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- [SystemSettings]
- net.UseAdaptiveNetUpdateFrequency=0
- [/Script/Engine.GameEngine]
- !NetDriverDefinitions=ClearArray
- +NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
- [OnlineSubsystem]
- DefaultPlatformService=Steam
- PollingIntervalInMs=20
- [OnlineSubsystemSteam]
- bEnabled=true
- SteamDevAppId=480
- GameServerQueryPort=27015
- bRelaunchInSteam=false
- GameVersion=1.0.0.0
- bVACEnabled=1
- bAllowP2PPacketRelay=true
- P2PConnectionTimeout=90
- [/Script/OnlineSubsystemSteam.SteamNetDriver]
- NetConnectionClassName="/Script/OnlineSubsystemSteam.SteamNetConnection"
- [URL]
- GameName=Mecocy2D
- [/Script/IOSRuntimeSettings.IOSRuntimeSettings]
- MinimumiOSVersion=IOS_8
- [/Script/Engine.Engine]
- +ActiveGameNameRedirects=(OldGameName="TP_2DSideScrollerBP",NewGameName="/Script/Mecocy2D")
- +ActiveGameNameRedirects=(OldGameName="/Script/TP_2DSideScrollerBP",NewGameName="/Script/Mecocy2D")
- [/Script/Engine.RendererSettings]
- r.MobileHDR=True
- r.Mobile.DisableVertexFog=False
- r.Shadow.CSM.MaxMobileCascades=2
- r.MobileMSAA=1
- r.DiscardUnusedQuality=False
- r.AllowOcclusionQueries=True
- r.MinScreenRadiusForLights=0.030000
- r.MinScreenRadiusForDepthPrepass=0.030000
- r.MinScreenRadiusForCSMDepth=0.010000
- r.PrecomputedVisibilityWarning=False
- r.TextureStreaming=True
- Compat.UseDXT5NormalMaps=False
- r.ClearCoatNormal=False
- r.ReflectionCaptureResolution=128
- r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
- r.ForwardShading=False
- r.VertexFoggingForOpaque=True
- r.AllowStaticLighting=True
- r.NormalMapsForStaticLighting=False
- r.GenerateMeshDistanceFields=False
- r.DistanceFieldBuild.EightBit=False
- r.GenerateLandscapeGIData=True
- r.DistanceFieldBuild.Compress=False
- r.TessellationAdaptivePixelsPerTriangle=48.000000
- r.SeparateTranslucency=True
- r.TranslucentSortPolicy=0
- TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
- r.CustomDepth=1
- r.CustomDepthTemporalAAJitter=True
- r.DefaultFeature.Bloom=False
- r.DefaultFeature.AmbientOcclusion=True
- r.DefaultFeature.AmbientOcclusionStaticFraction=True
- r.DefaultFeature.AutoExposure=False
- r.DefaultFeature.AutoExposure.Method=0
- r.DefaultFeature.MotionBlur=False
- r.DefaultFeature.LensFlare=False
- r.DefaultFeature.AntiAliasing=2
- r.StencilForLODDither=False
- r.EarlyZPass=3
- r.EarlyZPassMovable=True
- r.EarlyZPassOnlyMaterialMasking=False
- r.DBuffer=True
- r.ClearSceneMethod=1
- r.BasePassOutputsVelocity=False
- r.SelectiveBasePassOutputs=False
- bDefaultParticleCutouts=False
- r.AllowGlobalClipPlane=False
- r.GBufferFormat=1
- r.MorphTarget.Mode=False
- r.GPUCrashDebugging=False
- vr.InstancedStereo=False
- vr.MultiView=False
- vr.MobileMultiView=False
- vr.MobileMultiView.Direct=False
- vr.MonoscopicFarField=False
- r.WireframeCullThreshold=5.000000
- r.SupportStationarySkylight=True
- r.SupportLowQualityLightmaps=True
- r.SupportPointLightWholeSceneShadows=True
- r.SupportAtmosphericFog=True
- r.SkinCache.CompileShaders=False
- r.Mobile.EnableStaticAndCSMShadowReceivers=True
- r.Mobile.AllowDistanceFieldShadows=True
- r.Mobile.AllowMovableDirectionalLights=True
- r.MobileNumDynamicPointLights=4
- r.MobileDynamicPointLightsUseStaticBranch=True
- r.SkinCache.SceneMemoryLimitInMB=128.000000
- [/Script/HardwareTargeting.HardwareTargetingSettings]
- TargetedHardwareClass=Desktop
- AppliedTargetedHardwareClass=Desktop
- DefaultGraphicsPerformance=Maximum
- AppliedDefaultGraphicsPerformance=Maximum
- [/Script/EngineSettings.GameMapsSettings]
- EditorStartupMap=/Game/Blueprints/Maps/WorldMap.WorldMap
- LocalMapOptions=
- TransitionMap=None
- bUseSplitscreen=True
- TwoPlayerSplitscreenLayout=Horizontal
- ThreePlayerSplitscreenLayout=FavorTop
- bOffsetPlayerGamepadIds=False
- GameInstanceClass=/Script/Engine.GameInstance
- GameDefaultMap=/Game/Blueprints/Maps/MainMenu.MainMenu
- ServerDefaultMap=/Game/Blueprints/Maps/WorldMap.WorldMap
- GlobalDefaultGameMode=/Game/Blueprints/Gameplay/MainGamemode.MainGamemode_C
- GlobalDefaultServerGameMode=None
- [/Script/Engine.PhysicsSettings]
- DefaultGravityZ=-980.000000
- DefaultTerminalVelocity=4000.000000
- DefaultFluidFriction=0.300000
- SimulateScratchMemorySize=262144
- RagdollAggregateThreshold=4
- TriangleMeshTriangleMinAreaThreshold=5.000000
- bEnableAsyncScene=False
- bEnableShapeSharing=False
- bEnablePCM=False
- bEnableStabilization=False
- bWarnMissingLocks=True
- bEnable2DPhysics=False
- LockedAxis=Invalid
- DefaultDegreesOfFreedom=Full3D
- BounceThresholdVelocity=200.000000
- FrictionCombineMode=Average
- RestitutionCombineMode=Average
- MaxAngularVelocity=3600.000000
- MaxDepenetrationVelocity=0.000000
- ContactOffsetMultiplier=0.010000
- MinContactOffset=0.000100
- MaxContactOffset=1.000000
- bSimulateSkeletalMeshOnDedicatedServer=True
- DefaultShapeComplexity=CTF_UseSimpleAndComplex
- bDefaultHasComplexCollision=True
- bSuppressFaceRemapTable=False
- bSupportUVFromHitResults=False
- bDisableActiveActors=False
- bDisableCCD=False
- MaxPhysicsDeltaTime=0.033333
- bSubstepping=False
- bSubsteppingAsync=False
- MaxSubstepDeltaTime=0.016667
- MaxSubsteps=6
- SyncSceneSmoothingFactor=0.000000
- AsyncSceneSmoothingFactor=0.990000
- InitialAverageFrameRate=0.016667
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