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- Armor abilities (I like modules better!) are device_control objects you can place down. To make them work, be sure to give them a name! Then, go into your cmt_features file, and scroll down until you see 'MAPNAME_player_am_updater'. Same thing as the vehicles, copy one of the PLAYER_AM_TRY_PICKUP that you have in your map, and replace the first parameter (aa_ARMORABIL_name) with the name of your device_control armor module in your map.
- For example, if I had a visr in my map named 'odst_visr', I would copy ';;PLAYER_AM_TRY_PICKUP(aa_visr_name, PLAYER_AA_INDICES_VISR)' and make it say 'PLAYER_AM_TRY_PICKUP(odst_visr, PLAYER_AA_INDICES_VISR)'. Note that I did not change the second parameter. That basically tells the scripts what type of armor ability it is. Save the scripts and that should work as-is.
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