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- local Convertables = require(game:GetService("ReplicatedStorage").PlayerData.InitialPlayerData)
- local Player = game.Players.LocalPlayer
- for i = 1,50 do
- wait()
- for _,v in pairs(workspace['Star_'..Player.Name].Player.Land:GetDescendants()) do
- spawn(function()
- if string.find(v.Name,'Ore_') or string.find(v.Name,'Tree_') then
- for _,v2 in pairs(v:GetChildren()) do
- game:GetService("ReplicatedStorage").Attack.UpdateHPEvent:FireServer(v2,'Axe')
- end
- end
- end)
- end
- end
- for _,v in pairs(Convertables.Conversion) do
- game:GetService("ReplicatedStorage").Resources.Conversion:InvokeServer(_,"2000")
- game:GetService("ReplicatedStorage").Resources.BuildingRemo:InvokeServer(_,2000)
- end
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