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  1. [DevOptions.DebugOptions]
  2. bAllowAdvancedOptions=False
  3. LightmapResolutionFactorScale=32.0
  4.  
  5. [DevOptions.StaticLighting]
  6. bAllowMultiThreadedStaticLighting=True
  7. ViewSingleBounceNumber=-1
  8. bUseConservativeTexelRasterization=True
  9. bAccountForTexelSize=True
  10. bUseMaxWeight=True
  11. MaxTriangleLightingSamples=16
  12. MaxTriangleIrradiancePhotonCacheSamples=8
  13. bAllowLightmapCompression=True
  14. bAllowEagerLightmapEncode=False
  15. bUseBilinearFilterLightmaps=True
  16. bRepackLightAndShadowMapTextures=True
  17. bAllow64bitProcess=True
  18. DefaultStaticMeshLightingRes=32
  19. bAllowCropping=True
  20. bGarbageCollectAfterExport=True
  21. bRebuildDirtyGeometryForLighting=True
  22. MaxLightmapRadius=10000.0
  23. MaxShadowmapRadius=10000.0
  24. AllowStreamingLightmaps=True
  25.  
  26. [DevOptions.StaticLightingSceneConstants]
  27. StaticLightingLevelScale=1
  28. VisibilityRayOffsetDistance=.1
  29. VisibilityNormalOffsetDistance=3
  30. VisibilityNormalOffsetSampleRadiusScale=.5
  31. VisibilityTangentOffsetSampleRadiusScale=.8
  32. SmallestTexelRadius=.1
  33. LightGridSize=100
  34. DirectionalCoefficientFalloffPower=.85
  35. DirectionalCoefficientScale=2
  36. CustomImportanceVolumeExpandBy=4000
  37. MinimumImportanceVolumeExtentWithoutWarning=5000.0
  38.  
  39. [DevOptions.StaticLightingMaterial]
  40. bUseDebugMaterial=False
  41. ShowMaterialAttribute=None
  42. EmissiveSampleSize=256
  43. DiffuseSampleSize=256
  44. SpecularSampleSize=256
  45. TransmissionSampleSize=256
  46. NormalSampleSize=256
  47. TerrainSampleScalar=4
  48. DebugDiffuse=(R=0.500000,G=0.500000,B=0.500000)
  49. DebugSpecular=(R=0.000000,G=0.000000,B=0.000000)
  50. DebugSpecularPower=64
  51. EnvironmentColor=(R=0.00000,G=0.00000,B=0.00000)
  52.  
  53. [DevOptions.MeshAreaLights]
  54. bVisualizeMeshAreaLightPrimitives=False
  55. EmissiveIntensityThreshold=.01
  56. MeshAreaLightGridSize=100
  57. MeshAreaLightSimplifyNormalAngleThreshold=25
  58. MeshAreaLightSimplifyCornerDistanceThreshold=.5
  59. MeshAreaLightSimplifyMeshBoundingRadiusFractionThreshold=.1
  60. MeshAreaLightGeneratedDynamicLightSurfaceOffset=30
  61.  
  62. [DevOptions.PrecomputedDynamicObjectLighting]
  63. bVisualizeVolumeLightSamples=False
  64. bVisualizeVolumeLightInterpolation=False
  65. SurfaceLightSampleSpacing=200
  66. FirstSurfaceSampleLayerHeight=50
  67. SurfaceSampleLayerHeightSpacing=210
  68. NumSurfaceSampleLayers=1
  69. DetailVolumeSampleSpacing=300
  70. VolumeLightSampleSpacing=2000
  71. MaxVolumeSamples=50000
  72. bUseMaxSurfaceSampleNum=True
  73. MaxSurfaceLightSamples=500000
  74.  
  75. [DevOptions.PrecomputedVisibility]
  76. bVisualizePrecomputedVisibility=False
  77. bCompressVisibilityData=True
  78. bPlaceCellsOnOpaqueOnly=True
  79. NumCellDistributionBuckets=800
  80. CellRenderingBucketSize=5
  81. NumCellRenderingBuckets=5
  82. PlayAreaHeight=220
  83. MeshBoundsScale=1.2
  84. VisibilitySpreadingIterations=1
  85. MinMeshSamples=28
  86. MaxMeshSamples=80
  87. NumCellSamples=24
  88. NumImportanceSamples=40
  89.  
  90. [DevOptions.PrecomputedVisibilityModeratelyAggressive]
  91. MeshBoundsScale=1
  92. VisibilitySpreadingIterations=1
  93.  
  94. [DevOptions.PrecomputedVisibilityMostAggressive]
  95. MeshBoundsScale=1
  96. VisibilitySpreadingIterations=0
  97.  
  98. [DevOptions.VolumeDistanceField]
  99. VoxelSize=90
  100. VolumeMaxDistance=2000
  101. NumVoxelDistanceSamples=1200
  102. MaxVoxels=3992160
  103.  
  104. [DevOptions.StaticShadows]
  105. bUseZeroAreaLightmapSpaceFilteredLights=False
  106. NumShadowRays=8
  107. NumPenumbraShadowRays=12
  108. NumBounceShadowRays=1
  109. bFilterShadowFactor=True
  110. ShadowFactorGradientTolerance=0.5
  111. bAllowSignedDistanceFieldShadows=True
  112. MaxTransitionDistanceWorldSpace=50
  113. ApproximateHighResTexelsPerMaxTransitionDistance=50
  114. MinDistanceFieldUpsampleFactor=3
  115. DominantShadowTransitionSampleDistanceX=100
  116. DominantShadowTransitionSampleDistanceY=100
  117. DominantShadowSuperSampleFactor=15
  118. DominantShadowMaxSamples=1536000
  119. MinUnoccludedFraction=.005
  120.  
  121. [DevOptions.ImportanceTracing]
  122. bUsePathTracer=False
  123. bUseCosinePDF=False
  124. bUseStratifiedSampling=True
  125. NumPaths=128
  126. NumHemisphereSamples=64
  127. NumBounceHemisphereSamples=64
  128. MaxHemisphereRayAngle=89
  129.  
  130. [DevOptions.PhotonMapping]
  131. bUsePhotonMapping=True
  132. bUseFinalGathering=True
  133. bUsePhotonsForDirectLighting=True
  134. bUseIrradiancePhotons=True
  135. bCacheIrradiancePhotonsOnSurfaces=True
  136. bOptimizeDirectLightingWithPhotons=True
  137. bVisualizePhotonPaths=False
  138. bVisualizePhotonGathers=True
  139. bVisualizePhotonImportanceSamples=True
  140. bVisualizeIrradiancePhotonCalculation=False
  141. bEmitPhotonsOutsideImportanceVolume=False
  142. ConeFilterConstant=1
  143. NumIrradianceCalculationPhotons=400
  144. FinalGatherImportanceSampleFraction=.6
  145. FinalGatherImportanceSampleConeAngle=10
  146. IndirectPhotonEmitDiskRadius=200
  147. IndirectPhotonEmitConeAngle=30
  148. MaxImportancePhotonSearchDistance=2000
  149. MinImportancePhotonSearchDistance=20
  150. NumImportanceSearchPhotons=10
  151. OutsideImportanceVolumeDensityScale=.0005
  152. DirectPhotonDensity=350
  153. DirectIrradiancePhotonDensity=350
  154. DirectPhotonSearchDistance=200
  155. IndirectPhotonPathDensity=5
  156. IndirectPhotonDensity=600
  157. IndirectIrradiancePhotonDensity=300
  158. IndirectPhotonSearchDistance=200
  159. CausticPhotonDensity=0
  160. CausticPhotonSearchDistance=100
  161. PhotonSearchAngleThreshold=.5
  162. IrradiancePhotonSearchConeAngle=10
  163. MaxDirectLightingPhotonOptimizationAngle=80
  164. CachedIrradiancePhotonDownsampleFactor=2
  165. OutsideVolumeIrradiancePhotonDistanceThreshold=2000
  166.  
  167. [DevOptions.IrradianceCache]
  168. bAllowIrradianceCaching=True
  169. bUseIrradianceGradients=True
  170. bShowGradientsOnly=False
  171. bVisualizeIrradianceSamples=True
  172. RecordRadiusScale=.4
  173. InterpolationMaxAngle=20
  174. PointBehindRecordMaxAngle=10
  175. DistanceSmoothFactor=2
  176. AngleSmoothFactor=2
  177. RecordBounceRadiusScale=.3
  178. MinRecordRadius=16
  179. MaxRecordRadius=1024
  180.  
  181. [DevOptions.StaticLightingMediumQuality]
  182. NumShadowRaysScale=2
  183. NumPenumbraShadowRaysScale=4
  184. ApproximateHighResTexelsPerMaxTransitionDistanceScale=3
  185. MinDistanceFieldUpsampleFactor=3
  186. NumHemisphereSamplesScale=2
  187. NumImportanceSearchPhotonsScale=1
  188. NumDirectPhotonsScale=2
  189. DirectPhotonSearchDistanceScale=.5
  190. NumIndirectPhotonPathsScale=1
  191. NumIndirectPhotonsScale=2
  192. NumIndirectIrradiancePhotonsScale=2
  193. NumCausticPhotonsScale=1
  194. RecordRadiusScaleScale=.75
  195. InterpolationMaxAngleScale=.75
  196. MinRecordRadiusScale=.5
  197.  
  198. [DevOptions.StaticLightingHighQuality]
  199. NumShadowRaysScale=4
  200. NumPenumbraShadowRaysScale=8
  201. ApproximateHighResTexelsPerMaxTransitionDistanceScale=6
  202. MinDistanceFieldUpsampleFactor=5
  203. NumHemisphereSamplesScale=4
  204. NumImportanceSearchPhotonsScale=2
  205. NumDirectPhotonsScale=2
  206. DirectPhotonSearchDistanceScale=.5
  207. NumIndirectPhotonPathsScale=2
  208. NumIndirectPhotonsScale=4
  209. NumIndirectIrradiancePhotonsScale=2
  210. NumCausticPhotonsScale=1
  211. RecordRadiusScaleScale=.5
  212. InterpolationMaxAngleScale=.5
  213. MinRecordRadiusScale=.5
  214.  
  215. [DevOptions.StaticLightingProductionQuality]
  216. NumShadowRaysScale=8
  217. NumPenumbraShadowRaysScale=32
  218. ApproximateHighResTexelsPerMaxTransitionDistanceScale=6
  219. MinDistanceFieldUpsampleFactor=5
  220. NumHemisphereSamplesScale=8
  221. NumImportanceSearchPhotonsScale=3
  222. NumDirectPhotonsScale=4
  223. DirectPhotonSearchDistanceScale=.5
  224. NumIndirectPhotonPathsScale=2
  225. NumIndirectPhotonsScale=8
  226. NumIndirectIrradiancePhotonsScale=2
  227. NumCausticPhotonsScale=1
  228. RecordRadiusScaleScale=.25
  229. InterpolationMaxAngleScale=.5
  230. MinRecordRadiusScale=.5
  231.  
  232. [Configuration]
  233.  
  234. [IniVersion]
  235. 0=1544570542.000000
  236. 1=1544570559.000000
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