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  1. 12:53:20 Date 2019-05-20 Time since start 2.3s Version 2.10 SBSVersion 95 UTC 09:53:20 Local +03:00
  2. 12:53:20 OctopusConnectionFactory starting
  3. 12:53:20 EventCenter network at start ReachableViaLocalAreaNetwork
  4. Using Facebook Unity SDK v7.15.1 with FBAndroidSDK/4.39.0
  5. (thread) Firebase App initializing app fi.bongames.transitkingdev (default 1).
  6. NullReferenceException: A null value was found where an object instance was required.
  7. Firebase.Crashlytics.Crashlytics.Log (System.String message)
  8. LogWatcher.Update ()
  9.  
  10. (thread) Firebase Analytics API Initializing
  11. NullReferenceException: A null value was found where an object instance was required.
  12. Firebase.Crashlytics.Crashlytics.Log (System.String message)
  13. LogWatcher.Update ()
  14.  
  15. Firebase App initializing app fi.bongames.transitkingdev (default 1).
  16. Firebase Analytics API Initializing
  17. analytics API Initialized
  18. Dynamic Links API Initialized
  19. Firebase Cloud Messaging API Initialized
  20. 12:53:21 FirebaseManager initialized
  21. (thread) analytics API Initialized
  22. NullReferenceException: A null value was found where an object instance was required.
  23. Firebase.Crashlytics.Crashlytics.Log (System.String message)
  24. LogWatcher.Update ()
  25.  
  26. (thread) Dynamic Links API Initialized
  27. NullReferenceException: A null value was found where an object instance was required.
  28. Firebase.Crashlytics.Crashlytics.Log (System.String message)
  29. LogWatcher.Update ()
  30.  
  31. (thread) Firebase Cloud Messaging API Initialized
  32. NullReferenceException: A null value was found where an object instance was required.
  33. Firebase.Crashlytics.Crashlytics.Log (System.String message)
  34. LogWatcher.Update ()
  35.  
  36. Cheats are enabled
  37. NullReferenceException: A null value was found where an object instance was required.
  38. Firebase.Crashlytics.Crashlytics.SetUserId (System.String identifier)
  39. ClientConnectionManager.Awake ()
  40.  
  41. 12:53:26 ProgressBar 1 at 8.2s (diff 8.2s )
  42. 12:53:26 ProgressBar 2 at 8.2s (diff 0.0s )
  43. 12:53:27 ProgressBar 20 at 9.2s (diff 1.0s )
  44. (thread) The referenced script on this Behaviour (Game Object 'HeatDebugObject') is missing!
  45. NullReferenceException: A null value was found where an object instance was required.
  46. Firebase.Crashlytics.Crashlytics.Log (System.String message)
  47. LogWatcher.Update ()
  48.  
  49. (thread) The referenced script (Heatvisualizer) on this Behaviour is missing!
  50. NullReferenceException: A null value was found where an object instance was required.
  51. Firebase.Crashlytics.Crashlytics.Log (System.String message)
  52. LogWatcher.Update ()
  53.  
  54. (thread) The referenced script on this Behaviour (Game Object 'Technical Terrain Object') is missing!
  55. NullReferenceException: A null value was found where an object instance was required.
  56. Firebase.Crashlytics.Crashlytics.Log (System.String message)
  57. LogWatcher.Update ()
  58.  
  59. 12:53:27 Disabling batching because instancing is supported.
  60. Force camera position from playerPrefs
  61. (thread) A scripted object (probably Heatvisualizer?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
  62. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  63. NullReferenceException: A null value was found where an object instance was required.
  64. Firebase.Crashlytics.Crashlytics.Log (System.String message)
  65. LogWatcher.Update ()
  66.  
  67. 12:53:27 ProgressBar 60 at 10.1s (diff 0.9s )
  68. 12:53:28 ProgressBar 61 at 10.6s (diff 0.5s )
  69. 12:53:28 ProgressBar 69 at 10.7s (diff 0.0s )
  70. 12:53:28 ProgressBar 70 at 10.8s (diff 0.1s )
  71. 12:53:28 ProgressBar 71 at 10.8s (diff 0.0s )
  72. 12:53:28 ProgressBar 72 at 10.8s (diff 0.0s )
  73. 12:53:28 GameLoader scene is ready
  74. 12:53:28 ProgressBar 75 at 10.9s (diff 0.0s )
  75. Starting Auth with token client.
  76. 12:53:28 ProgressBar 76 at 10.9s (diff 0.0s )
  77. !!! [Play Games Plugin DLL] 05/20/19 12:53:28 +03:00 WARNING: Creating new PlayGamesPlatform
  78. [Play Games Plugin DLL] 05/20/19 12:53:28 +03:00 DEBUG: Activating PlayGamesPlatform.
  79. [Play Games Plugin DLL] 05/20/19 12:53:28 +03:00 DEBUG: PlayGamesPlatform activated: GooglePlayGames.PlayGamesPlatform
  80. [Play Games Plugin DLL] 05/20/19 12:53:28 +03:00 DEBUG: Creating platform-specific Play Games client.
  81. [Play Games Plugin DLL] 05/20/19 12:53:28 +03:00 DEBUG: Creating Android IPlayGamesClient Client
  82. (thread) Building GPG services, implicitly attempts silent auth
  83. NullReferenceException: A null value was found where an object instance was required.
  84. Firebase.Crashlytics.Crashlytics.Log (System.String message)
  85. LogWatcher.Update ()
  86.  
  87. Google Play Games Sign-in failed!
  88. [Play Games Plugin DLL] 05/20/19 12:53:29 +03:00 DEBUG: Invoking user callback on game thread
  89. [Play Games Plugin DLL] 05/20/19 12:53:29 +03:00 DEBUG: Starting Auth Transition. Op: SIGN_IN status: ERROR_NOT_AUTHORIZED
  90. [Play Games Plugin DLL] 05/20/19 12:53:29 +03:00 DEBUG: AuthState == Unauthenticated calling auth callbacks with failure
  91. ReadPixels was called to read pixels from system frame buffer, while not inside drawing frame.
  92. ERROR Not able to send log and screenshot without a network connection
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