Guest User

Untitled

a guest
May 15th, 2016
426
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.49 KB | None | 0 0
  1. ID Type Parameter use
  2.  
  3. 0x00 HP + p * 10 = amount
  4. 0x01 HP + % p = % amount
  5. 0x02 HP − p * 10 = amount
  6. 0x03 HP − % p = % amount
  7. 0x04 Normal Body p = MegaMan palette (use 0x04 for normal palette)
  8. 0x05 Fire Body p = MegaMan palette (use 0x05 for fire palette)
  9. 0x06 Aqua Body p = MegaMan palette (use 0x06 for aqua palette)
  10. 0x07 Elec Body p = MegaMan palette (use 0x07 for elec palette)
  11. 0x08 Wood Body p = MegaMan palette (use 0x08 for wood palette)
  12. 0x09 Attack + p = amount
  13. 0x0A Attack − p = amount
  14. 0x0B Attack × p = amount
  15. 0x0C Speed + p = amount
  16. 0x0D Speed − p = amount
  17. 0x0E Charge + p = amount
  18. 0x0F Charge − p = amount
  19. 0x10 Custom + p = amount
  20. 0x11 Custom − p = amount
  21. 0x12 Mega Folder + p = amount
  22. 0x13 Mega Folder − p = amount
  23. 0x14 Giga Folder + p = amount
  24. 0x15 Giga Folder − p = amount (unused)
  25. 0x16 Super Armor p = effect (0 = disabled, 1 = enabled)
  26. 0x17 Status Guard p = effect (0 = disabled, 1 = enabled)
  27. 0x18 Float Shoes p = effect (0 = disabled, 1 = enabled)
  28. 0x19 Air Shoes p = effect (0 = disabled, 1 = enabled)
  29. 0x1A Under Shirt p = effect (0 = disabled, 1 = enabled)
  30. 0x1B B-Shield p = must be 0x1B (unused)
  31. 0x1C B-Sword p = must be 0x1C
  32. 0x1D B-Mini Bomb p = must be 0x1D
  33. 0x1E B-Crack Shot p = must be 0x1E
  34. 0x1F B-Reflector p = must be 0x1F (unused)
  35. 0x20 TriBuster p = must be 0x20
  36. 0x21 B-Meteor1 p = must be 0x21
  37. 0x22 B-Buster p = must be 0x22 (just gives you normal buster)
  38. 0x23 Crack Buster p = must be 0x23
  39. 0x24 Ice Buster p = must be 0x24
  40. 0x25 Grass Buster p = must be 0x25
  41. 0x26 Swamp Buster p = must be 0x26
  42. 0x27 Add Buster p = must be 0x27 (disables buster add-on)
  43. 0x28 Push 1 Buster p = must be 0x28 (buster pushes 1 panel)
  44. 0x29 Push Buster p = must be 0x29 (buster pushes to back)
  45. 0x2A B↓ Invis p = must be 0x2A
  46. 0x2B B↓ Long Sword p = must be 0x2B
  47. 0x2C B↓ M-Cannon p = must be 0x2C
  48. 0x2D B↓ Ice Cube p = must be 0x2D
  49. 0x2E B↓ Grass Seed p = must be 0x2E
  50. 0x2F B↓ Panel Grab p = must be 0x2F
  51. 0x30 B↓ Black Bomb p = must be 0x30
  52. 0x31 B↓ Fire Burner p = must be 0x31
  53. 0x32 B↓ Flash Bomb p = must be 0x32
  54. 0x33 B↓ Doll Thunder p = must be 0x33
  55. 0x34 B↓ Spreader p = must be 0x34
  56. 0x35 B↓ Ice Seed p = must be 0x35
  57. 0x36 B↓ YoYo p = must be 0x36
  58. 0x37 B↓ Step Sword p = must be 0x37
  59. 0x38 B↓ Blizzard Ball p = must be 0x38
  60. 0x39 B↓ Wide Sword p = must be 0x39
  61. 0x3A B↓ Drill Arm p = must be 0x3A
  62. 0x3B B↓ Time Bomb 1 p = must be 0x3B
  63. 0x3C B↓ Bubble Spread p = must be 0x3C
  64. 0x3D B↓ Lance p = must be 0x3D
  65. 0x3E B↓ Cannon p = must be 0x3E
  66. 0x3F B↓ Charge Shot p = must be 0x3F
  67. 0x40 B↓ Machine Gun p = must be 0x40
  68. 0x41 B↓ Elec Pulse p = must be 0x41
  69. 0x42 B↓ Crack Shot p = must be 0x42
  70. 0x43 B↓ Sand Worm p = must be 0x43
  71. 0x44 B↓ Tornado p = must be 0x44
  72. 0x45 B↓ Elec Sword p = must be 0x45
  73. 0x46 B↓ Big Bomb p = must be 0x46
  74. 0x47 B↓ Vulcan p = must be 0x47
  75. 0x48 B↓ V Doll p = must be 0x48
  76. 0x49 B↓ Bamboo Sword p = must be 0x49
  77. 0x4A B↓ Circle Gun p = must be 0x4A
  78. 0x4B B↓ Thunder p = must be 0x4B
  79. 0x4C B↓ Wind Rack p = must be 0x4C
  80. 0x4D B↓ Wide Shot p = must be 0x4D
  81. 0x4E B↓ Grab Banish p = must be 0x4E
  82. 0x4F B↓ Dark Sword p = must be 0x4F
  83. 0x50 B↓ Super Vulcan p = must be 0x50
  84. 0x51 B↓ Shooting Buster p = must be 0x51
  85. 0x52 B↓ Gun Del Sol p = must be 0x52
  86. 0x53 B↓ Blood Rain p = must be 0x53
  87. 0x54 B↓ Z-Saber p = must be 0x54
  88. 0x55 B↓ Hellz Rolling p = must be 0x55
  89. 0x56 B↓ Buster p = must be 0x56 (disables charge shot) (unused)
  90. 0x57 CS Confuse p = must be 0x57
  91. 0x58 CS Stun p = must be 0x58
  92. 0x59 CS Chip Destroy p = must be 0x59
  93. 0x5A CS Break p = must be 0x5A
  94. 0x5B CS Blind p = must be 0x5B (unused)
  95. 0x5C CS Crack p = must be 0x5C (unused)
  96. 0x5D CS Hole p = must be 0x5D (unused)
  97. 0x5E CS Magma p = must be 0x5E (unused, produces volcano panels)
  98. 0x5F CS Swamp p = must be 0x5F (unused)
  99. 0x60 CS Barrier Delete p = must be 0x60 (unused)
  100. 0x61 CS Reset p = must be 0x61 (unused)
  101. 0x62 CS HP Bug p = must be 0x62
  102. 0x63 CS Magnet p = must be 0x63
  103. 0x64 CS Bubble p = must be 0x64
  104. 0x65 CS Coming Road p = must be 0x65
  105. 0x66 CS Delete p = must be 0x66
  106. 0x67 CS Going Road p = must be 0x67
  107. 0x68 CS Grass p = must be 0x68
  108. 0x69 CS Freeze p = must be 0x69
  109. 0x6A CS Ice p = must be 0x6A
  110. 0x6B CS Effect p = must be 0x6B (disables CS effects)
  111. 0x6C First Barrier p = must be 0x6C
  112. 0x6D First Barrier 100 p = must be 0x6D
  113. 0x6E First Barrier 200 p = must be 0x6E
  114. 0x6F First Bubble Wrap p = must be 0x6F
  115. 0x70 First Life Aura p = must be 0x70
  116. 0x71 First Nothing p = must be 0x71 (disables first barriers)
  117. 0x72 B+← Shield p = must be 0x72
  118. 0x73 B+← Reflector p = must be 0x73
  119. 0x74 B+← Anti Damage p = must be 0x74
  120. 0x75 B+← Magnet Field p = must be 0x75
  121. 0x76 B+← Fan p = must be 0x76
  122. 0x77 B+← Meteor 3 p = must be 0x77
  123. 0x78 B+← Risky Honey p = must be 0x78
  124. 0x79 B+← Machine Sword p = must be 0x79
  125. 0x7A B+← Nothing p = must be 0x7A (disables B+←)
  126. 0x7B Chip Recover p = amount of HP to heal
  127. 0x7C Chip Recover p = amount of HP to heal (unused, seems to be the same as 0x7B)
  128. 0x7D Fast Gauge p = must be 0x7D
  129. 0x7E Slow Gauge p = must be 0x7E
  130. 0x7F Normal Gauge p = must be 0x7F
  131. 0x80 Rush p = effect (0 = disabled, 1 = enabled)
  132. 0x81 Beat p = effect (0 = disabled, 1 = enabled)
  133. 0x82 Tango p = effect (0 = disabled, 1 = enabled)
  134. 0x83 Movement Bug p = effect (0 = disabled, 1 = enabled)
  135. 0x84 Move Crack p = must be 0x00 + probability (increments of 1/8; 0x00 = 0%, 0x08 = 100%)
  136. 0x85 Move Hole p = must be 0x10 + probability (increments of 1/8; 0x10 = 0%, 0x18 = 100%) (unused)
  137. 0x86 Move Water p = must be 0x20 + probability (increments of 1/8; 0x20 = 0%, 0x28 = 100%) (unused, produces normal panels)
  138. 0x87 Move Ice p = must be 0x30 + probability (increments of 1/8; 0x30 = 0%, 0x38 = 100%)
  139. 0x88 Move Grass p = must be 0x40 + probability (increments of 1/8; 0x40 = 0%, 0x48 = 100%)
  140. 0x89 Move Magnet p = must be 0x50 + probability (increments of 1/8; 0x50 = 0%, 0x58 = 100%) (unused, produces normal panels)
  141. 0x8A Move Holy p = must be 0x60 + probability (increments of 1/8; 0x60 = 0%, 0x68 = 100%) (unused)
  142. 0x8B Move Swamp p = must be 0x70 + probability (increments of 1/8; 0x70 = 0%, 0x78 = 100%) (unused)
  143. 0x8C Move Normal p = must be 0x80 + probability (increments of 1/8; 0x80 = 0%, 0x88 = 100%) (unused)
  144. 0x8D Panel Bug p = must be 0x90 (fixes panel movement bug; if you add probability then you will permanently erase panels by moving)
  145. 0x8E Buster Blank p = probabilities (0x?0 = buster jam probability, 0x0? = super shot probability (increments of 1/16; 0x00 = 0% for both, 0xF0 = 93.75% buster jam, 0x0F = 93.75% super shots, 0x88 = 50%/50% for both))
  146. 0x8F Charge Blank p = probability (0x?0 = super shot probability, increments of 1/16; 0x00 = 0%, 0xF0 = 93.75%) (unused)
  147. 0x90 Damage Blind p = must be 0x90 (unused)
  148. 0x91 Damage Confuse p = must be 0x91
  149. 0x92 Damage HP Bug p = must be 0x92
  150. 0x93 Damage Bug p = must be 0x93 (disables damage bugs)
  151. 0x94 Custom Damage p = amount
  152. 0x95 Emotion Bug p = effect (0 = disabled, 1 = enabled)
  153. 0x96 Battle HP Bug p = HP loss per second (max 7)
  154. 0x97 Custom HP Bug p = HP loss per second (max 7)
  155. 0x98 Status Bug p = level
  156. 0x99 Bug Stop p = effect (0 = disabled, 1 = enabled) (unused)
  157. 0x9A Chip Shuffle p = effect (0 = disabled, 1 = enabled)
  158. 0x9B Oil Body p = unused (unused, doesn't work)
  159. 0x9C Fish p = unused (unused, doesn't work)
  160. 0x9D Battery p = unused (unused, doesn't work)
  161. 0x9E Jungle p = unused (unused, doesn't work)
  162. 0x9F Search p = unused (unused, doesn't work)
  163. 0xA0 Heat Cross p = unused (unused, doesn't work)
  164. 0xA1 Elec Cross p = unused (unused, doesn't work)
  165. 0xA2 Slash Cross p = unused (unused, doesn't work)
  166. 0xA3 Erase Cross p = unused (unused, doesn't work)
  167. 0xA4 Charge Cross p = unused (unused, doesn't work)
  168. 0xA5 Spout Cross p = unused (unused, doesn't work)
  169. 0xA6 Tomahawk Cross p = unused (unused, doesn't work)
  170. 0xA7 Tengu Cross p = unused (unused, doesn't work)
  171. 0xA8 Ground Cross p = unused (unused, doesn't work)
  172. 0xA9 Dust Cross p = unused (unused, doesn't work)
Add Comment
Please, Sign In to add comment