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  1. // FEATURES----------------------------------------------------------------------------------------------------------------------------
  2. // Rotating Minimap
  3. // Transparent "Downed-Player" indicators
  4. // 120 FOV
  5. // No 4:3 Blackbars
  6. // No Telemetry for better privacy of your data
  7. // No Blurred UI*
  8. // Disabled Depth-of-Field for better visibility*
  9. // Upped Envmap scale to brighten up dark corners*
  10. // Unlimited FPS
  11. // More Stable FPS thanks to lowered LOD and disabled shadows ( ONLY WORKS WITH VIDEOCONFIG.TXT )
  12. // Net-graph (See ping)
  13. //
  14. // *Broken at the moment (11 June 2019), but devs said eventually it will be fixed
  15.  
  16.  
  17.  
  18. // KEY-LIST----------------------------------------------------------------------------------------------------------------------------
  19. // "F1" - Toggle FPS Counter
  20. // "F2" - Toggle Net-graph (See ping)
  21. // "F3" - Switch to 1440x1080 Resolution
  22. // "F4" - Switch back to 1920x1080 Resolution
  23. // "F7" - Reexecute this Autoexec
  24.  
  25.  
  26. // GAMEPLAY-SETTINGS-------------------------------------------------------------------------------------------------------------------
  27. //mouse_sensitivity "2" // Your mouse sensitivity - wont take any effect unless you remove the "//" at the
  28. // beginning
  29.  
  30. // cl_fovScale "1.7" // 1.55 = 110FOV | 1.7 = 120FOV - wont take any effect unless you remove the "//" at
  31. // the beginning
  32.  
  33. m_rawinput "1" // Takes the direct input of your mouse
  34. m_filter "0" // Makes sure any kind of mouse filtering is off
  35. m_acceleration "0" // Once again this makes sure mouse acceleration is off
  36.  
  37. hud_setting_minimapRotate "0" // This setting allows the minimap to rotate with you (default 0)
  38.  
  39. sprint_view_shake_style "1" // Less Headbob
  40.  
  41. hud_setting_pingAlpha "0.3" // Opacity of the pings and downed banners (default 1)
  42.  
  43.  
  44.  
  45. // BINDS-------------------------------------------------------------------------------------------------------------------------------
  46. bind "F1" "toggle cl_showfps 4 0" // Toggle for the FPS Counter
  47.  
  48. bind "F2" "toggle shownet_enabled 1 0" // Net Graph
  49.  
  50. // bind "F3" "mat_setvideomode 1440 1080 0 0" // Changes res to your 4:3 res - you might like to change this to your preferred
  51. // res...like 1440x1080
  52.  
  53. // bind "F4" "mat_setvideomode 1920 1080 0 0" // Changes res back to 1920x1080
  54.  
  55. bind "F7" "exec autoexec.cfg" // If you have accidentally changes something in the video options just press F7 and
  56. // the settings will load again
  57.  
  58.  
  59.  
  60. // Simple Bind to re-execute some commands that need to be executed every new match----------------------------------------------------
  61. bind "w" "+forward; dof_enable 0"
  62.  
  63.  
  64.  
  65. // 4:3-SETTINGS------------------------------------------------------------------------------------------------------------------------
  66. // IMPORTANT! - If the UI glitches switch to 1080p with "F4" and back to your 4:3 res with "F3"----------------------------------------
  67.  
  68. mat_letterbox_aspect_goal 0
  69.  
  70. mat_letterbox_aspect_threshold 0
  71.  
  72.  
  73.  
  74. // Audio Occlusion/Distortion---------------------------------------------------------------------------------------------------------
  75. miles_occlusion 0
  76.  
  77. miles_occlusion_force 0
  78.  
  79. miles_occlusion_partial 0
  80.  
  81.  
  82.  
  83. // PRIVACY-SETTINGS--------------------------------------------------------------------------------------------------------------------
  84. telemetry_client_enable 0
  85.  
  86. telemetry_client_sendInterval 0
  87.  
  88.  
  89.  
  90. // IMPORTANT-GRAPHICS-BASED-COMMANDS---------------------------------------------------------------------------------------------------
  91. fps_max unlimited // Unlocks Framerate
  92.  
  93. mat_picmip 4 // Basically this is the texture Quality controller of the game 4 = Lowest ... 1 = High
  94.  
  95. stream_memory 0 // Change this to 0 if you want to use mat_picmip 4
  96.  
  97. r_lod_switch_scale 0.3 // Distance at where the low end models are loaded
  98.  
  99. csm_enabled 0 // Disables Cascaded Shadows
  100.  
  101. fog_enableskybox 0 // Removes the fog from the skybox... You can see the mountains in the background more
  102. // clearly now
  103.  
  104. mat_screen_blur_enabled 0 // Disables the blur effect on the HUD, this gives you like 5-10 more fps
  105.  
  106.  
  107.  
  108. // OTHER-GRAPHICS-BASED-COMMANDS---------------------------------------------------------------------------------------
  109. r_shadows 0 // Disables Shadows
  110.  
  111. mat_diffuse 1 // Disables Specularmapping
  112.  
  113. mat_fxaa_enable 0 // This makes sure FXAA is off
  114.  
  115. mat_antialias_mode 0 // Disables Anti-aliasing
  116.  
  117. mat_disable_bloom 1 // Disables Glow spread of the light
  118.  
  119. mat_drawflat 1 // Apparently disables something like Tessellation or Parallax
  120.  
  121. mat_depthfeather_enable 0 // DoF smoothing
  122.  
  123. mat_detail_tex 0
  124.  
  125. mat_sun_highlight_size 0 // Sun Size
  126.  
  127. mat_enable_ssr 0 // SSR = Screen Space Reflections
  128.  
  129. mat_fastnobump 0 // Faster Bump-mapping, may cause crashes so put to "1" at own risk
  130.  
  131. mat_fastspecular 0 // Faster Specularmapping, may cause crashes so put to "1" at own risk
  132.  
  133. mat_global_lighting 0
  134.  
  135. mat_hdr_enabled 0 // Disables HDR
  136.  
  137. mat_norendering 1
  138.  
  139. mat_reducefillrate 1
  140.  
  141. mat_use_compressed_hdr_textures 0 // Setting that is referring to mat_hdr_enabled
  142.  
  143. mat_mip_linear 1
  144.  
  145. mat_phong 0 // May cause crashes on "1"
  146.  
  147. mat_filtertextures 0 // Unfiltered textures
  148.  
  149. mat_filterlightmaps 0 // Unfiltered light-maps
  150.  
  151. mat_vignette_enable 0 // Removes the vignette from the screen
  152.  
  153. r_dynamic 0 // Removes the Ambient light for example when firing a gun the near surroundings wont
  154. // be lit by the muzzleflash
  155.  
  156. r_fastzreject 0 // If set to 1 activates a fast z-setting algorithm which takes advantage of hardware
  157. // fast z reject for improved performance. If set to -1 detects your default hardware
  158. // setting for this option. Initially this should be set to -1
  159.  
  160. r_WaterDrawReflection 0 // Disables Water Reflections
  161.  
  162. r_jiggle_bones 0 // May cause crashes on "1"
  163.  
  164. r_decals 0 // No bullet impacts
  165.  
  166. ssao_enabled 0 // Disables Ambient Occlusion
  167.  
  168. modeldecals_forceAllowed -1
  169.  
  170. particle_cpu_level 0
  171.  
  172. cl_particle_fallback_base 0
  173.  
  174. cl_particle_fallback_multiplier 0
  175.  
  176. cl_use_simd_bones 0
  177.  
  178. cl_simdbones_slerp 0
  179.  
  180. cl_gib_allow 0
  181.  
  182. cl_cull_weapon_fx 0
  183.  
  184. cl_threaded_bone_setup 1
  185.  
  186. cl_threaded_client_leaf_system 1
  187.  
  188. //cl_fasttempentcollision 20
  189.  
  190. lightmap_realtimelight 0
  191.  
  192. lightmap_realtimeshadows 0
  193.  
  194. lightmap_ambient 0
  195.  
  196. sssss_enable 0
  197.  
  198. viewmodel_selfshadow 0 // Disables shadow of your own player model on your gun
  199.  
  200. static_shadow_res 1
  201.  
  202. staticProp_budget 4000
  203.  
  204.  
  205.  
  206. // OTHER-------------------------------------------------------------------------------------------------------------------------------
  207. cl_ragdoll_maxcount 0 // Disables Rag doll
  208.  
  209. cl_ragdoll_self_collision 0 // Disables Rag doll beeing affected by the player
  210.  
  211. cl_ragdoll_force_fade_time 0
  212.  
  213. cl_ragdoll_force_fade_time_local_view_player 0
  214.  
  215. cl_ragdoll_force_fade_time_on_moving_geo 0
  216.  
  217. rspn_motd "DEAFPS AUTOEXEC LOADING..."
  218.  
  219.  
  220. //-------------------------------------------------------------------------------------------------------------------------------------
  221. // __________________
  222. // | CHANGELOG |
  223. // ------------------
  224. //
  225. // Reverted to V2 and removed command for reduced muzzleflash
  226. //
  227. //
  228. //
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