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- alias start {
- writeini wars.ini Users $1 yes
- writeini wars.ini $1 hp 110
- writeini wars.ini $1 mhp 110
- writeini wars.ini $1 Money 100
- writeini wars.ini $1 level 1
- writeini wars.ini $1 Pokemon none
- writeini wars.ini $1 amove none
- notice $1 15 Account Created Please Type `Plist For The list Of Pokemon
- }
- on *:TEXT:`start:#THGames:{
- if ($readini( wars.ini,users,$nick ) = yes ) { notice $nick 15You have an Account Please Type `listmoves | halt }
- else { /start $nick }
- }
- on *:TEXT:`Pokemon*:#THGames:{
- if ($readini( wars.ini,$nick,Pokemon ) = none ) {
- if ($2 == Pikachu) { writeini wars.ini $nick Pokemon Pikachu | writeini wars.ini $nick Pokemove Thundershock | notice $nick You Have Chosen Pikachu | notice $nick Please choose `listmoves then `basicmove | halt }
- if ($2 == Bulbasaur) { writeini wars.ini $nick Pokemon Bulbasaur | writeini wars.ini $nick Pokemove Solarbeam | notice $nick You Have Chosen Bulbasaur | notice $nick Please choose `listmoves then `basicmove | halt }
- if ($2 == Treecko) { writeini wars.ini $nick Pokemon Treecko | writeini wars.ini $nick Pokemove RazorLeaf | notice $nick You Have Chosen Treecko | notice $nick Please choose `listmoves then `basicmove | halt }
- if ($2 == Horsea) { writeini wars.ini $nick Pokemon Horsea | writeini wars.ini $nick Pokemove BubbleBeam | notice $nick You Have Chosen Horsea | notice $nick Please choose `listmoves then `basicmove | halt }
- if ($2 == Abra) { writeini wars.ini $nick Pokemon Abra | writeini wars.ini $nick Pokemove PsychicBlast | notice $nick You Have Chosen Abra | notice $nick Please choose `listmoves then `basicmove | halt }
- if ($2 == Magikarp) { writeini wars.ini $nick Pokemon Magikarp | writeini wars.ini $nick Pokemove WaterGun | notice $nick You Have Chosen Magikarp | notice $nick Please choose `listmoves then `basicmove | halt }
- if ($2 == Charmander) { writeini wars.ini $nick Pokemon Charmander | writeini wars.ini $nick Pokemove FireShot | notice $nick You Have Chosen Charmander | notice $nick Please choose `listmoves then `basicmove | halt }
- if ($2 == Squirtle ) { writeini wars.ini $nick Pokemon Squirtle | writeini wars.ini $nick Pokemove BubbleBeam | notice $nick You Have Chosen Squirtle | notice $nick Please choose `listmoves then `basicmove | halt }
- if ($2 == Pidgey ) { writeini wars.ini $nick Pokemon Pidgey | writeini wars.ini $nick Pokemove AirAttack | notice $nick You Have Chosen Pidgey | notice $nick Please choose `listmoves then `basicmove | halt }
- }
- }
- on *:TEXT:`Plist*:#THGames:{
- notice $nick Please type `pokemon <choice>
- notice $nick Pikachu
- notice $nick Horsea
- notice $nick Abra
- notice $nick Bulbasaur
- notice $nick Treecko
- notice $nick Magikarp
- notice $nick Charmander
- notice $nick Squirtle
- notice $nick Pidgey
- }
- on *:TEXT:`Training*:#THGames:{
- if ($readini( wars.ini,$nick,reg2 ) = $null) { notice $nick Please choose `listmoves then `basicmove | halt }
- if ($readini( wars.ini,$nick,dead ) = yes) {
- notice $nick 12You need To Go to The PokeCenter `Pokecenter
- halt
- }
- if ($readini( wars.ini,$nick,trng ) = yes) { halt }
- else {
- msg # 12 $nick Now Engaged $$readini(wars.ini,$nick,pokemon) in Battle
- writeini wars.ini $nick trng yes
- mode # +v $nick
- }
- }
- on *:TEXT:`listmoves*:#THGames:{
- notice $nick Please type `basicmove <choice>
- notice $nick EnergyBlast
- notice $nick EnergyBeam
- notice $nick FireTornado
- notice $nick QuickAttack
- notice $nick FireShot
- }
- on *:TEXT:`Basicmove*:#THGames:{
- if ($readini( wars.ini,$nick,reg2 ) = $null) {
- if ($2 == EnergyBlast) { writeini wars.ini $nick bmove EnergyBlast | notice $nick Please You Have Created An Account. Your Move is $2 | writeini wars.ini $nick reg2 yes }
- if ($2 == EnergyBeam) { writeini wars.ini $nick bmove EnergyBeam | notice $nick Please You Have Created An Account. Your Move is $2 | writeini wars.ini $nick reg2 yes }
- if ($2 == Firetornado) { writeini wars.ini $nick bmove Firetornado | notice $nick Please You Have Created An Account. Your Move is $2 | writeini wars.ini $nick reg2 yes }
- if ($2 == QuickAttack) { writeini wars.ini $nick bmove Quickattack | notice $nick Please You Have Created An Account. Your Move is $2 | writeini wars.ini $nick reg2 yes }
- if ($2 == FireShot) { writeini wars.ini $nick bmove FireShot | notice $nick Please You Have Created An Account. Your Move is $2 | writeini wars.ini $nick reg2 yes }
- }
- else { notice $nick You Have a Basic Move }
- }
- on *:TEXT:`money*:#THGames:{
- notice $nick Money : $readini(wars.ini,$nick,money)
- }
- on *:TEXT:`Razorleaf*:#THGames:{
- if ($readini(wars.ini,$nick,attacking) = yes) { notice $nick You Are attacking | halt }
- if ( $2 == $nick ) { notice $nick 4You Can't Attack You Self | halt }
- if ($readini(wars.ini,$nick,trng) = $null) { notice $nick 12 You Ain't in Training | halt }
- if ($readini(wars.ini,$2,trng) = $null) { notice $nick 12 $2 Ain't in Training | halt }
- if ($readini(wars.ini,$nick,trng) = no) { halt }
- if ($readini( wars.ini,$nick,Pokemove ) = Razorleaf) { msg %chanset $nick $+ 's $readini(wars.ini,$nick,pokemon) Powers Up a Razor Leaf | timerrl $+ $nick 1 35 razorleaf $nick $2 | writeini wars.ini $nick attacking yes }
- }
- on *:TEXT:`ThunderShock*:#THGames:{
- if ($readini(wars.ini,$nick,attacking) = yes) { notice $nick You Are attacking | halt }
- if ( $2 == $nick ) { notice $nick 4You Can't Attack You Self | halt }
- if ($readini(wars.ini,$nick,trng) = $null) { notice $nick 12 You Ain't in Training | halt }
- if ($readini(wars.ini,$2,trng) = $null) { notice $nick 12 $2 Ain't in Training | halt }
- if ($readini(wars.ini,$nick,trng) = no) { halt }
- if ($readini( wars.ini,$nick,Pokemove ) = Thundershock) { msg %chanset $nick $+ 's $readini(wars.ini,$nick,pokemon) Powers Up His Thunder Engery | timerts $+ $nick 1 35 thundershock $nick $2 | writeini wars.ini $nick attacking yes }
- }
- on *:TEXT:`Solarbeam*:#THGames:{
- if ($readini(wars.ini,$nick,attacking) = yes) { notice $nick You Are attacking | halt }
- if ( $2 == $nick ) { notice $nick 4You Can't Attack You Self | halt }
- if ($readini(wars.ini,$nick,trng) = $null) { notice $nick 12 You Ain't in Training | halt }
- if ($readini(wars.ini,$2,trng) = $null) { notice $nick 12 $2 Ain't in Training | halt }
- if ($readini(wars.ini,$nick,trng) = no) { halt }
- if ($readini( wars.ini,$nick,Pokemove ) = solarbeam) { msg %chanset $nick $+ 's $readini(wars.ini,$nick,pokemon) Powers Up His Solar Energy As His Power Reaches Unmathcable Strength | timersb $+ $nick 1 35 solarbeam $nick $2 | writeini wars.ini $nick attacking yes }
- }
- on *:TEXT:`WaterGun*:#THGames:{
- if ($readini(wars.ini,$nick,attacking) = yes) { notice $nick You Are attacking | halt }
- if ( $2 == $nick ) { notice $nick 4You Can't Attack You Self | halt }
- if ($readini(wars.ini,$nick,trng) = $null) { notice $nick 12 You Ain't in Training | halt }
- if ($readini(wars.ini,$2,trng) = $null) { notice $nick 12 $2 Ain't in Training | halt }
- if ($readini(wars.ini,$nick,trng) = no) { halt }
- if ($readini( wars.ini,$nick,Pokemove ) = watergun) { msg %chanset $nick $+ 's $readini(wars.ini,$nick,pokemon) Powers Up | timerwg $+ $nick 1 35 watergun $nick $2 | writeini wars.ini $nick attacking yes }
- }
- on *:TEXT:`BubbleBeam*:#THGames:{
- if ($readini(wars.ini,$nick,attacking) = yes) { notice $nick You Are attacking | halt }
- if ( $2 == $nick ) { notice $nick 4You Can't Attack You Self | halt }
- if ($readini(wars.ini,$nick,trng) = $null) { notice $nick 12 You Ain't in Training | halt }
- if ($readini(wars.ini,$2,trng) = $null) { notice $nick 12 $2 Ain't in Training | halt }
- if ($readini(wars.ini,$nick,trng) = no) { halt }
- if ($readini( wars.ini,$nick,Pokemove ) = bubblebeam) { msg %chanset $nick $+ 's $readini(wars.ini,$nick,pokemon) Draws His Energy From the Water | timerbb $+ $nick 1 35 bubblebeam $nick $2 | writeini wars.ini $nick attacking yes }
- }
- on *:TEXT:`PsychicBlast*:#THGames:{
- if ($readini(wars.ini,$nick,attacking) = yes) { notice $nick You Are attacking | halt }
- if ( $2 == $nick ) { notice $nick 4You Can't Attack You Self | halt }
- if ($readini(wars.ini,$nick,trng) = $null) { notice $nick 12 You Ain't in Training | halt }
- if ($readini(wars.ini,$2,trng) = $null) { notice $nick 12 $2 Ain't in Training | halt }
- if ($readini(wars.ini,$nick,trng) = no) { halt }
- if ($readini( wars.ini,$nick,Pokemove ) = psychicblast) { msg %chanset $nick $+ 's $readini(wars.ini,$nick,pokemon)13 Powers Up His Pyschic Energy To His Maxium Power | timerwg $+ $nick 1 35 psychicblast $nick $2 | writeini wars.ini $nick attacking yes }
- }
- on *:TEXT:`Thunder*:#THGames:{
- if ($readini(wars.ini,$nick,attacking) = yes) { notice $nick You Are attacking | halt }
- if ( $2 == $nick ) { notice $nick 4You Can't Attack You Self | halt }
- if ($readini(wars.ini,$nick,trng) = $null) { notice $nick 12 You Ain't in Training | halt }
- if ($readini(wars.ini,$2,trng) = $null) { notice $nick 12 $2 Ain't in Training | halt }
- if ($readini(wars.ini,$nick,trng) = no) { halt }
- if ($readini( wars.ini,$nick,amove ) = thunder) { msg %chanset $nick $+ 's $readini(wars.ini,$nick,pokemon)13 8Powers Up His Thunder | timert $+ $nick 1 35 thunder $nick $2 | writeini wars.ini $nick attacking yes }
- }
- on *:TEXT:`PsychicWave*:#THGames:{
- if ($readini(wars.ini,$nick,attacking) = yes) { notice $nick You Are attacking | halt }
- if ( $2 == $nick ) { notice $nick 4You Can't Attack You Self | halt }
- if ($readini(wars.ini,$nick,trng) = $null) { notice $nick 12 You Ain't in Training | halt }
- if ($readini(wars.ini,$2,trng) = $null) { notice $nick 12 $2 Ain't in Training | halt }
- if ($readini(wars.ini,$nick,trng) = no) { halt }
- if ($readini( wars.ini,$nick,amove ) = psychicwave) { msg %chanset $nick $+ 's $readini(wars.ini,$nick,pokemon)13 Powers Up His Psychic Power | timerpw $+ $nick 1 35 Psychicwave $nick $2 | writeini wars.ini $nick attacking yes }
- }
- on *:TEXT:`Hydropump*:#THGames:{
- if ($readini(wars.ini,$nick,attacking) = yes) { notice $nick You Are attacking | halt }
- if ( $2 == $nick ) { notice $nick 4You Can't Attack You Self | halt }
- if ($readini(wars.ini,$nick,trng) = $null) { notice $nick 12 You Ain't in Training | halt }
- if ($readini(wars.ini,$2,trng) = $null) { notice $nick 12 $2 Ain't in Training | halt }
- if ($readini(wars.ini,$nick,trng) = no) { halt }
- if ($readini( wars.ini,$nick,amove ) = Hydropump) { msg %chanset $nick $+ 's $readini(wars.ini,$nick,pokemon)13 Powers Up His Energy From The Water | timerhp $+ $nick 1 35 hydropump $nick $2 | writeini wars.ini $nick attacking yes }
- }
- on *:TEXT:`Vinewhip*:#THGames:{
- if ($readini(wars.ini,$nick,attacking) = yes) { notice $nick You Are attacking | halt }
- if ( $2 == $nick ) { notice $nick 4You Can't Attack You Self | halt }
- if ($readini(wars.ini,$nick,trng) = $null) { notice $nick 12 You Ain't in Training | halt }
- if ($readini(wars.ini,$2,trng) = $null) { notice $nick 12 $2 Ain't in Training | halt }
- if ($readini(wars.ini,$nick,trng) = no) { halt }
- if ($readini( wars.ini,$nick,amove ) = vinewhip) { msg %chanset $nick $+ 's $readini(wars.ini,$nick,pokemon)13 Powers Up | timervw $+ $nick 1 35 Vinewhip $nick $2 | writeini wars.ini $nick attacking yes }
- }
- on *:TEXT:`Quickattack*:#THGames:{
- if ($readini(wars.ini,$nick,attacking) = yes) { notice $nick You Are attacking | halt }
- if ( $2 == $nick ) { notice $nick 4You Can't Attack You Self | halt }
- if ($readini(wars.ini,$nick,trng) = $null) { notice $nick 12 You Ain't in Training | halt }
- if ($readini(wars.ini,$2,trng) = $null) { notice $nick 12 $2 Ain't in Training | halt }
- if ($readini(wars.ini,$nick,trng) = no) { halt }
- if ($readini( wars.ini,$nick,bmove ) = quickattack) { msg %chanset $nick $+ 's $readini(wars.ini,$nick,pokemon)13 Powers Ups a QuickAttack | timerra $+ $nick 1 20 quickattack $nick $2 | writeini wars.ini $nick attacking yes }
- }
- on *:TEXT:`Firetornado*:#THGames:{
- if ($readini(wars.ini,$nick,attacking) = yes) { notice $nick You Are attacking | halt }
- if ( $2 == $nick ) { notice $nick 4You Can't Attack You Self | halt }
- if ($readini(wars.ini,$nick,trng) = $null) { notice $nick 12 You Ain't in Training | halt }
- if ($readini(wars.ini,$2,trng) = $null) { notice $nick 12 $2 Ain't in Training | halt }
- if ($readini(wars.ini,$nick,trng) = no) { halt }
- if ($readini( wars.ini,$nick,bmove ) = firetornado) { msg %chanset $nick $+ 's $readini(wars.ini,$nick,pokemon)13 Powers Ups a His Fire Energy | timerft $+ $nick 1 35 firetornado $nick $2 | writeini wars.ini $nick attacking yes }
- }
- on *:TEXT:`EnergyBlast*:#THGames:{
- if ($readini(wars.ini,$nick,attacking) = yes) { notice $nick You Are attacking | halt }
- if ( $2 == $nick ) { notice $nick 4You Can't Attack You Self | halt }
- if ($readini(wars.ini,$nick,trng) = $null) { notice $nick 12 You Ain't in Training | halt }
- if ($readini(wars.ini,$2,trng) = $null) { notice $nick 12 $2 Ain't in Training | halt }
- if ($readini(wars.ini,$nick,trng) = no) { halt }
- if ($readini( wars.ini,$nick,bmove ) = energyblast) { msg %chanset $nick $+ 's $readini(wars.ini,$nick,pokemon)13 Powers Ups a His 12,11 Energy | timereb $+ $nick 1 35 energyblast $nick $2 | writeini wars.ini $nick attacking yes }
- }
- on *:TEXT:`EnergyBeam*:#THGames:{
- if ($readini(wars.ini,$nick,attacking) = yes) { notice $nick You Are attacking | halt }
- if ( $2 == $nick ) { notice $nick 4You Can't Attack You Self | halt }
- if ($readini(wars.ini,$nick,trng) = $null) { notice $nick 12 You Ain't in Training | halt }
- if ($readini(wars.ini,$2,trng) = $null) { notice $nick 12 $2 Ain't in Training | halt }
- if ($readini(wars.ini,$nick,trng) = no) { halt }
- if ($readini( wars.ini,$nick,bmove ) = energybeam) { msg %chanset $nick $+ 's $readini(wars.ini,$nick,pokemon)13 Powers Ups a His 12,11 Energy | timereb $+ $nick 1 35 energybeam $nick $2 | writeini wars.ini $nick attacking yes }
- }
- on *:TEXT:`WarpBlast*:#THGames:{
- if ($readini(wars.ini,$nick,attacking) = yes) { notice $nick You Are attacking | halt }
- if ( $2 == $nick ) { notice $nick 4You Can't Attack You Self | halt }
- if ($readini(wars.ini,$nick,trng) = $null) { notice $nick 12 You Ain't in Training | halt }
- if ($readini(wars.ini,$2,trng) = $null) { notice $nick 12 $2 Ain't in Training | halt }
- if ($readini(wars.ini,$nick,trng) = no) { halt }
- if ($readini( wars.ini,$nick,amove ) = warpblast) { msg %chanset $nick $+ 's $readini(wars.ini,$nick,pokemon)13 Powers Ups a His 12,11 Warp Power | timerwp $+ $nick 3 10 warpblast $nick $2 | writeini wars.ini $nick attacking yes }
- }
- on *:TEXT:`MegaLaser*:#THGames:{
- if ($readini(wars.ini,$nick,attacking) = yes) { notice $nick You Are attacking | halt }
- if ( $2 == $nick ) { notice $nick 4You Can't Attack You Self | halt }
- if ($readini(wars.ini,$nick,trng) = $null) { notice $nick 12 You Ain't in Training | halt }
- if ($readini(wars.ini,$2,trng) = $null) { notice $nick 12 $2 Ain't in Training | halt }
- if ($readini(wars.ini,$nick,trng) = no) { halt }
- if ($readini( wars.ini,$nick,amove ) = megalaser) { msg %chanset $nick $+ 's $readini(wars.ini,$nick,pokemon)13 Powers Ups a His 12,11 Laser | timerml $+ $nick 1 15 megalaser $nick $2 | writeini wars.ini $nick attacking yes }
- }
- on *:TEXT:`Psychic*:#THGames:{
- if ($readini(wars.ini,$nick,attacking) = yes) { notice $nick You Are attacking | halt }
- if ( $2 == $nick ) { notice $nick 4You Can't Attack You Self | halt }
- if ($readini(wars.ini,$nick,trng) = $null) { notice $nick 12 You Ain't in Training | halt }
- if ($readini(wars.ini,$2,trng) = $null) { notice $nick 12 $2 Ain't in Training | halt }
- if ($readini(wars.ini,$nick,trng) = no) { halt }
- if ($readini( wars.ini,$nick,amove ) = psychic) { msg %chanset $nick $+ 's $readini(wars.ini,$nick,pokemon)13Focuses His Psychic Energy | timerml $+ $nick 1 25 psychic $nick $2 | writeini wars.ini $nick attacking yes }
- }
- on *:TEXT:`DragonRage*:#THGames:{
- if ($readini(wars.ini,$nick,attacking) = yes) { notice $nick You Are attacking | halt }
- if ( $2 == $nick ) { notice $nick 4You Can't Attack You Self | halt }
- if ($readini(wars.ini,$nick,trng) = $null) { notice $nick 12 You Ain't in Training | halt }
- if ($readini(wars.ini,$2,trng) = $null) { notice $nick 12 $2 Ain't in Training | halt }
- if ($readini(wars.ini,$nick,trng) = no) { halt }
- if ($readini( wars.ini,$nick,amove ) = dragonrage) { msg %chanset $nick $+ 's $readini(wars.ini,$nick,pokemon)13Focuses His Rage | timerml $+ $nick 1 25 dragonrage $nick $2 | writeini wars.ini $nick attacking yes }
- }
- on *:TEXT:`FireShot*:#THGames:{
- if ($readini(wars.ini,$nick,attacking) = yes) { notice $nick You Are attacking | halt }
- if ( $2 == $nick ) { notice $nick 4You Can't Attack You Self | halt }
- if ($readini(wars.ini,$nick,trng) = $null) { notice $nick 12 You Ain't in Training | halt }
- if ($readini(wars.ini,$2,trng) = $null) { notice $nick 12 $2 Ain't in Training | halt }
- if ($readini(wars.ini,$nick,trng) = no) { halt }
- if ($readini( wars.ini,$nick,Pokemove ) = fireshot) { msg %chanset $nick $+ 's $readini(wars.ini,$nick,pokemon) Heats Up a Razor Shot | timerrl $+ $nick 1 35 fireshot $nick $2 | writeini wars.ini $nick attacking yes }
- on *:TEXT:`AirAttack*:#THGames:{
- if ($readini(wars.ini,$nick,attacking) = yes) { notice $nick You Are attacking | halt }
- if ( $2 == $nick ) { notice $nick 4You Can't Attack You Self | halt }
- if ($readini(wars.ini,$nick,trng) = $null) { notice $nick 12 You Ain't in Training | halt }
- if ($readini(wars.ini,$2,trng) = $null) { notice $nick 12 $2 Ain't in Training | halt }
- if ($readini(wars.ini,$nick,trng) = no) { halt }
- if ($readini( wars.ini,$nick,Pokemove ) = airattack) { msg %chanset $nick $+ 's $readini(wars.ini,$nick,pokemon) Powers Up a Air Attack | timerrl $+ $nick 1 35 airattack $nick $2 | writeini wars.ini $nick attacking yes }
- }
- on *:TEXT:`stats*:#THGames:{
- if ($2 == $null) { notice $nick 4Hp/mHP 14 $readini( wars.ini,$nick,hp) /14 $readini( wars.ini,$nick,mhp) 4 Level:14 $readini( wars.ini,$nick,level) 4 Pokemon:14 $readini( wars.ini,$nick,pokemon) 4 BasicMove:14 $readini( wars.ini,$nick,pokemove) 4AdvancedMove :14 $readini( wars.ini,$nick,amove) 4BasicMove :14 $readini( wars.ini,$nick,bmove) | halt }
- if ($2 == Pokemon-Bot) { halt }
- else { notice $nick $2 $+ 's stats 4Hp/mHP 14 $readini( wars.ini,$2,hp) /14 $readini( wars.ini,$2,mhp) 4 Level:14 $readini( wars.ini,$2,level) 4 Pokemon:14 $readini( wars.ini,$2,pokemon) 4 BasicMove:14 $readini( wars.ini,$2,pokemove) 4AdvancedMove :14 $readini( wars.ini,$2,amove) 4BasicMove :14 $readini( wars.ini,$2,bmove) | halt }
- }
- on *:TEXT:`PokeCenter*:#THGames:{
- if ($readini( wars.ini,$nick,trng ) = yes) { notice $nick You can only Use This Command When Your Pokemon Gets Pulled Ou of Training | halt }
- else {
- notice $nick 4 Welcome To The PokeCenter I am Nurse Joy And I'll Be Taking Care Of Your Pokemon 11[10You'll Be Healed In 30 Seconds11]
- timerrepair $+ $nick 1 30 Repair $nick {
- }
- }
- }
- on *:TEXT:`store*:#THGames:{
- notice $nick -=[Pokemon Store]=-
- notice $nick ------Items-----
- notice $nick <Item> < Price> <Function>
- notice $nick 4<0Berry4> <0 1004> < 0Heals To full Health4>
- notice $nick 4<0RareCandy4> <0 1004> < Increse Pokemon level4>
- notice $nick -------Pokemon------
- notice $nick <Mew> ��> <Powerful>
- notice $nick <Mew2> ��> <Powerful>
- }
- on *:TEXT:`buy*:#THGames:{
- if ($2 == Berry) {
- if ($readini( wars.ini,$nick,money ) > 99.9 ) {
- writeini wars.ini $nick money $calc( $readini( wars.ini,$nick,money ) - 100 )
- writeini wars.ini $nick Berry $calc( $readini( wars.ini,$nick,berry ) + 1 )
- notice $nick You have Bought a Berry
- halt
- }
- }
- if ($2 == RareCandy) {
- if ($readini( wars.ini,$nick,money ) > 99.9 ) {
- writeini wars.ini $nick money $calc( $readini( wars.ini,$nick,money ) - 100 )
- writeini wars.ini $nick Berry $calc( $readini( wars.ini,$nick,rarecandy ) + 1 )
- notice $nick You have Bought a RareCandy
- halt
- }
- }
- if ($2 == Condom) {
- if ($readini( wars.ini,$nick,money ) > 999.9 ) {
- writeini wars.ini $nick money $calc( $readini( wars.ini,$nick,money ) - 1000 )
- writeini wars.ini $nick Berry $calc( $readini( wars.ini,$nick,condom ) + 1 )
- notice $nick You have Bought a Condom
- halt
- }
- }
- if ($2 == Mew) {
- if ($readini( wars.ini,$nick,money ) > 999.9 ) {
- writeini wars.ini $nick money $calc( $readini( wars.ini,$nick,money ) - 1000 )
- writeini wars.ini $nick Berry $calc( $readini( wars.ini,$nick,berry ) + 1 )
- writeini wars.ini $nick Hp $calc( $readini( wars.ini,$nick,hp ) * 3 )
- writeini wars.ini $nick mHp $calc( $readini( wars.ini,$nick,mhp ) * 3 )
- writeini wars.ini $nick Pokemon Mew
- writeini wars.ini $nick amove WarpBlast
- notice $nick You have Just Bought Mew
- halt
- }
- }
- if ($2 == Mew2) {
- if ($readini( wars.ini,$nick,money ) > 999.9 ) {
- writeini wars.ini $nick money $calc( $readini( wars.ini,$nick,money ) - 1000 )
- writeini wars.ini $nick Berry $calc( $readini( wars.ini,$nick,berry ) + 1 )
- writeini wars.ini $nick Hp $calc( $readini( wars.ini,$nick,hp ) * 3 )
- writeini wars.ini $nick mHp $calc( $readini( wars.ini,$nick,mhp ) * 3 )
- writeini wars.ini $nick Pokemon Mew2
- writeini wars.ini $nick amove Psychic
- notice $nick You have Just Bought Mew2
- halt
- }
- }
- }
- on *:TEXT:`berry*:#THGames:{
- if ($readini( wars.ini,$nick,berry ) > 0.9 ) {
- writeini wars.ini $nick hp $$readini(wars.ini,$nick,mhp)
- writeini wars.ini $nick berry $calc( $readini( wars.ini,$nick,berry ) - 1 )
- remini wars.ini $nick dead
- notice $nick You have Used a Berry
- }
- else { notice $nick You Have No berry's Left | halt }
- }
- on *:TEXT:`rarecandy*:#THGames:{
- if ($readini( wars.ini,$nick,rarecandy ) > 0.9 ) {
- writeini wars.ini $nick level $calc( $readini( wars.ini,$nick,level ) + 1 )
- writeini wars.ini $nick rarecandy $calc( $readini( wars.ini,$nick,rarecandy ) - 1 )
- notice $nick You have Used a RareCandy
- }
- else { notice $nick You Have No RareCandies's Left | halt }
- }
- on *:TEXT:`evolve*:#THGames:{
- if ($readini( wars.ini,$nick,level ) > 9.9 ) {
- if ($readini( wars.ini,$nick,Pokemon ) = Pikachu ) { writeini wars.ini $nick Pokemon Raichau | writeini wars.ini $nick money $calc( $readini( wars.ini,$nick,mhp ) * 2 ) | writeini wars.ini $nick amove Thunder | notice $nick You Are Now Raichau | msg %chanset $nick 's PikaChau Evoled to $readini(wars.ini,$nick,pokemon) | halt }
- if ($readini( wars.ini,$nick,Pokemon ) = Abra ) { writeini wars.ini $nick Pokemon Kadabra | writeini wars.ini $nick money $calc( $readini( wars.ini,$nick,mhp ) * 2 ) | writeini wars.ini $nick amove PsychicWave | notice $nick Your Pokemon is Now Kadabra | msg %chanset $nick 's Abra Evoled to $readini(wars.ini,$nick,pokemon) | halt }
- if ($readini( wars.ini,$nick,Pokemon ) = Horsea ) { writeini wars.ini $nick Pokemon Seadra | writeini wars.ini $nick money $calc( $readini( wars.ini,$nick,mhp ) * 2 ) | writeini wars.ini $nick amove HydroPump | notice $nick Your Pokemon is Now Seadra | msg %chanset $nick 's Horsea Evoled to $readini(wars.ini,$nick,pokemon) | halt }
- if ($readini( wars.ini,$nick,Pokemon ) = Bulbasaur ) { writeini wars.ini $nick Pokemon IvySaur | writeini wars.ini $nick money $calc( $readini( wars.ini,$nick,mhp ) * 2 ) | writeini wars.ini $nick amove VineWhip | notice $nick Your Pokemon is Now IvySaur | msg %chanset $nick 's BulbaSaur Evoled to $readini(wars.ini,$nick,pokemon) | halt }
- if ($readini( wars.ini,$nick,Pokemon ) = Mew ) { writeini wars.ini $nick Pokemon Metal-Mew | writeini wars.ini $nick money $calc( $readini( wars.ini,$nick,mhp ) * 2 ) | writeini wars.ini $nick amove megaLaser | notice $nick Your Pokemon is Now Metal-Mew | msg %chanset $nick 's Mew Evoled to $readini(wars.ini,$nick,pokemon) | halt }
- if ($readini( wars.ini,$nick,Pokemon ) = Mew2 ) { writeini wars.ini $nick Pokemon Metal-Mew2 | writeini wars.ini $nick money $calc( $readini( wars.ini,$nick,mhp ) * 2 ) | writeini wars.ini $nick amove megaLaser | notice $nick Your Pokemon is Now Metal-Mew2 | msg %chanset $nick 's Mew2 Evoled to $readini(wars.ini,$nick,pokemon) | halt }
- if ($readini( wars.ini,$nick,Pokemon ) = Magikarp ) { writeini wars.ini $nick Pokemon Gyarados | writeini wars.ini $nick money $calc( $readini( wars.ini,$nick,mhp ) * 2 ) | writeini wars.ini $nick amove DragonRage | notice $nick Your Pokemon is Now Gyarados | msg %chanset $nick 's MagiKarp Evoled to $readini(wars.ini,$nick,pokemon) | halt }
- if ($readini( wars.ini,$nick,Pokemon ) = Charmander ) { writeini wars.ini $nick Pokemon Charizard | writeini wars.ini $nick money $calc( $readini( wars.ini,$nick,mhp ) * 2 ) | writeini wars.ini $nick amove BlastBurn | notice $nick Your Pokemon is Now Charizard | msg %chanset $nick 's Charmander Evoled to $readini(wars.ini,$nick,pokemon) | halt }
- if ($readini( wars.ini,$nick,Pokemon ) = Squirtle ) { writeini wars.ini $nick Pokemon Blastoise | writeini wars.ini $nick money $calc( $readini( wars.ini,$nick,mhp ) * 2 ) | writeini wars.ini $nick amove BlastBurn | notice $nick Your Pokemon is Now Blastoise | msg %chanset $nick 's Squirtle Evoled to $readini(wars.ini,$nick,pokemon) | halt }
- if ($readini( wars.ini,$nick,Pokemon ) = Pidgey ) { writeini wars.ini $nick Pokemon Pidgeotto | writeini wars.ini $nick money $calc( $readini( wars.ini,$nick,mhp ) * 2 ) | writeini wars.ini $nick amove DragonRage | notice $nick Your Pokemon is Now Pidgeotto | msg %chanset $nick 's Pidgey Evoled to $readini(wars.ini,$nick,pokemon) | halt }
- }
- }
- alias msg { msg $1 4,1{0 $+ $2- $+ 4} }
- alias notice { notice $1 4,1{0 $+ $2- $+ 4} }
- alias dead {
- if ($readini( wars.ini,$1,hp ) < 1) {
- remini wars.ini $1 trng
- writeini wars.ini $1 dead yes
- msg %chanset $1 $+ 's $readini(wars.ini,$1,pokemon) Is No Longer In Training BeCauz $1 is Damaged Badly !4 $2 Has Won $100
- mode %chanset -v $1
- writeini wars.ini $2 money $calc( $readini( wars.ini,$2,money ) + 100 )
- timerb off
- timerm off
- if ($readini( wars.ini,Brock,Dead ) = yes ) { writeini wars.ini $2 Stonebadge yes | notice $2 You have Beat Brock And Won the StoneBadge | remini wars.ini Brock Dead | timerb off | halt }
- if ($readini( wars.ini,Misty,dead ) = yes ) { writeini wars.ini $2 Waterbadge yes | notice $2 You have Beat Misty And Won the WaterBadge | remini wars.ini Misty dead | timerm off | halt }
- }
- }
- alias Razorleaf {
- set %attackrl $calc( $readini( wars.ini,$1,hp ) * 0.09 )
- writeini wars.ini $2 hp $calc( $readini( wars.ini,$2,Hp ) - %attackrl )
- msg %chanset 4 $1 $+ 's 8 $readini(wars.ini,$nick,pokemon) Does a RazorLeaf To $2 $+ 's $readini(wars.ini,$2,pokemon) Dealing %attackrl Hp !
- writeini wars.ini $1 mHp $calc( $readini( wars.ini,$1,mhp ) + 3 )
- writeini wars.ini $1 Hp $calc( $readini( wars.ini,$1,hp ) + 3 )
- writeini wars.ini $1 Level $calc( $readini( wars.ini,$1,level ) + 0.1 )
- dead $2 $1
- remini wars.ini $1 attacking
- unset %attackrl
- }
- alias Thundershock {
- set %attackts $calc( $readini( wars.ini,$1,hp ) * 0.09 )
- writeini wars.ini $2 hp $calc( $readini( wars.ini,$2,Hp ) - %attackts )
- msg %chanset 4 $1 $+ 's 8 $readini(wars.ini,$1,pokemon) Does a Thundershock To $2 $+ 's $readini(wars.ini,$2,pokemon) Dealing %attackts Hp !
- writeini wars.ini $1 mHp $calc( $readini( wars.ini,$1,mhp ) + 3 )
- writeini wars.ini $1 Hp $calc( $readini( wars.ini,$1,hp ) + 3 )
- writeini wars.ini $1 Level $calc( $readini( wars.ini,$1,level ) + 0.1 )
- dead $2 $1
- remini wars.ini $1 attacking
- unset %attackts
- }
- alias Solarbeam {
- set %attacksb $calc( $readini( wars.ini,$1,hp ) * 0.09 )
- writeini wars.ini $2 hp $calc( $readini( wars.ini,$2,Hp ) - %attacksb )
- msg %chanset 4 $1 $+ 's 8 $readini(wars.ini,$1,pokemon) Fires a Solar Beam aT $2 $+ 's $readini(wars.ini,$2,pokemon) Dealing %attacksb !
- writeini wars.ini $1 mHp $calc( $readini( wars.ini,$1,mhp ) + 3 )
- writeini wars.ini $1 Hp $calc( $readini( wars.ini,$1,hp ) + 3 )
- writeini wars.ini $1 Level $calc( $readini( wars.ini,$1,level ) + 0.1 )
- dead $2 $1
- remini wars.ini $1 attacking
- unset %attacksb
- }
- alias Watergun {
- set %attackwg $calc( $readini( wars.ini,$1,hp ) * 0.09 )
- writeini wars.ini $2 hp $calc( $readini( wars.ini,$2,Hp ) - %attackwg )
- msg %chanset 4 $1 $+ 's 8 $readini(wars.ini,$1,pokemon) 12Fires His Watergun $2 $+ 's $readini(wars.ini,$2,pokemon) Dealing %attackwg Hp !
- writeini wars.ini $1 mHp $calc( $readini( wars.ini,$1,mhp ) + 3 )
- writeini wars.ini $1 Hp $calc( $readini( wars.ini,$1,hp ) + 3 )
- writeini wars.ini $1 Level $calc( $readini( wars.ini,$1,level ) + 0.1 )
- dead $2 $1
- remini wars.ini $1 attacking
- unset %attackwg
- }
- alias BubbleBeam {
- set %attackbb $calc( $readini( wars.ini,$1,hp ) * 0.09 )
- writeini wars.ini $2 hp $calc( $readini( wars.ini,$2,Hp ) - %attackbb )
- msg %chanset 4 $1 $+ 's 8 $readini(wars.ini,$1,pokemon) 11Fires His Bubble Beam $2 $+ 's $readini(wars.ini,$2,pokemon) Dealing %attackbb Hp !!
- writeini wars.ini $1 mHp $calc( $readini( wars.ini,$1,mhp ) + 3 )
- writeini wars.ini $1 Hp $calc( $readini( wars.ini,$1,hp ) + 3 )
- writeini wars.ini $1 Level $calc( $readini( wars.ini,$1,level ) + 0.1 )
- dead $2 $1
- remini wars.ini $1 attacking
- unset %attackbb
- }
- alias PsychicBlast {
- set %attackpb $calc( $readini( wars.ini,$1,hp ) * 0.09 )
- writeini wars.ini $2 hp $calc( $readini( wars.ini,$2,Hp ) - %attackpb )
- msg %chanset 4 $1 $+ 's 8 $readini(wars.ini,$1,pokemon) 13 Fires His PsychicBlast $2 $+ 's $readini(wars.ini,$2,pokemon) Dealing %attackpb !!
- writeini wars.ini $1 mHp $calc( $readini( wars.ini,$1,mhp ) + 3 )
- writeini wars.ini $1 Hp $calc( $readini( wars.ini,$1,hp ) + 3 )
- writeini wars.ini $1 Level $calc( $readini( wars.ini,$1,level ) + 0.1 )
- dead $2 $1
- remini wars.ini $1 attacking
- unset %attackpb
- }
- alias Thunder {
- set %attackt $calc( $readini( wars.ini,$1,hp ) * 0.19 )
- writeini wars.ini $2 hp $calc( $readini( wars.ini,$2,Hp ) - %attackt )
- msg %chanset 4 $1 $+ 's 8 $readini(wars.ini,$1,pokemon) 13 8Fires His Mass Of Thunder Energy 4 $2 $+ 's $readini(wars.ini,$2,pokemon) Dealing %attackt Hp !
- writeini wars.ini $1 mHp $calc( $readini( wars.ini,$1,mhp ) + 3 )
- writeini wars.ini $1 Hp $calc( $readini( wars.ini,$1,hp ) + 3 )
- writeini wars.ini $1 Level $calc( $readini( wars.ini,$1,level ) + 0.1 )
- dead $2 $1
- remini wars.ini $1 attacking
- unset %attackt
- }
- alias PsychicWave {
- set %attackpw $calc( $readini( wars.ini,$1,hp ) * 0.19 )
- writeini wars.ini $2 hp $calc( $readini( wars.ini,$2,Hp ) - %attackpw )
- msg %chanset 4 $1 $+ 's 8 $readini(wars.ini,$1,pokemon) 13 8Fires Psychic Wave Throw The Air Aimed At 4 $2 $+ 's $readini(wars.ini,$2,pokemon) Dealing %attackpw Hp !
- writeini wars.ini $1 mHp $calc( $readini( wars.ini,$1,mhp ) + 3 )
- writeini wars.ini $1 Hp $calc( $readini( wars.ini,$1,hp ) + 3 )
- writeini wars.ini $1 Level $calc( $readini( wars.ini,$1,level ) + 0.1 )
- dead $2 $1
- remini wars.ini $1 attacking
- unset %attackpw
- }
- alias Hydropump {
- set %attackhp $calc( $readini( wars.ini,$1,hp ) * 0.19 )
- writeini wars.ini $2 hp $calc( $readini( wars.ini,$2,Hp ) - %attackhp )
- msg %chanset 4 $1 $+ 's 8 $readini(wars.ini,$1,pokemon) 13 12Fires His HydropPumP At 4 $2 $+ 's $readini(wars.ini,$2,pokemon) !! $readini(wars.ini,$2,pokemon) Now Has $readini(wars.ini,$2,hp)
- writeini wars.ini $1 mHp $calc( $readini( wars.ini,$1,mhp ) + 3 )
- writeini wars.ini $1 Hp $calc( $readini( wars.ini,$1,hp ) + 3 )
- writeini wars.ini $1 Level $calc( $readini( wars.ini,$1,level ) + 0.1 )
- dead $2 $1
- remini wars.ini $1 attacking
- unset %attackhp
- }
- alias Vinewhip {
- set %attackvw $calc( $readini( wars.ini,$1,hp ) * 0.19 )
- writeini wars.ini $2 hp $calc( $readini( wars.ini,$2,Hp ) - %attackvw) )
- msg %chanset 4 $1 $+ 's 8 $readini(wars.ini,$1,pokemon) 13 9 Whips 4 $2 $+ 's $readini(wars.ini,$2,pokemon) Dealing %attackvw Hp !
- writeini wars.ini $1 mHp $calc( $readini( wars.ini,$1,mhp ) + 3 )
- writeini wars.ini $1 Hp $calc( $readini( wars.ini,$1,hp ) + 3 )
- writeini wars.ini $1 Level $calc( $readini( wars.ini,$1,level ) + 0.1 )
- dead $2 $1
- remini wars.ini $1 attacking
- unset %attackvw
- }
- alias Quickattack {
- set %attackqa $calc( $readini( wars.ini,$1,hp ) * 0.09 )
- writeini wars.ini $2 hp $calc( $readini( wars.ini,$2,Hp ) - %attackqa )
- msg %chanset 4 $1 $+ 's 8 $readini(wars.ini,$1,pokemon) 13 9 Slashes 4 $2 $+ 's $readini(wars.ini,$2,pokemon) In The Face Dealing %attackqa Hp !!
- writeini wars.ini $1 mHp $calc( $readini( wars.ini,$1,mhp ) + 3 )
- writeini wars.ini $1 Hp $calc( $readini( wars.ini,$1,hp ) + 3 )
- writeini wars.ini $1 Level $calc( $readini( wars.ini,$1,level ) + 0.1 )
- dead $2 $1
- remini wars.ini $1 attacking
- unset %attackqa
- }
- alias firetornado {
- set %attackft $calc( $readini( wars.ini,$1,hp ) * 0.09 )
- writeini wars.ini $2 hp $calc( $readini( wars.ini,$2,Hp ) - %attackft )
- msg %chanset 4 $1 $+ 's 8 $readini(wars.ini,$1,pokemon) 13 9 Send a Fire Tornado At 4 $2 $+ 's $readini(wars.ini,$2,pokemon) Dealing %attackft Hp !!
- writeini wars.ini $1 mHp $calc( $readini( wars.ini,$1,mhp ) + 3 )
- writeini wars.ini $1 Hp $calc( $readini( wars.ini,$1,hp ) + 3 )
- writeini wars.ini $1 Level $calc( $readini( wars.ini,$1,level ) + 0.1 )
- dead $2 $1
- remini wars.ini $1 attacking
- unset %attackft
- }
- alias EnergyBeam {
- set %attackeb $calc( $readini( wars.ini,$1,hp ) * 0.09 )
- writeini wars.ini $2 hp $calc( $readini( wars.ini,$2,Hp ) - %attackeb )
- msg %chanset 4 $1 $+ 's 8 $readini(wars.ini,$1,pokemon) 13 9 Blasts 4 $2 $+ 's $readini(wars.ini,$2,pokemon) With a EnergyBeam Dealing %attackeb Hp !!
- writeini wars.ini $1 mHp $calc( $readini( wars.ini,$1,mhp ) + 3 )
- writeini wars.ini $1 Hp $calc( $readini( wars.ini,$1,hp ) + 3 )
- writeini wars.ini $1 Level $calc( $readini( wars.ini,$1,level ) + 0.1 )
- dead $2 $1
- remini wars.ini $1 attacking
- unset %attackeb
- }
- alias EnergyBlast {
- set %attackebt $calc( $readini( wars.ini,$1,hp ) * 0.09 )
- writeini wars.ini $2 hp $calc( $readini( wars.ini,$2,Hp ) - %attackbt )
- msg %chanset 4 $1 $+ 's 8 $readini(wars.ini,$1,pokemon) 13 9 Blasts 4 $2 $+ 's $readini(wars.ini,$2,pokemon) With a EnergyBlast Dealing %attackebt Hp !!
- writeini wars.ini $1 mHp $calc( $readini( wars.ini,$1,mhp ) + 3 )
- writeini wars.ini $1 Hp $calc( $readini( wars.ini,$1,hp ) + 3 )
- writeini wars.ini $1 Level $calc( $readini( wars.ini,$1,level ) + 0.1 )
- dead $2 $1
- remini wars.ini $1 attacking
- unset %attackebt
- }
- alias Warpblast {
- set %attackwb $calc( $readini( wars.ini,$1,hp ) * 0.09 )
- writeini wars.ini $2 hp $calc( $readini( wars.ini,$2,Hp ) - %attackwb )
- msg %chanset 4 $1 $+ 's 8 $readini(wars.ini,$1,pokemon) 13 9 Warps Infront Of 4 $2 $+ 's $readini(wars.ini,$2,pokemon) Blasting Him With a EnergyBlast Dealing %attackwb Hp !!
- writeini wars.ini $1 mHp $calc( $readini( wars.ini,$1,mhp ) + 3 )
- writeini wars.ini $1 Hp $calc( $readini( wars.ini,$1,hp ) + 3 )
- writeini wars.ini $1 Level $calc( $readini( wars.ini,$1,level ) + 0.1 )
- dead $2 $1
- unset %attackwb
- remini wars.ini $1 attacking
- }
- alias MegaLaser {
- set %attackml $calc( $readini( wars.ini,$1,hp ) * 0.29 )
- writeini wars.ini $2 hp $calc( $readini( wars.ini,$2,Hp ) - %attackml )
- msg %chanset 4 $1 $+ 's 8 $readini(wars.ini,$1,pokemon) 13 9 Fires a MegaLaser At 4 $2 $+ 's $readini(wars.ini,$2,pokemon) Until He Falls To The Floor Dealing %attackml Hp !!
- writeini wars.ini $1 mHp $calc( $readini( wars.ini,$1,mhp ) + 3 )
- writeini wars.ini $1 Hp $calc( $readini( wars.ini,$1,hp ) + 3 )
- writeini wars.ini $1 Level $calc( $readini( wars.ini,$1,level ) + 0.1 )
- dead $2 $1
- remini wars.ini $1 attacking
- unset %attackml
- remini wars.ini $1 attacking
- }
- alias Psychic {
- set %attackp $calc( $readini( wars.ini,$1,hp ) * 0.19 )
- writeini wars.ini $2 hp $calc( $readini( wars.ini,$2,Hp ) - %attackp )
- msg %chanset 4 $1 $+ 's 8 $readini(wars.ini,$1,pokemon) 13 9 SEnds His Psychic Energy In a Blast Form To Fire At $2 $+ 's $readini(wars.ini,$2,pokemon) Dealing %attackp Hp !!
- writeini wars.ini $1 mHp $calc( $readini( wars.ini,$1,mhp ) + 3 )
- writeini wars.ini $1 Hp $calc( $readini( wars.ini,$1,hp ) + 3 )
- writeini wars.ini $1 Level $calc( $readini( wars.ini,$1,level ) + 0.1 )
- dead $2 $1
- remini wars.ini $1 attacking
- unset %attackp
- }
- alias DragonRage {
- set %attackdr $calc( $readini( wars.ini,$1,hp ) * 0.19 )
- writeini wars.ini $2 hp $calc( $readini( wars.ini,$2,Hp ) - %attackdr )
- msg %chanset 4 $1 $+ 's 8 $readini(wars.ini,$1,pokemon) 13 9 Fires a Massive Fire Dragon At $2 $+ 's $readini(wars.ini,$2,pokemon) Dealing %attackdr Hp !!
- writeini wars.ini $1 mHp $calc( $readini( wars.ini,$1,mhp ) + 3 )
- writeini wars.ini $1 Hp $calc( $readini( wars.ini,$1,hp ) + 3 )
- writeini wars.ini $1 Level $calc( $readini( wars.ini,$1,level ) + 0.1 )
- dead $2 $1
- remini wars.ini $1 attacking
- unset %attackdr
- }
- alias FireShot {
- set %attackdr $calc( $readini( wars.ini,$1,hp ) * 0.19 )
- writeini wars.ini $2 hp $calc( $readini( wars.ini,$2,Hp ) - %attackdr )
- msg %chanset 4 $1 $+ 's 8 $readini(wars.ini,$1,pokemon) 13 9 Fires a Massive Fire Shot At $2 $+ 's $readini(wars.ini,$2,pokemon) Dealing %attackdr Hp !!
- writeini wars.ini $1 mHp $calc( $readini( wars.ini,$1,mhp ) + 3 )
- writeini wars.ini $1 Hp $calc( $readini( wars.ini,$1,hp ) + 3 )
- writeini wars.ini $1 Level $calc( $readini( wars.ini,$1,level ) + 0.1 )
- dead $2 $1
- remini wars.ini $1 attacking
- unset %attackdr
- }
- alias AirAttack {
- set %attackdr $calc( $readini( wars.ini,$1,hp ) * 0.19 )
- writeini wars.ini $2 hp $calc( $readini( wars.ini,$2,Hp ) - %attackdr )
- msg %chanset 4 $1 $+ 's 8 $readini(wars.ini,$1,pokemon) 13 9 Aims a Air Attack At $2 $+ 's $readini(wars.ini,$2,pokemon) Dealing %attackdr Hp !!
- writeini wars.ini $1 mHp $calc( $readini( wars.ini,$1,mhp ) + 3 )
- writeini wars.ini $1 Hp $calc( $readini( wars.ini,$1,hp ) + 3 )
- writeini wars.ini $1 Level $calc( $readini( wars.ini,$1,level ) + 0.1 )
- dead $2 $1
- remini wars.ini $1 attacking
- unset %attackdr
- }
- alias RocketAttack {
- set %nick $nick(%chanset,$rand(1,$nick(%chanset,0,a)),a)
- if ($readini(wars.ini,%nick,trng) = $null) { halt }
- if (%nick == $me) { halt }
- else {
- set %attack $rand(9,27)
- msg %chanset %nick Watchout Team Rockets Goin to get You !!
- writeini wars.ini %nick hp $calc( $readini( wars.ini,%nick,Hp ) - %attack )
- timer 1 4 msg %chanset Team Rocket Strikes %nick Dealing %attack
- dead %nick
- }
- alias BlastBurn {
- set %attackrl $calc( $readini( wars.ini,$1,hp ) * 0.09 )
- writeini wars.ini $2 hp $calc( $readini( wars.ini,$2,Hp ) - %attackrl )
- msg %chanset 4 $1 $+ 's 8 $readini(wars.ini,$nick,pokemon) Does a BlastBurn To $2 $+ 's $readini(wars.ini,$2,pokemon) Dealing %attackrl Hp !
- writeini wars.ini $1 mHp $calc( $readini( wars.ini,$1,mhp ) + 3 )
- writeini wars.ini $1 Hp $calc( $readini( wars.ini,$1,hp ) + 3 )
- writeini wars.ini $1 Level $calc( $readini( wars.ini,$1,level ) + 0.1 )
- dead $2 $1
- remini wars.ini $1 attacking
- unset %attackrl
- }
- }
- alias Repair {
- notice $1 12You healed
- writeini wars.ini $1 hp $$readini(wars.ini,$1,mhp)
- remini wars.ini $1 dead
- }
- on *:TEXT:`Gym:#THGames:{
- if ($readini(wars.ini,$nick,trng) = $null) { notice $nick 12 You Ain't in Training | halt }
- if ($readini(wars.ini,$nick,stonebadge) = yes) { notice $nick Please Use `gym2 | halt }
- if ($readini(wars.ini,$nick,stonebadge) = $null) {
- notice $nick WelCome To PewTer Town GyM ... I'm Brock And I'm The GYm Leader So Are You Ready ?? Please type `<attackname> Brock
- writeini wars.ini Brock hp 100
- remini wars.ini Brock dead
- writeini wars.ini Brock trng yes
- timerb 0 20 thunder brock $nick
- }
- }
- on *:TEXT:`Gym2*:#THGames:{
- if ($readini(wars.ini,$nick,trng) = $null) { notice $nick 12 You Ain't in Training | halt }
- if ($readini(wars.ini,$nick,stonebadge) = $null) { notice $nick Please Use `gym| halt }
- if ($readini(wars.ini,$nick,waterbadge) = yes) { notice $nick You have Won all The Badges | halt }
- if ($readini(wars.ini,$nick,stonebadge) = yes) {
- notice $nick WelCome To My Gym I'm Misty !! My Pokemon Is Horsea !!
- writeini wars.ini Misty hp 100
- remini wars.ini Misty dead
- writeini wars.ini Misty trng yes
- writeini wars.ini Misty pokemon Horsea
- timerm 0 20 bubblebeam misty $nick
- }
- }
- on *:TEXT:`Rocket On*:#THGames:{
- timerrocket 0 30 rocketattack
- msg %chanset Team Rocket Is NoW ActiVated
- }
- on *:TEXT:`Rocket Off*:#THGames:{
- timerrocket off
- msg %chanset Team Rocket Is Disabled
- notice %nick You Lucky !! next Time we will get u
- unset %nick
- }
- on 10:TEXT:`Chg Victim*:#THGames:{
- set %nick $nick($chan,$rand(1,$nick($chan,0,a)),a)
- msg %chanset Team Rocket Will Now Attack %nick
- }
- on *:TEXT:`Credits*:#THGames:{
- notice $nick --------Head Coders---
- notice $nick ----Casper-TH--
- notice $nick --------- Ideas -------
- notice $nick ----------Pheokachu-------
- }
- on *:TEXT:`stop training*:#THGames:{
- if ($readini(wars.ini,$nick,trng) = yes) {
- mode %chanset -v $nick
- msg %chanset $nick Pulled $readini( wars.ini,$nick,Pokemon) Out Of Training
- }
- else { halt }
- }
- on *:TEXT:`help*:#THGames:{
- if ($2 == $null) { notice $nick Please `help and a SubJect [ Training,Register,Store,attacking,Healing,Pokemon,Register,evolve,money ] }
- if ($2 == Register) { notice $nick Please Type `start And The Follow The Commands }
- if ($2 == Pokemon) { notice $nick Pokemon Stands For Pocket Monsters,You select 1 As Your Partner And Stick With it !! Unless You Buy 1 }
- if ($2 == training) { notice $nick Please Type `training To Start Training an `stop training To Stop Training And If Its Says You Have To Go To The PokeCenter Please Type `pokecenter }
- if ($2 == Healing) { notice $nick To Heal Your Self If You Are Out of Training Type `pokecenter or type `berry [ if you don;t have any berrys type `buy berry ] }
- if ($2 == store) { notice $nick To Buy Items or pokemon Type `store }
- if ($2 == evolve) { notice $nick You Can Only Use This Command Is Your Pokemon is At Level 10 or Higher ! To Evolve Just simply Type `evolve }
- if ($2 == money) { notice $nick Type `money ! money won after kncking oppent out of training }
- }
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