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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. --{By SezHu}--
  88.  
  89.  
  90. warn("Made by SezHu")
  91. wait(1 / 60)
  92. Effects = { }
  93. local Player = owner
  94. local Character = Player.Character
  95. local Humanoid = Character.Humanoid
  96. Humanoid.WalkSpeed=50
  97. Humanoid.JumpPower = 60
  98. local LeftArm = Character["Left Arm"]
  99. local RightArm = Character["Right Arm"]
  100. local LeftLeg = Character["Left Leg"]
  101. local RightLeg = Character["Right Leg"]
  102. local Head = Character.Head
  103. local Torso = Character.Torso
  104. local Camera = game.Workspace.CurrentCamera
  105. local RootPart = Character.HumanoidRootPart
  106. local RootJoint = RootPart.RootJoint
  107. local attack = false
  108. local Anim = 'Idle'
  109. local attacktype = 1
  110. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  111. local velocity = RootPart.Velocity.y
  112. local sine = 1
  113. local change = 1
  114. local Create = LoadLibrary("RbxUtility").Create
  115. maincol = "White"
  116. desirefont = "Garamond"
  117. Instance.new("ForceField",Character).Visible = false
  118. Head.face.Texture = "http://www.roblox.com/asset/?id= "
  119.  
  120.  
  121.  
  122. local co1 = 0
  123. local co2 = 0
  124. local co3 = 0
  125. local co4 = 0
  126. local co5 = 0
  127.  
  128. local cooldown1 = 0
  129. local cooldown2 = 0
  130. local cooldown3 = 0
  131. local cooldown4 = 0
  132. local cooldown5 = 3
  133.  
  134. skillcolorscheme = BrickColor.new(maincol).Color
  135.  
  136. local scrn = Instance.new('ScreenGui', Player.PlayerGui)
  137. function makeframe(par, trans, pos, size, color)
  138. local frame = Instance.new('Frame', par)
  139. frame.BackgroundTransparency = trans
  140. frame.BorderSizePixel = 0
  141. frame.Position = pos
  142. frame.Size = size
  143. frame.BackgroundColor3 = color
  144. return frame
  145. end
  146.  
  147. gay=false
  148.  
  149. framesk1 = makeframe(scrn, .3, UDim2.new(.8, 0, .85, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  150. framesk2 = makeframe(scrn, .3, UDim2.new(.8, 0, .74, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  151. framesk3 = makeframe(scrn, .3, UDim2.new(.8, 0, .63, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  152. framesk4 = makeframe(scrn, .3, UDim2.new(.8, 0, .52, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  153.  
  154. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  155. bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  156. bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  157. bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  158. text1 = Instance.new('TextLabel', framesk1)
  159. text1.BackgroundTransparency = 1
  160. text1.Size = UDim2.new(1, 0, 1, 0)
  161. text1.Position = UDim2.new(0, 0, 0, 0)
  162. text1.TextColor3 = Color3.new(255, 255, 255)
  163. text1.TextStrokeTransparency = 0
  164. text1.FontSize = Enum.FontSize.Size18
  165. text1.Font = desirefont
  166. text1.BorderSizePixel = 0
  167. text1.TextScaled = true
  168. text2 = Instance.new('TextLabel', framesk2)
  169. text2.BackgroundTransparency = 1
  170. text2.Size = UDim2.new(1, 0, 1, 0)
  171. text2.Position = UDim2.new(0, 0, 0, 0)
  172. text2.TextColor3 = Color3.new(255, 255, 255)
  173. text2.TextStrokeTransparency = 0
  174. text2.FontSize = Enum.FontSize.Size18
  175. text2.Font = desirefont
  176. text2.BorderSizePixel = 0
  177. text2.TextScaled = true
  178. text3 = Instance.new('TextLabel', framesk3)
  179. text3.BackgroundTransparency = 1
  180. text3.Size = UDim2.new(1, 0, 1, 0)
  181. text3.Position = UDim2.new(0, 0, 0, 0)
  182. text3.TextColor3 = Color3.new(255, 255, 255)
  183. text3.TextStrokeTransparency = 0
  184. text3.FontSize = Enum.FontSize.Size18
  185. text3.Font = desirefont
  186. text3.BorderSizePixel = 0
  187. text3.TextScaled = false
  188. text4 = Instance.new('TextLabel', framesk4)
  189. text4.BackgroundTransparency = 1
  190. text4.Size = UDim2.new(1, 0, 1, 0)
  191. text4.Position = UDim2.new(0, 0, 0, 0)
  192. text4.TextColor3 = Color3.new(255, 255, 255)
  193. text4.TextStrokeTransparency = 0
  194. text4.FontSize = Enum.FontSize.Size18
  195. text4.Font = desirefont
  196. text4.BorderSizePixel = 0
  197. text4.TextScaled = true
  198. text1.Text = "[Z]\n Combat Roll"
  199. text2.Text = "[X]\n Knochenbrecher"
  200. text3.Text = "[C]\n Betrüger"
  201. text4.Text = "[V]\n Zerstörende Spirale"
  202.  
  203. local m = Create("Model"){
  204. Parent = Character,
  205. Name = "WeaponModel",
  206. }
  207.  
  208. Humanoid.Animator.Parent = nil
  209. Character.Animate.Parent = nil
  210.  
  211. local newMotor = function(part0, part1, c0, c1)
  212. local w = Create('Motor'){
  213. Parent = part0,
  214. Part0 = part0,
  215. Part1 = part1,
  216. C0 = c0,
  217. C1 = c1,
  218. }
  219. return w
  220. end
  221.  
  222.  
  223.  
  224.  
  225.  
  226. function Color3ListPostion(list, p)
  227. local pos = (#list-2)*p + 1
  228. local posMin = math.floor(pos)
  229.  
  230. return list[posMin]:Lerp(list[math.ceil(pos)], pos-posMin)
  231. end
  232.  
  233.  
  234. local colors = {
  235. Color3.new(.6,0,0),
  236. Color3.new(.6,.6,0),
  237. Color3.new(0,.6,0),
  238. Color3.new(0,.6,.6),
  239. Color3.new(0,0,.6),
  240. Color3.new(.6,0,.6)
  241. }
  242. local maincol = colors[1]
  243. local hb = game:GetService("RunService").Heartbeat
  244. local maxTime = 3
  245.  
  246.  
  247.  
  248.  
  249. function clerp(a, b, t)
  250. return a:lerp(b, t)
  251. end
  252.  
  253. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  254. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  255.  
  256. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  257. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  258. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  259. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  260. RootJoint.C1 = CFrame.new(0, 0, 0)
  261. RootJoint.C0 = CFrame.new(0, 0, 0)
  262. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  263. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  264.  
  265. local rarmc1 = RW.C1
  266. local larmc1 = LW.C1
  267. local rlegc1 = RH.C1
  268. local llegc1 = LH.C1
  269.  
  270. local resetc1 = false
  271.  
  272. function PlayAnimationFromTable(table, speed, bool)
  273. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  274. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  275. RW.C0 = clerp(RW.C0, table[3], speed)
  276. LW.C0 = clerp(LW.C0, table[4], speed)
  277. RH.C0 = clerp(RH.C0, table[5], speed)
  278. LH.C0 = clerp(LH.C0, table[6], speed)
  279. if bool == true then
  280. if resetc1 == false then
  281. resetc1 = true
  282. RootJoint.C1 = RootJoint.C1
  283. Torso.Neck.C1 = Torso.Neck.C1
  284. RW.C1 = rarmc1
  285. LW.C1 = larmc1
  286. RH.C1 = rlegc1
  287. LH.C1 = llegc1
  288. end
  289. end
  290. end
  291.  
  292. ArtificialHB = Create("BindableEvent", script){
  293. Parent = script,
  294. Name = "Heartbeat",
  295. }
  296.  
  297. script:WaitForChild("Heartbeat")
  298.  
  299. --[FPS]--
  300.  
  301. frame = 1 / 70
  302. tf = 0
  303. allowframeloss = false
  304. tossremainder = false
  305. lastframe = tick()
  306. script.Heartbeat:Fire()
  307.  
  308. game:GetService("RunService").Heartbeat:connect(function(s, p)
  309. tf = tf + s
  310. if tf >= frame then
  311. if allowframeloss then
  312. script.Heartbeat:Fire()
  313. lastframe = tick()
  314. else
  315. for i = 1, math.floor(tf / frame) do
  316. script.Heartbeat:Fire()
  317. end
  318. lastframe = tick()
  319. end
  320. if tossremainder then
  321. tf = 0
  322. else
  323. tf = tf - frame * math.floor(tf / frame)
  324. end
  325. end
  326. end)
  327.  
  328. function swait(num)
  329. if num == 0 or num == nil then
  330. ArtificialHB.Event:wait()
  331. else
  332. for i = 0, num do
  333. ArtificialHB.Event:wait()
  334. end
  335. end
  336. end
  337.  
  338. function RemoveOutlines(part)
  339. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  340. end
  341.  
  342. CFuncs = {
  343. Part = {
  344. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  345. local Part = Create("Part"){
  346. Parent = Parent,
  347. Reflectance = Reflectance,
  348. Transparency = Transparency,
  349. CanCollide = false,
  350. Locked = true,
  351. BrickColor = BrickColor.new(tostring(BColor)),
  352. Name = Name,
  353. Size = Size,
  354. Material = Material,
  355. }
  356. RemoveOutlines(Part)
  357. if Size == Vector3.new() then
  358. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  359. else
  360. Part.Size = Size
  361. end
  362. return Part
  363. end;
  364. };
  365.  
  366. Mesh = {
  367. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  368. local Msh = Create(Mesh){
  369. Parent = Part,
  370. Offset = OffSet,
  371. Scale = Scale,
  372. }
  373. if Mesh == "SpecialMesh" then
  374. Msh.MeshType = MeshType
  375. Msh.MeshId = MeshId
  376. end
  377. return Msh
  378. end;
  379. };
  380.  
  381. Weld = {
  382. Create = function(Parent, Part0, Part1, C0, C1)
  383. local Weld = Create("Weld"){
  384. Parent = Parent,
  385. Part0 = Part0,
  386. Part1 = Part1,
  387. C0 = C0,
  388. C1 = C1,
  389. }
  390. return Weld
  391. end;
  392. };
  393.  
  394. Sound = {
  395. Create = function(id, par, vol, pit)
  396. local Sound = Create("Sound"){
  397. Volume = vol,
  398. Pitch = pit or 1,
  399. SoundId = "rbxassetid://" .. id,
  400. Parent = par or workspace,
  401. }
  402. Sound:play()
  403. return Sound
  404. end;
  405. };
  406.  
  407. Decal = {
  408. Create = function(Color, Texture, Transparency, Name, Parent)
  409. local Decal = Create("Decal"){
  410. Color3 = Color,
  411. Texture = "rbxassetid://" .. Texture,
  412. Transparency = Transparency,
  413. Name = Name,
  414. Parent = Parent,
  415. }
  416. return Decal
  417. end;
  418. };
  419.  
  420. BillboardGui = {
  421. Create = function(Parent, Image, Position, Size)
  422. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  423. BillPar.CFrame = CFrame.new(Position)
  424. local Bill = Create("BillboardGui"){
  425. Parent = BillPar,
  426. Adornee = BillPar,
  427. Size = UDim2.new(1, 0, 1, 0),
  428. SizeOffset = Vector2.new(Size, Size),
  429. }
  430. local d = Create("ImageLabel", Bill){
  431. Parent = Bill,
  432. BackgroundTransparency = 1,
  433. Size = UDim2.new(1, 0, 1, 0),
  434. Image = "rbxassetid://" .. Image,
  435. }
  436. return BillPar
  437. end
  438. };
  439.  
  440. ParticleEmitter = {
  441. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  442. local Particle = Create("ParticleEmitter"){
  443. Parent = Parent,
  444. Color = ColorSequence.new(Color1, Color2),
  445. LightEmission = LightEmission,
  446. Size = Size,
  447. Texture = Texture,
  448. Transparency = Transparency,
  449. ZOffset = ZOffset,
  450. Acceleration = Accel,
  451. Drag = Drag,
  452. LockedToPart = LockedToPart,
  453. VelocityInheritance = VelocityInheritance,
  454. EmissionDirection = EmissionDirection,
  455. Enabled = Enabled,
  456. Lifetime = LifeTime,
  457. Rate = Rate,
  458. Rotation = Rotation,
  459. RotSpeed = RotSpeed,
  460. Speed = Speed,
  461. VelocitySpread = VelocitySpread,
  462. }
  463. return Particle
  464. end;
  465. };
  466.  
  467. CreateTemplate = {
  468.  
  469. };
  470. }
  471.  
  472. function rayCast(Position, Direction, Range, Ignore)
  473. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  474. end
  475.  
  476. function FindNearestTorso(Position, Distance, SinglePlayer)
  477. if SinglePlayer then
  478. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  479. end
  480. local List = {}
  481. for i, v in pairs(workspace:GetChildren()) do
  482. if v:IsA("Model") then
  483. if v:findFirstChild("Torso") then
  484. if v ~= Character then
  485. if (v.Torso.Position - Position).magnitude <= Distance then
  486. table.insert(List, v)
  487. end
  488. end
  489. end
  490. end
  491. end
  492. return List
  493. end
  494.  
  495. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  496. if hit.Parent == nil then
  497. return
  498. end
  499. local h = hit.Parent:FindFirstChild("Humanoid")
  500. for _, v in pairs(hit.Parent:children()) do
  501. if v:IsA("Humanoid") then
  502. h = v
  503. end
  504. end
  505.  
  506. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  507. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  508. if hit.Parent.DebounceHit.Value == true then
  509. return
  510. end
  511. end
  512. local c = Create("ObjectValue"){
  513. Name = "creator",
  514. Value = owner,
  515. Parent = h,
  516. }
  517. game:GetService("Debris"):AddItem(c, .5)
  518. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  519. local Damage = math.random(minim, maxim)
  520. local blocked = false
  521. local block = hit.Parent:findFirstChild("Block")
  522. if block ~= nil then
  523. if block.className == "IntValue" then
  524. if block.Value > 0 then
  525. blocked = true
  526. block.Value = block.Value - 1
  527. print(block.Value)
  528. end
  529. end
  530. end
  531.  
  532. if gay == false then
  533. h.Health = h.Health - Damage
  534. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new(maincol).Color)
  535. elseif gay == true then
  536. repeat wait() until gay == false
  537. h.Health = h.Health - (Damage / 2.5)
  538. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new(maincol).Color)
  539. end
  540. if Type == "Knockdown" then
  541. local hum = hit.Parent.Humanoid
  542. hum.PlatformStand = true
  543. coroutine.resume(coroutine.create(function(HHumanoid)
  544. Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  545. Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  546. swait()
  547. HHumanoid.PlatformStand = false
  548. end), hum)
  549. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  550. local bodvol = Create("BodyVelocity"){
  551. velocity = angle * knockback,
  552. P = 5000,
  553. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  554. Parent = hit,
  555. }
  556. local rl = Create("BodyAngularVelocity"){
  557. P = 3000,
  558. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  559. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  560. Parent = hit,
  561. }
  562. game:GetService("Debris"):AddItem(bodvol, .5)
  563. game:GetService("Debris"):AddItem(rl, .5)
  564. elseif Type == "Normal" then
  565. Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  566. Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  567. local vp = Create("BodyVelocity"){
  568. P = 500,
  569. maxForce = Vector3.new(math.huge, 0, math.huge),
  570. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  571. }
  572. if hit.Parent.Humanoid.MaxHealth > 100 then
  573. hit.Parent.Humanoid.MaxHealth = 100
  574. end
  575. if knockback > 0 then
  576. vp.Parent = hit.Parent.Torso
  577. end
  578. game:GetService("Debris"):AddItem(vp, .5)
  579. elseif Type == "Up" then
  580. local bodyVelocity = Create("BodyVelocity"){
  581. velocity = Vector3.new(0, 40, 0),
  582. P = 5000,
  583. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  584. Parent = hit,
  585. }
  586. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  587. elseif Type == "DarkUp" then
  588. coroutine.resume(coroutine.create(function()
  589. for i = 0, 3, 0.1 do
  590. swait()
  591. Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  592. Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  593. end
  594. end))
  595. local bodyVelocity = Create("BodyVelocity"){
  596. velocity = Vector3.new(0, 20, 0),
  597. P = 5000,
  598. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  599. Parent = hit,
  600. }
  601. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  602. elseif Type == "Snare" then
  603. local bp = Create("BodyPosition"){
  604. P = 2000,
  605. D = 100,
  606. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  607. position = hit.Parent.Torso.Position,
  608. Parent = hit.Parent.Torso,
  609. }
  610. game:GetService("Debris"):AddItem(bp, .5)
  611. elseif Type == "Freeze" then
  612. local BodPos = Create("BodyPosition"){
  613. P = 50000,
  614. D = 1000,
  615. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  616. position = hit.Parent.Torso.Position,
  617. Parent = hit.Parent.Torso,
  618. }
  619. local BodGy = Create("BodyGyro") {
  620. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  621. P = 20e+003,
  622. Parent = hit.Parent.Torso,
  623. cframe = hit.Parent.Torso.CFrame,
  624. }
  625. hit.Parent.Torso.Anchored = true
  626. coroutine.resume(coroutine.create(function(Part)
  627. swait(1.5)
  628. Part.Anchored = false
  629. end), hit.Parent.Torso)
  630. game:GetService("Debris"):AddItem(BodPos, 3)
  631. game:GetService("Debris"):AddItem(BodGy, 3)
  632. end
  633. local debounce = Create("BoolValue"){
  634. Name = "DebounceHit",
  635. Parent = hit.Parent,
  636. Value = true,
  637. }
  638. game:GetService("Debris"):AddItem(debounce, Delay)
  639. c = Create("ObjectValue"){
  640. Name = "creator",
  641. Value = Player,
  642. Parent = h,
  643. }
  644. game:GetService("Debris"):AddItem(c, .5)
  645. end
  646. end
  647.  
  648.  
  649. function ShowDamage(Pos, Text, Time, Color)
  650. local Rate = (1 / 30)
  651. local Pos = (Pos or Vector3.new(0, 0, 0))
  652. local Text = (Text or "")
  653. local Time = (Time or 2)
  654. local Color = Color3.new(1, 0, 0)
  655. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  656. EffectPart.Anchored = true
  657. local BillboardGui = Create("BillboardGui"){
  658. Size = UDim2.new(3, 0, 3, 0),
  659. Adornee = EffectPart,
  660. Parent = EffectPart,
  661. }
  662. local TextLabel = Create("TextLabel"){
  663. BackgroundTransparency = 1,
  664. Size = UDim2.new(1, 0, 1, 0),
  665. Text = Text,
  666. Font = "Garamond",
  667. TextColor3 = Color,
  668. TextScaled = true,
  669. Parent = BillboardGui,
  670. }
  671. game.Debris:AddItem(EffectPart, (Time))
  672. EffectPart.Parent = game:GetService("Workspace")
  673. delay(0, function()
  674. local Frames = (Time / Rate)
  675. for Frame = 1, Frames do
  676. wait(Rate)
  677. local Percent = (Frame / Frames)
  678. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  679. TextLabel.TextTransparency = Percent
  680. end
  681. if EffectPart and EffectPart.Parent then
  682. EffectPart:Destroy()
  683. end
  684. end)
  685. end
  686.  
  687. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  688. for _, c in pairs(workspace:children()) do
  689. local hum = c:findFirstChild("Humanoid")
  690. if hum ~= nil then
  691. local head = c:findFirstChild("Torso")
  692. if head ~= nil then
  693. local targ = head.Position - Part.Position
  694. local mag = targ.magnitude
  695. if mag <= Magnitude and c.Name ~= Player.Name then
  696. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch)
  697. end
  698. end
  699. end
  700. end
  701. end
  702.  
  703.  
  704. jam=CFuncs.Sound.Create("1327553658", Torso, 2, 1)
  705. jam.Looped=true
  706.  
  707.  
  708.  
  709.  
  710. Handle1=CFuncs.Part.Create(m,Enum.Material.Plastic,0.20000000298023,0,"Dark stone grey","Handle1",Vector3.new(0.115433402, 0.133733884, 1.27962124))
  711. Handle1Weld=CFuncs.Weld.Create(m,Character["Right Arm"],Handle1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.740648448, 0.0203933716, 0.133247197, 0, -1, 0, 1, 0, 0, 0, -0, 1))
  712. Hitbox=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,maincol,"Hitbox",Vector3.new(0.75, 1, 4.25))
  713. HitboxWeld=CFuncs.Weld.Create(m,Handle1,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0046081543, 0.159351468, -2.19175291, 0, -1, -0, -1, 0, -0, 0, 0, -1))
  714. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.0675708503, 0.192858294, 0.0971330255))
  715. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.317534745, -3.81469727e-06, 0.927676439, 0.707106829, -0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829))
  716. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.0661631301, 0.192858294, 0.185819656))
  717. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.941729486, -3.81469727e-06, 0.439177513, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  718. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.0675708503, 0.192858294, 0.0971330255))
  719. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.555664539, -3.81469727e-06, 0.866130292, 0.500000238, -0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238))
  720. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.112618014, 0.192858294, 0.246351838))
  721. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.09437114, -3.81469727e-06, 0.881801248, 0.866025388, -0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388))
  722. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.260429114, 0.192858294, 0.670076847))
  723. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.23016274, -3.81469727e-06, 0.639811754, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  724. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.152034357, 0.192858294, 0.661630511))
  725. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.284358978, -3.81469727e-06, -0.0260424614, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  726. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.152034357, 0.192858294, 0.183004245))
  727. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.364445388, -3.81469727e-06, -0.341829121, 0.965925872, -0, 0.258818984, 0, 1, 0, -0.258818984, 0, 0.965925872))
  728. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.152034357, 0.192858294, 0.183004245))
  729. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.526555061, -3.81469727e-06, -0.224973083, 0.681999087, -0, 0.731353045, 0, 1, 0, -0.731353045, 0, 0.681999087))
  730. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.152034357, 0.192858294, 0.183004245))
  731. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.603910148, -3.81469727e-06, -0.112180322, 0.292373121, -0, 0.956304371, 0, 1, 0, -0.956304371, 0, 0.292373121))
  732. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.152034357, 0.192858294, 0.0628273189))
  733. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.632183909, 0, -0.0856198072, 0.0871579573, -0, 0.996194541, 0, 1, 0, -0.996194541, 0, 0.0871579573))
  734. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.918657005))
  735. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.137957111, 0.192858294, 0.0628273189))
  736. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.502374291, 0, -0.404679656, 0.544641852, -0, 0.838668823, 0, 1, 0, -0.838668823, 0, 0.544641852))
  737. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.918657005))
  738. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.0628273189, 0.192858294, 0.0703863278))
  739. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.571652889, 0, -0.144041538, 0.0871579573, -0, 0.996194541, 0, 1, 0, -0.996194541, 0, 0.0871579573))
  740. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.492938966, 1, 1))
  741. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.152034357, 0.192858294, 0.225235835))
  742. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.285678089, -3.81469727e-06, 0.0931767821, 0.987688124, 0, -0.156436011, 0, 1, 0, 0.156436011, -0, 0.987688124))
  743. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.152034357, 0.192858294, 0.166111439))
  744. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.334002912, -3.81469727e-06, 0.121627808, 0.81915015, 0, -0.573579133, 0, 1, 0, 0.573579133, -0, 0.81915015))
  745. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.152034357, 0.192858294, 0.166111439))
  746. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.404192507, 0, 0.167546988, 0.453987926, 0, -0.8910079, 0, 1, 0, 0.8910079, -0, 0.453987926))
  747. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.152034357, 0.192858294, 0.166111439))
  748. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.356650889, -3.81469727e-06, 0.165877342, 0.707104802, 0, -0.707108796, 0, 1, 0, 0.707108796, -0, 0.707104802))
  749. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.205527812, 0.192858294, 0.699639201))
  750. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0281540155, 0, 0.755948901, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  751. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.102763988, 0.192858294, 0.506780744))
  752. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0844814181, 0, 0.834312558, 0.984807849, 0, -0.173647985, 0, 1, 0, 0.173647985, -0, 0.984807849))
  753. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.287175894, 0.192858294, 0.302660763))
  754. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0126696825, 0, 1.22753477, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  755. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.204120114, 0.192858294, 0.0675708503))
  756. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0541962981, 0, 1.40138578, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  757. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.101356253, 0.192858294, 0.0661631301))
  758. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.713219464, -3.81469727e-06, 1.18322742, 0.829038203, -0, 0.559192121, 0, 1, 0, -0.559192121, 0, 0.829038203))
  759. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.164703831, 0.192858294, 0.302661002))
  760. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.77930361, -3.81469727e-06, 0.69138509, 0.766045868, 0, -0.642785966, 0, 1, 0, 0.642785966, -0, 0.766045868))
  761. Partx=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
  762. PartWeld=CFuncs.Weld.Create(m,Handle1,Partx,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.25067043, -0.045753479, 2.03029013, 0.469470948, -0, 0.882947862, 0, 1, 0, -0.882947862, 0, 0.469470948))
  763. CFuncs.Mesh.Create("BlockMesh",Partx,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  764. Part1=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
  765. PartWeld=CFuncs.Weld.Create(m,Handle1,Part1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.78456068, 0.0464668274, 2.76777935, 0.669129193, -0, 0.743146181, 0, 1, 0, -0.743146181, 0, 0.669129193))
  766. CFuncs.Mesh.Create("BlockMesh",Part1,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  767. Part2=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
  768. PartWeld=CFuncs.Weld.Create(m,Handle1,Part2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.37517357, 0.0464668274, 1.563151, 0.342019022, -0, 0.939693093, 0, 1, 0, -0.939693093, 0, 0.342018992))
  769. CFuncs.Mesh.Create("BlockMesh",Part2,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  770. Part3=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part3",Vector3.new(0.159073427, 0.123316728, 0.591244221))
  771. PartWeld=CFuncs.Weld.Create(m,Handle1,Part3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.75441611, -0.000423431396, -3.29439473, 0.898794711, 0, -0.43836984, 0, -1, -0, -0.43836984, 0, -0.898794711))
  772. Part4=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part4",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
  773. PartWeld=CFuncs.Weld.Create(m,Handle1,Part4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.37517262, -0.045753479, 1.56659031, 0.342019022, -0, 0.939693093, 0, 1, 0, -0.939693093, 0, 0.342018992))
  774. CFuncs.Mesh.Create("BlockMesh",Part4,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  775. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.112618014, 0.21256642, 0.166111574))
  776. PartWeld=CFuncs.Weld.Create(m,Handle1,Part5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.07586658, -3.81469727e-06, 0.460768461, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  777. Part5=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
  778. PartWeld=CFuncs.Weld.Create(m,Handle1,Part5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.988129735, 0.045753479, -3.92699051, 0.970295012, -0, 0.241925001, 0, -1, -0, 0.241925001, 0, -0.970295012))
  779. CFuncs.Mesh.Create("BlockMesh",Part5,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  780. Part6=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(2.60429072, 0.122472085, 0.515227139))
  781. PartWeld=CFuncs.Weld.Create(m,Handle1,Part6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.22486925, -3.81469727e-06, 0.143555522, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  782. Part7=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
  783. PartWeld=CFuncs.Weld.Create(m,Handle1,Part7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.03432441, 0.0464668274, 3.44475007, 0.848047018, -0, 0.529920995, 0, 1, 0, -0.529920995, 0, 0.848047018))
  784. CFuncs.Mesh.Create("BlockMesh",Part7,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  785. Part8=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
  786. PartWeld=CFuncs.Weld.Create(m,Handle1,Part8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.78455973, -0.045753479, 2.77121782, 0.669129193, -0, 0.743146181, 0, 1, 0, -0.743146181, 0, 0.669129193))
  787. CFuncs.Mesh.Create("BlockMesh",Part8,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  788. Part9=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
  789. PartWeld=CFuncs.Weld.Create(m,Handle1,Part9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.988128006, 0.0464668274, 3.92355514, 0.970295012, -0, 0.241925001, 0, 1, 0, -0.241925001, 0, 0.970295012))
  790. CFuncs.Mesh.Create("BlockMesh",Part9,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  791. Part10=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
  792. PartWeld=CFuncs.Weld.Create(m,Handle1,Part10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.47094178, -0.740541458, 0.710235596, 0.173647985, -0, 0.984807849, 0.696364045, 0.707107008, -0.122787625, -0.696364462, 0.707106531, 0.122787699))
  793. CFuncs.Mesh.Create("BlockMesh",Part10,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  794. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.112618014, 0.21256642, 0.246351838))
  795. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.124329746, -3.81469727e-06, 0.682325363, 0.984807968, -0, 0.173647001, 0, 1, 0, -0.173647001, 0, 0.984807968))
  796. Part11=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part11",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
  797. PartWeld=CFuncs.Weld.Create(m,Handle1,Part11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.47094154, -0.045753479, 0.967114091, 0.173647985, -0, 0.984807849, 0, 1, 0, -0.984807849, 0, 0.173647985))
  798. CFuncs.Mesh.Create("BlockMesh",Part11,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  799. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.132326081, 0.150626585, 0.201304361))
  800. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, -0.509596348, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  801. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.112618014, 0.21256642, 0.246351838))
  802. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.240924716, -3.81469727e-06, 0.592655659, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  803. Part12=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
  804. PartWeld=CFuncs.Weld.Create(m,Handle1,Part12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.25066686, 0.0464668274, 2.02684975, 0.469470948, -0, 0.882947862, 0, 1, 0, -0.882947862, 0, 0.469470948))
  805. CFuncs.Mesh.Create("BlockMesh",Part12,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  806. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.112618014, 0.21256642, 0.166111574))
  807. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0337084532, -3.81469727e-06, 0.471955389, 0.866025984, -0, 0.499998987, 0, 1, 0, -0.499998987, 0, 0.866025984))
  808. Part13=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(2.60429072, 0.0628273264, 0.0816479325))
  809. PartWeld=CFuncs.Weld.Create(m,Handle1,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.22486925, -0.311489105, 0.28118515, 0, 0, 1, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829, 0))
  810. CFuncs.Mesh.Create("BlockMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  811. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.112618014, 0.21256642, 0.246351838))
  812. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.15654856, -3.81469727e-06, 0.845903099, 0.866025388, -0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388))
  813. Part14=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(2.60429072, 0.0628273264, 0.087278828))
  814. PartWeld=CFuncs.Weld.Create(m,Handle1,Part14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.22486925, 0.311544418, 0.283061981, 0, 0, 1, -0.707106352, 0.707107365, 0, -0.707107365, -0.707106352, -0))
  815. CFuncs.Mesh.Create("BlockMesh",Part14,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  816. Part15=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.123316728, 0.506780744))
  817. PartWeld=CFuncs.Weld.Create(m,Handle1,Part15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00874018669, -0.000423431396, -3.77911282, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  818. Part16=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.0628273189))
  819. PartWeld=CFuncs.Weld.Create(m,Handle1,Part16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.10137558, -3.81469727e-06, -0.0901274681, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  820. CFuncs.Mesh.Create("BlockMesh",Part16,"","",Vector3.new(0, 0, 0),Vector3.new(0.761798918, 0.829032063, 0.761812568))
  821. Part17=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.0816479325))
  822. PartWeld=CFuncs.Weld.Create(m,Handle1,Part17,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.230732799, -0.045753479, 4.05941105, 0.9993909, -0, 0.0348989964, 0, 1, 0, -0.0348989964, 0, 0.9993909))
  823. CFuncs.Mesh.Create("BlockMesh",Part17,"","",Vector3.new(0, 0, 0),Vector3.new(0.757339239, 0.492937565, 1))
  824. Part18=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.087278828))
  825. PartWeld=CFuncs.Weld.Create(m,Handle1,Part18,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.230735004, 0.0464668274, 4.05597162, 0.9993909, -0, 0.0348989964, 0, 1, 0, -0.0348989964, 0, 0.9993909))
  826. CFuncs.Mesh.Create("BlockMesh",Part18,"","",Vector3.new(0, 0, 0),Vector3.new(0.757358432, 0.492937565, 1))
  827. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.063347742, 0.142180234, 1.66674578))
  828. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0288596153, -3.81469727e-06, 1.81103313, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  829. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.1421801, 0.0633476675, 0.0661630407))
  830. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.0288892984, 2.64507174, 0, 1, 0, -1, 0, -0, 0, 0, 1))
  831. Part19=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
  832. PartWeld=CFuncs.Weld.Create(m,Handle1,Part19,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.03432631, -0.045753479, 3.44819474, 0.848047018, -0, 0.529920995, 0, 1, 0, -0.529920995, 0, 0.848047018))
  833. CFuncs.Mesh.Create("BlockMesh",Part19,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  834. Part20=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.087278828))
  835. PartWeld=CFuncs.Weld.Create(m,Handle1,Part20,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.232141554, 2.92717552, 2.89870071, 0.9993909, -0, 0.0348989964, -0.0246772766, 0.707107961, 0.706674933, -0.0246773567, -0.707105637, 0.706677258))
  836. CFuncs.Mesh.Create("BlockMesh",Part20,"","",Vector3.new(0, 0, 0),Vector3.new(0.802170753, 0.492937565, 1))
  837. Part21=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.0816479325))
  838. PartWeld=CFuncs.Weld.Create(m,Handle1,Part21,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.23214227, -2.92711639, 2.89682961, 0.9993909, -0, 0.0348989964, 0.0246772766, 0.707107961, -0.706674933, -0.0246773567, 0.707105637, 0.706677258))
  839. CFuncs.Mesh.Create("BlockMesh",Part21,"","",Vector3.new(0, 0, 0),Vector3.new(0.80215162, 0.492937565, 1))
  840. Part2x=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.205528423, 0.123316728, 0.509596229))
  841. PartWeld=CFuncs.Weld.Create(m,Handle1,Part2x,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.77764189, -0.000423431396, -3.25356889, 0.898794711, 0, -0.43836984, 0, -1, -0, -0.43836984, 0, -0.898794711))
  842. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.132326081, 0.150626585, 0.201304361))
  843. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0.426537037, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  844. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.126695231, 0.21256642, 0.104171686))
  845. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00718963146, 0, 1.05201685, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  846. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.132326081, 0.150626585, 0.201304361))
  847. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, -0.0436348915, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  848. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.132326081, 0.150626585, 0.201304361))
  849. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, -0.273098469, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  850. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.132326081, 0.150626585, 0.201304361))
  851. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0.188632011, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  852. Part22=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
  853. PartWeld=CFuncs.Weld.Create(m,Handle1,Part22,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.47093749, 0.740596771, 0.712112427, 0.173647985, -0, 0.984807849, -0.696364045, 0.707107008, 0.122787625, -0.696364462, -0.707106531, 0.122787699))
  854. CFuncs.Mesh.Create("BlockMesh",Part22,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  855. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.432171345, 0.21256642, 0.0628273189))
  856. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.180742383, -3.81469727e-06, 0.918285728, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  857. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.941063166))
  858. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.201304704, 0.21256642, 0.177373365))
  859. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.366488606, -3.81469727e-06, 0.442837954, 0.866025984, 0, -0.499998987, 0, 1, 0, 0.499998987, -0, 0.866025984))
  860. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.126695231, 0.21256642, 0.20693557))
  861. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.568998098, -3.81469727e-06, 0.803704977, 0.848048866, 0, -0.529917955, 0, 1, 0, 0.529917955, -0, 0.848048866))
  862. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.308291733, 0.21256642, 0.313922614))
  863. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.11880064, -3.81469727e-06, 0.748653412, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  864. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.126695231, 0.21256642, 0.104171686))
  865. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.338841259, 0, 0.910817266, 0.939693093, 0, -0.342019022, 0, 1, 0, 0.342018992, -0, 0.939693093))
  866. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.112618014, 0.21256642, 0.166111574))
  867. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.040332377, -3.81469727e-06, 0.471877575, 0.970295787, -0, 0.241921946, 0, 1, 0, -0.241921946, 0, 0.970295787))
  868. Part23=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
  869. PartWeld=CFuncs.Weld.Create(m,Handle1,Part23,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.47094297, 0.0464668274, 0.963671088, 0.173647985, -0, 0.984807849, 0, 1, 0, -0.984807849, 0, 0.173647985))
  870. CFuncs.Mesh.Create("BlockMesh",Part23,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  871. Part24=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.591243804, 0.122472085, 0.0628273189))
  872. PartWeld=CFuncs.Weld.Create(m,Handle1,Part24,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.80997252, -3.81469727e-06, -0.0901274681, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  873. CFuncs.Mesh.Create("BlockMesh",Part24,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.761812568))
  874. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.153442115, 0.142180234, 1.29792202))
  875. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.145698726, -3.81469727e-06, 1.62662184, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  876. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.1421801, 0.153442055, 0.153441921))
  877. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, 0.145666599, 2.27625036, 0, 1, 0, -1, 0, -0, 0, 0, 1))
  878. Part25=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.140773028, 0.123316728, 0.240720779))
  879. PartWeld=CFuncs.Weld.Create(m,Handle1,Part25,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.63757062, -0.000423431396, -3.21907616, 0.898794711, 0, -0.43836984, 0, -1, -0, -0.43836984, 0, -0.898794711))
  880. Part26=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.087278828))
  881. PartWeld=CFuncs.Weld.Create(m,Handle1,Part26,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.99659729, 1.80349541, 1.77501106, 0.587783992, -0, 0.809018016, -0.572061956, 0.707106948, 0.41562593, -0.572062194, -0.70710665, 0.415626109))
  882. CFuncs.Mesh.Create("BlockMesh",Part26,"","",Vector3.new(0, 0, 0),Vector3.new(0.604995489, 0.492937565, 1))
  883. Part27=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.0816479325))
  884. PartWeld=CFuncs.Weld.Create(m,Handle1,Part27,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.99660015, -1.80344009, 1.77313614, 0.587783992, -0, 0.809018016, 0.572061956, 0.707106948, -0.41562593, -0.572062194, 0.70710665, 0.415626109))
  885. CFuncs.Mesh.Create("BlockMesh",Part27,"","",Vector3.new(0, 0, 0),Vector3.new(0.604976714, 0.492937565, 1))
  886. Part28=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.087278828))
  887. PartWeld=CFuncs.Weld.Create(m,Handle1,Part28,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.41953492, 0.997661591, 0.969177246, 0.275636971, -0, 0.961261868, -0.679714799, 0.707106769, 0.19490476, -0.679714739, -0.707106829, 0.19490476))
  888. CFuncs.Mesh.Create("BlockMesh",Part28,"","",Vector3.new(0, 0, 0),Vector3.new(0.604995489, 0.492937565, 1))
  889. Part29=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.0816479325))
  890. PartWeld=CFuncs.Weld.Create(m,Handle1,Part29,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.41953206, -0.997606277, 0.96730423, 0.275636971, -0, 0.961261868, 0.679714799, 0.707106769, -0.19490476, -0.679714739, 0.707106829, 0.19490476))
  891. CFuncs.Mesh.Create("BlockMesh",Part29,"","",Vector3.new(0, 0, 0),Vector3.new(0.604976714, 0.492937565, 1))
  892. Part30=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.087278828))
  893. PartWeld=CFuncs.Weld.Create(m,Handle1,Part30,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.43144631, 2.27643394, 2.2479496, 0.766043186, -0, 0.642789185, -0.454520553, 0.707106948, 0.541674256, -0.454520702, -0.707106709, 0.541674435))
  894. CFuncs.Mesh.Create("BlockMesh",Part30,"","",Vector3.new(0, 0, 0),Vector3.new(0.604995489, 0.492937565, 1))
  895. Partxx=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.0816479325))
  896. PartWeld=CFuncs.Weld.Create(m,Handle1,Partxx,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.43144894, -2.27637863, 2.24607849, 0.766043186, -0, 0.642789185, 0.454520553, 0.707106948, -0.541674256, -0.454520702, 0.707106709, 0.541674435))
  897. CFuncs.Mesh.Create("BlockMesh",Partxx,"","",Vector3.new(0, 0, 0),Vector3.new(0.604976714, 0.492937565, 1))
  898. Part31=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.087278828))
  899. PartWeld=CFuncs.Weld.Create(m,Handle1,Part31,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.49060106, 0.483825684, 0.455341339, 0.0697560087, -0, 0.997564137, -0.705384076, 0.707107067, 0.0493249297, -0.705384552, -0.707106531, 0.049324967))
  900. CFuncs.Mesh.Create("BlockMesh",Part31,"","",Vector3.new(0, 0, 0),Vector3.new(0.604995489, 0.492937565, 1))
  901. Part32=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.0816479325))
  902. PartWeld=CFuncs.Weld.Create(m,Handle1,Part32,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.49059725, -0.483772278, 0.45347023, 0.0697560087, -0, 0.997564137, 0.705384076, 0.707107067, -0.0493249297, -0.705384552, 0.707106531, 0.049324967))
  903. CFuncs.Mesh.Create("BlockMesh",Part32,"","",Vector3.new(0, 0, 0),Vector3.new(0.604976714, 0.492937565, 1))
  904. Part33=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
  905. PartWeld=CFuncs.Weld.Create(m,Handle1,Part33,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.03432441, 2.49497986, 2.46650505, 0.848047018, -0, 0.529920995, -0.374710143, 0.707107961, 0.599658847, -0.374711365, -0.707105637, 0.599660814))
  906. CFuncs.Mesh.Create("BlockMesh",Part33,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  907. Part34=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
  908. PartWeld=CFuncs.Weld.Create(m,Handle1,Part34,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.03432465, -2.49492264, 2.46462822, 0.848047018, -0, 0.529920995, 0.374710143, 0.707107961, -0.599658847, -0.374711365, 0.707105637, 0.599660814))
  909. CFuncs.Mesh.Create("BlockMesh",Part34,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  910. Part35=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
  911. PartWeld=CFuncs.Weld.Create(m,Handle1,Part35,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.03432441, 2.49497986, 2.46650505, 0.848047018, -0, 0.529920995, -0.374710143, 0.707107961, 0.599658847, -0.374711365, -0.707105637, 0.599660814))
  912. CFuncs.Mesh.Create("BlockMesh",Part35,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  913. Part36=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
  914. PartWeld=CFuncs.Weld.Create(m,Handle1,Part36,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.03432465, -2.49492264, 2.46462822, 0.848047018, -0, 0.529920995, 0.374710143, 0.707107961, -0.599658847, -0.374711365, 0.707105637, 0.599660814))
  915. CFuncs.Mesh.Create("BlockMesh",Part36,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  916. Part37=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.087278828))
  917. PartWeld=CFuncs.Weld.Create(m,Handle1,Part37,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.59548569, 2.6764164, 2.64793587, 0.913544893, -0, 0.406737953, -0.287606925, 0.707107246, 0.645973325, -0.287607372, -0.707106352, 0.645974219))
  918. CFuncs.Mesh.Create("BlockMesh",Part37,"","",Vector3.new(0, 0, 0),Vector3.new(0.604995489, 0.492937565, 1))
  919. Part38=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.0816479325))
  920. PartWeld=CFuncs.Weld.Create(m,Handle1,Part38,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.59548604, -2.67635727, 2.64605713, 0.913544893, -0, 0.406737953, 0.287606925, 0.707107246, -0.645973325, -0.287607372, 0.707106352, 0.645974219))
  921. CFuncs.Mesh.Create("BlockMesh",Part38,"","",Vector3.new(0, 0, 0),Vector3.new(0.604976714, 0.492937565, 1))
  922. Part39=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.087278828))
  923. PartWeld=CFuncs.Weld.Create(m,Handle1,Part39,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.32563472, 1.33086586, 1.30238342, 0.406735897, -0, 0.913545787, -0.645974219, 0.707107067, 0.287605643, -0.645974636, -0.707106531, 0.287605822))
  924. CFuncs.Mesh.Create("BlockMesh",Part39,"","",Vector3.new(0, 0, 0),Vector3.new(0.604995489, 0.492937565, 1))
  925. Part40=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.0816479325))
  926. PartWeld=CFuncs.Weld.Create(m,Handle1,Part40,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.32563281, -1.33081055, 1.3005085, 0.406735897, -0, 0.913545787, 0.645974219, 0.707107067, -0.287605643, -0.645974636, 0.707106531, 0.287605822))
  927. CFuncs.Mesh.Create("BlockMesh",Part40,"","",Vector3.new(0, 0, 0),Vector3.new(0.604976714, 0.492937565, 1))
  928. Part41=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
  929. PartWeld=CFuncs.Weld.Create(m,Handle1,Part41,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.988130271, 2.83354378, 2.80506897, 0.970295012, -0, 0.241925001, -0.171066537, 0.707107961, 0.686101079, -0.171067089, -0.707105696, 0.686103284))
  930. CFuncs.Mesh.Create("BlockMesh",Part41,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  931. Part42=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
  932. PartWeld=CFuncs.Weld.Create(m,Handle1,Part42,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.988128483, -2.83347893, 2.80319405, 0.970295012, -0, 0.241925001, 0.171066537, 0.707107961, -0.686101079, -0.171067089, 0.707105637, 0.686103284))
  933. CFuncs.Mesh.Create("BlockMesh",Part42,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  934. Part43=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.087278828))
  935. PartWeld=CFuncs.Weld.Create(m,Handle1,Part43,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.776827514, 2.87813568, 2.84965134, 0.984807253, -0, 0.17365104, -0.122789823, 0.707106829, 0.696363807, -0.122789845, -0.707106709, 0.696363926))
  936. CFuncs.Mesh.Create("BlockMesh",Part43,"","",Vector3.new(0, 0, 0),Vector3.new(0.604995489, 0.492937565, 1))
  937. Part44=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.0816479325))
  938. PartWeld=CFuncs.Weld.Create(m,Handle1,Part44,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.776828647, -2.87807846, 2.84778214, 0.984807253, -0, 0.17365104, 0.122789823, 0.707106829, -0.696363807, -0.122789845, 0.707106709, 0.696363926))
  939. CFuncs.Mesh.Create("BlockMesh",Part44,"","",Vector3.new(0, 0, 0),Vector3.new(0.604976714, 0.492937565, 1))
  940. Part45=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
  941. PartWeld=CFuncs.Weld.Create(m,Handle1,Part45,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.375175, 1.16449165, 1.13600922, 0.342019022, -0, 0.939693093, -0.664463103, 0.707107067, 0.241843894, -0.66446352, -0.707106531, 0.241844043))
  942. CFuncs.Mesh.Create("BlockMesh",Part45,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  943. Part46=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
  944. PartWeld=CFuncs.Weld.Create(m,Handle1,Part46,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.37517238, -1.16443443, 1.13413048, 0.342019022, -0, 0.939693093, 0.664463103, 0.707107067, -0.241843894, -0.66446352, 0.707106531, 0.241844043))
  945. CFuncs.Mesh.Create("BlockMesh",Part46,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  946. Part47=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
  947. PartWeld=CFuncs.Weld.Create(m,Handle1,Part47,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.25066566, 1.49237061, 1.46389198, 0.469470948, -0, 0.882947862, -0.624337137, 0.707108378, 0.331965446, -0.624339819, -0.707105219, 0.331966817))
  948. CFuncs.Mesh.Create("BlockMesh",Part47,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  949. Part48=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
  950. PartWeld=CFuncs.Weld.Create(m,Handle1,Part48,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.25066733, -1.4923172, 1.46201897, 0.469470948, -0, 0.882947862, 0.624337137, 0.707108378, -0.331965446, -0.624339819, 0.707105219, 0.331966817))
  951. CFuncs.Mesh.Create("BlockMesh",Part48,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  952. Part49=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
  953. PartWeld=CFuncs.Weld.Create(m,Handle1,Part49,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.78456116, 2.01628876, 1.98781204, 0.669129193, -0, 0.743146181, -0.525482893, 0.707107961, 0.473145038, -0.525484562, -0.707105696, 0.473146528))
  954. CFuncs.Mesh.Create("BlockMesh",Part49,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  955. Part50=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
  956. PartWeld=CFuncs.Weld.Create(m,Handle1,Part50,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.78456068, -2.01623154, 1.98593712, 0.669129193, -0, 0.743146181, 0.525482893, 0.707107961, -0.473145038, -0.525484562, 0.707105637, 0.473146498))
  957. CFuncs.Mesh.Create("BlockMesh",Part50,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  958. Facemask=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Really black","Facemask",Vector3.new(0.100000903, 0.199999914, 0.0999996811))
  959. FacemaskWeld=CFuncs.Weld.Create(m,Character["Head"],Facemask,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500009656, -0.10001123, 0.150001526, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  960. eye1=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","eye1",Vector3.new(0.199999377, 0.200000003, 0.199999854))
  961. eye1Weld=CFuncs.Weld.Create(m,Facemask,eye1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999771357, -0.0226745605, -0.541763604, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  962. CFuncs.Mesh.Create("SpecialMesh",eye1,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.100000001))
  963. eye2=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","eye2",Vector3.new(0.199999377, 0.200000003, 0.199999854))
  964. eye2Weld=CFuncs.Weld.Create(m,Facemask,eye2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999771357, 0.327358246, -0.541763604, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  965. CFuncs.Mesh.Create("SpecialMesh",eye2,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.100000001))
  966. Handle2=CFuncs.Part.Create(m,Enum.Material.Neon,1,1,maincol,"Handle2",Vector3.new(1.01, 1, 1.01))
  967. Handle2Weld=CFuncs.Weld.Create(m,Character["Left Arm"],Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.7220459e-05, 0.300019085, 4.80413437e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  968.  
  969.  
  970.  
  971.  
  972. sref = CFuncs.Part.Create(Character, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  973. sref.Anchored = true
  974.  
  975. EffectModel = Create("Model"){
  976. Parent = Character,
  977. Name = "Effects",
  978. }
  979.  
  980. Effects = {
  981. Block = {
  982. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  983. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  984. prt.Anchored = true
  985. prt.CFrame = cframe
  986. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  987. game:GetService("Debris"):AddItem(prt, 10)
  988. if Type == 1 or Type == nil then
  989. table.insert(Effects, {
  990. prt,
  991. "Block1",
  992. delay,
  993. x3,
  994. y3,
  995. z3,
  996. msh
  997. })
  998. elseif Type == 2 then
  999. table.insert(Effects, {
  1000. prt,
  1001. "Block2",
  1002. delay,
  1003. x3,
  1004. y3,
  1005. z3,
  1006. msh
  1007. })
  1008. end
  1009. end;
  1010. };
  1011.  
  1012. Cylinder = {
  1013. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1014. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  1015. prt.Anchored = true
  1016. prt.CFrame = cframe
  1017. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1018. game:GetService("Debris"):AddItem(prt, 2)
  1019. table.insert(Effects, {
  1020. prt,
  1021. "Cylinder",
  1022. delay,
  1023. x3,
  1024. y3,
  1025. z3,
  1026. msh
  1027. })
  1028. end;
  1029. };
  1030.  
  1031. Head = {
  1032. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1033. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1034. prt.Anchored = true
  1035. prt.CFrame = cframe
  1036. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1037. game:GetService("Debris"):AddItem(prt, 10)
  1038. table.insert(Effects, {
  1039. prt,
  1040. "Cylinder",
  1041. delay,
  1042. x3,
  1043. y3,
  1044. z3,
  1045. msh
  1046. })
  1047. end;
  1048. };
  1049.  
  1050. Sphere = {
  1051. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1052. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1053. prt.Anchored = true
  1054. prt.CFrame = cframe
  1055. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1056. game:GetService("Debris"):AddItem(prt, 10)
  1057. table.insert(Effects, {
  1058. prt,
  1059. "Cylinder",
  1060. delay,
  1061. x3,
  1062. y3,
  1063. z3,
  1064. msh
  1065. })
  1066. end;
  1067. };
  1068.  
  1069. Elect = {
  1070. Create = function(cff, x, y, z)
  1071. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new(maincol), "Part", Vector3.new(1, 1, 1))
  1072. prt.Anchored = true
  1073. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  1074. prt.CFrame = CFrame.new(prt.Position)
  1075. game:GetService("Debris"):AddItem(prt, 2)
  1076. local xval = math.random() / 2
  1077. local yval = math.random() / 2
  1078. local zval = math.random() / 2
  1079. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1080. table.insert(Effects, {
  1081. prt,
  1082. "Elec",
  1083. 0.1,
  1084. x,
  1085. y,
  1086. z,
  1087. xval,
  1088. yval,
  1089. zval
  1090. })
  1091. end;
  1092.  
  1093. };
  1094.  
  1095. Ring = {
  1096. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1097. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1098. prt.Anchored = true
  1099. prt.CFrame = cframe
  1100. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1101. game:GetService("Debris"):AddItem(prt, 10)
  1102. table.insert(Effects, {
  1103. prt,
  1104. "Cylinder",
  1105. delay,
  1106. x3,
  1107. y3,
  1108. z3,
  1109. msh
  1110. })
  1111. end;
  1112. };
  1113.  
  1114.  
  1115. Wave = {
  1116. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1117. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1118. prt.Anchored = true
  1119. prt.CFrame = cframe
  1120. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1121. game:GetService("Debris"):AddItem(prt, 10)
  1122. table.insert(Effects, {
  1123. prt,
  1124. "Cylinder",
  1125. delay,
  1126. x3,
  1127. y3,
  1128. z3,
  1129. msh
  1130. })
  1131. end;
  1132. };
  1133.  
  1134. Break = {
  1135. Create = function(brickcolor, cframe, x1, y1, z1)
  1136. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1137. prt.Anchored = true
  1138. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1139. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1140. local num = math.random(10, 50) / 1000
  1141. game:GetService("Debris"):AddItem(prt, 10)
  1142. table.insert(Effects, {
  1143. prt,
  1144. "Shatter",
  1145. num,
  1146. prt.CFrame,
  1147. math.random() - math.random(),
  1148. 0,
  1149. math.random(50, 100) / 100
  1150. })
  1151. end;
  1152. };
  1153.  
  1154. Fire = {
  1155. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1156. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1157. prt.Anchored = true
  1158. prt.CFrame = cframe
  1159. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1160. game:GetService("Debris"):AddItem(prt, 10)
  1161. table.insert(Effects, {
  1162. prt,
  1163. "Fire",
  1164. delay,
  1165. 1,
  1166. 1,
  1167. 1,
  1168. msh
  1169. })
  1170. end;
  1171. };
  1172.  
  1173. FireWave = {
  1174. Create = function(brickcolor, cframe, x1, y1, z1)
  1175. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1176. prt.Anchored = true
  1177. prt.CFrame = cframe
  1178. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1179. local d = Create("Decal"){
  1180. Parent = prt,
  1181. Texture = "rbxassetid://26356434",
  1182. Face = "Top",
  1183. }
  1184. local d = Create("Decal"){
  1185. Parent = prt,
  1186. Texture = "rbxassetid://26356434",
  1187. Face = "Bottom",
  1188. }
  1189. game:GetService("Debris"):AddItem(prt, 10)
  1190. table.insert(Effects, {
  1191. prt,
  1192. "FireWave",
  1193. 1,
  1194. 30,
  1195. math.random(400, 600) / 100,
  1196. msh
  1197. })
  1198. end;
  1199. };
  1200.  
  1201. Lightning = {
  1202. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1203. local magz = (p0 - p1).magnitude
  1204. local curpos = p0
  1205. local trz = {
  1206. -ofs,
  1207. ofs
  1208. }
  1209. for i = 1, tym do
  1210. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1211. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1212. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1213. li.Material = "Neon"
  1214. if tym == i then
  1215. local magz2 = (curpos - p1).magnitude
  1216. li.Size = Vector3.new(th, th, magz2)
  1217. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1218. table.insert(Effects, {
  1219. li,
  1220. "Disappear",
  1221. last
  1222. })
  1223. else
  1224. do
  1225. do
  1226. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1227. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1228. game.Debris:AddItem(li, 10)
  1229. table.insert(Effects, {
  1230. li,
  1231. "Disappear",
  1232. last
  1233. })
  1234. end
  1235. end
  1236. end
  1237. end
  1238. end
  1239. };
  1240.  
  1241. EffectTemplate = {
  1242.  
  1243. };
  1244. }
  1245.  
  1246. function sw0ng1()
  1247. attack=true
  1248. for i = 0, 1, 0.1 do
  1249. swait()
  1250. PlayAnimationFromTable({
  1251. CFrame.new(0.0850160494, 0, 0.0194749758, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1252. CFrame.new(0, 1.49999201, 0, 0.866025805, 0, 0.499999762, 0, 1, 0, -0.499999762, 0, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1253. CFrame.new(1.85796261, 0.508680284, -0.694290996, 0.26472038, -0.629029274, -0.73092103, -0.959615886, -0.0970167518, -0.264055192, 0.0951868594, 0.77130425, -0.62930882) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1254. CFrame.new(-1.7039851, 0.0448282063, -0.0431606174, 0.482963681, 0.258818865, 0.836516082, -0.129409075, 0.965925872, -0.224143893, -0.866025269, 5.96046448e-07, 0.500000596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1255. CFrame.new(0.650266647, -1.99999106, -0.0189531296, 0.965926051, 0, 0.258818865, 0, 1, 0, -0.258818865, 0, 0.965926051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1256. CFrame.new(-0.599961817, -1.99999106, -0.0196509063, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1257. }, .3, false)
  1258. end
  1259. CFuncs.Sound.Create("233856140", Hitbox, 1, 1)
  1260. local con = Hitbox.Touched:connect(function(hit)
  1261. Damage(Hitbox, hit, 40, 50, math.random(2, 3), "Normal", RootPart, 0.2, "851453784", 1)end)
  1262. for i = 0, 1, 0.1 do
  1263. swait()
  1264. PlayAnimationFromTable({
  1265. CFrame.new(0.199326009, 0, -0.0621959642, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1266. CFrame.new(0, 1.49999201, 0, 0.866025805, 0, -0.499999762, 0, 1, 0, 0.499999762, 0, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1267. CFrame.new(0.930871904, 0.250794977, -1.28154397, -0.0386770852, 0.569197655, -0.821290731, -0.998659015, 0.00628901878, 0.0513885207, 0.0344153345, 0.822176874, 0.568191111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1268. CFrame.new(-1.60257423, 0.0277413726, -0.076416865, 0.0147553682, 0.129409567, 0.991481602, 0.224142969, 0.965926051, -0.12940973, -0.974444628, 0.224143118, -0.0147536397) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1269. CFrame.new(0.624383092, -1.99999106, -0.0120142996, 0.707107008, 0, -0.707106769, 0, 1, 0, 0.707106769, 0, 0.707107008) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1270. CFrame.new(-0.482958466, -1.99999106, -0.129410326, 0.707106769, 0, 0.707107008, 0, 1, 0, -0.707107008, 0, 0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1271. }, .3, false)
  1272. end
  1273. con:Disconnect()
  1274. attack=false
  1275. end
  1276.  
  1277.  
  1278.  
  1279.  
  1280. function sw0ng2()
  1281. attack=true
  1282. for i = 0, .5, 0.1 do
  1283. PlayAnimationFromTable({
  1284. CFrame.new(0.199326009, 0, -0.0621959642, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1285. CFrame.new(0, 1.49999201, 0, 0.866025805, 0, -0.499999762, 0, 1, 0, 0.499999762, 0, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1286. CFrame.new(0.930871904, 0.250794977, -1.28154397, -0.0386770852, 0.569197655, -0.821290731, -0.998659015, 0.00628901878, 0.0513885207, 0.0344153345, 0.822176874, 0.568191111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1287. CFrame.new(-1.60257423, 0.0277413726, -0.076416865, 0.0147553682, 0.129409567, 0.991481602, 0.224142969, 0.965926051, -0.12940973, -0.974444628, 0.224143118, -0.0147536397) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1288. CFrame.new(0.624383092, -1.99999106, -0.0120142996, 0.707107008, 0, -0.707106769, 0, 1, 0, 0.707106769, 0, 0.707107008) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1289. CFrame.new(-0.482958466, -1.99999106, -0.129410326, 0.707106769, 0, 0.707107008, 0, 1, 0, -0.707107008, 0, 0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1290. }, .3, false)
  1291. end
  1292. for i = 0, .5, 0.1 do
  1293. swait()
  1294. PlayAnimationFromTable({
  1295. CFrame.new(0.366101086, 0, -0.414826214, 0.258818984, 0, 0.965925872, 0, 1, 0, -0.965925872, 0, 0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1296. CFrame.new(0, 1.49999201, 0, 0.342023224, 0, -0.939691603, 0, 1, 0, 0.939691603, 0, 0.342023224) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1297. CFrame.new(0.0553627312, 1.3573252, -1.17095125, 0.785249949, 0.559134185, 0.265991658, 0.545306027, -0.827990174, 0.130666092, 0.293298304, 0.0424413234, -0.955078542) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1298. CFrame.new(-1.60256672, 0.0277402997, -0.0764263347, 0.0147550702, 0.129409924, 0.991481423, 0.224143073, 0.965925932, -0.129410043, -0.974444628, 0.224143118, -0.0147539973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1299. CFrame.new(0.624385655, -1.99999106, -0.0120021999, 0.707108498, 0, -0.70710516, 0, 1, 0, 0.70710516, 0, 0.707108498) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1300. CFrame.new(-0.48295331, -1.99999106, -0.129420042, 0.70710516, 0, 0.707108498, 0, 1, 0, -0.707108498, 0, 0.70710516) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1301. }, .3, false)
  1302. end
  1303. CFuncs.Sound.Create("233856140", Hitbox, 1, .9)
  1304. local con = Hitbox.Touched:connect(function(hit)
  1305. Damage(Hitbox, hit, 40, 50, math.random(2, 3), "Normal", RootPart, 0.2, "851453784", 1)end)
  1306. for i = 0, .5, 0.1 do
  1307. swait()
  1308. PlayAnimationFromTable({
  1309. CFrame.new(0.366099417, -0.200000986, -0.414823025, 0.582563281, 0.271655113, 0.766044199, -0.42261821, 0.906307876, -1.75809453e-06, -0.694272339, -0.323743135, 0.642787993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1310. CFrame.new(-0.231262937, 1.54721832, -0.0511251986, 0.851651847, -0.42261821, -0.309973061, 0.397132277, 0.906307876, -0.144540951, 0.342016667, -1.75809453e-06, 0.939694047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1311. CFrame.new(-0.0908454061, 1.16592097, -1.08897507, -0.0772816539, 0.583855987, 0.808170736, 0.727612376, -0.521148086, 0.446077228, 0.681621552, 0.622508645, -0.384545565) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1312. CFrame.new(-1.61299813, 0.0366990864, 0.314264029, -0.455841899, 0.169077203, 0.87385428, 0.0347501114, 0.984423816, -0.172343403, -0.889382243, -0.048194766, -0.454617083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1313. CFrame.new(1.21119905, -1.34869587, -0.183849275, 0.851651549, -0.252021521, -0.459537864, 0.397132158, 0.882479608, 0.252023607, 0.342017442, -0.39713347, 0.851650953) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1314. CFrame.new(0.0580956787, -1.95897889, 0.369651437, 0.640855312, -0.42261821, 0.640857816, 0.298834234, 0.906307876, 0.298838168, -0.707108855, -1.75809453e-06, 0.707104981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1315. }, .3, false)
  1316. end
  1317. for i = 0, .5, 0.1 do
  1318. swait()
  1319. PlayAnimationFromTable({
  1320. CFrame.new(0.366085619, -1.19999647, -0.414817601, 0.582568169, -0.412207156, 0.700499654, -0.422613144, 0.582565188, 0.69427377, -0.694271266, -0.700502098, 0.165179759) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1321. CFrame.new(0.112729274, 1.56678414, 0.254275501, 0.577656388, 0.0997146964, -0.810166836, -0.213354647, 0.976452529, -0.0319427848, 0.787904203, 0.191304803, 0.585328698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1322. CFrame.new(1.96889925, 0.746382177, -0.185331225, 0.0769328177, -0.997015715, 0.00641870499, 0.879773498, 0.0648541152, -0.470948815, 0.469127119, 0.0418784246, 0.882137418) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1323. CFrame.new(-1.88176703, 0.136358321, 0.177449048, -0.455846965, 0.778092861, 0.43217504, 0.703643739, 0.612389445, -0.360367835, -0.545058966, 0.139824644, -0.826655984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1324. CFrame.new(0.90178746, -1.14663219, -0.653959215, 0.851655245, 0.190028608, -0.488439023, -0.00672882795, 0.935840786, 0.352359027, 0.524059415, -0.296801776, 0.798292339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1325. CFrame.new(-0.830604553, -2.07172632, -0.233860642, 0.784890771, 0.0754829049, -0.615019679, -0.147760659, 0.986719251, -0.0674703121, 0.601758778, 0.143832445, 0.785620093) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1326. }, .3, false)
  1327. end
  1328. attack=false
  1329. con:Disconnect()
  1330. Humanoid.WalkSpeed = 50
  1331. end
  1332.  
  1333.  
  1334. function rollie()
  1335. attack = true
  1336. Humanoid.AutoRotate = false
  1337. Humanoid.JumpPower = 0
  1338. for i = 0, .2, 0.1 do
  1339. swait()
  1340. PlayAnimationFromTable({
  1341. CFrame.new(0, 0.0698360503, -0.167540312, 1, 0, 0, 0, 0.642788053, 0.76604414, 0, -0.76604414, 0.642788053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1342. CFrame.new(0, 1.54723382, -0.0131149311, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1343. CFrame.new(1.50000381, 1.03922832, -0.599998116, 1, -0, 0, 0, -0.866024196, -0.500002444, 0, 0.500002444, -0.866024196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1344. CFrame.new(-1.5, 1.03924346, -0.600002408, 1, -0, 0, 0, -0.866024196, -0.500002444, 0, 0.500002444, -0.866024196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1345. CFrame.new(0.5, -1.18429565, -0.74850738, 1, 0, 0, 0, 0.906307995, 0.422617972, 0, -0.422617972, 0.906307995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1346. CFrame.new(-0.5, -1.81260705, -0.645233214, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1347. }, .3, false)
  1348. Torso.Velocity=RootPart.CFrame.lookVector*500
  1349. end
  1350. for i = 0, .2, 0.1 do
  1351. swait()
  1352. PlayAnimationFromTable({
  1353. CFrame.new(0, 0.0255612284, -0.372035593, 1, 0, 0, 0, 0.258819908, 0.965925634, 0, -0.965925634, 0.258819908) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1354. CFrame.new(0, 1.54723358, -0.0131130219, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1355. CFrame.new(1.50000381, 1.21243775, -0.699999511, 1, 0, -0, 0, -0.866024017, -0.500002623, 0, 0.500002623, -0.866024017) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1356. CFrame.new(-1.5, 1.21244633, -0.699999988, 1, 0, -0, 0, -0.866024017, -0.500002623, 0, 0.500002623, -0.866024017) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1357. CFrame.new(0.5, -1.92153549, 0.0366247892, 1, 0, 0, 0, 0.906307995, 0.422618002, 0, -0.422618002, 0.906307995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1358. CFrame.new(-0.5, -1.81260681, -0.445234299, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1359. }, .3, false)
  1360. Torso.Velocity=RootPart.CFrame.lookVector*100
  1361. end
  1362. for i = 0, .1, 0.1 do
  1363. swait()
  1364. PlayAnimationFromTable({
  1365. CFrame.new(0, 0.0255593881, -0.37203607, 1, 0, 0, 0, 0.258819908, 0.965925634, 0, -0.965925634, 0.258819908) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1366. CFrame.new(0, 1.54723358, -0.0131111145, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1367. CFrame.new(1.50000381, 1.07394564, -0.796958566, 1, 0, -0, 0, -0.173644796, -0.984808445, 0, 0.984808445, -0.173644796) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1368. CFrame.new(-1.5, 0.877012849, -0.831701756, 1, 0, -0, 0, -0.173644796, -0.984808445, 0, 0.984808445, -0.173644796) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1369. CFrame.new(0.5, -1.09977818, -0.567240953, 1, 0, 0, 0, 0.906307995, 0.422618002, 0, -0.422618002, 0.906307995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1370. CFrame.new(-0.5, -1.09977603, -0.536275983, 1, 0, 0, 0, 0.906307995, 0.422618002, 0, -0.422618002, 0.906307995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1371. }, .3, false)
  1372. end
  1373. for i = 0, .5, 0.1 do
  1374. swait()
  1375. PlayAnimationFromTable({
  1376. CFrame.new(0, -1.23758292, -0.562071443, 1, 0, 0, 0, -0.573575079, 0.81915313, 0, -0.81915313, -0.573575079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1377. CFrame.new(0, 1.46270192, -0.194371343, 1, 0, 0, 0, 0.906307578, 0.422618896, 0, -0.422618896, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1378. CFrame.new(1.30000305, 0.457834244, -0.42223233, 1, 0, 0, 0, 0.906308115, -0.422617793, 0, 0.422617793, 0.906308115) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1379. CFrame.new(-1.29999924, 0.0796406716, -0.541484535, 1, 0, 0, 0, 0.906308115, -0.422617793, 0, 0.422617793, 0.906308115) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1380. CFrame.new(0.5, -1.09978259, -0.567239106, 1, 0, 0, 0, 0.906307578, 0.422618896, 0, -0.422618896, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1381. CFrame.new(-0.5, -1.09977186, -0.536273837, 1, 0, 0, 0, 0.906307578, 0.422618896, 0, -0.422618896, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1382. }, .3, false)
  1383. Torso.Velocity=RootPart.CFrame.lookVector*100
  1384. end
  1385. for i = 0, .5, 0.1 do
  1386. swait()
  1387. PlayAnimationFromTable({
  1388. CFrame.new(0, 0.0926159024, -0.503337145, 1, -0, 0, 0, -0.707107842, -0.707105815, 0, 0.707105815, -0.707107842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1389. CFrame.new(0, 1.46270525, -0.19436416, 1, -0, 0, -0, 0.906307757, 0.422618747, 0, -0.422618747, 0.906307757) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1390. CFrame.new(1.30000305, 0.457837492, -0.422229677, 1, -0, 0, -0, 0.906307995, -0.422618151, 0, 0.422618121, 0.906307936) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1391. CFrame.new(-1.29999924, 0.0796432346, -0.541476011, 1, -0, 0, -0, 0.906307995, -0.422618151, 0, 0.422618121, 0.906307936) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1392. CFrame.new(0.5, -1.09978199, -0.567229152, 1, -0, 0, -0, 0.906307757, 0.422618747, 0, -0.422618747, 0.906307757) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1393. CFrame.new(-0.5, -1.09977472, -0.536262274, 1, -0, 0, -0, 0.906307757, 0.422618747, 0, -0.422618747, 0.906307757) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1394. }, .3, false)
  1395. Torso.Velocity=RootPart.CFrame.lookVector*50
  1396. end
  1397. for i = 0, .5, 0.1 do
  1398. swait()
  1399. PlayAnimationFromTable({
  1400. CFrame.new(-0, -0.235379666, 0.0175017454, 1, 0, -0, 0, 0.984807611, -0.173648939, 0, 0.173648939, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1401. CFrame.new(0, 1.46270442, -0.194366902, 1, 0, 0, 0, 0.906307936, 0.422618032, -0, -0.422618032, 0.906307936) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1402. CFrame.new(1.30000305, 0.457839489, -0.422224402, 1, 0, -0, 0, 0.906307697, -0.422618538, -0, 0.422618538, 0.906307697) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1403. CFrame.new(-1.29999924, 0.0796465874, -0.541487157, 1, 0, -0, 0, 0.906307697, -0.422618538, -0, 0.422618538, 0.906307697) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1404. CFrame.new(0.5, -1.09979391, -0.56724298, 1, 0, 0, 0, 0.906307936, 0.422618032, -0, -0.422618032, 0.906307936) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1405. CFrame.new(-0.5, -1.09978652, -0.536280394, 1, 0, 0, 0, 0.906307936, 0.422618032, -0, -0.422618032, 0.906307936) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1406. }, .3, false)
  1407. Torso.Velocity=RootPart.CFrame.lookVector*100
  1408. end
  1409. Humanoid.JumpPower = 60
  1410. Humanoid.AutoRotate = true
  1411. attack = false
  1412. end
  1413.  
  1414.  
  1415. function push()
  1416. CFuncs.Sound.Create("517251746", Hitbox, 1, 1)
  1417. Humanoid.WalkSpeed = 5
  1418. attack = true
  1419. MagnitudeDamage(Hitbox, 100, 0, 5, math.random(0, 0), "Snare", "260430079", .8)
  1420. for i = 0, 2, 0.1 do
  1421. swait()
  1422. PlayAnimationFromTable({
  1423. CFrame.new(1.55441194e-06, 5.18593515e-06, 1.85248223e-06, 0.653244793, 0.271653175, 0.706736028, 0.0733879879, 0.906307876, -0.416197419, -0.753581822, 0.323744744, 0.572104752) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1424. CFrame.new(0.0255807638, 1.62591684, -0.125259131, 0.656248987, 0.22018227, -0.721704483, 0.0936174169, 0.925326943, 0.367431521, 0.748714328, -0.308690608, 0.586631894) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1425. CFrame.new(2.06389475, 0.384844303, -0.634984434, 0.0762941465, -0.855313182, -0.51246345, -0.939711094, 0.110149831, -0.323744178, 0.33335039, 0.50626725, -0.795343339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1426. CFrame.new(-1.48317397, 0.3012155, -0.63645792, 0.9413203, 0.025814414, 0.336526275, 0.332387656, 0.102231085, -0.93758589, -0.0586066842, 0.994425714, 0.0876517892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1427. CFrame.new(0.423981786, -1.92171717, 0.695448518, 0.653244793, 0.0733879879, -0.753581822, 0.271653175, 0.906307876, 0.323744744, 0.706736028, -0.416197419, 0.572104752) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1428. CFrame.new(-0.567632675, -1.9653399, 0.42560488, 0.997174859, 0.0733879879, 0.0160209835, -0.0733873546, 0.906307876, 0.416197598, 0.0160239935, -0.416197419, 0.909133077) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1429. }, .3, false)
  1430. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .1, 1)
  1431. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .1, 1)
  1432. end
  1433. MagnitudeDamage(Handle2, 20, 100, 100, 0, "Normal", "260430079", 1)
  1434. for i = 0, 2, 0.1 do
  1435. swait()
  1436. PlayAnimationFromTable({
  1437. CFrame.new(0, 5.9902668e-06, 0, 0.642788053, 0, -0.76604414, 0, 1, 0, 0.76604414, 0, 0.642788053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1438. CFrame.new(0.254336953, 1.51323819, -0.246987432, 0.604541481, 0.0808894932, 0.79245621, -0.178606018, 0.983265996, 0.0358869396, -0.776292384, -0.16323255, 0.608872414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1439. CFrame.new(1.48922968, -0.0504394993, 0.0902276039, 0.638130844, -0.0726785511, -0.766490102, 0.0861409679, 0.996023715, -0.0227274355, 0.765094101, -0.0515231155, 0.641853988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1440. CFrame.new(-1.65390062, 0.55247879, -0.880352139, 0.671344578, 0.738285303, -0.0650500506, 0.00910200551, -0.0959759578, -0.995342076, -0.741089642, 0.667625368, -0.0711528063) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1441. CFrame.new(0.507879078, -1.99999595, 0.104486644, 0.906307995, 0, -0.422617972, 0, 1, 0, 0.422617972, 0, 0.906307995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1442. CFrame.new(-0.662537098, -1.99999595, -0.0710546672, 0.258819878, 0, 0.965925634, 0, 1, 0, -0.965925634, 0, 0.258819878) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1443. }, .3, false)
  1444. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .1, 1)
  1445. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .1, 1)
  1446. end
  1447. Humanoid.WalkSpeed = 50
  1448. attack = false
  1449. end
  1450.  
  1451.  
  1452. function warpy()
  1453. attack = true
  1454. Humanoid.WalkSpeed = 0
  1455. LeftArm.Transparency = 0
  1456. RightArm.Transparency = 0
  1457. LeftLeg.Transparency = 0
  1458. RightLeg.Transparency = 0
  1459. Head.Transparency = 0
  1460. Torso.Transparency = 0
  1461. CFuncs.Sound.Create("188959311", Hitbox, 5, 1)
  1462. MagnitudeDamage(Torso, 20, 50, 80, math.random(30, 50), "Normal", "260430079", 1)
  1463. for y,t in pairs(Character:GetChildren()) do
  1464. if t:IsA("Accessory") and t:FindFirstChild("Handle") then
  1465. t.Handle.Transparency = 1
  1466. end
  1467. end
  1468.  
  1469. for i = 0, 2, 0.1 do
  1470. swait()
  1471. PlayAnimationFromTable({
  1472. CFrame.new(1.55441194e-06, 5.18593515e-06, 1.85248223e-06, 0.653244793, 0.271653175, 0.706736028, 0.0733879879, 0.906307876, -0.416197419, -0.753581822, 0.323744744, 0.572104752) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1473. CFrame.new(0.0255807638, 1.62591684, -0.125259131, 0.656248987, 0.22018227, -0.721704483, 0.0936174169, 0.925326943, 0.367431521, 0.748714328, -0.308690608, 0.586631894) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1474. CFrame.new(2.06389475, 0.384844303, -0.634984434, 0.0762941465, -0.855313182, -0.51246345, -0.939711094, 0.110149831, -0.323744178, 0.33335039, 0.50626725, -0.795343339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1475. CFrame.new(-1.48317397, 0.3012155, -0.63645792, 0.9413203, 0.025814414, 0.336526275, 0.332387656, 0.102231085, -0.93758589, -0.0586066842, 0.994425714, 0.0876517892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1476. CFrame.new(0.423981786, -1.92171717, 0.695448518, 0.653244793, 0.0733879879, -0.753581822, 0.271653175, 0.906307876, 0.323744744, 0.706736028, -0.416197419, 0.572104752) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1477. CFrame.new(-0.567632675, -1.9653399, 0.42560488, 0.997174859, 0.0733879879, 0.0160209835, -0.0733873546, 0.906307876, 0.416197598, 0.0160239935, -0.416197419, 0.909133077) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1478. }, .3, false)
  1479. Effects.Block.Create(BrickColor.new(maincol), Torso.CFrame, 5, 5, 5, 1, 1, 1, .05, 1)
  1480. Effects.Block.Create(BrickColor.new(maincol), Torso.CFrame, 5, 5, 5, 1, 1, 1, .05, 1)
  1481. LeftArm.Transparency = LeftArm.Transparency + .1
  1482. RightArm.Transparency = RightArm.Transparency + .1
  1483. LeftLeg.Transparency = LeftLeg.Transparency + .1
  1484. RightLeg.Transparency = RightArm.Transparency + .1
  1485. Head.Transparency = Head.Transparency + .1
  1486. Torso.Transparency = Torso.Transparency + .1
  1487. end
  1488. LeftArm.Transparency = 1
  1489. RightArm.Transparency = 1
  1490. LeftLeg.Transparency = 1
  1491. RightLeg.Transparency = 1
  1492. Head.Transparency = 1
  1493. Torso.Transparency = 1
  1494. for i = 0, 1, 0.1 do
  1495. MagnitudeDamage(Torso, 10, 20, 25, 0, "Normal", "260430079", 1)
  1496. CFuncs.Sound.Create("188959282", Hitbox, 2, 1)
  1497. RootPart.CFrame=RootPart.CFrame*CFrame.new(0,0,-10)
  1498. swait()
  1499. PlayAnimationFromTable({
  1500. CFrame.new(0, 5.9902668e-06, 0, 0.642788053, 0, -0.76604414, 0, 1, 0, 0.76604414, 0, 0.642788053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1501. CFrame.new(0.254336953, 1.51323819, -0.246987432, 0.604541481, 0.0808894932, 0.79245621, -0.178606018, 0.983265996, 0.0358869396, -0.776292384, -0.16323255, 0.608872414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1502. CFrame.new(1.48922968, -0.0504394993, 0.0902276039, 0.638130844, -0.0726785511, -0.766490102, 0.0861409679, 0.996023715, -0.0227274355, 0.765094101, -0.0515231155, 0.641853988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1503. CFrame.new(-1.65390062, 0.55247879, -0.880352139, 0.671344578, 0.738285303, -0.0650500506, 0.00910200551, -0.0959759578, -0.995342076, -0.741089642, 0.667625368, -0.0711528063) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1504. CFrame.new(0.507879078, -1.99999595, 0.104486644, 0.906307995, 0, -0.422617972, 0, 1, 0, 0.422617972, 0, 0.906307995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1505. CFrame.new(-0.662537098, -1.99999595, -0.0710546672, 0.258819878, 0, 0.965925634, 0, 1, 0, -0.965925634, 0, 0.258819878) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1506. }, .3, false)
  1507. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .08, 1)
  1508. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .08, 1)
  1509. end
  1510. LeftArm.Transparency = 0
  1511. RightArm.Transparency = 0
  1512. LeftLeg.Transparency = 0
  1513. RightLeg.Transparency = 0
  1514. Head.Transparency = 0
  1515. Torso.Transparency = 0
  1516. for y,t in pairs(Character:GetChildren()) do
  1517. if t:IsA("Accessory") and t:FindFirstChild("Handle") then
  1518. t.Handle.Transparency = 0
  1519. end
  1520. end
  1521.  
  1522. Effects.Block.Create(BrickColor.new(maincol), Torso.CFrame, 3, 3, 3, 3, 3, 3, .01, 1)
  1523. Effects.Block.Create(BrickColor.new(maincol), Torso.CFrame, 3, 3, 3, 3, 3, 3, .01, 1)
  1524. MagnitudeDamage(Handle2, 30, 100, 500, math.random(400, 500), "Normal", "260430079", 1)
  1525. Humanoid.WalkSpeed = 50
  1526. attack = false
  1527. end
  1528.  
  1529. function ulti()
  1530. attack = true
  1531. for i = 0, .5, 0.1 do
  1532. swait()
  1533. PlayAnimationFromTable({
  1534. CFrame.new(0, -0, 0, 0.258819908, 0.408217877, -0.875425875, 0, 0.906307757, 0.42261833, 0.965925634, -0.109382041, 0.234570473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1535. CFrame.new(0.15321359, 1.55945969, -0.0375331305, 0.64278692, 1.71363354e-07, 0.766045094, -2.01165676e-07, 1, -6.70552254e-08, -0.766045094, -1.39698386e-07, 0.64278686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1536. CFrame.new(1.32039309, 0.204098776, -0.960395813, -0.0898378193, -0.233953208, -0.968088329, -0.961924493, 0.272306979, 0.0234587118, 0.25812903, 0.933335304, -0.249508753) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1537. CFrame.new(-0.394885421, 0.451093316, -1.33302581, 0.44133687, -0.532661617, 0.722145081, 0.897143364, 0.278834462, -0.342615366, -0.0188609138, 0.799076438, 0.600933611) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1538. CFrame.new(0.729415894, -1.94658911, -0.557903528, 1, 0, 0, -7.4505806e-09, 0.906307757, -0.422618359, 0, 0.42261833, 0.906307817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1539. CFrame.new(-0.51578021, -1.97295904, -0.501353204, 0.642787993, 0, 0.76604408, 0.323744237, 0.906307757, -0.27165401, -0.694271684, 0.42261833, 0.582563758) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1540. }, .3, false)
  1541. end
  1542. for i = 0, 13, 1 do
  1543. CFuncs.Sound.Create("169285411", Hitbox, 1, .8)
  1544. MagnitudeDamage(Handle2, 20, 32, 35, 1, "Normal", "260430079", 1)
  1545. MagnitudeDamage(Hitbox, 20, 32, 35, 1, "Normal", "260430079", 1)
  1546. for i = 0, .1, 0.1 do
  1547. swait()
  1548. PlayAnimationFromTable({
  1549. CFrame.new(0, -0, 0, 0.258819908, 0.408217877, -0.875425875, 0, 0.906307757, 0.42261833, 0.965925634, -0.109382041, 0.234570473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1550. CFrame.new(0.15321359, 1.55945969, -0.0375331305, 0.64278692, 1.71363354e-07, 0.766045094, -2.01165676e-07, 1, -6.70552254e-08, -0.766045094, -1.39698386e-07, 0.64278686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1551. CFrame.new(1.32039309, 0.204098776, -0.960395813, -0.0898378193, -0.233953208, -0.968088329, -0.961924493, 0.272306979, 0.0234587118, 0.25812903, 0.933335304, -0.249508753) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1552. CFrame.new(-0.394885421, 0.451093316, -1.33302581, 0.44133687, -0.532661617, 0.722145081, 0.897143364, 0.278834462, -0.342615366, -0.0188609138, 0.799076438, 0.600933611) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1553. CFrame.new(0.729415894, -1.94658911, -0.557903528, 1, 0, 0, -7.4505806e-09, 0.906307757, -0.422618359, 0, 0.42261833, 0.906307817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1554. CFrame.new(-0.51578021, -1.97295904, -0.501353204, 0.642787993, 0, 0.76604408, 0.323744237, 0.906307757, -0.27165401, -0.694271684, 0.42261833, 0.582563758) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1555. }, .3, false)
  1556. end
  1557. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1558. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1559. Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1560. Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1561. MagnitudeDamage(Handle2, 10, 22, 25, 0, "Normal", "260430079", 1)
  1562. MagnitudeDamage(Hitbox, 10, 22, 25, 0, "Normal", "260430079", 1)
  1563. Torso.Velocity=RootPart.CFrame.lookVector*200
  1564. for i = 0, .1, 0.1 do
  1565. swait()
  1566. PlayAnimationFromTable({
  1567. CFrame.new(-2.30614432e-06, 6.81327663e-07, -2.96131839e-06, 0.604541898, 0.408217996, -0.684022844, -0.178605959, 0.906307638, 0.383022755, 0.776291847, -0.109382756, 0.620811164) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1568. CFrame.new(0.154724702, 1.55945992, 0.0307348818, 0.642787099, -1.49011612e-07, 0.766045034, 1.14482827e-06, 1.00000012, -7.74860382e-07, -0.766045034, 1.34110451e-06, 0.642787158) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1569. CFrame.new(1.6025629, 0.20409812, -0.31238687, -0.190509394, -0.223420471, -0.955923378, -0.961924732, 0.236879617, 0.136341393, 0.19597733, 0.945500672, -0.260041445) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1570. CFrame.new(-0.224254072, 0.589943647, -1.07552969, 0.407958955, -0.820459485, 0.400519371, 0.897142589, 0.278834879, -0.342616826, 0.169424504, 0.499096572, 0.849822462) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1571. CFrame.new(0.896854758, -1.94658947, -0.197368652, 0.906307697, -0.178605959, -0.383022755, -6.63101673e-07, 0.906307638, -0.422618687, 0.422618687, 0.383022755, 0.82139349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1572. CFrame.new(-0.255580246, -1.97296202, -0.672353804, 0.875975966, -0.178605959, 0.448069155, 0.323744059, 0.906307638, -0.271654695, -0.357569337, 0.383022755, 0.851726353) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1573. }, .3, false)
  1574. end
  1575. MagnitudeDamage(Handle2, 10, 82, 85, 0, "Normal", "260430079", 1)
  1576. MagnitudeDamage(Hitbox, 10, 82, 85, 0, "Normal", "260430079", 1)
  1577. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1578. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1579. Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1580. Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1581. Torso.Velocity=RootPart.CFrame.lookVector*200
  1582. for i = 0, .1, 0.1 do
  1583. swait()
  1584. PlayAnimationFromTable({
  1585. CFrame.new(-1.55222085e-06, 2.79946363e-07, -3.47334958e-06, 0.817182422, 0.408216923, 0.406905383, -0.416197211, 0.906308174, -0.0733862594, -0.398739189, -0.109382942, 0.910517752) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1586. CFrame.new(-0.0863952711, 1.55945826, -0.108381793, 1.00000024, 1.11758709e-08, 0, 4.47034836e-08, 1.00000024, -9.01520252e-07, -2.98023224e-08, 8.86619091e-07, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1587. CFrame.new(1.88863194, 0.165248334, -0.350763977, -0.238607928, -0.971108854, 0.00377047062, -0.961924493, 0.236880645, 0.136342034, -0.133296058, 0.0289054215, -0.990654707) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1588. CFrame.new(-0.839284778, 0.889285505, -0.892825842, -0.0580625683, -0.585719824, 0.808431268, 0.897143841, -0.385828197, -0.215103894, 0.437906176, 0.712789655, 0.547877014) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1589. CFrame.new(1.1562407, -1.66977787, 0.0740173012, 0.909133196, -0.416197211, -0.0160245001, 0.416197389, 0.906308174, 0.073385179, -0.0160195827, -0.0733862594, 0.997174978) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1590. CFrame.new(-0.243029311, -1.88253736, -0.0684272498, 0.909133196, -0.416197211, -0.0160245001, 0.416197389, 0.906308174, 0.073385179, -0.0160195827, -0.0733862594, 0.997174978) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1591. }, .3, false)
  1592. end
  1593. MagnitudeDamage(Handle2, 10, 52, 55, 0, "Normal", "260430079", 1)
  1594. MagnitudeDamage(Hitbox, 10, 52, 55, 0, "Normal", "260430079", 1)
  1595. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1596. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1597. Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1598. Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1599. Torso.Velocity=RootPart.CFrame.lookVector*200
  1600. for i = 0, .1, 0.1 do
  1601. swait()
  1602. PlayAnimationFromTable({
  1603. CFrame.new(0.121695817, 1.67125836e-06, -0.0526538938, 0.572103977, 0.323742628, 0.753583312, -0.416197002, 0.906308234, -0.0733862519, -0.706736982, -0.271654546, 0.653243244) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1604. CFrame.new(-0.086393252, 1.5594542, -0.108383797, 0.906307697, 4.61935997e-07, 0.422618568, 1.49011612e-07, 1, -1.51246786e-06, -0.422618598, 1.40070915e-06, 0.906307697) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1605. CFrame.new(1.88863182, 0.165248409, -0.350759327, -0.238607615, -0.971108913, 0.00377035141, -0.961924553, 0.236880302, 0.136342213, -0.133296236, 0.0289055109, -0.990654647) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1606. CFrame.new(-1.61428356, 0.572270989, -0.346131802, -0.0580629595, 0.629287481, 0.775000691, 0.8971439, -0.307634324, 0.31700784, 0.437905788, 0.713693619, -0.546699286) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1607. CFrame.new(1.17850983, -1.66816449, -0.0323511064, 0.817182064, -0.416197002, -0.398739874, 0.408216566, 0.906308234, -0.109383211, 0.406906188, -0.0733862519, 0.910517335) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1608. CFrame.new(-0.461002558, -1.89801359, 0.335517228, 0.928787172, -0.026122421, 0.369691789, -0.0692681074, 0.967700064, 0.242401794, -0.364082932, -0.250747561, 0.896977961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1609. }, .3, false)
  1610. end
  1611. MagnitudeDamage(Handle2, 10, 32, 35, 0, "Normal", "260430079", 1)
  1612. MagnitudeDamage(Hitbox, 10, 32, 35, 0, "Normal", "260430079", 1)
  1613. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1614. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1615. Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1616. Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1617. Torso.Velocity=RootPart.CFrame.lookVector*200
  1618. for i = 0, .1, 0.1 do
  1619. swait()
  1620. PlayAnimationFromTable({
  1621. CFrame.new(-0.0788149163, 9.57399607e-07, -0.193011358, -0.17365095, 6.21024157e-08, 0.984807253, -0.416196913, 0.906308115, -0.0733879954, -0.892538786, -0.422617674, -0.157381237) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1622. CFrame.new(-0.0864027664, 1.55945063, -0.108389981, 0.906307578, 8.64267349e-07, 0.422618628, -8.34465027e-07, 1.00000012, -1.63912773e-07, -0.422618598, -1.93715096e-07, 0.906307697) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1623. CFrame.new(1.88862598, 0.165245473, -0.350769848, -0.238607734, -0.971108675, 0.00377120823, -0.961924672, 0.236880511, 0.136340246, -0.133294523, 0.0289042071, -0.990654886) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1624. CFrame.new(-1.61429477, 0.572271705, -0.346133083, -0.0580614805, 0.629287124, 0.775000989, 0.897145152, -0.307633311, 0.317005187, 0.437903494, 0.713694155, -0.54670018) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1625. CFrame.new(1.17851758, -1.66816008, -0.0323394239, 0.817181766, -0.416196913, -0.398740709, 0.408217281, 0.906308115, -0.10938181, 0.406906307, -0.0733879954, 0.910517156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1626. CFrame.new(-0.46099925, -1.89801586, 0.33552146, 0.928787112, -0.0261223018, 0.369692028, -0.0692691505, 0.967699409, 0.242404073, -0.364082903, -0.250750005, 0.896977246) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1627. }, .3, false)
  1628. end
  1629. MagnitudeDamage(Handle2, 10, 32, 35, 0, "Normal", "260430079", 1)
  1630. MagnitudeDamage(Hitbox, 10, 32, 35, 0, "Normal", "260430079", 1)
  1631. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1632. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1633. Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1634. Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1635. Torso.Velocity=RootPart.CFrame.lookVector*200
  1636. for i = 0, .1, 0.1 do
  1637. swait()
  1638. PlayAnimationFromTable({
  1639. CFrame.new(-0.065747112, 0.400002986, -0.471171588, -0.848824799, -0.416197509, -0.326000184, -0.416196913, 0.906308055, -0.0733890384, 0.326000899, 0.0733858347, -0.942516863) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1640. CFrame.new(-0.0864001215, 1.55945218, -0.108393572, 0.906307936, 2.96160579e-07, 0.422617972, -9.01520252e-07, 1.00000012, 1.16974115e-06, -0.422617972, -1.42306089e-06, 0.906308055) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1641. CFrame.new(1.88863099, 0.165243387, -0.350765258, -0.238607869, -0.971108735, 0.00377085805, -0.96192503, 0.23688072, 0.136337817, -0.133292079, 0.0289039612, -0.990655303) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1642. CFrame.new(-1.61428595, 0.572275341, -0.346140206, -0.0580615774, 0.629286945, 0.775001168, 0.897145569, -0.307632864, 0.317004681, 0.437902689, 0.713694572, -0.546700418) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1643. CFrame.new(1.17851579, -1.66816127, -0.0323413908, 0.817181468, -0.416196913, -0.398741335, 0.408217639, 0.906308055, -0.109381095, 0.406906545, -0.0733890384, 0.910517097) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1644. CFrame.new(-0.460999548, -1.89801002, 0.3355214, 0.928786695, -0.0261222944, 0.369692981, -0.0692695975, 0.967699349, 0.242404431, -0.364083797, -0.250750482, 0.896976829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1645. }, .3, false)
  1646. end
  1647. MagnitudeDamage(Handle2, 10, 32, 35, 0, "Normal", "260430079", 1)
  1648. MagnitudeDamage(Hitbox, 10, 32, 35, 0, "Normal", "260430079", 1)
  1649. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1650. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1651. Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1652. Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1653. Torso.Velocity=RootPart.CFrame.lookVector*200
  1654. end
  1655. attack = false
  1656. Humanoid.WalkSpeed = 50
  1657. end
  1658.  
  1659.  
  1660. function bap()
  1661. attack = true
  1662. for i = 0, 1, 0.1 do
  1663. swait()
  1664. PlayAnimationFromTable({
  1665. CFrame.new(1.55441194e-06, 5.18593515e-06, 1.85248223e-06, 0.653244793, 0.271653175, 0.706736028, 0.0733879879, 0.906307876, -0.416197419, -0.753581822, 0.323744744, 0.572104752) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1666. CFrame.new(0.0255807638, 1.62591684, -0.125259131, 0.656248987, 0.22018227, -0.721704483, 0.0936174169, 0.925326943, 0.367431521, 0.748714328, -0.308690608, 0.586631894) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1667. CFrame.new(2.06389475, 0.384844303, -0.634984434, 0.0762941465, -0.855313182, -0.51246345, -0.939711094, 0.110149831, -0.323744178, 0.33335039, 0.50626725, -0.795343339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1668. CFrame.new(-1.48317397, 0.3012155, -0.63645792, 0.9413203, 0.025814414, 0.336526275, 0.332387656, 0.102231085, -0.93758589, -0.0586066842, 0.994425714, 0.0876517892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1669. CFrame.new(0.423981786, -1.92171717, 0.695448518, 0.653244793, 0.0733879879, -0.753581822, 0.271653175, 0.906307876, 0.323744744, 0.706736028, -0.416197419, 0.572104752) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1670. CFrame.new(-0.567632675, -1.9653399, 0.42560488, 0.997174859, 0.0733879879, 0.0160209835, -0.0733873546, 0.906307876, 0.416197598, 0.0160239935, -0.416197419, 0.909133077) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1671. }, .3, false)
  1672. end
  1673. CFuncs.Sound.Create("200632136", Handle2, 1, 1)
  1674. MagnitudeDamage(Handle2, 10, 35, 65, math.random(2, 3), "Normal", "260430079", 1)
  1675. for i = 0, 1, 0.1 do
  1676. swait()
  1677. PlayAnimationFromTable({
  1678. CFrame.new(0, 5.9902668e-06, 0, 0.642788053, 0, -0.76604414, 0, 1, 0, 0.76604414, 0, 0.642788053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1679. CFrame.new(0.254336953, 1.51323819, -0.246987432, 0.604541481, 0.0808894932, 0.79245621, -0.178606018, 0.983265996, 0.0358869396, -0.776292384, -0.16323255, 0.608872414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1680. CFrame.new(1.48922968, -0.0504394993, 0.0902276039, 0.638130844, -0.0726785511, -0.766490102, 0.0861409679, 0.996023715, -0.0227274355, 0.765094101, -0.0515231155, 0.641853988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1681. CFrame.new(-1.65390062, 0.55247879, -0.880352139, 0.671344578, 0.738285303, -0.0650500506, 0.00910200551, -0.0959759578, -0.995342076, -0.741089642, 0.667625368, -0.0711528063) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1682. CFrame.new(0.507879078, -1.99999595, 0.104486644, 0.906307995, 0, -0.422617972, 0, 1, 0, 0.422617972, 0, 0.906307995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1683. CFrame.new(-0.662537098, -1.99999595, -0.0710546672, 0.258819878, 0, 0.965925634, 0, 1, 0, -0.965925634, 0, 0.258819878) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1684. }, .3, false)
  1685. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .1, 1)
  1686. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .1, 1)
  1687. end
  1688. Humanoid.WalkSpeed = 50
  1689. attack = false
  1690. end
  1691.  
  1692.  
  1693. function praiseonion()
  1694. attack = true
  1695. Humanoid.WalkSpeed=0
  1696. Humanoid.JumpPower = 0
  1697. local quote = math.random(1, 5)
  1698. if Humanoid.Health > 30 then
  1699. if quote == 1 then
  1700. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Whats the matter?", 2, BrickColor.new(Torso.Color).Color)
  1701. elseif quote == 2 then
  1702. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Beat it.", 2, BrickColor.new(Torso.Color).Color)
  1703. elseif quote == 3 then
  1704. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Lets make this quick.", 2, BrickColor.new(Torso.Color).Color)
  1705. elseif quote == 4 then
  1706. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Oh look, another wannabe.", 2, BrickColor.new(Torso.Color).Color)
  1707. elseif quote == 5 then
  1708. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Don't be shy.", 2, BrickColor.new(Torso.Color).Color)
  1709. end
  1710. CFuncs.Sound.Create("179939450", Character, 1, .9)
  1711. elseif Humanoid.Health < 30 then
  1712. if quote == 1 then
  1713. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "What a shame.", 2, BrickColor.new(Torso.Color).Color)
  1714. elseif quote == 2 then
  1715. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Learn your place peasant.", 2, BrickColor.new(Torso.Color).Color)
  1716. elseif quote == 3 then
  1717. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "What a glorious scar~", 2, BrickColor.new(Torso.Color).Color)
  1718. elseif quote == 4 then
  1719. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Weak.", 2, BrickColor.new(Torso.Color).Color)
  1720. elseif quote == 5 then
  1721. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "How cute.", 2, BrickColor.new(Torso.Color).Color)
  1722.  
  1723. end
  1724. CFuncs.Sound.Create("179939450", Character, 1, .9)
  1725. end
  1726. for i = 0, 1, 0.1 do
  1727. swait()
  1728. PlayAnimationFromTable({
  1729. CFrame.new(-0.167681724, -0.0434129313, 0.137654394, 0.819150984, -0.0996007919, -0.564864039, 0, 0.98480773, -0.173648208, 0.573578, 0.142244101, 0.80670619) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1730. CFrame.new(3.54647636e-06, 1.53859711, -0.16228959, 0.900084496, -0.142245233, 0.411842585, 0.0113621037, 0.952550948, 0.304167151, -0.435567319, -0.269096732, 0.858992517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1731. CFrame.new(1.61878264, 0.0448215082, 0.186803579, 0.440711319, -0.142594382, -0.886250854, 0.274147719, 0.961512029, -0.018376518, 0.854761124, -0.234864861, 0.462841183) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1732. CFrame.new(-1.33020329, -0.0540168211, -0.0225767121, 0.977854311, -0.193746656, 0.0791416168, 0.202701598, 0.782642484, -0.588543117, 0.0520886183, 0.591551542, 0.804582953) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1733. CFrame.new(0.415596902, -1.87207246, -0.170816123, 1.00000012, -3.94880772e-07, 2.20537186e-06, -3.94880772e-07, 0.939692557, 0.342020184, -2.23517418e-06, -0.342020184, 0.939692616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1734. CFrame.new(-0.679062366, -1.96874273, 0.102188766, 0.766043127, 0, 0.642789185, -0.111619182, 0.98480773, 0.133022025, -0.633023679, -0.173648208, 0.754405141) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1735. }, .3, false)
  1736. end
  1737. for i = 0, 1, 0.1 do
  1738. swait()
  1739. PlayAnimationFromTable({
  1740. CFrame.new(-0.167676449, -0.0434122719, 0.1376535, 0.819150984, -0.0996007919, -0.564864039, 0, 0.98480773, -0.173648208, 0.573578, 0.142244101, 0.80670619) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1741. CFrame.new(1.12317502e-06, 1.53859746, -0.162285283, 0.985417247, -0.14224577, -0.0933763981, 0.161924079, 0.952550769, 0.257735401, 0.0522840619, -0.269096792, 0.961692929) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1742. CFrame.new(1.61878169, 0.0448218882, 0.186806381, 0.907275319, -0.142595142, -0.395623893, 0.221822441, 0.96151185, 0.162141681, 0.35727641, -0.234865412, 0.903986692) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1743. CFrame.new(-0.364269704, 0.168559253, -0.949071169, 0.480134279, -0.873617709, 0.07914114, 0.729832828, 0.34779495, -0.588542879, 0.486636519, 0.340339422, 0.804583073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1744. CFrame.new(0.415596902, -1.87207246, -0.170816123, 1.00000012, -3.94880772e-07, 2.20537186e-06, -3.94880772e-07, 0.939692557, 0.342020184, -2.23517418e-06, -0.342020184, 0.939692616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1745. CFrame.new(-0.550503016, -1.94213736, 0.253074467, 0.766043067, 0, 0.642789245, -0.111619197, 0.98480773, 0.13302201, -0.633023798, -0.173648208, 0.754405081) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1746. }, .3, false)
  1747. end
  1748. for i = 0, 1, 0.1 do
  1749. swait()
  1750. PlayAnimationFromTable({
  1751. CFrame.new(-0.167677999, -0.0434122719, 0.137652412, 0.819150984, -0.0996007919, -0.564864039, 0, 0.98480773, -0.173648208, 0.573578, 0.142244101, 0.80670619) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1752. CFrame.new(8.64267349e-07, 1.53859818, -0.162285715, 0.704943836, -0.142244905, 0.694853008, -0.0933550298, 0.952550888, 0.289709568, -0.703092575, -0.269096971, 0.658215523) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1753. CFrame.new(1.61878133, 0.044821091, 0.186802208, 0.907275319, -0.142595142, -0.395623893, 0.221822441, 0.96151185, 0.162141681, 0.35727641, -0.234865412, 0.903986692) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1754. CFrame.new(-0.97214222, -0.181360662, -0.414504707, 0.929354906, -0.365926087, -0.0489668548, 0.335525662, 0.892488241, -0.301475286, 0.154019982, 0.263747811, 0.952215791) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1755. CFrame.new(0.415594995, -1.87207329, -0.170819879, 1.00000012, -3.94880772e-07, 2.20537186e-06, -3.94880772e-07, 0.939692557, 0.342020184, -2.23517418e-06, -0.342020184, 0.939692616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1756. CFrame.new(-0.550503016, -1.94213748, 0.253074527, 0.766043067, 0, 0.642789245, -0.111619197, 0.98480773, 0.13302201, -0.633023798, -0.173648208, 0.754405081) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1757. }, .3, false)
  1758. end
  1759. Humanoid.WalkSpeed=50
  1760. Humanoid.JumpPower = 60
  1761. attack = false
  1762. end
  1763.  
  1764.  
  1765. Mouse.Button1Up:connect(function()
  1766. if attack == false and attacktype== 1 then
  1767. attacktype=2
  1768. sw0ng2()
  1769. elseif attack == false and attacktype== 2 then
  1770. sw0ng1()
  1771. attacktype=3
  1772. elseif attack == false and attacktype== 3 then
  1773. bap()
  1774. bap()
  1775. attacktype=1
  1776. end
  1777. end)
  1778.  
  1779.  
  1780.  
  1781.  
  1782. function soundrefresh()
  1783. jam:Destroy()
  1784. jam=CFuncs.Sound.Create("1327553658", Torso, 2, 1)
  1785. jam.Looped=true
  1786.  
  1787.  
  1788. end
  1789.  
  1790.  
  1791.  
  1792.  
  1793. Mouse.KeyDown:connect(function(k)
  1794. k = k:lower()
  1795. if attack == false and k == 'z' and cooldown1 >=co1 then
  1796. cooldown1=0
  1797. rollie()
  1798. elseif attack == false and k == 'x' and cooldown2 >=co2 then
  1799. push()
  1800. cooldown2=0
  1801. elseif attack == false and k == 'c' and cooldown3 >=co3 then
  1802. warpy()
  1803. cooldown3=0
  1804. elseif attack == false and k == 'v' and cooldown4 >=co4 then
  1805. ulti()
  1806. cooldown4=0
  1807. elseif attack == false and k == 't' and cooldown5 >=co5 then
  1808. praiseonion()
  1809. cooldown5=0
  1810. elseif k == 'm' then
  1811. soundrefresh()
  1812. end
  1813. end)
  1814.  
  1815.  
  1816. function updateskills1()
  1817. if cooldown1 <= co1 then
  1818. cooldown1 = cooldown1 + 1 / 30
  1819. end
  1820. if cooldown2 <= co2 then
  1821. cooldown2 = cooldown2 + 1 / 30
  1822. end
  1823. if cooldown3 <= co3 then
  1824. cooldown3 = cooldown3 + 1 / 30
  1825. end
  1826. if cooldown4 <= co4 then
  1827. cooldown4 = cooldown4 + 1 / 30
  1828. end
  1829. if cooldown5 <= co5 then
  1830. cooldown5 = cooldown5 + 1 / 30
  1831. end
  1832. end
  1833.  
  1834.  
  1835. --ignore this lol--
  1836. spawn(function()
  1837. while true do
  1838. local t = 0
  1839. repeat
  1840. t = t + hb:wait()
  1841. maincol = Color3ListPostion(colors, t/maxTime)
  1842. Part1.BrickColor = BrickColor.new(maincol)
  1843. Part2.BrickColor = BrickColor.new(maincol)
  1844. Part3.BrickColor = BrickColor.new(maincol)
  1845. Part4.BrickColor = BrickColor.new(maincol)
  1846. Part5.BrickColor = BrickColor.new(maincol)
  1847. Part6.BrickColor = BrickColor.new(maincol)
  1848. Part7.BrickColor = BrickColor.new(maincol)
  1849. Part8.BrickColor = BrickColor.new(maincol)
  1850. Part9.BrickColor = BrickColor.new(maincol)
  1851. Part10.BrickColor = BrickColor.new(maincol)
  1852. Part11.BrickColor = BrickColor.new(maincol)
  1853. Part12.BrickColor = BrickColor.new(maincol)
  1854. Part13.BrickColor = BrickColor.new(maincol)
  1855. Part14.BrickColor = BrickColor.new(maincol)
  1856. Part15.BrickColor = BrickColor.new(maincol)
  1857. Part16.BrickColor = BrickColor.new(maincol)
  1858. Part17.BrickColor = BrickColor.new(maincol)
  1859. Part18.BrickColor = BrickColor.new(maincol)
  1860. Part19.BrickColor = BrickColor.new(maincol)
  1861. Part20.BrickColor = BrickColor.new(maincol)
  1862. Part21.BrickColor = BrickColor.new(maincol)
  1863. Part22.BrickColor = BrickColor.new(maincol)
  1864. Part23.BrickColor = BrickColor.new(maincol)
  1865. Part24.BrickColor = BrickColor.new(maincol)
  1866. Part25.BrickColor = BrickColor.new(maincol)
  1867. Part26.BrickColor = BrickColor.new(maincol)
  1868. Part27.BrickColor = BrickColor.new(maincol)
  1869. Part28.BrickColor = BrickColor.new(maincol)
  1870. Part29.BrickColor = BrickColor.new(maincol)
  1871. Part30.BrickColor = BrickColor.new(maincol)
  1872. Part31.BrickColor = BrickColor.new(maincol)
  1873. Part32.BrickColor = BrickColor.new(maincol)
  1874. Part33.BrickColor = BrickColor.new(maincol)
  1875. Part34.BrickColor = BrickColor.new(maincol)
  1876. Part35.BrickColor = BrickColor.new(maincol)
  1877. Part36.BrickColor = BrickColor.new(maincol)
  1878. Part37.BrickColor = BrickColor.new(maincol)
  1879. Part38.BrickColor = BrickColor.new(maincol)
  1880. Part39.BrickColor = BrickColor.new(maincol)
  1881. Part40.BrickColor = BrickColor.new(maincol)
  1882. Part41.BrickColor = BrickColor.new(maincol)
  1883. Part42.BrickColor = BrickColor.new(maincol)
  1884. Part43.BrickColor = BrickColor.new(maincol)
  1885. Part44.BrickColor = BrickColor.new(maincol)
  1886. Part45.BrickColor = BrickColor.new(maincol)
  1887. Part46.BrickColor = BrickColor.new(maincol)
  1888. Part47.BrickColor = BrickColor.new(maincol)
  1889. Part48.BrickColor = BrickColor.new(maincol)
  1890. Part49.BrickColor = BrickColor.new(maincol)
  1891. Part50.BrickColor = BrickColor.new(maincol)
  1892. Partx.BrickColor = BrickColor.new(maincol)
  1893. Partxx.BrickColor = BrickColor.new(maincol)
  1894. Part2x.BrickColor = BrickColor.new(maincol)
  1895. eye1.BrickColor = BrickColor.new(maincol)
  1896. eye2.BrickColor = BrickColor.new(maincol)
  1897. until t >= maxTime
  1898. end
  1899. end)
  1900.  
  1901.  
  1902.  
  1903. while true do
  1904. swait()
  1905. updateskills1()
  1906. bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), 'Out', 'Quad', .5)
  1907. bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), 'Out', 'Quad', .5)
  1908. bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), 'Out', 'Quad', .5)
  1909. bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), 'Out', 'Quad', .5)
  1910. sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
  1911. for i, v in pairs(Character:GetChildren()) do
  1912. if v:IsA("Part") then
  1913. v.Material = "SmoothPlastic"
  1914. elseif v:IsA("Accessory") then
  1915. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1916. end
  1917. end
  1918. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1919. velocity = RootPart.Velocity.y
  1920. sine = sine + change
  1921. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1922. if RootPart.Velocity.y > 1 and hit == nil then
  1923. Anim = "Jump"
  1924. if attack == false then
  1925. PlayAnimationFromTable({
  1926. CFrame.new(0, 0.0486936681, -0.0429394133, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1927. CFrame.new(0, 1.48698187, -0.0992434025, 1, 0, 0, 0, 0.98480767, 0.173648626, -0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1928. CFrame.new(1.66118193, 0.583681226, 0.430878729, 0.556951106, -0.772693694, -0.30454877, 0.830109596, 0.506009281, 0.234249175, -0.026898358, -0.383274168, 0.923242927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1929. CFrame.new(-1.65963519, 0.695907593, 0.339572817, 0.482961893, 0.810776234, 0.330741376, -0.866026103, 0.498096228, 0.0435779653, -0.129409045, -0.307477146, 0.94271481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1930. CFrame.new(0.499997795, -1.71809137, -0.102601528, 0.984807849, 3.55863392e-007, -0.173647791, 0.0593907312, 0.939692557, 0.336824298, 0.163175657, -0.342020214, 0.925416589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1931. CFrame.new(-0.599241376, -1.29528463, -0.396836221, 0.992403984, 0.086823605, 0.0871558413, -0.118890785, 0.858931601, 0.498097867, -0.0316142589, -0.504676282, 0.862729669) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1932. }, .3, false)
  1933. end
  1934. elseif RootPart.Velocity.y < -1 and hit == nil then
  1935. Anim = "Fall"
  1936. if attack == false then
  1937. PlayAnimationFromTable({
  1938. CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1939. CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1940. CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1941. CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1942. CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1943. CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1944. }, .3, false)
  1945. end
  1946. elseif Torsovelocity < 1 and hit ~= nil then
  1947. Anim = "Idle"
  1948. if attack == false then
  1949. change = 1
  1950. PlayAnimationFromTable({
  1951. CFrame.new(-0.100458607, -0.0434120893, 0.168199733, 0.42261678, -0.157379061, -0.89253962, 0, 0.98480773, -0.173648462, 0.906308591, 0.0733867437, 0.416196227) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1952. CFrame.new(3.69548798e-06, 1.53859663, -0.162287459, 0.57357496, -0.142244399, 0.806708455, -0.142244682, 0.952550828, 0.269097239, -0.806708395, -0.269097388, 0.526125789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1953. CFrame.new(1.61878133, 0.0448195264, 0.186802447, 0.962191105, -0.142594635, -0.232067391, 0.190296501, 0.96151185, 0.198197588, 0.194873571, -0.234865546, 0.952293336) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1954. CFrame.new(-1.49529576, 0.0663979426, 0.0817468166, 0.773875952, 0.0658590123, 0.629903853, -0.100079715, 0.994799137, 0.0189438686, -0.625380158, -0.0777008086, 0.77644217) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1955. CFrame.new(0.41560328, -1.99160743, 0.0855288506, 1, -2.30967999e-07, 1.34110451e-06, -2.30967999e-07, 0.939692438, 0.34202069, -1.34110451e-06, -0.34202069, 0.939692497) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1956. CFrame.new(-0.679065943, -1.96874261, 0.102190197, 0.342018366, 0, 0.939693391, -0.163176268, 0.98480773, 0.0593909547, -0.925417185, -0.173648462, 0.336822331) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1957. }, .3, false)
  1958. end
  1959. elseif Torsovelocity > 2 and hit ~= nil then
  1960. Anim = "Walk"
  1961. if attack == false then
  1962. change = 2
  1963. change = 2
  1964. PlayAnimationFromTable({
  1965. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1966. CFrame.new(0, 1.48676872, -0.243095398, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1967. CFrame.new(1.63435924, 0.0434479862, -0.0374891758, 0.966060936, -0.133975416, 0.220855415, 0.106447011, 0.985490799, 0.132200763, -0.235362619, -0.104204573, 0.966305435) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1968. CFrame.new(-0.372045785, 0.234661281, -0.842070222, 0.212011188, -0.977136135, 0.0160143003, 0.965926111, 0.212011918, 0.148451149, -0.148452207, -0.0160046741, 0.988790214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1969. CFrame.new(.5, -1.64 - 0.5 * math.cos(sine / 8) / 2, 0 + 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(-70 * math.sin(sine / 8)), math.rad(-3), math.rad(0)),
  1970. CFrame.new(-.5, -1.64 + 0.5 * math.cos(sine / 8) / 2, 0 - 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(70 * math.sin(sine / 8)), math.rad(3), math.rad(0)),
  1971. }, .3, false)
  1972. end
  1973. end
  1974. if 0 < #Effects then
  1975. for e = 1, #Effects do
  1976. if Effects[e] ~= nil then
  1977. local Thing = Effects[e]
  1978. if Thing ~= nil then
  1979. local Part = Thing[1]
  1980. local Mode = Thing[2]
  1981. local Delay = Thing[3]
  1982. local IncX = Thing[4]
  1983. local IncY = Thing[5]
  1984. local IncZ = Thing[6]
  1985. if Thing[2] == "Shoot" then
  1986. local Look = Thing[1]
  1987. local move = 5
  1988. local hit, pos = rayCast(Thing[4], Thing[1], move, Character)
  1989. if Thing[10] ~= nil then
  1990. da = pos
  1991. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  1992. cfa = CFrame.new(Thing[4], pos)
  1993. tehCF = cfa:lerp(cf2, 0.2)
  1994. Thing[1] = tehCF.lookVector
  1995. end
  1996. local mag = (Thing[4] - pos).magnitude
  1997. Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4)
  1998. Effects.Sphere.Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15)
  1999. Thing[4] = Thing[4] + Look * move
  2000. Thing[3] = Thing[3] - 1
  2001. if 2 < Thing[5] then
  2002. Thing[5] = Thing[5] - 0.3
  2003. Thing[6] = Thing[6] - 0.3
  2004. end
  2005. if hit ~= nil then
  2006. Thing[3] = 0
  2007. MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8)
  2008. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new(maincol), "Reference", Vector3.new())
  2009. ref.Anchored = true
  2010. ref.CFrame = CFrame.new(pos)
  2011. game:GetService("Debris"):AddItem(ref, 1)
  2012. end
  2013. if Thing[3] <= 0 then
  2014. table.remove(Effects, e)
  2015. end
  2016. end
  2017. do
  2018. do
  2019. if Thing[2] == "FireWave" then
  2020. if Thing[3] <= Thing[4] then
  2021. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  2022. Thing[3] = Thing[3] + 1
  2023. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  2024. else
  2025. Part.Parent = nil
  2026. table.remove(Effects, e)
  2027. end
  2028. end
  2029. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  2030. if Thing[1].Transparency <= 1 then
  2031. if Thing[2] == "Block1" then
  2032. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2033. Mesh = Thing[7]
  2034. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2035. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2036. else
  2037. if Thing[2] == "Block2" then
  2038. Thing[1].CFrame = Thing[1].CFrame
  2039. Mesh = Thing[7]
  2040. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2041. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2042. else
  2043. if Thing[2] == "Fire" then
  2044. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  2045. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2046. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2047. else
  2048. if Thing[2] == "Cylinder" then
  2049. Mesh = Thing[7]
  2050. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2051. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2052. else
  2053. if Thing[2] == "Blood" then
  2054. Mesh = Thing[7]
  2055. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  2056. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2057. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2058. else
  2059. if Thing[2] == "Elec" then
  2060. Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  2061. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2062. else
  2063. if Thing[2] == "Disappear" then
  2064. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2065. end
  2066. end
  2067. end
  2068. end
  2069. end
  2070. end
  2071. end
  2072. else
  2073. Part.Parent = nil
  2074. table.remove(Effects, e)
  2075. end
  2076. end
  2077. end
  2078. end
  2079. end
  2080. end
  2081. end
  2082. end
  2083. Humanoid.Health = math.huge
  2084. end
  2085. --{Made by SezHu}--
  2086. --{Credit to Ace_Alterino for allowing me to use his weapon template, and to Willow (DonutCakesJR) for making the model.}--
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