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Jun 23rd, 2017
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  1. Spell1
  2. Events
  3. Unit - Any Unit uses spell1 at Generic1 - Any stage (Ignore shared abilities)
  4. Local Variables
  5. Counter = 0 <Integer>
  6. Conditions
  7. Actions
  8. Unit - Create 1 Soccerball for player 1 at (Triggering Effect Point(Source Point)) facing 0.0 degrees (Ignore Placement)
  9. Unit - Create 1 Soccerball for player 1 at (Triggering Effect Point(Source Point)) facing 90.0 degrees (Ignore Placement)
  10. Unit - Create 1 Soccerball for player 1 at (Triggering Effect Point(Source Point)) facing 180.0 degrees (Ignore Placement)
  11. Unit - Create 1 Soccerball for player 1 at (Triggering Effect Point(Source Unit)) facing 270.0 degrees (Ignore Placement)
  12. Unit Group - Pick each unit in (Last created units) and do (Actions)
  13. Actions
  14. General - While (Conditions) are true, do (Actions)
  15. Conditions
  16. Counter <= 10
  17. Actions
  18. Unit - Move (Picked unit) instantly to ((Position of (Random Living unit from (Any units in (Entire map) owned by player Any Player matching Excluded: Missile, Dead, Hidden, with at most Any Amount))) offset by (0.0, 2.0)) (Blend)
  19. Variable - Set Counter = (Counter + 1)
  20. Variable - Set Counter = 0
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