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a guest May 15th, 2016 135 Never
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  1. ID          Type                    Parameter use
  2.  
  3. 0x00        HP +                    p * 10 = amount
  4. 0x01        HP + %                  p = % amount
  5. 0x02        HP −                  p * 10 = amount
  6. 0x03        HP − %                    p = % amount
  7. 0x04        Normal Body             p = MegaMan palette (use 0x04 for normal palette)
  8. 0x05        Fire Body               p = MegaMan palette (use 0x05 for fire palette)
  9. 0x06        Aqua Body               p = MegaMan palette (use 0x06 for aqua palette)
  10. 0x07        Elec Body               p = MegaMan palette (use 0x07 for elec palette)
  11. 0x08        Wood Body               p = MegaMan palette (use 0x08 for wood palette)
  12. 0x09        Attack +                p = amount
  13. 0x0A        Attack −              p = amount
  14. 0x0B        Attack ×               p = amount
  15. 0x0C        Speed +                 p = amount
  16. 0x0D        Speed −                   p = amount
  17. 0x0E        Charge +                p = amount
  18. 0x0F        Charge −              p = amount
  19. 0x10        Custom +                p = amount
  20. 0x11        Custom −              p = amount
  21. 0x12        Mega Folder +           p = amount
  22. 0x13        Mega Folder −         p = amount
  23. 0x14        Giga Folder +           p = amount
  24. 0x15        Giga Folder −         p = amount (unused)
  25. 0x16        Super Armor             p = effect (0 = disabled, 1 = enabled)
  26. 0x17        Status Guard            p = effect (0 = disabled, 1 = enabled)
  27. 0x18        Float Shoes             p = effect (0 = disabled, 1 = enabled)
  28. 0x19        Air Shoes               p = effect (0 = disabled, 1 = enabled)
  29. 0x1A        Under Shirt             p = effect (0 = disabled, 1 = enabled)
  30. 0x1B        B-Shield                p = must be 0x1B (unused)
  31. 0x1C        B-Sword                 p = must be 0x1C
  32. 0x1D        B-Mini Bomb             p = must be 0x1D
  33. 0x1E        B-Crack Shot            p = must be 0x1E
  34. 0x1F        B-Reflector             p = must be 0x1F (unused)
  35. 0x20        TriBuster               p = must be 0x20
  36. 0x21        B-Meteor1               p = must be 0x21
  37. 0x22        B-Buster                p = must be 0x22 (just gives you normal buster)
  38. 0x23        Crack Buster            p = must be 0x23
  39. 0x24        Ice Buster              p = must be 0x24
  40. 0x25        Grass Buster            p = must be 0x25
  41. 0x26        Swamp Buster            p = must be 0x26
  42. 0x27        Add Buster              p = must be 0x27 (disables buster add-on)
  43. 0x28        Push 1 Buster           p = must be 0x28 (buster pushes 1 panel)
  44. 0x29        Push Buster             p = must be 0x29 (buster pushes to back)
  45. 0x2A        B↓ Invis              p = must be 0x2A
  46. 0x2B        B↓ Long Sword         p = must be 0x2B
  47. 0x2C        B↓ M-Cannon               p = must be 0x2C
  48. 0x2D        B↓ Ice Cube               p = must be 0x2D
  49. 0x2E        B↓ Grass Seed         p = must be 0x2E
  50. 0x2F        B↓ Panel Grab         p = must be 0x2F
  51. 0x30        B↓ Black Bomb         p = must be 0x30
  52. 0x31        B↓ Fire Burner            p = must be 0x31
  53. 0x32        B↓ Flash Bomb         p = must be 0x32
  54. 0x33        B↓ Doll Thunder           p = must be 0x33
  55. 0x34        B↓ Spreader               p = must be 0x34
  56. 0x35        B↓ Ice Seed               p = must be 0x35
  57. 0x36        B↓ YoYo                   p = must be 0x36
  58. 0x37        B↓ Step Sword         p = must be 0x37
  59. 0x38        B↓ Blizzard Ball      p = must be 0x38
  60. 0x39        B↓ Wide Sword         p = must be 0x39
  61. 0x3A        B↓ Drill Arm          p = must be 0x3A
  62. 0x3B        B↓ Time Bomb 1            p = must be 0x3B
  63. 0x3C        B↓ Bubble Spread      p = must be 0x3C
  64. 0x3D        B↓ Lance              p = must be 0x3D
  65. 0x3E        B↓ Cannon             p = must be 0x3E
  66. 0x3F        B↓ Charge Shot            p = must be 0x3F
  67. 0x40        B↓ Machine Gun            p = must be 0x40
  68. 0x41        B↓ Elec Pulse         p = must be 0x41
  69. 0x42        B↓ Crack Shot         p = must be 0x42
  70. 0x43        B↓ Sand Worm          p = must be 0x43
  71. 0x44        B↓ Tornado                p = must be 0x44
  72. 0x45        B↓ Elec Sword         p = must be 0x45
  73. 0x46        B↓ Big Bomb               p = must be 0x46
  74. 0x47        B↓ Vulcan             p = must be 0x47
  75. 0x48        B↓ V Doll             p = must be 0x48
  76. 0x49        B↓ Bamboo Sword           p = must be 0x49
  77. 0x4A        B↓ Circle Gun         p = must be 0x4A
  78. 0x4B        B↓ Thunder                p = must be 0x4B
  79. 0x4C        B↓ Wind Rack          p = must be 0x4C
  80. 0x4D        B↓ Wide Shot          p = must be 0x4D
  81. 0x4E        B↓ Grab Banish            p = must be 0x4E
  82. 0x4F        B↓ Dark Sword         p = must be 0x4F
  83. 0x50        B↓ Super Vulcan           p = must be 0x50
  84. 0x51        B↓ Shooting Buster        p = must be 0x51
  85. 0x52        B↓ Gun Del Sol            p = must be 0x52
  86. 0x53        B↓ Blood Rain         p = must be 0x53
  87. 0x54        B↓ Z-Saber                p = must be 0x54
  88. 0x55        B↓ Hellz Rolling      p = must be 0x55
  89. 0x56        B↓ Buster             p = must be 0x56 (disables charge shot) (unused)
  90. 0x57        CS Confuse              p = must be 0x57
  91. 0x58        CS Stun                 p = must be 0x58
  92. 0x59        CS Chip Destroy         p = must be 0x59
  93. 0x5A        CS Break                p = must be 0x5A
  94. 0x5B        CS Blind                p = must be 0x5B (unused)
  95. 0x5C        CS Crack                p = must be 0x5C (unused)
  96. 0x5D        CS Hole                 p = must be 0x5D (unused)
  97. 0x5E        CS Magma                p = must be 0x5E (unused, produces volcano panels)
  98. 0x5F        CS Swamp                p = must be 0x5F (unused)
  99. 0x60        CS Barrier Delete       p = must be 0x60 (unused)
  100. 0x61        CS Reset                p = must be 0x61 (unused)
  101. 0x62        CS HP Bug               p = must be 0x62
  102. 0x63        CS Magnet               p = must be 0x63
  103. 0x64        CS Bubble               p = must be 0x64
  104. 0x65        CS Coming Road          p = must be 0x65
  105. 0x66        CS Delete               p = must be 0x66
  106. 0x67        CS Going Road           p = must be 0x67
  107. 0x68        CS Grass                p = must be 0x68
  108. 0x69        CS Freeze               p = must be 0x69
  109. 0x6A        CS Ice                  p = must be 0x6A
  110. 0x6B        CS Effect               p = must be 0x6B (disables CS effects)
  111. 0x6C        First Barrier           p = must be 0x6C
  112. 0x6D        First Barrier 100       p = must be 0x6D
  113. 0x6E        First Barrier 200       p = must be 0x6E
  114. 0x6F        First Bubble Wrap       p = must be 0x6F
  115. 0x70        First Life Aura         p = must be 0x70
  116. 0x71        First Nothing           p = must be 0x71 (disables first barriers)
  117. 0x72        B+← Shield                p = must be 0x72
  118. 0x73        B+← Reflector         p = must be 0x73
  119. 0x74        B+← Anti Damage           p = must be 0x74
  120. 0x75        B+← Magnet Field      p = must be 0x75
  121. 0x76        B+← Fan                   p = must be 0x76
  122. 0x77        B+← Meteor 3          p = must be 0x77
  123. 0x78        B+← Risky Honey           p = must be 0x78
  124. 0x79        B+← Machine Sword     p = must be 0x79
  125. 0x7A        B+← Nothing               p = must be 0x7A (disables B+←)
  126. 0x7B        Chip Recover            p = amount of HP to heal
  127. 0x7C        Chip Recover            p = amount of HP to heal (unused, seems to be the same as 0x7B)
  128. 0x7D        Fast Gauge              p = must be 0x7D
  129. 0x7E        Slow Gauge              p = must be 0x7E
  130. 0x7F        Normal Gauge            p = must be 0x7F
  131. 0x80        Rush                    p = effect (0 = disabled, 1 = enabled)
  132. 0x81        Beat                    p = effect (0 = disabled, 1 = enabled)
  133. 0x82        Tango                   p = effect (0 = disabled, 1 = enabled)
  134. 0x83        Movement Bug            p = effect (0 = disabled, 1 = enabled)
  135. 0x84        Move Crack              p = must be 0x00 + probability (increments of 1/8; 0x00 = 0%, 0x08 = 100%)
  136. 0x85        Move Hole               p = must be 0x10 + probability (increments of 1/8; 0x10 = 0%, 0x18 = 100%) (unused)
  137. 0x86        Move Water              p = must be 0x20 + probability (increments of 1/8; 0x20 = 0%, 0x28 = 100%) (unused, produces normal panels)
  138. 0x87        Move Ice                p = must be 0x30 + probability (increments of 1/8; 0x30 = 0%, 0x38 = 100%)
  139. 0x88        Move Grass              p = must be 0x40 + probability (increments of 1/8; 0x40 = 0%, 0x48 = 100%)
  140. 0x89        Move Magnet             p = must be 0x50 + probability (increments of 1/8; 0x50 = 0%, 0x58 = 100%) (unused, produces normal panels)
  141. 0x8A        Move Holy               p = must be 0x60 + probability (increments of 1/8; 0x60 = 0%, 0x68 = 100%) (unused)
  142. 0x8B        Move Swamp              p = must be 0x70 + probability (increments of 1/8; 0x70 = 0%, 0x78 = 100%) (unused)
  143. 0x8C        Move Normal             p = must be 0x80 + probability (increments of 1/8; 0x80 = 0%, 0x88 = 100%) (unused)
  144. 0x8D        Panel Bug               p = must be 0x90 (fixes panel movement bug; if you add probability then you will permanently erase panels by moving)
  145. 0x8E        Buster Blank            p = probabilities (0x?0 = buster jam probability, 0x0? = super shot probability (increments of 1/16; 0x00 = 0% for both, 0xF0 = 93.75% buster jam, 0x0F = 93.75% super shots, 0x88 = 50%/50% for both))
  146. 0x8F        Charge Blank            p = probability (0x?0 = super shot probability, increments of 1/16; 0x00 = 0%, 0xF0 = 93.75%) (unused)
  147. 0x90        Damage Blind            p = must be 0x90 (unused)
  148. 0x91        Damage Confuse          p = must be 0x91
  149. 0x92        Damage HP Bug           p = must be 0x92
  150. 0x93        Damage Bug              p = must be 0x93 (disables damage bugs)
  151. 0x94        Custom Damage           p = amount
  152. 0x95        Emotion Bug             p = effect (0 = disabled, 1 = enabled)
  153. 0x96        Battle HP Bug           p = HP loss per second (max 7)
  154. 0x97        Custom HP Bug           p = HP loss per second (max 7)
  155. 0x98        Status Bug              p = level
  156. 0x99        Bug Stop                p = effect (0 = disabled, 1 = enabled) (unused)
  157. 0x9A        Chip Shuffle            p = effect (0 = disabled, 1 = enabled)
  158. 0x9B        Oil Body                p = unused (unused, doesn't work)
  159. 0x9C        Fish                    p = unused (unused, doesn't work)
  160. 0x9D        Battery                 p = unused (unused, doesn't work)
  161. 0x9E        Jungle                  p = unused (unused, doesn't work)
  162. 0x9F        Search                  p = unused (unused, doesn't work)
  163. 0xA0        Heat Cross              p = unused (unused, doesn't work)
  164. 0xA1        Elec Cross              p = unused (unused, doesn't work)
  165. 0xA2        Slash Cross             p = unused (unused, doesn't work)
  166. 0xA3        Erase Cross             p = unused (unused, doesn't work)
  167. 0xA4        Charge Cross            p = unused (unused, doesn't work)
  168. 0xA5        Spout Cross             p = unused (unused, doesn't work)
  169. 0xA6        Tomahawk Cross          p = unused (unused, doesn't work)
  170. 0xA7        Tengu Cross             p = unused (unused, doesn't work)
  171. 0xA8        Ground Cross            p = unused (unused, doesn't work)
  172. 0xA9        Dust Cross              p = unused (unused, doesn't work)
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