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- [CSC] Function: anglestoforward
- [CSC] Function: anglestoup
- [CSC] Function: assert
- [CSC] Function: assertex
- [CSC] Function: assertmsg
- [CSC] Function: bullettrace
- [CSC] Function: clienthassnapshot
- [CSC] Function: deactivatereverb
- [CSC] Function: deletefakeent
- [CSC] Function: distance
- [CSC] Function: distancesquared
- [CSC] Function: getarraykeys
- [CSC] Function: getbuscount
- [CSC] Function: getbusname
- [CSC] Function: getcurrentweapon
- [CSC] Function: getdvar
- [CSC] Function: getdvarint
- [CSC] Function: getent
- [CSC] Function: getentarray
- [CSC] Function: getknownlength
- [CSC] Function: getlocalclientangles
- [CSC] Function: getlocalclienteyepos
- [CSC] Function: getlocalclienthealth
- [CSC] Function: getlocalclientmaxhealth
- [CSC] Function: getlocalclientpos
- [CSC] Function: getlocalplayers
- [CSC] Function: getpersistentprofilevar
- [CSC] Function: getplaybacktime
- [CSC] Function: getrealtime
- [CSC] Function: getsoundvolume
- [CSC] Function: getsubstr
- [CSC] Function: getvisionsetnaked
- [CSC] Function: getweaponammoclip
- [CSC] Function: giveachievement
- [CSC] Function: int
- [CSC] Function: iprintlnbold
- [CSC] Function: isads
- [CSC] Function: isdefined
- [CSC] Function: isthrowinggrenade
- [CSC] Function: lengthsquared
- [CSC] Function: line
- [CSC] Function: loadedfx
- [CSC] Function: loadfx
- [CSC] Function: playfx
- [CSC] Function: playfxontag
- [CSC] Function: playlocalsound
- [CSC] Function: playloopedfx
- [CSC] Function: playloopsound
- [CSC] Function: playrumbleonposition
- [CSC] Function: playsound
- [CSC] Function: playviewmodelfx
- [CSC] Function: precacherumble
- [CSC] Function: print3d
- [CSC] Function: println
- [CSC] Function: randomfloat
- [CSC] Function: randomfloatrange
- [CSC] Function: randomint
- [CSC] Function: randomintrange
- [CSC] Function: setbusfadetime
- [CSC] Function: setbusvolume
- [CSC] Function: setclientdvar
- [CSC] Function: setfakeentorg
- [CSC] Function: setpersistentprofilevar
- [CSC] Function: setreverb
- [CSC] Function: setsoundvolume
- [CSC] Function: setsoundvolumerate
- [CSC] Function: setvolfog
- [CSC] Function: soundplaying
- [CSC] Function: spawn
- [CSC] Function: spawnfakeent
- [CSC] Function: spawnfx
- [CSC] Function: spawnstruct
- [CSC] Function: splitargs
- [CSC] Function: stoploopsound
- [CSC] Function: stopsound
- [CSC] Function: syncsystemstates
- [CSC] Function: triggerfx
- [CSC] Function: updatedvarsfromprofile
- [CSC] Function: updategamerprofile
- [CSC] Function: vectordot
- [CSC] Function: vectornormalize
- [CSC] Function: vectortoangles
- [CSC] Function: visionsetnaked
- [CSC] Method: attach
- [CSC] Method: delete
- [CSC] Method: earthquake
- [CSC] Method: getentitynumber
- [CSC] Method: getlightintensity
- [CSC] Method: getspeed
- [CSC] Method: gettagangles
- [CSC] Method: gettagorigin
- [CSC] Method: getwheelsurface
- [CSC] Method: haseyes
- [CSC] Method: isalive
- [CSC] Method: linkto
- [CSC] Method: makelight
- [CSC] Method: moveto
- [CSC] Method: playrumblelooponentity
- [CSC] Method: playsound
- [CSC] Method: setlightintensity
- [CSC] Method: setmodel
- [CSC] Method: shellshock
- [CSC] Method: stoprumble
- [GSC] Function: abs
- [GSC] Function: absangleclamp180
- [GSC] Function: acos
- [GSC] Function: activateclientexploder
- [GSC] Function: ambientplay
- [GSC] Function: angleclamp180
- [GSC] Function: anglestoforward
- [GSC] Function: anglestoright
- [GSC] Function: anglestoup
- [GSC] Function: animhasnotetrack
- [GSC] Function: asin
- [GSC] Function: assert
- [GSC] Function: assertex
- [GSC] Function: assertmsg
- [GSC] Function: atan
- [GSC] Function: badplace_arc
- [GSC] Function: badplace_cylinder
- [GSC] Function: badplace_delete
- [GSC] Function: ban
- [GSC] Function: bbprint
- [GSC] Function: bulletspread
- [GSC] Function: bullettrace
- [GSC] Function: bullettracepassed
- [GSC] Function: canspawnturret
- [GSC] Function: changelevel
- [GSC] Function: clientsysregister
- [GSC] Function: clientsyssetstate
- [GSC] Function: closefile
- [GSC] Function: commitsave
- [GSC] Function: coopinfo
- [GSC] Function: cos
- [GSC] Function: createdynentandlaunch
- [GSC] Function: createprintchannel
- [GSC] Function: deactivateclientexploder
- [GSC] Function: disablegrenadesuicide
- [GSC] Function: distance
- [GSC] Function: distance2d
- [GSC] Function: distancesquared
- [GSC] Function: earthquake
- [GSC] Function: exitlevel
- [GSC] Function: findpath
- [GSC] Function: floor
- [GSC] Function: forcelevelend
- [GSC] Function: fprintln
- [GSC] Function: getaiarray
- [GSC] Function: getaispeciesarray
- [GSC] Function: getallnodes
- [GSC] Function: getallvehiclenodes
- [GSC] Function: getangledelta
- [GSC] Function: getanimlength
- [GSC] Function: getarraykeys
- [GSC] Function: getdebugdvar
- [GSC] Function: getdebugdvarint
- [GSC] Function: getdifficulty
- [GSC] Function: getdvar
- [GSC] Function: getdvarfloat
- [GSC] Function: getdvarint
- [GSC] Function: getent
- [GSC] Function: getentarray
- [GSC] Function: getkeybinding
- [GSC] Function: getmovedelta
- [GSC] Function: getnode
- [GSC] Function: getnodearray
- [GSC] Function: getnorthyaw
- [GSC] Function: getnotetracktimes
- [GSC] Function: getnumconnectedplayers
- [GSC] Function: getnumexpectedplayers
- [GSC] Function: getnumrestarts
- [GSC] Function: getpartname
- [GSC] Function: getpersistentprofilevar
- [GSC] Function: getplayers
- [GSC] Function: getsnapshotindexarray
- [GSC] Function: getspawnerarray
- [GSC] Function: getspawnerteamarray
- [GSC] Function: getstartangles
- [GSC] Function: getstartorigin
- [GSC] Function: getsubstr
- [GSC] Function: gettime
- [GSC] Function: getvehiclenode
- [GSC] Function: getweaponclipmodel
- [GSC] Function: getweaponmodel
- [GSC] Function: hascollectible
- [GSC] Function: int
- [GSC] Function: iprintln
- [GSC] Function: iprintlnbold
- [GSC] Function: isai
- [GSC] Function: isalive
- [GSC] Function: isarray
- [GSC] Function: iscoopepd
- [GSC] Function: isdefined
- [GSC] Function: isgodmode
- [GSC] Function: isplayer
- [GSC] Function: issaverecentlyloaded
- [GSC] Function: issavesuccessful
- [GSC] Function: issentient
- [GSC] Function: issplitscreen
- [GSC] Function: isstring
- [GSC] Function: issubstr
- [GSC] Function: isturretactive
- [GSC] Function: isturretfiring
- [GSC] Function: isweapondetonationtimed
- [GSC] Function: length
- [GSC] Function: lengthsquared
- [GSC] Function: line
- [GSC] Function: loadfx
- [GSC] Function: logstring
- [GSC] Function: makedvarserverinfo
- [GSC] Function: max
- [GSC] Function: min
- [GSC] Function: missionfailed
- [GSC] Function: missionsuccess
- [GSC] Function: modelhasphyspreset
- [GSC] Function: musicplay
- [GSC] Function: musicstop
- [GSC] Function: newclienthudelem
- [GSC] Function: newdebughudelem
- [GSC] Function: newhudelem
- [GSC] Function: newscorehudelem
- [GSC] Function: numremoteclients
- [GSC] Function: objective_state
- [GSC] Function: oktospawn
- [GSC] Function: openfile
- [GSC] Function: physicsexplosionsphere
- [GSC] Function: physicstrace
- [GSC] Function: playerphysicstrace
- [GSC] Function: playerpositionvalid
- [GSC] Function: playfx
- [GSC] Function: playfxontag
- [GSC] Function: playloopedfx
- [GSC] Function: playrumbleonposition
- [GSC] Function: playsoundatposition
- [GSC] Function: pointonsegmentnearesttopoint
- [GSC] Function: precacheheadicon
- [GSC] Function: precacheitem
- [GSC] Function: precachemenu
- [GSC] Function: precachemodel
- [GSC] Function: precacherumble
- [GSC] Function: precacheshader
- [GSC] Function: precacheshellshock
- [GSC] Function: precachestring
- [GSC] Function: precacheturret
- [GSC] Function: precachevehicle
- [GSC] Function: print
- [GSC] Function: print3d
- [GSC] Function: println
- [GSC] Function: radiusdamage
- [GSC] Function: randomfloat
- [GSC] Function: randomfloatrange
- [GSC] Function: randomint
- [GSC] Function: randomintrange
- [GSC] Function: reportclientdisconnected
- [GSC] Function: resettimeout
- [GSC] Function: savegame
- [GSC] Function: savegamenocommit
- [GSC] Function: setailimit
- [GSC] Function: setcollectible
- [GSC] Function: setculldist
- [GSC] Function: setdvar
- [GSC] Function: setexpfog
- [GSC] Function: setmapcenter
- [GSC] Function: setmissiondvar
- [GSC] Function: setpersistentprofilevar
- [GSC] Function: setprintchannel
- [GSC] Function: setsaveddvar
- [GSC] Function: setsunlight
- [GSC] Function: settimescale
- [GSC] Function: setuinextlevel
- [GSC] Function: setvolfog
- [GSC] Function: sighttracepassed
- [GSC] Function: sin
- [GSC] Function: snapshotacknowledged
- [GSC] Function: soundexists
- [GSC] Function: spawn
- [GSC] Function: spawncollision
- [GSC] Function: spawnfx
- [GSC] Function: spawnstruct
- [GSC] Function: spawnturret
- [GSC] Function: spawnvehicle
- [GSC] Function: splitviewallowed
- [GSC] Function: sqrt
- [GSC] Function: strtok
- [GSC] Function: tablelookup
- [GSC] Function: tablelookupistring
- [GSC] Function: tolower
- [GSC] Function: triggerfx
- [GSC] Function: unsetcollectible
- [GSC] Function: updategamerprofile
- [GSC] Function: vectorcross
- [GSC] Function: vectordot
- [GSC] Function: vectorlerp
- [GSC] Function: vectornormalize
- [GSC] Function: vectortoangles
- [GSC] Function: visionsetnaked
- [GSC] Function: visionsetnight
- [GSC] Function: watersimenable
- [GSC] Function: weaponclass
- [GSC] Function: weaponclipsize
- [GSC] Function: weaponcliptype
- [GSC] Function: weaponfightdist
- [GSC] Function: weaponfiretime
- [GSC] Function: weaponisboltaction
- [GSC] Function: weaponisgasweapon
- [GSC] Function: weaponissemiauto
- [GSC] Function: weaponmaxammo
- [GSC] Function: weaponmountable
- [GSC] Function: weapontype
- [GSC] Method: addvehicletocompass
- [GSC] Method: adsbuttonpressed
- [GSC] Method: allowads
- [GSC] Method: allowcrouch
- [GSC] Method: allowedstances
- [GSC] Method: allowjump
- [GSC] Method: allowlean
- [GSC] Method: allowmelee
- [GSC] Method: allowprone
- [GSC] Method: allowspectateteam
- [GSC] Method: allowsprint
- [GSC] Method: allowstand
- [GSC] Method: animcustom
- [GSC] Method: animmode
- [GSC] Method: animrelative
- [GSC] Method: animscripted
- [GSC] Method: attach
- [GSC] Method: attachpath
- [GSC] Method: attackbuttonpressed
- [GSC] Method: beginprediction
- [GSC] Method: bloodimpact
- [GSC] Method: buttonpressed
- [GSC] Method: canattackenemynode
- [GSC] Method: cansee
- [GSC] Method: canshoot
- [GSC] Method: canuseturret
- [GSC] Method: changefontscaleovertime
- [GSC] Method: checkcoverexitposwithpath
- [GSC] Method: checkgrenadethrow
- [GSC] Method: checkgrenadethrowpos
- [GSC] Method: clearalltextafterhudelem
- [GSC] Method: clearanim
- [GSC] Method: clearenemy
- [GSC] Method: clearfixednodesafevolume
- [GSC] Method: cleargoalvolume
- [GSC] Method: cleargoalyaw
- [GSC] Method: clearlookatent
- [GSC] Method: clearpitchorient
- [GSC] Method: cleartargetentity
- [GSC] Method: cleartargetyaw
- [GSC] Method: clearturrettarget
- [GSC] Method: clientsyssetstate
- [GSC] Method: closeingamemenu
- [GSC] Method: closemenu
- [GSC] Method: connectpaths
- [GSC] Method: damageconetrace
- [GSC] Method: deactivatereverb
- [GSC] Method: delete
- [GSC] Method: depthinwater
- [GSC] Method: destroy
- [GSC] Method: detach
- [GSC] Method: detachall
- [GSC] Method: detonate
- [GSC] Method: devaddpitch
- [GSC] Method: devaddroll
- [GSC] Method: devaddyaw
- [GSC] Method: disableaimassist
- [GSC] Method: disableberserker
- [GSC] Method: disableinvulnerability
- [GSC] Method: disableoffhandweapons
- [GSC] Method: disableweaponcycling
- [GSC] Method: disableweapons
- [GSC] Method: disconnectpaths
- [GSC] Method: dodamage
- [GSC] Method: dontinterpolate
- [GSC] Method: dospawn
- [GSC] Method: dropweapon
- [GSC] Method: enableaimassist
- [GSC] Method: enableberserker
- [GSC] Method: enablehealthshield
- [GSC] Method: enableinvulnerability
- [GSC] Method: enablelinkto
- [GSC] Method: enableoffhandweapons
- [GSC] Method: enableweaponcycling
- [GSC] Method: enableweapons
- [GSC] Method: endprediction
- [GSC] Method: enterprone
- [GSC] Method: eqoff
- [GSC] Method: eqon
- [GSC] Method: exitprone
- [GSC] Method: fadeovertime
- [GSC] Method: findbestcovernode
- [GSC] Method: findreacquiredirectpath
- [GSC] Method: findreacquirenode
- [GSC] Method: findreacquireproximatepath
- [GSC] Method: finishplayerdamage
- [GSC] Method: fireweapon
- [GSC] Method: flagenemyunattackable
- [GSC] Method: forceteleport
- [GSC] Method: freevehicle
- [GSC] Method: freezecontrols
- [GSC] Method: getaivelocity
- [GSC] Method: getammocount
- [GSC] Method: getanglestolikelyenemypath
- [GSC] Method: getanimtime
- [GSC] Method: getattachmodelname
- [GSC] Method: getattachpos
- [GSC] Method: getattachsize
- [GSC] Method: getattachtagname
- [GSC] Method: getclosestenemysqdist
- [GSC] Method: getcurrentarcadehighscore
- [GSC] Method: getcurrentoffhand
- [GSC] Method: getcurrentweapon
- [GSC] Method: getcurrentweaponclipammo
- [GSC] Method: getdebugeye
- [GSC] Method: getentitynumber
- [GSC] Method: getentnum
- [GSC] Method: geteye
- [GSC] Method: geteyeapprox
- [GSC] Method: getflashbangedstrength
- [GSC] Method: getfractionmaxammo
- [GSC] Method: gethitenttype
- [GSC] Method: gethityaw
- [GSC] Method: getlightcolor
- [GSC] Method: getlightintensity
- [GSC] Method: getmotionangle
- [GSC] Method: getnegotiationendnode
- [GSC] Method: getnegotiationstartnode
- [GSC] Method: getnormalhealth
- [GSC] Method: getorigin
- [GSC] Method: getplayerangles
- [GSC] Method: getplayerviewheight
- [GSC] Method: getreacquirenode
- [GSC] Method: getscoremultiplier
- [GSC] Method: getshootatpos
- [GSC] Method: getspeed
- [GSC] Method: getspeedmph
- [GSC] Method: getstance
- [GSC] Method: getstat
- [GSC] Method: gettagangles
- [GSC] Method: gettagorigin
- [GSC] Method: getthreatbiasgroup
- [GSC] Method: getturret
- [GSC] Method: getturretowner
- [GSC] Method: getturrettarget
- [GSC] Method: getvehicleowner
- [GSC] Method: getvelocity
- [GSC] Method: getvisionsetnaked
- [GSC] Method: getweaponammoclip
- [GSC] Method: getweaponammostock
- [GSC] Method: getweaponslist
- [GSC] Method: getweaponslistprimaries
- [GSC] Method: giveachievement
- [GSC] Method: givemaxammo
- [GSC] Method: giveweapon
- [GSC] Method: hasperk
- [GSC] Method: hasusedweapon
- [GSC] Method: hasweapon
- [GSC] Method: hide
- [GSC] Method: hidepart
- [GSC] Method: hideviewmodel
- [GSC] Method: iprintln
- [GSC] Method: iprintlnbold
- [GSC] Method: isbeingwatched
- [GSC] Method: isdeflected
- [GSC] Method: isfiring
- [GSC] Method: isfiringturret
- [GSC] Method: isingoal
- [GSC] Method: isknownenemyinradius
- [GSC] Method: isknownenemyinvolume
- [GSC] Method: ismeleeing
- [GSC] Method: isnotarget
- [GSC] Method: isonground
- [GSC] Method: isragdoll
- [GSC] Method: isstanceallowed
- [GSC] Method: issuppressed
- [GSC] Method: isswitchingweapons
- [GSC] Method: isthrowinggrenade
- [GSC] Method: istouching
- [GSC] Method: isturretready
- [GSC] Method: iswaitingonsound
- [GSC] Method: itemweaponsetammo
- [GSC] Method: joltbody
- [GSC] Method: launchragdoll
- [GSC] Method: lerpposition
- [GSC] Method: linkto
- [GSC] Method: localtoworldcoords
- [GSC] Method: magicgrenade
- [GSC] Method: magicgrenademanual
- [GSC] Method: makefakeai
- [GSC] Method: maketurretunusable
- [GSC] Method: maketurretusable
- [GSC] Method: makevehicleunusable
- [GSC] Method: maymovefrompointtopoint
- [GSC] Method: maymovetopoint
- [GSC] Method: melee
- [GSC] Method: meleebuttonpressed
- [GSC] Method: movegravity
- [GSC] Method: moveovertime
- [GSC] Method: moveto
- [GSC] Method: movez
- [GSC] Method: nearnode
- [GSC] Method: notsolid
- [GSC] Method: openmenu
- [GSC] Method: orientmode
- [GSC] Method: physicslaunch
- [GSC] Method: pickupgrenade
- [GSC] Method: playerads
- [GSC] Method: playerlinkto
- [GSC] Method: playerlinktoabsolute
- [GSC] Method: playerlinktodelta
- [GSC] Method: playersetgroundreferenceent
- [GSC] Method: playlocalsound
- [GSC] Method: playloopsound
- [GSC] Method: playrumblelooponentity
- [GSC] Method: playrumbleonentity
- [GSC] Method: playsound
- [GSC] Method: playsoundasmaster
- [GSC] Method: predictanim
- [GSC] Method: predictoriginandangles
- [GSC] Method: pushplayer
- [GSC] Method: radiusdamage
- [GSC] Method: reacquiremove
- [GSC] Method: reacquirestep
- [GSC] Method: removevehiclefromcompass
- [GSC] Method: resetmissiledetonationtime
- [GSC] Method: resetspreadoverride
- [GSC] Method: restoredefaultdroppitch
- [GSC] Method: resumespeed
- [GSC] Method: reviveplayer
- [GSC] Method: rotatepitch
- [GSC] Method: rotateroll
- [GSC] Method: rotateto
- [GSC] Method: rotatevelocity
- [GSC] Method: rotateyaw
- [GSC] Method: scaleovertime
- [GSC] Method: setactionslot
- [GSC] Method: setairresistance
- [GSC] Method: setanim
- [GSC] Method: setanimknob
- [GSC] Method: setanimknoball
- [GSC] Method: setanimknoballrestart
- [GSC] Method: setanimknoblimited
- [GSC] Method: setanimknobrestart
- [GSC] Method: setanimlimited
- [GSC] Method: setanimrestart
- [GSC] Method: setanimtime
- [GSC] Method: setblur
- [GSC] Method: setburn
- [GSC] Method: setcandamage
- [GSC] Method: setclientdvar
- [GSC] Method: setclientdvars
- [GSC] Method: setclock
- [GSC] Method: setcontents
- [GSC] Method: setcursorhint
- [GSC] Method: setdefaultdroppitch
- [GSC] Method: setdepthoffield
- [GSC] Method: setdoublevision
- [GSC] Method: setelectrified
- [GSC] Method: setengagementmaxdist
- [GSC] Method: setengagementmindist
- [GSC] Method: setenginevolume
- [GSC] Method: setexploderid
- [GSC] Method: setfixednodesafevolume
- [GSC] Method: setflaggedanim
- [GSC] Method: setflaggedanimknob
- [GSC] Method: setflaggedanimknoball
- [GSC] Method: setflaggedanimknoballrestart
- [GSC] Method: setflaggedanimknoblimitedrestart
- [GSC] Method: setflaggedanimknobrestart
- [GSC] Method: setflaggedanimlimited
- [GSC] Method: setflaggedanimrestart
- [GSC] Method: setflashbanged
- [GSC] Method: setfriendlychain
- [GSC] Method: setgoalentity
- [GSC] Method: setgoalnode
- [GSC] Method: setgoalpos
- [GSC] Method: setgoalvolume
- [GSC] Method: setgoalyaw
- [GSC] Method: sethintstring
- [GSC] Method: sethoverparams
- [GSC] Method: setinvisibletoplayer
- [GSC] Method: setlightcolor
- [GSC] Method: setlightintensity
- [GSC] Method: setlookatent
- [GSC] Method: setmode
- [GSC] Method: setmodel
- [GSC] Method: setmovespeedscale
- [GSC] Method: setneargoalnotifydist
- [GSC] Method: setnormalhealth
- [GSC] Method: setorigin
- [GSC] Method: setperk
- [GSC] Method: setplayerangles
- [GSC] Method: setproneanimnodes
- [GSC] Method: setpulsefx
- [GSC] Method: setrank
- [GSC] Method: setreverb
- [GSC] Method: setruntopos
- [GSC] Method: setscoremultiplier
- [GSC] Method: setshader
- [GSC] Method: setshadowhint
- [GSC] Method: setsoundblend
- [GSC] Method: setspawnerteam
- [GSC] Method: setspeed
- [GSC] Method: setspeedimmediate
- [GSC] Method: setspreadoverride
- [GSC] Method: setstance
- [GSC] Method: setstat
- [GSC] Method: setstatbit
- [GSC] Method: setswitchnode
- [GSC] Method: settalktospecies
- [GSC] Method: settargetentity
- [GSC] Method: settargetyaw
- [GSC] Method: settext
- [GSC] Method: setthreatbiasgroup
- [GSC] Method: settransported
- [GSC] Method: setturretignoregoals
- [GSC] Method: setturrettargetent
- [GSC] Method: setturretteam
- [GSC] Method: setvalue
- [GSC] Method: setvehgoalpos
- [GSC] Method: setvehiclelookattext
- [GSC] Method: setvehicleteam
- [GSC] Method: setviewmodel
- [GSC] Method: setvisibletoall
- [GSC] Method: setvisibletoplayer
- [GSC] Method: setvolfog
- [GSC] Method: setwaitnode
- [GSC] Method: setwaitspeed
- [GSC] Method: setweaponammoclip
- [GSC] Method: setweaponammostock
- [GSC] Method: shellshock
- [GSC] Method: shoot
- [GSC] Method: shootturret
- [GSC] Method: show
- [GSC] Method: showpart
- [GSC] Method: showviewmodel
- [GSC] Method: solid
- [GSC] Method: spawn
- [GSC] Method: stalingradspawn
- [GSC] Method: startcoverarrival
- [GSC] Method: startfadingblur
- [GSC] Method: startfiring
- [GSC] Method: startpath
- [GSC] Method: startragdoll
- [GSC] Method: startrevive
- [GSC] Method: startscriptedanim
- [GSC] Method: starttanning
- [GSC] Method: stopanimscripted
- [GSC] Method: stopfiring
- [GSC] Method: stoploopsound
- [GSC] Method: stoprevive
- [GSC] Method: stoprumble
- [GSC] Method: stopshellshock
- [GSC] Method: stopshoot
- [GSC] Method: stopsound
- [GSC] Method: stopsounds
- [GSC] Method: stopuseturret
- [GSC] Method: stopusingturret
- [GSC] Method: switchtooffhand
- [GSC] Method: switchtoweapon
- [GSC] Method: takeallweapons
- [GSC] Method: takeweapon
- [GSC] Method: teleport
- [GSC] Method: throwgrenade
- [GSC] Method: trackscriptstate
- [GSC] Method: transmittargetname
- [GSC] Method: traversemode
- [GSC] Method: unlink
- [GSC] Method: unsetperk
- [GSC] Method: updateplayersightaccuracy
- [GSC] Method: updateprone
- [GSC] Method: uploadscore
- [GSC] Method: useanimtree
- [GSC] Method: usebuttonpressed
- [GSC] Method: useby
- [GSC] Method: usecovernode
- [GSC] Method: usereacquirenode
- [GSC] Method: usetriggerrequirelookat
- [GSC] Method: useturret
- [GSC] Method: vibrate
- [GSC] Method: viewkick
- [GSC] Method: visionsetberserker
- [GSC] Method: visionsetlaststand
- [GSC] Method: visionsetnaked
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