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  1. Fatal error!
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  5. VERSION: 294.101
  6. ShooterGameServer.exe!UPrimalCharacterStatusComponent::AddExperience() (0x00007ff6246cd4e9) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\primalcharacterstatuscomponent.cpp:2775]
  7. VIP.dll!UnknownFunction (0x00007ffd2d8f1fe2) + 0 bytes [UnknownFile:0]
  8. ShooterGameServer.exe!APrimalCharacter::TakeDamage() (0x00007ff624683d4e) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\primalcharacter.cpp:1157]
  9. ArkHomes.dll!UnknownFunction (0x00007ffd2a0d02c5) + 0 bytes [UnknownFile:0]
  10. PVP-Protection.dll!UnknownFunction (0x00007ffd19fdf7b4) + 0 bytes [UnknownFile:0]
  11. RPS.dll!UnknownFunction (0x00007ffd19b333fd) + 0 bytes [UnknownFile:0]
  12. zzMAGA.dll!UnknownFunction (0x00007ffd2230655a) + 0 bytes [UnknownFile:0]
  13. ShooterGameServer.exe!APrimalDinoCharacter::TakeDamage() (0x00007ff624702be3) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:3127]
  14. DinoPassiveProtection.dll!Hook_APrimalDinoCharacter_TakeDamage() (0x00007ffd3113dfe5) + 27 bytes [d:\arkapi\repo\dino passive protection\dino passive protection\dpp.cpp:235]
  15. ShooterGameServer.exe!UGameplayStatics::ApplyPointDamage() (0x00007ff6259a58d3) + 27 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameplaystatics.cpp:368]
  16. ShooterGameServer.exe!APrimalStructureTurretBallista::DealDamage() (0x00007ff624894910) + 553 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\primalstructureturretballista.cpp:1070]
  17. ShooterGameServer.exe!AShooterCharacter::ServerNotifyBallistaShot_Implementation() (0x00007ff624904bf5) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shootercharacter.cpp:4704]
  18. ShooterGameServer.exe!AShooterCharacter::execServerNotifyBallistaShot() (0x00007ff624f82a18) + 568 bytes [f:\build\trunk\projects\shootergame\source\shootergame\classes\shootercharacter.h:44]
  19. ShooterGameServer.exe!UFunction::Invoke() (0x00007ff6254179ff) + 6 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
  20. ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff6254583bc) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
  21. ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff6258c9952) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:627]
  22. ShooterGameServer.exe!FObjectReplicator::ReceivedBunch_WrappedNet() (0x00007ff625963a88) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\datareplication.cpp:989]
  23. ShooterGameServer.exe!UActorChannel::ProcessBunch() (0x00007ff625958ba2) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\datachannel.cpp:1763]
  24. ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff6259552c8) + 21 bytes [f:\build\trunk\engine\source\runtime\engine\private\datachannel.cpp:533]
  25. ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff625954e8b) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\datachannel.cpp:330]
  26. ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff625a5fbdd) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\netconnection.cpp:1164]
  27. ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff625a5eaa3) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\netconnection.cpp:621]
  28. ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff625893234) + 24 bytes [f:\build\trunk\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:454]
  29. ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff6246b9b19) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:533]
  30. ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff625a42419) + 14 bytes [f:\build\trunk\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1837]
  31. ShooterGameServer.exe!UWorld::Tick() (0x00007ff625a3a99a) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1095]
  32. ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff62599ae4f) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
  33. ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff62459d08c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
  34. ShooterGameServer.exe!GuardedMain() (0x00007ff6245989ec) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
  35. ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff62459e0da) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
  36. ShooterGameServer.exe!WinMain() (0x00007ff62459e210) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
  37. ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6269bef91) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
  38. KERNEL32.DLL!UnknownFunction (0x00007ffd4c8984d4) + 0 bytes [UnknownFile:0]
  39. ntdll.dll!UnknownFunction (0x00007ffd4e8de851) + 0 bytes [UnknownFile:0]
  40. ntdll.dll!UnknownFunction (0x00007ffd4e8de851) + 0 bytes [UnknownFile:0]
  41. 慌瑳删灥楬慣整⁤捁潴⁲牐浩污潗汲卤瑥楴杮൳䰊獡⁴敒潭整䘠湵瑣潩汐祡楈䕴晦捥側楯瑮਍
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