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redaeth

floweringEmpire

Feb 21st, 2016
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  1. Name: The Flowering Empire
  2.  
  3. Colour: Red
  4.  
  5. Fluff/background: In our oldest memories we lived deep within the forests we grew. Greeting the sun with raised faces, and the moon with the the deep breaths of our slumber. We learned how to mold ourselves and our children, creating tools out of our bodies. Roots became feet to travel or drills to dig and turn the earth. Branches became hands to grasp or axes to cut down the trees around us. That was indeed long ago where was no difference between all of Floran. Now each child is born to a task and made specifically for that task. We have harvested our home forest almost completely, changing it from a peaceful forest into a city. We have expanded into the wider world.
  6.  
  7. Territory : 56
  8. Fertile: 12 (7)
  9. Metal: 7 (3.5)
  10. Oil: 9
  11. Energy: 9 (4.5)
  12.  
  13. Progress :
  14. Nucleur Fission (4/6)
  15.  
  16. Tech:
  17. Genetics, Average
  18. Nucleur Fission Weak,
  19. Plasma Weaponry Weak
  20. DD-Space understanding,
  21. DD resistance Excellent,
  22. DD-Weapons weak
  23.  
  24. Bonuses:
  25.  
  26. Metallic Bark : +4
  27. Guiding Nursery : +5 to all tasks
  28. Cultivator children: select a resource field and use 4 successes to add +1 to it
  29.  
  30. Armies:
  31. Armored Child: 3
  32. DD Child : 3
  33.  
  34.  
  35. Designs
  36. Armored Child Design
  37. Recruitment: F2 M1
  38. Upkeep: F1 M0.5
  39. Attack: 2
  40. Defense: 2.5
  41. Move: 1
  42.  
  43. DD-Children Design.
  44. Cost: F1, M1, E1
  45. Upkeep: F1,M0.5 E1.5
  46. Attack: 4
  47. Defence: 5
  48. Move:2
  49. Bonus: Enhanced resistance to DD-effects. -50% attack and defence vs hardened targets (tanks etc)
  50.  
  51.  
  52. Perks :
  53. Your people are molded for their task and give an +5 bonus to all tasks.
  54.  
  55. Every 5 F also gives a free M
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