rebelvg

Untitled

Apr 14th, 2016
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  1. class CfgPatches
  2. {
  3. class murshun_lessactions
  4. {
  5. units[] = {};
  6. weapons[] = {};
  7. requiredVersion = 1;
  8. requiredAddons[] = {"A3_UI_F"};
  9. };
  10. };
  11.  
  12. class CfgInGameUI
  13. {
  14. class DefaultAction
  15. {
  16. size = 0;
  17. };
  18. };
  19.  
  20. class CfgActions {
  21. class None;
  22. class AutoHover: None {
  23. show = 0;
  24. };
  25. class AutoHoverCancel: None {
  26. show = 0;
  27. };
  28. class GetOut: None {
  29. show = 0;
  30. };
  31. class Eject: None {
  32. show = 0;
  33. };
  34. class LightOn: None {
  35. show = 0;
  36. };
  37. class LightOff: None {
  38. show = 0;
  39. };
  40. class TurnIn: None {
  41. show = 0;
  42. };
  43. class TurnOut: None {
  44. show = 0;
  45. };
  46. class LandGear: None {
  47. show = 0;
  48. };
  49. class LandGearUp: None {
  50. show = 0;
  51. };
  52. class EngineOff: None {
  53. show = 0;
  54. };
  55. class EngineOn: None {
  56. show = 0;
  57. };
  58. class UnhookCargo: None {
  59. show = 0;
  60. };
  61. class HookCargo: None {
  62. show = 0;
  63. };
  64. class HandGunOff: None {
  65. show = 0;
  66. };
  67. class HandGunOffStand: None {
  68. show = 0;
  69. };
  70. class HandGunOn: None {
  71. show = 0;
  72. };
  73. class HandGunOnStand: None {
  74. show = 0;
  75. };
  76. class SwitchWeapon: None {
  77. show = 0;
  78. };
  79. class Gear: None {
  80. show = 0;
  81. };
  82. class LoadEmptyMagazine: None {
  83. show = 0;
  84. };
  85. class LoadOtherMagazine: None {
  86. show = 0;
  87. };
  88. class ManualFire: None {
  89. show = 0;
  90. };
  91. class ManualFireCancel: None {
  92. show = 0;
  93. };
  94. class FlapsDown: None {
  95. show = 0;
  96. };
  97. class FlapsUp: None {
  98. show = 0;
  99. };
  100. };
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