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- // FEATURES----------------------------------------------------------------------------------------------------------------------------
- // Rotating Minimap
- // Transparent "Downed-Player" indicators
- // 120 FOV
- // No 4:3 Blackbars
- // No Telemetry for better privacy of your data
- // No Blurred UI*
- // Disabled Depth-of-Field for better visibility*
- // Upped Envmap scale to brighten up dark corners*
- // Unlimited FPS
- // More Stable FPS thanks to lowered LOD and disabled shadows ( ONLY WORKS WITH VIDEOCONFIG.TXT )
- // Net-graph (See ping)
- //
- // *Broken at the moment (11 June 2019), but devs said eventually it will be fixed
- // KEY-LIST----------------------------------------------------------------------------------------------------------------------------
- // "F1" - Toggle FPS Counter
- // "F2" - Toggle Net-graph (See ping)
- // "F3" - Switch to 1440x1080 Resolution
- // "F4" - Switch back to 1920x1080 Resolution
- // "F7" - Reexecute this Autoexec
- // GAMEPLAY-SETTINGS-------------------------------------------------------------------------------------------------------------------
- //mouse_sensitivity "2" // Your mouse sensitivity - wont take any effect unless you remove the "//" at the
- // beginning
- // cl_fovScale "1.7" // 1.55 = 110FOV | 1.7 = 120FOV - wont take any effect unless you remove the "//" at
- // the beginning
- m_rawinput "1" // Takes the direct input of your mouse
- m_filter "0" // Makes sure any kind of mouse filtering is off
- m_acceleration "0" // Once again this makes sure mouse acceleration is off
- hud_setting_minimapRotate "0" // This setting allows the minimap to rotate with you (default 0)
- sprint_view_shake_style "1" // Less Headbob
- hud_setting_pingAlpha "0.3" // Opacity of the pings and downed banners (default 1)
- // BINDS-------------------------------------------------------------------------------------------------------------------------------
- bind "F1" "toggle cl_showfps 4 0" // Toggle for the FPS Counter
- bind "F2" "toggle shownet_enabled 1 0" // Net Graph
- // bind "F3" "mat_setvideomode 1440 1080 0 0" // Changes res to your 4:3 res - you might like to change this to your preferred
- // res...like 1440x1080
- // bind "F4" "mat_setvideomode 1920 1080 0 0" // Changes res back to 1920x1080
- bind "F7" "exec autoexec.cfg" // If you have accidentally changes something in the video options just press F7 and
- // the settings will load again
- // Simple Bind to re-execute some commands that need to be executed every new match----------------------------------------------------
- bind "w" "+forward; dof_enable 0"
- // 4:3-SETTINGS------------------------------------------------------------------------------------------------------------------------
- // IMPORTANT! - If the UI glitches switch to 1080p with "F4" and back to your 4:3 res with "F3"----------------------------------------
- mat_letterbox_aspect_goal 0
- mat_letterbox_aspect_threshold 0
- // Audio Occlusion/Distortion---------------------------------------------------------------------------------------------------------
- miles_occlusion 0
- miles_occlusion_force 0
- miles_occlusion_partial 0
- // PRIVACY-SETTINGS--------------------------------------------------------------------------------------------------------------------
- telemetry_client_enable 0
- telemetry_client_sendInterval 0
- // IMPORTANT-GRAPHICS-BASED-COMMANDS---------------------------------------------------------------------------------------------------
- fps_max unlimited // Unlocks Framerate
- mat_picmip 4 // Basically this is the texture Quality controller of the game 4 = Lowest ... 1 = High
- stream_memory 0 // Change this to 0 if you want to use mat_picmip 4
- r_lod_switch_scale 0.3 // Distance at where the low end models are loaded
- csm_enabled 0 // Disables Cascaded Shadows
- fog_enableskybox 0 // Removes the fog from the skybox... You can see the mountains in the background more
- // clearly now
- mat_screen_blur_enabled 0 // Disables the blur effect on the HUD, this gives you like 5-10 more fps
- // OTHER-GRAPHICS-BASED-COMMANDS---------------------------------------------------------------------------------------
- r_shadows 0 // Disables Shadows
- mat_diffuse 1 // Disables Specularmapping
- mat_fxaa_enable 0 // This makes sure FXAA is off
- mat_antialias_mode 0 // Disables Anti-aliasing
- mat_disable_bloom 1 // Disables Glow spread of the light
- mat_drawflat 1 // Apparently disables something like Tessellation or Parallax
- mat_depthfeather_enable 0 // DoF smoothing
- mat_detail_tex 0
- mat_sun_highlight_size 0 // Sun Size
- mat_enable_ssr 0 // SSR = Screen Space Reflections
- mat_fastnobump 0 // Faster Bump-mapping, may cause crashes so put to "1" at own risk
- mat_fastspecular 0 // Faster Specularmapping, may cause crashes so put to "1" at own risk
- mat_global_lighting 0
- mat_hdr_enabled 0 // Disables HDR
- mat_norendering 1
- mat_reducefillrate 1
- mat_use_compressed_hdr_textures 0 // Setting that is referring to mat_hdr_enabled
- mat_mip_linear 1
- mat_phong 0 // May cause crashes on "1"
- mat_filtertextures 0 // Unfiltered textures
- mat_filterlightmaps 0 // Unfiltered light-maps
- mat_vignette_enable 0 // Removes the vignette from the screen
- r_dynamic 0 // Removes the Ambient light for example when firing a gun the near surroundings wont
- // be lit by the muzzleflash
- r_fastzreject 0 // If set to 1 activates a fast z-setting algorithm which takes advantage of hardware
- // fast z reject for improved performance. If set to -1 detects your default hardware
- // setting for this option. Initially this should be set to -1
- r_WaterDrawReflection 0 // Disables Water Reflections
- r_jiggle_bones 0 // May cause crashes on "1"
- r_decals 0 // No bullet impacts
- ssao_enabled 0 // Disables Ambient Occlusion
- modeldecals_forceAllowed -1
- particle_cpu_level 0
- cl_particle_fallback_base 0
- cl_particle_fallback_multiplier 0
- cl_use_simd_bones 0
- cl_simdbones_slerp 0
- cl_gib_allow 0
- cl_cull_weapon_fx 0
- cl_threaded_bone_setup 1
- cl_threaded_client_leaf_system 1
- //cl_fasttempentcollision 20
- lightmap_realtimelight 0
- lightmap_realtimeshadows 0
- lightmap_ambient 0
- sssss_enable 0
- viewmodel_selfshadow 0 // Disables shadow of your own player model on your gun
- static_shadow_res 1
- staticProp_budget 4000
- // OTHER-------------------------------------------------------------------------------------------------------------------------------
- cl_ragdoll_maxcount 0 // Disables Rag doll
- cl_ragdoll_self_collision 0 // Disables Rag doll beeing affected by the player
- cl_ragdoll_force_fade_time 0
- cl_ragdoll_force_fade_time_local_view_player 0
- cl_ragdoll_force_fade_time_on_moving_geo 0
- rspn_motd "DEAFPS AUTOEXEC LOADING..."
- //-------------------------------------------------------------------------------------------------------------------------------------
- // __________________
- // | CHANGELOG |
- // ------------------
- //
- // Reverted to V2 and removed command for reduced muzzleflash
- //
- //
- //
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