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- Punchline - Granary
- Mids
- passiv
- - most of the times maingroup pushes through left corner / scouts go top and are pistolin´ the demoman
- - soldiers are jumping crates instantly / Roamer on the crate infront of ramp and pocket on their own crate
- - medic connects with demoman / both try to go over mid from the intersection and utilize on people jumping them ( leaving height+taking damage ) and beeing aggresiv
- - if enemy team does the same ( playing from their corner ) scouts go on their own crates and try to push the higher ground to their opponents catwalk ramproom
- - cutting of their exit ways and constantly walking behind them - distraction
- aggresiv
- - scouts play top and pistol demoman
- - soldiers both jump aggresiv on the crates in front of ramp causing distraction and damage to the enemy
- - as soon as soldiers jump scouts jump behind them on the crates to get the "clean up frags"
- - meanwhile medic and demoman are connecting and pushing aggresiv over the point but tend to even push far right side
- MVP of the team is basiclly flippy causing a lot of trouble for decerto cause he switches his gamestyle very well between aggressiv ( in their face ) and sneaky&back-cappy
- - if we know his hidding spots and he gets killed their alot of times he will stop playing his backcap style which is forcing the team in an uncomftable situation since they rely on him doing his shit and he has to play
- aggresiv
- - he will lose those aggresiv playstyle to beavern/ nace 100% ( dont get baited boys, they are still frenchies )
- HIDINGSPOTS!
- - while holding their 2nd point they have 1 scout playing passiv on the ground in the garage room
- - flippy is hiding ON the gate in the garage letting scouts / flankers walking past him to get cheap kills or even walk behind the whole combo
- - while going behind the combo pLine is letting the enemy coming on the point playing it somewhat passiv - popping uber late after forcing
- knowing they have one player behind the enemies that can go to mid and backcap or get cleanup/ exit frags
- CHECK THAT SPOT ALOT - HE DID IT 5 TIMES AGAINST DECERTO, THEY ARE DUMB WE ARE NOT!
- - when decerto pushed with 25% advantage on mid through the ramproom flippy would hide on the catwalk ( not going for any kills ) or on the lamp ( not going for any kills ) utilizing on the blindspots of players
- and their organisational blindness - instantly running to 2nd to go for a backcap etc
- - when pLine then came in to block mid their 2nd scout plapla would not go for any kills aswell but would instantly run into decertos ramp and get to the 2nd point
- - the guy that went back for the backcap has now a scout infront of him on the 2nd point and 1 scout UNSPOTTED behind him coming for his ass - deadly strategy if not called early enough
- Last Pushes Flippy POV
- - when pLine lost players at the beginning of a last push flippy would instantly stop shooting people to avoid beeing spotted while walking all arround them while they are distracted / using their blind angles
- - hiding unexpected behind them / on the left corner of blu last or on the camera above the spawndoor
- Way to deal with that
- - know his playstyle / hiding spots
- - force him into a uncomfortable playstyle / limiting his value to the team
- - COUNTING SCOUTS!
- - when point is half capped and we want to push away from it always leave someone / soldiers prefered behind to deal with possible backcaps
- GL HF U NIGGAS<3
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