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DefaultEngine.ini

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Sep 15th, 2017
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  1. [SystemSettings]
  2. net.UseAdaptiveNetUpdateFrequency=0
  3.  
  4. [/Script/Engine.GameEngine]
  5. !NetDriverDefinitions=ClearArray
  6. +NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
  7.  
  8. [OnlineSubsystem]
  9. DefaultPlatformService=Steam
  10. PollingIntervalInMs=20
  11.  
  12. [OnlineSubsystemSteam]
  13. bEnabled=true
  14. SteamDevAppId=480
  15. GameServerQueryPort=27015
  16. bRelaunchInSteam=false
  17. GameVersion=1.0.0.0
  18. bVACEnabled=1
  19. bAllowP2PPacketRelay=true
  20. P2PConnectionTimeout=90
  21.  
  22. [/Script/OnlineSubsystemSteam.SteamNetDriver]
  23. NetConnectionClassName="/Script/OnlineSubsystemSteam.SteamNetConnection"
  24.  
  25. [URL]
  26. GameName=Mecocy2D
  27.  
  28. [/Script/IOSRuntimeSettings.IOSRuntimeSettings]
  29. MinimumiOSVersion=IOS_8
  30.  
  31.  
  32. [/Script/Engine.Engine]
  33. +ActiveGameNameRedirects=(OldGameName="TP_2DSideScrollerBP",NewGameName="/Script/Mecocy2D")
  34. +ActiveGameNameRedirects=(OldGameName="/Script/TP_2DSideScrollerBP",NewGameName="/Script/Mecocy2D")
  35.  
  36. [/Script/Engine.RendererSettings]
  37. r.MobileHDR=True
  38. r.Mobile.DisableVertexFog=False
  39. r.Shadow.CSM.MaxMobileCascades=2
  40. r.MobileMSAA=1
  41. r.DiscardUnusedQuality=False
  42. r.AllowOcclusionQueries=True
  43. r.MinScreenRadiusForLights=0.030000
  44. r.MinScreenRadiusForDepthPrepass=0.030000
  45. r.MinScreenRadiusForCSMDepth=0.010000
  46. r.PrecomputedVisibilityWarning=False
  47. r.TextureStreaming=True
  48. Compat.UseDXT5NormalMaps=False
  49. r.ClearCoatNormal=False
  50. r.ReflectionCaptureResolution=128
  51. r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
  52. r.ForwardShading=False
  53. r.VertexFoggingForOpaque=True
  54. r.AllowStaticLighting=True
  55. r.NormalMapsForStaticLighting=False
  56. r.GenerateMeshDistanceFields=False
  57. r.DistanceFieldBuild.EightBit=False
  58. r.GenerateLandscapeGIData=True
  59. r.DistanceFieldBuild.Compress=False
  60. r.TessellationAdaptivePixelsPerTriangle=48.000000
  61. r.SeparateTranslucency=True
  62. r.TranslucentSortPolicy=0
  63. TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
  64. r.CustomDepth=1
  65. r.CustomDepthTemporalAAJitter=True
  66. r.DefaultFeature.Bloom=False
  67. r.DefaultFeature.AmbientOcclusion=True
  68. r.DefaultFeature.AmbientOcclusionStaticFraction=True
  69. r.DefaultFeature.AutoExposure=False
  70. r.DefaultFeature.AutoExposure.Method=0
  71. r.DefaultFeature.MotionBlur=False
  72. r.DefaultFeature.LensFlare=False
  73. r.DefaultFeature.AntiAliasing=2
  74. r.StencilForLODDither=False
  75. r.EarlyZPass=3
  76. r.EarlyZPassMovable=True
  77. r.EarlyZPassOnlyMaterialMasking=False
  78. r.DBuffer=True
  79. r.ClearSceneMethod=1
  80. r.BasePassOutputsVelocity=False
  81. r.SelectiveBasePassOutputs=False
  82. bDefaultParticleCutouts=False
  83. r.AllowGlobalClipPlane=False
  84. r.GBufferFormat=1
  85. r.MorphTarget.Mode=False
  86. r.GPUCrashDebugging=False
  87. vr.InstancedStereo=False
  88. vr.MultiView=False
  89. vr.MobileMultiView=False
  90. vr.MobileMultiView.Direct=False
  91. vr.MonoscopicFarField=False
  92. r.WireframeCullThreshold=5.000000
  93. r.SupportStationarySkylight=True
  94. r.SupportLowQualityLightmaps=True
  95. r.SupportPointLightWholeSceneShadows=True
  96. r.SupportAtmosphericFog=True
  97. r.SkinCache.CompileShaders=False
  98. r.Mobile.EnableStaticAndCSMShadowReceivers=True
  99. r.Mobile.AllowDistanceFieldShadows=True
  100. r.Mobile.AllowMovableDirectionalLights=True
  101. r.MobileNumDynamicPointLights=4
  102. r.MobileDynamicPointLightsUseStaticBranch=True
  103. r.SkinCache.SceneMemoryLimitInMB=128.000000
  104.  
  105. [/Script/HardwareTargeting.HardwareTargetingSettings]
  106. TargetedHardwareClass=Desktop
  107. AppliedTargetedHardwareClass=Desktop
  108. DefaultGraphicsPerformance=Maximum
  109. AppliedDefaultGraphicsPerformance=Maximum
  110.  
  111. [/Script/EngineSettings.GameMapsSettings]
  112. EditorStartupMap=/Game/Blueprints/Maps/WorldMap.WorldMap
  113. LocalMapOptions=
  114. TransitionMap=None
  115. bUseSplitscreen=True
  116. TwoPlayerSplitscreenLayout=Horizontal
  117. ThreePlayerSplitscreenLayout=FavorTop
  118. bOffsetPlayerGamepadIds=False
  119. GameInstanceClass=/Script/Engine.GameInstance
  120. GameDefaultMap=/Game/Blueprints/Maps/MainMenu.MainMenu
  121. ServerDefaultMap=/Game/Blueprints/Maps/WorldMap.WorldMap
  122. GlobalDefaultGameMode=/Game/Blueprints/Gameplay/MainGamemode.MainGamemode_C
  123. GlobalDefaultServerGameMode=None
  124.  
  125. [/Script/Engine.PhysicsSettings]
  126. DefaultGravityZ=-980.000000
  127. DefaultTerminalVelocity=4000.000000
  128. DefaultFluidFriction=0.300000
  129. SimulateScratchMemorySize=262144
  130. RagdollAggregateThreshold=4
  131. TriangleMeshTriangleMinAreaThreshold=5.000000
  132. bEnableAsyncScene=False
  133. bEnableShapeSharing=False
  134. bEnablePCM=False
  135. bEnableStabilization=False
  136. bWarnMissingLocks=True
  137. bEnable2DPhysics=False
  138. LockedAxis=Invalid
  139. DefaultDegreesOfFreedom=Full3D
  140. BounceThresholdVelocity=200.000000
  141. FrictionCombineMode=Average
  142. RestitutionCombineMode=Average
  143. MaxAngularVelocity=3600.000000
  144. MaxDepenetrationVelocity=0.000000
  145. ContactOffsetMultiplier=0.010000
  146. MinContactOffset=0.000100
  147. MaxContactOffset=1.000000
  148. bSimulateSkeletalMeshOnDedicatedServer=True
  149. DefaultShapeComplexity=CTF_UseSimpleAndComplex
  150. bDefaultHasComplexCollision=True
  151. bSuppressFaceRemapTable=False
  152. bSupportUVFromHitResults=False
  153. bDisableActiveActors=False
  154. bDisableCCD=False
  155. MaxPhysicsDeltaTime=0.033333
  156. bSubstepping=False
  157. bSubsteppingAsync=False
  158. MaxSubstepDeltaTime=0.016667
  159. MaxSubsteps=6
  160. SyncSceneSmoothingFactor=0.000000
  161. AsyncSceneSmoothingFactor=0.990000
  162. InitialAverageFrameRate=0.016667
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