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- 12:53:20 Date 2019-05-20 Time since start 2.3s Version 2.10 SBSVersion 95 UTC 09:53:20 Local +03:00
- 12:53:20 OctopusConnectionFactory starting
- 12:53:20 EventCenter network at start ReachableViaLocalAreaNetwork
- Using Facebook Unity SDK v7.15.1 with FBAndroidSDK/4.39.0
- (thread) Firebase App initializing app fi.bongames.transitkingdev (default 1).
- NullReferenceException: A null value was found where an object instance was required.
- Firebase.Crashlytics.Crashlytics.Log (System.String message)
- LogWatcher.Update ()
- (thread) Firebase Analytics API Initializing
- NullReferenceException: A null value was found where an object instance was required.
- Firebase.Crashlytics.Crashlytics.Log (System.String message)
- LogWatcher.Update ()
- Firebase App initializing app fi.bongames.transitkingdev (default 1).
- Firebase Analytics API Initializing
- analytics API Initialized
- Dynamic Links API Initialized
- Firebase Cloud Messaging API Initialized
- 12:53:21 FirebaseManager initialized
- (thread) analytics API Initialized
- NullReferenceException: A null value was found where an object instance was required.
- Firebase.Crashlytics.Crashlytics.Log (System.String message)
- LogWatcher.Update ()
- (thread) Dynamic Links API Initialized
- NullReferenceException: A null value was found where an object instance was required.
- Firebase.Crashlytics.Crashlytics.Log (System.String message)
- LogWatcher.Update ()
- (thread) Firebase Cloud Messaging API Initialized
- NullReferenceException: A null value was found where an object instance was required.
- Firebase.Crashlytics.Crashlytics.Log (System.String message)
- LogWatcher.Update ()
- Cheats are enabled
- NullReferenceException: A null value was found where an object instance was required.
- Firebase.Crashlytics.Crashlytics.SetUserId (System.String identifier)
- ClientConnectionManager.Awake ()
- 12:53:26 ProgressBar 1 at 8.2s (diff 8.2s )
- 12:53:26 ProgressBar 2 at 8.2s (diff 0.0s )
- 12:53:27 ProgressBar 20 at 9.2s (diff 1.0s )
- (thread) The referenced script on this Behaviour (Game Object 'HeatDebugObject') is missing!
- NullReferenceException: A null value was found where an object instance was required.
- Firebase.Crashlytics.Crashlytics.Log (System.String message)
- LogWatcher.Update ()
- (thread) The referenced script (Heatvisualizer) on this Behaviour is missing!
- NullReferenceException: A null value was found where an object instance was required.
- Firebase.Crashlytics.Crashlytics.Log (System.String message)
- LogWatcher.Update ()
- (thread) The referenced script on this Behaviour (Game Object 'Technical Terrain Object') is missing!
- NullReferenceException: A null value was found where an object instance was required.
- Firebase.Crashlytics.Crashlytics.Log (System.String message)
- LogWatcher.Update ()
- 12:53:27 Disabling batching because instancing is supported.
- Force camera position from playerPrefs
- (thread) A scripted object (probably Heatvisualizer?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- NullReferenceException: A null value was found where an object instance was required.
- Firebase.Crashlytics.Crashlytics.Log (System.String message)
- LogWatcher.Update ()
- 12:53:27 ProgressBar 60 at 10.1s (diff 0.9s )
- 12:53:28 ProgressBar 61 at 10.6s (diff 0.5s )
- 12:53:28 ProgressBar 69 at 10.7s (diff 0.0s )
- 12:53:28 ProgressBar 70 at 10.8s (diff 0.1s )
- 12:53:28 ProgressBar 71 at 10.8s (diff 0.0s )
- 12:53:28 ProgressBar 72 at 10.8s (diff 0.0s )
- 12:53:28 GameLoader scene is ready
- 12:53:28 ProgressBar 75 at 10.9s (diff 0.0s )
- Starting Auth with token client.
- 12:53:28 ProgressBar 76 at 10.9s (diff 0.0s )
- !!! [Play Games Plugin DLL] 05/20/19 12:53:28 +03:00 WARNING: Creating new PlayGamesPlatform
- [Play Games Plugin DLL] 05/20/19 12:53:28 +03:00 DEBUG: Activating PlayGamesPlatform.
- [Play Games Plugin DLL] 05/20/19 12:53:28 +03:00 DEBUG: PlayGamesPlatform activated: GooglePlayGames.PlayGamesPlatform
- [Play Games Plugin DLL] 05/20/19 12:53:28 +03:00 DEBUG: Creating platform-specific Play Games client.
- [Play Games Plugin DLL] 05/20/19 12:53:28 +03:00 DEBUG: Creating Android IPlayGamesClient Client
- (thread) Building GPG services, implicitly attempts silent auth
- NullReferenceException: A null value was found where an object instance was required.
- Firebase.Crashlytics.Crashlytics.Log (System.String message)
- LogWatcher.Update ()
- Google Play Games Sign-in failed!
- [Play Games Plugin DLL] 05/20/19 12:53:29 +03:00 DEBUG: Invoking user callback on game thread
- [Play Games Plugin DLL] 05/20/19 12:53:29 +03:00 DEBUG: Starting Auth Transition. Op: SIGN_IN status: ERROR_NOT_AUTHORIZED
- [Play Games Plugin DLL] 05/20/19 12:53:29 +03:00 DEBUG: AuthState == Unauthenticated calling auth callbacks with failure
- ReadPixels was called to read pixels from system frame buffer, while not inside drawing frame.
- ERROR Not able to send log and screenshot without a network connection
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