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PokéTransfer Lab Item Script

a guest Mar 30th, 2018 118 Never
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  1. run in 90x02CF5G9B : course
  2. check object in 4GLIST << e, s
  3. else "transfert with object = valid(e)"
  4. none -> transfert.e.s ¤ puts transfert back to initial.e.s state
  5. off course
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