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theclassicdude

doto

Apr 19th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. -----------------------
  87. --MemeusV2--
  88. -------------------------------------------------------
  89. --A script By makhail07
  90.  
  91. --This edit by 2003boobear
  92.  
  93. --Discord Creterisk#2958 (not 2003boobear's discord)
  94. -------------------------------------------------------
  95.  
  96. local FavIDs = {
  97. 340106355, --Nefl Crystals
  98. 927529620, --Dimension
  99. 876981900, --Fantasy
  100. 398987889, --Ordinary Days
  101. 1117396305, --Oh wait, it's you.
  102. 885996042, --Action Winter Journey
  103. 919231299, --Sprawling Idiot Effigy
  104. 743466274, --Good Day Sunshine
  105. 727411183, --Knife Fight
  106. 1402748531, --The Earth Is Counting On You!
  107. 595230126 --Robot Language
  108. }
  109.  
  110.  
  111.  
  112. --The reality of my life isn't real but a Universe -makhail07
  113. wait()
  114. local Player = owner,
  115. local Character = Player.Character
  116. local plr = owner,
  117. local Humanoid = Character.Humanoid
  118. local char = plr.Character
  119. local hum = char.Humanoid
  120. local ra = char["Right Arm"]
  121. local la= char["Left Arm"]
  122. local rl= char["Right Leg"]
  123. local ll = char["Left Leg"]
  124. local hed = char.Head
  125. local root = char.HumanoidRootPart
  126. local rootj = root.RootJoint
  127. local tors = char.Torso
  128. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  129. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  130. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  131. local cam = game.Workspace.CurrentCamera
  132. trazx = Instance.new("ParticleEmitter")
  133. c = owner,
  134.  
  135. --where i put all the warn things
  136.  
  137. warn ("Well Look at that, I finished it.")
  138. --Looks Like you decided to look though the script. Well, Hello.
  139. warn ("I had a fun time making this edit.")
  140. --I Really DID have fun editing this.
  141. warn ("I hope you Enjoy this. Go have Fun!")
  142. --Just don't abuse.
  143. warn ("Also, the original MemeusV2 was made by makhail07.")
  144. --Support makhail07 for making the original!
  145. warn ("This edit was made by me, 2003boobear.")
  146. --This is one of my best edits BY FAR, though.
  147. Character.Head.face.Texture = "rbxassetid://620619801"
  148.  
  149. -------------------------------------------------------
  150. --Start Good Stuff--
  151. -------------------------------------------------------
  152. CF = CFrame.new
  153. angles = CFrame.Angles
  154. attack = false
  155. timetofly = true
  156. Euler = CFrame.fromEulerAnglesXYZ
  157. Rad = math.rad
  158. IT = Instance.new
  159. BrickC = BrickColor.new
  160. Cos = math.cos
  161. Acos = math.acos
  162. Sin = math.sin
  163. Asin = math.asin
  164. Abs = math.abs
  165. Mrandom = math.random
  166. Floor = math.floor
  167. random = math.random
  168. radian = math.rad
  169. Vec3 = Vector3.new
  170. cFrame = CFrame.new
  171. Euler = CFrame.fromEulerAnglesXYZ
  172. -------------------------------------------------------
  173. --End Good Stuff--
  174. -------------------------------------------------------
  175. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  176. RSH, LSH = nil, nil
  177. RW = Instance.new("Weld")
  178. LW = Instance.new("Weld")
  179. RH = tors["Right Hip"]
  180. LH = tors["Left Hip"]
  181. RSH = tors["Right Shoulder"]
  182. LSH = tors["Left Shoulder"]
  183. RSH.Parent = nil
  184. LSH.Parent = nil
  185. RW.Name = "RW"
  186. RW.Part0 = tors
  187. RW.C0 = CF(1.5, 0.5, 0)
  188. RW.C1 = CF(0, 0.5, 0)
  189. RW.Part1 = ra
  190. RW.Parent = tors
  191. LW.Name = "LW"
  192. LW.Part0 = tors
  193. LW.C0 = CF(-1.5, 0.5, 0)
  194. LW.C1 = CF(0, 0.5, 0)
  195. LW.Part1 = la
  196. LW.Parent = tors
  197. Effects = {}
  198.  
  199. -------------------------------------------------------
  200. --Start HeartBeat--
  201. -------------------------------------------------------
  202. ArtificialHB = Instance.new("BindableEvent", script)
  203. ArtificialHB.Name = "Heartbeat"
  204. script:WaitForChild("Heartbeat")
  205.  
  206. frame = 1 / 60
  207. tf = 0
  208. allowframeloss = false
  209. tossremainder = false
  210.  
  211.  
  212. lastframe = tick()
  213. script.Heartbeat:Fire()
  214.  
  215.  
  216. game:GetService("RunService").Heartbeat:connect(function(s, p)
  217. tf = tf + s
  218. if tf >= frame then
  219. if allowframeloss then
  220. script.Heartbeat:Fire()
  221. lastframe = tick()
  222. else
  223. for i = 1, math.floor(tf / frame) do
  224. script.Heartbeat:Fire()
  225. end
  226. lastframe = tick()
  227. end
  228. if tossremainder then
  229. tf = 0
  230. else
  231. tf = tf - frame * math.floor(tf / frame)
  232. end
  233. end
  234. end)
  235. -------------------------------------------------------
  236. --End HeartBeat--
  237. -------------------------------------------------------
  238.  
  239. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  240. coroutine.resume(coroutine.create(function()
  241. local intensity = 1 * Intensity
  242. local rotM = 0.01 * Intensity
  243. for i = 0, Length, 0.1 do
  244. swait()
  245. intensity = intensity - 0.05 * Intensity / Length
  246. rotM = rotM - 5.0E-4 * Intensity / Length
  247. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  248. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  249. end
  250. Humanoid.CameraOffset = Vec3(0, 0, 0)
  251. end))
  252. end
  253.  
  254. local joyemoji = Instance.new('ParticleEmitter', tors)
  255. joyemoji.VelocitySpread = 2000
  256. joyemoji.Lifetime = NumberRange.new(1)
  257. joyemoji.Speed = NumberRange.new(40)
  258. joy= {}
  259. for i=0, 19 do
  260. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  261. end
  262. joyemoji.Size = NumberSequence.new(joy)
  263. joyemoji.Rate = 0
  264. joyemoji.LockedToPart = false
  265. joyemoji.LightEmission = 0
  266. joyemoji.Texture = "rbxassetid://1176402123"
  267. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  268.  
  269.  
  270. local LIT = Instance.new('ParticleEmitter', tors)
  271. LIT.VelocitySpread = 2000
  272. LIT.Lifetime = NumberRange.new(1)
  273. LIT.Speed = NumberRange.new(45)
  274. nani= {}
  275. for i=0, 19 do
  276. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  277. end
  278. LIT.Size = NumberSequence.new(nani)
  279. LIT.Rate = 0
  280. LIT.LockedToPart = false
  281. LIT.LightEmission = 0
  282. LIT.Texture = "rbxassetid://1492670151"
  283. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  284.  
  285. local toast = Instance.new('ParticleEmitter', tors)
  286. toast.VelocitySpread = 2000
  287. toast.Lifetime = NumberRange.new(1)
  288. toast.Speed = NumberRange.new(60)
  289. toasterstoasttoast= {}
  290. for i=0, 19 do
  291. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  292. end
  293. toast.Size = NumberSequence.new(toasterstoasttoast)
  294. toast.Rate = 0
  295. toast.LockedToPart = false
  296. toast.LightEmission = 0
  297. toast.Texture = "rbxassetid://436096230"
  298. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  299.  
  300. local ok = Instance.new('ParticleEmitter', tors)
  301. ok.VelocitySpread = 2000
  302. ok.Lifetime = NumberRange.new(1)
  303. ok.Speed = NumberRange.new(50)
  304. cool= {}
  305. for i=0, 19 do
  306. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  307. end
  308. ok.Size = NumberSequence.new(cool)
  309. ok.Rate = 0
  310. ok.LockedToPart = false
  311. ok.LightEmission = 0
  312. ok.Texture = "rbxassetid://636768448"
  313. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  314.  
  315. -------------------------------------------------------
  316. --Start Kyu's shitty stuff--
  317. -------------------------------------------------------
  318.  
  319. function ragdoll(model)
  320. local char = model
  321. torso = char.HumanoidRootPart
  322. torso2 = char.Torso
  323. LW.Parent = nil
  324. RW.Parent = nil
  325. LH.Parent = nil
  326. RH.Parent = nil
  327. if hum ~= nil then
  328. hum.PlatformStand = true
  329. end
  330.  
  331. local Head = char:FindFirstChild("Head")
  332. if Head then
  333. local Neck = Instance.new("Weld")
  334. Neck.Name = "Neck"
  335. Neck.Part0 = torso
  336. Neck.Part1 = Head
  337. Neck.C0 = CFrame.new(0, 1.5, 0)
  338. Neck.C1 = CFrame.new()
  339. Neck.Parent = torso
  340. end
  341. local Limb = char:FindFirstChild("Right Arm")
  342. if Limb then
  343.  
  344. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  345. local Joint = Instance.new("Glue")
  346. Joint.Name = "RightShoulder"
  347. Joint.Part0 = torso
  348. Joint.Part1 = Limb
  349. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  350. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  351. Joint.Parent = torso
  352.  
  353. local B = Instance.new("Part")
  354. B.TopSurface = 0
  355. B.BottomSurface = 0
  356. B.formFactor = "Symmetric"
  357. B.Size = Vector3.new(1, 1, 1)
  358. B.Transparency = 1
  359. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  360. B.Parent = char
  361. local W = Instance.new("Weld")
  362. W.Part0 = Limb
  363. W.Part1 = B
  364. W.C0 = CFrame.new(0, -0.5, 0)
  365. W.Parent = Limb
  366.  
  367. end
  368. local Limb = char:FindFirstChild("Left Arm")
  369. if Limb then
  370.  
  371. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  372. local Joint = Instance.new("Glue")
  373. Joint.Name = "LeftShoulder"
  374. Joint.Part0 = torso
  375. Joint.Part1 = Limb
  376. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  377. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  378. Joint.Parent = torso
  379.  
  380. local B = Instance.new("Part")
  381. B.TopSurface = 0
  382. B.BottomSurface = 0
  383. B.formFactor = "Symmetric"
  384. B.Size = Vector3.new(1, 1, 1)
  385. B.Transparency = 1
  386. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  387. B.Parent = char
  388. local W = Instance.new("Weld")
  389. W.Part0 = Limb
  390. W.Part1 = B
  391. W.C0 = CFrame.new(0, -0.5, 0)
  392. W.Parent = Limb
  393.  
  394. end
  395. local Limb = char:FindFirstChild("Right Leg")
  396. if Limb then
  397.  
  398. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  399. local Joint = Instance.new("Glue")
  400. Joint.Name = "RightHip"
  401. Joint.Part0 = torso
  402. Joint.Part1 = Limb
  403. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  404. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  405. Joint.Parent = torso
  406.  
  407. local B = Instance.new("Part")
  408. B.TopSurface = 0
  409. B.BottomSurface = 0
  410. B.formFactor = "Symmetric"
  411. B.Size = Vector3.new(1, 1, 1)
  412. B.Transparency = 1
  413. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  414. B.Parent = char
  415. local W = Instance.new("Weld")
  416. W.Part0 = Limb
  417. W.Part1 = B
  418. W.C0 = CFrame.new(0, -0.5, 0)
  419. W.Parent = Limb
  420.  
  421. end
  422. local Limb = char:FindFirstChild("Left Leg")
  423. if Limb then
  424.  
  425. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  426. local Joint = Instance.new("Glue")
  427. Joint.Name = "LeftHip"
  428. Joint.Part0 = torso
  429. Joint.Part1 = Limb
  430. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  431. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  432. Joint.Parent = torso
  433.  
  434. local B = Instance.new("Part")
  435. B.TopSurface = 0
  436. B.BottomSurface = 0
  437. B.formFactor = "Symmetric"
  438. B.Size = Vector3.new(1, 1, 1)
  439. B.Transparency = 1
  440. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  441. B.Parent = char
  442. local W = Instance.new("Weld")
  443. W.Part0 = Limb
  444. W.Part1 = B
  445. W.C0 = CFrame.new(0, -0.5, 0)
  446. W.Parent = Limb
  447.  
  448. end
  449. --[
  450. local Bar = Instance.new("Part")
  451. Bar.TopSurface = 0
  452. Bar.BottomSurface = 0
  453. Bar.formFactor = "Symmetric"
  454. Bar.Size = Vector3.new(1, 1, 1)
  455. Bar.Transparency = 1
  456. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  457. Bar.Parent = char
  458. local Weld = Instance.new("Weld")
  459. Weld.Part0 = torso
  460. Weld.Part1 = Bar
  461. Weld.C0 = CFrame.new(0, 0.5, 0)
  462. Weld.Parent = torso
  463. --]]
  464.  
  465. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  466.  
  467. end
  468.  
  469. -------------------------------------------------------
  470. --End Kyu's shitty stuff--
  471. -------------------------------------------------------
  472.  
  473. -------------------------------------------------------
  474. --Start Important Functions--
  475. -------------------------------------------------------
  476. function swait(num)
  477. if num == 0 or num == nil then
  478. game:service("RunService").Stepped:wait(0)
  479. else
  480. for i = 0, num do
  481. game:service("RunService").Stepped:wait(0)
  482. end
  483. end
  484. end
  485. function thread(f)
  486. coroutine.resume(coroutine.create(f))
  487. end
  488. function clerp(a, b, t)
  489. local qa = {
  490. QuaternionFromCFrame(a)
  491. }
  492. local qb = {
  493. QuaternionFromCFrame(b)
  494. }
  495. local ax, ay, az = a.x, a.y, a.z
  496. local bx, by, bz = b.x, b.y, b.z
  497. local _t = 1 - t
  498. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  499. end
  500. function QuaternionFromCFrame(cf)
  501. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  502. local trace = m00 + m11 + m22
  503. if trace > 0 then
  504. local s = math.sqrt(1 + trace)
  505. local recip = 0.5 / s
  506. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  507. else
  508. local i = 0
  509. if m00 < m11 then
  510. i = 1
  511. end
  512. if m22 > (i == 0 and m00 or m11) then
  513. i = 2
  514. end
  515. if i == 0 then
  516. local s = math.sqrt(m00 - m11 - m22 + 1)
  517. local recip = 0.5 / s
  518. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  519. elseif i == 1 then
  520. local s = math.sqrt(m11 - m22 - m00 + 1)
  521. local recip = 0.5 / s
  522. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  523. elseif i == 2 then
  524. local s = math.sqrt(m22 - m00 - m11 + 1)
  525. local recip = 0.5 / s
  526. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  527. end
  528. end
  529. end
  530. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  531. local xs, ys, zs = x + x, y + y, z + z
  532. local wx, wy, wz = w * xs, w * ys, w * zs
  533. local xx = x * xs
  534. local xy = x * ys
  535. local xz = x * zs
  536. local yy = y * ys
  537. local yz = y * zs
  538. local zz = z * zs
  539. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  540. end
  541. function QuaternionSlerp(a, b, t)
  542. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  543. local startInterp, finishInterp
  544. if cosTheta >= 1.0E-4 then
  545. if 1 - cosTheta > 1.0E-4 then
  546. local theta = math.acos(cosTheta)
  547. local invSinTheta = 1 / Sin(theta)
  548. startInterp = Sin((1 - t) * theta) * invSinTheta
  549. finishInterp = Sin(t * theta) * invSinTheta
  550. else
  551. startInterp = 1 - t
  552. finishInterp = t
  553. end
  554. elseif 1 + cosTheta > 1.0E-4 then
  555. local theta = math.acos(-cosTheta)
  556. local invSinTheta = 1 / Sin(theta)
  557. startInterp = Sin((t - 1) * theta) * invSinTheta
  558. finishInterp = Sin(t * theta) * invSinTheta
  559. else
  560. startInterp = t - 1
  561. finishInterp = t
  562. end
  563. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  564. end
  565. function rayCast(Position, Direction, Range, Ignore)
  566. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  567. end
  568. local RbxUtility = LoadLibrary("RbxUtility")
  569. local Create = RbxUtility.Create
  570.  
  571. -------------------------------------------------------
  572. --Start Damage Function--
  573. -------------------------------------------------------
  574. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  575. if hit.Parent == nil then
  576. return
  577. end
  578. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  579. for _, v in pairs(hit.Parent:children()) do
  580. if v:IsA("Humanoid") then
  581. h = v
  582. end
  583. end
  584. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  585. warn'No R15 allowed'
  586. hit.Parent:FindFirstChild("Head"):BreakJoints()
  587. end
  588.  
  589. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  590. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  591. if hit.Parent.DebounceHit.Value == true then
  592. return
  593. end
  594. end
  595. if insta == true then
  596. hit.Parent:FindFirstChild("Head"):BreakJoints()
  597. end
  598. local c = Create("ObjectValue"){
  599. Name = "creator",
  600. Value = owner,
  601. Parent = h,
  602. }
  603. game:GetService("Debris"):AddItem(c, .5)
  604. if HitSound ~= nil and HitPitch ~= nil then
  605. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  606. end
  607. local Damage = math.random(minim, maxim)
  608. local blocked = false
  609. local block = hit.Parent:findFirstChild("Block")
  610. if block ~= nil then
  611. if block.className == "IntValue" then
  612. if block.Value > 0 then
  613. blocked = true
  614. block.Value = block.Value - 1
  615. print(block.Value)
  616. end
  617. end
  618. end
  619. if blocked == false then
  620. h.Health = h.Health - Damage
  621. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  622. else
  623. h.Health = h.Health - (Damage / 2)
  624. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  625. end
  626. if Type == "Knockdown" then
  627. local hum = hit.Parent.Humanoid
  628. hum.PlatformStand = true
  629. coroutine.resume(coroutine.create(function(HHumanoid)
  630. swait(1)
  631. HHumanoid.PlatformStand = false
  632. end), hum)
  633. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  634. local bodvol = Create("BodyVelocity"){
  635. velocity = angle * knockback,
  636. P = 5000,
  637. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  638. Parent = hit,
  639. }
  640. local rl = Create("BodyAngularVelocity"){
  641. P = 3000,
  642. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  643. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  644. Parent = hit,
  645. }
  646. game:GetService("Debris"):AddItem(bodvol, .5)
  647. game:GetService("Debris"):AddItem(rl, .5)
  648. elseif Type == "Normal" then
  649. local vp = Create("BodyVelocity"){
  650. P = 500,
  651. maxForce = Vector3.new(math.huge, 0, math.huge),
  652. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  653. }
  654. if knockback > 0 then
  655. vp.Parent = hit.Parent.Torso
  656. end
  657. game:GetService("Debris"):AddItem(vp, .5)
  658. elseif Type == "Up" then
  659. local bodyVelocity = Create("BodyVelocity"){
  660. velocity = Vector3.new(0, 20, 0),
  661. P = 5000,
  662. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  663. Parent = hit,
  664. }
  665. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  666. elseif Type == "DarkUp" then
  667. coroutine.resume(coroutine.create(function()
  668. for i = 0, 1, 0.1 do
  669. swait()
  670. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  671. end
  672. end))
  673. local bodyVelocity = Create("BodyVelocity"){
  674. velocity = Vector3.new(0, 20, 0),
  675. P = 5000,
  676. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  677. Parent = hit,
  678. }
  679. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  680. elseif Type == "Snare" then
  681. local bp = Create("BodyPosition"){
  682. P = 2000,
  683. D = 100,
  684. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  685. position = hit.Parent.Torso.Position,
  686. Parent = hit.Parent.Torso,
  687. }
  688. game:GetService("Debris"):AddItem(bp, 1)
  689. elseif Type == "Freeze" then
  690. local BodPos = Create("BodyPosition"){
  691. P = 50000,
  692. D = 1000,
  693. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  694. position = hit.Parent.Torso.Position,
  695. Parent = hit.Parent.Torso,
  696. }
  697. local BodGy = Create("BodyGyro") {
  698. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  699. P = 20e+003,
  700. Parent = hit.Parent.Torso,
  701. cframe = hit.Parent.Torso.CFrame,
  702. }
  703. hit.Parent.Torso.Anchored = true
  704. coroutine.resume(coroutine.create(function(Part)
  705. swait(1.5)
  706. Part.Anchored = false
  707. end), hit.Parent.Torso)
  708. game:GetService("Debris"):AddItem(BodPos, 3)
  709. game:GetService("Debris"):AddItem(BodGy, 3)
  710. end
  711. local debounce = Create("BoolValue"){
  712. Name = "DebounceHit",
  713. Parent = hit.Parent,
  714. Value = true,
  715. }
  716. game:GetService("Debris"):AddItem(debounce, Delay)
  717. c = Create("ObjectValue"){
  718. Name = "creator",
  719. Value = Player,
  720. Parent = h,
  721. }
  722. game:GetService("Debris"):AddItem(c, .5)
  723. end
  724. end
  725. -------------------------------------------------------
  726. --End Damage Function--
  727. -------------------------------------------------------
  728.  
  729. -------------------------------------------------------
  730. --Start Damage Function Customization--
  731. -------------------------------------------------------
  732. function ShowDamage(Pos, Text, Time, Color)
  733. local Rate = (1 / 30)
  734. local Pos = (Pos or Vector3.new(0, 0, 0))
  735. local Text = (Text or "")
  736. local Time = (Time or 2)
  737. local Color = (Color or Color3.new(1, 0, 1))
  738. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  739. EffectPart.Anchored = true
  740. local BillboardGui = Create("BillboardGui"){
  741. Size = UDim2.new(3, 0, 3, 0),
  742. Adornee = EffectPart,
  743. Parent = EffectPart,
  744. }
  745. local TextLabel = Create("TextLabel"){
  746. BackgroundTransparency = 1,
  747. Size = UDim2.new(1, 0, 1, 0),
  748. Text = Text,
  749. Font = "Highway",
  750. TextColor3 = Color,
  751. TextScaled = true,
  752. Parent = BillboardGui,
  753. }
  754. game.Debris:AddItem(EffectPart, (Time))
  755. EffectPart.Parent = game:GetService("Workspace")
  756. delay(0, function()
  757. local Frames = (Time / Rate)
  758. for Frame = 1, Frames do
  759. wait(Rate)
  760. local Percent = (Frame / Frames)
  761. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  762. TextLabel.TextTransparency = Percent
  763. end
  764. if EffectPart and EffectPart.Parent then
  765. EffectPart:Destroy()
  766. end
  767. end)
  768. end
  769. -------------------------------------------------------
  770. --End Damage Function Customization--
  771. -------------------------------------------------------
  772.  
  773. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  774. for _, c in pairs(workspace:children()) do
  775. local hum = c:findFirstChild("Humanoid")
  776. if hum ~= nil then
  777. local head = c:findFirstChild("Head")
  778. if head ~= nil then
  779. local targ = head.Position - Part.Position
  780. local mag = targ.magnitude
  781. if magni >= mag and c.Name ~= plr.Name then
  782. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  783. end
  784. end
  785. end
  786. end
  787. end
  788.  
  789.  
  790. CFuncs = {
  791. Part = {
  792. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  793. local Part = Create("Part")({
  794. Parent = Parent,
  795. Reflectance = Reflectance,
  796. Transparency = Transparency,
  797. CanCollide = false,
  798. Locked = true,
  799. BrickColor = BrickColor.new(tostring(BColor)),
  800. Name = Name,
  801. Size = Size,
  802. Material = Material
  803. })
  804. RemoveOutlines(Part)
  805. return Part
  806. end
  807. },
  808. Mesh = {
  809. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  810. local Msh = Create(Mesh)({
  811. Parent = Part,
  812. Offset = OffSet,
  813. Scale = Scale
  814. })
  815. if Mesh == "SpecialMesh" then
  816. Msh.MeshType = MeshType
  817. Msh.MeshId = MeshId
  818. end
  819. return Msh
  820. end
  821. },
  822. Mesh = {
  823. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  824. local Msh = Create(Mesh)({
  825. Parent = Part,
  826. Offset = OffSet,
  827. Scale = Scale
  828. })
  829. if Mesh == "SpecialMesh" then
  830. Msh.MeshType = MeshType
  831. Msh.MeshId = MeshId
  832. end
  833. return Msh
  834. end
  835. },
  836. Weld = {
  837. Create = function(Parent, Part0, Part1, C0, C1)
  838. local Weld = Create("Weld")({
  839. Parent = Parent,
  840. Part0 = Part0,
  841. Part1 = Part1,
  842. C0 = C0,
  843. C1 = C1
  844. })
  845. return Weld
  846. end
  847. },
  848. Sound = {
  849. Create = function(id, par, vol, pit)
  850. coroutine.resume(coroutine.create(function()
  851. local S = Create("Sound")({
  852. Volume = vol,
  853. Pitch = pit or 1,
  854. SoundId = id,
  855. Parent = par or workspace
  856. })
  857. wait()
  858. S:play()
  859. game:GetService("Debris"):AddItem(S, 6)
  860. end))
  861. end
  862. },
  863. ParticleEmitter = {
  864. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  865. local fp = Create("ParticleEmitter")({
  866. Parent = Parent,
  867. Color = ColorSequence.new(Color1, Color2),
  868. LightEmission = LightEmission,
  869. Size = Size,
  870. Texture = Texture,
  871. Transparency = Transparency,
  872. ZOffset = ZOffset,
  873. Acceleration = Accel,
  874. Drag = Drag,
  875. LockedToPart = LockedToPart,
  876. VelocityInheritance = VelocityInheritance,
  877. EmissionDirection = EmissionDirection,
  878. Enabled = Enabled,
  879. Lifetime = LifeTime,
  880. Rate = Rate,
  881. Rotation = Rotation,
  882. RotSpeed = RotSpeed,
  883. Speed = Speed,
  884. VelocitySpread = VelocitySpread
  885. })
  886. return fp
  887. end
  888. }
  889. }
  890. function RemoveOutlines(part)
  891. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  892. end
  893. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  894. local Part = Create("Part")({
  895. formFactor = FormFactor,
  896. Parent = Parent,
  897. Reflectance = Reflectance,
  898. Transparency = Transparency,
  899. CanCollide = false,
  900. Locked = true,
  901. BrickColor = BrickColor.new(tostring(BColor)),
  902. Name = Name,
  903. Size = Size,
  904. Material = Material
  905. })
  906. RemoveOutlines(Part)
  907. return Part
  908. end
  909. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  910. local Msh = Create(Mesh)({
  911. Parent = Part,
  912. Offset = OffSet,
  913. Scale = Scale
  914. })
  915. if Mesh == "SpecialMesh" then
  916. Msh.MeshType = MeshType
  917. Msh.MeshId = MeshId
  918. end
  919. return Msh
  920. end
  921. function CreateWeld(Parent, Part0, Part1, C0, C1)
  922. local Weld = Create("Weld")({
  923. Parent = Parent,
  924. Part0 = Part0,
  925. Part1 = Part1,
  926. C0 = C0,
  927. C1 = C1
  928. })
  929. return Weld
  930. end
  931.  
  932.  
  933. -------------------------------------------------------
  934. --Start Effect Function--
  935. -------------------------------------------------------
  936. EffectModel = Instance.new("Model", char)
  937. Effects = {
  938. Block = {
  939. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  940. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  941. prt.Anchored = true
  942. prt.CFrame = cframe
  943. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  944. game:GetService("Debris"):AddItem(prt, 10)
  945. if Type == 1 or Type == nil then
  946. table.insert(Effects, {
  947. prt,
  948. "Block1",
  949. delay,
  950. x3,
  951. y3,
  952. z3,
  953. msh
  954. })
  955. elseif Type == 2 then
  956. table.insert(Effects, {
  957. prt,
  958. "Block2",
  959. delay,
  960. x3,
  961. y3,
  962. z3,
  963. msh
  964. })
  965. else
  966. table.insert(Effects, {
  967. prt,
  968. "Block3",
  969. delay,
  970. x3,
  971. y3,
  972. z3,
  973. msh
  974. })
  975. end
  976. end
  977. },
  978. Sphere = {
  979. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  980. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  981. prt.Anchored = true
  982. prt.CFrame = cframe
  983. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  984. game:GetService("Debris"):AddItem(prt, 10)
  985. table.insert(Effects, {
  986. prt,
  987. "Cylinder",
  988. delay,
  989. x3,
  990. y3,
  991. z3,
  992. msh
  993. })
  994. end
  995. },
  996. Cylinder = {
  997. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  998. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  999. prt.Anchored = true
  1000. prt.CFrame = cframe
  1001. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1002. game:GetService("Debris"):AddItem(prt, 10)
  1003. table.insert(Effects, {
  1004. prt,
  1005. "Cylinder",
  1006. delay,
  1007. x3,
  1008. y3,
  1009. z3,
  1010. msh
  1011. })
  1012. end
  1013. },
  1014. Wave = {
  1015. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1016. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1017. prt.Anchored = true
  1018. prt.CFrame = cframe
  1019. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1020. game:GetService("Debris"):AddItem(prt, 10)
  1021. table.insert(Effects, {
  1022. prt,
  1023. "Cylinder",
  1024. delay,
  1025. x3 / 60,
  1026. y3 / 60,
  1027. z3 / 60,
  1028. msh
  1029. })
  1030. end
  1031. },
  1032. Ring = {
  1033. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1034. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1035. prt.Anchored = true
  1036. prt.CFrame = cframe
  1037. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1038. game:GetService("Debris"):AddItem(prt, 10)
  1039. table.insert(Effects, {
  1040. prt,
  1041. "Cylinder",
  1042. delay,
  1043. x3,
  1044. y3,
  1045. z3,
  1046. msh
  1047. })
  1048. end
  1049. },
  1050. Break = {
  1051. Create = function(brickcolor, cframe, x1, y1, z1)
  1052. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1053. prt.Anchored = true
  1054. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1055. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1056. local num = math.random(10, 50) / 1000
  1057. game:GetService("Debris"):AddItem(prt, 10)
  1058. table.insert(Effects, {
  1059. prt,
  1060. "Shatter",
  1061. num,
  1062. prt.CFrame,
  1063. math.random() - math.random(),
  1064. 0,
  1065. math.random(50, 100) / 100
  1066. })
  1067. end
  1068. },
  1069. Spiral = {
  1070. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1071. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1072. prt.Anchored = true
  1073. prt.CFrame = cframe
  1074. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1075. game:GetService("Debris"):AddItem(prt, 10)
  1076. table.insert(Effects, {
  1077. prt,
  1078. "Cylinder",
  1079. delay,
  1080. x3,
  1081. y3,
  1082. z3,
  1083. msh
  1084. })
  1085. end
  1086. },
  1087. Push = {
  1088. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1089. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1090. prt.Anchored = true
  1091. prt.CFrame = cframe
  1092. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1093. game:GetService("Debris"):AddItem(prt, 10)
  1094. table.insert(Effects, {
  1095. prt,
  1096. "Cylinder",
  1097. delay,
  1098. x3,
  1099. y3,
  1100. z3,
  1101. msh
  1102. })
  1103. end
  1104. }
  1105. }
  1106. -------------------------------------------------------
  1107. --End Effect Function--
  1108. -------------------------------------------------------
  1109.  
  1110. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1111. local NSound = nil
  1112. coroutine.resume(coroutine.create(function()
  1113. NSound = Instance.new("Sound", PARENT)
  1114. NSound.Volume = VOLUME
  1115. NSound.Pitch = PITCH
  1116. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1117. swait()
  1118. NSound:play()
  1119. game:GetService("Debris"):AddItem(NSound, 10)
  1120. end))
  1121. return NSound
  1122. end
  1123.  
  1124.  
  1125.  
  1126.  
  1127.  
  1128. -------------------------------------------------------
  1129. --End Important Functions--
  1130. -------------------------------------------------------
  1131.  
  1132. chargeup = Instance.new("Sound", hed)
  1133. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1134. chargeup.Volume = 10
  1135. chargeup.Pitch = 1
  1136. chargeup.Looped = true
  1137. chargeup.TimePosition = 1
  1138.  
  1139. meme = Instance.new("Sound", hed)
  1140. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1141. meme.Volume = 10
  1142. meme.Pitch = 1
  1143. meme.Looped = true
  1144. meme.TimePosition = 1
  1145.  
  1146. local ohno = Instance.new("Sound")
  1147. ohno.Parent = hed
  1148. ohno.Volume = 10
  1149. ohno.Pitch = 1
  1150. ohno.Looped = true
  1151.  
  1152. local bass = Instance.new("Sound") --why
  1153. bass.Parent = hed
  1154. bass.Volume = 7
  1155. bass.Pitch = 1
  1156. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1157. bass.Looped = true
  1158.  
  1159. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1160. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1161. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1162. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1163. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1164. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1165.  
  1166. STHAP = Instance.new("Sound", hed)
  1167. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1168. STHAP.Volume = 10
  1169. STHAP.Pitch = 1
  1170. STHAP.Looped = false
  1171.  
  1172. forevergone = Instance.new("Sound", tors)
  1173. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1174. forevergone.Volume = 10
  1175. forevergone.Pitch = 1
  1176. forevergone.Looped = true
  1177. forevergone.TimePosition = 24
  1178.  
  1179. -------------------------------------------------------
  1180. --Start Music Option--
  1181. -------------------------------------------------------
  1182. local Music = Instance.new("Sound",tors)
  1183. Music.Volume = 2.5
  1184. Music.SoundId = "rbxassetid://"
  1185. Music.Looped = true
  1186. Music.Pitch = 1 --Pitcher
  1187. Music:Play()
  1188. -------------------------------------------------------
  1189. --End Music Option--
  1190. -------------------------------------------------------
  1191. --hi fat >:)
  1192. -------------------------------------------------------
  1193. --Start Attacks N Stuff--
  1194. -------------------------------------------------------
  1195. local sine=0
  1196. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1197. local Hitboxpart = Instance.new("Part", EffectModel)
  1198. RemoveOutlines(Hitboxpart)
  1199. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1200. Hitboxpart.CanCollide = false
  1201. Hitboxpart.Transparency = 1
  1202. Hitboxpart.Anchored = true
  1203. Hitboxpart.CFrame = Pose
  1204. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1205. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1206. end
  1207. function GEtOuT()
  1208. attack = true
  1209. hum.WalkSpeed = 10
  1210. Character.Head.face.Texture = "rbxassetid://494811799"
  1211. CreateSound("814652778", hed, 10, 1)
  1212. CreateSound("537371462", hed, 10, 1)
  1213. local vel3 = Instance.new("BodyVelocity",tors)
  1214. vel3.Velocity = Vector3.new(0,25,0)
  1215. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1216. for i = 0,12,0.1 do
  1217. swait()
  1218. CameraEnshaking(1, 2)
  1219. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1220. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1221. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1222. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1223. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1224. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1225. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1226. end
  1227. vel3:Destroy()
  1228. Character.Head.face.Texture = "rbxassetid://620619801"
  1229. attack = false
  1230. Humanoid.JumpPower = 50
  1231. hum.WalkSpeed = 16
  1232. end
  1233.  
  1234. function GEtOuT2()
  1235. attack = true
  1236. hum.WalkSpeed = 10
  1237. Humanoid.JumpPower = 0
  1238. Character.Head.face.Texture = "rbxassetid://494811799"
  1239. CreateSound("814652778", hed, 10, 1)
  1240. CreateSound("537371462", hed, 10, 1)
  1241. root.Velocity = root.CFrame.lookVector * 20
  1242. for i = 0,12,0.1 do
  1243. swait()
  1244. CameraEnshaking(1, 2)
  1245. root.Velocity = root.CFrame.lookVector * 50
  1246. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1247. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1248. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1249. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1250. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1251. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1252. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1253. end
  1254. Character.Head.face.Texture = "rbxassetid://620619801"
  1255. attack = false
  1256. Humanoid.JumpPower = 50
  1257. hum.WalkSpeed = 16
  1258. end
  1259. function Flight() --wowthatsdiffrent
  1260. attack = true
  1261. Character.Head.face.Texture = "rbxassetid://269748407"
  1262. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1263. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1264. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1265. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1266. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1267. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1268. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1269. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1270. local vel4 = Instance.new("BodyVelocity",ll)
  1271. vel4.Velocity = Vector3.new(0,4,0)
  1272. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1273. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1274. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1275. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1276. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1277. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1278. Trail2.Enabled = true
  1279. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1280. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1281. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1282. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1283. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1284. Trail3.Enabled = true
  1285. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1286. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1287. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1288. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1289. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1290. Trail4.Enabled = true
  1291. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1292. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1293. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1294. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1295. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1296. Trail5.Enabled = true
  1297. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1298. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1299. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1300. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1301. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1302. Trail.Enabled = false
  1303. ragdoll(char)
  1304. wait(1)
  1305. Character.Head.face.Texture = "rbxassetid://249062487"
  1306. CreateSound("948494432", hed, 10, 1)
  1307. wait(2)
  1308. Character.Head.face.Texture = "rbxassetid://269748407"
  1309. CreateSound("633394595", hed, 10, 1)
  1310. wait(2)
  1311. Character.Head.face.Texture = "rbxassetid://494811799"
  1312. STHAP:play()
  1313. wait(11)
  1314. forevergone:play()
  1315. end
  1316.  
  1317. function OBJECTION()
  1318. attack = true
  1319. hum.WalkSpeed = 10
  1320. Character.Head.face.Texture = "rbxassetid://55831869"
  1321. CreateSound("330859085", hed, 10, 1)
  1322. for i = 0,8,0.1 do
  1323. swait()
  1324. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1325. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1326. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1327. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1328. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1329. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1330. end
  1331. attack = false
  1332. Character.Head.face.Texture = "rbxassetid://620619801"
  1333. hum.WalkSpeed = 16
  1334. end
  1335.  
  1336. function Hello()
  1337. attack = true
  1338. hum.WalkSpeed = 10
  1339. Character.Head.face.Texture = "rbxassetid://334668738"
  1340. CreateSound("855338765", hed, 10, 0.9)
  1341. for i = 0,3,0.1 do
  1342. swait()
  1343. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1344. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1345. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1346. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1347. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1348. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1349. end
  1350. attack = false
  1351. Character.Head.face.Texture = "rbxassetid://620619801"
  1352. hum.WalkSpeed = 16
  1353. end
  1354.  
  1355. function Victory()
  1356. attack = true
  1357. hum.WalkSpeed = 1.01
  1358. Character.Head.face.Texture = "rbxassetid://616284160"
  1359. Humanoid.Jump = true
  1360. CreateSound("130834939", hed, 10, 1)
  1361. for i = 0,3.7,0.1 do
  1362. swait()
  1363. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1364. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1365. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1366. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1367. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1368. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1369. end
  1370. Humanoid.Jump = true
  1371. for i = 0,3.7,0.1 do
  1372. swait()
  1373. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1374. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1375. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1376. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1377. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1378. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1379. end
  1380. Humanoid.Jump = true
  1381. for i = 0,3.7,0.1 do
  1382. swait()
  1383. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1384. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1385. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1386. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1387. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1388. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1389. end
  1390. Humanoid.Jump = true
  1391. for i = 0,3.7,0.1 do
  1392. swait()
  1393. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1394. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1395. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1396. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1397. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1398. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1399. end
  1400. Humanoid.Jump = true
  1401. for i = 0,3.7,0.1 do
  1402. swait()
  1403. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1404. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1405. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1406. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1407. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1408. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1409. end
  1410. attack = false
  1411. Character.Head.face.Texture = "rbxassetid://620619801"
  1412. hum.WalkSpeed = 16
  1413. end
  1414.  
  1415. function ShutTheHellUp()
  1416. attack = true
  1417. hum.WalkSpeed = 2.01
  1418. Character.Head.face.Texture = "rbxassetid://963148419"
  1419. CreateSound("336377340", hed, 10, 1)
  1420. for i = 0,3,0.1 do
  1421. swait()
  1422. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1423. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1424. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1425. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1426. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1427. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1428. end
  1429. for i = 0,1.2,0.1 do
  1430. swait()
  1431. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1432. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1433. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1434. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1435. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1436. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1437. end
  1438. for i = 0,1.2,0.1 do
  1439. swait()
  1440. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1441. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1442. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1443. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1444. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1445. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1446. end
  1447. for i = 0,1.2,0.1 do
  1448. swait()
  1449. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1450. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1451. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1452. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1453. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1454. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1455. end
  1456. for i = 0,1.2,0.1 do
  1457. swait()
  1458. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1459. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1460. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1461. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1462. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1463. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1464. end
  1465. for i = 0,2,0.1 do
  1466. swait()
  1467. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1468. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1469. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1470. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1471. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1472. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1473. end
  1474. for i = 0,2,0.1 do
  1475. swait()
  1476. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1477. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1478. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1479. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1480. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1481. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1482. end
  1483. hum.WalkSpeed = 16
  1484. Character.Head.face.Texture = "rbxassetid://620619801"
  1485. attack = false
  1486. end
  1487.  
  1488. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1489. attack = true
  1490. hum.WalkSpeed = 5
  1491. Humanoid.JumpPower = 175
  1492. Character.Head.face.Texture = "rbxassetid://1223903433"
  1493. CreateSound("145799973", hed, 10, 1)
  1494. local vel2 = Instance.new("BodyVelocity",tors)
  1495. vel2.Velocity = Vector3.new(0,1.2,0)
  1496. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1497. for i = 0,60,0.1 do
  1498. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1499. swait()
  1500. CameraEnshaking(1, 1)
  1501. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1502. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1503. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1504. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1505. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1506. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1507. end
  1508. hum.WalkSpeed = 16
  1509. vel2:Destroy()
  1510. Character.Head.face.Texture = "rbxassetid://620619801"
  1511. Humanoid.JumpPower = 50
  1512. attack = false
  1513. end
  1514.  
  1515. function EndMySufferingV2() --why
  1516. attack = true
  1517. hum.WalkSpeed = 1.01
  1518. Character.Head.face.Texture = "rbxassetid://202210455"
  1519. local A = math.random(1,5)
  1520. if A == 1 then
  1521. meme.SoundId = "rbxassetid://295810519"
  1522. end
  1523. if A == 2 then
  1524. meme.SoundId = "rbxassetid://1124778077"
  1525. end
  1526. if A == 3 then
  1527. meme.SoundId = "rbxassetid://464157070"
  1528. end
  1529. if A == 4 then
  1530. meme.SoundId = "rbxassetid://146334595"
  1531. end
  1532. if A == 5 then
  1533. meme.SoundId = "rbxassetid://145536915"
  1534. end
  1535. meme:Play()
  1536. bass:Play()
  1537. joyemoji.Rate = 70
  1538. LIT.Rate = 70
  1539. ok.Rate = 70
  1540. toast.Rate = 70
  1541.  
  1542. for i = 0,50,0.1 do
  1543. swait()
  1544. CameraEnshaking(1, 10)
  1545. bass.Parent = hed
  1546. meme.Parent = hed
  1547. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1548. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1549. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1550. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1551. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1552. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1553. end
  1554. bass:Stop()
  1555. meme:Stop()
  1556. joyemoji.Rate = 0
  1557. LIT.Rate = 0
  1558. ok.Rate = 0
  1559. toast.Rate = 0
  1560. Character.Head.face.Texture = "rbxassetid://620619801"
  1561. attack = false
  1562. hum.WalkSpeed = 16
  1563. end
  1564.  
  1565. function HELP()
  1566. attack = true
  1567. hum.WalkSpeed = 1.01
  1568. Character.Head.face.Texture = "rbxassetid://307972876"
  1569. CreateSound("1123321019", hed, 10, 1)
  1570. for i = 0,15,0.1 do
  1571. swait()
  1572. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1573. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1574. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1575. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1576. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1577. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1578. end
  1579. CreateSound("198462271", hed, 10, 1)
  1580. for i = 0,8,0.1 do
  1581. Character.Head.face.Texture = "rbxassetid://341497730"
  1582. swait()
  1583. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1584. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1585. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1586. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1587. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1588. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1589. end
  1590. for i = 0,8,0.1 do
  1591. Character.Head.face.Texture = "rbxassetid://341497730"
  1592. swait()
  1593. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1594. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1595. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1596. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1597. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1598. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1599. end
  1600. CreateSound("948494432", hed, 10, 1)
  1601. for i = 0,7.5,0.1 do
  1602. Character.Head.face.Texture = "rbxassetid://249062487"
  1603. swait()
  1604. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1605. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1606. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1607. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1608. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1609. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1610. end
  1611. CreateSound("1542642349", hed, 10, 1)
  1612. for i = 0,10,0.1 do
  1613. Character.Head.face.Texture = "rbxassetid://270636807"
  1614. swait()
  1615. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1616. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1617. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1618. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1619. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1620. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1621. end
  1622. CreateSound("269597232", hed, 10, 1)
  1623. for i = 0,6,0.1 do
  1624. Character.Head.face.Texture = "rbxassetid://265057155"
  1625. swait()
  1626. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1627. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1628. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1629. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1630. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1631. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1632. end
  1633. attack = false
  1634. Character.Head.face.Texture = "rbxassetid://620619801"
  1635. hum.WalkSpeed = 16
  1636. end
  1637.  
  1638. function Choose()
  1639. attack = true
  1640. hum.WalkSpeed = 1.01
  1641. Character.Head.face.Texture = "rbxassetid://374187112"
  1642. CreateSound("130784263", hed, 10, 1)
  1643. for i = 0,4,0.1 do
  1644. swait()
  1645. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1646. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1647. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1648. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1649. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1650. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1651. end
  1652. for i = 0,5,0.1 do
  1653. swait()
  1654. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1655. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1656. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1657. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1658. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1659. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1660. end
  1661. attack = false
  1662. Character.Head.face.Texture = "rbxassetid://620619801"
  1663. hum.WalkSpeed = 16
  1664. end
  1665.  
  1666. function slap()
  1667. attack = true
  1668. hum.WalkSpeed = 10
  1669. CreateSound("146163534", hed, 10, 1)
  1670. Character.Head.face.Texture = "rbxassetid://293603561"
  1671. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  1672. CameraEnshaking(1, 2)
  1673. for i = 0,4,0.1 do
  1674. swait()
  1675. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1676. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1677. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1678. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1679. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1680. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1681. end
  1682. Character.Head.face.Texture = "rbxassetid://620619801"
  1683. attack = false
  1684. hum.WalkSpeed = 16
  1685. end
  1686.  
  1687. function MYSPAGHETTTTTTT() --ow
  1688. attack = true
  1689. hum.WalkSpeed = 1.01
  1690. CreateSound("1282149571", hed, 10, 1)
  1691. Character.Head.face.Texture = "rbxassetid://1329282756"
  1692. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  1693. CameraEnshaking(1, 2.2)
  1694. for i = 0,4,0.1 do
  1695. swait()
  1696. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1697. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1698. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1699. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1700. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1701. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1702. end
  1703. for i = 0,5,0.1 do
  1704. swait()
  1705. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1706. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1707. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1708. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1709. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1710. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1711. end
  1712. for i = 0,6,0.1 do
  1713. swait()
  1714. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1715. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1716. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1717. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1718. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1719. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1720. end
  1721. attack = false
  1722. Character.Head.face.Texture = "rbxassetid://620619801"
  1723. hum.WalkSpeed = 16
  1724. end
  1725.  
  1726.  
  1727. function dead()
  1728. attack = true
  1729. hum.WalkSpeed = 0.20
  1730. CreateSound("137225991", hed, 10, 1)
  1731. Character.Head.face.Texture = "rbxassetid://297512410"
  1732. for i = 0,1.1,0.1 do
  1733. swait()
  1734. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1735. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1736. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1737. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1738. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1739. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1740. end
  1741. for i = 0,1.1,0.1 do
  1742. swait()
  1743. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1744. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1745. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1746. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1747. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1748. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1749. end
  1750. for i = 0,1.1,0.1 do
  1751. swait()
  1752. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1753. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1754. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1755. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1756. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1757. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1758. end
  1759. for i = 0,1.1,0.1 do
  1760. swait()
  1761. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1762. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1763. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1764. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1765. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1766. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1767. end
  1768. for i = 0,1.1,0.1 do
  1769. swait()
  1770. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1771. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1772. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1773. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1774. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1775. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1776. end
  1777. for i = 0,1.1,0.1 do
  1778. swait()
  1779. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1780. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1781. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1782. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1783. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1784. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1785. end
  1786. for i = 0,1.1,0.1 do
  1787. swait()
  1788. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1789. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1790. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1791. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1792. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1793. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1794. end
  1795. for i = 0,1.1,0.1 do
  1796. swait()
  1797. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1798. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1799. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1800. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1801. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1802. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1803. end
  1804. for i = 0,1.1,0.1 do
  1805. swait()
  1806. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1807. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1808. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1809. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1810. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1811. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1812. end
  1813. Character.Head.face.Texture = "rbxassetid://273309187"
  1814. for i = 0,9,0.1 do
  1815. swait()
  1816. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1817. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1818. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1819. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1820. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1821. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1822. end
  1823. attack = false
  1824. Character.Head.face.Texture = "rbxassetid://620619801"
  1825. hum.WalkSpeed = 16
  1826. end
  1827.  
  1828. function hap() --much hap
  1829. attack = true
  1830. hum.WalkSpeed = 0.10
  1831. CreateSound("363808674", hed, 10, 1)
  1832. Character.Head.face.Texture = "rbxassetid://315792941"
  1833. for i = 0,12,0.1 do
  1834. swait()
  1835. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1836. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1837. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1838. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1839. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1840. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1841. end
  1842. CreateSound("233168827", hed, 10, 1)
  1843. Character.Head.face.Texture = "rbxassetid://335761015"
  1844. for i = 0,10,0.1 do
  1845. swait()
  1846. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1847. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1848. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1849. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1850. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1851. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1852. end
  1853. CreateSound("363808674", hed, 10, 1)
  1854. attack = false
  1855. Character.Head.face.Texture = "rbxassetid://620619801"
  1856. hum.WalkSpeed = 16
  1857. end
  1858.  
  1859. function HAAAAA() --KONO POWA
  1860. attack = true
  1861. hum.WalkSpeed = 1.01
  1862. Character.Head.face.Texture = "rbxassetid://305068389"
  1863. chargeup.Pitch = 1
  1864. for i = 0,7,0.1 do
  1865. swait()
  1866. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1867. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1868. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1869. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1870. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1871. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1872. end
  1873. Character.Head.face.Texture = "rbxassetid://313921371"
  1874. chargeup:play()
  1875. for i = 0,30,0.1 do
  1876. swait()
  1877. CameraEnshaking(1, 2)
  1878. chargeup.Parent = hed
  1879. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1880. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1881. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1882. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1883. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1884. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1885. end
  1886. chargeup:stop()
  1887. chargeup.Pitch = 1.1
  1888. chargeup.TimePosition = 1
  1889. chargeup:play()
  1890. Character.Head.face.Texture = "rbxassetid://304942859"
  1891. for i, v in pairs(c:children()) do
  1892. if v.ClassName == "Part" then
  1893. local tra = trazx:clone()
  1894. tra.Parent = v
  1895. tra.LightEmission = 1
  1896. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1897. tra.Rate = 15
  1898. tra.Rotation = NumberRange.new(-5, 5)
  1899. tra.Lifetime = NumberRange.new(1.5, 2)
  1900. tra.Size = NumberSequence.new({
  1901. NumberSequenceKeypoint.new(0, 0.1, 0),
  1902. NumberSequenceKeypoint.new(1, 0, 0)
  1903. })
  1904. tra.Transparency = NumberSequence.new({
  1905. NumberSequenceKeypoint.new(0, 1, 0),
  1906. NumberSequenceKeypoint.new(0.135, 0, 0),
  1907. NumberSequenceKeypoint.new(0.875, 0, 0),
  1908. NumberSequenceKeypoint.new(1, 1, 0)
  1909. })
  1910. tra.Speed = NumberRange.new(0.5)
  1911. tra.VelocitySpread = 360
  1912. tra.VelocityInheritance = 0.5
  1913. tra.ZOffset = 2
  1914. tra.Acceleration = Vector3.new(0, 2.5, 0)
  1915. end
  1916. end
  1917. local tra = trazx:clone()
  1918. tra.Parent = c.HumanoidRootPart
  1919. tra.Texture = "rbxassetid://347730682"
  1920. tra.LightEmission = 0.8
  1921. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1922. tra.Rate = 250
  1923. tra.Rotation = NumberRange.new(-5, 5)
  1924. tra.Lifetime = NumberRange.new(0.75)
  1925. tra.Size = NumberSequence.new({
  1926. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1927. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1928. })
  1929. tra.Transparency = NumberSequence.new({
  1930. NumberSequenceKeypoint.new(0, 1, 0),
  1931. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1932. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  1933. NumberSequenceKeypoint.new(0.699, 1, 0),
  1934. NumberSequenceKeypoint.new(1, 1, 0)
  1935. })
  1936. tra.Speed = NumberRange.new(15)
  1937. tra.VelocitySpread = 360
  1938. tra.VelocityInheritance = 0.5
  1939. tra.ZOffset = 3.5
  1940. tra.Acceleration = Vector3.new(0, 25, 0)
  1941. for i = 0,35,0.1 do
  1942. swait()
  1943. ohno.Parent = hed
  1944. CameraEnshaking(1, 3)
  1945. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1946. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1947. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1948. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1949. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1950. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1951. end
  1952. chargeup:stop()
  1953. chargeup.Pitch = 1.3
  1954. chargeup.TimePosition = 1
  1955. chargeup:play()
  1956. tra:Destroy()
  1957. tra:Destroy()
  1958. Character.Head.face.Texture = "rbxassetid://280233855"
  1959. local tra = trazx:clone()
  1960. tra.Parent = c.HumanoidRootPart
  1961. tra.Texture = "rbxassetid://347730682"
  1962. tra.LightEmission = 0.8
  1963. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  1964. tra.Rate = 250
  1965. tra.Rotation = NumberRange.new(-5, 5)
  1966. tra.Lifetime = NumberRange.new(0.3)
  1967. tra.Size = NumberSequence.new({
  1968. NumberSequenceKeypoint.new(0, 8, 0.875),
  1969. NumberSequenceKeypoint.new(1, 10, 0.875)
  1970. })
  1971. tra.Transparency = NumberSequence.new({
  1972. NumberSequenceKeypoint.new(0, 1, 0),
  1973. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  1974. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  1975. NumberSequenceKeypoint.new(0.699, 1, 0),
  1976. NumberSequenceKeypoint.new(1, 1, 0)
  1977. })
  1978. for i = 0,32,0.1 do
  1979. swait()
  1980. CameraEnshaking(1, 5)
  1981. chargeup.Parent = hed
  1982. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  1983. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1984. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  1985. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1986. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1987. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1988. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1989. end
  1990. chargeup:stop()
  1991. CreateSound("681582832", hed, 10, 1)
  1992. game.Players.LocalPlayer.Character:BreakJoints()
  1993. local S = Instance.new("Explosion",workspace)
  1994. S.Position = tors.Position
  1995. S.BlastPressure = 9
  1996. S.BlastRadius = 30
  1997. S.ExplosionType = 0
  1998. attack = false
  1999. hum.WalkSpeed = 16
  2000. Character.Head.face.Texture = "rbxassetid://295197013"
  2001. tra:Destroy()
  2002. CameraEnshaking(4, 30)
  2003. error("WARNING, TO MUCH ENERGY.")
  2004. end
  2005.  
  2006. function NEN()
  2007. attack = true
  2008. hum.WalkSpeed = 1.01
  2009. CreateSound("230292011", hed, 10, 1)
  2010. Character.Head.face.Texture = "rbxassetid://705269463"
  2011. for i = 0,4,0.1 do
  2012. swait()
  2013. CameraEnshaking(1, 3)
  2014. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2015. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2016. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2017. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2018. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2019. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2020. end
  2021. attack = false
  2022. Character.Head.face.Texture = "rbxassetid://620619801"
  2023. hum.WalkSpeed = 16
  2024. end
  2025.  
  2026. function FLYSKYHIGH()
  2027. attack = true
  2028. timetofly = false
  2029. hum.WalkSpeed = 0.05
  2030. Character.Head.face.Texture = "rbxassetid://705269463"
  2031. Cause_Im_having_a_good_time_having_a_good_time:Play()
  2032. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  2033. Humanoid.JumpPower = 0
  2034. for i = 0,300,0.1 do --thatsalongtime
  2035. swait()
  2036. CameraEnshaking(1, 7)
  2037. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  2038. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  2039. root.Velocity = root.CFrame.lookVector * 225
  2040. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2041. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  2042. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2043. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2044. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2045. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2046. end
  2047. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  2048. attack = false
  2049. Humanoid.JumpPower = 50
  2050. Character.Head.face.Texture = "rbxassetid://620619801"
  2051. hum.WalkSpeed = 16
  2052. wait(45)
  2053. timetofly = true
  2054. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  2055. end
  2056.  
  2057.  
  2058. function highnoon()
  2059. attack = true
  2060. hum.WalkSpeed = 1.01
  2061. CreateSound("495316660", hed, 10, 1)
  2062. Character.Head.face.Texture = "rbxassetid://155195214"
  2063. CameraEnshaking(2, 4)
  2064. local Blobby = Instance.new("Part", char)
  2065. Blobby.Name = "Blob"
  2066. Blobby.CanCollide = false
  2067. Blobby.BrickColor = BrickColor.new("Really black")
  2068. Blobby.Transparency = 0
  2069. Blobby.Material = "Plastic"
  2070. Blobby.Size = Vector3.new(1, 1, 2)
  2071. Blobby.TopSurface = Enum.SurfaceType.Smooth
  2072. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  2073.  
  2074. local Weld = Instance.new("Weld", Blobby)
  2075. Weld.Part0 = ra
  2076. Weld.Part1 = Blobby
  2077. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  2078. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  2079.  
  2080. local M2 = Instance.new("SpecialMesh")
  2081. M2.Parent = Blobby
  2082. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  2083. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  2084. M2.Scale = Vector3.new(.002, .002, .002)
  2085. for i = 0,7.75,0.1 do
  2086. swait()
  2087. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2088. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2089. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2090. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2091. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2092. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2093. end
  2094. for i = 0,16.5,0.1 do
  2095. swait()
  2096. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2097. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2098. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2099. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2100. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2101. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2102. end
  2103. Blobby.Transparency = 1
  2104. Blobby:Destroy()
  2105. attack = false
  2106. Character.Head.face.Texture = "rbxassetid://620619801"
  2107. hum.WalkSpeed = 16
  2108. end
  2109.  
  2110. function somuchcancerwhy() --o no
  2111. attack = true
  2112. hum.WalkSpeed = 0.10
  2113. Character.Head.face.Texture = "rbxassetid://315074049"
  2114. local A = math.random(1,13)
  2115. if A == 1 then
  2116. ohno.SoundId = "rbxassetid://295810519"
  2117. ohno.TimePosition = 1
  2118. end
  2119. if A == 2 then
  2120. ohno.SoundId = "rbxassetid://488472970"
  2121. ohno.TimePosition = 2
  2122. end
  2123. if A == 3 then
  2124. ohno.SoundId = "rbxassetid://917045199"
  2125. ohno.TimePosition = 3
  2126. end
  2127. if A == 4 then
  2128. ohno.SoundId = "rbxassetid://324205173"
  2129. ohno.TimePosition = 1
  2130. end
  2131. if A == 5 then
  2132. ohno.SoundId = "rbxassetid://376134741"
  2133. ohno.TimePosition = 8
  2134. end
  2135. if A == 6 then
  2136. ohno.SoundId = "rbxassetid://164147183"
  2137. ohno.TimePosition = 0
  2138. end
  2139. if A == 7 then
  2140. ohno.SoundId = "rbxassetid://825526716"
  2141. ohno.TimePosition = 1
  2142. end
  2143. if A == 8 then
  2144. ohno.SoundId = "rbxassetid://185460366"
  2145. ohno.TimePosition = 0
  2146. end
  2147. if A == 9 then
  2148. ohno.SoundId = "rbxassetid://273319633"
  2149. ohno.TimePosition = 1
  2150. end
  2151. if A == 10 then
  2152. ohno.SoundId = "rbxassetid://506212392"
  2153. ohno.TimePosition = 2
  2154. end
  2155. if A == 11 then
  2156. ohno.SoundId = "rbxassetid://708297448"
  2157. ohno.TimePosition = 4
  2158. end
  2159. if A == 12 then
  2160. ohno.SoundId = "rbxassetid://497199103"
  2161. ohno.TimePosition = 9
  2162. end
  2163. if A == 13 then
  2164. ohno.SoundId = "rbxassetid://152833989"
  2165. ohno.TimePosition = 1
  2166. end
  2167. ohno:Play()
  2168. for i = 0,100,0.1 do
  2169. swait()
  2170. CameraEnshaking(2, 3)
  2171. ohno.Parent = hed
  2172. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2173. end
  2174. attack = false
  2175. ohno:Stop()
  2176. Character.Head.face.Texture = "rbxassetid://620619801"
  2177. hum.WalkSpeed = 16
  2178. end
  2179.  
  2180. function WRY() --WRYYYYYYY
  2181. attack = true
  2182. hum.WalkSpeed = 0.30
  2183. CreateSound("794081034", hed, 10, 1)
  2184. Character.Head.face.Texture = "rbxassetid://396389196"
  2185. for i = 0,2,0.1 do
  2186. swait()
  2187. CameraEnshaking(1, 2)
  2188. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2189. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2190. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2191. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2192. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2193. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2194. end
  2195. for i = 0,14.7,0.1 do
  2196. swait()
  2197. CameraEnshaking(1, 3)
  2198. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2199. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2200. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2201. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2202. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2203. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2204. end
  2205. attack = false
  2206. Character.Head.face.Texture = "rbxassetid://620619801"
  2207. hum.WalkSpeed = 16
  2208. end
  2209.  
  2210. function BOI()
  2211. attack = true
  2212. hum.WalkSpeed = 1.01
  2213. CreateSound("390901873", hed, 10, 1)
  2214. Character.Head.face.Texture = "rbxassetid://282463320"
  2215. for i = 0,4,0.1 do
  2216. swait()
  2217. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2218. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2219. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2220. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2221. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2222. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2223. end
  2224. for i = 0,4,0.1 do
  2225. swait()
  2226. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2227. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2228. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2229. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2230. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2231. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2232. end
  2233. attack = false
  2234. Character.Head.face.Texture = "rbxassetid://620619801"
  2235. hum.WalkSpeed = 16
  2236. end
  2237.  
  2238. function WhatHuh()
  2239. attack = true
  2240. hum.WalkSpeed = 1.01
  2241. CreateSound("130766865", hed, 10, 1)
  2242. Character.Head.face.Texture = "rbxassetid://276732672"
  2243. for i = 0,4,0.1 do
  2244. swait()
  2245. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2246. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2247. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2248. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2249. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2250. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2251. end
  2252. for i = 0,6.7,0.1 do
  2253. swait()
  2254. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2255. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2256. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2257. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2258. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2259. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2260. end
  2261. for i = 0,8.1,0.1 do
  2262. swait()
  2263. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2264. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2265. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2266. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2267. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2268. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2269. end
  2270. for i = 0,1,0.1 do
  2271. swait()
  2272. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2273. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2274. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2275. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2276. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2277. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2278. end
  2279. for i = 0,1,0.1 do
  2280. swait()
  2281. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2282. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2283. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2284. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2285. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2286. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2287. end
  2288. for i = 0,4,0.1 do
  2289. swait()
  2290. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2291. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2292. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2293. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2294. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2295. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2296. end
  2297. attack = false
  2298. Character.Head.face.Texture = "rbxassetid://620619801"
  2299. hum.WalkSpeed = 16
  2300. end
  2301.  
  2302. function NothingPersonal()
  2303. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2304. local HITBODY = mouse.Target.Parent
  2305. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2306. local HEAD = HITBODY:FindFirstChild("Head")
  2307. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2308. if TORS ~= nil and HUMAN ~= nil then
  2309. attack = true
  2310. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2311. TORS.Anchored = true
  2312. hum.WalkSpeed = 0
  2313. Character.Head.face.Texture = "rbxassetid://40770311"
  2314. CreateSound("1255922819", hed, 10, 1)
  2315. CameraEnshaking(2, 4)
  2316. end
  2317. wait(3.5)
  2318. for i = 0,9,0.1 do
  2319. swait()
  2320. for i = 1,2 do
  2321. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2322. CameraEnshaking(1, 7)
  2323. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2324. end
  2325. end
  2326. wait(.5)
  2327. TORS.Anchored = false
  2328. attack = false
  2329. Character.Head.face.Texture = "rbxassetid://620619801"
  2330. hum.WalkSpeed = 16
  2331. end
  2332. end
  2333.  
  2334. function VeryMuchWorrying()
  2335. attack = true
  2336. hum.WalkSpeed = 1.01
  2337. Character.Head.face.Texture = "rbxassetid://111523405"
  2338. CreateSound("1395854043", hed, 10, 1)
  2339. for i = 0,14,0.1 do
  2340. swait()
  2341. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2342. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2343. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2344. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2345. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2346. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2347. end
  2348. attack = false
  2349. Character.Head.face.Texture = "rbxassetid://620619801"
  2350. hum.WalkSpeed = 16
  2351. end
  2352.  
  2353. function Ashes() --Straight from... Whatever it was called.
  2354. attack = true
  2355. hum.WalkSpeed = 1.01
  2356. Character.Head.face.Texture = "rbxassetid://360687027"
  2357. CreateSound("290084602", tors, 10, 1)
  2358. for i = 0,6.2,0.1 do
  2359. swait()
  2360. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2361. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2362. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2363. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2364. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2365. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2366. end
  2367. for i = 0,6.2,0.1 do
  2368. swait()
  2369. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2370. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2371. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2372. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2373. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2374. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2375. end
  2376. attack = false
  2377. Character.Head.face.Texture = "rbxassetid://620619801"
  2378. hum.WalkSpeed = 16
  2379. end
  2380.  
  2381. function AnotherOne() --WhAT ANOTHER ONE
  2382. attack = true
  2383. hum.WalkSpeed = 1.01
  2384. local icri = CreateSound("1205111204", hed, 10, 1)
  2385. swait(165)
  2386. local FRAME = tors.CFrame
  2387. repeat
  2388. swait()
  2389. Character.Head.face.Texture = "rbxassetid://582931093"
  2390. CameraEnshaking(1, 10)
  2391. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2392. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2393. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2394. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2395. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2396. tors.CFrame = FRAME * CF(0,1,0)
  2397. swait()
  2398. tors.CFrame = FRAME
  2399. until icri.Playing == false
  2400. Character.Head.face.Texture = "rbxassetid://620619801"
  2401. attack = false
  2402. hum.WalkSpeed = 16
  2403. end
  2404.  
  2405. function Dance()
  2406. attack = true
  2407. hum.WalkSpeed = 1.01
  2408. CreateSound("838766490", hed, 10, 1)
  2409. Character.Head.face.Texture = "rbxassetid://258591579"
  2410. for i = 0,2,0.1 do
  2411. swait()
  2412. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2413. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2414. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2415. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2416. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2417. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2418. end
  2419. for i = 0,4,0.1 do
  2420. swait()
  2421. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2422. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2423. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2424. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2425. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2426. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2427. end
  2428. for i = 0,4,0.1 do
  2429. swait()
  2430. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2431. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2432. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2433. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2434. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2435. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2436. end
  2437. for i = 0,4,0.1 do
  2438. swait()
  2439. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2440. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2441. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2442. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2443. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2444. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2445. end
  2446. for i = 0,4,0.1 do
  2447. swait()
  2448. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2449. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2450. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2451. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2452. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2453. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2454. end
  2455. for i = 0,4,0.1 do
  2456. swait()
  2457. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2458. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2459. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2460. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2461. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2462. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2463. end
  2464. for i = 0,4,0.1 do
  2465. swait()
  2466. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2467. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2468. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2469. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2470. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2471. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2472. end
  2473. for i = 0,4,0.1 do
  2474. swait()
  2475. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2476. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2477. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2478. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2479. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2480. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2481. end
  2482. for i = 0,4,0.1 do
  2483. swait()
  2484. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2485. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2486. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2487. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2488. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2489. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2490. end
  2491. for i = 0,4,0.1 do
  2492. swait()
  2493. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2494. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2495. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2496. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2497. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2498. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2499. end
  2500. for i = 0,4,0.1 do
  2501. swait()
  2502. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2503. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2504. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2505. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2506. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2507. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2508. end
  2509. for i = 0,4,0.1 do
  2510. swait()
  2511. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2512. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2513. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2514. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2515. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2516. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2517. end
  2518. for i = 0,4,0.1 do
  2519. swait()
  2520. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2521. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2522. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2523. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2524. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2525. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2526. end
  2527. for i = 0,4,0.1 do
  2528. swait()
  2529. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2530. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2531. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2532. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2533. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2534. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2535. end
  2536. for i = 0,4,0.1 do
  2537. swait()
  2538. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2539. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2540. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2541. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2542. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2543. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2544. end
  2545. for i = 0,3,0.1 do
  2546. swait()
  2547. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2548. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2549. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2550. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2551. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2552. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2553. end
  2554. attack = false
  2555. Character.Head.face.Texture = "rbxassetid://620619801"
  2556. hum.WalkSpeed = 16
  2557. end
  2558.  
  2559. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2560. attack = true
  2561. Character.Head.face.Texture = "rbxassetid://266304560"
  2562. for i = 0,6,0.1 do
  2563. swait()
  2564. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2565. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2566. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2567. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2568. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2569. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2570. end
  2571. CreateSound("1093102664", hed, 10, 1)
  2572. CameraEnshaking(3, 8)
  2573. for i = 0,2,0.1 do
  2574. swait()
  2575. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2576. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2577. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2578. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2579. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2580. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2581. end
  2582. Character.Head.face.Texture = "rbxassetid://30128383"
  2583. hum.MaxHealth = 0
  2584. ragdoll(char)
  2585. CreateSound("534269232", hed, 5, 1)
  2586. error("Seems like you just died.")
  2587. end
  2588.  
  2589. MoreTaunts = false
  2590. mouse.KeyDown:connect(function(key)
  2591. if attack == false then
  2592. if MoreTaunts == false then
  2593. if key == 'q' then
  2594. GEtOuT()
  2595. elseif key == 'e' then
  2596. GEtOuT2()
  2597. elseif key == 'x' then
  2598. OBJECTION()
  2599. elseif key == 'n' then
  2600. BOI()
  2601. elseif key == 'u' then
  2602. Victory()
  2603. elseif key == '3' then
  2604. hap()
  2605. elseif key == '6' then
  2606. Flight()
  2607. elseif key == '9' and timetofly then
  2608. FLYSKYHIGH()
  2609. elseif key == '9' then
  2610. local A = math.random(1,10)
  2611. if A == 1 then
  2612. warn ("This has a Cooldown, Please wait. :>")
  2613. end
  2614. if A == 2 then
  2615. warn ("You can't Fly All day, you know.")
  2616. end
  2617. if A == 3 then
  2618. warn ("Calm down there.")
  2619. end
  2620. if A == 4 then
  2621. warn ("Take a Break.")
  2622. end
  2623. if A == 5 then
  2624. warn ("*Elevator Music plays in the backround*")
  2625. end
  2626. if A == 6 then
  2627. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2628. end
  2629. if A == 7 then
  2630. warn ("Can you wait a LITTLE Longer?")
  2631. end
  2632. if A == 8 then
  2633. warn ("Like a tiger defying the laws of gravity...")
  2634. end
  2635. if A == 9 then
  2636. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2637. end
  2638. if A == 10 then
  2639. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2640. end
  2641. elseif key == 'k' then
  2642. Hello()
  2643. elseif key == '5' then
  2644. HAAAAA()
  2645. elseif key == '4' then
  2646. Dance()
  2647. elseif key == '1' then
  2648. HELP()
  2649. elseif key == '2' then
  2650. dead()
  2651. elseif key == 'j' then
  2652. WhatHuh()
  2653. elseif key == 'l' then
  2654. ShutTheHellUp()
  2655. elseif key == 'c' then
  2656. Choose()
  2657. elseif key == 'r' then
  2658. MYSPAGHETTTTTTT()
  2659. elseif key == 't' then
  2660. SpinMeDad()
  2661. elseif key == 'y' then
  2662. EndMySufferingV2()
  2663. elseif key == 'f' then
  2664. NEN()
  2665. elseif key == 'z' then
  2666. NothingPersonal()
  2667. elseif key == '7' then
  2668. somuchcancerwhy()
  2669. elseif key == '8' then
  2670. highnoon()
  2671. elseif key == 'v' then
  2672. VeryMuchWorrying()
  2673. elseif key == 'b' then
  2674. Ashes()
  2675. elseif key == 'p' then
  2676. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2677. elseif key == 'g' then
  2678. AnotherOne()
  2679. elseif key == 'h' then
  2680. slap()
  2681. elseif key == 'm' then
  2682. WRY()
  2683. end
  2684. end
  2685. end
  2686. end)
  2687.  
  2688. -------------------------------------------------------
  2689. --End Attacks N Stuff--
  2690. -------------------------------------------------------
  2691.  
  2692.  
  2693.  
  2694.  
  2695. while jumping do
  2696. Humanoid.Jump = true
  2697. wait(0.9)
  2698. end
  2699.  
  2700.  
  2701.  
  2702.  
  2703. -------------------------------------------------------
  2704. --Start Animations--
  2705. -------------------------------------------------------
  2706. local equipped = false
  2707. local idle = 0
  2708. local change = 1
  2709. local val = 0
  2710. local toim = 0
  2711. local idleanim = 0.4
  2712. hum.Animator.Parent = nil
  2713. while true do
  2714. swait()
  2715. sine = sine + change
  2716. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2717. local velderp = root.Velocity.y
  2718. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2719. if equipped == true or equipped == false then
  2720. if attack == false then
  2721. idle = idle + 1
  2722. else
  2723. idle = 0
  2724. end
  2725. if 1 < root.Velocity.y and hitfloor == nil then
  2726. Anim = "Jump"
  2727. if attack == false then
  2728. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2729. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2730. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2731. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2732. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2733. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2734. end
  2735. elseif -1 > root.Velocity.y and hitfloor == nil then
  2736. Anim = "Fall"
  2737. if attack == false then
  2738. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2739. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2740. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2741. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2742. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2743. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2744. end
  2745. elseif torvel < 1 and hitfloor ~= nil then
  2746. Anim = "Idle"
  2747. change = 1
  2748. if attack == false then
  2749. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2750. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2751. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2752. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2753. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2754. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2755. end
  2756. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2757. Anim = "Walk"
  2758. change = 1
  2759. if attack == false then
  2760. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2761. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2762. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2763. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2764. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2765. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2766. end
  2767. end
  2768. end
  2769. if 0 < #Effects then
  2770. for e = 1, #Effects do
  2771. if Effects[e] ~= nil then
  2772. local Thing = Effects[e]
  2773. if Thing ~= nil then
  2774. local Part = Thing[1]
  2775. local Mode = Thing[2]
  2776. local Delay = Thing[3]
  2777. local IncX = Thing[4]
  2778. local IncY = Thing[5]
  2779. local IncZ = Thing[6]
  2780. if 1 >= Thing[1].Transparency then
  2781. if Thing[2] == "Block1" then
  2782. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2783. local Mesh = Thing[1].Mesh
  2784. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2785. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2786. elseif Thing[2] == "Block2" then
  2787. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2788. local Mesh = Thing[7]
  2789. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2790. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2791. elseif Thing[2] == "Block3" then
  2792. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2793. local Mesh = Thing[7]
  2794. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2795. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2796. elseif Thing[2] == "Cylinder" then
  2797. local Mesh = Thing[1].Mesh
  2798. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2799. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2800. elseif Thing[2] == "Blood" then
  2801. local Mesh = Thing[7]
  2802. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2803. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2804. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2805. elseif Thing[2] == "Elec" then
  2806. local Mesh = Thing[1].Mesh
  2807. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2808. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2809. elseif Thing[2] == "Disappear" then
  2810. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2811. elseif Thing[2] == "Shatter" then
  2812. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2813. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2814. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2815. Thing[6] = Thing[6] + Thing[5]
  2816. end
  2817. else
  2818. Part.Parent = nil
  2819. table.remove(Effects, e)
  2820. end
  2821. end
  2822. end
  2823. end
  2824. end
  2825. end
  2826. -------------------------------------------------------
  2827. --End Animations And Script--
  2828. -------------------------------------------------------
  2829.  
  2830. --cool beans boibiparti
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