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Mar 19th, 2019
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  1. /*
  2. * robotMaze.js
  3. *
  4. * The blue key is inside a labyrinth, and extracting
  5. * it will not be easy.
  6. *
  7. * It's a good thing that you're a AI expert, or
  8. * we would have to leave empty-handed.
  9. */
  10.  
  11. function startLevel(map) {
  12. // Hint: you can press R or 5 to "rest" and not move the
  13. // player, while the robot moves around.
  14.  
  15. map.getRandomInt = function(min, max) {
  16. return Math.floor(Math.random() * (max - min + 1)) + min;
  17. }
  18.  
  19. map.placePlayer(map.getWidth()-1, map.getHeight()-1);
  20. var player = map.getPlayer();
  21.  
  22. map.defineObject('robot', {
  23. 'type': 'dynamic',
  24. 'symbol': 'R',
  25. 'color': 'gray',
  26. 'onCollision': function (player, me) {
  27. me.giveItemTo(player, 'blueKey');
  28. },
  29. 'behavior': function (me) {
  30. var moves = map.getAdjacentEmptyCells(me.getX(), me.getY());
  31. // getAdjacentEmptyCells gives array of ((x, y), direction) pairs
  32.  
  33. if (player.getX() < map.getWidth() - 2)
  34. {
  35. me.move('left');
  36. }
  37. if (player.getX() > map.getWidth() - 2)
  38. {
  39. me.move('right');
  40. }
  41. if (player.getY() < map.getHeight() - 2)
  42. {
  43. me.move('up');
  44. }
  45. if (player.getY() > map.getHeight() - 2)
  46. {
  47. me.move('down');
  48. }
  49.  
  50.  
  51.  
  52.  
  53.  
  54. }
  55. });
  56.  
  57. map.defineObject('barrier', {
  58. 'symbol': '░',
  59. 'color': 'purple',
  60. 'impassable': true,
  61. 'passableFor': ['robot']
  62. });
  63.  
  64. map.placeObject(0, map.getHeight() - 1, 'exit');
  65. map.placeObject(1, 1, 'robot');
  66. map.placeObject(map.getWidth() - 2, 8, 'blueKey');
  67. map.placeObject(map.getWidth() - 2, 9, 'barrier');
  68.  
  69. var autoGeneratedMaze = new ROT.Map.DividedMaze(map.getWidth(), 10);
  70. autoGeneratedMaze.create( function (x, y, mapValue) {
  71. // don't write maze over robot or barrier
  72. if ((x == 1 && y == 1) || (x == map.getWidth() - 2 && y >= 8)) {
  73. return 0;
  74. } else if (mapValue === 1) { //0 is empty space 1 is wall
  75. map.placeObject(x,y, 'block');
  76. } else {
  77. map.placeObject(x,y,'empty');
  78. }
  79. });
  80. }
  81.  
  82. function validateLevel(map) {
  83. map.validateExactlyXManyObjects(1, 'exit');
  84. map.validateExactlyXManyObjects(1, 'robot');
  85. map.validateAtMostXObjects(1, 'blueKey');
  86. }
  87.  
  88. function onExit(map) {
  89. if (!map.getPlayer().hasItem('blueKey')) {
  90. map.writeStatus("We need to get that key!");
  91. return false;
  92. } else {
  93. return true;
  94. }
  95. }
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