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Phantom forces big head

a guest Sep 7th, 2016 2,736 Never
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  1. HeadSize = 40
  2. HeadOffset = 20
  3. FEnabled = true
  4. while wait() do
  5.  if FEnabled then
  6.   for i,v in pairs(game:GetService('Players'):GetPlayers()) do
  7.    if v.Name ~= game:GetService('Players').LocalPlayer.Name then
  8.     v.Character.Head.Mesh.Scale = Vector3.new(HeadSize,HeadSize,HeadSize)
  9. v.Character.Head.Mesh.MeshType = 'Brick'
  10.    end
  11.   end
  12.  end
  13. end
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