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- game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- EmitBatch2.Parent = character:WaitForChild("HumanoidRootPart")
- for _, child in ipairs(EmitBatch2:GetChildren()) do
- if child:IsA("ParticleEmitter") then
- child:Emit(30)
- end
- end
- -- MORE SCRIPT HERE
- end
- end
- humanoid.AnimationPlayed:Connect(onAnimationPlayed)
- --4TH MOVE
- local animationId = 12510170988
- local player = game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- local humanoid = character:WaitForChild("Humanoid")
- local function onAnimationPlayed(animationTrack)
- if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
- local p = game.Players.LocalPlayer
- local Humanoid = p.Character:WaitForChild("Humanoid")
- for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
- animTrack:Stop()
- end
- local AnimAnim = Instance.new("Animation")
- AnimAnim.AnimationId = "rbxassetid://14900168720"
- local Anim = Humanoid:LoadAnimation(AnimAnim)
- Anim:Play()
- Anim:AdjustSpeed(0)
- Anim.TimePosition = 1.5
- Anim:AdjustSpeed(0.5)
- task.wait(0.5)
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- local EmitBatch2 = ReplicatedStorage.Resources.Fang.RockExplode["GoodSmoke3"].emit:Clone()
- local player = game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- EmitBatch2.Parent = character:WaitForChild("HumanoidRootPart")
- for _, child in ipairs(EmitBatch2:GetChildren()) do
- if child:IsA("ParticleEmitter") then
- child:Emit(4)
- end
- end
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- local EmitBatch2 = ReplicatedStorage.Resources.Fang.RockExplode["GoodSmoke3"].Attachment:Clone()
- local player = game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- EmitBatch2.Parent = character:WaitForChild("HumanoidRootPart")
- for _, child in ipairs(EmitBatch2:GetChildren()) do
- if child:IsA("ParticleEmitter") then
- child:Emit(4)
- end
- end
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- local EmitBatch2 = ReplicatedStorage.Resources.Fang.RockExplode["GoodSmoke3"].smoke:Clone()
- local player = game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- EmitBatch2.Parent = character:WaitForChild("HumanoidRootPart")
- for _, child in ipairs(EmitBatch2:GetChildren()) do
- if child:IsA("ParticleEmitter") then
- child:Emit(4)
- end
- end
- -- SCRIPT HERE
- end
- end
- humanoid.AnimationPlayed:Connect(onAnimationPlayed)
- local player = game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
- local function onBodyVelocityAdded(bodyVelocity)
- if bodyVelocity:IsA("BodyVelocity") then
- bodyVelocity.Velocity = Vector3.new(bodyVelocity.Velocity.X, 0, bodyVelocity.Velocity.Z)
- end
- end
- character.DescendantAdded:Connect(onBodyVelocityAdded)
- for _, descendant in pairs(character:GetDescendants()) do
- onBodyVelocityAdded(descendant)
- end
- player.CharacterAdded:Connect(function(newCharacter)
- character = newCharacter
- humanoidRootPart = character:WaitForChild("HumanoidRootPart")
- character.DescendantAdded:Connect(onBodyVelocityAdded)
- for _, descendant in pairs(character:GetDescendants()) do
- onBodyVelocityAdded(descendant)
- end
- end)
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