Phantom forces big head
a guest Sep 7th, 2016 2,736 Never
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- HeadSize = 40
- HeadOffset = 20
- FEnabled = true
- while wait() do
- if FEnabled then
- for i,v in pairs(game:GetService('Players'):GetPlayers()) do
- if v.Name ~= game:GetService('Players').LocalPlayer.Name then
- v.Character.Head.Mesh.Scale = Vector3.new(HeadSize,HeadSize,HeadSize)
- v.Character.Head.Mesh.MeshType = 'Brick'
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