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Towny Config

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Oct 23rd, 2011
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  1.  
  2. version:
  3.  # This is the current version of Towny.  Please do not edit.
  4.   version: 0.77.0.1
  5.   # This is for showing the changelog on updates.  Please do not edit.
  6.   last_run_version: 0.77.0.1
  7.   # Minimum required version of CraftBukkit.  Please do not edit.
  8.   bukkit_version: '1321'
  9.  
  10. # The language file you wish to use
  11. language: english.yml
  12.  
  13. ############################################################
  14. # +------------------------------------------------------+ #
  15. # |                   Permission nodes                   | #
  16. # +------------------------------------------------------+ #
  17. ############################################################
  18.  
  19. #  Possible permission nodes
  20. #
  21. #    towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  22. #    towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  23. #    towny.town.new :User is able to create a town
  24. #    towny.town.delete :User is able to delete their town
  25. #    towny.town.claim : User is able to expand his town with /town claim
  26. #    towny.town.plot : User is able to use the /plot commands
  27. #    towny.town.resident : User is able to join towns upon invite.
  28. #    towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  29. #        towny.town.toggle.pvp
  30. #        towny.town.toggle.public
  31. #        towny.town.toggle.explosions
  32. #        towny.town.toggle.fire
  33. #        towny.town.toggle.mobs
  34. #    towny.nation.new :User is able to create a nation
  35. #    towny.nation.delete :User is able to delete their nation
  36. #    towny.wild.*: User is able to build/destroy in wild regardless.
  37. #        towny.wild.build
  38. #        towny.wild.destroy
  39. #        towny.wild.switch
  40. #        towny.wild.item_use
  41. #    towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  42. #    towny.town.spawn.*: Grants all Spawn travel nodes
  43. #        towny.town.spawn.town : Ability to spawn to your own town.
  44. #        towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  45. #        towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  46. #        towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  47. #
  48. # these will be moved to permissions nodes at a later date
  49. permissions:
  50.   town_creation_admin_only: 'false'
  51.   nation_creation_admin_only: 'false'
  52.  
  53. ############################################################
  54. # +------------------------------------------------------+ #
  55. # |                Town and Nation levels                | #
  56. # +------------------------------------------------------+ #
  57. ############################################################
  58.  
  59. levels:
  60.   # default Town levels.
  61.   town_level:
  62.   - upkeepModifier: 1.0
  63.     namePostfix: ' Ruine'
  64.     mayorPrefix: 'Geist '
  65.     mayorPostfix: ''
  66.     townBlockLimit: 1
  67.     namePrefix: ''
  68.     numResidents: 0
  69.   - upkeepModifier: 1.0
  70.     namePostfix: ' (Siedlung)'
  71.     mayorPrefix: 'Einsiedler '
  72.     mayorPostfix: ''
  73.     townBlockLimit: 16
  74.     namePrefix: ''
  75.     numResidents: 1
  76.   - upkeepModifier: 1.0
  77.     namePostfix: ' (Kleines Dorf)'
  78.     mayorPrefix: 'Oberhaupt '
  79.     mayorPostfix: ''
  80.     townBlockLimit: 32
  81.     namePrefix: ''
  82.     numResidents: 2
  83.   - upkeepModifier: 1.0
  84.     namePostfix: ' (Dorf)'
  85.     mayorPrefix: 'Baron '
  86.     mayorPostfix: ''
  87.     townBlockLimit: 96
  88.     namePrefix: ''
  89.     numResidents: 6
  90.   - upkeepModifier: 1.0
  91.     namePostfix: ' (Stadt)'
  92.     mayorPrefix: 'Burggraf '
  93.     mayorPostfix: ''
  94.     townBlockLimit: 160
  95.     namePrefix: ''
  96.     numResidents: 10
  97.   - upkeepModifier: 1.0
  98.     namePostfix: ' (GrosseStadt)'
  99.     mayorPrefix: 'Graf '
  100.     mayorPostfix: ''
  101.     townBlockLimit: 224
  102.     namePrefix: ''
  103.     numResidents: 14
  104.   - upkeepModifier: 1.0
  105.     namePostfix: ' (Hauptstadt)'
  106.     mayorPrefix: 'Markgraf '
  107.     mayorPostfix: ''
  108.     townBlockLimit: 320
  109.     namePrefix: ''
  110.     numResidents: 20
  111.   - upkeepModifier: 1.0
  112.     namePostfix: ' (GrossStadt)'
  113.     mayorPrefix: 'Herzog '
  114.     mayorPostfix: ''
  115.     townBlockLimit: 384
  116.     namePrefix: ''
  117.     numResidents: 24
  118.   - upkeepModifier: 1.0
  119.     namePostfix: ' (Metropole)'
  120.     mayorPrefix: 'Lord '
  121.     mayorPostfix: ''
  122.     townBlockLimit: 448
  123.     namePrefix: ''
  124.     numResidents: 28
  125.  
  126.   # default Nation levels.
  127.   nation_level:
  128.   - capitalPostfix: ''
  129.     upkeepModifier: 1.0
  130.     namePostfix: ' (Nation)'
  131.     kingPrefix: 'Leader '
  132.     namePrefix: 'Land of '
  133.     numResidents: 0
  134.     capitalPrefix: ''
  135.     kingPostfix: ''
  136.   - capitalPostfix: ''
  137.     upkeepModifier: 1.0
  138.     namePostfix: ' (Nation)'
  139.     kingPrefix: 'Count '
  140.     namePrefix: 'Federation of '
  141.     numResidents: 10
  142.     capitalPrefix: ''
  143.     kingPostfix: ''
  144.   - capitalPostfix: ''
  145.     upkeepModifier: 1.0
  146.     namePostfix: ' (Nation)'
  147.     kingPrefix: 'Duke '
  148.     namePrefix: 'Dominion of '
  149.     numResidents: 20
  150.     capitalPrefix: ''
  151.     kingPostfix: ''
  152.   - capitalPostfix: ''
  153.     upkeepModifier: 1.0
  154.     namePostfix: ' (Nation)'
  155.     kingPrefix: 'King '
  156.     namePrefix: 'Kingdom of '
  157.     numResidents: 30
  158.     capitalPrefix: ''
  159.     kingPostfix: ''
  160.   - capitalPostfix: ''
  161.     upkeepModifier: 1.0
  162.     namePostfix: ' Empire'
  163.     kingPrefix: 'Emperor '
  164.     namePrefix: 'The '
  165.     numResidents: 40
  166.     capitalPrefix: ''
  167.     kingPostfix: ''
  168.   - capitalPostfix: ''
  169.     upkeepModifier: 1.0
  170.     namePostfix: ' Realm'
  171.     kingPrefix: 'God Emperor '
  172.     namePrefix: 'The '
  173.     numResidents: 60
  174.     capitalPrefix: ''
  175.     kingPostfix: ''
  176.  
  177. ############################################################
  178. # +------------------------------------------------------+ #
  179. # |               Town Claim/new defaults                | #
  180. # +------------------------------------------------------+ #
  181. ############################################################
  182.  
  183. town:
  184.  # Limits the maximum amount of bonus blocks a town can buy.
  185.   max_purchased_blocks: '0'
  186.   # maximum number of plots any single resident can own
  187.   max_plots_per_resident: '100'
  188.   # Maximum number of towns allowed on the server.
  189.   town_limit: '10'
  190.  
  191.   # Minimum number of plots any towns home plot must be from the next town.
  192.   # This will prevent someone founding a town right on your doorstep
  193.   min_distance_from_town_homeblock: '30'
  194.  
  195.   # Maximum distance between homblocks.
  196.   # This will force players to build close together.
  197.   max_distance_between_homeblocks: '0'
  198.  
  199.   # The maximum townblocks available to a town is (numResidents * ratio).
  200.   # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  201.   town_block_ratio: '60'
  202.   # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  203.   # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  204.   # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  205.   # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  206.   town_block_size: '16'
  207.  
  208.  
  209. ############################################################
  210. # +------------------------------------------------------+ #
  211. # |             Default new world settings               | #
  212. # +------------------------------------------------------+ #
  213. ############################################################
  214.  
  215. # These flags are only used at the initial setp of a new world.
  216.  
  217. # Once Towny is running each world can be altered from within game
  218. # using '/townyworld toggle'
  219.  
  220. new_world_settings:
  221.  # force_pvp_on is a global flag and overrides any towns flag setting
  222.   force_pvp_on: 'false'
  223.   # Disable players trampling crops
  224.   disable_player_crop_trampling: 'true'
  225.   # Disable creatures trampling crops
  226.   disable_creature_crop_trampling: 'true'
  227.   # world_monsters_on is a global flag setting per world.
  228.   world_monsters_on: 'true'
  229.   # force_explosions_on is a global flag and overrides any towns flag setting
  230.   force_explosions_on: 'false'
  231.   # force_town_monsters_on is a global flag and overrides any towns flag setting
  232.   force_town_monsters_on: 'false'
  233.   # force_fire_on is a global flag and overrides any towns flag setting
  234.   force_fire_on: 'false'
  235.  
  236.   # World management settings to deal with un/claiming plots
  237.   plot_management:
  238.     block_delete:
  239.       enabled: 'true'
  240.       # These items will be deleted upon a plot being unclaimed
  241.       unclaim_delete: 26,50,55,63,64,68,70,71,72,75,76,93,94
  242.  
  243.     mayor_plotblock_delete:
  244.       enabled: 'true'
  245.       # These items will be deleted upon a mayor using /plot clear
  246.       # To disable deleting replace the current entries with NONE.
  247.       mayor_plot_delete: WALL_SIGN,SIGN_POST
  248.  
  249.     revert_on_unclaim:
  250.      # *** WARNING***
  251.       # If this is enabled any town plots which become unclaimed will
  252.       # slowly be reverted to a snapshot taken before the plot was claimed.
  253.       #
  254.       # Regeneration will only work if the plot was
  255.       # claimed under version 0.76.2, or
  256.       # later with this feature enabled
  257.       #
  258.       # If you allow players to break/build in the wild the snapshot will
  259.       # include any changes made before the plot was claimed.
  260.       enabled: 'true'
  261.       speed: 5s
  262.       # These block types will NOT be regenerated
  263.       block_ignore: 21,22,41,42,50,52,56,57,63,68,89
  264.     wild_revert_on_mob_explosion:
  265.       # Enabling this will slowly regenerate holes created in the
  266.       # wilderness by monsters exploding.
  267.       enabled: 'true'
  268.       delay: 3s
  269.  
  270.  
  271. ############################################################
  272. # +------------------------------------------------------+ #
  273. # |                Global town settings                  | #
  274. # +------------------------------------------------------+ #
  275. ############################################################
  276.  
  277. global_town_settings:
  278.  # can residents/Allies harm other residents when in a town with pvp enabled?
  279.   friendly_fire: 'true'
  280.   # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  281.   health_regen:
  282.     speed: 5s
  283.     enable: 'true'
  284.   # Allow towns to claim outposts (a townblock not connected to town).
  285.   allow_outposts: 'true'
  286.   # Allow the use of /town spawn
  287.   allow_town_spawn: 'true'
  288.   # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  289.   allow_town_spawn_travel: 'true'
  290.   # Allow regular residents to use /town spawn [town] to other towns in your nation.
  291.   allow_town_spawn_travel_nation: 'true'
  292.   # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  293.   allow_town_spawn_travel_ally: 'true'
  294.   # If non zero it delays any spawn request by x seconds.
  295.   teleport_warmup_time: '10'
  296.   # Respawn the player at his town spawn point when he/she dies
  297.   town_respawn: 'true'
  298.   # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  299.   # Allowed options: unclaimed,enemy,neutral
  300.   prevent_town_spawn_in: enemy
  301.   # Enables the [~Home] message.
  302.   # If false it will make it harder for enemies to find the home block during a war
  303.   show_town_notifications: 'true'
  304.  
  305.  
  306. ############################################################
  307. # +------------------------------------------------------+ #
  308. # |                 Plugin interfacing                   | #
  309. # +------------------------------------------------------+ #
  310. ############################################################
  311.  
  312. plugin:
  313.   database:
  314.     database_load: flatfile
  315.     database_save: flatfile
  316.     daily_backups: 'true'
  317.     backups_are_deteleted_after: 90d
  318.     flatfile_backup: zip
  319.  
  320.   interfacing:
  321.     # Enable using_essentials if you are using cooldowns in essentials for teleports.
  322.     using_essentials: 'true'
  323.  
  324.     # This will attempt to use Register (if present)
  325.     # Then it will attempt to access iConomy 5.01 directly
  326.     # Enable if you have either iConomy 5.01, or Register.jar to
  327.     # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  328.     # https://github.com/iConomy/Register/tree/master/dist
  329.     using_economy: 'true'
  330.  
  331.     # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  332.     # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  333.     using_questioner:
  334.       enable: 'false'
  335.       # The command to accept invitations.
  336.       accept: accept
  337.       # The command to refuse invitations.
  338.       deny: deny
  339.  
  340.     # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  341.     # False to disable permission checks and rely on Towny settings.
  342.     using_permissions: 'true'
  343.  
  344.   day_timer:
  345.    # The number of hours in each "day".
  346.     # You can configure for 10 hour days. Default is 24 hours.
  347.     day_interval: 1d
  348.     # The time each "day", when taxes will be collected.
  349.     # MUST be less than day_interval. Default is 12h (midday).
  350.     new_day_time: 12h
  351.  
  352.   # Lots of messages to tell you what's going on in the server with time taken for events.
  353.   debug_mode: 'false'
  354.  
  355.   # Spams the player named in dev_name with all messages related to towny.
  356.   dev_mode:
  357.     enable: 'false'
  358.     dev_name: ElgarL
  359.  
  360.   # Record all messages to the towny.log
  361.   logging: 'true'
  362.   # If true this will cause the log to be wiped at every startup.
  363.   reset_log_on_boot: 'true'
  364.  
  365.  
  366. ############################################################
  367. # +------------------------------------------------------+ #
  368. # |               Filters colour and chat                | #
  369. # +------------------------------------------------------+ #
  370. ############################################################
  371.  
  372. filters_colour_chat:
  373.  # This is the name given to any NPC assigned mayor.
  374.   npc_prefix: NPC
  375.   # Regex fields used in validating inputs.
  376.   regex:
  377.     name_filter_regex: '[ /]'
  378.     name_check_regex: ^[a-zA-Z0-9._-]*$
  379.     name_remove_regex: '[^a-zA-Z0-9._-]'
  380.  
  381.   # The format below will specify the changes made to the player name when chatting.
  382.   # These keys can be used in other plugins that modify the chat format like iChat.
  383.  
  384.   # {town} - Displays town name if a member of a town.
  385.   # {townformatted} - Displays town name (if a member of a town) using tag_format.town.
  386.   # {towntag} - Displays the formated town tag (if a member of a town) using modify_chat.tag_format.town.
  387.   # {towntagoverride} - Displays the formated town tag (if a member of a town and present) or falls back to the full name (using modify_chat.tag_format.town).
  388.  
  389.   # {nation} - Displays nation name if a member of a nation.
  390.   # {nationformatted} - Displays nation name (if a member of a nation) using tag_format.town.
  391.   # {nationtag} - Displays the formated nation tag (if a member of a nation) using modify_chat.tag_format.nation.
  392.   # {nationtagoverride} - Displays the formated nation tag (if a member of a nation and present) or falls back to the full name (using modify_chat.tag_format.nation).
  393.  
  394.   # {townytag} - Displays the formated town/nation tag as specified in modify_chat.tag_format.both.
  395.   # {townyformatted} - Displays the formated full town/nation names as specified in modify_chat.tag_format.both.
  396.   # {townytagoverride} - Displays the formated town/nation tag (if present) or falls back to the full names (using modify_chat.tag_format.both).
  397.  
  398.   # {title} - Towny resident Title
  399.   # {surname} - Towny resident surname
  400.   # {townynameprefix} - Towny name prefix taken from the townLevel/nationLevels
  401.   # {townynamepostfix} - Towny name postfix taken from the townLevel/nationLevels.
  402.   # {townyprefix} - Towny resident title, or townynameprefix if no title exists
  403.   # {townypostfix} - Towny resident surname, or townynamepostfix if no surname exists
  404.  
  405.   # {townycolor} - Towny name colour for king/mayor/resident
  406.   # {group} - Players group name pulled from your permissions plugin
  407.   # {permprefix} - Permission group prefix
  408.   # {permsuffix} - Permission group suffix.
  409.  
  410.   # The following keys are for use in modify_chat.format for if you don't have/want to use another
  411.   # plugin that changes the chat.
  412.  
  413.   # {playername} - Default player name.
  414.   # {modplayername} - Modified player name (use if Towny is over writing some other plugins changes).
  415.   # {msg} - The message sent.
  416.  
  417.   # NOTICE: The config will automatically wrap really long strings. The long formats will be displayed ignoring
  418.   # the line break. This will hopefully be fixed soon.
  419.   modify_chat:
  420.    # This is used for when you don't have another plugin to format chat.
  421.     # It will cause Towny to overwrite any other plugins alterations to the format.
  422.     enable: 'true'
  423.     # This is the format for when you are not using another plugin to set the format and modify_chat.format is true.
  424.     # You can use text colouring shown in filters.colour as well.
  425.     format: '{townytagoverride}{townycolor}{permprefix}{group} {townyprefix}{modplayername}{townypostfix}{permsuffix}&f:
  426.      {msg}'
  427.  
  428.     tag_format:
  429.       town: '&f[&3%s&f] '
  430.       nation: '&f[&e%s&f] '
  431.       # First %s is the nation tag, second is the town tag.
  432.       both: '&f[&6%s&f|&3%s&f] '
  433.  
  434.     channel_format:
  435.       town: '{channelTag} {townycolor}{permprefix}{townyprefix}{playername}{townypostfix}{permsuffix}&f:{msgcolour}
  436.         {msg}'
  437.       nation: '{channelTag}{towntagoverride}{townycolor}{permprefix}{townyprefix}{playername}{townypostfix}{permsuffix}&f:{msgcolour}
  438.         {msg}'
  439.       default: '{channelTag} {permprefix}{playername}{permsuffix}&f:{msgcolour} {msg}'
  440.  
  441.     # Channels are in the format: command, channel-tag, chat-colour, permission-node (to use channel).
  442.     # Do ***NOT*** alter the commands for /tc and /nc.
  443.     channels:
  444.    - /tc,&f[&3TC&f],&b,towny.chat.town
  445.     - /nc,&f[&6NC&f],&e,towny.chat.nation
  446.     - /a,&f[&4ADMIN&f],&c,towny.chat.admin
  447.     - /m,&f[&9MOD&f],&5,towny.chat.mod
  448.  
  449.     # Maximum length of titles and surnames.
  450.     max_title_length: '10'
  451.  
  452.   # Text colouring
  453.   # --------------
  454.   # Black = &0, Navy = &1, Green = &2, Blue = &3, Red = &4
  455.   # Purple = &5, Gold = &6, LightGray = &7, Gray = &8
  456.   # DarkPurple = &9, LightGreen = &a, LightBlue = &b
  457.   # Rose = &c, LightPurple = &d, Yellow = &e, White = &f
  458.  
  459.   # Chat colours
  460.   colour:
  461.     king: '&6'
  462.     mayor: '&b'
  463.     resident: '&f'
  464.  
  465.  
  466. ############################################################
  467. # +------------------------------------------------------+ #
  468. # |             block/item/mob protection                | #
  469. # +------------------------------------------------------+ #
  470. ############################################################
  471.  
  472. protection:
  473.   # Items that can be blocked within towns via town/plot flags
  474.   # 259 - flint and steel
  475.   # 325 - bucket
  476.   # 326 - water bucket
  477.   # 327 - lava bucket
  478.   # 351 - bone/bonemeal
  479.   item_use_ids: 259,325,326,327,351
  480.  
  481.   # Items which can be blocked or enabled via town/plot flags
  482.   # 25 - noteblock
  483.   # 54 - chest
  484.   # 61 - furnace
  485.   # 62 - lit furnace
  486.   # 64 - wooden door
  487.   # 69 - lever
  488.   # 70 - stone pressure plate
  489.   # 71 - iron door
  490.   # 72 - wooden pressure plate
  491.   # 77 - stone button
  492.   # 96 - trap door
  493.   # 84 - jukebox
  494.   # 93/94 - redstone repeater
  495.   switch_ids: 23,25,54,61,62,64,69,70,71,72,77,96,84,93,94,107
  496.  
  497.   # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  498.   # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  499.   # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  500.  
  501.   # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  502.   town_mob_removal_entities: Monster,Flying,WaterMob
  503.  
  504.   # Globally remove living entities in all worlds that have their flag set.
  505.   world_mob_removal_entities: WaterMob,Flying
  506.  
  507.   # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  508.   # Lower values will check all entities more often at the risk of heavier burden and resource use.
  509.   # NEVER set below 1.
  510.   mob_removal_speed: 2s
  511.  
  512.   # Prevent fly and double block jump cheats.
  513.   cheat_protection: 'true'
  514.  
  515.   # The amount of time it takes for a protected block to regenerate.  Use zero for no delay.
  516.   regen_delay: 0s
  517.  
  518.  
  519. ############################################################
  520. # +------------------------------------------------------+ #
  521. # |                Wilderness settings                   | #
  522. # +------------------------------------------------------+ #
  523. ############################################################
  524.  
  525. unclaimed:
  526.   unclaimed_zone_build: 'true'
  527.   unclaimed_zone_destroy: 'true'
  528.   unclaimed_zone_item_use: 'true'
  529.   unclaimed_zone_ignore: 6,14,15,16,17,18,21,31,37,38,39,40,50,56,65,66,73,74,81,82,83,86,89
  530.   unclaimed_zone_switch: 'true'
  531.   unclaimed_zone_enderman_protect: 'true'
  532.  
  533.  
  534. ############################################################
  535. # +------------------------------------------------------+ #
  536. # |                 Town Notifications                   | #
  537. # +------------------------------------------------------+ #
  538. ############################################################
  539.  
  540. # This is the format for the notifications sent as players move between plots.
  541. # Empty a particular format for it to be ignored.
  542.  
  543. # Example:
  544. # [notification.format]
  545. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  546. # ... [notification.plot.format]
  547. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  548. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  549.  
  550. notification:
  551.   format: '&6 ~ %s'
  552.   splitter: '&7 - '
  553.   area_wilderness: '&2%s'
  554.   area_town: '&6%s'
  555.   owner: '&a%s'
  556.   no_owner: '&a%s'
  557.   plot:
  558.     splitter: ' '
  559.     format: '%s'
  560.     homeblock: '&b[Home]'
  561.     forsale: '&e[For Sale: %s]'
  562.     type: '&6[%s]'
  563.  
  564.  
  565. ############################################################
  566. # +------------------------------------------------------+ #
  567. # |             Default Town/Plot flags                  | #
  568. # +------------------------------------------------------+ #
  569. ############################################################
  570.  
  571.  
  572. default_perm_flags:
  573.   # Default permission flags for residents plots within a town
  574.   #
  575.   # Can allies/friends/outsiders perform certain actions in the town
  576.   #
  577.   # build - place blocks and other items
  578.   # destroy - break blocks and other items
  579.   # itemuse - use items such as furnaces (as defined in item_use_ids)
  580.   # switch - trigger or activate switches (as defined in switch_ids)
  581.   resident:
  582.     friend:
  583.       build: 'true'
  584.       destroy: 'true'
  585.       item_use: 'true'
  586.       switch: 'true'
  587.     ally:
  588.       build: 'false'
  589.       destroy: 'false'
  590.       item_use: 'false'
  591.       switch: 'false'
  592.     outsider:
  593.       build: 'false'
  594.       destroy: 'false'
  595.       item_use: 'false'
  596.       switch: 'false'
  597.  
  598.   # Default permission flags for towns
  599.   # These are copied into the town data file at creation
  600.   #
  601.   # Can allies/outsiders/residents perform certain actions in the town
  602.   #
  603.   # build - place blocks and other items
  604.   # destroy - break blocks and other items
  605.   # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  606.   # switch - trigger or activate switches (as defined in switch_ids)
  607.   town:
  608.     resident:
  609.       build: 'true'
  610.       destroy: 'true'
  611.       item_use: 'true'
  612.       switch: 'true'
  613.     ally:
  614.       build: 'false'
  615.       destroy: 'false'
  616.       item_use: 'false'
  617.       switch: 'false'
  618.     outsider:
  619.       build: 'false'
  620.       destroy: 'false'
  621.       item_use: 'false'
  622.       switch: 'false'
  623.  
  624.  
  625. ############################################################
  626. # +------------------------------------------------------+ #
  627. # |                  Resident settings                   | #
  628. # +------------------------------------------------------+ #
  629. ############################################################
  630.  
  631. resident_settings:
  632.  # player is flagged as inactive after 1 hour (default)
  633.   inactive_after_time: 1h
  634.   # if enabled old residents will be kicked and deleted from a town
  635.   # after Two months (default) of not logging in
  636.   delete_old_residents:
  637.     enable: 'true'
  638.     deleted_after_time: 30d
  639.   # The name of the town a resident will automatically join when he first registers.
  640.   default_town_name: ''
  641.  
  642.  
  643. ############################################################
  644. # +------------------------------------------------------+ #
  645. # |                  Economy settings                    | #
  646. # +------------------------------------------------------+ #
  647. ############################################################
  648.  
  649. economy:
  650.   spawn_travel:
  651.    # Cost to use /town spawn
  652.     price_town_spawn_travel: '10.0'
  653.     # Cost to use '/town spawn [town]' to another town in your nation.
  654.     price_town_nation_spawn_travel: '20.0'
  655.     # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  656.     price_town_ally_spawn_travel: '25.0'
  657.     # Cost to use /town spawn [town]
  658.     # This is paid to the town you goto.
  659.     price_town_public_spawn_travel: '10.0'
  660.  
  661.   # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  662.   price_nation_neutrality: '150.0'
  663.  
  664.   new_expand:
  665.    # How much it costs to start a nation.
  666.     price_new_nation: '6000000.0'
  667.     # How much it costs to start a town.
  668.     price_new_town: '500.0'
  669.     # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  670.     price_outpost: '2000.0'
  671.     # The price for a town to expand one townblock.
  672.     price_claim_townblock: '5.0'
  673.     # How much it costs a player to buy extra blocks.
  674.     price_purchased_bonus_townblock: '0.0'
  675.  
  676.   price_death: '8.0'
  677.  
  678.   price_death_wartime: '200.0'
  679.  
  680.   banks:
  681.    # Maximum amount of money allowed in town bank
  682.     # Use 0 for no limit
  683.     town_bank_cap: '0.0'
  684.     # Set to true to allow withdrawls from town banks
  685.     town_allow_withdrawls: 'true'
  686.     # Maximum amount of money allowed in nation bank
  687.     # Use 0 for no limit
  688.     nation_bank_cap: '0.0'
  689.     # Set to true to allow withdrawls from nation banks
  690.     nation_allow_withdrawls: 'true'
  691.  
  692.   daily_taxes:
  693.    # Enables taxes to be collected daily by town/nation
  694.     # If a town can't pay it's tax then it is kicked from the nation.
  695.     # if a resident can't pay his plot tax he loses his plot.
  696.     # if a resident can't pay his town tax then he is kicked from the town.
  697.     # if a town or nation fails to pay it's upkeep it is deleted.
  698.     enabled: 'true'
  699.     # Maximum tax amount allowed when using flat taxes
  700.     max_tax_amount: '1000.0'
  701.     # maximum tax percentage allowed when taxing by percentages
  702.     max_tax_percent: '25'
  703.     # The server's daily charge on each nation. If a nation fails to pay this upkeep
  704.     # all of it's member town are kicked and the Nation is removed.
  705.     price_nation_upkeep: '100.0'
  706.     # The server's daily charge on each town. If a town fails to pay this upkeep
  707.     # all of it's residents are kicked and the town is removed.
  708.     price_town_upkeep: '10.0'
  709.     # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  710.     # calculated by (number of claimed plots X price_town_upkeep).
  711.     town_plotbased_upkeep: 'false'
  712.  
  713.  
  714. ############################################################
  715. # +------------------------------------------------------+ #
  716. # |                     War settings                     | #
  717. # +------------------------------------------------------+ #
  718. ############################################################
  719.  
  720. war:
  721.  #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  722.   nation_can_be_neutral: 'true'
  723.  
  724.  
  725.   ############################################################
  726.   # +------------------------------------------------------+ #
  727.   # |                 War Event settings                   | #
  728.   # +------------------------------------------------------+ #
  729.   ############################################################
  730.  
  731.   event:
  732.     remove_on_monarch_death: 'false'
  733.     warning_delay: '30'
  734.     town_block_hp: '60'
  735.     home_block_hp: '120'
  736.     base_spoils: '100'
  737.     points_townblock: '1'
  738.     points_town: '10'
  739.     points_nation: '100'
  740.     points_kill: '1'
  741.     min_height: '60'
  742.   wartime_town_block_loss_price: '100'
  743.   ############################################################
  744.   # +------------------------------------------------------+ #
  745.   # |            Warring Nation Enemies settings           | #
  746.   # +------------------------------------------------------+ #
  747.   ############################################################
  748.  
  749.   enemy:
  750.    #If false, players won't be able to place war flags, effectively disabling warzones.
  751.     allow_attacks: 'false'
  752.     #This many people must be online in target town in order to place a war flag in their domain.
  753.     min_players_online_in_town: '2'
  754.     #This many people must be online in target nation in order to place a war flag in their domain.
  755.     min_players_online_in_nation: '3'
  756.     max_active_flags_per_player: '1'
  757.     flag:
  758.       waiting_time: 1m
  759.       #This is the block a player must place to trigger the attack event.
  760.       base_block: fence
  761.       #This is the block a player must place to trigger the attack event.
  762.       light_block: torch
  763.     beacon:
  764.      #Must be smaller than half the size of town_block_size.
  765.       radius: '3'
  766.       draw: 'true'
  767.       wireframe_block: glowstone
  768.   ############################################################
  769.   # +------------------------------------------------------+ #
  770.   # |              Warzone Block Permissions               | #
  771.   # +------------------------------------------------------+ #
  772.   ############################################################
  773.  
  774.   warzone:
  775.    # List of materaials that can be modified in a warzone.
  776.     # '*' = Allow all materials.
  777.     # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  778.     # Eg: '*,-chest,-furnace'
  779.     editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  780.     item_use: 'true'
  781.     switch: 'true'
  782.     # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  783.     fire: 'true'
  784.     explosions: 'true'
  785.     explosions_break_blocks: 'true'
  786.     # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  787.     # Only under affect when explosions_break_blocks is true.
  788.     explosions_regen_blocks: 'true'
  789.  
  790.  
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