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- //Quget Save All Players
- void CUserMng::SaveAllPlayers()
- {
- map<DWORD, CUser*>::iterator it;
- for( it = m_users.begin(); it != m_users.end(); ++it )
- {
- CUser* pUser = it->second;
- #ifdef __LAYER_1015
- g_dpDBClient.SavePlayer(pUser,pUser->GetWorld()->GetID(),pUser->GetPos(),pUser->GetLayer());
- #else
- g_dpDBClient.SavePlayer(pUser,pUser->GetWorld()->GetID(),pUser->GetPos());
- #endif
- #ifdef __S_NEW_SKILL_2
- g_dpDBClient.SaveSkill( pUser ); // °ÔÀÓ Á¾·á½Ã ½ºÅ³ ÀúÀå
- #endif // __S_NEW_SKILL_2
- }
- }
- //Quget Summon all players
- void CUserMng::SummonAllUsers(CUser* pUser)
- {
- if (pUser->m_dwAuthorization >= AUTH_ADMINISTRATOR)//Admin check
- {
- map<DWORD, CUser*>::iterator it;
- for( it = m_users.begin(); it != m_users.end(); ++it )//Who the fuck is online list!?
- {
- CUser* oUser = it->second;//get the Other user
- if(oUser != pUser)
- {
- #ifdef __LAYER_1015
- //Summon!
- g_DPCoreClient.SendSummonPlayer( pUser->m_idPlayer, pUser->GetWorld()->GetID(), pUser->GetPos(),oUser->m_idPlayer, pUser->GetLayer() );
- #else // __LAYER_1015
- g_DPCoreClient.SendSummonPlayer( pUser->m_idPlayer, pUser->GetWorld()->GetID(), pUser->GetPos(),oUser->m_idPlayer );
- #endif // __LAYER_1015
- printf("Summoned all players");
- }
- }
- }
- }
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