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- local combat = createCombatObject()
- setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1)
- setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
- setCombatFormula(combat, COMBAT_FORMULA_SKILL, 0, 0, 0, 0)
- function onUseWeapon(cid, var)
- return doCombat(cid, combat, var)
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