch 13,18,15, state QueuedForSleep)
  5365.  
  5366. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5367.  
  5368. Failed assert: see log
  5369. UWE.Utils:Assert(Boolean, String, Object)
  5370. Utils:Assert(Boolean, String, Object)
  5371. EntityCell:GetSerialData(ProtobufSerializer)
  5372. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5373. CellManager:SaveCacheBatchCells(BatchCells)
  5374. CellManager:SaveAllBatchCells()
  5375. <Save>c__Iterator28:MoveNext()
  5376. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5377. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5378. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5379. SaveLoadManager:SaveAsync()
  5380. <SaveRoutine>c__Iterator6E:MoveNext()
  5381. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5382.  
  5383.  
  5384. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5385.  
  5386. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 4,3,1 (level 1, batch 13,18,15, state QueuedForSleep)
  5387.  
  5388. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5389.  
  5390. Failed assert: see log
  5391. UWE.Utils:Assert(Boolean, String, Object)
  5392. Utils:Assert(Boolean, String, Object)
  5393. EntityCell:GetSerialData(ProtobufSerializer)
  5394. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5395. CellManager:SaveCacheBatchCells(BatchCells)
  5396. CellManager:SaveAllBatchCells()
  5397. <Save>c__Iterator28:MoveNext()
  5398. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5399. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5400. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5401. SaveLoadManager:SaveAsync()
  5402. <SaveRoutine>c__Iterator6E:MoveNext()
  5403. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5404.  
  5405.  
  5406. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5407.  
  5408. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 4,4,1 (level 1, batch 13,18,15, state QueuedForSleep)
  5409.  
  5410. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5411.  
  5412. Failed assert: see log
  5413. UWE.Utils:Assert(Boolean, String, Object)
  5414. Utils:Assert(Boolean, String, Object)
  5415. EntityCell:GetSerialData(ProtobufSerializer)
  5416. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5417. CellManager:SaveCacheBatchCells(BatchCells)
  5418. CellManager:SaveAllBatchCells()
  5419. <Save>c__Iterator28:MoveNext()
  5420. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5421. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5422. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5423. SaveLoadManager:SaveAsync()
  5424. <SaveRoutine>c__Iterator6E:MoveNext()
  5425. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5426.  
  5427.  
  5428. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5429.  
  5430. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,1 (level 2, batch 13,19,15, state QueuedForSleep)
  5431.  
  5432. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5433.  
  5434. Failed assert: see log
  5435. UWE.Utils:Assert(Boolean, String, Object)
  5436. Utils:Assert(Boolean, String, Object)
  5437. EntityCell:GetSerialData(ProtobufSerializer)
  5438. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5439. CellManager:SaveCacheBatchCells(BatchCells)
  5440. CellManager:SaveAllBatchCells()
  5441. <Save>c__Iterator28:MoveNext()
  5442. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5443. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5444. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5445. SaveLoadManager:SaveAsync()
  5446. <SaveRoutine>c__Iterator6E:MoveNext()
  5447. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5448.  
  5449.  
  5450. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5451.  
  5452. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,2 (level 2, batch 13,19,15, state QueuedForSleep)
  5453.  
  5454. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5455.  
  5456. Failed assert: see log
  5457. UWE.Utils:Assert(Boolean, String, Object)
  5458. Utils:Assert(Boolean, String, Object)
  5459. EntityCell:GetSerialData(ProtobufSerializer)
  5460. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5461. CellManager:SaveCacheBatchCells(BatchCells)
  5462. CellManager:SaveAllBatchCells()
  5463. <Save>c__Iterator28:MoveNext()
  5464. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5465. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5466. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5467. SaveLoadManager:SaveAsync()
  5468. <SaveRoutine>c__Iterator6E:MoveNext()
  5469. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5470.  
  5471.  
  5472. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5473.  
  5474. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,1 (level 2, batch 13,19,15, state QueuedForSleep)
  5475.  
  5476. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5477.  
  5478. Failed assert: see log
  5479. UWE.Utils:Assert(Boolean, String, Object)
  5480. Utils:Assert(Boolean, String, Object)
  5481. EntityCell:GetSerialData(ProtobufSerializer)
  5482. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5483. CellManager:SaveCacheBatchCells(BatchCells)
  5484. CellManager:SaveAllBatchCells()
  5485. <Save>c__Iterator28:MoveNext()
  5486. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5487. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5488. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5489. SaveLoadManager:SaveAsync()
  5490. <SaveRoutine>c__Iterator6E:MoveNext()
  5491. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5492.  
  5493.  
  5494. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5495.  
  5496. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,2 (level 2, batch 13,19,15, state QueuedForSleep)
  5497.  
  5498. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5499.  
  5500. Failed assert: see log
  5501. UWE.Utils:Assert(Boolean, String, Object)
  5502. Utils:Assert(Boolean, String, Object)
  5503. EntityCell:GetSerialData(ProtobufSerializer)
  5504. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5505. CellManager:SaveCacheBatchCells(BatchCells)
  5506. CellManager:SaveAllBatchCells()
  5507. <Save>c__Iterator28:MoveNext()
  5508. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5509. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5510. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5511. SaveLoadManager:SaveAsync()
  5512. <SaveRoutine>c__Iterator6E:MoveNext()
  5513. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5514.  
  5515.  
  5516. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5517.  
  5518. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,2,1 (level 2, batch 13,19,15, state QueuedForSleep)
  5519.  
  5520. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5521.  
  5522. Failed assert: see log
  5523. UWE.Utils:Assert(Boolean, String, Object)
  5524. Utils:Assert(Boolean, String, Object)
  5525. EntityCell:GetSerialData(ProtobufSerializer)
  5526. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5527. CellManager:SaveCacheBatchCells(BatchCells)
  5528. CellManager:SaveAllBatchCells()
  5529. <Save>c__Iterator28:MoveNext()
  5530. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5531. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5532. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5533. SaveLoadManager:SaveAsync()
  5534. <SaveRoutine>c__Iterator6E:MoveNext()
  5535. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5536.  
  5537.  
  5538. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5539.  
  5540. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,2,2 (level 2, batch 13,19,15, state QueuedForSleep)
  5541.  
  5542. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5543.  
  5544. Failed assert: see log
  5545. UWE.Utils:Assert(Boolean, String, Object)
  5546. Utils:Assert(Boolean, String, Object)
  5547. EntityCell:GetSerialData(ProtobufSerializer)
  5548. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5549. CellManager:SaveCacheBatchCells(BatchCells)
  5550. CellManager:SaveAllBatchCells()
  5551. <Save>c__Iterator28:MoveNext()
  5552. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5553. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5554. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5555. SaveLoadManager:SaveAsync()
  5556. <SaveRoutine>c__Iterator6E:MoveNext()
  5557. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5558.  
  5559.  
  5560. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5561.  
  5562. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,0,1 (level 2, batch 13,19,15, state QueuedForSleep)
  5563.  
  5564. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5565.  
  5566. Failed assert: see log
  5567. UWE.Utils:Assert(Boolean, String, Object)
  5568. Utils:Assert(Boolean, String, Object)
  5569. EntityCell:GetSerialData(ProtobufSerializer)
  5570. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5571. CellManager:SaveCacheBatchCells(BatchCells)
  5572. CellManager:SaveAllBatchCells()
  5573. <Save>c__Iterator28:MoveNext()
  5574. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5575. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5576. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5577. SaveLoadManager:SaveAsync()
  5578. <SaveRoutine>c__Iterator6E:MoveNext()
  5579. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5580.  
  5581.  
  5582. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5583.  
  5584. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,0,2 (level 2, batch 13,19,15, state QueuedForSleep)
  5585.  
  5586. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5587.  
  5588. Failed assert: see log
  5589. UWE.Utils:Assert(Boolean, String, Object)
  5590. Utils:Assert(Boolean, String, Object)
  5591. EntityCell:GetSerialData(ProtobufSerializer)
  5592. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5593. CellManager:SaveCacheBatchCells(BatchCells)
  5594. CellManager:SaveAllBatchCells()
  5595. <Save>c__Iterator28:MoveNext()
  5596. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5597. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5598. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5599. SaveLoadManager:SaveAsync()
  5600. <SaveRoutine>c__Iterator6E:MoveNext()
  5601. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5602.  
  5603.  
  5604. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5605.  
  5606. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,1,1 (level 2, batch 13,19,15, state QueuedForSleep)
  5607.  
  5608. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5609.  
  5610. Failed assert: see log
  5611. UWE.Utils:Assert(Boolean, String, Object)
  5612. Utils:Assert(Boolean, String, Object)
  5613. EntityCell:GetSerialData(ProtobufSerializer)
  5614. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5615. CellManager:SaveCacheBatchCells(BatchCells)
  5616. CellManager:SaveAllBatchCells()
  5617. <Save>c__Iterator28:MoveNext()
  5618. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5619. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5620. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5621. SaveLoadManager:SaveAsync()
  5622. <SaveRoutine>c__Iterator6E:MoveNext()
  5623. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5624.  
  5625.  
  5626. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5627.  
  5628. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,1,2 (level 2, batch 13,19,15, state QueuedForSleep)
  5629.  
  5630. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5631.  
  5632. Failed assert: see log
  5633. UWE.Utils:Assert(Boolean, String, Object)
  5634. Utils:Assert(Boolean, String, Object)
  5635. EntityCell:GetSerialData(ProtobufSerializer)
  5636. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5637. CellManager:SaveCacheBatchCells(BatchCells)
  5638. CellManager:SaveAllBatchCells()
  5639. <Save>c__Iterator28:MoveNext()
  5640. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5641. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5642. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5643. SaveLoadManager:SaveAsync()
  5644. <SaveRoutine>c__Iterator6E:MoveNext()
  5645. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5646.  
  5647.  
  5648. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5649.  
  5650. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,2,1 (level 2, batch 13,19,15, state QueuedForSleep)
  5651.  
  5652. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5653.  
  5654. Failed assert: see log
  5655. UWE.Utils:Assert(Boolean, String, Object)
  5656. Utils:Assert(Boolean, String, Object)
  5657. EntityCell:GetSerialData(ProtobufSerializer)
  5658. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5659. CellManager:SaveCacheBatchCells(BatchCells)
  5660. CellManager:SaveAllBatchCells()
  5661. <Save>c__Iterator28:MoveNext()
  5662. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5663. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5664. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5665. SaveLoadManager:SaveAsync()
  5666. <SaveRoutine>c__Iterator6E:MoveNext()
  5667. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5668.  
  5669.  
  5670. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5671.  
  5672. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,2,2 (level 2, batch 13,19,15, state QueuedForSleep)
  5673.  
  5674. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5675.  
  5676. Failed assert: see log
  5677. UWE.Utils:Assert(Boolean, String, Object)
  5678. Utils:Assert(Boolean, String, Object)
  5679. EntityCell:GetSerialData(ProtobufSerializer)
  5680. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5681. CellManager:SaveCacheBatchCells(BatchCells)
  5682. CellManager:SaveAllBatchCells()
  5683. <Save>c__Iterator28:MoveNext()
  5684. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5685. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5686. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5687. SaveLoadManager:SaveAsync()
  5688. <SaveRoutine>c__Iterator6E:MoveNext()
  5689. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5690.  
  5691.  
  5692. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5693.  
  5694. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,0,1 (level 2, batch 13,19,15, state QueuedForSleep)
  5695.  
  5696. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5697.  
  5698. Failed assert: see log
  5699. UWE.Utils:Assert(Boolean, String, Object)
  5700. Utils:Assert(Boolean, String, Object)
  5701. EntityCell:GetSerialData(ProtobufSerializer)
  5702. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5703. CellManager:SaveCacheBatchCells(BatchCells)
  5704. CellManager:SaveAllBatchCells()
  5705. <Save>c__Iterator28:MoveNext()
  5706. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5707. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5708. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5709. SaveLoadManager:SaveAsync()
  5710. <SaveRoutine>c__Iterator6E:MoveNext()
  5711. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5712.  
  5713.  
  5714. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5715.  
  5716. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,0,2 (level 2, batch 13,19,15, state QueuedForSleep)
  5717.  
  5718. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5719.  
  5720. Failed assert: see log
  5721. UWE.Utils:Assert(Boolean, String, Object)
  5722. Utils:Assert(Boolean, String, Object)
  5723. EntityCell:GetSerialData(ProtobufSerializer)
  5724. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5725. CellManager:SaveCacheBatchCells(BatchCells)
  5726. CellManager:SaveAllBatchCells()
  5727. <Save>c__Iterator28:MoveNext()
  5728. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5729. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5730. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5731. SaveLoadManager:SaveAsync()
  5732. <SaveRoutine>c__Iterator6E:MoveNext()
  5733. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5734.  
  5735.  
  5736. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5737.  
  5738. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,1,1 (level 2, batch 13,19,15, state QueuedForSleep)
  5739.  
  5740. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5741.  
  5742. Failed assert: see log
  5743. UWE.Utils:Assert(Boolean, String, Object)
  5744. Utils:Assert(Boolean, String, Object)
  5745. EntityCell:GetSerialData(ProtobufSerializer)
  5746. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5747. CellManager:SaveCacheBatchCells(BatchCells)
  5748. CellManager:SaveAllBatchCells()
  5749. <Save>c__Iterator28:MoveNext()
  5750. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5751. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5752. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5753. SaveLoadManager:SaveAsync()
  5754. <SaveRoutine>c__Iterator6E:MoveNext()
  5755. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5756.  
  5757.  
  5758. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5759.  
  5760. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,1,2 (level 2, batch 13,19,15, state QueuedForSleep)
  5761.  
  5762. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5763.  
  5764. Failed assert: see log
  5765. UWE.Utils:Assert(Boolean, String, Object)
  5766. Utils:Assert(Boolean, String, Object)
  5767. EntityCell:GetSerialData(ProtobufSerializer)
  5768. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5769. CellManager:SaveCacheBatchCells(BatchCells)
  5770. CellManager:SaveAllBatchCells()
  5771. <Save>c__Iterator28:MoveNext()
  5772. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5773. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5774. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5775. SaveLoadManager:SaveAsync()
  5776. <SaveRoutine>c__Iterator6E:MoveNext()
  5777. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5778.  
  5779.  
  5780. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5781.  
  5782. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,2,1 (level 2, batch 13,19,15, state QueuedForSleep)
  5783.  
  5784. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5785.  
  5786. Failed assert: see log
  5787. UWE.Utils:Assert(Boolean, String, Object)
  5788. Utils:Assert(Boolean, String, Object)
  5789. EntityCell:GetSerialData(ProtobufSerializer)
  5790. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5791. CellManager:SaveCacheBatchCells(BatchCells)
  5792. CellManager:SaveAllBatchCells()
  5793. <Save>c__Iterator28:MoveNext()
  5794. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5795. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5796. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5797. SaveLoadManager:SaveAsync()
  5798. <SaveRoutine>c__Iterator6E:MoveNext()
  5799. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5800.  
  5801.  
  5802. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5803.  
  5804. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,2,2 (level 2, batch 13,19,15, state QueuedForSleep)
  5805.  
  5806. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5807.  
  5808. Failed assert: see log
  5809. UWE.Utils:Assert(Boolean, String, Object)
  5810. Utils:Assert(Boolean, String, Object)
  5811. EntityCell:GetSerialData(ProtobufSerializer)
  5812. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5813. CellManager:SaveCacheBatchCells(BatchCells)
  5814. CellManager:SaveAllBatchCells()
  5815. <Save>c__Iterator28:MoveNext()
  5816. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5817. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5818. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5819. SaveLoadManager:SaveAsync()
  5820. <SaveRoutine>c__Iterator6E:MoveNext()
  5821. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5822.  
  5823.  
  5824. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5825.  
  5826. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,0,1 (level 1, batch 13,19,15, state QueuedForSleep)
  5827.  
  5828. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5829.  
  5830. Failed assert: see log
  5831. UWE.Utils:Assert(Boolean, String, Object)
  5832. Utils:Assert(Boolean, String, Object)
  5833. EntityCell:GetSerialData(ProtobufSerializer)
  5834. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5835. CellManager:SaveCacheBatchCells(BatchCells)
  5836. CellManager:SaveAllBatchCells()
  5837. <Save>c__Iterator28:MoveNext()
  5838. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5839. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5840. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5841. SaveLoadManager:SaveAsync()
  5842. <SaveRoutine>c__Iterator6E:MoveNext()
  5843. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5844.  
  5845.  
  5846. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5847.  
  5848. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,1,1 (level 1, batch 13,19,15, state QueuedForSleep)
  5849.  
  5850. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5851.  
  5852. Failed assert: see log
  5853. UWE.Utils:Assert(Boolean, String, Object)
  5854. Utils:Assert(Boolean, String, Object)
  5855. EntityCell:GetSerialData(ProtobufSerializer)
  5856. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5857. CellManager:SaveCacheBatchCells(BatchCells)
  5858. CellManager:SaveAllBatchCells()
  5859. <Save>c__Iterator28:MoveNext()
  5860. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5861. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5862. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5863. SaveLoadManager:SaveAsync()
  5864. <SaveRoutine>c__Iterator6E:MoveNext()
  5865. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5866.  
  5867.  
  5868. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5869.  
  5870. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,2,1 (level 1, batch 13,19,15, state QueuedForSleep)
  5871.  
  5872. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5873.  
  5874. Failed assert: see log
  5875. UWE.Utils:Assert(Boolean, String, Object)
  5876. Utils:Assert(Boolean, String, Object)
  5877. EntityCell:GetSerialData(ProtobufSerializer)
  5878. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5879. CellManager:SaveCacheBatchCells(BatchCells)
  5880. CellManager:SaveAllBatchCells()
  5881. <Save>c__Iterator28:MoveNext()
  5882. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5883. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5884. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5885. SaveLoadManager:SaveAsync()
  5886. <SaveRoutine>c__Iterator6E:MoveNext()
  5887. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5888.  
  5889.  
  5890. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5891.  
  5892. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,0,1 (level 1, batch 13,19,15, state QueuedForSleep)
  5893.  
  5894. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5895.  
  5896. Failed assert: see log
  5897. UWE.Utils:Assert(Boolean, String, Object)
  5898. Utils:Assert(Boolean, String, Object)
  5899. EntityCell:GetSerialData(ProtobufSerializer)
  5900. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5901. CellManager:SaveCacheBatchCells(BatchCells)
  5902. CellManager:SaveAllBatchCells()
  5903. <Save>c__Iterator28:MoveNext()
  5904. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5905. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5906. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5907. SaveLoadManager:SaveAsync()
  5908. <SaveRoutine>c__Iterator6E:MoveNext()
  5909. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5910.  
  5911.  
  5912. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5913.  
  5914. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,1,1 (level 1, batch 13,19,15, state QueuedForSleep)
  5915.  
  5916. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5917.  
  5918. Failed assert: see log
  5919. UWE.Utils:Assert(Boolean, String, Object)
  5920. Utils:Assert(Boolean, String, Object)
  5921. EntityCell:GetSerialData(ProtobufSerializer)
  5922. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5923. CellManager:SaveCacheBatchCells(BatchCells)
  5924. CellManager:SaveAllBatchCells()
  5925. <Save>c__Iterator28:MoveNext()
  5926. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5927. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5928. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5929. SaveLoadManager:SaveAsync()
  5930. <SaveRoutine>c__Iterator6E:MoveNext()
  5931. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5932.  
  5933.  
  5934. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5935.  
  5936. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,2,1 (level 1, batch 13,19,15, state QueuedForSleep)
  5937.  
  5938. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5939.  
  5940. Failed assert: see log
  5941. UWE.Utils:Assert(Boolean, String, Object)
  5942. Utils:Assert(Boolean, String, Object)
  5943. EntityCell:GetSerialData(ProtobufSerializer)
  5944. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5945. CellManager:SaveCacheBatchCells(BatchCells)
  5946. CellManager:SaveAllBatchCells()
  5947. <Save>c__Iterator28:MoveNext()
  5948. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5949. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5950. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5951. SaveLoadManager:SaveAsync()
  5952. <SaveRoutine>c__Iterator6E:MoveNext()
  5953. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5954.  
  5955.  
  5956. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5957.  
  5958. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 4,0,1 (level 1, batch 13,19,15, state QueuedForSleep)
  5959.  
  5960. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5961.  
  5962. Failed assert: see log
  5963. UWE.Utils:Assert(Boolean, String, Object)
  5964. Utils:Assert(Boolean, String, Object)
  5965. EntityCell:GetSerialData(ProtobufSerializer)
  5966. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5967. CellManager:SaveCacheBatchCells(BatchCells)
  5968. CellManager:SaveAllBatchCells()
  5969. <Save>c__Iterator28:MoveNext()
  5970. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5971. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5972. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5973. SaveLoadManager:SaveAsync()
  5974. <SaveRoutine>c__Iterator6E:MoveNext()
  5975. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5976.  
  5977.  
  5978. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5979.  
  5980. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 4,1,1 (level 1, batch 13,19,15, state QueuedForSleep)
  5981.  
  5982. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  5983.  
  5984. Failed assert: see log
  5985. UWE.Utils:Assert(Boolean, String, Object)
  5986. Utils:Assert(Boolean, String, Object)
  5987. EntityCell:GetSerialData(ProtobufSerializer)
  5988. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  5989. CellManager:SaveCacheBatchCells(BatchCells)
  5990. CellManager:SaveAllBatchCells()
  5991. <Save>c__Iterator28:MoveNext()
  5992. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5993. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  5994. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  5995. SaveLoadManager:SaveAsync()
  5996. <SaveRoutine>c__Iterator6E:MoveNext()
  5997. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5998.  
  5999.  
  6000. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6001.  
  6002. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 4,2,1 (level 1, batch 13,19,15, state QueuedForSleep)
  6003.  
  6004. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6005.  
  6006. Failed assert: see log
  6007. UWE.Utils:Assert(Boolean, String, Object)
  6008. Utils:Assert(Boolean, String, Object)
  6009. EntityCell:GetSerialData(ProtobufSerializer)
  6010. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6011. CellManager:SaveCacheBatchCells(BatchCells)
  6012. CellManager:SaveAllBatchCells()
  6013. <Save>c__Iterator28:MoveNext()
  6014. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6015. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6016. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6017. SaveLoadManager:SaveAsync()
  6018. <SaveRoutine>c__Iterator6E:MoveNext()
  6019. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6020.  
  6021.  
  6022. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6023.  
  6024. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,0,1 (level 2, batch 12,19,15, state QueuedForSleep)
  6025.  
  6026. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6027.  
  6028. Failed assert: see log
  6029. UWE.Utils:Assert(Boolean, String, Object)
  6030. Utils:Assert(Boolean, String, Object)
  6031. EntityCell:GetSerialData(ProtobufSerializer)
  6032. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6033. CellManager:SaveCacheBatchCells(BatchCells)
  6034. CellManager:SaveAllBatchCells()
  6035. <Save>c__Iterator28:MoveNext()
  6036. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6037. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6038. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6039. SaveLoadManager:SaveAsync()
  6040. <SaveRoutine>c__Iterator6E:MoveNext()
  6041. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6042.  
  6043.  
  6044. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6045.  
  6046. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,0,2 (level 2, batch 12,19,15, state QueuedForSleep)
  6047.  
  6048. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6049.  
  6050. Failed assert: see log
  6051. UWE.Utils:Assert(Boolean, String, Object)
  6052. Utils:Assert(Boolean, String, Object)
  6053. EntityCell:GetSerialData(ProtobufSerializer)
  6054. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6055. CellManager:SaveCacheBatchCells(BatchCells)
  6056. CellManager:SaveAllBatchCells()
  6057. <Save>c__Iterator28:MoveNext()
  6058. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6059. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6060. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6061. SaveLoadManager:SaveAsync()
  6062. <SaveRoutine>c__Iterator6E:MoveNext()
  6063. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6064.  
  6065.  
  6066. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6067.  
  6068. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,1,1 (level 2, batch 12,19,15, state QueuedForSleep)
  6069.  
  6070. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6071.  
  6072. Failed assert: see log
  6073. UWE.Utils:Assert(Boolean, String, Object)
  6074. Utils:Assert(Boolean, String, Object)
  6075. EntityCell:GetSerialData(ProtobufSerializer)
  6076. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6077. CellManager:SaveCacheBatchCells(BatchCells)
  6078. CellManager:SaveAllBatchCells()
  6079. <Save>c__Iterator28:MoveNext()
  6080. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6081. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6082. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6083. SaveLoadManager:SaveAsync()
  6084. <SaveRoutine>c__Iterator6E:MoveNext()
  6085. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6086.  
  6087.  
  6088. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6089.  
  6090. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,1,2 (level 2, batch 12,19,15, state QueuedForSleep)
  6091.  
  6092. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6093.  
  6094. Failed assert: see log
  6095. UWE.Utils:Assert(Boolean, String, Object)
  6096. Utils:Assert(Boolean, String, Object)
  6097. EntityCell:GetSerialData(ProtobufSerializer)
  6098. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6099. CellManager:SaveCacheBatchCells(BatchCells)
  6100. CellManager:SaveAllBatchCells()
  6101. <Save>c__Iterator28:MoveNext()
  6102. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6103. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6104. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6105. SaveLoadManager:SaveAsync()
  6106. <SaveRoutine>c__Iterator6E:MoveNext()
  6107. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6108.  
  6109.  
  6110. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6111.  
  6112. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,2,1 (level 2, batch 12,19,15, state QueuedForSleep)
  6113.  
  6114. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6115.  
  6116. Failed assert: see log
  6117. UWE.Utils:Assert(Boolean, String, Object)
  6118. Utils:Assert(Boolean, String, Object)
  6119. EntityCell:GetSerialData(ProtobufSerializer)
  6120. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6121. CellManager:SaveCacheBatchCells(BatchCells)
  6122. CellManager:SaveAllBatchCells()
  6123. <Save>c__Iterator28:MoveNext()
  6124. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6125. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6126. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6127. SaveLoadManager:SaveAsync()
  6128. <SaveRoutine>c__Iterator6E:MoveNext()
  6129. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6130.  
  6131.  
  6132. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6133.  
  6134. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,2,2 (level 2, batch 12,19,15, state QueuedForSleep)
  6135.  
  6136. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6137.  
  6138. Failed assert: see log
  6139. UWE.Utils:Assert(Boolean, String, Object)
  6140. Utils:Assert(Boolean, String, Object)
  6141. EntityCell:GetSerialData(ProtobufSerializer)
  6142. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6143. CellManager:SaveCacheBatchCells(BatchCells)
  6144. CellManager:SaveAllBatchCells()
  6145. <Save>c__Iterator28:MoveNext()
  6146. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6147. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6148. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6149. SaveLoadManager:SaveAsync()
  6150. <SaveRoutine>c__Iterator6E:MoveNext()
  6151. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6152.  
  6153.  
  6154. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6155.  
  6156. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,0,1 (level 2, batch 12,19,15, state QueuedForSleep)
  6157.  
  6158. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6159.  
  6160. Failed assert: see log
  6161. UWE.Utils:Assert(Boolean, String, Object)
  6162. Utils:Assert(Boolean, String, Object)
  6163. EntityCell:GetSerialData(ProtobufSerializer)
  6164. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6165. CellManager:SaveCacheBatchCells(BatchCells)
  6166. CellManager:SaveAllBatchCells()
  6167. <Save>c__Iterator28:MoveNext()
  6168. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6169. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6170. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6171. SaveLoadManager:SaveAsync()
  6172. <SaveRoutine>c__Iterator6E:MoveNext()
  6173. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6174.  
  6175.  
  6176. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6177.  
  6178. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,0,2 (level 2, batch 12,19,15, state QueuedForSleep)
  6179.  
  6180. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6181.  
  6182. Failed assert: see log
  6183. UWE.Utils:Assert(Boolean, String, Object)
  6184. Utils:Assert(Boolean, String, Object)
  6185. EntityCell:GetSerialData(ProtobufSerializer)
  6186. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6187. CellManager:SaveCacheBatchCells(BatchCells)
  6188. CellManager:SaveAllBatchCells()
  6189. <Save>c__Iterator28:MoveNext()
  6190. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6191. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6192. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6193. SaveLoadManager:SaveAsync()
  6194. <SaveRoutine>c__Iterator6E:MoveNext()
  6195. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6196.  
  6197.  
  6198. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6199.  
  6200. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,1,1 (level 2, batch 12,19,15, state QueuedForSleep)
  6201.  
  6202. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6203.  
  6204. Failed assert: see log
  6205. UWE.Utils:Assert(Boolean, String, Object)
  6206. Utils:Assert(Boolean, String, Object)
  6207. EntityCell:GetSerialData(ProtobufSerializer)
  6208. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6209. CellManager:SaveCacheBatchCells(BatchCells)
  6210. CellManager:SaveAllBatchCells()
  6211. <Save>c__Iterator28:MoveNext()
  6212. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6213. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6214. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6215. SaveLoadManager:SaveAsync()
  6216. <SaveRoutine>c__Iterator6E:MoveNext()
  6217. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6218.  
  6219.  
  6220. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6221.  
  6222. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,1,2 (level 2, batch 12,19,15, state QueuedForSleep)
  6223.  
  6224. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6225.  
  6226. Failed assert: see log
  6227. UWE.Utils:Assert(Boolean, String, Object)
  6228. Utils:Assert(Boolean, String, Object)
  6229. EntityCell:GetSerialData(ProtobufSerializer)
  6230. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6231. CellManager:SaveCacheBatchCells(BatchCells)
  6232. CellManager:SaveAllBatchCells()
  6233. <Save>c__Iterator28:MoveNext()
  6234. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6235. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6236. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6237. SaveLoadManager:SaveAsync()
  6238. <SaveRoutine>c__Iterator6E:MoveNext()
  6239. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6240.  
  6241.  
  6242. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6243.  
  6244. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,2,1 (level 2, batch 12,19,15, state QueuedForSleep)
  6245.  
  6246. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6247.  
  6248. Failed assert: see log
  6249. UWE.Utils:Assert(Boolean, String, Object)
  6250. Utils:Assert(Boolean, String, Object)
  6251. EntityCell:GetSerialData(ProtobufSerializer)
  6252. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6253. CellManager:SaveCacheBatchCells(BatchCells)
  6254. CellManager:SaveAllBatchCells()
  6255. <Save>c__Iterator28:MoveNext()
  6256. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6257. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6258. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6259. SaveLoadManager:SaveAsync()
  6260. <SaveRoutine>c__Iterator6E:MoveNext()
  6261. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6262.  
  6263.  
  6264. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6265.  
  6266. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,2,2 (level 2, batch 12,19,15, state QueuedForSleep)
  6267.  
  6268. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6269.  
  6270. Failed assert: see log
  6271. UWE.Utils:Assert(Boolean, String, Object)
  6272. Utils:Assert(Boolean, String, Object)
  6273. EntityCell:GetSerialData(ProtobufSerializer)
  6274. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6275. CellManager:SaveCacheBatchCells(BatchCells)
  6276. CellManager:SaveAllBatchCells()
  6277. <Save>c__Iterator28:MoveNext()
  6278. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6279. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6280. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6281. SaveLoadManager:SaveAsync()
  6282. <SaveRoutine>c__Iterator6E:MoveNext()
  6283. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6284.  
  6285.  
  6286. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6287.  
  6288. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 13,18,13, state QueuedForAwake)
  6289.  
  6290. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6291.  
  6292. Failed assert: see log
  6293. UWE.Utils:Assert(Boolean, String, Object)
  6294. Utils:Assert(Boolean, String, Object)
  6295. EntityCell:GetSerialData(ProtobufSerializer)
  6296. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6297. CellManager:SaveCacheBatchCells(BatchCells)
  6298. CellManager:SaveAllBatchCells()
  6299. <Save>c__Iterator28:MoveNext()
  6300. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6301. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6302. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6303. SaveLoadManager:SaveAsync()
  6304. <SaveRoutine>c__Iterator6E:MoveNext()
  6305. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6306.  
  6307.  
  6308. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6309.  
  6310. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 3, batch 13,18,13, state QueuedForAwake)
  6311.  
  6312. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6313.  
  6314. Failed assert: see log
  6315. UWE.Utils:Assert(Boolean, String, Object)
  6316. Utils:Assert(Boolean, String, Object)
  6317. EntityCell:GetSerialData(ProtobufSerializer)
  6318. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6319. CellManager:SaveCacheBatchCells(BatchCells)
  6320. CellManager:SaveAllBatchCells()
  6321. <Save>c__Iterator28:MoveNext()
  6322. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6323. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6324. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6325. SaveLoadManager:SaveAsync()
  6326. <SaveRoutine>c__Iterator6E:MoveNext()
  6327. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6328.  
  6329.  
  6330. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6331.  
  6332. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 13,18,13, state QueuedForAwake)
  6333.  
  6334. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6335.  
  6336. Failed assert: see log
  6337. UWE.Utils:Assert(Boolean, String, Object)
  6338. Utils:Assert(Boolean, String, Object)
  6339. EntityCell:GetSerialData(ProtobufSerializer)
  6340. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6341. CellManager:SaveCacheBatchCells(BatchCells)
  6342. CellManager:SaveAllBatchCells()
  6343. <Save>c__Iterator28:MoveNext()
  6344. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6345. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6346. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6347. SaveLoadManager:SaveAsync()
  6348. <SaveRoutine>c__Iterator6E:MoveNext()
  6349. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6350.  
  6351.  
  6352. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6353.  
  6354. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 3, batch 13,18,13, state QueuedForAwake)
  6355.  
  6356. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6357.  
  6358. Failed assert: see log
  6359. UWE.Utils:Assert(Boolean, String, Object)
  6360. Utils:Assert(Boolean, String, Object)
  6361. EntityCell:GetSerialData(ProtobufSerializer)
  6362. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6363. CellManager:SaveCacheBatchCells(BatchCells)
  6364. CellManager:SaveAllBatchCells()
  6365. <Save>c__Iterator28:MoveNext()
  6366. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6367. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6368. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6369. SaveLoadManager:SaveAsync()
  6370. <SaveRoutine>c__Iterator6E:MoveNext()
  6371. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6372.  
  6373.  
  6374. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6375.  
  6376. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 13,18,13, state QueuedForAwake)
  6377.  
  6378. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6379.  
  6380. Failed assert: see log
  6381. UWE.Utils:Assert(Boolean, String, Object)
  6382. Utils:Assert(Boolean, String, Object)
  6383. EntityCell:GetSerialData(ProtobufSerializer)
  6384. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6385. CellManager:SaveCacheBatchCells(BatchCells)
  6386. CellManager:SaveAllBatchCells()
  6387. <Save>c__Iterator28:MoveNext()
  6388. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6389. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6390. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6391. SaveLoadManager:SaveAsync()
  6392. <SaveRoutine>c__Iterator6E:MoveNext()
  6393. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6394.  
  6395.  
  6396. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6397.  
  6398. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 3, batch 13,18,13, state QueuedForAwake)
  6399.  
  6400. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6401.  
  6402. Failed assert: see log
  6403. UWE.Utils:Assert(Boolean, String, Object)
  6404. Utils:Assert(Boolean, String, Object)
  6405. EntityCell:GetSerialData(ProtobufSerializer)
  6406. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6407. CellManager:SaveCacheBatchCells(BatchCells)
  6408. CellManager:SaveAllBatchCells()
  6409. <Save>c__Iterator28:MoveNext()
  6410. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6411. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6412. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6413. SaveLoadManager:SaveAsync()
  6414. <SaveRoutine>c__Iterator6E:MoveNext()
  6415. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6416.  
  6417.  
  6418. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6419.  
  6420. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 13,18,13, state QueuedForAwake)
  6421.  
  6422. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6423.  
  6424. Failed assert: see log
  6425. UWE.Utils:Assert(Boolean, String, Object)
  6426. Utils:Assert(Boolean, String, Object)
  6427. EntityCell:GetSerialData(ProtobufSerializer)
  6428. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6429. CellManager:SaveCacheBatchCells(BatchCells)
  6430. CellManager:SaveAllBatchCells()
  6431. <Save>c__Iterator28:MoveNext()
  6432. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6433. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6434. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6435. SaveLoadManager:SaveAsync()
  6436. <SaveRoutine>c__Iterator6E:MoveNext()
  6437. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6438.  
  6439.  
  6440. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6441.  
  6442. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 3, batch 13,18,13, state QueuedForAwake)
  6443.  
  6444. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6445.  
  6446. Failed assert: see log
  6447. UWE.Utils:Assert(Boolean, String, Object)
  6448. Utils:Assert(Boolean, String, Object)
  6449. EntityCell:GetSerialData(ProtobufSerializer)
  6450. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6451. CellManager:SaveCacheBatchCells(BatchCells)
  6452. CellManager:SaveAllBatchCells()
  6453. <Save>c__Iterator28:MoveNext()
  6454. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6455. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6456. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6457. SaveLoadManager:SaveAsync()
  6458. <SaveRoutine>c__Iterator6E:MoveNext()
  6459. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6460.  
  6461.  
  6462. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6463.  
  6464. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 2, batch 13,18,13, state QueuedForAwake)
  6465.  
  6466. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6467.  
  6468. Failed assert: see log
  6469. UWE.Utils:Assert(Boolean, String, Object)
  6470. Utils:Assert(Boolean, String, Object)
  6471. EntityCell:GetSerialData(ProtobufSerializer)
  6472. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6473. CellManager:SaveCacheBatchCells(BatchCells)
  6474. CellManager:SaveAllBatchCells()
  6475. <Save>c__Iterator28:MoveNext()
  6476. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6477. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6478. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6479. SaveLoadManager:SaveAsync()
  6480. <SaveRoutine>c__Iterator6E:MoveNext()
  6481. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6482.  
  6483.  
  6484. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6485.  
  6486. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,2 (level 2, batch 13,18,13, state QueuedForAwake)
  6487.  
  6488. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6489.  
  6490. Failed assert: see log
  6491. UWE.Utils:Assert(Boolean, String, Object)
  6492. Utils:Assert(Boolean, String, Object)
  6493. EntityCell:GetSerialData(ProtobufSerializer)
  6494. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6495. CellManager:SaveCacheBatchCells(BatchCells)
  6496. CellManager:SaveAllBatchCells()
  6497. <Save>c__Iterator28:MoveNext()
  6498. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6499. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6500. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6501. SaveLoadManager:SaveAsync()
  6502. <SaveRoutine>c__Iterator6E:MoveNext()
  6503. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6504.  
  6505.  
  6506. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6507.  
  6508. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 2, batch 13,18,13, state QueuedForAwake)
  6509.  
  6510. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6511.  
  6512. Failed assert: see log
  6513. UWE.Utils:Assert(Boolean, String, Object)
  6514. Utils:Assert(Boolean, String, Object)
  6515. EntityCell:GetSerialData(ProtobufSerializer)
  6516. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6517. CellManager:SaveCacheBatchCells(BatchCells)
  6518. CellManager:SaveAllBatchCells()
  6519. <Save>c__Iterator28:MoveNext()
  6520. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6521. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6522. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6523. SaveLoadManager:SaveAsync()
  6524. <SaveRoutine>c__Iterator6E:MoveNext()
  6525. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6526.  
  6527.  
  6528. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6529.  
  6530. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,2 (level 2, batch 13,18,13, state QueuedForAwake)
  6531.  
  6532. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6533.  
  6534. Failed assert: see log
  6535. UWE.Utils:Assert(Boolean, String, Object)
  6536. Utils:Assert(Boolean, String, Object)
  6537. EntityCell:GetSerialData(ProtobufSerializer)
  6538. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6539. CellManager:SaveCacheBatchCells(BatchCells)
  6540. CellManager:SaveAllBatchCells()
  6541. <Save>c__Iterator28:MoveNext()
  6542. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6543. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6544. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6545. SaveLoadManager:SaveAsync()
  6546. <SaveRoutine>c__Iterator6E:MoveNext()
  6547. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6548.  
  6549.  
  6550. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6551.  
  6552. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,1 (level 2, batch 13,18,13, state QueuedForAwake)
  6553.  
  6554. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6555.  
  6556. Failed assert: see log
  6557. UWE.Utils:Assert(Boolean, String, Object)
  6558. Utils:Assert(Boolean, String, Object)
  6559. EntityCell:GetSerialData(ProtobufSerializer)
  6560. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6561. CellManager:SaveCacheBatchCells(BatchCells)
  6562. CellManager:SaveAllBatchCells()
  6563. <Save>c__Iterator28:MoveNext()
  6564. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6565. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6566. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6567. SaveLoadManager:SaveAsync()
  6568. <SaveRoutine>c__Iterator6E:MoveNext()
  6569. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6570.  
  6571.  
  6572. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6573.  
  6574. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,2 (level 2, batch 13,18,13, state QueuedForAwake)
  6575.  
  6576. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6577.  
  6578. Failed assert: see log
  6579. UWE.Utils:Assert(Boolean, String, Object)
  6580. Utils:Assert(Boolean, String, Object)
  6581. EntityCell:GetSerialData(ProtobufSerializer)
  6582. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6583. CellManager:SaveCacheBatchCells(BatchCells)
  6584. CellManager:SaveAllBatchCells()
  6585. <Save>c__Iterator28:MoveNext()
  6586. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6587. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6588. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6589. SaveLoadManager:SaveAsync()
  6590. <SaveRoutine>c__Iterator6E:MoveNext()
  6591. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6592.  
  6593.  
  6594. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6595.  
  6596. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 13,18,13, state QueuedForAwake)
  6597.  
  6598. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6599.  
  6600. Failed assert: see log
  6601. UWE.Utils:Assert(Boolean, String, Object)
  6602. Utils:Assert(Boolean, String, Object)
  6603. EntityCell:GetSerialData(ProtobufSerializer)
  6604. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6605. CellManager:SaveCacheBatchCells(BatchCells)
  6606. CellManager:SaveAllBatchCells()
  6607. <Save>c__Iterator28:MoveNext()
  6608. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6609. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6610. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6611. SaveLoadManager:SaveAsync()
  6612. <SaveRoutine>c__Iterator6E:MoveNext()
  6613. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6614.  
  6615.  
  6616. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6617.  
  6618. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,2 (level 2, batch 13,18,13, state QueuedForAwake)
  6619.  
  6620. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6621.  
  6622. Failed assert: see log
  6623. UWE.Utils:Assert(Boolean, String, Object)
  6624. Utils:Assert(Boolean, String, Object)
  6625. EntityCell:GetSerialData(ProtobufSerializer)
  6626. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6627. CellManager:SaveCacheBatchCells(BatchCells)
  6628. CellManager:SaveAllBatchCells()
  6629. <Save>c__Iterator28:MoveNext()
  6630. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6631. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6632. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6633. SaveLoadManager:SaveAsync()
  6634. <SaveRoutine>c__Iterator6E:MoveNext()
  6635. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6636.  
  6637.  
  6638. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6639.  
  6640. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 13,18,13, state QueuedForAwake)
  6641.  
  6642. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6643.  
  6644. Failed assert: see log
  6645. UWE.Utils:Assert(Boolean, String, Object)
  6646. Utils:Assert(Boolean, String, Object)
  6647. EntityCell:GetSerialData(ProtobufSerializer)
  6648. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6649. CellManager:SaveCacheBatchCells(BatchCells)
  6650. CellManager:SaveAllBatchCells()
  6651. <Save>c__Iterator28:MoveNext()
  6652. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6653. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6654. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6655. SaveLoadManager:SaveAsync()
  6656. <SaveRoutine>c__Iterator6E:MoveNext()
  6657. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6658.  
  6659.  
  6660. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6661.  
  6662. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,2 (level 2, batch 13,18,13, state QueuedForAwake)
  6663.  
  6664. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6665.  
  6666. Failed assert: see log
  6667. UWE.Utils:Assert(Boolean, String, Object)
  6668. Utils:Assert(Boolean, String, Object)
  6669. EntityCell:GetSerialData(ProtobufSerializer)
  6670. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6671. CellManager:SaveCacheBatchCells(BatchCells)
  6672. CellManager:SaveAllBatchCells()
  6673. <Save>c__Iterator28:MoveNext()
  6674. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6675. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6676. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6677. SaveLoadManager:SaveAsync()
  6678. <SaveRoutine>c__Iterator6E:MoveNext()
  6679. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6680.  
  6681.  
  6682. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6683.  
  6684. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 13,18,13, state QueuedForAwake)
  6685.  
  6686. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6687.  
  6688. Failed assert: see log
  6689. UWE.Utils:Assert(Boolean, String, Object)
  6690. Utils:Assert(Boolean, String, Object)
  6691. EntityCell:GetSerialData(ProtobufSerializer)
  6692. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6693. CellManager:SaveCacheBatchCells(BatchCells)
  6694. CellManager:SaveAllBatchCells()
  6695. <Save>c__Iterator28:MoveNext()
  6696. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6697. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6698. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6699. SaveLoadManager:SaveAsync()
  6700. <SaveRoutine>c__Iterator6E:MoveNext()
  6701. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6702.  
  6703.  
  6704. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6705.  
  6706. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,2 (level 2, batch 13,18,13, state QueuedForAwake)
  6707.  
  6708. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6709.  
  6710. Failed assert: see log
  6711. UWE.Utils:Assert(Boolean, String, Object)
  6712. Utils:Assert(Boolean, String, Object)
  6713. EntityCell:GetSerialData(ProtobufSerializer)
  6714. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6715. CellManager:SaveCacheBatchCells(BatchCells)
  6716. CellManager:SaveAllBatchCells()
  6717. <Save>c__Iterator28:MoveNext()
  6718. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6719. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6720. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6721. SaveLoadManager:SaveAsync()
  6722. <SaveRoutine>c__Iterator6E:MoveNext()
  6723. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6724.  
  6725.  
  6726. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6727.  
  6728. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,1 (level 2, batch 13,18,13, state QueuedForAwake)
  6729.  
  6730. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6731.  
  6732. Failed assert: see log
  6733. UWE.Utils:Assert(Boolean, String, Object)
  6734. Utils:Assert(Boolean, String, Object)
  6735. EntityCell:GetSerialData(ProtobufSerializer)
  6736. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6737. CellManager:SaveCacheBatchCells(BatchCells)
  6738. CellManager:SaveAllBatchCells()
  6739. <Save>c__Iterator28:MoveNext()
  6740. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6741. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6742. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6743. SaveLoadManager:SaveAsync()
  6744. <SaveRoutine>c__Iterator6E:MoveNext()
  6745. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6746.  
  6747.  
  6748. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6749.  
  6750. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,2 (level 2, batch 13,18,13, state QueuedForAwake)
  6751.  
  6752. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6753.  
  6754. Failed assert: see log
  6755. UWE.Utils:Assert(Boolean, String, Object)
  6756. Utils:Assert(Boolean, String, Object)
  6757. EntityCell:GetSerialData(ProtobufSerializer)
  6758. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6759. CellManager:SaveCacheBatchCells(BatchCells)
  6760. CellManager:SaveAllBatchCells()
  6761. <Save>c__Iterator28:MoveNext()
  6762. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6763. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6764. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6765. SaveLoadManager:SaveAsync()
  6766. <SaveRoutine>c__Iterator6E:MoveNext()
  6767. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6768.  
  6769.  
  6770. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6771.  
  6772. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,1 (level 2, batch 13,18,13, state QueuedForAwake)
  6773.  
  6774. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6775.  
  6776. Failed assert: see log
  6777. UWE.Utils:Assert(Boolean, String, Object)
  6778. Utils:Assert(Boolean, String, Object)
  6779. EntityCell:GetSerialData(ProtobufSerializer)
  6780. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6781. CellManager:SaveCacheBatchCells(BatchCells)
  6782. CellManager:SaveAllBatchCells()
  6783. <Save>c__Iterator28:MoveNext()
  6784. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6785. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6786. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6787. SaveLoadManager:SaveAsync()
  6788. <SaveRoutine>c__Iterator6E:MoveNext()
  6789. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6790.  
  6791.  
  6792. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6793.  
  6794. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,2 (level 2, batch 13,18,13, state QueuedForAwake)
  6795.  
  6796. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6797.  
  6798. Failed assert: see log
  6799. UWE.Utils:Assert(Boolean, String, Object)
  6800. Utils:Assert(Boolean, String, Object)
  6801. EntityCell:GetSerialData(ProtobufSerializer)
  6802. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6803. CellManager:SaveCacheBatchCells(BatchCells)
  6804. CellManager:SaveAllBatchCells()
  6805. <Save>c__Iterator28:MoveNext()
  6806. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6807. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6808. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6809. SaveLoadManager:SaveAsync()
  6810. <SaveRoutine>c__Iterator6E:MoveNext()
  6811. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6812.  
  6813.  
  6814. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6815.  
  6816. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,1 (level 2, batch 13,18,13, state QueuedForAwake)
  6817.  
  6818. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6819.  
  6820. Failed assert: see log
  6821. UWE.Utils:Assert(Boolean, String, Object)
  6822. Utils:Assert(Boolean, String, Object)
  6823. EntityCell:GetSerialData(ProtobufSerializer)
  6824. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6825. CellManager:SaveCacheBatchCells(BatchCells)
  6826. CellManager:SaveAllBatchCells()
  6827. <Save>c__Iterator28:MoveNext()
  6828. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6829. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6830. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6831. SaveLoadManager:SaveAsync()
  6832. <SaveRoutine>c__Iterator6E:MoveNext()
  6833. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6834.  
  6835.  
  6836. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6837.  
  6838. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,2 (level 2, batch 13,18,13, state QueuedForAwake)
  6839.  
  6840. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6841.  
  6842. Failed assert: see log
  6843. UWE.Utils:Assert(Boolean, String, Object)
  6844. Utils:Assert(Boolean, String, Object)
  6845. EntityCell:GetSerialData(ProtobufSerializer)
  6846. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6847. CellManager:SaveCacheBatchCells(BatchCells)
  6848. CellManager:SaveAllBatchCells()
  6849. <Save>c__Iterator28:MoveNext()
  6850. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6851. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6852. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6853. SaveLoadManager:SaveAsync()
  6854. <SaveRoutine>c__Iterator6E:MoveNext()
  6855. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6856.  
  6857.  
  6858. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6859.  
  6860. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,0 (level 3, batch 16,18,17, state QueuedForSleep)
  6861.  
  6862. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6863.  
  6864. Failed assert: see log
  6865. UWE.Utils:Assert(Boolean, String, Object)
  6866. Utils:Assert(Boolean, String, Object)
  6867. EntityCell:GetSerialData(ProtobufSerializer)
  6868. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6869. CellManager:SaveCacheBatchCells(BatchCells)
  6870. CellManager:SaveAllBatchCells()
  6871. <Save>c__Iterator28:MoveNext()
  6872. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6873. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6874. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6875. SaveLoadManager:SaveAsync()
  6876. <SaveRoutine>c__Iterator6E:MoveNext()
  6877. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6878.  
  6879.  
  6880. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6881.  
  6882. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,1 (level 3, batch 16,18,17, state QueuedForSleep)
  6883.  
  6884. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6885.  
  6886. Failed assert: see log
  6887. UWE.Utils:Assert(Boolean, String, Object)
  6888. Utils:Assert(Boolean, String, Object)
  6889. EntityCell:GetSerialData(ProtobufSerializer)
  6890. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6891. CellManager:SaveCacheBatchCells(BatchCells)
  6892. CellManager:SaveAllBatchCells()
  6893. <Save>c__Iterator28:MoveNext()
  6894. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6895. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6896. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6897. SaveLoadManager:SaveAsync()
  6898. <SaveRoutine>c__Iterator6E:MoveNext()
  6899. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6900.  
  6901.  
  6902. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6903.  
  6904. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,0 (level 3, batch 16,18,17, state QueuedForSleep)
  6905.  
  6906. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6907.  
  6908. Failed assert: see log
  6909. UWE.Utils:Assert(Boolean, String, Object)
  6910. Utils:Assert(Boolean, String, Object)
  6911. EntityCell:GetSerialData(ProtobufSerializer)
  6912. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6913. CellManager:SaveCacheBatchCells(BatchCells)
  6914. CellManager:SaveAllBatchCells()
  6915. <Save>c__Iterator28:MoveNext()
  6916. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6917. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6918. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6919. SaveLoadManager:SaveAsync()
  6920. <SaveRoutine>c__Iterator6E:MoveNext()
  6921. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6922.  
  6923.  
  6924. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6925.  
  6926. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,1 (level 3, batch 16,18,17, state QueuedForSleep)
  6927.  
  6928. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6929.  
  6930. Failed assert: see log
  6931. UWE.Utils:Assert(Boolean, String, Object)
  6932. Utils:Assert(Boolean, String, Object)
  6933. EntityCell:GetSerialData(ProtobufSerializer)
  6934. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6935. CellManager:SaveCacheBatchCells(BatchCells)
  6936. CellManager:SaveAllBatchCells()
  6937. <Save>c__Iterator28:MoveNext()
  6938. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6939. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6940. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6941. SaveLoadManager:SaveAsync()
  6942. <SaveRoutine>c__Iterator6E:MoveNext()
  6943. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6944.  
  6945.  
  6946. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6947.  
  6948. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 13,19,13, state QueuedForAwake)
  6949.  
  6950. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6951.  
  6952. Failed assert: see log
  6953. UWE.Utils:Assert(Boolean, String, Object)
  6954. Utils:Assert(Boolean, String, Object)
  6955. EntityCell:GetSerialData(ProtobufSerializer)
  6956. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6957. CellManager:SaveCacheBatchCells(BatchCells)
  6958. CellManager:SaveAllBatchCells()
  6959. <Save>c__Iterator28:MoveNext()
  6960. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6961. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6962. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6963. SaveLoadManager:SaveAsync()
  6964. <SaveRoutine>c__Iterator6E:MoveNext()
  6965. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6966.  
  6967.  
  6968. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6969.  
  6970. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 3, batch 13,19,13, state QueuedForAwake)
  6971.  
  6972. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6973.  
  6974. Failed assert: see log
  6975. UWE.Utils:Assert(Boolean, String, Object)
  6976. Utils:Assert(Boolean, String, Object)
  6977. EntityCell:GetSerialData(ProtobufSerializer)
  6978. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  6979. CellManager:SaveCacheBatchCells(BatchCells)
  6980. CellManager:SaveAllBatchCells()
  6981. <Save>c__Iterator28:MoveNext()
  6982. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6983. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  6984. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  6985. SaveLoadManager:SaveAsync()
  6986. <SaveRoutine>c__Iterator6E:MoveNext()
  6987. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6988.  
  6989.  
  6990. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6991.  
  6992. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 13,19,13, state QueuedForAwake)
  6993.  
  6994. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  6995.  
  6996. Failed assert: see log
  6997. UWE.Utils:Assert(Boolean, String, Object)
  6998. Utils:Assert(Boolean, String, Object)
  6999. EntityCell:GetSerialData(ProtobufSerializer)
  7000. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7001. CellManager:SaveCacheBatchCells(BatchCells)
  7002. CellManager:SaveAllBatchCells()
  7003. <Save>c__Iterator28:MoveNext()
  7004. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7005. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7006. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7007. SaveLoadManager:SaveAsync()
  7008. <SaveRoutine>c__Iterator6E:MoveNext()
  7009. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7010.  
  7011.  
  7012. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7013.  
  7014. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 3, batch 13,19,13, state QueuedForAwake)
  7015.  
  7016. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7017.  
  7018. Failed assert: see log
  7019. UWE.Utils:Assert(Boolean, String, Object)
  7020. Utils:Assert(Boolean, String, Object)
  7021. EntityCell:GetSerialData(ProtobufSerializer)
  7022. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7023. CellManager:SaveCacheBatchCells(BatchCells)
  7024. CellManager:SaveAllBatchCells()
  7025. <Save>c__Iterator28:MoveNext()
  7026. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7027. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7028. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7029. SaveLoadManager:SaveAsync()
  7030. <SaveRoutine>c__Iterator6E:MoveNext()
  7031. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7032.  
  7033.  
  7034. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7035.  
  7036. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 13,19,13, state QueuedForAwake)
  7037.  
  7038. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7039.  
  7040. Failed assert: see log
  7041. UWE.Utils:Assert(Boolean, String, Object)
  7042. Utils:Assert(Boolean, String, Object)
  7043. EntityCell:GetSerialData(ProtobufSerializer)
  7044. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7045. CellManager:SaveCacheBatchCells(BatchCells)
  7046. CellManager:SaveAllBatchCells()
  7047. <Save>c__Iterator28:MoveNext()
  7048. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7049. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7050. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7051. SaveLoadManager:SaveAsync()
  7052. <SaveRoutine>c__Iterator6E:MoveNext()
  7053. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7054.  
  7055.  
  7056. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7057.  
  7058. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 3, batch 13,19,13, state QueuedForAwake)
  7059.  
  7060. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7061.  
  7062. Failed assert: see log
  7063. UWE.Utils:Assert(Boolean, String, Object)
  7064. Utils:Assert(Boolean, String, Object)
  7065. EntityCell:GetSerialData(ProtobufSerializer)
  7066. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7067. CellManager:SaveCacheBatchCells(BatchCells)
  7068. CellManager:SaveAllBatchCells()
  7069. <Save>c__Iterator28:MoveNext()
  7070. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7071. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7072. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7073. SaveLoadManager:SaveAsync()
  7074. <SaveRoutine>c__Iterator6E:MoveNext()
  7075. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7076.  
  7077.  
  7078. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7079.  
  7080. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 13,19,13, state QueuedForAwake)
  7081.  
  7082. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7083.  
  7084. Failed assert: see log
  7085. UWE.Utils:Assert(Boolean, String, Object)
  7086. Utils:Assert(Boolean, String, Object)
  7087. EntityCell:GetSerialData(ProtobufSerializer)
  7088. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7089. CellManager:SaveCacheBatchCells(BatchCells)
  7090. CellManager:SaveAllBatchCells()
  7091. <Save>c__Iterator28:MoveNext()
  7092. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7093. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7094. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7095. SaveLoadManager:SaveAsync()
  7096. <SaveRoutine>c__Iterator6E:MoveNext()
  7097. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7098.  
  7099.  
  7100. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7101.  
  7102. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 3, batch 13,19,13, state QueuedForAwake)
  7103.  
  7104. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7105.  
  7106. Failed assert: see log
  7107. UWE.Utils:Assert(Boolean, String, Object)
  7108. Utils:Assert(Boolean, String, Object)
  7109. EntityCell:GetSerialData(ProtobufSerializer)
  7110. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7111. CellManager:SaveCacheBatchCells(BatchCells)
  7112. CellManager:SaveAllBatchCells()
  7113. <Save>c__Iterator28:MoveNext()
  7114. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7115. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7116. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7117. SaveLoadManager:SaveAsync()
  7118. <SaveRoutine>c__Iterator6E:MoveNext()
  7119. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7120.  
  7121.  
  7122. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7123.  
  7124. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 2, batch 13,19,13, state QueuedForAwake)
  7125.  
  7126. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7127.  
  7128. Failed assert: see log
  7129. UWE.Utils:Assert(Boolean, String, Object)
  7130. Utils:Assert(Boolean, String, Object)
  7131. EntityCell:GetSerialData(ProtobufSerializer)
  7132. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7133. CellManager:SaveCacheBatchCells(BatchCells)
  7134. CellManager:SaveAllBatchCells()
  7135. <Save>c__Iterator28:MoveNext()
  7136. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7137. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7138. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7139. SaveLoadManager:SaveAsync()
  7140. <SaveRoutine>c__Iterator6E:MoveNext()
  7141. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7142.  
  7143.  
  7144. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7145.  
  7146. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,2 (level 2, batch 13,19,13, state QueuedForAwake)
  7147.  
  7148. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7149.  
  7150. Failed assert: see log
  7151. UWE.Utils:Assert(Boolean, String, Object)
  7152. Utils:Assert(Boolean, String, Object)
  7153. EntityCell:GetSerialData(ProtobufSerializer)
  7154. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7155. CellManager:SaveCacheBatchCells(BatchCells)
  7156. CellManager:SaveAllBatchCells()
  7157. <Save>c__Iterator28:MoveNext()
  7158. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7159. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7160. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7161. SaveLoadManager:SaveAsync()
  7162. <SaveRoutine>c__Iterator6E:MoveNext()
  7163. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7164.  
  7165.  
  7166. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7167.  
  7168. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 2, batch 13,19,13, state QueuedForAwake)
  7169.  
  7170. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7171.  
  7172. Failed assert: see log
  7173. UWE.Utils:Assert(Boolean, String, Object)
  7174. Utils:Assert(Boolean, String, Object)
  7175. EntityCell:GetSerialData(ProtobufSerializer)
  7176. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7177. CellManager:SaveCacheBatchCells(BatchCells)
  7178. CellManager:SaveAllBatchCells()
  7179. <Save>c__Iterator28:MoveNext()
  7180. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7181. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7182. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7183. SaveLoadManager:SaveAsync()
  7184. <SaveRoutine>c__Iterator6E:MoveNext()
  7185. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7186.  
  7187.  
  7188. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7189.  
  7190. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,2 (level 2, batch 13,19,13, state QueuedForAwake)
  7191.  
  7192. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7193.  
  7194. Failed assert: see log
  7195. UWE.Utils:Assert(Boolean, String, Object)
  7196. Utils:Assert(Boolean, String, Object)
  7197. EntityCell:GetSerialData(ProtobufSerializer)
  7198. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7199. CellManager:SaveCacheBatchCells(BatchCells)
  7200. CellManager:SaveAllBatchCells()
  7201. <Save>c__Iterator28:MoveNext()
  7202. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7203. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7204. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7205. SaveLoadManager:SaveAsync()
  7206. <SaveRoutine>c__Iterator6E:MoveNext()
  7207. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7208.  
  7209.  
  7210. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7211.  
  7212. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,1 (level 2, batch 13,19,13, state QueuedForAwake)
  7213.  
  7214. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7215.  
  7216. Failed assert: see log
  7217. UWE.Utils:Assert(Boolean, String, Object)
  7218. Utils:Assert(Boolean, String, Object)
  7219. EntityCell:GetSerialData(ProtobufSerializer)
  7220. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7221. CellManager:SaveCacheBatchCells(BatchCells)
  7222. CellManager:SaveAllBatchCells()
  7223. <Save>c__Iterator28:MoveNext()
  7224. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7225. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7226. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7227. SaveLoadManager:SaveAsync()
  7228. <SaveRoutine>c__Iterator6E:MoveNext()
  7229. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7230.  
  7231.  
  7232. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7233.  
  7234. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,2 (level 2, batch 13,19,13, state QueuedForAwake)
  7235.  
  7236. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7237.  
  7238. Failed assert: see log
  7239. UWE.Utils:Assert(Boolean, String, Object)
  7240. Utils:Assert(Boolean, String, Object)
  7241. EntityCell:GetSerialData(ProtobufSerializer)
  7242. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7243. CellManager:SaveCacheBatchCells(BatchCells)
  7244. CellManager:SaveAllBatchCells()
  7245. <Save>c__Iterator28:MoveNext()
  7246. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7247. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7248. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7249. SaveLoadManager:SaveAsync()
  7250. <SaveRoutine>c__Iterator6E:MoveNext()
  7251. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7252.  
  7253.  
  7254. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7255.  
  7256. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 13,19,13, state QueuedForAwake)
  7257.  
  7258. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7259.  
  7260. Failed assert: see log
  7261. UWE.Utils:Assert(Boolean, String, Object)
  7262. Utils:Assert(Boolean, String, Object)
  7263. EntityCell:GetSerialData(ProtobufSerializer)
  7264. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7265. CellManager:SaveCacheBatchCells(BatchCells)
  7266. CellManager:SaveAllBatchCells()
  7267. <Save>c__Iterator28:MoveNext()
  7268. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7269. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7270. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7271. SaveLoadManager:SaveAsync()
  7272. <SaveRoutine>c__Iterator6E:MoveNext()
  7273. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7274.  
  7275.  
  7276. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7277.  
  7278. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,2 (level 2, batch 13,19,13, state QueuedForAwake)
  7279.  
  7280. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7281.  
  7282. Failed assert: see log
  7283. UWE.Utils:Assert(Boolean, String, Object)
  7284. Utils:Assert(Boolean, String, Object)
  7285. EntityCell:GetSerialData(ProtobufSerializer)
  7286. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7287. CellManager:SaveCacheBatchCells(BatchCells)
  7288. CellManager:SaveAllBatchCells()
  7289. <Save>c__Iterator28:MoveNext()
  7290. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7291. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7292. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7293. SaveLoadManager:SaveAsync()
  7294. <SaveRoutine>c__Iterator6E:MoveNext()
  7295. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7296.  
  7297.  
  7298. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7299.  
  7300. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 13,19,13, state QueuedForAwake)
  7301.  
  7302. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7303.  
  7304. Failed assert: see log
  7305. UWE.Utils:Assert(Boolean, String, Object)
  7306. Utils:Assert(Boolean, String, Object)
  7307. EntityCell:GetSerialData(ProtobufSerializer)
  7308. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7309. CellManager:SaveCacheBatchCells(BatchCells)
  7310. CellManager:SaveAllBatchCells()
  7311. <Save>c__Iterator28:MoveNext()
  7312. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7313. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7314. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7315. SaveLoadManager:SaveAsync()
  7316. <SaveRoutine>c__Iterator6E:MoveNext()
  7317. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7318.  
  7319.  
  7320. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7321.  
  7322. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,2 (level 2, batch 13,19,13, state QueuedForAwake)
  7323.  
  7324. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7325.  
  7326. Failed assert: see log
  7327. UWE.Utils:Assert(Boolean, String, Object)
  7328. Utils:Assert(Boolean, String, Object)
  7329. EntityCell:GetSerialData(ProtobufSerializer)
  7330. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7331. CellManager:SaveCacheBatchCells(BatchCells)
  7332. CellManager:SaveAllBatchCells()
  7333. <Save>c__Iterator28:MoveNext()
  7334. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7335. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7336. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7337. SaveLoadManager:SaveAsync()
  7338. <SaveRoutine>c__Iterator6E:MoveNext()
  7339. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7340.  
  7341.  
  7342. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7343.  
  7344. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 13,19,13, state QueuedForAwake)
  7345.  
  7346. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7347.  
  7348. Failed assert: see log
  7349. UWE.Utils:Assert(Boolean, String, Object)
  7350. Utils:Assert(Boolean, String, Object)
  7351. EntityCell:GetSerialData(ProtobufSerializer)
  7352. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7353. CellManager:SaveCacheBatchCells(BatchCells)
  7354. CellManager:SaveAllBatchCells()
  7355. <Save>c__Iterator28:MoveNext()
  7356. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7357. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7358. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7359. SaveLoadManager:SaveAsync()
  7360. <SaveRoutine>c__Iterator6E:MoveNext()
  7361. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7362.  
  7363.  
  7364. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7365.  
  7366. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,2 (level 2, batch 13,19,13, state QueuedForAwake)
  7367.  
  7368. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7369.  
  7370. Failed assert: see log
  7371. UWE.Utils:Assert(Boolean, String, Object)
  7372. Utils:Assert(Boolean, String, Object)
  7373. EntityCell:GetSerialData(ProtobufSerializer)
  7374. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7375. CellManager:SaveCacheBatchCells(BatchCells)
  7376. CellManager:SaveAllBatchCells()
  7377. <Save>c__Iterator28:MoveNext()
  7378. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7379. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7380. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7381. SaveLoadManager:SaveAsync()
  7382. <SaveRoutine>c__Iterator6E:MoveNext()
  7383. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7384.  
  7385.  
  7386. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7387.  
  7388. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,1 (level 2, batch 13,19,13, state QueuedForAwake)
  7389.  
  7390. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7391.  
  7392. Failed assert: see log
  7393. UWE.Utils:Assert(Boolean, String, Object)
  7394. Utils:Assert(Boolean, String, Object)
  7395. EntityCell:GetSerialData(ProtobufSerializer)
  7396. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7397. CellManager:SaveCacheBatchCells(BatchCells)
  7398. CellManager:SaveAllBatchCells()
  7399. <Save>c__Iterator28:MoveNext()
  7400. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7401. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7402. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7403. SaveLoadManager:SaveAsync()
  7404. <SaveRoutine>c__Iterator6E:MoveNext()
  7405. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7406.  
  7407.  
  7408. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7409.  
  7410. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,2 (level 2, batch 13,19,13, state QueuedForAwake)
  7411.  
  7412. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7413.  
  7414. Failed assert: see log
  7415. UWE.Utils:Assert(Boolean, String, Object)
  7416. Utils:Assert(Boolean, String, Object)
  7417. EntityCell:GetSerialData(ProtobufSerializer)
  7418. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7419. CellManager:SaveCacheBatchCells(BatchCells)
  7420. CellManager:SaveAllBatchCells()
  7421. <Save>c__Iterator28:MoveNext()
  7422. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7423. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7424. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7425. SaveLoadManager:SaveAsync()
  7426. <SaveRoutine>c__Iterator6E:MoveNext()
  7427. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7428.  
  7429.  
  7430. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7431.  
  7432. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,1 (level 2, batch 13,19,13, state QueuedForAwake)
  7433.  
  7434. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7435.  
  7436. Failed assert: see log
  7437. UWE.Utils:Assert(Boolean, String, Object)
  7438. Utils:Assert(Boolean, String, Object)
  7439. EntityCell:GetSerialData(ProtobufSerializer)
  7440. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7441. CellManager:SaveCacheBatchCells(BatchCells)
  7442. CellManager:SaveAllBatchCells()
  7443. <Save>c__Iterator28:MoveNext()
  7444. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7445. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7446. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7447. SaveLoadManager:SaveAsync()
  7448. <SaveRoutine>c__Iterator6E:MoveNext()
  7449. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7450.  
  7451.  
  7452. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7453.  
  7454. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,2 (level 2, batch 13,19,13, state QueuedForAwake)
  7455.  
  7456. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7457.  
  7458. Failed assert: see log
  7459. UWE.Utils:Assert(Boolean, String, Object)
  7460. Utils:Assert(Boolean, String, Object)
  7461. EntityCell:GetSerialData(ProtobufSerializer)
  7462. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7463. CellManager:SaveCacheBatchCells(BatchCells)
  7464. CellManager:SaveAllBatchCells()
  7465. <Save>c__Iterator28:MoveNext()
  7466. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7467. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7468. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7469. SaveLoadManager:SaveAsync()
  7470. <SaveRoutine>c__Iterator6E:MoveNext()
  7471. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7472.  
  7473.  
  7474. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7475.  
  7476. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,1 (level 2, batch 13,19,13, state QueuedForAwake)
  7477.  
  7478. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7479.  
  7480. Failed assert: see log
  7481. UWE.Utils:Assert(Boolean, String, Object)
  7482. Utils:Assert(Boolean, String, Object)
  7483. EntityCell:GetSerialData(ProtobufSerializer)
  7484. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7485. CellManager:SaveCacheBatchCells(BatchCells)
  7486. CellManager:SaveAllBatchCells()
  7487. <Save>c__Iterator28:MoveNext()
  7488. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7489. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7490. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7491. SaveLoadManager:SaveAsync()
  7492. <SaveRoutine>c__Iterator6E:MoveNext()
  7493. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7494.  
  7495.  
  7496. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7497.  
  7498. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,2 (level 2, batch 13,19,13, state QueuedForAwake)
  7499.  
  7500. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7501.  
  7502. Failed assert: see log
  7503. UWE.Utils:Assert(Boolean, String, Object)
  7504. Utils:Assert(Boolean, String, Object)
  7505. EntityCell:GetSerialData(ProtobufSerializer)
  7506. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7507. CellManager:SaveCacheBatchCells(BatchCells)
  7508. CellManager:SaveAllBatchCells()
  7509. <Save>c__Iterator28:MoveNext()
  7510. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7511. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7512. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7513. SaveLoadManager:SaveAsync()
  7514. <SaveRoutine>c__Iterator6E:MoveNext()
  7515. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7516.  
  7517.  
  7518. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7519.  
  7520. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,0 (level 3, batch 16,19,17, state QueuedForSleep)
  7521.  
  7522. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7523.  
  7524. Failed assert: see log
  7525. UWE.Utils:Assert(Boolean, String, Object)
  7526. Utils:Assert(Boolean, String, Object)
  7527. EntityCell:GetSerialData(ProtobufSerializer)
  7528. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7529. CellManager:SaveCacheBatchCells(BatchCells)
  7530. CellManager:SaveAllBatchCells()
  7531. <Save>c__Iterator28:MoveNext()
  7532. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7533. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7534. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7535. SaveLoadManager:SaveAsync()
  7536. <SaveRoutine>c__Iterator6E:MoveNext()
  7537. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7538.  
  7539.  
  7540. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7541.  
  7542. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,1 (level 3, batch 16,19,17, state QueuedForSleep)
  7543.  
  7544. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7545.  
  7546. Failed assert: see log
  7547. UWE.Utils:Assert(Boolean, String, Object)
  7548. Utils:Assert(Boolean, String, Object)
  7549. EntityCell:GetSerialData(ProtobufSerializer)
  7550. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7551. CellManager:SaveCacheBatchCells(BatchCells)
  7552. CellManager:SaveAllBatchCells()
  7553. <Save>c__Iterator28:MoveNext()
  7554. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7555. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7556. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7557. SaveLoadManager:SaveAsync()
  7558. <SaveRoutine>c__Iterator6E:MoveNext()
  7559. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7560.  
  7561.  
  7562. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7563.  
  7564. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,0 (level 3, batch 16,19,17, state QueuedForSleep)
  7565.  
  7566. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7567.  
  7568. Failed assert: see log
  7569. UWE.Utils:Assert(Boolean, String, Object)
  7570. Utils:Assert(Boolean, String, Object)
  7571. EntityCell:GetSerialData(ProtobufSerializer)
  7572. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7573. CellManager:SaveCacheBatchCells(BatchCells)
  7574. CellManager:SaveAllBatchCells()
  7575. <Save>c__Iterator28:MoveNext()
  7576. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7577. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7578. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7579. SaveLoadManager:SaveAsync()
  7580. <SaveRoutine>c__Iterator6E:MoveNext()
  7581. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7582.  
  7583.  
  7584. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7585.  
  7586. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,1 (level 3, batch 16,19,17, state QueuedForSleep)
  7587.  
  7588. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7589.  
  7590. Failed assert: see log
  7591. UWE.Utils:Assert(Boolean, String, Object)
  7592. Utils:Assert(Boolean, String, Object)
  7593. EntityCell:GetSerialData(ProtobufSerializer)
  7594. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7595. CellManager:SaveCacheBatchCells(BatchCells)
  7596. CellManager:SaveAllBatchCells()
  7597. <Save>c__Iterator28:MoveNext()
  7598. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7599. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7600. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7601. SaveLoadManager:SaveAsync()
  7602. <SaveRoutine>c__Iterator6E:MoveNext()
  7603. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7604.  
  7605.  
  7606. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7607.  
  7608. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,0 (level 3, batch 13,18,17, state QueuedForSleep)
  7609.  
  7610. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7611.  
  7612. Failed assert: see log
  7613. UWE.Utils:Assert(Boolean, String, Object)
  7614. Utils:Assert(Boolean, String, Object)
  7615. EntityCell:GetSerialData(ProtobufSerializer)
  7616. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7617. CellManager:SaveCacheBatchCells(BatchCells)
  7618. CellManager:SaveAllBatchCells()
  7619. <Save>c__Iterator28:MoveNext()
  7620. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7621. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7622. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7623. SaveLoadManager:SaveAsync()
  7624. <SaveRoutine>c__Iterator6E:MoveNext()
  7625. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7626.  
  7627.  
  7628. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7629.  
  7630. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,1 (level 3, batch 13,18,17, state QueuedForSleep)
  7631.  
  7632. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7633.  
  7634. Failed assert: see log
  7635. UWE.Utils:Assert(Boolean, String, Object)
  7636. Utils:Assert(Boolean, String, Object)
  7637. EntityCell:GetSerialData(ProtobufSerializer)
  7638. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7639. CellManager:SaveCacheBatchCells(BatchCells)
  7640. CellManager:SaveAllBatchCells()
  7641. <Save>c__Iterator28:MoveNext()
  7642. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7643. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7644. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7645. SaveLoadManager:SaveAsync()
  7646. <SaveRoutine>c__Iterator6E:MoveNext()
  7647. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7648.  
  7649.  
  7650. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7651.  
  7652. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,0 (level 3, batch 13,18,17, state QueuedForSleep)
  7653.  
  7654. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7655.  
  7656. Failed assert: see log
  7657. UWE.Utils:Assert(Boolean, String, Object)
  7658. Utils:Assert(Boolean, String, Object)
  7659. EntityCell:GetSerialData(ProtobufSerializer)
  7660. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7661. CellManager:SaveCacheBatchCells(BatchCells)
  7662. CellManager:SaveAllBatchCells()
  7663. <Save>c__Iterator28:MoveNext()
  7664. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7665. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7666. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7667. SaveLoadManager:SaveAsync()
  7668. <SaveRoutine>c__Iterator6E:MoveNext()
  7669. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7670.  
  7671.  
  7672. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7673.  
  7674. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,1 (level 3, batch 13,18,17, state QueuedForSleep)
  7675.  
  7676. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7677.  
  7678. Failed assert: see log
  7679. UWE.Utils:Assert(Boolean, String, Object)
  7680. Utils:Assert(Boolean, String, Object)
  7681. EntityCell:GetSerialData(ProtobufSerializer)
  7682. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7683. CellManager:SaveCacheBatchCells(BatchCells)
  7684. CellManager:SaveAllBatchCells()
  7685. <Save>c__Iterator28:MoveNext()
  7686. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7687. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7688. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7689. SaveLoadManager:SaveAsync()
  7690. <SaveRoutine>c__Iterator6E:MoveNext()
  7691. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7692.  
  7693.  
  7694. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7695.  
  7696. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,0,0 (level 3, batch 13,18,17, state QueuedForSleep)
  7697.  
  7698. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7699.  
  7700. Failed assert: see log
  7701. UWE.Utils:Assert(Boolean, String, Object)
  7702. Utils:Assert(Boolean, String, Object)
  7703. EntityCell:GetSerialData(ProtobufSerializer)
  7704. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7705. CellManager:SaveCacheBatchCells(BatchCells)
  7706. CellManager:SaveAllBatchCells()
  7707. <Save>c__Iterator28:MoveNext()
  7708. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7709. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7710. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7711. SaveLoadManager:SaveAsync()
  7712. <SaveRoutine>c__Iterator6E:MoveNext()
  7713. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7714.  
  7715.  
  7716. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7717.  
  7718. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,0,1 (level 3, batch 13,18,17, state QueuedForSleep)
  7719.  
  7720. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7721.  
  7722. Failed assert: see log
  7723. UWE.Utils:Assert(Boolean, String, Object)
  7724. Utils:Assert(Boolean, String, Object)
  7725. EntityCell:GetSerialData(ProtobufSerializer)
  7726. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7727. CellManager:SaveCacheBatchCells(BatchCells)
  7728. CellManager:SaveAllBatchCells()
  7729. <Save>c__Iterator28:MoveNext()
  7730. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7731. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7732. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7733. SaveLoadManager:SaveAsync()
  7734. <SaveRoutine>c__Iterator6E:MoveNext()
  7735. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7736.  
  7737.  
  7738. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7739.  
  7740. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,1,0 (level 3, batch 13,18,17, state QueuedForSleep)
  7741.  
  7742. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7743.  
  7744. Failed assert: see log
  7745. UWE.Utils:Assert(Boolean, String, Object)
  7746. Utils:Assert(Boolean, String, Object)
  7747. EntityCell:GetSerialData(ProtobufSerializer)
  7748. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7749. CellManager:SaveCacheBatchCells(BatchCells)
  7750. CellManager:SaveAllBatchCells()
  7751. <Save>c__Iterator28:MoveNext()
  7752. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7753. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7754. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7755. SaveLoadManager:SaveAsync()
  7756. <SaveRoutine>c__Iterator6E:MoveNext()
  7757. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7758.  
  7759.  
  7760. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7761.  
  7762. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,1,1 (level 3, batch 13,18,17, state QueuedForSleep)
  7763.  
  7764. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7765.  
  7766. Failed assert: see log
  7767. UWE.Utils:Assert(Boolean, String, Object)
  7768. Utils:Assert(Boolean, String, Object)
  7769. EntityCell:GetSerialData(ProtobufSerializer)
  7770. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7771. CellManager:SaveCacheBatchCells(BatchCells)
  7772. CellManager:SaveAllBatchCells()
  7773. <Save>c__Iterator28:MoveNext()
  7774. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7775. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7776. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7777. SaveLoadManager:SaveAsync()
  7778. <SaveRoutine>c__Iterator6E:MoveNext()
  7779. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7780.  
  7781.  
  7782. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7783.  
  7784. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,0 (level 3, batch 13,19,17, state QueuedForSleep)
  7785.  
  7786. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7787.  
  7788. Failed assert: see log
  7789. UWE.Utils:Assert(Boolean, String, Object)
  7790. Utils:Assert(Boolean, String, Object)
  7791. EntityCell:GetSerialData(ProtobufSerializer)
  7792. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7793. CellManager:SaveCacheBatchCells(BatchCells)
  7794. CellManager:SaveAllBatchCells()
  7795. <Save>c__Iterator28:MoveNext()
  7796. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7797. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7798. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7799. SaveLoadManager:SaveAsync()
  7800. <SaveRoutine>c__Iterator6E:MoveNext()
  7801. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7802.  
  7803.  
  7804. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7805.  
  7806. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,1 (level 3, batch 13,19,17, state QueuedForSleep)
  7807.  
  7808. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7809.  
  7810. Failed assert: see log
  7811. UWE.Utils:Assert(Boolean, String, Object)
  7812. Utils:Assert(Boolean, String, Object)
  7813. EntityCell:GetSerialData(ProtobufSerializer)
  7814. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7815. CellManager:SaveCacheBatchCells(BatchCells)
  7816. CellManager:SaveAllBatchCells()
  7817. <Save>c__Iterator28:MoveNext()
  7818. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7819. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7820. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7821. SaveLoadManager:SaveAsync()
  7822. <SaveRoutine>c__Iterator6E:MoveNext()
  7823. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7824.  
  7825.  
  7826. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7827.  
  7828. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,0 (level 3, batch 13,19,17, state QueuedForSleep)
  7829.  
  7830. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7831.  
  7832. Failed assert: see log
  7833. UWE.Utils:Assert(Boolean, String, Object)
  7834. Utils:Assert(Boolean, String, Object)
  7835. EntityCell:GetSerialData(ProtobufSerializer)
  7836. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7837. CellManager:SaveCacheBatchCells(BatchCells)
  7838. CellManager:SaveAllBatchCells()
  7839. <Save>c__Iterator28:MoveNext()
  7840. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7841. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7842. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7843. SaveLoadManager:SaveAsync()
  7844. <SaveRoutine>c__Iterator6E:MoveNext()
  7845. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7846.  
  7847.  
  7848. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7849.  
  7850. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,1 (level 3, batch 13,19,17, state QueuedForSleep)
  7851.  
  7852. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7853.  
  7854. Failed assert: see log
  7855. UWE.Utils:Assert(Boolean, String, Object)
  7856. Utils:Assert(Boolean, String, Object)
  7857. EntityCell:GetSerialData(ProtobufSerializer)
  7858. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7859. CellManager:SaveCacheBatchCells(BatchCells)
  7860. CellManager:SaveAllBatchCells()
  7861. <Save>c__Iterator28:MoveNext()
  7862. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7863. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7864. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7865. SaveLoadManager:SaveAsync()
  7866. <SaveRoutine>c__Iterator6E:MoveNext()
  7867. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7868.  
  7869.  
  7870. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7871.  
  7872. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,0,0 (level 3, batch 13,19,17, state QueuedForSleep)
  7873.  
  7874. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7875.  
  7876. Failed assert: see log
  7877. UWE.Utils:Assert(Boolean, String, Object)
  7878. Utils:Assert(Boolean, String, Object)
  7879. EntityCell:GetSerialData(ProtobufSerializer)
  7880. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7881. CellManager:SaveCacheBatchCells(BatchCells)
  7882. CellManager:SaveAllBatchCells()
  7883. <Save>c__Iterator28:MoveNext()
  7884. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7885. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7886. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7887. SaveLoadManager:SaveAsync()
  7888. <SaveRoutine>c__Iterator6E:MoveNext()
  7889. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7890.  
  7891.  
  7892. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7893.  
  7894. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,0,1 (level 3, batch 13,19,17, state QueuedForSleep)
  7895.  
  7896. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7897.  
  7898. Failed assert: see log
  7899. UWE.Utils:Assert(Boolean, String, Object)
  7900. Utils:Assert(Boolean, String, Object)
  7901. EntityCell:GetSerialData(ProtobufSerializer)
  7902. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7903. CellManager:SaveCacheBatchCells(BatchCells)
  7904. CellManager:SaveAllBatchCells()
  7905. <Save>c__Iterator28:MoveNext()
  7906. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7907. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7908. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7909. SaveLoadManager:SaveAsync()
  7910. <SaveRoutine>c__Iterator6E:MoveNext()
  7911. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7912.  
  7913.  
  7914. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7915.  
  7916. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,1,0 (level 3, batch 13,19,17, state QueuedForSleep)
  7917.  
  7918. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7919.  
  7920. Failed assert: see log
  7921. UWE.Utils:Assert(Boolean, String, Object)
  7922. Utils:Assert(Boolean, String, Object)
  7923. EntityCell:GetSerialData(ProtobufSerializer)
  7924. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7925. CellManager:SaveCacheBatchCells(BatchCells)
  7926. CellManager:SaveAllBatchCells()
  7927. <Save>c__Iterator28:MoveNext()
  7928. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7929. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7930. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7931. SaveLoadManager:SaveAsync()
  7932. <SaveRoutine>c__Iterator6E:MoveNext()
  7933. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7934.  
  7935.  
  7936. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7937.  
  7938. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,1,1 (level 3, batch 13,19,17, state QueuedForSleep)
  7939.  
  7940. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7941.  
  7942. Failed assert: see log
  7943. UWE.Utils:Assert(Boolean, String, Object)
  7944. Utils:Assert(Boolean, String, Object)
  7945. EntityCell:GetSerialData(ProtobufSerializer)
  7946. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7947. CellManager:SaveCacheBatchCells(BatchCells)
  7948. CellManager:SaveAllBatchCells()
  7949. <Save>c__Iterator28:MoveNext()
  7950. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7951. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7952. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7953. SaveLoadManager:SaveAsync()
  7954. <SaveRoutine>c__Iterator6E:MoveNext()
  7955. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7956.  
  7957.  
  7958. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7959.  
  7960. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,1 (level 2, batch 14,19,15, state QueuedForSleep)
  7961.  
  7962. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7963.  
  7964. Failed assert: see log
  7965. UWE.Utils:Assert(Boolean, String, Object)
  7966. Utils:Assert(Boolean, String, Object)
  7967. EntityCell:GetSerialData(ProtobufSerializer)
  7968. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7969. CellManager:SaveCacheBatchCells(BatchCells)
  7970. CellManager:SaveAllBatchCells()
  7971. <Save>c__Iterator28:MoveNext()
  7972. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7973. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7974. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7975. SaveLoadManager:SaveAsync()
  7976. <SaveRoutine>c__Iterator6E:MoveNext()
  7977. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7978.  
  7979.  
  7980. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7981.  
  7982. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,2 (level 2, batch 14,19,15, state QueuedForSleep)
  7983.  
  7984. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  7985.  
  7986. Failed assert: see log
  7987. UWE.Utils:Assert(Boolean, String, Object)
  7988. Utils:Assert(Boolean, String, Object)
  7989. EntityCell:GetSerialData(ProtobufSerializer)
  7990. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  7991. CellManager:SaveCacheBatchCells(BatchCells)
  7992. CellManager:SaveAllBatchCells()
  7993. <Save>c__Iterator28:MoveNext()
  7994. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7995. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  7996. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  7997. SaveLoadManager:SaveAsync()
  7998. <SaveRoutine>c__Iterator6E:MoveNext()
  7999. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8000.  
  8001.  
  8002. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8003.  
  8004. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,1 (level 2, batch 14,19,15, state QueuedForSleep)
  8005.  
  8006. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8007.  
  8008. Failed assert: see log
  8009. UWE.Utils:Assert(Boolean, String, Object)
  8010. Utils:Assert(Boolean, String, Object)
  8011. EntityCell:GetSerialData(ProtobufSerializer)
  8012. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8013. CellManager:SaveCacheBatchCells(BatchCells)
  8014. CellManager:SaveAllBatchCells()
  8015. <Save>c__Iterator28:MoveNext()
  8016. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8017. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8018. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8019. SaveLoadManager:SaveAsync()
  8020. <SaveRoutine>c__Iterator6E:MoveNext()
  8021. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8022.  
  8023.  
  8024. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8025.  
  8026. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,2 (level 2, batch 14,19,15, state QueuedForSleep)
  8027.  
  8028. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8029.  
  8030. Failed assert: see log
  8031. UWE.Utils:Assert(Boolean, String, Object)
  8032. Utils:Assert(Boolean, String, Object)
  8033. EntityCell:GetSerialData(ProtobufSerializer)
  8034. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8035. CellManager:SaveCacheBatchCells(BatchCells)
  8036. CellManager:SaveAllBatchCells()
  8037. <Save>c__Iterator28:MoveNext()
  8038. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8039. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8040. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8041. SaveLoadManager:SaveAsync()
  8042. <SaveRoutine>c__Iterator6E:MoveNext()
  8043. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8044.  
  8045.  
  8046. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8047.  
  8048. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,2,1 (level 2, batch 14,19,15, state QueuedForSleep)
  8049.  
  8050. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8051.  
  8052. Failed assert: see log
  8053. UWE.Utils:Assert(Boolean, String, Object)
  8054. Utils:Assert(Boolean, String, Object)
  8055. EntityCell:GetSerialData(ProtobufSerializer)
  8056. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8057. CellManager:SaveCacheBatchCells(BatchCells)
  8058. CellManager:SaveAllBatchCells()
  8059. <Save>c__Iterator28:MoveNext()
  8060. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8061. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8062. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8063. SaveLoadManager:SaveAsync()
  8064. <SaveRoutine>c__Iterator6E:MoveNext()
  8065. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8066.  
  8067.  
  8068. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8069.  
  8070. Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,2,2 (level 2, batch 14,19,15, state QueuedForSleep)
  8071.  
  8072. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8073.  
  8074. Failed assert: see log
  8075. UWE.Utils:Assert(Boolean, String, Object)
  8076. Utils:Assert(Boolean, String, Object)
  8077. EntityCell:GetSerialData(ProtobufSerializer)
  8078. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8079. CellManager:SaveCacheBatchCells(BatchCells)
  8080. CellManager:SaveAllBatchCells()
  8081. <Save>c__Iterator28:MoveNext()
  8082. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8083. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8084. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8085. SaveLoadManager:SaveAsync()
  8086. <SaveRoutine>c__Iterator6E:MoveNext()
  8087. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8088.  
  8089.  
  8090. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8091.  
  8092. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 13,17,13, state QueuedForAwake)
  8093.  
  8094. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8095.  
  8096. Failed assert: see log
  8097. UWE.Utils:Assert(Boolean, String, Object)
  8098. Utils:Assert(Boolean, String, Object)
  8099. EntityCell:GetSerialData(ProtobufSerializer)
  8100. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8101. CellManager:SaveCacheBatchCells(BatchCells)
  8102. CellManager:SaveAllBatchCells()
  8103. <Save>c__Iterator28:MoveNext()
  8104. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8105. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8106. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8107. SaveLoadManager:SaveAsync()
  8108. <SaveRoutine>c__Iterator6E:MoveNext()
  8109. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8110.  
  8111.  
  8112. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8113.  
  8114. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 3, batch 13,17,13, state QueuedForAwake)
  8115.  
  8116. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8117.  
  8118. Failed assert: see log
  8119. UWE.Utils:Assert(Boolean, String, Object)
  8120. Utils:Assert(Boolean, String, Object)
  8121. EntityCell:GetSerialData(ProtobufSerializer)
  8122. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8123. CellManager:SaveCacheBatchCells(BatchCells)
  8124. CellManager:SaveAllBatchCells()
  8125. <Save>c__Iterator28:MoveNext()
  8126. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8127. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8128. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8129. SaveLoadManager:SaveAsync()
  8130. <SaveRoutine>c__Iterator6E:MoveNext()
  8131. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8132.  
  8133.  
  8134. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8135.  
  8136. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 13,17,13, state QueuedForAwake)
  8137.  
  8138. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8139.  
  8140. Failed assert: see log
  8141. UWE.Utils:Assert(Boolean, String, Object)
  8142. Utils:Assert(Boolean, String, Object)
  8143. EntityCell:GetSerialData(ProtobufSerializer)
  8144. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8145. CellManager:SaveCacheBatchCells(BatchCells)
  8146. CellManager:SaveAllBatchCells()
  8147. <Save>c__Iterator28:MoveNext()
  8148. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8149. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8150. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8151. SaveLoadManager:SaveAsync()
  8152. <SaveRoutine>c__Iterator6E:MoveNext()
  8153. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8154.  
  8155.  
  8156. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8157.  
  8158. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 3, batch 13,17,13, state QueuedForAwake)
  8159.  
  8160. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8161.  
  8162. Failed assert: see log
  8163. UWE.Utils:Assert(Boolean, String, Object)
  8164. Utils:Assert(Boolean, String, Object)
  8165. EntityCell:GetSerialData(ProtobufSerializer)
  8166. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8167. CellManager:SaveCacheBatchCells(BatchCells)
  8168. CellManager:SaveAllBatchCells()
  8169. <Save>c__Iterator28:MoveNext()
  8170. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8171. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8172. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8173. SaveLoadManager:SaveAsync()
  8174. <SaveRoutine>c__Iterator6E:MoveNext()
  8175. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8176.  
  8177.  
  8178. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8179.  
  8180. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 13,17,13, state QueuedForAwake)
  8181.  
  8182. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8183.  
  8184. Failed assert: see log
  8185. UWE.Utils:Assert(Boolean, String, Object)
  8186. Utils:Assert(Boolean, String, Object)
  8187. EntityCell:GetSerialData(ProtobufSerializer)
  8188. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8189. CellManager:SaveCacheBatchCells(BatchCells)
  8190. CellManager:SaveAllBatchCells()
  8191. <Save>c__Iterator28:MoveNext()
  8192. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8193. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8194. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8195. SaveLoadManager:SaveAsync()
  8196. <SaveRoutine>c__Iterator6E:MoveNext()
  8197. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8198.  
  8199.  
  8200. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8201.  
  8202. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 3, batch 13,17,13, state QueuedForAwake)
  8203.  
  8204. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8205.  
  8206. Failed assert: see log
  8207. UWE.Utils:Assert(Boolean, String, Object)
  8208. Utils:Assert(Boolean, String, Object)
  8209. EntityCell:GetSerialData(ProtobufSerializer)
  8210. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8211. CellManager:SaveCacheBatchCells(BatchCells)
  8212. CellManager:SaveAllBatchCells()
  8213. <Save>c__Iterator28:MoveNext()
  8214. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8215. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8216. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8217. SaveLoadManager:SaveAsync()
  8218. <SaveRoutine>c__Iterator6E:MoveNext()
  8219. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8220.  
  8221.  
  8222. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8223.  
  8224. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 13,17,13, state QueuedForAwake)
  8225.  
  8226. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8227.  
  8228. Failed assert: see log
  8229. UWE.Utils:Assert(Boolean, String, Object)
  8230. Utils:Assert(Boolean, String, Object)
  8231. EntityCell:GetSerialData(ProtobufSerializer)
  8232. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8233. CellManager:SaveCacheBatchCells(BatchCells)
  8234. CellManager:SaveAllBatchCells()
  8235. <Save>c__Iterator28:MoveNext()
  8236. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8237. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8238. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8239. SaveLoadManager:SaveAsync()
  8240. <SaveRoutine>c__Iterator6E:MoveNext()
  8241. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8242.  
  8243.  
  8244. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8245.  
  8246. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 3, batch 13,17,13, state QueuedForAwake)
  8247.  
  8248. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8249.  
  8250. Failed assert: see log
  8251. UWE.Utils:Assert(Boolean, String, Object)
  8252. Utils:Assert(Boolean, String, Object)
  8253. EntityCell:GetSerialData(ProtobufSerializer)
  8254. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8255. CellManager:SaveCacheBatchCells(BatchCells)
  8256. CellManager:SaveAllBatchCells()
  8257. <Save>c__Iterator28:MoveNext()
  8258. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8259. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8260. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8261. SaveLoadManager:SaveAsync()
  8262. <SaveRoutine>c__Iterator6E:MoveNext()
  8263. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8264.  
  8265.  
  8266. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8267.  
  8268. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 2, batch 14,19,14, state QueuedForAwake)
  8269.  
  8270. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8271.  
  8272. Failed assert: see log
  8273. UWE.Utils:Assert(Boolean, String, Object)
  8274. Utils:Assert(Boolean, String, Object)
  8275. EntityCell:GetSerialData(ProtobufSerializer)
  8276. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8277. CellManager:SaveCacheBatchCells(BatchCells)
  8278. CellManager:SaveAllBatchCells()
  8279. <Save>c__Iterator28:MoveNext()
  8280. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8281. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8282. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8283. SaveLoadManager:SaveAsync()
  8284. <SaveRoutine>c__Iterator6E:MoveNext()
  8285. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8286.  
  8287.  
  8288. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8289.  
  8290. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 2, batch 14,19,14, state QueuedForAwake)
  8291.  
  8292. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8293.  
  8294. Failed assert: see log
  8295. UWE.Utils:Assert(Boolean, String, Object)
  8296. Utils:Assert(Boolean, String, Object)
  8297. EntityCell:GetSerialData(ProtobufSerializer)
  8298. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8299. CellManager:SaveCacheBatchCells(BatchCells)
  8300. CellManager:SaveAllBatchCells()
  8301. <Save>c__Iterator28:MoveNext()
  8302. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8303. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8304. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8305. SaveLoadManager:SaveAsync()
  8306. <SaveRoutine>c__Iterator6E:MoveNext()
  8307. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8308.  
  8309.  
  8310. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8311.  
  8312. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,0 (level 2, batch 14,19,14, state QueuedForAwake)
  8313.  
  8314. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8315.  
  8316. Failed assert: see log
  8317. UWE.Utils:Assert(Boolean, String, Object)
  8318. Utils:Assert(Boolean, String, Object)
  8319. EntityCell:GetSerialData(ProtobufSerializer)
  8320. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8321. CellManager:SaveCacheBatchCells(BatchCells)
  8322. CellManager:SaveAllBatchCells()
  8323. <Save>c__Iterator28:MoveNext()
  8324. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8325. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8326. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8327. SaveLoadManager:SaveAsync()
  8328. <SaveRoutine>c__Iterator6E:MoveNext()
  8329. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8330.  
  8331.  
  8332. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8333.  
  8334. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,0 (level 2, batch 13,19,14, state QueuedForAwake)
  8335.  
  8336. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8337.  
  8338. Failed assert: see log
  8339. UWE.Utils:Assert(Boolean, String, Object)
  8340. Utils:Assert(Boolean, String, Object)
  8341. EntityCell:GetSerialData(ProtobufSerializer)
  8342. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8343. CellManager:SaveCacheBatchCells(BatchCells)
  8344. CellManager:SaveAllBatchCells()
  8345. <Save>c__Iterator28:MoveNext()
  8346. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8347. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8348. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8349. SaveLoadManager:SaveAsync()
  8350. <SaveRoutine>c__Iterator6E:MoveNext()
  8351. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8352.  
  8353.  
  8354. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8355.  
  8356. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,0 (level 2, batch 13,19,14, state QueuedForAwake)
  8357.  
  8358. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8359.  
  8360. Failed assert: see log
  8361. UWE.Utils:Assert(Boolean, String, Object)
  8362. Utils:Assert(Boolean, String, Object)
  8363. EntityCell:GetSerialData(ProtobufSerializer)
  8364. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8365. CellManager:SaveCacheBatchCells(BatchCells)
  8366. CellManager:SaveAllBatchCells()
  8367. <Save>c__Iterator28:MoveNext()
  8368. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8369. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8370. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8371. SaveLoadManager:SaveAsync()
  8372. <SaveRoutine>c__Iterator6E:MoveNext()
  8373. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8374.  
  8375.  
  8376. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8377.  
  8378. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,0 (level 2, batch 13,19,14, state QueuedForAwake)
  8379.  
  8380. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8381.  
  8382. Failed assert: see log
  8383. UWE.Utils:Assert(Boolean, String, Object)
  8384. Utils:Assert(Boolean, String, Object)
  8385. EntityCell:GetSerialData(ProtobufSerializer)
  8386. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8387. CellManager:SaveCacheBatchCells(BatchCells)
  8388. CellManager:SaveAllBatchCells()
  8389. <Save>c__Iterator28:MoveNext()
  8390. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8391. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8392. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8393. SaveLoadManager:SaveAsync()
  8394. <SaveRoutine>c__Iterator6E:MoveNext()
  8395. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8396.  
  8397.  
  8398. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8399.  
  8400. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 1, batch 13,19,14, state QueuedForAwake)
  8401.  
  8402. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8403.  
  8404. Failed assert: see log
  8405. UWE.Utils:Assert(Boolean, String, Object)
  8406. Utils:Assert(Boolean, String, Object)
  8407. EntityCell:GetSerialData(ProtobufSerializer)
  8408. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8409. CellManager:SaveCacheBatchCells(BatchCells)
  8410. CellManager:SaveAllBatchCells()
  8411. <Save>c__Iterator28:MoveNext()
  8412. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8413. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8414. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8415. SaveLoadManager:SaveAsync()
  8416. <SaveRoutine>c__Iterator6E:MoveNext()
  8417. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8418.  
  8419.  
  8420. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8421.  
  8422. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 1, batch 13,19,14, state QueuedForAwake)
  8423.  
  8424. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8425.  
  8426. Failed assert: see log
  8427. UWE.Utils:Assert(Boolean, String, Object)
  8428. Utils:Assert(Boolean, String, Object)
  8429. EntityCell:GetSerialData(ProtobufSerializer)
  8430. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8431. CellManager:SaveCacheBatchCells(BatchCells)
  8432. CellManager:SaveAllBatchCells()
  8433. <Save>c__Iterator28:MoveNext()
  8434. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8435. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8436. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8437. SaveLoadManager:SaveAsync()
  8438. <SaveRoutine>c__Iterator6E:MoveNext()
  8439. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8440.  
  8441.  
  8442. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8443.  
  8444. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 1, batch 13,19,14, state QueuedForAwake)
  8445.  
  8446. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8447.  
  8448. Failed assert: see log
  8449. UWE.Utils:Assert(Boolean, String, Object)
  8450. Utils:Assert(Boolean, String, Object)
  8451. EntityCell:GetSerialData(ProtobufSerializer)
  8452. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8453. CellManager:SaveCacheBatchCells(BatchCells)
  8454. CellManager:SaveAllBatchCells()
  8455. <Save>c__Iterator28:MoveNext()
  8456. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8457. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8458. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8459. SaveLoadManager:SaveAsync()
  8460. <SaveRoutine>c__Iterator6E:MoveNext()
  8461. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8462.  
  8463.  
  8464. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8465.  
  8466. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,0 (level 1, batch 13,19,14, state QueuedForAwake)
  8467.  
  8468. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8469.  
  8470. Failed assert: see log
  8471. UWE.Utils:Assert(Boolean, String, Object)
  8472. Utils:Assert(Boolean, String, Object)
  8473. EntityCell:GetSerialData(ProtobufSerializer)
  8474. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8475. CellManager:SaveCacheBatchCells(BatchCells)
  8476. CellManager:SaveAllBatchCells()
  8477. <Save>c__Iterator28:MoveNext()
  8478. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8479. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8480. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8481. SaveLoadManager:SaveAsync()
  8482. <SaveRoutine>c__Iterator6E:MoveNext()
  8483. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8484.  
  8485.  
  8486. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8487.  
  8488. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,1 (level 1, batch 13,19,14, state QueuedForAwake)
  8489.  
  8490. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8491.  
  8492. Failed assert: see log
  8493. UWE.Utils:Assert(Boolean, String, Object)
  8494. Utils:Assert(Boolean, String, Object)
  8495. EntityCell:GetSerialData(ProtobufSerializer)
  8496. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8497. CellManager:SaveCacheBatchCells(BatchCells)
  8498. CellManager:SaveAllBatchCells()
  8499. <Save>c__Iterator28:MoveNext()
  8500. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8501. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8502. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8503. SaveLoadManager:SaveAsync()
  8504. <SaveRoutine>c__Iterator6E:MoveNext()
  8505. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8506.  
  8507.  
  8508. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8509.  
  8510. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,0 (level 1, batch 13,19,14, state QueuedForAwake)
  8511.  
  8512. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8513.  
  8514. Failed assert: see log
  8515. UWE.Utils:Assert(Boolean, String, Object)
  8516. Utils:Assert(Boolean, String, Object)
  8517. EntityCell:GetSerialData(ProtobufSerializer)
  8518. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8519. CellManager:SaveCacheBatchCells(BatchCells)
  8520. CellManager:SaveAllBatchCells()
  8521. <Save>c__Iterator28:MoveNext()
  8522. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8523. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8524. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8525. SaveLoadManager:SaveAsync()
  8526. <SaveRoutine>c__Iterator6E:MoveNext()
  8527. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8528.  
  8529.  
  8530. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8531.  
  8532. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,1 (level 1, batch 13,19,14, state QueuedForAwake)
  8533.  
  8534. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8535.  
  8536. Failed assert: see log
  8537. UWE.Utils:Assert(Boolean, String, Object)
  8538. Utils:Assert(Boolean, String, Object)
  8539. EntityCell:GetSerialData(ProtobufSerializer)
  8540. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8541. CellManager:SaveCacheBatchCells(BatchCells)
  8542. CellManager:SaveAllBatchCells()
  8543. <Save>c__Iterator28:MoveNext()
  8544. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8545. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8546. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8547. SaveLoadManager:SaveAsync()
  8548. <SaveRoutine>c__Iterator6E:MoveNext()
  8549. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8550.  
  8551.  
  8552. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8553.  
  8554. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,0 (level 1, batch 13,19,14, state QueuedForAwake)
  8555.  
  8556. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8557.  
  8558. Failed assert: see log
  8559. UWE.Utils:Assert(Boolean, String, Object)
  8560. Utils:Assert(Boolean, String, Object)
  8561. EntityCell:GetSerialData(ProtobufSerializer)
  8562. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8563. CellManager:SaveCacheBatchCells(BatchCells)
  8564. CellManager:SaveAllBatchCells()
  8565. <Save>c__Iterator28:MoveNext()
  8566. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8567. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8568. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8569. SaveLoadManager:SaveAsync()
  8570. <SaveRoutine>c__Iterator6E:MoveNext()
  8571. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8572.  
  8573.  
  8574. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8575.  
  8576. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,1 (level 1, batch 13,19,14, state QueuedForAwake)
  8577.  
  8578. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8579.  
  8580. Failed assert: see log
  8581. UWE.Utils:Assert(Boolean, String, Object)
  8582. Utils:Assert(Boolean, String, Object)
  8583. EntityCell:GetSerialData(ProtobufSerializer)
  8584. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8585. CellManager:SaveCacheBatchCells(BatchCells)
  8586. CellManager:SaveAllBatchCells()
  8587. <Save>c__Iterator28:MoveNext()
  8588. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8589. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8590. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8591. SaveLoadManager:SaveAsync()
  8592. <SaveRoutine>c__Iterator6E:MoveNext()
  8593. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8594.  
  8595.  
  8596. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8597.  
  8598. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,0,0 (level 1, batch 13,19,14, state QueuedForAwake)
  8599.  
  8600. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8601.  
  8602. Failed assert: see log
  8603. UWE.Utils:Assert(Boolean, String, Object)
  8604. Utils:Assert(Boolean, String, Object)
  8605. EntityCell:GetSerialData(ProtobufSerializer)
  8606. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8607. CellManager:SaveCacheBatchCells(BatchCells)
  8608. CellManager:SaveAllBatchCells()
  8609. <Save>c__Iterator28:MoveNext()
  8610. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8611. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8612. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8613. SaveLoadManager:SaveAsync()
  8614. <SaveRoutine>c__Iterator6E:MoveNext()
  8615. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8616.  
  8617.  
  8618. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8619.  
  8620. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,1,0 (level 1, batch 13,19,14, state QueuedForAwake)
  8621.  
  8622. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8623.  
  8624. Failed assert: see log
  8625. UWE.Utils:Assert(Boolean, String, Object)
  8626. Utils:Assert(Boolean, String, Object)
  8627. EntityCell:GetSerialData(ProtobufSerializer)
  8628. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8629. CellManager:SaveCacheBatchCells(BatchCells)
  8630. CellManager:SaveAllBatchCells()
  8631. <Save>c__Iterator28:MoveNext()
  8632. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8633. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8634. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8635. SaveLoadManager:SaveAsync()
  8636. <SaveRoutine>c__Iterator6E:MoveNext()
  8637. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8638.  
  8639.  
  8640. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8641.  
  8642. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,2,0 (level 1, batch 13,19,14, state QueuedForAwake)
  8643.  
  8644. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8645.  
  8646. Failed assert: see log
  8647. UWE.Utils:Assert(Boolean, String, Object)
  8648. Utils:Assert(Boolean, String, Object)
  8649. EntityCell:GetSerialData(ProtobufSerializer)
  8650. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8651. CellManager:SaveCacheBatchCells(BatchCells)
  8652. CellManager:SaveAllBatchCells()
  8653. <Save>c__Iterator28:MoveNext()
  8654. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8655. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8656. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8657. SaveLoadManager:SaveAsync()
  8658. <SaveRoutine>c__Iterator6E:MoveNext()
  8659. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8660.  
  8661.  
  8662. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8663.  
  8664. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,0,0 (level 1, batch 13,19,14, state QueuedForAwake)
  8665.  
  8666. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8667.  
  8668. Failed assert: see log
  8669. UWE.Utils:Assert(Boolean, String, Object)
  8670. Utils:Assert(Boolean, String, Object)
  8671. EntityCell:GetSerialData(ProtobufSerializer)
  8672. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8673. CellManager:SaveCacheBatchCells(BatchCells)
  8674. CellManager:SaveAllBatchCells()
  8675. <Save>c__Iterator28:MoveNext()
  8676. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8677. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8678. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8679. SaveLoadManager:SaveAsync()
  8680. <SaveRoutine>c__Iterator6E:MoveNext()
  8681. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8682.  
  8683.  
  8684. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8685.  
  8686. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,1,0 (level 1, batch 13,19,14, state QueuedForAwake)
  8687.  
  8688. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8689.  
  8690. Failed assert: see log
  8691. UWE.Utils:Assert(Boolean, String, Object)
  8692. Utils:Assert(Boolean, String, Object)
  8693. EntityCell:GetSerialData(ProtobufSerializer)
  8694. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8695. CellManager:SaveCacheBatchCells(BatchCells)
  8696. CellManager:SaveAllBatchCells()
  8697. <Save>c__Iterator28:MoveNext()
  8698. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8699. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8700. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8701. SaveLoadManager:SaveAsync()
  8702. <SaveRoutine>c__Iterator6E:MoveNext()
  8703. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8704.  
  8705.  
  8706. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8707.  
  8708. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,2,0 (level 1, batch 13,19,14, state QueuedForAwake)
  8709.  
  8710. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8711.  
  8712. Failed assert: see log
  8713. UWE.Utils:Assert(Boolean, String, Object)
  8714. Utils:Assert(Boolean, String, Object)
  8715. EntityCell:GetSerialData(ProtobufSerializer)
  8716. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8717. CellManager:SaveCacheBatchCells(BatchCells)
  8718. CellManager:SaveAllBatchCells()
  8719. <Save>c__Iterator28:MoveNext()
  8720. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8721. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8722. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8723. SaveLoadManager:SaveAsync()
  8724. <SaveRoutine>c__Iterator6E:MoveNext()
  8725. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8726.  
  8727.  
  8728. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8729.  
  8730. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 12,18,13, state QueuedForAwake)
  8731.  
  8732. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8733.  
  8734. Failed assert: see log
  8735. UWE.Utils:Assert(Boolean, String, Object)
  8736. Utils:Assert(Boolean, String, Object)
  8737. EntityCell:GetSerialData(ProtobufSerializer)
  8738. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8739. CellManager:SaveCacheBatchCells(BatchCells)
  8740. CellManager:SaveAllBatchCells()
  8741. <Save>c__Iterator28:MoveNext()
  8742. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8743. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8744. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8745. SaveLoadManager:SaveAsync()
  8746. <SaveRoutine>c__Iterator6E:MoveNext()
  8747. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8748.  
  8749.  
  8750. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8751.  
  8752. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 3, batch 12,18,13, state QueuedForAwake)
  8753.  
  8754. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8755.  
  8756. Failed assert: see log
  8757. UWE.Utils:Assert(Boolean, String, Object)
  8758. Utils:Assert(Boolean, String, Object)
  8759. EntityCell:GetSerialData(ProtobufSerializer)
  8760. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8761. CellManager:SaveCacheBatchCells(BatchCells)
  8762. CellManager:SaveAllBatchCells()
  8763. <Save>c__Iterator28:MoveNext()
  8764. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8765. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8766. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8767. SaveLoadManager:SaveAsync()
  8768. <SaveRoutine>c__Iterator6E:MoveNext()
  8769. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8770.  
  8771.  
  8772. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8773.  
  8774. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 12,18,13, state QueuedForAwake)
  8775.  
  8776. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8777.  
  8778. Failed assert: see log
  8779. UWE.Utils:Assert(Boolean, String, Object)
  8780. Utils:Assert(Boolean, String, Object)
  8781. EntityCell:GetSerialData(ProtobufSerializer)
  8782. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8783. CellManager:SaveCacheBatchCells(BatchCells)
  8784. CellManager:SaveAllBatchCells()
  8785. <Save>c__Iterator28:MoveNext()
  8786. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8787. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8788. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8789. SaveLoadManager:SaveAsync()
  8790. <SaveRoutine>c__Iterator6E:MoveNext()
  8791. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8792.  
  8793.  
  8794. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8795.  
  8796. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 3, batch 12,18,13, state QueuedForAwake)
  8797.  
  8798. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8799.  
  8800. Failed assert: see log
  8801. UWE.Utils:Assert(Boolean, String, Object)
  8802. Utils:Assert(Boolean, String, Object)
  8803. EntityCell:GetSerialData(ProtobufSerializer)
  8804. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8805. CellManager:SaveCacheBatchCells(BatchCells)
  8806. CellManager:SaveAllBatchCells()
  8807. <Save>c__Iterator28:MoveNext()
  8808. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8809. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8810. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8811. SaveLoadManager:SaveAsync()
  8812. <SaveRoutine>c__Iterator6E:MoveNext()
  8813. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8814.  
  8815.  
  8816. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8817.  
  8818. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 12,18,13, state QueuedForAwake)
  8819.  
  8820. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8821.  
  8822. Failed assert: see log
  8823. UWE.Utils:Assert(Boolean, String, Object)
  8824. Utils:Assert(Boolean, String, Object)
  8825. EntityCell:GetSerialData(ProtobufSerializer)
  8826. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8827. CellManager:SaveCacheBatchCells(BatchCells)
  8828. CellManager:SaveAllBatchCells()
  8829. <Save>c__Iterator28:MoveNext()
  8830. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8831. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8832. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8833. SaveLoadManager:SaveAsync()
  8834. <SaveRoutine>c__Iterator6E:MoveNext()
  8835. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8836.  
  8837.  
  8838. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8839.  
  8840. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,2 (level 2, batch 12,18,13, state QueuedForAwake)
  8841.  
  8842. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8843.  
  8844. Failed assert: see log
  8845. UWE.Utils:Assert(Boolean, String, Object)
  8846. Utils:Assert(Boolean, String, Object)
  8847. EntityCell:GetSerialData(ProtobufSerializer)
  8848. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8849. CellManager:SaveCacheBatchCells(BatchCells)
  8850. CellManager:SaveAllBatchCells()
  8851. <Save>c__Iterator28:MoveNext()
  8852. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8853. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8854. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8855. SaveLoadManager:SaveAsync()
  8856. <SaveRoutine>c__Iterator6E:MoveNext()
  8857. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8858.  
  8859.  
  8860. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8861.  
  8862. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 12,18,13, state QueuedForAwake)
  8863.  
  8864. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8865.  
  8866. Failed assert: see log
  8867. UWE.Utils:Assert(Boolean, String, Object)
  8868. Utils:Assert(Boolean, String, Object)
  8869. EntityCell:GetSerialData(ProtobufSerializer)
  8870. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8871. CellManager:SaveCacheBatchCells(BatchCells)
  8872. CellManager:SaveAllBatchCells()
  8873. <Save>c__Iterator28:MoveNext()
  8874. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8875. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8876. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8877. SaveLoadManager:SaveAsync()
  8878. <SaveRoutine>c__Iterator6E:MoveNext()
  8879. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8880.  
  8881.  
  8882. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8883.  
  8884. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,2 (level 2, batch 12,18,13, state QueuedForAwake)
  8885.  
  8886. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8887.  
  8888. Failed assert: see log
  8889. UWE.Utils:Assert(Boolean, String, Object)
  8890. Utils:Assert(Boolean, String, Object)
  8891. EntityCell:GetSerialData(ProtobufSerializer)
  8892. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8893. CellManager:SaveCacheBatchCells(BatchCells)
  8894. CellManager:SaveAllBatchCells()
  8895. <Save>c__Iterator28:MoveNext()
  8896. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8897. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8898. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8899. SaveLoadManager:SaveAsync()
  8900. <SaveRoutine>c__Iterator6E:MoveNext()
  8901. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8902.  
  8903.  
  8904. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8905.  
  8906. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 12,18,13, state QueuedForAwake)
  8907.  
  8908. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8909.  
  8910. Failed assert: see log
  8911. UWE.Utils:Assert(Boolean, String, Object)
  8912. Utils:Assert(Boolean, String, Object)
  8913. EntityCell:GetSerialData(ProtobufSerializer)
  8914. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8915. CellManager:SaveCacheBatchCells(BatchCells)
  8916. CellManager:SaveAllBatchCells()
  8917. <Save>c__Iterator28:MoveNext()
  8918. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8919. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8920. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8921. SaveLoadManager:SaveAsync()
  8922. <SaveRoutine>c__Iterator6E:MoveNext()
  8923. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8924.  
  8925.  
  8926. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8927.  
  8928. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,2 (level 2, batch 12,18,13, state QueuedForAwake)
  8929.  
  8930. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8931.  
  8932. Failed assert: see log
  8933. UWE.Utils:Assert(Boolean, String, Object)
  8934. Utils:Assert(Boolean, String, Object)
  8935. EntityCell:GetSerialData(ProtobufSerializer)
  8936. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8937. CellManager:SaveCacheBatchCells(BatchCells)
  8938. CellManager:SaveAllBatchCells()
  8939. <Save>c__Iterator28:MoveNext()
  8940. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8941. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8942. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8943. SaveLoadManager:SaveAsync()
  8944. <SaveRoutine>c__Iterator6E:MoveNext()
  8945. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8946.  
  8947.  
  8948. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8949.  
  8950. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,1 (level 2, batch 12,18,13, state QueuedForAwake)
  8951.  
  8952. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8953.  
  8954. Failed assert: see log
  8955. UWE.Utils:Assert(Boolean, String, Object)
  8956. Utils:Assert(Boolean, String, Object)
  8957. EntityCell:GetSerialData(ProtobufSerializer)
  8958. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8959. CellManager:SaveCacheBatchCells(BatchCells)
  8960. CellManager:SaveAllBatchCells()
  8961. <Save>c__Iterator28:MoveNext()
  8962. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8963. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8964. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8965. SaveLoadManager:SaveAsync()
  8966. <SaveRoutine>c__Iterator6E:MoveNext()
  8967. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8968.  
  8969.  
  8970. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8971.  
  8972. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,2 (level 2, batch 12,18,13, state QueuedForAwake)
  8973.  
  8974. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8975.  
  8976. Failed assert: see log
  8977. UWE.Utils:Assert(Boolean, String, Object)
  8978. Utils:Assert(Boolean, String, Object)
  8979. EntityCell:GetSerialData(ProtobufSerializer)
  8980. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  8981. CellManager:SaveCacheBatchCells(BatchCells)
  8982. CellManager:SaveAllBatchCells()
  8983. <Save>c__Iterator28:MoveNext()
  8984. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8985. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  8986. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  8987. SaveLoadManager:SaveAsync()
  8988. <SaveRoutine>c__Iterator6E:MoveNext()
  8989. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  8990.  
  8991.  
  8992. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8993.  
  8994. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,1 (level 2, batch 12,18,13, state QueuedForAwake)
  8995.  
  8996. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  8997.  
  8998. Failed assert: see log
  8999. UWE.Utils:Assert(Boolean, String, Object)
  9000. Utils:Assert(Boolean, String, Object)
  9001. EntityCell:GetSerialData(ProtobufSerializer)
  9002. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9003. CellManager:SaveCacheBatchCells(BatchCells)
  9004. CellManager:SaveAllBatchCells()
  9005. <Save>c__Iterator28:MoveNext()
  9006. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9007. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9008. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9009. SaveLoadManager:SaveAsync()
  9010. <SaveRoutine>c__Iterator6E:MoveNext()
  9011. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9012.  
  9013.  
  9014. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9015.  
  9016. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,2 (level 2, batch 12,18,13, state QueuedForAwake)
  9017.  
  9018. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9019.  
  9020. Failed assert: see log
  9021. UWE.Utils:Assert(Boolean, String, Object)
  9022. Utils:Assert(Boolean, String, Object)
  9023. EntityCell:GetSerialData(ProtobufSerializer)
  9024. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9025. CellManager:SaveCacheBatchCells(BatchCells)
  9026. CellManager:SaveAllBatchCells()
  9027. <Save>c__Iterator28:MoveNext()
  9028. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9029. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9030. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9031. SaveLoadManager:SaveAsync()
  9032. <SaveRoutine>c__Iterator6E:MoveNext()
  9033. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9034.  
  9035.  
  9036. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9037.  
  9038. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,1 (level 2, batch 12,18,13, state QueuedForAwake)
  9039.  
  9040. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9041.  
  9042. Failed assert: see log
  9043. UWE.Utils:Assert(Boolean, String, Object)
  9044. Utils:Assert(Boolean, String, Object)
  9045. EntityCell:GetSerialData(ProtobufSerializer)
  9046. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9047. CellManager:SaveCacheBatchCells(BatchCells)
  9048. CellManager:SaveAllBatchCells()
  9049. <Save>c__Iterator28:MoveNext()
  9050. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9051. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9052. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9053. SaveLoadManager:SaveAsync()
  9054. <SaveRoutine>c__Iterator6E:MoveNext()
  9055. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9056.  
  9057.  
  9058. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9059.  
  9060. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,2 (level 2, batch 12,18,13, state QueuedForAwake)
  9061.  
  9062. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9063.  
  9064. Failed assert: see log
  9065. UWE.Utils:Assert(Boolean, String, Object)
  9066. Utils:Assert(Boolean, String, Object)
  9067. EntityCell:GetSerialData(ProtobufSerializer)
  9068. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9069. CellManager:SaveCacheBatchCells(BatchCells)
  9070. CellManager:SaveAllBatchCells()
  9071. <Save>c__Iterator28:MoveNext()
  9072. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9073. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9074. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9075. SaveLoadManager:SaveAsync()
  9076. <SaveRoutine>c__Iterator6E:MoveNext()
  9077. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9078.  
  9079.  
  9080. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9081.  
  9082. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 14,19,13, state QueuedForAwake)
  9083.  
  9084. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9085.  
  9086. Failed assert: see log
  9087. UWE.Utils:Assert(Boolean, String, Object)
  9088. Utils:Assert(Boolean, String, Object)
  9089. EntityCell:GetSerialData(ProtobufSerializer)
  9090. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9091. CellManager:SaveCacheBatchCells(BatchCells)
  9092. CellManager:SaveAllBatchCells()
  9093. <Save>c__Iterator28:MoveNext()
  9094. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9095. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9096. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9097. SaveLoadManager:SaveAsync()
  9098. <SaveRoutine>c__Iterator6E:MoveNext()
  9099. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9100.  
  9101.  
  9102. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9103.  
  9104. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 3, batch 14,19,13, state QueuedForAwake)
  9105.  
  9106. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9107.  
  9108. Failed assert: see log
  9109. UWE.Utils:Assert(Boolean, String, Object)
  9110. Utils:Assert(Boolean, String, Object)
  9111. EntityCell:GetSerialData(ProtobufSerializer)
  9112. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9113. CellManager:SaveCacheBatchCells(BatchCells)
  9114. CellManager:SaveAllBatchCells()
  9115. <Save>c__Iterator28:MoveNext()
  9116. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9117. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9118. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9119. SaveLoadManager:SaveAsync()
  9120. <SaveRoutine>c__Iterator6E:MoveNext()
  9121. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9122.  
  9123.  
  9124. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9125.  
  9126. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 14,19,13, state QueuedForAwake)
  9127.  
  9128. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9129.  
  9130. Failed assert: see log
  9131. UWE.Utils:Assert(Boolean, String, Object)
  9132. Utils:Assert(Boolean, String, Object)
  9133. EntityCell:GetSerialData(ProtobufSerializer)
  9134. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9135. CellManager:SaveCacheBatchCells(BatchCells)
  9136. CellManager:SaveAllBatchCells()
  9137. <Save>c__Iterator28:MoveNext()
  9138. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9139. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9140. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9141. SaveLoadManager:SaveAsync()
  9142. <SaveRoutine>c__Iterator6E:MoveNext()
  9143. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9144.  
  9145.  
  9146. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9147.  
  9148. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 3, batch 14,19,13, state QueuedForAwake)
  9149.  
  9150. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9151.  
  9152. Failed assert: see log
  9153. UWE.Utils:Assert(Boolean, String, Object)
  9154. Utils:Assert(Boolean, String, Object)
  9155. EntityCell:GetSerialData(ProtobufSerializer)
  9156. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9157. CellManager:SaveCacheBatchCells(BatchCells)
  9158. CellManager:SaveAllBatchCells()
  9159. <Save>c__Iterator28:MoveNext()
  9160. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9161. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9162. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9163. SaveLoadManager:SaveAsync()
  9164. <SaveRoutine>c__Iterator6E:MoveNext()
  9165. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9166.  
  9167.  
  9168. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9169.  
  9170. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 2, batch 14,19,13, state QueuedForAwake)
  9171.  
  9172. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9173.  
  9174. Failed assert: see log
  9175. UWE.Utils:Assert(Boolean, String, Object)
  9176. Utils:Assert(Boolean, String, Object)
  9177. EntityCell:GetSerialData(ProtobufSerializer)
  9178. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9179. CellManager:SaveCacheBatchCells(BatchCells)
  9180. CellManager:SaveAllBatchCells()
  9181. <Save>c__Iterator28:MoveNext()
  9182. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9183. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9184. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9185. SaveLoadManager:SaveAsync()
  9186. <SaveRoutine>c__Iterator6E:MoveNext()
  9187. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9188.  
  9189.  
  9190. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9191.  
  9192. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,2 (level 2, batch 14,19,13, state QueuedForAwake)
  9193.  
  9194. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9195.  
  9196. Failed assert: see log
  9197. UWE.Utils:Assert(Boolean, String, Object)
  9198. Utils:Assert(Boolean, String, Object)
  9199. EntityCell:GetSerialData(ProtobufSerializer)
  9200. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9201. CellManager:SaveCacheBatchCells(BatchCells)
  9202. CellManager:SaveAllBatchCells()
  9203. <Save>c__Iterator28:MoveNext()
  9204. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9205. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9206. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9207. SaveLoadManager:SaveAsync()
  9208. <SaveRoutine>c__Iterator6E:MoveNext()
  9209. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9210.  
  9211.  
  9212. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9213.  
  9214. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 2, batch 14,19,13, state QueuedForAwake)
  9215.  
  9216. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9217.  
  9218. Failed assert: see log
  9219. UWE.Utils:Assert(Boolean, String, Object)
  9220. Utils:Assert(Boolean, String, Object)
  9221. EntityCell:GetSerialData(ProtobufSerializer)
  9222. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9223. CellManager:SaveCacheBatchCells(BatchCells)
  9224. CellManager:SaveAllBatchCells()
  9225. <Save>c__Iterator28:MoveNext()
  9226. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9227. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9228. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9229. SaveLoadManager:SaveAsync()
  9230. <SaveRoutine>c__Iterator6E:MoveNext()
  9231. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9232.  
  9233.  
  9234. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9235.  
  9236. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,2 (level 2, batch 14,19,13, state QueuedForAwake)
  9237.  
  9238. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9239.  
  9240. Failed assert: see log
  9241. UWE.Utils:Assert(Boolean, String, Object)
  9242. Utils:Assert(Boolean, String, Object)
  9243. EntityCell:GetSerialData(ProtobufSerializer)
  9244. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9245. CellManager:SaveCacheBatchCells(BatchCells)
  9246. CellManager:SaveAllBatchCells()
  9247. <Save>c__Iterator28:MoveNext()
  9248. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9249. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9250. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9251. SaveLoadManager:SaveAsync()
  9252. <SaveRoutine>c__Iterator6E:MoveNext()
  9253. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9254.  
  9255.  
  9256. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9257.  
  9258. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,1 (level 2, batch 14,19,13, state QueuedForAwake)
  9259.  
  9260. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9261.  
  9262. Failed assert: see log
  9263. UWE.Utils:Assert(Boolean, String, Object)
  9264. Utils:Assert(Boolean, String, Object)
  9265. EntityCell:GetSerialData(ProtobufSerializer)
  9266. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9267. CellManager:SaveCacheBatchCells(BatchCells)
  9268. CellManager:SaveAllBatchCells()
  9269. <Save>c__Iterator28:MoveNext()
  9270. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9271. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9272. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9273. SaveLoadManager:SaveAsync()
  9274. <SaveRoutine>c__Iterator6E:MoveNext()
  9275. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9276.  
  9277.  
  9278. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9279.  
  9280. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,2 (level 2, batch 14,19,13, state QueuedForAwake)
  9281.  
  9282. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9283.  
  9284. Failed assert: see log
  9285. UWE.Utils:Assert(Boolean, String, Object)
  9286. Utils:Assert(Boolean, String, Object)
  9287. EntityCell:GetSerialData(ProtobufSerializer)
  9288. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9289. CellManager:SaveCacheBatchCells(BatchCells)
  9290. CellManager:SaveAllBatchCells()
  9291. <Save>c__Iterator28:MoveNext()
  9292. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9293. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9294. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9295. SaveLoadManager:SaveAsync()
  9296. <SaveRoutine>c__Iterator6E:MoveNext()
  9297. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9298.  
  9299.  
  9300. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9301.  
  9302. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 14,17,13, state QueuedForAwake)
  9303.  
  9304. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9305.  
  9306. Failed assert: see log
  9307. UWE.Utils:Assert(Boolean, String, Object)
  9308. Utils:Assert(Boolean, String, Object)
  9309. EntityCell:GetSerialData(ProtobufSerializer)
  9310. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9311. CellManager:SaveCacheBatchCells(BatchCells)
  9312. CellManager:SaveAllBatchCells()
  9313. <Save>c__Iterator28:MoveNext()
  9314. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9315. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9316. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9317. SaveLoadManager:SaveAsync()
  9318. <SaveRoutine>c__Iterator6E:MoveNext()
  9319. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9320.  
  9321.  
  9322. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9323.  
  9324. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 3, batch 14,17,13, state QueuedForAwake)
  9325.  
  9326. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9327.  
  9328. Failed assert: see log
  9329. UWE.Utils:Assert(Boolean, String, Object)
  9330. Utils:Assert(Boolean, String, Object)
  9331. EntityCell:GetSerialData(ProtobufSerializer)
  9332. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9333. CellManager:SaveCacheBatchCells(BatchCells)
  9334. CellManager:SaveAllBatchCells()
  9335. <Save>c__Iterator28:MoveNext()
  9336. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9337. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9338. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9339. SaveLoadManager:SaveAsync()
  9340. <SaveRoutine>c__Iterator6E:MoveNext()
  9341. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9342.  
  9343.  
  9344. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9345.  
  9346. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 14,17,13, state QueuedForAwake)
  9347.  
  9348. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9349.  
  9350. Failed assert: see log
  9351. UWE.Utils:Assert(Boolean, String, Object)
  9352. Utils:Assert(Boolean, String, Object)
  9353. EntityCell:GetSerialData(ProtobufSerializer)
  9354. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9355. CellManager:SaveCacheBatchCells(BatchCells)
  9356. CellManager:SaveAllBatchCells()
  9357. <Save>c__Iterator28:MoveNext()
  9358. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9359. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9360. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9361. SaveLoadManager:SaveAsync()
  9362. <SaveRoutine>c__Iterator6E:MoveNext()
  9363. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9364.  
  9365.  
  9366. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9367.  
  9368. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 3, batch 14,17,13, state QueuedForAwake)
  9369.  
  9370. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9371.  
  9372. Shader 'UWE/Marmoset/VFX/Bumped Specular IBL - Mesmer': fallback shader 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' not found
  9373. Saving 91 batches to D:\SteamLibrary\steamapps\common\Subnautica\SNAppData\SavedGames\slot0000
  9374.  
  9375. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9376.  
  9377. Failed assert: see log
  9378. UWE.Utils:Assert(Boolean, String, Object)
  9379. Utils:Assert(Boolean, String, Object)
  9380. EntityCell:GetSerialData(ProtobufSerializer)
  9381. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9382. CellManager:SaveCacheBatchCells(BatchCells)
  9383. CellManager:SaveAllBatchCells()
  9384. <Save>c__Iterator28:MoveNext()
  9385. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9386. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9387. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9388. SaveLoadManager:SaveAsync()
  9389. <SaveRoutine>c__Iterator6E:MoveNext()
  9390. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9391.  
  9392.  
  9393. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9394.  
  9395. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,0 (level 1, batch 12,18,15, state QueuedForAwake)
  9396.  
  9397. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9398.  
  9399. Failed assert: see log
  9400. UWE.Utils:Assert(Boolean, String, Object)
  9401. Utils:Assert(Boolean, String, Object)
  9402. EntityCell:GetSerialData(ProtobufSerializer)
  9403. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9404. CellManager:SaveCacheBatchCells(BatchCells)
  9405. CellManager:SaveAllBatchCells()
  9406. <Save>c__Iterator28:MoveNext()
  9407. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9408. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9409. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9410. SaveLoadManager:SaveAsync()
  9411. <SaveRoutine>c__Iterator6E:MoveNext()
  9412. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9413.  
  9414.  
  9415. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9416.  
  9417. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,3,0 (level 1, batch 12,18,15, state QueuedForAwake)
  9418.  
  9419. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9420.  
  9421. Failed assert: see log
  9422. UWE.Utils:Assert(Boolean, String, Object)
  9423. Utils:Assert(Boolean, String, Object)
  9424. EntityCell:GetSerialData(ProtobufSerializer)
  9425. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9426. CellManager:SaveCacheBatchCells(BatchCells)
  9427. CellManager:SaveAllBatchCells()
  9428. <Save>c__Iterator28:MoveNext()
  9429. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9430. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9431. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9432. SaveLoadManager:SaveAsync()
  9433. <SaveRoutine>c__Iterator6E:MoveNext()
  9434. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9435.  
  9436.  
  9437. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9438.  
  9439. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,4,0 (level 1, batch 12,18,15, state QueuedForAwake)
  9440.  
  9441. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9442.  
  9443. Failed assert: see log
  9444. UWE.Utils:Assert(Boolean, String, Object)
  9445. Utils:Assert(Boolean, String, Object)
  9446. EntityCell:GetSerialData(ProtobufSerializer)
  9447. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9448. CellManager:SaveCacheBatchCells(BatchCells)
  9449. CellManager:SaveAllBatchCells()
  9450. <Save>c__Iterator28:MoveNext()
  9451. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9452. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9453. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9454. SaveLoadManager:SaveAsync()
  9455. <SaveRoutine>c__Iterator6E:MoveNext()
  9456. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9457.  
  9458.  
  9459. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9460.  
  9461. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,2,0 (level 1, batch 12,18,15, state QueuedForAwake)
  9462.  
  9463. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9464.  
  9465. Failed assert: see log
  9466. UWE.Utils:Assert(Boolean, String, Object)
  9467. Utils:Assert(Boolean, String, Object)
  9468. EntityCell:GetSerialData(ProtobufSerializer)
  9469. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9470. CellManager:SaveCacheBatchCells(BatchCells)
  9471. CellManager:SaveAllBatchCells()
  9472. <Save>c__Iterator28:MoveNext()
  9473. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9474. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9475. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9476. SaveLoadManager:SaveAsync()
  9477. <SaveRoutine>c__Iterator6E:MoveNext()
  9478. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9479.  
  9480.  
  9481. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9482.  
  9483. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,3,0 (level 1, batch 12,18,15, state QueuedForAwake)
  9484.  
  9485. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9486.  
  9487. Failed assert: see log
  9488. UWE.Utils:Assert(Boolean, String, Object)
  9489. Utils:Assert(Boolean, String, Object)
  9490. EntityCell:GetSerialData(ProtobufSerializer)
  9491. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9492. CellManager:SaveCacheBatchCells(BatchCells)
  9493. CellManager:SaveAllBatchCells()
  9494. <Save>c__Iterator28:MoveNext()
  9495. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9496. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9497. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9498. SaveLoadManager:SaveAsync()
  9499. <SaveRoutine>c__Iterator6E:MoveNext()
  9500. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9501.  
  9502.  
  9503. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9504.  
  9505. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,4,0 (level 1, batch 12,18,15, state QueuedForAwake)
  9506.  
  9507. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9508.  
  9509. Failed assert: see log
  9510. UWE.Utils:Assert(Boolean, String, Object)
  9511. Utils:Assert(Boolean, String, Object)
  9512. EntityCell:GetSerialData(ProtobufSerializer)
  9513. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9514. CellManager:SaveCacheBatchCells(BatchCells)
  9515. CellManager:SaveAllBatchCells()
  9516. <Save>c__Iterator28:MoveNext()
  9517. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9518. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9519. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9520. SaveLoadManager:SaveAsync()
  9521. <SaveRoutine>c__Iterator6E:MoveNext()
  9522. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9523.  
  9524.  
  9525. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9526.  
  9527. Unexpected state InAwakeAsync in SerializeAsync of cell Cell 2,2,1 (level 1, batch 12,18,14, state InAwakeAsync)
  9528.  
  9529. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9530.  
  9531. Failed assert: see log
  9532. UWE.Utils:Assert(Boolean, String, Object)
  9533. Utils:Assert(Boolean, String, Object)
  9534. EntityCell:GetSerialData(ProtobufSerializer)
  9535. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9536. CellManager:SaveCacheBatchCells(BatchCells)
  9537. CellManager:SaveAllBatchCells()
  9538. <Save>c__Iterator28:MoveNext()
  9539. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9540. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9541. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9542. SaveLoadManager:SaveAsync()
  9543. <SaveRoutine>c__Iterator6E:MoveNext()
  9544. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9545.  
  9546.  
  9547. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9548.  
  9549. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,2 (level 1, batch 12,18,14, state QueuedForAwake)
  9550.  
  9551. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9552.  
  9553. Failed assert: see log
  9554. UWE.Utils:Assert(Boolean, String, Object)
  9555. Utils:Assert(Boolean, String, Object)
  9556. EntityCell:GetSerialData(ProtobufSerializer)
  9557. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9558. CellManager:SaveCacheBatchCells(BatchCells)
  9559. CellManager:SaveAllBatchCells()
  9560. <Save>c__Iterator28:MoveNext()
  9561. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9562. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9563. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9564. SaveLoadManager:SaveAsync()
  9565. <SaveRoutine>c__Iterator6E:MoveNext()
  9566. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9567.  
  9568.  
  9569. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9570.  
  9571. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,3 (level 1, batch 12,18,14, state QueuedForAwake)
  9572.  
  9573. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9574.  
  9575. Failed assert: see log
  9576. UWE.Utils:Assert(Boolean, String, Object)
  9577. Utils:Assert(Boolean, String, Object)
  9578. EntityCell:GetSerialData(ProtobufSerializer)
  9579. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9580. CellManager:SaveCacheBatchCells(BatchCells)
  9581. CellManager:SaveAllBatchCells()
  9582. <Save>c__Iterator28:MoveNext()
  9583. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9584. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9585. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9586. SaveLoadManager:SaveAsync()
  9587. <SaveRoutine>c__Iterator6E:MoveNext()
  9588. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9589.  
  9590.  
  9591. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9592.  
  9593. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,4 (level 1, batch 12,18,14, state QueuedForAwake)
  9594.  
  9595. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9596.  
  9597. Failed assert: see log
  9598. UWE.Utils:Assert(Boolean, String, Object)
  9599. Utils:Assert(Boolean, String, Object)
  9600. EntityCell:GetSerialData(ProtobufSerializer)
  9601. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9602. CellManager:SaveCacheBatchCells(BatchCells)
  9603. CellManager:SaveAllBatchCells()
  9604. <Save>c__Iterator28:MoveNext()
  9605. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9606. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9607. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9608. SaveLoadManager:SaveAsync()
  9609. <SaveRoutine>c__Iterator6E:MoveNext()
  9610. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9611.  
  9612.  
  9613. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9614.  
  9615. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,3,0 (level 1, batch 12,18,14, state QueuedForAwake)
  9616.  
  9617. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9618.  
  9619. Failed assert: see log
  9620. UWE.Utils:Assert(Boolean, String, Object)
  9621. Utils:Assert(Boolean, String, Object)
  9622. EntityCell:GetSerialData(ProtobufSerializer)
  9623. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9624. CellManager:SaveCacheBatchCells(BatchCells)
  9625. CellManager:SaveAllBatchCells()
  9626. <Save>c__Iterator28:MoveNext()
  9627. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9628. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9629. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9630. SaveLoadManager:SaveAsync()
  9631. <SaveRoutine>c__Iterator6E:MoveNext()
  9632. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9633.  
  9634.  
  9635. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9636.  
  9637. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,3,1 (level 1, batch 12,18,14, state QueuedForAwake)
  9638.  
  9639. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9640.  
  9641. Failed assert: see log
  9642. UWE.Utils:Assert(Boolean, String, Object)
  9643. Utils:Assert(Boolean, String, Object)
  9644. EntityCell:GetSerialData(ProtobufSerializer)
  9645. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9646. CellManager:SaveCacheBatchCells(BatchCells)
  9647. CellManager:SaveAllBatchCells()
  9648. <Save>c__Iterator28:MoveNext()
  9649. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9650. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9651. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9652. SaveLoadManager:SaveAsync()
  9653. <SaveRoutine>c__Iterator6E:MoveNext()
  9654. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9655.  
  9656.  
  9657. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9658.  
  9659. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,3,2 (level 1, batch 12,18,14, state QueuedForAwake)
  9660.  
  9661. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9662.  
  9663. Failed assert: see log
  9664. UWE.Utils:Assert(Boolean, String, Object)
  9665. Utils:Assert(Boolean, String, Object)
  9666. EntityCell:GetSerialData(ProtobufSerializer)
  9667. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9668. CellManager:SaveCacheBatchCells(BatchCells)
  9669. CellManager:SaveAllBatchCells()
  9670. <Save>c__Iterator28:MoveNext()
  9671. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9672. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9673. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9674. SaveLoadManager:SaveAsync()
  9675. <SaveRoutine>c__Iterator6E:MoveNext()
  9676. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9677.  
  9678.  
  9679. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9680.  
  9681. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,3,3 (level 1, batch 12,18,14, state QueuedForAwake)
  9682.  
  9683. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9684.  
  9685. Failed assert: see log
  9686. UWE.Utils:Assert(Boolean, String, Object)
  9687. Utils:Assert(Boolean, String, Object)
  9688. EntityCell:GetSerialData(ProtobufSerializer)
  9689. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9690. CellManager:SaveCacheBatchCells(BatchCells)
  9691. CellManager:SaveAllBatchCells()
  9692. <Save>c__Iterator28:MoveNext()
  9693. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9694. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9695. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9696. SaveLoadManager:SaveAsync()
  9697. <SaveRoutine>c__Iterator6E:MoveNext()
  9698. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9699.  
  9700.  
  9701. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9702.  
  9703. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,3,4 (level 1, batch 12,18,14, state QueuedForAwake)
  9704.  
  9705. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9706.  
  9707. Failed assert: see log
  9708. UWE.Utils:Assert(Boolean, String, Object)
  9709. Utils:Assert(Boolean, String, Object)
  9710. EntityCell:GetSerialData(ProtobufSerializer)
  9711. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9712. CellManager:SaveCacheBatchCells(BatchCells)
  9713. CellManager:SaveAllBatchCells()
  9714. <Save>c__Iterator28:MoveNext()
  9715. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9716. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9717. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9718. SaveLoadManager:SaveAsync()
  9719. <SaveRoutine>c__Iterator6E:MoveNext()
  9720. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9721.  
  9722.  
  9723. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9724.  
  9725. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,4,0 (level 1, batch 12,18,14, state QueuedForAwake)
  9726.  
  9727. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9728.  
  9729. Failed assert: see log
  9730. UWE.Utils:Assert(Boolean, String, Object)
  9731. Utils:Assert(Boolean, String, Object)
  9732. EntityCell:GetSerialData(ProtobufSerializer)
  9733. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9734. CellManager:SaveCacheBatchCells(BatchCells)
  9735. CellManager:SaveAllBatchCells()
  9736. <Save>c__Iterator28:MoveNext()
  9737. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9738. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9739. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9740. SaveLoadManager:SaveAsync()
  9741. <SaveRoutine>c__Iterator6E:MoveNext()
  9742. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9743.  
  9744.  
  9745. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9746.  
  9747. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,4,1 (level 1, batch 12,18,14, state QueuedForAwake)
  9748.  
  9749. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9750.  
  9751. Failed assert: see log
  9752. UWE.Utils:Assert(Boolean, String, Object)
  9753. Utils:Assert(Boolean, String, Object)
  9754. EntityCell:GetSerialData(ProtobufSerializer)
  9755. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9756. CellManager:SaveCacheBatchCells(BatchCells)
  9757. CellManager:SaveAllBatchCells()
  9758. <Save>c__Iterator28:MoveNext()
  9759. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9760. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9761. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9762. SaveLoadManager:SaveAsync()
  9763. <SaveRoutine>c__Iterator6E:MoveNext()
  9764. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9765.  
  9766.  
  9767. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9768.  
  9769. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,4,2 (level 1, batch 12,18,14, state QueuedForAwake)
  9770.  
  9771. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9772.  
  9773. Failed assert: see log
  9774. UWE.Utils:Assert(Boolean, String, Object)
  9775. Utils:Assert(Boolean, String, Object)
  9776. EntityCell:GetSerialData(ProtobufSerializer)
  9777. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9778. CellManager:SaveCacheBatchCells(BatchCells)
  9779. CellManager:SaveAllBatchCells()
  9780. <Save>c__Iterator28:MoveNext()
  9781. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9782. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9783. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9784. SaveLoadManager:SaveAsync()
  9785. <SaveRoutine>c__Iterator6E:MoveNext()
  9786. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9787.  
  9788.  
  9789. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9790.  
  9791. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,4,3 (level 1, batch 12,18,14, state QueuedForAwake)
  9792.  
  9793. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9794.  
  9795. Failed assert: see log
  9796. UWE.Utils:Assert(Boolean, String, Object)
  9797. Utils:Assert(Boolean, String, Object)
  9798. EntityCell:GetSerialData(ProtobufSerializer)
  9799. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9800. CellManager:SaveCacheBatchCells(BatchCells)
  9801. CellManager:SaveAllBatchCells()
  9802. <Save>c__Iterator28:MoveNext()
  9803. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9804. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9805. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9806. SaveLoadManager:SaveAsync()
  9807. <SaveRoutine>c__Iterator6E:MoveNext()
  9808. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9809.  
  9810.  
  9811. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9812.  
  9813. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,4,4 (level 1, batch 12,18,14, state QueuedForAwake)
  9814.  
  9815. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9816.  
  9817. Failed assert: see log
  9818. UWE.Utils:Assert(Boolean, String, Object)
  9819. Utils:Assert(Boolean, String, Object)
  9820. EntityCell:GetSerialData(ProtobufSerializer)
  9821. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9822. CellManager:SaveCacheBatchCells(BatchCells)
  9823. CellManager:SaveAllBatchCells()
  9824. <Save>c__Iterator28:MoveNext()
  9825. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9826. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9827. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9828. SaveLoadManager:SaveAsync()
  9829. <SaveRoutine>c__Iterator6E:MoveNext()
  9830. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9831.  
  9832.  
  9833. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9834.  
  9835. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,2,4 (level 1, batch 12,18,14, state QueuedForAwake)
  9836.  
  9837. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9838.  
  9839. Failed assert: see log
  9840. UWE.Utils:Assert(Boolean, String, Object)
  9841. Utils:Assert(Boolean, String, Object)
  9842. EntityCell:GetSerialData(ProtobufSerializer)
  9843. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9844. CellManager:SaveCacheBatchCells(BatchCells)
  9845. CellManager:SaveAllBatchCells()
  9846. <Save>c__Iterator28:MoveNext()
  9847. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9848. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9849. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9850. SaveLoadManager:SaveAsync()
  9851. <SaveRoutine>c__Iterator6E:MoveNext()
  9852. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9853.  
  9854.  
  9855. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9856.  
  9857. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,3,4 (level 1, batch 12,18,14, state QueuedForAwake)
  9858.  
  9859. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9860.  
  9861. Failed assert: see log
  9862. UWE.Utils:Assert(Boolean, String, Object)
  9863. Utils:Assert(Boolean, String, Object)
  9864. EntityCell:GetSerialData(ProtobufSerializer)
  9865. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9866. CellManager:SaveCacheBatchCells(BatchCells)
  9867. CellManager:SaveAllBatchCells()
  9868. <Save>c__Iterator28:MoveNext()
  9869. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9870. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9871. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9872. SaveLoadManager:SaveAsync()
  9873. <SaveRoutine>c__Iterator6E:MoveNext()
  9874. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9875.  
  9876.  
  9877. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9878.  
  9879. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,4,0 (level 1, batch 12,18,14, state QueuedForAwake)
  9880.  
  9881. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9882.  
  9883. Failed assert: see log
  9884. UWE.Utils:Assert(Boolean, String, Object)
  9885. Utils:Assert(Boolean, String, Object)
  9886. EntityCell:GetSerialData(ProtobufSerializer)
  9887. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9888. CellManager:SaveCacheBatchCells(BatchCells)
  9889. CellManager:SaveAllBatchCells()
  9890. <Save>c__Iterator28:MoveNext()
  9891. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9892. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9893. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9894. SaveLoadManager:SaveAsync()
  9895. <SaveRoutine>c__Iterator6E:MoveNext()
  9896. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9897.  
  9898.  
  9899. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9900.  
  9901. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,4,1 (level 1, batch 12,18,14, state QueuedForAwake)
  9902.  
  9903. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9904.  
  9905. Failed assert: see log
  9906. UWE.Utils:Assert(Boolean, String, Object)
  9907. Utils:Assert(Boolean, String, Object)
  9908. EntityCell:GetSerialData(ProtobufSerializer)
  9909. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9910. CellManager:SaveCacheBatchCells(BatchCells)
  9911. CellManager:SaveAllBatchCells()
  9912. <Save>c__Iterator28:MoveNext()
  9913. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9914. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9915. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9916. SaveLoadManager:SaveAsync()
  9917. <SaveRoutine>c__Iterator6E:MoveNext()
  9918. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9919.  
  9920.  
  9921. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9922.  
  9923. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,4,2 (level 1, batch 12,18,14, state QueuedForAwake)
  9924.  
  9925. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9926.  
  9927. Failed assert: see log
  9928. UWE.Utils:Assert(Boolean, String, Object)
  9929. Utils:Assert(Boolean, String, Object)
  9930. EntityCell:GetSerialData(ProtobufSerializer)
  9931. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9932. CellManager:SaveCacheBatchCells(BatchCells)
  9933. CellManager:SaveAllBatchCells()
  9934. <Save>c__Iterator28:MoveNext()
  9935. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9936. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9937. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9938. SaveLoadManager:SaveAsync()
  9939. <SaveRoutine>c__Iterator6E:MoveNext()
  9940. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9941.  
  9942.  
  9943. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9944.  
  9945. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,4,3 (level 1, batch 12,18,14, state QueuedForAwake)
  9946.  
  9947. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9948.  
  9949. Failed assert: see log
  9950. UWE.Utils:Assert(Boolean, String, Object)
  9951. Utils:Assert(Boolean, String, Object)
  9952. EntityCell:GetSerialData(ProtobufSerializer)
  9953. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9954. CellManager:SaveCacheBatchCells(BatchCells)
  9955. CellManager:SaveAllBatchCells()
  9956. <Save>c__Iterator28:MoveNext()
  9957. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9958. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9959. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9960. SaveLoadManager:SaveAsync()
  9961. <SaveRoutine>c__Iterator6E:MoveNext()
  9962. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9963.  
  9964.  
  9965. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9966.  
  9967. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,4,4 (level 1, batch 12,18,14, state QueuedForAwake)
  9968.  
  9969. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9970.  
  9971. Failed assert: see log
  9972. UWE.Utils:Assert(Boolean, String, Object)
  9973. Utils:Assert(Boolean, String, Object)
  9974. EntityCell:GetSerialData(ProtobufSerializer)
  9975. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9976. CellManager:SaveCacheBatchCells(BatchCells)
  9977. CellManager:SaveAllBatchCells()
  9978. <Save>c__Iterator28:MoveNext()
  9979. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9980. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  9981. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  9982. SaveLoadManager:SaveAsync()
  9983. <SaveRoutine>c__Iterator6E:MoveNext()
  9984. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9985.  
  9986.  
  9987. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9988.  
  9989. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,0 (level 1, batch 12,19,14, state QueuedForAwake)
  9990.  
  9991. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  9992.  
  9993. Failed assert: see log
  9994. UWE.Utils:Assert(Boolean, String, Object)
  9995. Utils:Assert(Boolean, String, Object)
  9996. EntityCell:GetSerialData(ProtobufSerializer)
  9997. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  9998. CellManager:SaveCacheBatchCells(BatchCells)
  9999. CellManager:SaveAllBatchCells()
  10000. <Save>c__Iterator28:MoveNext()
  10001. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10002. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  10003. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  10004. SaveLoadManager:SaveAsync()
  10005. <SaveRoutine>c__Iterator6E:MoveNext()
  10006. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10007.  
  10008.  
  10009. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  10010.  
  10011. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,1 (level 1, batch 12,19,14, state QueuedForAwake)
  10012.  
  10013. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  10014.  
  10015. Failed assert: see log
  10016. UWE.Utils:Assert(Boolean, String, Object)
  10017. Utils:Assert(Boolean, String, Object)
  10018. EntityCell:GetSerialData(ProtobufSerializer)
  10019. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  10020. CellManager:SaveCacheBatchCells(BatchCells)
  10021. CellManager:SaveAllBatchCells()
  10022. <Save>c__Iterator28:MoveNext()
  10023. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10024. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  10025. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  10026. SaveLoadManager:SaveAsync()
  10027. <SaveRoutine>c__Iterator6E:MoveNext()
  10028. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10029.  
  10030.  
  10031. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  10032.  
  10033. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,2 (level 1, batch 12,19,14, state QueuedForAwake)
  10034.  
  10035. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  10036.  
  10037. Failed assert: see log
  10038. UWE.Utils:Assert(Boolean, String, Object)
  10039. Utils:Assert(Boolean, String, Object)
  10040. EntityCell:GetSerialData(ProtobufSerializer)
  10041. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  10042. CellManager:SaveCacheBatchCells(BatchCells)
  10043. CellManager:SaveAllBatchCells()
  10044. <Save>c__Iterator28:MoveNext()
  10045. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10046. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  10047. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  10048. SaveLoadManager:SaveAsync()
  10049. <SaveRoutine>c__Iterator6E:MoveNext()
  10050. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10051.  
  10052.  
  10053. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  10054.  
  10055. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,3 (level 1, batch 12,19,14, state QueuedForAwake)
  10056.  
  10057. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  10058.  
  10059. Failed assert: see log
  10060. UWE.Utils:Assert(Boolean, String, Object)
  10061. Utils:Assert(Boolean, String, Object)
  10062. EntityCell:GetSerialData(ProtobufSerializer)
  10063. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  10064. CellManager:SaveCacheBatchCells(BatchCells)
  10065. CellManager:SaveAllBatchCells()
  10066. <Save>c__Iterator28:MoveNext()
  10067. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10068. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  10069. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  10070. SaveLoadManager:SaveAsync()
  10071. <SaveRoutine>c__Iterator6E:MoveNext()
  10072. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10073.  
  10074.  
  10075. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  10076.  
  10077. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,4 (level 1, batch 12,19,14, state QueuedForAwake)
  10078.  
  10079. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  10080.  
  10081. Failed assert: see log
  10082. UWE.Utils:Assert(Boolean, String, Object)
  10083. Utils:Assert(Boolean, String, Object)
  10084. EntityCell:GetSerialData(ProtobufSerializer)
  10085. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  10086. CellManager:SaveCacheBatchCells(BatchCells)
  10087. CellManager:SaveAllBatchCells()
  10088. <Save>c__Iterator28:MoveNext()
  10089. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10090. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  10091. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  10092. SaveLoadManager:SaveAsync()
  10093. <SaveRoutine>c__Iterator6E:MoveNext()
  10094. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10095.  
  10096.  
  10097. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  10098.  
  10099. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,0,0 (level 1, batch 12,19,14, state QueuedForAwake)
  10100.  
  10101. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  10102.  
  10103. Failed assert: see log
  10104. UWE.Utils:Assert(Boolean, String, Object)
  10105. Utils:Assert(Boolean, String, Object)
  10106. EntityCell:GetSerialData(ProtobufSerializer)
  10107. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  10108. CellManager:SaveCacheBatchCells(BatchCells)
  10109. CellManager:SaveAllBatchCells()
  10110. <Save>c__Iterator28:MoveNext()
  10111. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10112. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  10113. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  10114. SaveLoadManager:SaveAsync()
  10115. <SaveRoutine>c__Iterator6E:MoveNext()
  10116. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10117.  
  10118.  
  10119. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  10120.  
  10121. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,0,1 (level 1, batch 12,19,14, state QueuedForAwake)
  10122.  
  10123. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  10124.  
  10125. Failed assert: see log
  10126. UWE.Utils:Assert(Boolean, String, Object)
  10127. Utils:Assert(Boolean, String, Object)
  10128. EntityCell:GetSerialData(ProtobufSerializer)
  10129. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  10130. CellManager:SaveCacheBatchCells(BatchCells)
  10131. CellManager:SaveAllBatchCells()
  10132. <Save>c__Iterator28:MoveNext()
  10133. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10134. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  10135. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  10136. SaveLoadManager:SaveAsync()
  10137. <SaveRoutine>c__Iterator6E:MoveNext()
  10138. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10139.  
  10140.  
  10141. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  10142.  
  10143. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,0,2 (level 1, batch 12,19,14, state QueuedForAwake)
  10144.  
  10145. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  10146.  
  10147. Failed assert: see log
  10148. UWE.Utils:Assert(Boolean, String, Object)
  10149. Utils:Assert(Boolean, String, Object)
  10150. EntityCell:GetSerialData(ProtobufSerializer)
  10151. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  10152. CellManager:SaveCacheBatchCells(BatchCells)
  10153. CellManager:SaveAllBatchCells()
  10154. <Save>c__Iterator28:MoveNext()
  10155. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10156. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  10157. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  10158. SaveLoadManager:SaveAsync()
  10159. <SaveRoutine>c__Iterator6E:MoveNext()
  10160. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10161.  
  10162.  
  10163. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  10164.  
  10165. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,0,3 (level 1, batch 12,19,14, state QueuedForAwake)
  10166.  
  10167. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  10168.  
  10169. Failed assert: see log
  10170. UWE.Utils:Assert(Boolean, String, Object)
  10171. Utils:Assert(Boolean, String, Object)
  10172. EntityCell:GetSerialData(ProtobufSerializer)
  10173. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  10174. CellManager:SaveCacheBatchCells(BatchCells)
  10175. CellManager:SaveAllBatchCells()
  10176. <Save>c__Iterator28:MoveNext()
  10177. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10178. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  10179. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  10180. SaveLoadManager:SaveAsync()
  10181. <SaveRoutine>c__Iterator6E:MoveNext()
  10182. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10183.  
  10184.  
  10185. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  10186.  
  10187. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,0,4 (level 1, batch 12,19,14, state QueuedForAwake)
  10188.  
  10189. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  10190.  
  10191. Failed assert: see log
  10192. UWE.Utils:Assert(Boolean, String, Object)
  10193. Utils:Assert(Boolean, String, Object)
  10194. EntityCell:GetSerialData(ProtobufSerializer)
  10195. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  10196. CellManager:SaveCacheBatchCells(BatchCells)
  10197. CellManager:SaveAllBatchCells()
  10198. <Save>c__Iterator28:MoveNext()
  10199. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10200. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  10201. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  10202. SaveLoadManager:SaveAsync()
  10203. <SaveRoutine>c__Iterator6E:MoveNext()
  10204. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10205.  
  10206.  
  10207. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  10208.  
  10209. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,0 (level 1, batch 12,19,15, state QueuedForAwake)
  10210.  
  10211. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  10212.  
  10213. Failed assert: see log
  10214. UWE.Utils:Assert(Boolean, String, Object)
  10215. Utils:Assert(Boolean, String, Object)
  10216. EntityCell:GetSerialData(ProtobufSerializer)
  10217. CellManager:SaveCacheBatchCells(BatchCells, String, Boolean)
  10218. CellManager:SaveCacheBatchCells(BatchCells)
  10219. CellManager:SaveAllBatchCells()
  10220. <Save>c__Iterator28:MoveNext()
  10221. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10222. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  10223. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  10224. SaveLoadManager:SaveAsync()
  10225. <SaveRoutine>c__Iterator6E:MoveNext()
  10226. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  10227.  
  10228.  
  10229. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  10230.  
  10231. Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,0,0 (level 1, batch 12,19,15, state QueuedForAwake)
  10232.  
  10233. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  10234.  
  10235. Shader 'UWE/Marmoset/VFX/Bumped Specular IBL - BurstFX': fallback shader 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' not found
  10236. L0: CellManager::EstimateBytes total ms: 14.2072 self ms: 14.2076
  10237.  
  10238. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  10239.  
  10240. L0: EstimateCompactOctreeBytes total ms: 4.1513 self ms: 4.1517
  10241.  
  10242. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  10243.  
  10244. Heartbeat CSV, time s,86.24, GC.GetTotalMemory MB,375.4063, OctNodes MB,7.247925, CompactOctrees MB,78.24309, CellManager MB,12.58113, ClipMapManager MB,6.847651, GCCount,36, PlayerPos,56.78862,-12.19603,276.4048, WorkingSet MB,1524.621
  10245.  
  10246. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  10247.  
  10248. Crash!!!
  10249. SymInit: Symbol-SearchPath: '.;D:\SteamLibrary\steamapps\common\Subnautica;D:\SteamLibrary\steamapps\common\Subnautica;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'sabre'
  10250. OS-Version: 10.0.14393 () 0x300-0x1
  10251. D:\SteamLibrary\steamapps\common\Subnautica\Subnautica.exe:Subnautica.exe (00007FF703980000), size: 22249472 (result: 0), SymType: '-exported-', PDB: 'D:\SteamLibrary\steamapps\common\Subnautica\Subnautica.exe', fileVersion: 5.4.3.62657
  10252. C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (00007FF9016B0000), size: 1904640 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ntdll.dll', fileVersion: 10.0.14393.479
  10253. C:\Windows\System32\KERNEL32.DLL:KERNEL32.DLL (00007FF8FF490000), size: 700416 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\KERNEL32.DLL', fileVersion: 10.0.14393.0
  10254. C:\Windows\System32\KERNELBASE.dll:KERNELBASE.dll (00007FF8FE6B0000), size: 2215936 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\KERNELBASE.dll', fileVersion: 10.0.14393.479
  10255. C:\Windows\System32\GDI32.dll:GDI32.dll (00007FF9015F0000), size: 212992 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\GDI32.dll', fileVersion: 10.0.14393.206
  10256. C:\Windows\SYSTEM32\HID.DLL:HID.DLL (00007FF8FCA00000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\HID.DLL', fileVersion: 10.0.14393.0
  10257. C:\Windows\System32\gdi32full.dll:gdi32full.dll (00007FF8FE420000), size: 1581056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\gdi32full.dll', fileVersion: 10.0.14393.576
  10258. C:\Windows\System32\USER32.dll:USER32.dll (00007FF8FEC70000), size: 1462272 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\USER32.dll', fileVersion: 10.0.14393.576
  10259. C:\Windows\System32\win32u.dll:win32u.dll (00007FF8FEBC0000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\win32u.dll', fileVersion: 10.0.14393.51
  10260. C:\Windows\System32\msvcrt.dll:msvcrt.dll (00007FF8FF330000), size: 647168 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\msvcrt.dll', fileVersion: 7.0.14393.0
  10261. C:\Windows\System32\ADVAPI32.dll:ADVAPI32.dll (00007FF8FF830000), size: 663552 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\ADVAPI32.dll', fileVersion: 10.0.14393.0
  10262. C:\Windows\System32\sechost.dll:sechost.dll (00007FF901650000), size: 364544 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\sechost.dll', fileVersion: 10.0.14393.0
  10263. C:\Windows\System32\RPCRT4.dll:RPCRT4.dll (00007FF8FF5A0000), size: 1183744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\RPCRT4.dll', fileVersion: 10.0.14393.82
  10264. C:\Windows\System32\WS2_32.dll:WS2_32.dll (00007FF8FF020000), size: 434176 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\WS2_32.dll', fileVersion: 10.0.14393.206
  10265. C:\Windows\System32\ole32.dll:ole32.dll (00007FF8FEDE0000), size: 1273856 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\ole32.dll', fileVersion: 10.0.14393.576
  10266. C:\Windows\SYSTEM32\VERSION.dll:VERSION.dll (00007FF8F8690000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\VERSION.dll', fileVersion: 10.0.14393.0
  10267. C:\Windows\System32\combase.dll:combase.dll (00007FF901300000), size: 2916352 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\combase.dll', fileVersion: 10.0.14393.576
  10268. C:\Windows\System32\ucrtbase.dll:ucrtbase.dll (00007FF8FE5B0000), size: 1003520 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\ucrtbase.dll', fileVersion: 10.0.14393.0
  10269. C:\Windows\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FF8FE980000), size: 434176 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\bcryptPrimitives.dll', fileVersion: 10.0.14393.0
  10270. C:\Windows\System32\SHLWAPI.dll:SHLWAPI.dll (00007FF8FF8E0000), size: 335872 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\SHLWAPI.dll', fileVersion: 10.0.14393.0
  10271. C:\Windows\System32\SHELL32.dll:SHELL32.dll (00007FF8FFDF0000), size: 22056960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\SHELL32.dll', fileVersion: 10.0.14393.479
  10272. C:\Windows\System32\cfgmgr32.dll:cfgmgr32.dll (00007FF8FE3D0000), size: 270336 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\cfgmgr32.dll', fileVersion: 10.0.14393.0
  10273. C:\Windows\System32\windows.storage.dll:windows.storage.dll (00007FF8FDCF0000), size: 7184384 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\windows.storage.dll', fileVersion: 10.0.14393.479
  10274. C:\Windows\System32\powrprof.dll:powrprof.dll (00007FF8FDB30000), size: 311296 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\powrprof.dll', fileVersion: 10.0.14393.0
  10275. C:\Windows\System32\kernel.appcore.dll:kernel.appcore.dll (00007FF8FDB10000), size: 61440 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\kernel.appcore.dll', fileVersion: 10.0.14393.0
  10276. C:\Windows\System32\shcore.dll:shcore.dll (00007FF8FDC40000), size: 692224 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\shcore.dll', fileVersion: 10.0.14393.0
  10277. C:\Windows\System32\profapi.dll:profapi.dll (00007FF8FDB80000), size: 81920 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\System32\profapi.dll', fileVersion: 10.0.14393.0
  10278. C:\Windows\System32\OLEAUT32.dll:OLEAUT32.dll (00007FF8FF3D0000), size: 782336 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\OLEAUT32.dll', fileVersion: 10.0.14393.447
  10279. C:\Windows\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FF8E0DB0000), size: 1191936 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\OPENGL32.dll', fileVersion: 10.0.14393.0
  10280. C:\Windows\System32\msvcp_win.dll:msvcp_win.dll (00007FF8FDBA0000), size: 638976 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\msvcp_win.dll', fileVersion: 10.0.14393.0
  10281. C:\Windows\SYSTEM32\WINMM.dll:WINMM.dll (00007FF8FB470000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINMM.dll', fileVersion: 10.0.14393.0
  10282. C:\Windows\System32\IMM32.dll:IMM32.dll (00007FF8FEC40000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\IMM32.dll', fileVersion: 10.0.14393.0
  10283. C:\Windows\SYSTEM32\GLU32.dll:GLU32.dll (00007FF8E5000000), size: 184320 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\GLU32.dll', fileVersion: 10.0.14393.0
  10284. C:\Windows\SYSTEM32\DDRAW.dll:DDRAW.dll (00007FF8DEF20000), size: 1011712 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DDRAW.dll', fileVersion: 10.0.14393.447
  10285. C:\Windows\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FF8FD140000), size: 655360 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DNSAPI.dll', fileVersion: 10.0.14393.206
  10286. C:\Windows\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FF8FD100000), size: 229376 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\IPHLPAPI.DLL', fileVersion: 10.0.14393.0
  10287. C:\Windows\System32\NSI.dll:NSI.dll (00007FF9015D0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\NSI.dll', fileVersion: 10.0.14393.0
  10288. C:\Windows\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FF8F37D0000), size: 839680 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINHTTP.dll', fileVersion: 10.0.14393.351
  10289. C:\Windows\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (00007FF8FB410000), size: 176128 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINMMBASE.dll', fileVersion: 10.0.14393.0
  10290. C:\Windows\SYSTEM32\DCIMAN32.dll:DCIMAN32.dll (00007FF8EC6C0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DCIMAN32.dll', fileVersion: 10.0.14393.0
  10291. C:\Users\sabre\Desktop\Game Downloads\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FF8CE890000), size: 1515520 (result: 0), SymType: '-exported-', PDB: 'C:\Users\sabre\Desktop\Game Downloads\gameoverlayrenderer64.dll', fileVersion: 3.75.32.7
  10292. C:\Windows\System32\PSAPI.DLL:PSAPI.DLL (00007FF9015E0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\PSAPI.DLL', fileVersion: 10.0.14393.0
  10293. C:\Windows\system32\uxtheme.dll:uxtheme.dll (00007FF8FC1F0000), size: 610304 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\uxtheme.dll', fileVersion: 10.0.14393.0
  10294. C:\Program Files\Common Files\microsoft shared\ink\tiptsf.dll:tiptsf.dll (00007FF8EFC30000), size: 622592 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Common Files\microsoft shared\ink\tiptsf.dll', fileVersion: 10.0.14393.206
  10295. D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Mono\mono.dll:mono.dll (00007FF8CD7E0000), size: 2994176 (result: 0), SymType: '-exported-', PDB: 'D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Mono\mono.dll', fileVersion: 1.0.0.1
  10296. C:\Windows\SYSTEM32\MSWSOCK.dll:MSWSOCK.dll (00007FF8FD370000), size: 376832 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\MSWSOCK.dll', fileVersion: 10.0.14393.0
  10297. C:\Windows\System32\MSCTF.dll:MSCTF.dll (00007FF8FF6D0000), size: 1421312 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\MSCTF.dll', fileVersion: 10.0.14393.479
  10298. C:\Windows\system32\dwmapi.dll:dwmapi.dll (00007FF8FB280000), size: 155648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dwmapi.dll', fileVersion: 10.0.14393.206
  10299. C:\Windows\SYSTEM32\d3d11.dll:d3d11.dll (00007FF8FA8C0000), size: 2842624 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\d3d11.dll', fileVersion: 10.0.14393.479
  10300. C:\Windows\SYSTEM32\dxgi.dll:dxgi.dll (00007FF8FCAA0000), size: 651264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dxgi.dll', fileVersion: 10.0.14393.479
  10301. C:\Windows\SYSTEM32\nvwgf2umx.dll:nvwgf2umx.dll (00007FF8B9110000), size: 20348928 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\nvwgf2umx.dll', fileVersion: 10.18.13.6871
  10302. C:\Windows\SYSTEM32\bcrypt.dll:bcrypt.dll (00007FF8FD6F0000), size: 176128 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\bcrypt.dll', fileVersion: 10.0.14393.576
  10303. C:\Windows\system32\nvspcap64.dll:nvspcap64.dll (00007FF8CF580000), size: 1798144 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nvspcap64.dll', fileVersion: 2.11.2.66
  10304. C:\Windows\System32\SETUPAPI.dll:SETUPAPI.dll (00007FF8FF940000), size: 4362240 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\SETUPAPI.dll', fileVersion: 10.0.14393.0
  10305. C:\Windows\system32\nvapi64.dll:nvapi64.dll (00007FF8E9EC0000), size: 4046848 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nvapi64.dll', fileVersion: 10.18.13.6871
  10306. C:\Windows\SYSTEM32\SspiCli.dll:SspiCli.dll (00007FF8FD810000), size: 180224 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\SspiCli.dll', fileVersion: 10.0.14393.576
  10307. C:\Windows\SYSTEM32\DEVOBJ.dll:DEVOBJ.dll (00007FF8FC710000), size: 163840 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DEVOBJ.dll', fileVersion: 10.0.14393.0
  10308. C:\Windows\System32\WINTRUST.dll:WINTRUST.dll (00007FF8FEBE0000), size: 348160 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\WINTRUST.dll', fileVersion: 10.0.14393.351
  10309. C:\Windows\System32\MSASN1.dll:MSASN1.dll (00007FF8FDB20000), size: 65536 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\MSASN1.dll', fileVersion: 10.0.14393.0
  10310. C:\Windows\System32\CRYPT32.dll:CRYPT32.dll (00007FF8FE9F0000), size: 1871872 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\CRYPT32.dll', fileVersion: 10.0.14393.351
  10311. C:\Windows\SYSTEM32\mscms.dll:mscms.dll (00007FF8FA5D0000), size: 593920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\mscms.dll', fileVersion: 10.0.14393.0
  10312. C:\Windows\SYSTEM32\USERENV.dll:USERENV.dll (00007FF8FD1F0000), size: 126976 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\USERENV.dll', fileVersion: 10.0.14393.0
  10313. C:\Windows\SYSTEM32\icm32.dll:icm32.dll (00007FF8EFBE0000), size: 270336 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\icm32.dll', fileVersion: 10.0.14393.0
  10314. C:\Windows\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000011CA0000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\xinput1_3.dll', fileVersion: 9.18.944.0
  10315. C:\Windows\System32\clbcatq.dll:clbcatq.dll (00007FF8FEF80000), size: 651264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\clbcatq.dll', fileVersion: 2001.12.10941.16384
  10316. C:\Windows\system32\wbem\wbemprox.dll:wbemprox.dll (00007FF8FA230000), size: 65536 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemprox.dll', fileVersion: 10.0.14393.0
  10317. C:\Windows\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FF8F9E40000), size: 520192 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\wbemcomn.dll', fileVersion: 10.0.14393.0
  10318. C:\Windows\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FF8F7F70000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemsvc.dll', fileVersion: 10.0.14393.0
  10319. C:\Windows\system32\wbem\fastprox.dll:fastprox.dll (00007FF8F7F90000), size: 999424 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\fastprox.dll', fileVersion: 10.0.14393.0
  10320. C:\Windows\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FF8FD5F0000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\CRYPTSP.dll', fileVersion: 10.0.14393.0
  10321. C:\Windows\system32\rsaenh.dll:rsaenh.dll (00007FF8FD4F0000), size: 208896 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rsaenh.dll', fileVersion: 10.0.14393.0
  10322. C:\Windows\SYSTEM32\CRYPTBASE.dll:CRYPTBASE.dll (00007FF8FD5E0000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\CRYPTBASE.dll', fileVersion: 10.0.14393.0
  10323. C:\Windows\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FF8F9840000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dhcpcsvc6.DLL', fileVersion: 10.0.14393.0
  10324. C:\Windows\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FF8FA240000), size: 106496 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dhcpcsvc.DLL', fileVersion: 10.0.14393.0
  10325. D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Plugins\fmodstudio.dll:fmodstudio.dll (00007FF8BF5C0000), size: 3649536 (result: 0), SymType: '-exported-', PDB: 'D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Plugins\fmodstudio.dll', fileVersion: 0.1.8.14
  10326. C:\Windows\SYSTEM32\MSACM32.dll:MSACM32.dll (00007FF8F3E40000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\MSACM32.dll', fileVersion: 10.0.14393.0
  10327. C:\Windows\System32\fwpuclnt.dll:fwpuclnt.dll (00007FF8F6F30000), size: 434176 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\fwpuclnt.dll', fileVersion: 10.0.14393.0
  10328. C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FF8EDD80000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\rasadhlp.dll', fileVersion: 10.0.14393.0
  10329. C:\Windows\System32\MMDevApi.dll:MMDevApi.dll (00007FF8F9260000), size: 462848 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\MMDevApi.dll', fileVersion: 10.0.14393.0
  10330. C:\Windows\System32\PROPSYS.dll:PROPSYS.dll (00007FF8FB0E0000), size: 1593344 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\PROPSYS.dll', fileVersion: 7.0.14393.0
  10331. C:\Windows\SYSTEM32\wdmaud.drv:wdmaud.drv (00007FF8EFBA0000), size: 258048 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\wdmaud.drv', fileVersion: 10.0.14393.0
  10332. C:\Windows\SYSTEM32\ksuser.dll:ksuser.dll (00007FF8FAF20000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ksuser.dll', fileVersion: 10.0.14393.0
  10333. C:\Windows\SYSTEM32\AVRT.dll:AVRT.dll (00007FF8F9EC0000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\AVRT.dll', fileVersion: 10.0.14393.0
  10334. C:\Windows\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FF8F1AD0000), size: 606208 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\AUDIOSES.DLL', fileVersion: 10.0.14393.479
  10335. C:\Windows\SYSTEM32\wintypes.dll:wintypes.dll (00007FF8FAB80000), size: 1269760 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\wintypes.dll', fileVersion: 10.0.14393.576
  10336. C:\Windows\SYSTEM32\msacm32.drv:msacm32.drv (00007FF8F9B90000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\msacm32.drv', fileVersion: 10.0.14393.0
  10337. C:\Windows\SYSTEM32\midimap.dll:midimap.dll (00007FF8F6D00000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\midimap.dll', fileVersion: 10.0.14393.0
  10338. C:\Windows\System32\uiautomationcore.dll:uiautomationcore.dll (00007FF8E6FC0000), size: 1744896 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\uiautomationcore.dll', fileVersion: 7.2.14393.479
  10339. C:\Windows\SYSTEM32\sxs.dll:sxs.dll (00007FF8FD9E0000), size: 622592 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\sxs.dll', fileVersion: 10.0.14393.0
  10340. C:\Windows\System32\OLEACC.dll:OLEACC.dll (00007FF8F8290000), size: 413696 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\OLEACC.dll', fileVersion: 7.2.14393.0
  10341. C:\Windows\SYSTEM32\twinapi.dll:twinapi.dll (00007FF8F0B70000), size: 512000 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\twinapi.dll', fileVersion: 10.0.14393.447
  10342. C:\Windows\SYSTEM32\twinapi.appcore.dll:twinapi.appcore.dll (00007FF8FC4D0000), size: 1163264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\twinapi.appcore.dll', fileVersion: 10.0.14393.206
  10343. D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Plugins\CSteamworks.dll:CSteamworks.dll (00007FF8F3C50000), size: 167936 (result: 0), SymType: '-exported-', PDB: 'D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Plugins\CSteamworks.dll', fileVersion: 1.24.0.0
  10344. D:\SteamLibrary\steamapps\common\Subnautica\steam_api64.dll:steam_api64.dll (0000000060B40000), size: 225280 (result: 0), SymType: '-exported-', PDB: 'D:\SteamLibrary\steamapps\common\Subnautica\steam_api64.dll', fileVersion: 2.89.45.4
  10345. C:\Users\sabre\Desktop\Game Downloads\steamclient64.dll:steamclient64.dll (000000005FEA0000), size: 13197312 (result: 0), SymType: '-exported-', PDB: 'C:\Users\sabre\Desktop\Game Downloads\steamclient64.dll', fileVersion: 3.75.32.7
  10346. C:\Windows\System32\imagehlp.dll:imagehlp.dll (00007FF901630000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\imagehlp.dll', fileVersion: 10.0.14393.0
  10347. C:\Users\sabre\Desktop\Game Downloads\tier0_s64.dll:tier0_s64.dll (000000005FCB0000), size: 1982464 (result: 0), SymType: '-exported-', PDB: 'C:\Users\sabre\Desktop\Game Downloads\tier0_s64.dll', fileVersion: 3.75.32.7
  10348. C:\Windows\SYSTEM32\Secur32.dll:Secur32.dll (00007FF8F2930000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\Secur32.dll', fileVersion: 10.0.14393.0
  10349. C:\Users\sabre\Desktop\Game Downloads\vstdlib_s64.dll:vstdlib_s64.dll (000000005FC40000), size: 442368 (result: 0), SymType: '-exported-', PDB: 'C:\Users\sabre\Desktop\Game Downloads\vstdlib_s64.dll', fileVersion: 3.75.32.7
  10350. C:\Windows\system32\apphelp.dll:apphelp.dll (00007FF8FBBE0000), size: 499712 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\apphelp.dll', fileVersion: 10.0.14393.0
  10351. D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Plugins\UnityUWE.dll:UnityUWE.dll (00007FF8D86D0000), size: 249856 (result: 0), SymType: '-exported-', PDB: 'D:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Plugins\UnityUWE.dll'
  10352. C:\Windows\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FF8FA720000), size: 1646592 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dbghelp.dll', fileVersion: 10.0.14321.1024
  10353.  
  10354. ========== OUTPUTING STACK TRACE ==================
  10355.  
  10356. RtlLookupFunctionEntry returned NULL function. Aborting stack walk.<Missing stacktrace information>
  10357.  
  10358. ========== END OF STACKTRACE ===========
  10359.  
  10360. **** Crash! ****
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