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- options:
- #ヒール ヒール ヒール ヒール ヒール ヒール
- heal_I_cooldown: 10 #クールダウン
- heal_II_cooldown: 20
- heal_III_cooldown: 30
- heal_I_health: 3 #回復する量
- heal_II_health: 5
- heal_III_health: 7
- #スピード スピード スピード スピード スピード スピード
- speed_I_cooldown: 18
- speed_II_cooldown: 19
- speed_III_cooldown: 20
- speed_I_time: 10 #ポーション効果の時間
- speed_II_time: 8
- speed_III_time: 6
- #アタック アタック アタック アタック アタック
- attack_I_cooldown: 10
- attack_II_cooldown: 15
- attack_III_cooldown: 20
- attack_I_damage: 2
- attack_II_damage: 3.5
- attack_III_damage: 5
- #ライトニング ライトニング ライトニング ライトニング ライトニング
- lightning_I_cooldown: 15
- lightning_II_cooldown: 25
- lightning_I_radius: 5 #半径
- lightning_II_radius: 10
- lightning_I_damage: 3
- lightning_II_damage: 4.5
- #ボンバー
- bomber_power: 5
- command /skillitem:
- permission: siso
- trigger:
- give Wheat named "&dヒールI" to player
- give Wheat named "&dヒールII" to player
- give Wheat named "&dヒールIII" to player
- give feather named "&bスピードI" to player
- give feather named "&bスピードII" to player
- give feather named "&bスピードIII" to player
- give Blaze Powder named "&cアタックI" to player
- give Blaze Powder named "&cアタックII" to player
- give Blaze Powder named "&cアタックIII" to player
- give glowstone dust named "&eライトニングI" to player
- give glowstone dust named "&eライトニングII" to player
- give tnt named "&4ボンバー" to player
- #---ヒール---
- on rightclick holding wheat:
- name of player's held item is "&dヒールI" #名前がヒールIだったら
- set {_cooldown} to difference between {heal.%player%} and now
- if {_cooldown} is less than {@heal_I_cooldown} seconds:
- message "<pink>%difference between {@heal_I_cooldown} seconds and {_cooldown}% <white>秒後に使用可能"
- stop
- set {heal.%player%} to now #クールダウンのやつ
- send "&dヒールI発動!"
- heal the player by {@heal_I_health}
- wait "{@heal_I_cooldown} seconds" parsed as timespan
- send "&dヒールI&6が使用可能になりました"
- stop
- #II
- on rightclick holding wheat:
- name of player's held item is "&dヒールII"
- set {_cooldown} to difference between {heal_II.%player%} and now
- if {_cooldown} is less than {@heal_II_cooldown} seconds:
- message "<pink>%difference between {@heal_II_cooldown} seconds and {_cooldown}% <white>秒後に使用可能"
- stop
- set {heal_II.%player%} to now #クールダウンのやつ
- send "&dヒールII発動!"
- heal the player by {@heal_II_health}
- wait "{@heal_II_cooldown} seconds" parsed as timespan
- send "&dヒールII&aが使用可能になりました"
- stop
- #III
- on rightclick holding wheat:
- name of player's held item is "&dヒールIII"
- set {_cooldown} to difference between {heal_III.%player%} and now
- if {_cooldown} is less than {@heal_III_cooldown} seconds:
- message "<pink>%difference between {@heal_III_cooldown} seconds and {_cooldown}% <white>秒後に使用可能"
- stop
- set {heal_III.%player%} to now #クールダウンのやつ
- send "&dヒールIII発動!"
- heal the player by {@heal_III_health}
- wait "{@heal_III_cooldown} seconds" parsed as timespan
- send "&dヒールIII&aが使用可能になりました"
- stop
- #------スピード---------
- on rightclick holding feather:
- name of player's held item is "&bスピードI" #名前がスピードIだったら
- set {_cooldown} to difference between {speed.%player%} and now
- if {_cooldown} is less than {@speed_I_cooldown} seconds:
- message "<pink>%difference between {@speed_I_cooldown} seconds and {_cooldown}% <white>秒後に使用可能"
- stop
- set {speed.%player%} to now #クールダウンのやつ
- send "&bスピードI発動!"
- apply Speed 1 to player for "{@speed_I_time} seconds" parsed as timespan
- wait "{@speed_I_cooldown} seconds" parsed as timespan
- send "&bスピードI&6が使用可能になりました"
- stop
- #II
- on rightclick holding feather:
- name of player's held item is "&bスピードII" #名前がスピードIIだったら
- set {_cooldown} to difference between {speed_II.%player%} and now
- if {_cooldown} is less than {@speed_II_cooldown} seconds:
- message "<pink>%difference between {@speed_II_cooldown} seconds and {_cooldown}% <white>秒後に使用可能"
- stop
- set {speed_II.%player%} to now #クールダウンのやつ
- send "&bスピードII発動!"
- apply Speed 2 to player for "{@speed_II_time} seconds" parsed as timespan
- wait "{@speed_II_cooldown} seconds" parsed as timespan
- send "&bスピードII&6が使用可能になりました"
- stop
- #III
- on rightclick holding feather:
- name of player's held item is "&bスピードIII" #名前がスピードIIIだったら
- set {_cooldown} to difference between {speed_III.%player%} and now
- if {_cooldown} is less than {@speed_III_cooldown} seconds:
- message "<pink>%difference between {@speed_III_cooldown} seconds and {_cooldown}% <white>秒後に使用可能"
- stop
- set {speed_III.%player%} to now #クールダウンのやつ
- send "&bスピードIII発動!"
- apply Speed 3 to player for "{@speed_III_time} seconds" parsed as timespan
- wait "{@speed_III_cooldown} seconds" parsed as timespan
- send "&bスピードIII&6が使用可能になりました"
- stop
- #---アタック------
- on rightclick holding blaze powder:
- name of player's held item is "&cアタックI" #名前がアタックIだったら
- set {_cooldown} to difference between {attack.%player%} and now
- if {_cooldown} is less than {@attack_I_cooldown} seconds:
- message "<pink>%difference between {@attack_I_cooldown} seconds and {_cooldown}% <white>秒後に使用可能"
- stop
- set {attack.%player%} to now #クールダウンのやつ
- send "&cアタックI発動!"
- damage targeted player by {@attack_I_damage} hearts
- wait "{@attack_I_cooldown} seconds" parsed as timespan
- send "&cアタックI&6が使用可能になりました"
- stop
- #II
- on rightclick holding blaze powder:
- name of player's held item is "&cアタックII" #名前がアタックIIだったら
- set {_cooldown} to difference between {attack_II.%player%} and now
- if {_cooldown} is less than {@attack_II_cooldown} seconds:
- message "<pink>%difference between {@attack_II_cooldown} seconds and {_cooldown}% <white>秒後に使用可能"
- stop
- set {attack_II.%player%} to now #クールダウンのやつ
- send "&cアタックII発動!"
- damage targeted player by {@attack_II_damage} hearts
- wait "{@attack_II_cooldown} seconds" parsed as timespan
- send "&cアタックII&6が使用可能になりました"
- stop
- #III
- on rightclick holding blaze powder:
- name of player's held item is "&cアタックIII" #名前がアタックIIIだったら
- set {_cooldown} to difference between {attack_III.%player%} and now
- if {_cooldown} is less than {@attack_III_cooldown} seconds:
- message "<pink>%difference between {@attack_III_cooldown} seconds and {_cooldown}% <white>秒後に使用可能"
- stop
- set {attack_III.%player%} to now #クールダウンのやつ
- send "&cアタックIII発動!"
- damage targeted player by {@attack_III_damage} hearts
- wait "{@attack_III_cooldown} seconds" parsed as timespan
- send "&cアタックIII&6が使用可能になりました"
- stop
- #------ライトニング------
- on rightclick holding glowstone dust:
- name of player's held item is "&eライトニングI" #名前がライトニングIだったら
- set {_cooldown} to difference between {lightning.%player%} and now
- if {_cooldown} is less than {@lightning_I_cooldown} seconds:
- message "<pink>%difference between {@lightning_I_cooldown} seconds and {_cooldown}% <white>秒後に使用可能"
- stop
- set {lightning.%player%} to now #クールダウンのやつ
- send "&eライトニングI発動!"
- loop all players in radius {@lightning_I_radius} of player:
- loop-player isn't player #自分以外
- strike lightning effect at loop-player #ダメージなしの雷
- damage loop-player by {@lightning_I_damage} hearts
- wait "{@lightning_I_cooldown} seconds" parsed as timespan
- send "&eライトニングI&6が使用可能になりました"
- stop
- #II
- on rightclick holding glowstone dust:
- name of player's held item is "&eライトニングII" #名前がライトニングIIだったら
- set {_cooldown} to difference between {lightning_II.%player%} and now
- if {_cooldown} is less than {@lightning_II_cooldown} seconds:
- message "<pink>%difference between {@lightning_II_cooldown} seconds and {_cooldown}% <white>秒後に使用可能"
- stop
- set {lightning_II.%player%} to now #クールダウンのやつ
- send "&eライトニングII発動!"
- loop all players in radius {@lightning_II_radius} of player:
- loop-player isn't player #自分以外
- strike lightning effect at loop-player #ダメージなしの雷
- damage loop-player by {@lightning_II_damage} hearts
- wait "{@lightning_II_cooldown} seconds" parsed as timespan
- send "&eライトニングII&6が使用可能になりました"
- stop
- #------ボンバー----------
- on rightclick holding tnt:
- name of player's held item is "&4ボンバー"
- create a safe explosion with force {@bomber_power} at player
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